2 * Copyright 2017 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include "util/u_format.h"
29 #include "util/u_pack_color.h"
30 #include "util/u_surface.h"
33 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
34 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
37 static void si_alloc_separate_cmask(struct si_screen
*sscreen
,
38 struct si_texture
*tex
)
40 /* CMASK for MSAA is allocated in advance or always disabled
41 * by "nofmask" option.
43 if (tex
->cmask_buffer
|| !tex
->surface
.cmask_size
||
44 tex
->buffer
.b
.b
.nr_samples
>= 2)
48 si_aligned_buffer_create(&sscreen
->b
,
49 SI_RESOURCE_FLAG_UNMAPPABLE
,
51 tex
->surface
.cmask_size
,
52 tex
->surface
.cmask_alignment
);
53 if (tex
->cmask_buffer
== NULL
)
56 tex
->cmask_base_address_reg
= tex
->cmask_buffer
->gpu_address
>> 8;
57 tex
->cb_color_info
|= S_028C70_FAST_CLEAR(1);
59 p_atomic_inc(&sscreen
->compressed_colortex_counter
);
62 static bool si_set_clear_color(struct si_texture
*tex
,
63 enum pipe_format surface_format
,
64 const union pipe_color_union
*color
)
68 memset(&uc
, 0, sizeof(uc
));
70 if (tex
->surface
.bpe
== 16) {
71 /* DCC fast clear only:
72 * CLEAR_WORD0 = R = G = B
75 assert(color
->ui
[0] == color
->ui
[1] &&
76 color
->ui
[0] == color
->ui
[2]);
77 uc
.ui
[0] = color
->ui
[0];
78 uc
.ui
[1] = color
->ui
[3];
79 } else if (util_format_is_pure_uint(surface_format
)) {
80 util_format_write_4ui(surface_format
, color
->ui
, 0, &uc
, 0, 0, 0, 1, 1);
81 } else if (util_format_is_pure_sint(surface_format
)) {
82 util_format_write_4i(surface_format
, color
->i
, 0, &uc
, 0, 0, 0, 1, 1);
84 util_pack_color(color
->f
, surface_format
, &uc
);
87 if (memcmp(tex
->color_clear_value
, &uc
, 2 * sizeof(uint32_t)) == 0)
90 memcpy(tex
->color_clear_value
, &uc
, 2 * sizeof(uint32_t));
94 /** Linearize and convert luminace/intensity to red. */
95 enum pipe_format
si_simplify_cb_format(enum pipe_format format
)
97 format
= util_format_linear(format
);
98 format
= util_format_luminance_to_red(format
);
99 return util_format_intensity_to_red(format
);
102 bool vi_alpha_is_on_msb(enum pipe_format format
)
104 format
= si_simplify_cb_format(format
);
106 /* Formats with 3 channels can't have alpha. */
107 if (util_format_description(format
)->nr_channels
== 3)
108 return true; /* same as xxxA; is any value OK here? */
110 return si_translate_colorswap(format
, false) <= 1;
113 static bool vi_get_fast_clear_parameters(enum pipe_format base_format
,
114 enum pipe_format surface_format
,
115 const union pipe_color_union
*color
,
116 uint32_t* clear_value
,
117 bool *eliminate_needed
)
119 /* If we want to clear without needing a fast clear eliminate step, we
120 * can set color and alpha independently to 0 or 1 (or 0/max for integer
123 bool values
[4] = {}; /* whether to clear to 0 or 1 */
124 bool color_value
