radeonsi: don't use fast color clear for small surfaces
[mesa.git] / src / gallium / drivers / radeonsi / si_clear.c
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "sid.h"
26
27 #include "util/u_format.h"
28 #include "util/u_pack_color.h"
29 #include "util/u_surface.h"
30
31 enum {
32 SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
33 SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
34 };
35
36 static void si_alloc_separate_cmask(struct si_screen *sscreen,
37 struct r600_texture *rtex)
38 {
39 if (rtex->cmask_buffer)
40 return;
41
42 assert(rtex->cmask.size == 0);
43
44 si_texture_get_cmask_info(&sscreen->b, rtex, &rtex->cmask);
45 if (!rtex->cmask.size)
46 return;
47
48 rtex->cmask_buffer = (struct r600_resource *)
49 si_aligned_buffer_create(&sscreen->b.b,
50 R600_RESOURCE_FLAG_UNMAPPABLE,
51 PIPE_USAGE_DEFAULT,
52 rtex->cmask.size,
53 rtex->cmask.alignment);
54 if (rtex->cmask_buffer == NULL) {
55 rtex->cmask.size = 0;
56 return;
57 }
58
59 /* update colorbuffer state bits */
60 rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
61
62 rtex->cb_color_info |= S_028C70_FAST_CLEAR(1);
63
64 p_atomic_inc(&sscreen->b.compressed_colortex_counter);
65 }
66
67 static void si_set_clear_color(struct r600_texture *rtex,
68 enum pipe_format surface_format,
69 const union pipe_color_union *color)
70 {
71 union util_color uc;
72
73 memset(&uc, 0, sizeof(uc));
74
75 if (rtex->surface.bpe == 16) {
76 /* DCC fast clear only:
77 * CLEAR_WORD0 = R = G = B
78 * CLEAR_WORD1 = A
79 */
80 assert(color->ui[0] == color->ui[1] &&
81 color->ui[0] == color->ui[2]);
82 uc.ui[0] = color->ui[0];
83 uc.ui[1] = color->ui[3];
84 } else if (util_format_is_pure_uint(surface_format)) {
85 util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
86 } else if (util_format_is_pure_sint(surface_format)) {
87 util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
88 } else {
89 util_pack_color(color->f, surface_format, &uc);
90 }
91
92 memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
93 }
94
95 static bool vi_get_fast_clear_parameters(enum pipe_format surface_format,
96 const union pipe_color_union *color,
97 uint32_t* reset_value,
98 bool* clear_words_needed)
99 {
100 bool values[4] = {};
101 int i;
102 bool main_value = false;
103 bool extra_value = false;
104 int extra_channel;
105
106 /* This is needed to get the correct DCC clear value for luminance formats.
107 * 1) Get the linear format (because the next step can't handle L8_SRGB).
108 * 2) Convert luminance to red. (the real hw format for luminance)
109 */
110 surface_format = util_format_linear(surface_format);
111 surface_format = util_format_luminance_to_red(surface_format);
112
113 const struct util_format_description *desc = util_format_description(surface_format);
114
115 if (desc->block.bits == 128 &&
116 (color->ui[0] != color->ui[1] ||
117 color->ui[0] != color->ui[2]))
118 return false;
119
120 *clear_words_needed = true;
121 *reset_value = 0x20202020U;
122
123 /* If we want to clear without needing a fast clear eliminate step, we
124 * can set each channel to 0 or 1 (or 0/max for integer formats). We
125 * have two sets of flags, one for the last or first channel(extra) and
126 * one for the other channels(main).
