vc4: Make a helper for TLB color writes, too.
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "radeon/r600_pipe_common.h"
27 #include "radeon/radeon_elf_util.h"
28 #include "radeon/radeon_llvm_util.h"
29
30 #include "radeon/r600_cs.h"
31 #include "si_pipe.h"
32 #include "si_shader.h"
33 #include "sid.h"
34
35 #define MAX_GLOBAL_BUFFERS 20
36 #if HAVE_LLVM < 0x0305
37 #define NUM_USER_SGPRS 2
38 #else
39 /* XXX: Even though we don't pass the scratch buffer via user sgprs any more
40 * LLVM still expects that we specify 4 USER_SGPRS so it can remain compatible
41 * with older mesa. */
42 #define NUM_USER_SGPRS 4
43 #endif
44
45 struct si_compute {
46 struct si_context *ctx;
47
48 unsigned local_size;
49 unsigned private_size;
50 unsigned input_size;
51 struct si_shader shader;
52 unsigned num_user_sgprs;
53
54 struct r600_resource *input_buffer;
55 struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
56
57 #if HAVE_LLVM < 0x0306
58 unsigned num_kernels;
59 struct si_shader *kernels;
60 LLVMContextRef llvm_ctx;
61 #endif
62 };
63
64 static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
65 {
66 unsigned scratch_bytes = 0;
67 uint64_t scratch_buffer_va;
68 unsigned i;
69
70 /* Compute the scratch buffer size using the maximum number of waves.
71 * This way we don't need to recompute it for each kernel launch. */
72 unsigned scratch_waves = 32 * sctx->screen->b.info.max_compute_units;
73 for (i = 0; i < program->shader.binary.global_symbol_count; i++) {
74 unsigned offset =
75 program->shader.binary.global_symbol_offsets[i];
76 unsigned scratch_bytes_needed;
77
78 si_shader_binary_read_config(sctx->screen,
79 &program->shader, offset);
80 scratch_bytes_needed = program->shader.scratch_bytes_per_wave;
81 scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
82 }
83
84 if (scratch_bytes == 0)
85 return;
86
87 program->shader.scratch_bo = (struct r600_resource*)
88 si_resource_create_custom(sctx->b.b.screen,
89 PIPE_USAGE_DEFAULT,
90 scratch_bytes * scratch_waves);
91
92 scratch_buffer_va = program->shader.scratch_bo->gpu_address;
93
94 /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
95 * to the maximum bytes needed, so it can compute the stride
96 * correctly.
97 */
98 program->shader.scratch_bytes_per_wave = scratch_bytes;
99
100 /* Patch the shader with the scratch buffer address. */
101 si_shader_apply_scratch_relocs(sctx,
102 &program->shader, scratch_buffer_va);
103 }
104
105 static void *si_create_compute_state(
106 struct pipe_context *ctx,
107 const struct pipe_compute_state *cso)
108 {
109 struct si_context *sctx = (struct si_context *)ctx;
110 struct si_compute *program = CALLOC_STRUCT(si_compute);
111 const struct pipe_llvm_program_header *header;
112 const char *code;
113
114 header = cso->prog;
115 code = cso->prog + sizeof(struct pipe_llvm_program_header);
116
117 program->ctx = sctx;
118 program->local_size = cso->req_local_mem;
119 program->private_size = cso->req_private_mem;
120 program->input_size = cso->req_input_mem;
121
122 #if HAVE_LLVM < 0x0306
123 {
124 unsigned i;
125 program->llvm_ctx = LLVMContextCreate();
126 program->num_kernels = radeon_llvm_get_num_kernels(program->llvm_ctx,
127 code, header->num_bytes);
128 program->kernels = CALLOC(sizeof(struct si_shader),
129 program->num_kernels);
130 for (i = 0; i < program->num_kernels; i++) {
131 LLVMModuleRef mod = radeon_llvm_get_kernel_module(program->llvm_ctx, i,
132 code, header->num_bytes);
133 si_compile_llvm(sctx->screen, &program->kernels[i], sctx->tm,
134 mod);
135 LLVMDisposeModule(mod);
136 }
137 }
138 #else
139
140 radeon_elf_read(code, header->num_bytes, &program->shader.binary, true);
141
142 /* init_scratch_buffer patches the shader code with the scratch address,
143 * so we need to call it before si_shader_binary_read() which uploads
144 * the shader code to the GPU.