= false; /* clear color to 0 or 1 */
125 bool alpha_value
= false; /* clear alpha to 0 or 1 */
126 int alpha_channel
; /* index of the alpha component */
127 bool has_color
= false;
128 bool has_alpha
= false;
130 const struct util_format_description
*desc
=
131 util_format_description(si_simplify_cb_format(surface_format
));
133 /* 128-bit fast clear with different R,G,B values is unsupported. */
134 if (desc
->block
.bits
== 128 &&
135 (color
->ui
[0] != color
->ui
[1] ||
136 color
->ui
[0] != color
->ui
[2]))
139 *eliminate_needed
= true;
140 *clear_value
= DCC_CLEAR_COLOR_REG
;
142 if (desc
->layout
!= UTIL_FORMAT_LAYOUT_PLAIN
)
143 return true; /* need ELIMINATE_FAST_CLEAR */
145 bool base_alpha_is_on_msb
= vi_alpha_is_on_msb(base_format
);
146 bool surf_alpha_is_on_msb
= vi_alpha_is_on_msb(surface_format
);
148 /* Formats with 3 channels can't have alpha. */
149 if (desc
->nr_channels
== 3)
151 else if (surf_alpha_is_on_msb
)
152 alpha_channel
= desc
->nr_channels
- 1;
156 for (int i
= 0; i
< 4; ++i
) {
157 if (desc
->swizzle
[i
] >= PIPE_SWIZZLE_0
)
160 if (desc
->channel
[i
].pure_integer
&&
161 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_SIGNED
) {
162 /* Use the maximum value for clamping the clear color. */
163 int max
= u_bit_consecutive(0, desc
->channel
[i
].size
- 1);
165 values
[i
] = color
->i
[i
] != 0;
166 if (color
->i
[i
] != 0 && MIN2(color
->i
[i
], max
) != max
)
167 return true; /* need ELIMINATE_FAST_CLEAR */
168 } else if (desc
->channel
[i
].pure_integer
&&
169 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_UNSIGNED
) {
170 /* Use the maximum value for clamping the clear color. */
171 unsigned max
= u_bit_consecutive(0, desc
->channel
[i
].size
);
173 values
[i
] = color
->ui
[i
] != 0U;
174 if (color
->ui
[i
] != 0U && MIN2(color
->ui
[i
], max
) != max
)
175 return true; /* need ELIMINATE_FAST_CLEAR */
177 values
[i
] = color
->f
[i
] != 0.0F
;
178 if (color
->f
[i
] != 0.0F
&& color
->f
[i
] != 1.0F
)
179 return true; /* need ELIMINATE_FAST_CLEAR */
182 if (desc
->swizzle
[i
] == alpha_channel
) {
183 alpha_value
= values
[i
];
186 color_value
= values
[i
];
191 /* If alpha isn't present, make it the same as color, and vice versa. */
193 alpha_value
= color_value
;
195 color_value
= alpha_value
;
197 if (color_value
!= alpha_value
&&
198 base_alpha_is_on_msb
!= surf_alpha_is_on_msb
)
199 return true; /* require ELIMINATE_FAST_CLEAR */
201 /* Check if all color values are equal if they are present. */
202 for (int i
= 0; i
< 4; ++i
) {
203 if (desc
->swizzle
[i
] <= PIPE_SWIZZLE_W
&&
204 desc
->swizzle
[i
] != alpha_channel
&&
205 values
[i
] != color_value
)
206 return true; /* require ELIMINATE_FAST_CLEAR */
209 /* This doesn't need ELIMINATE_FAST_CLEAR.
210 * On chips predating Raven2, the DCC clear codes and the CB clear
211 * color registers must match.