127 */
128
129 if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT ||
130 surface_format == PIPE_FORMAT_B5G6R5_UNORM ||
131 surface_format == PIPE_FORMAT_B5G6R5_SRGB ||
132 util_format_is_alpha(surface_format)) {
133 extra_channel = -1;
134 } else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
135 if (si_translate_colorswap(surface_format, false) <= 1)
136 extra_channel = desc->nr_channels - 1;
137 else
138 extra_channel = 0;
139 } else
140 return true;
141
142 for (i = 0; i < 4; ++i) {
143 int index = desc->swizzle[i] - PIPE_SWIZZLE_X;
144
145 if (desc->swizzle[i] < PIPE_SWIZZLE_X ||
146 desc->swizzle[i] > PIPE_SWIZZLE_W)
147 continue;
148
149 if (desc->channel[i].pure_integer &&
150 desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
151 /* Use the maximum value for clamping the clear color. */
152 int max = u_bit_consecutive(0, desc->channel[i].size - 1);
153
154 values[i] = color->i[i] != 0;
155 if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
156 return true;
157 } else if (desc->channel[i].pure_integer &&
158 desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
159 /* Use the maximum value for clamping the clear color. */
160 unsigned max = u_bit_consecutive(0, desc->channel[i].size);
161
162 values[i] = color->ui[i] != 0U;
163 if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
164 return true;
165 } else {
166 values[i] = color->f[i] != 0.0F;
167 if (color->f[i] != 0.0F && color->f[i] != 1.0F)
168 return true;
169 }
170
171 if (index == extra_channel)
172 extra_value = values[i];
173 else
174 main_value = values[i];
175 }
176
177 for (int i = 0; i < 4; ++i)
178 if (values[i] != main_value &&
179 desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel &&
180 desc->swizzle[i] >= PIPE_SWIZZLE_X &&
181 desc->swizzle[i] <= PIPE_SWIZZLE_W)
182 return true;
183
184 *clear_words_needed = false;
185 if (main_value)
186 *reset_value |= 0x80808080U;
187
188 if (extra_value)
189 *reset_value |= 0x40404040U;
190 return true;
191 }
192
193 void vi_dcc_clear_level(struct si_context *sctx,
194 struct r600_texture *rtex,
195 unsigned level, unsigned clear_value)
196 {
197 struct pipe_resource *dcc_buffer;
198 uint64_t dcc_offset, clear_size;
199
200 assert(vi_dcc_enabled(rtex, level));
201
202 if (rtex->dcc_separate_buffer) {
203 dcc_buffer = &rtex->dcc_separate_buffer->b.b;
204 dcc_offset = 0;
205 } else {
206 dcc_buffer = &rtex->resource.b.b;
207 dcc_offset = rtex->dcc_offset;
208 }
209
210 if (sctx->b.chip_class >= GFX9) {
211 /* Mipmap level clears aren't implemented. */
212 assert(rtex->resource.b.b.last_level == 0);
213 /* MSAA needs a different clear size. */
214 assert(rtex->resource.b.b.nr_samples <= 1);
215 clear_size = rtex->surface.dcc_size;
216 } else {
217 unsigned num_layers = util_max_layer(&rtex->resource.b.b, level) + 1;
218
219 /* If this is 0, fast clear isn't possible. (can occur with MSAA) */
220 assert(rtex->surface.u.legacy.level[level].dcc_fast_clear_size);
221 /* Layered MSAA DCC fast clears need to clear dcc_fast_clear_size
222 * bytes for each layer. This is not currently implemented, and
223 * therefore MSAA DCC isn't even enabled with multiple layers.
224 */
225 assert(rtex->resource.b.b.nr_samples <= 1 || num_layers == 1);
226
227 dcc_offset += rtex->surface.u.legacy.level[level].dcc_offset;
228 clear_size = rtex->surface.u.legacy.level[level].dcc_fast_clear_size *
229 num_layers;
230 }
231
232 si_clear_buffer(&sctx->b.b, dcc_buffer, dcc_offset, clear_size,
233 clear_value, R600_COHERENCY_CB_META);
234 }
235
236 /* Set the same micro tile mode as the destination of the last MSAA resolve.
237 * This allows hitting the MSAA resolve fast path, which requires that both
238 * src and dst micro tile modes match.