145 */
146 init_scratch_buffer(sctx, program);
147 si_shader_binary_read(sctx->screen, &program->shader, &program->shader.binary);
148
149 #endif
150 program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
151 PIPE_USAGE_IMMUTABLE, program->input_size);
152
153 return program;
154 }
155
156 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
157 {
158 struct si_context *sctx = (struct si_context*)ctx;
159 sctx->cs_shader_state.program = (struct si_compute*)state;
160 }
161
162 static void si_set_global_binding(
163 struct pipe_context *ctx, unsigned first, unsigned n,
164 struct pipe_resource **resources,
165 uint32_t **handles)
166 {
167 unsigned i;
168 struct si_context *sctx = (struct si_context*)ctx;
169 struct si_compute *program = sctx->cs_shader_state.program;
170
171 if (!resources) {
172 for (i = first; i < first + n; i++) {
173 pipe_resource_reference(&program->global_buffers[i], NULL);
174 }
175 return;
176 }
177
178 for (i = first; i < first + n; i++) {
179 uint64_t va;
180 uint32_t offset;
181 pipe_resource_reference(&program->global_buffers[i], resources[i]);
182 va = r600_resource(resources[i])->gpu_address;
183 offset = util_le32_to_cpu(*handles[i]);
184 va += offset;
185 va = util_cpu_to_le64(va);
186 memcpy(handles[i], &va, sizeof(va));
187 }
188 }
189
190 /**
191 * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
192 * /p block_layout is the number of threads in each work group.
193 * /p grid layout is the number of work groups.
194 */
195 static unsigned compute_num_waves_for_scratch(
196 const struct radeon_info *info,
197 const uint *block_layout,
198 const uint *grid_layout)
199 {
200 unsigned num_sh = MAX2(info->max_sh_per_se, 1);
201 unsigned num_se = MAX2(info->max_se, 1);
202 unsigned num_blocks = 1;
203 unsigned threads_per_block = 1;
204 unsigned waves_per_block;
205 unsigned waves_per_sh;
206 unsigned waves;
207 unsigned scratch_waves;
208 unsigned i;
209
210 for (i = 0; i < 3; i++) {
211 threads_per_block *= block_layout[i];
212 num_blocks *= grid_layout[i];
213 }
214
215 waves_per_block = align(threads_per_block, 64) / 64;
216 waves = waves_per_block * num_blocks;
217 waves_per_sh = align(waves, num_sh * num_se) / (num_sh * num_se);
218 scratch_waves = waves_per_sh * num_sh * num_se;
219
220 if (waves_per_block > waves_per_sh) {
221 scratch_waves = waves_per_block * num_sh * num_se;
222 }
223
224 return scratch_waves;
225 }
226
227 static void si_launch_grid(
228 struct pipe_context *ctx,
229 const uint *block_layout, const uint *grid_layout,
230 uint32_t pc, const void *input)
231 {
232 struct si_context *sctx = (struct si_context*)ctx;
233 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
234 struct si_compute *program = sctx->cs_shader_state.program;
235 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
236 struct r600_resource *input_buffer = program->input_buffer;
237 unsigned kernel_args_size;
238 unsigned num_work_size_bytes = 36;
239 uint32_t kernel_args_offset = 0;
240 uint32_t *kernel_args;
241 uint64_t kernel_args_va;
242 uint64_t scratch_buffer_va = 0;
243 uint64_t shader_va;
244 unsigned arg_user_sgpr_count = NUM_USER_SGPRS;
245 unsigned i;
246 struct si_shader *shader = &program->shader;
247 unsigned lds_blocks;
248 unsigned num_waves_for_scratch;
249
250 #if HAVE_LLVM < 0x0306
251 shader = &program->kernels[pc];
252 #endif
253
254
255 radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
256 radeon_emit(cs, 0x80000000);
257 radeon_emit(cs, 0x80000000);
258
259 sctx->b.flags |= SI_CONTEXT_INV_TC_L1 |
260 SI_CONTEXT_INV_TC_L2 |
261 SI_CONTEXT_INV_ICACHE |
262 SI_CONTEXT_INV_KCACHE |
263 SI_CONTEXT_FLUSH_WITH_INV_L2 |
264 SI_CONTEXT_FLAG_COMPUTE;
265 si_emit_cache_flush(&sctx->b, NULL);
266
267 pm4->compute_pkt = true;
268
269 #if HAVE_LLVM >= 0x0306
270 /* Read the config information */
271 si_shader_binary_read_config(sctx->screen, shader, pc);
272 #endif
273
274 /* Upload the kernel arguments */
275
276 /* The extra num_work_size_bytes are for work group / work item size information */
277 kernel_args_size = program->input_size + num_work_size_bytes + 8 /* For scratch va */;
278