213 *eliminate_needed
= false;
217 *clear_value
= DCC_CLEAR_COLOR_1111
;
219 *clear_value
= DCC_CLEAR_COLOR_1110
;
222 *clear_value
= DCC_CLEAR_COLOR_0001
;
224 *clear_value
= DCC_CLEAR_COLOR_0000
;
229 void vi_dcc_clear_level(struct si_context
*sctx
,
230 struct si_texture
*tex
,
231 unsigned level
, unsigned clear_value
)
233 struct pipe_resource
*dcc_buffer
;
234 uint64_t dcc_offset
, clear_size
;
236 assert(vi_dcc_enabled(tex
, level
));
238 if (tex
->dcc_separate_buffer
) {
239 dcc_buffer
= &tex
->dcc_separate_buffer
->b
.b
;
242 dcc_buffer
= &tex
->buffer
.b
.b
;
243 dcc_offset
= tex
->dcc_offset
;
246 if (sctx
->chip_class
>= GFX9
) {
247 /* Mipmap level clears aren't implemented. */
248 assert(tex
->buffer
.b
.b
.last_level
== 0);
249 /* 4x and 8x MSAA needs a sophisticated compute shader for
250 * the clear. See AMDVLK. */
251 assert(tex
->buffer
.b
.b
.nr_storage_samples
<= 2);
252 clear_size
= tex
->surface
.dcc_size
;
254 unsigned num_layers
= util_num_layers(&tex
->buffer
.b
.b
, level
);
256 /* If this is 0, fast clear isn't possible. (can occur with MSAA) */
257 assert(tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
);
258 /* Layered 4x and 8x MSAA DCC fast clears need to clear
259 * dcc_fast_clear_size bytes for each layer. A compute shader
260 * would be more efficient than separate per-layer clear operations.
262 assert(tex
->buffer
.b
.b
.nr_storage_samples
<= 2 || num_layers
== 1);
264 dcc_offset
+= tex
->surface
.u
.legacy
.level
[level
].dcc_offset
;
265 clear_size
= tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
*
269 si_clear_buffer(sctx
, dcc_buffer
, dcc_offset
, clear_size
,
270 &clear_value
, 4, SI_COHERENCY_CB_META
, false);
273 /* Set the same micro tile mode as the destination of the last MSAA resolve.
274 * This allows hitting the MSAA resolve fast path, which requires that both
275 * src and dst micro tile modes match.
277 static void si_set_optimal_micro_tile_mode(struct si_screen
*sscreen
,
278 struct si_texture
*tex
)
280 if (sscreen
->info
.chip_class
>= GFX10
||
281 tex
->buffer
.b
.is_shared
||
282 tex
->buffer
.b
.b
.nr_samples
<= 1 ||
283 tex
->surface
.micro_tile_mode
== tex
->last_msaa_resolve_target_micro_mode
)
286 assert(sscreen
->info
.chip_class
>= GFX9
||
287 tex
->surface
.u
.legacy
.level
[0].mode
== RADEON_SURF_MODE_2D
);
288 assert(tex
->buffer
.b
.b
.last_level
== 0);
290 if (sscreen
->info
.chip_class
>= GFX9
) {
291 /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
292 assert(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
>= 4);
294 /* If you do swizzle_mode % 4, you'll get:
300 * Depth-sample order isn't allowed:
302 assert(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
% 4 != 0);
304 switch (tex
->last_msaa_resolve_target_micro_mode
) {
305 case RADEON_MICRO_MODE_DISPLAY
:
306 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
307 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 2; /* D */
309 case RADEON_MICRO_MODE_THIN
:
310 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
311 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 1; /* S */
313 case RADEON_MICRO_MODE_ROTATED
:
314 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
&= ~0x3;
315 tex
->surface
.u
.gfx9
.surf
.swizzle_mode
+= 3; /* R */
318 assert(!"unexpected micro mode");
321 } else if (sscreen
->info
.chip_class
>= GFX7
) {
322 /* These magic numbers were copied from addrlib. It doesn't use
323 * any definitions for them either. They are all 2D_TILED_THIN1
324 * modes with different bpp and micro tile mode.