239 */
240 static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen,
241 struct r600_texture *rtex)
242 {
243 if (rtex->resource.b.is_shared ||
244 rtex->resource.b.b.nr_samples <= 1 ||
245 rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode)
246 return;
247
248 assert(sscreen->b.chip_class >= GFX9 ||
249 rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
250 assert(rtex->resource.b.b.last_level == 0);
251
252 if (sscreen->b.chip_class >= GFX9) {
253 /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
254 assert(rtex->surface.u.gfx9.surf.swizzle_mode >= 4);
255
256 /* If you do swizzle_mode % 4, you'll get:
257 * 0 = Depth
258 * 1 = Standard,
259 * 2 = Displayable
260 * 3 = Rotated
261 *
262 * Depth-sample order isn't allowed:
263 */
264 assert(rtex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);
265
266 switch (rtex->last_msaa_resolve_target_micro_mode) {
267 case RADEON_MICRO_MODE_DISPLAY:
268 rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
269 rtex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
270 break;
271 case RADEON_MICRO_MODE_THIN:
272 rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
273 rtex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
274 break;
275 case RADEON_MICRO_MODE_ROTATED:
276 rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
277 rtex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
278 break;
279 default: /* depth */
280 assert(!"unexpected micro mode");
281 return;
282 }
283 } else if (sscreen->b.chip_class >= CIK) {
284 /* These magic numbers were copied from addrlib. It doesn't use
285 * any definitions for them either. They are all 2D_TILED_THIN1
286 * modes with different bpp and micro tile mode.
287 */
288 switch (rtex->last_msaa_resolve_target_micro_mode) {
289 case RADEON_MICRO_MODE_DISPLAY:
290 rtex->surface.u.legacy.tiling_index[0] = 10;
291 break;
292 case RADEON_MICRO_MODE_THIN:
293 rtex->surface.u.legacy.tiling_index[0] = 14;
294 break;
295 case RADEON_MICRO_MODE_ROTATED:
296 rtex->surface.u.legacy.tiling_index[0] = 28;
297 break;
298 default: /* depth, thick */
299 assert(!"unexpected micro mode");
300 return;
301 }
302 } else { /* SI */
303 switch (rtex->last_msaa_resolve_target_micro_mode) {
304 case RADEON_MICRO_MODE_DISPLAY:
305 switch (rtex->surface.bpe) {
306 case 1:
307 rtex->surface.u.legacy.tiling_index[0] = 10;
308 break;
309 case 2:
310 rtex->surface.u.legacy.tiling_index[0] = 11;
311 break;
312 default: /* 4, 8 */
313 rtex->surface.u.legacy.tiling_index[0] = 12;
314 break;
315 }
316 break;
317 case RADEON_MICRO_MODE_THIN:
318 switch (rtex->surface.bpe) {
319 case 1:
320 rtex->surface.u.legacy.tiling_index[0] = 14;
321 break;
322 case 2:
323 rtex->surface.u.legacy.tiling_index[0] = 15;
324 break;
325 case 4:
326 rtex->surface.u.legacy.tiling_index[0] = 16;
327 break;
328 default: /* 8, 16 */
329 rtex->surface.u.legacy.tiling_index[0] = 17;
330 break;
331 }
332 break;
333 default: /* depth, thick */
334 assert(!"unexpected micro mode");
335 return;
336 }
337 }
338
339 rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode;
340
341 p_atomic_inc(&sscreen->b.dirty_tex_counter);
342 }
343
344 static void si_do_fast_color_clear(struct si_context *sctx,
345 unsigned *buffers,
346 const union pipe_color_union *color)
347 {
348 struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
349 int i;
350
351 /* This function is broken in BE, so just disable this path for now */
352 #ifdef PIPE_ARCH_BIG_ENDIAN
353 return;
354 #endif
355
356 if (sctx->b.render_cond)
357 return;
358
359 for (i = 0; i < fb->nr_cbufs; i++) {
360 struct r600_texture *tex;
361 unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
362
363 if (!fb->cbufs[i])
364 continue;
365
366 /* if this colorbuffer is not being cleared */
367 if (!(*buffers & clear_bit))
368 continue;
369
370 unsigned level = fb->cbufs[i]->u.tex.level;
371 tex = (struct r600_texture *)fb->cbufs[i]->texture;
372
373 /* the clear is allowed if all layers are bound */
374 if (fb->cbufs[i]->u.tex.first_layer != 0 ||
375 fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
376 continue;
377 }
378
379 /* cannot clear mipmapped textures */
380 if (fb->cbufs[i]->texture->last_level != 0) {
381 continue;
382 }
383
384 /* only supported on tiled surfaces */
385 if (tex->surface.is_linear) {
386 continue;
387 }
388
389 /* shared textures can't use fast clear without an explicit flush,
390 * because there is no way to communicate the clear color among
391 * all clients
392 */
393 if (tex->resource.b.is_shared &&
394 !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
395 continue;
396
397 /* fast color clear with 1D tiling doesn't work on old kernels and CIK */
398 if (sctx->b.chip_class == CIK &&
399 tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
400 sctx->screen->b.info.drm_major == 2 &&
401 sctx->screen->b.info.drm_minor < 38) {
402 continue;
403 }
404
405 /* Fast clear is the most appropriate place to enable DCC for
406 * displayable surfaces.