279 kernel_args = sctx->b.ws->buffer_map(input_buffer->cs_buf,
280 sctx->b.rings.gfx.cs, PIPE_TRANSFER_WRITE);
281 for (i = 0; i < 3; i++) {
282 kernel_args[i] = grid_layout[i];
283 kernel_args[i + 3] = grid_layout[i] * block_layout[i];
284 kernel_args[i + 6] = block_layout[i];
285 }
286
287 num_waves_for_scratch = compute_num_waves_for_scratch(
288 &sctx->screen->b.info, block_layout, grid_layout);
289
290 memcpy(kernel_args + (num_work_size_bytes / 4), input, program->input_size);
291
292 if (shader->scratch_bytes_per_wave > 0) {
293
294 COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
295 "Total Scratch: %u bytes\n", num_waves_for_scratch,
296 shader->scratch_bytes_per_wave,
297 shader->scratch_bytes_per_wave *
298 num_waves_for_scratch);
299
300 si_pm4_add_bo(pm4, shader->scratch_bo,
301 RADEON_USAGE_READWRITE,
302 RADEON_PRIO_SHADER_RESOURCE_RW);
303
304 scratch_buffer_va = shader->scratch_bo->gpu_address;
305 }
306
307 for (i = 0; i < (kernel_args_size / 4); i++) {
308 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
309 kernel_args[i]);
310 }
311
312 sctx->b.ws->buffer_unmap(input_buffer->cs_buf);
313
314 kernel_args_va = input_buffer->gpu_address;
315 kernel_args_va += kernel_args_offset;
316
317 si_pm4_add_bo(pm4, input_buffer, RADEON_USAGE_READ,
318 RADEON_PRIO_SHADER_DATA);
319
320 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
321 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
322 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
323 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
324 S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
325 | S_008F04_STRIDE(shader->scratch_bytes_per_wave / 64));
326
327 si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
328 si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
329 si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
330
331 si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
332 S_00B81C_NUM_THREAD_FULL(block_layout[0]));
333 si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
334 S_00B820_NUM_THREAD_FULL(block_layout[1]));
335 si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
336 S_00B824_NUM_THREAD_FULL(block_layout[2]));
337
338 /* Global buffers */
339 for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
340 struct r600_resource *buffer =
341 (struct r600_resource*)program->global_buffers[i];
342 if (!buffer) {
343 continue;
344 }
345 si_pm4_add_bo(pm4, buffer, RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
346 }
347
348 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
349 * and is now per pipe, so it should be handled in the
350 * kernel if we want to use something other than the default value,
351 * which is now 0x22f.
352 */
353 if (sctx->b.chip_class <= SI) {
354 /* XXX: This should be:
355 * (number of compute units) * 4 * (waves per simd) - 1 */
356
357 si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
358 0x190 /* Default value */);
359 }
360
361 shader_va = shader->bo->gpu_address;
362
363 #if HAVE_LLVM >= 0x0306
364 shader_va += pc;
365 #endif
366 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
367 si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, (shader_va >> 8) & 0xffffffff);
368 si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
369
370 si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1,
371 /* We always use at least 3 VGPRS, these come from
372 * TIDIG_COMP_CNT.
373 * XXX: The compiler should account for this.
374 */
375 S_00B848_VGPRS((MAX2(3, shader->num_vgprs) - 1) / 4)
376 /* We always use at least 4 + arg_user_sgpr_count. The 4 extra
377 * sgprs are from TGID_X_EN, TGID_Y_EN, TGID_Z_EN, TG_SIZE_EN
378 * XXX: The compiler should account for this.
379 */
380 | S_00B848_SGPRS(((MAX2(4 + arg_user_sgpr_count,
381 shader->num_sgprs)) - 1) / 8)
382 | S_00B028_FLOAT_MODE(shader->float_mode))
383 ;
384
385 lds_blocks = shader->lds_size;
386 /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
387 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
388 * the shader and 4 bytes allocated by the state tracker, then
389 * we will set LDS_SIZE to 512 bytes rather than 256.