326 switch (tex
->last_msaa_resolve_target_micro_mode
) {
327 case RADEON_MICRO_MODE_DISPLAY
:
328 tex
->surface
.u
.legacy
.tiling_index
[0] = 10;
330 case RADEON_MICRO_MODE_THIN
:
331 tex
->surface
.u
.legacy
.tiling_index
[0] = 14;
333 case RADEON_MICRO_MODE_ROTATED
:
334 tex
->surface
.u
.legacy
.tiling_index
[0] = 28;
336 default: /* depth, thick */
337 assert(!"unexpected micro mode");
341 switch (tex
->last_msaa_resolve_target_micro_mode
) {
342 case RADEON_MICRO_MODE_DISPLAY
:
343 switch (tex
->surface
.bpe
) {
345 tex
->surface
.u
.legacy
.tiling_index
[0] = 10;
348 tex
->surface
.u
.legacy
.tiling_index
[0] = 11;
351 tex
->surface
.u
.legacy
.tiling_index
[0] = 12;
355 case RADEON_MICRO_MODE_THIN
:
356 switch (tex
->surface
.bpe
) {
358 tex
->surface
.u
.legacy
.tiling_index
[0] = 14;
361 tex
->surface
.u
.legacy
.tiling_index
[0] = 15;
364 tex
->surface
.u
.legacy
.tiling_index
[0] = 16;
367 tex
->surface
.u
.legacy
.tiling_index
[0] = 17;
371 default: /* depth, thick */
372 assert(!"unexpected micro mode");
377 tex
->surface
.micro_tile_mode
= tex
->last_msaa_resolve_target_micro_mode
;
379 p_atomic_inc(&sscreen
->dirty_tex_counter
);
382 static void si_do_fast_color_clear(struct si_context
*sctx
,
384 const union pipe_color_union
*color
)
386 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
389 /* This function is broken in BE, so just disable this path for now */
390 #ifdef PIPE_ARCH_BIG_ENDIAN
394 if (sctx
->render_cond
)
397 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
398 struct si_texture
*tex
;
399 unsigned clear_bit
= PIPE_CLEAR_COLOR0
<< i
;
404 /* if this colorbuffer is not being cleared */
405 if (!(*buffers
& clear_bit
))
408 unsigned level
= fb
->cbufs
[i
]->u
.tex
.level
;
412 tex
= (struct si_texture
*)fb
->cbufs
[i
]->texture
;
414 /* TODO: GFX9: Implement DCC fast clear for level 0 of
415 * mipmapped textures. Mipmapped DCC has to clear a rectangular
416 * area of DCC for level 0 (because the whole miptree is
417 * organized in a 2D plane).
419 if (sctx
->chip_class
>= GFX9
&&
420 tex
->buffer
.b
.b
.last_level
> 0)
423 /* the clear is allowed if all layers are bound */
424 if (fb
->cbufs
[i
]->u
.tex
.first_layer
!= 0 ||
425 fb
->cbufs
[i
]->u
.tex
.last_layer
!= util_max_layer(&tex
->buffer
.b
.b
, 0)) {
429 /* only supported on tiled surfaces */
430 if (tex
->surface
.is_linear
) {
434 /* shared textures can't use fast clear without an explicit flush,
435 * because there is no way to communicate the clear color among
438 if (tex
->buffer
.b
.is_shared
&&
439 !(tex
->buffer
.external_usage
& PIPE_HANDLE_USAGE_EXPLICIT_FLUSH
))
442 if (sctx
->chip_class
<= GFX8
&&
443 tex
->surface
.u
.legacy
.level
[0].mode
== RADEON_SURF_MODE_1D
&&
444 !sctx
->screen
->info
.htile_cmask_support_1d_tiling
)
447 /* Use a slow clear for small surfaces where the cost of
448 * the eliminate pass can be higher than the benefit of fast
449 * clear. The closed driver does this, but the numbers may differ.
451 * This helps on both dGPUs and APUs, even small APUs like Mullins.
453 bool too_small
= tex
->buffer
.b
.b
.nr_samples
<= 1 &&
454 tex
->buffer
.b
.b
.width0
*
455 tex
->buffer
.b
.b
.height0
<= 512 * 512;
456 bool eliminate_needed
= false;
457 bool fmask_decompress_needed
= false;
459 /* Fast clear is the most appropriate place to enable DCC for
460 * displayable surfaces.