407 */
408 if (sctx->b.chip_class >= VI &&
409 !(sctx->screen->b.debug_flags & DBG(NO_DCC_FB))) {
410 vi_separate_dcc_try_enable(&sctx->b, tex);
411
412 /* RB+ isn't supported with a CMASK clear only on Stoney,
413 * so all clears are considered to be hypothetically slow
414 * clears, which is weighed when determining whether to
415 * enable separate DCC.
416 */
417 if (tex->dcc_gather_statistics &&
418 sctx->b.family == CHIP_STONEY)
419 tex->num_slow_clears++;
420 }
421
422 bool need_decompress_pass = false;
423
424 /* Use a slow clear for small surfaces where the cost of
425 * the eliminate pass can be higher than the benefit of fast
426 * clear. The closed driver does this, but the numbers may differ.
427 *
428 * Always use fast clear on APUs.
429 */
430 bool too_small = sctx->screen->b.info.has_dedicated_vram &&
431 tex->resource.b.b.nr_samples <= 1 &&
432 tex->resource.b.b.width0 <= 256 &&
433 tex->resource.b.b.height0 <= 256;
434
435 /* Try to clear DCC first, otherwise try CMASK. */
436 if (vi_dcc_enabled(tex, 0)) {
437 uint32_t reset_value;
438 bool clear_words_needed;
439
440 if (sctx->screen->b.debug_flags & DBG(NO_DCC_CLEAR))
441 continue;
442
443 /* This can only occur with MSAA. */
444 if (sctx->b.chip_class == VI &&
445 !tex->surface.u.legacy.level[level].dcc_fast_clear_size)
446 continue;
447
448 if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format,
449 color, &reset_value,
450 &clear_words_needed))
451 continue;
452
453 if (clear_words_needed && too_small)
454 continue;
455
456 /* DCC fast clear with MSAA should clear CMASK to 0xC. */
457 if (tex->resource.b.b.nr_samples >= 2 && tex->cmask.size) {
458 /* TODO: This doesn't work with MSAA. */
459 if (clear_words_needed)
460 continue;
461
462 si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b,
463 tex->cmask.offset, tex->cmask.size,
464 0xCCCCCCCC, R600_COHERENCY_CB_META);
465 need_decompress_pass = true;
466 }
467
468 vi_dcc_clear_level(sctx, tex, 0, reset_value);
469
470 if (clear_words_needed)
471 need_decompress_pass = true;
472
473 tex->separate_dcc_dirty = true;
474 } else {
475 if (too_small)
476 continue;
477
478 /* 128-bit formats are unusupported */
479 if (tex->surface.bpe > 8) {
480 continue;
481 }
482
483 /* RB+ doesn't work with CMASK fast clear on Stoney. */
484 if (sctx->b.family == CHIP_STONEY)
485 continue;
486
487 /* ensure CMASK is enabled */
488 si_alloc_separate_cmask(sctx->screen, tex);
489 if (tex->cmask.size == 0) {
490 continue;
491 }
492
493 /* Do the fast clear. */
494 si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b,
495 tex->cmask.offset, tex->cmask.size, 0,
496 R600_COHERENCY_CB_META);
497 need_decompress_pass = true;
498 }
499
500 if (need_decompress_pass &&
501 !(tex->dirty_level_mask & (1 << level))) {
502 tex->dirty_level_mask |= 1 << level;
503 p_atomic_inc(&sctx->screen->b.compressed_colortex_counter);
504 }
505
506 /* We can change the micro tile mode before a full clear. */
507 si_set_optimal_micro_tile_mode(sctx->screen, tex);
508
509 si_set_clear_color(tex, fb->cbufs[i]->format, color);
510
511 sctx->framebuffer.dirty_cbufs |= 1 << i;
512 si_mark_atom_dirty(sctx, &sctx->framebuffer.atom);
513 *buffers &= ~clear_bit;
514 }
515 }
516
517 static void si_clear(struct pipe_context *ctx, unsigned buffers,
518 const union pipe_color_union *color,
519 double depth, unsigned stencil)
520 {
521 struct si_context *sctx = (struct si_context *)ctx;
522 struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
523 struct pipe_surface *zsbuf = fb->zsbuf;
524 struct r600_texture *zstex =
525 zsbuf ? (struct r600_texture*)zsbuf->texture : NULL;
526
527 if (buffers & PIPE_CLEAR_COLOR) {
528 si_do_fast_color_clear(sctx, &buffers, color);
529 if (!buffers)
530 return; /* all buffers have been fast cleared */
531 }
532
533 if (buffers & PIPE_CLEAR_COLOR) {
534 int i;
535
536 /* These buffers cannot use fast clear, make sure to disable expansion. */
537 for (i = 0; i < fb->nr_cbufs; i++) {
538 struct r600_texture *tex;
539
540 /* If not clearing this buffer, skip. */
541 if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
542 continue;
543
544 if (!fb->cbufs[i])
545 continue;
546
547 tex = (struct r600_texture *)fb->cbufs[i]->texture;
548 if (tex->fmask.size == 0)
549 tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
550 }
551 }
552
553 if (zstex &&
554 r600_htile_enabled(zstex, zsbuf->u.tex.level) &&
555 zsbuf->u.tex.first_layer == 0 &&
556 zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
557 /* TC-compatible HTILE only supports depth clears to 0 or 1. */
558 if (buffers & PIPE_CLEAR_DEPTH &&
559 (!zstex->tc_compatible_htile ||
560 depth == 0 || depth == 1)) {
561 /* Need to disable EXPCLEAR temporarily if clearing
562 * to a new value. */
563 if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
564 sctx->db_depth_disable_expclear = true;
565 }
566
567 zstex->depth_clear_value = depth;
568 sctx->framebuffer.dirty_zsbuf = true;
569 si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
570 sctx->db_depth_clear = true;
571 si_mark_atom_dirty(sctx, &sctx->db_render_state);
572 }
573
574 /* TC-compatible HTILE only supports stencil clears to 0. */
575 if (buffers & PIPE_CLEAR_STENCIL &&
576 (!zstex->tc_compatible_htile || stencil == 0)) {
577 stencil &= 0xff;
578
579 /* Need to disable EXPCLEAR temporarily if clearing
580 * to a new value. */
581 if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
582 sctx->db_stencil_disable_expclear = true;
583 }
584
585 zstex->stencil_clear_value = stencil;
586 sctx->framebuffer.dirty_zsbuf = true;
587 si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
588 sctx->db_stencil_clear = true;
589 si_mark_atom_dirty(sctx, &sctx->db_render_state);
590 }
591
592 /* TODO: Find out what's wrong here. Fast depth clear leads to
593 * corruption in ARK: Survival Evolved, but that may just be
594 * a coincidence and the root cause is elsewhere.
595 *
596 * The corruption can be fixed by putting the DB flush before
597 * or after the depth clear. (surprisingly)
598 *
599 * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
600 *
601 * This hack decreases back-to-back ClearDepth performance.