462 if (sctx
->family
== CHIP_STONEY
&& !too_small
) {
463 vi_separate_dcc_try_enable(sctx
, tex
);
465 /* RB+ isn't supported with a CMASK clear only on Stoney,
466 * so all clears are considered to be hypothetically slow
467 * clears, which is weighed when determining whether to
468 * enable separate DCC.
470 if (tex
->dcc_gather_statistics
) /* only for Stoney */
471 tex
->num_slow_clears
++;
474 /* Try to clear DCC first, otherwise try CMASK. */
475 if (vi_dcc_enabled(tex
, 0)) {
476 uint32_t reset_value
;
478 if (sctx
->screen
->debug_flags
& DBG(NO_DCC_CLEAR
))
481 /* This can happen with mipmapping or MSAA. */
482 if (sctx
->chip_class
== GFX8
&&
483 !tex
->surface
.u
.legacy
.level
[level
].dcc_fast_clear_size
)
486 if (!vi_get_fast_clear_parameters(tex
->buffer
.b
.b
.format
,
487 fb
->cbufs
[i
]->format
,
492 if (eliminate_needed
&& too_small
)
495 /* DCC fast clear with MSAA should clear CMASK to 0xC. */
496 if (tex
->buffer
.b
.b
.nr_samples
>= 2 && tex
->cmask_buffer
) {
497 /* TODO: This doesn't work with MSAA. */
498 if (eliminate_needed
)
501 uint32_t clear_value
= 0xCCCCCCCC;
502 si_clear_buffer(sctx
, &tex
->cmask_buffer
->b
.b
,
503 tex
->cmask_offset
, tex
->surface
.cmask_size
,
504 &clear_value
, 4, SI_COHERENCY_CB_META
, false);
505 fmask_decompress_needed
= true;
508 vi_dcc_clear_level(sctx
, tex
, 0, reset_value
);
509 tex
->separate_dcc_dirty
= true;
514 /* 128-bit formats are unusupported */
515 if (tex
->surface
.bpe
> 8) {
519 /* RB+ doesn't work with CMASK fast clear on Stoney. */
520 if (sctx
->family
== CHIP_STONEY
)
523 /* ensure CMASK is enabled */
524 si_alloc_separate_cmask(sctx
->screen
, tex
);
525 if (!tex
->cmask_buffer
)
528 /* Do the fast clear. */
529 uint32_t clear_value
= 0;
530 si_clear_buffer(sctx
, &tex
->cmask_buffer
->b
.b
,
531 tex
->cmask_offset
, tex
->surface
.cmask_size
,
532 &clear_value
, 4, SI_COHERENCY_CB_META
, false);
533 eliminate_needed
= true;
536 if ((eliminate_needed
|| fmask_decompress_needed
) &&
537 !(tex
->dirty_level_mask
& (1 << level
))) {
538 tex
->dirty_level_mask
|= 1 << level
;
539 p_atomic_inc(&sctx
->screen
->compressed_colortex_counter
);
542 /* We can change the micro tile mode before a full clear. */
543 si_set_optimal_micro_tile_mode(sctx
->screen
, tex
);
545 *buffers
&= ~clear_bit
;
547 /* Chips with DCC constant encoding don't need to set the clear
548 * color registers for DCC clear values 0 and 1.