602 */
603 if (sctx->screen->clear_db_cache_before_clear) {
604 sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
605 }
606 }
607
608 si_blitter_begin(ctx, SI_CLEAR);
609 util_blitter_clear(sctx->blitter, fb->width, fb->height,
610 util_framebuffer_get_num_layers(fb),
611 buffers, color, depth, stencil);
612 si_blitter_end(ctx);
613
614 if (sctx->db_depth_clear) {
615 sctx->db_depth_clear = false;
616 sctx->db_depth_disable_expclear = false;
617 zstex->depth_cleared = true;
618 si_mark_atom_dirty(sctx, &sctx->db_render_state);
619 }
620
621 if (sctx->db_stencil_clear) {
622 sctx->db_stencil_clear = false;
623 sctx->db_stencil_disable_expclear = false;
624 zstex->stencil_cleared = true;
625 si_mark_atom_dirty(sctx, &sctx->db_render_state);
626 }
627 }
628
629 static void si_clear_render_target(struct pipe_context *ctx,
630 struct pipe_surface *dst,
631 const union pipe_color_union *color,
632 unsigned dstx, unsigned dsty,
633 unsigned width, unsigned height,
634 bool render_condition_enabled)
635 {
636 struct si_context *sctx = (struct si_context *)ctx;
637
638 si_blitter_begin(ctx, SI_CLEAR_SURFACE |
639 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
640 util_blitter_clear_render_target(sctx->blitter, dst, color,
641 dstx, dsty, width, height);
642 si_blitter_end(ctx);
643 }
644
645 static void si_clear_depth_stencil(struct pipe_context *ctx,
646 struct pipe_surface *dst,
647 unsigned clear_flags,
648 double depth,
649 unsigned stencil,
650 unsigned dstx, unsigned dsty,
651 unsigned width, unsigned height,
652 bool render_condition_enabled)
653 {
654 struct si_context *sctx = (struct si_context *)ctx;
655
656 si_blitter_begin(ctx, SI_CLEAR_SURFACE |
657 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
658 util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
659 dstx, dsty, width, height);
660 si_blitter_end(ctx);
661 }
662
663 static void si_clear_texture(struct pipe_context *pipe,
664 struct pipe_resource *tex,
665 unsigned level,
666 const struct pipe_box *box,
667 const void *data)
668 {
669 struct pipe_screen *screen = pipe->screen;
670 struct r600_texture *rtex = (struct r600_texture*)tex;
671 struct pipe_surface tmpl = {{0}};
672 struct pipe_surface *sf;
673 const struct util_format_description *desc =
674 util_format_description(tex->format);
675
676 tmpl.format = tex->format;
677 tmpl.u.tex.first_layer = box->z;
678 tmpl.u.tex.last_layer = box->z + box->depth - 1;
679 tmpl.u.tex.level = level;
680 sf = pipe->create_surface(pipe, tex, &tmpl);
681 if (!sf)
682 return;
683
684 if (rtex->is_depth) {
685 unsigned clear;
686 float depth;
687 uint8_t stencil = 0;
688
689 /* Depth is always present. */
690 clear = PIPE_CLEAR_DEPTH;
691 desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
692
693 if (rtex->surface.has_stencil) {
694 clear |= PIPE_CLEAR_STENCIL;
695 desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
696 }
697
698 si_clear_depth_stencil(pipe, sf, clear, depth, stencil,
699 box->x, box->y,
700 box->width, box->height, false);
701 } else {
702 union pipe_color_union color;
703
704 /* pipe_color_union requires the full vec4 representation. */
705 if (util_format_is_pure_uint(tex->format))
706 desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
707 else if (util_format_is_pure_sint(tex->format))
708 desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
709 else
710 desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
711
712 if (screen->is_format_supported(screen, tex->format,
713 tex->target, 0,
714 PIPE_BIND_RENDER_TARGET)) {
715 si_clear_render_target(pipe, sf, &color,
716 box->x, box->y,
717 box->width, box->height, false);
718 } else {
719 /* Software fallback - just for R9G9B9E5_FLOAT */
720 util_clear_render_target(pipe, sf, &color,
721 box->x, box->y,
722 box->width, box->height);
723 }
724 }
725 pipe_surface_reference(&sf, NULL);
726 }
727
728 void si_init_clear_functions(struct si_context *sctx)
729 {
730 sctx->b.b.clear = si_clear;
731 sctx->b.b.clear_render_target = si_clear_render_target;
732 sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
733 sctx->b.b.clear_texture = si_clear_texture;
734 }