550 if (sctx
->screen
->has_dcc_constant_encode
&& !eliminate_needed
)
553 if (si_set_clear_color(tex
, fb
->cbufs
[i
]->format
, color
)) {
554 sctx
->framebuffer
.dirty_cbufs
|= 1 << i
;
555 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
560 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
561 const union pipe_color_union
*color
,
562 double depth
, unsigned stencil
)
564 struct si_context
*sctx
= (struct si_context
*)ctx
;
565 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
566 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
567 struct si_texture
*zstex
=
568 zsbuf
? (struct si_texture
*)zsbuf
->texture
: NULL
;
570 if (buffers
& PIPE_CLEAR_COLOR
) {
571 si_do_fast_color_clear(sctx
, &buffers
, color
);
573 return; /* all buffers have been fast cleared */
575 /* These buffers cannot use fast clear, make sure to disable expansion. */
576 for (unsigned i
= 0; i
< fb
->nr_cbufs
; i
++) {
577 struct si_texture
*tex
;
579 /* If not clearing this buffer, skip. */
580 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)) || !fb
->cbufs
[i
])
583 tex
= (struct si_texture
*)fb
->cbufs
[i
]->texture
;
584 if (tex
->surface
.fmask_size
== 0)
585 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
590 si_htile_enabled(zstex
, zsbuf
->u
.tex
.level
) &&
591 zsbuf
->u
.tex
.first_layer
== 0 &&
592 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->buffer
.b
.b
, 0)) {
593 /* TC-compatible HTILE only supports depth clears to 0 or 1. */
594 if (buffers
& PIPE_CLEAR_DEPTH
&&
595 (!zstex
->tc_compatible_htile
||
596 depth
== 0 || depth
== 1)) {
597 /* Need to disable EXPCLEAR temporarily if clearing
599 if (!zstex
->depth_cleared
|| zstex
->depth_clear_value
!= depth
) {
600 sctx
->db_depth_disable_expclear
= true;
603 if (zstex
->depth_clear_value
!= (float)depth
) {
604 /* Update DB_DEPTH_CLEAR. */
605 zstex
->depth_clear_value
= depth
;
606 sctx
->framebuffer
.dirty_zsbuf
= true;
607 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
609 sctx
->db_depth_clear
= true;
610 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
613 /* TC-compatible HTILE only supports stencil clears to 0. */
614 if (buffers
& PIPE_CLEAR_STENCIL
&&
615 (!zstex
->tc_compatible_htile
|| stencil
== 0)) {
618 /* Need to disable EXPCLEAR temporarily if clearing
620 if (!zstex
->stencil_cleared
|| zstex
->stencil_clear_value
!= stencil
) {
621 sctx
->db_stencil_disable_expclear
= true;
624 if (zstex
->stencil_clear_value
!= (uint8_t)stencil
) {
625 /* Update DB_STENCIL_CLEAR. */
626 zstex
->stencil_clear_value
= stencil
;
627 sctx
->framebuffer
.dirty_zsbuf
= true;
628 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
630 sctx
->db_stencil_clear
= true;
631 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
634 /* TODO: Find out what's wrong here. Fast depth clear leads to
635 * corruption in ARK: Survival Evolved, but that may just be
636 * a coincidence and the root cause is elsewhere.
638 * The corruption can be fixed by putting the DB flush before
639 * or after the depth clear. (surprisingly)
641 * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
643 * This hack decreases back-to-back ClearDepth performance.
645 if ((sctx
->db_depth_clear
|| sctx
->db_stencil_clear
) &&
646 sctx
->screen
->options
.clear_db_cache_before_clear
)
647 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_DB
;
650 si_blitter_begin(sctx
, SI_CLEAR
);
651 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
652 util_framebuffer_get_num_layers(fb
),
653 buffers
, color
, depth
, stencil
);
654 si_blitter_end(sctx
);
656 if (sctx
->db_depth_clear
) {
657 sctx
->db_depth_clear
= false;
658 sctx
->db_depth_disable_expclear
= false;
659 zstex
->depth_cleared
= true;
660 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
663 if (sctx
->db_stencil_clear
) {
664 sctx
->db_stencil_clear
= false;
665 sctx
->db_stencil_disable_expclear
= false;
666 zstex
->stencil_cleared
= true;
667 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
671 static void si_clear_render_target(struct pipe_context
*ctx
,
672 struct pipe_surface
*dst
,
673 const union pipe_color_union
*color
,
674 unsigned dstx
, unsigned dsty
,
675 unsigned width
, unsigned height
,
676 bool render_condition_enabled
)
678 struct si_context
*sctx
= (struct si_context
*)ctx
;
679 struct si_texture
*sdst
= (struct si_texture
*)dst
->texture
;
681 if (dst
->texture
->nr_samples
<= 1 && !sdst
->dcc_offset
) {
682 si_compute_clear_render_target(ctx
, dst
, color
, dstx
, dsty
, width
,
683 height
, render_condition_enabled
);
687 si_blitter_begin(sctx
, SI_CLEAR_SURFACE
|
688 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
689 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
690 dstx
, dsty
, width
, height
);
691 si_blitter_end(sctx
);
694 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
695 struct pipe_surface
*dst
,
696 unsigned clear_flags
,
699 unsigned dstx
, unsigned dsty
,
700 unsigned width
, unsigned height
,
701 bool render_condition_enabled
)
703 struct si_context
*sctx
= (struct si_context
*)ctx
;
705 si_blitter_begin(sctx
, SI_CLEAR_SURFACE
|
706 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
707 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
708 dstx
, dsty
, width
, height
);
709 si_blitter_end(sctx
);
712 static void si_clear_texture(struct pipe_context
*pipe
,
713 struct pipe_resource
*tex
,
715 const struct pipe_box
*box
,
718 struct pipe_screen
*screen
= pipe
->screen
;
719 struct si_texture
*stex
= (struct si_texture
*)tex
;
720 struct pipe_surface tmpl
= {{0}};
721 struct pipe_surface
*sf
;
722 const struct util_format_description
*desc
=
723 util_format_description(tex
->format
);
725 tmpl
.format
= tex
->format
;
726 tmpl
.u
.tex
.first_layer
= box
->z
;
727 tmpl
.u
.tex
.last_layer
= box
->z
+ box
->depth
- 1;
728 tmpl
.u
.tex
.level
= level
;
729 sf
= pipe
->create_surface(pipe
, tex
, &tmpl
);
733 if (stex
->is_depth
) {
738 /* Depth is always present. */
739 clear
= PIPE_CLEAR_DEPTH
;
740 desc
->unpack_z_float(&depth
, 0, data
, 0, 1, 1);
742 if (stex
->surface
.has_stencil
) {
743 clear
|= PIPE_CLEAR_STENCIL
;
744 desc
->unpack_s_8uint(&stencil
, 0, data
, 0, 1, 1);
747 si_clear_depth_stencil(pipe
, sf
, clear
, depth
, stencil
,
749 box
->width
, box
->height
, false);
751 union pipe_color_union color
;
753 /* pipe_color_union requires the full vec4 representation. */
754 if (util_format_is_pure_uint(tex
->format
))
755 desc
->unpack_rgba_uint(color
.ui
, 0, data
, 0, 1, 1);
756 else if (util_format_is_pure_sint(tex
->format
))
757 desc
->unpack_rgba_sint(color
.i
, 0, data
, 0, 1, 1);
759 desc
->unpack_rgba_float(color
.f
, 0, data
, 0, 1, 1);
761 if (screen
->is_format_supported(screen
, tex
->format
,
763 PIPE_BIND_RENDER_TARGET
)) {
764 si_clear_render_target(pipe
, sf
, &color
,
766 box
->width
, box
->height
, false);
768 /* Software fallback - just for R9G9B9E5_FLOAT */
769 util_clear_render_target(pipe
, sf
, &color
,
771 box
->width
, box
->height
);
774 pipe_surface_reference(&sf
, NULL
);
777 void si_init_clear_functions(struct si_context
*sctx
)
779 sctx
->b
.clear_render_target
= si_clear_render_target
;
780 sctx
->b
.clear_texture
= si_clear_texture
;
782 if (sctx
->has_graphics
) {
783 sctx
->b
.clear
= si_clear
;
784 sctx
->b
.clear_depth_stencil
= si_clear_depth_stencil
;