390 */
391 if (sctx->b.chip_class <= SI) {
392 lds_blocks += align(program->local_size, 256) >> 8;
393 } else {
394 lds_blocks += align(program->local_size, 512) >> 9;
395 }
396
397 assert(lds_blocks <= 0xFF);
398
399 si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2,
400 S_00B84C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0)
401 | S_00B84C_USER_SGPR(arg_user_sgpr_count)
402 | S_00B84C_TGID_X_EN(1)
403 | S_00B84C_TGID_Y_EN(1)
404 | S_00B84C_TGID_Z_EN(1)
405 | S_00B84C_TG_SIZE_EN(1)
406 | S_00B84C_TIDIG_COMP_CNT(2)
407 | S_00B84C_LDS_SIZE(lds_blocks)
408 | S_00B84C_EXCP_EN(0))
409 ;
410 si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
411
412 si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
413 S_00B858_SH0_CU_EN(0xffff /* Default value */)
414 | S_00B858_SH1_CU_EN(0xffff /* Default value */))
415 ;
416
417 si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
418 S_00B85C_SH0_CU_EN(0xffff /* Default value */)
419 | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
420 ;
421
422 num_waves_for_scratch =
423 MIN2(num_waves_for_scratch,
424 32 * sctx->screen->b.info.max_compute_units);
425 si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
426 /* The maximum value for WAVES is 32 * num CU.
427 * If you program this value incorrectly, the GPU will hang if
428 * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
429 */
430 S_00B860_WAVES(num_waves_for_scratch)
431 | S_00B860_WAVESIZE(shader->scratch_bytes_per_wave >> 10))
432 ;
433
434 si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
435 si_pm4_cmd_add(pm4, grid_layout[0]); /* Thread groups DIM_X */
436 si_pm4_cmd_add(pm4, grid_layout[1]); /* Thread groups DIM_Y */
437 si_pm4_cmd_add(pm4, grid_layout[2]); /* Thread gropus DIM_Z */
438 si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
439 si_pm4_cmd_end(pm4, false);
440
441 si_pm4_emit(sctx, pm4);
442
443 #if 0
444 fprintf(stderr, "cdw: %i\n", sctx->cs->cdw);
445 for (i = 0; i < sctx->cs->cdw; i++) {
446 fprintf(stderr, "%4i : 0x%08X\n", i, sctx->cs->buf[i]);
447 }
448 #endif
449
450 si_pm4_free_state(sctx, pm4, ~0);
451
452 sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
453 SI_CONTEXT_INV_TC_L1 |
454 SI_CONTEXT_INV_TC_L2 |
455 SI_CONTEXT_INV_ICACHE |
456 SI_CONTEXT_INV_KCACHE |
457 SI_CONTEXT_FLAG_COMPUTE;
458 si_emit_cache_flush(&sctx->b, NULL);
459 }
460
461
462 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
463 struct si_compute *program = (struct si_compute *)state;
464
465 if (!state) {
466 return;
467 }
468
469 #if HAVE_LLVM < 0x0306
470 if (program->kernels) {
471 for (int i = 0; i < program->num_kernels; i++){
472 if (program->kernels[i].bo){
473 si_shader_destroy(ctx, &program->kernels[i]);
474 }
475 }
476 FREE(program->kernels);
477 }
478
479 if (program->llvm_ctx){
480 LLVMContextDispose(program->llvm_ctx);
481 }
482 #else
483 FREE(program->shader.binary.config);
484 FREE(program->shader.binary.rodata);
485 FREE(program->shader.binary.global_symbol_offsets);
486 si_shader_destroy(ctx, &program->shader);
487 #endif
488
489 pipe_resource_reference(
490 (struct pipe_resource **)&program->input_buffer, NULL);
491
492 FREE(program);
493 }
494
495 static void si_set_compute_resources(struct pipe_context * ctx_,
496 unsigned start, unsigned count,
497 struct pipe_surface ** surfaces) { }
498
499 void si_init_compute_functions(struct si_context *sctx)
500 {
501 sctx->b.b.create_compute_state = si_create_compute_state;
502 sctx->b.b.delete_compute_state = si_delete_compute_state;
503 sctx->b.b.bind_compute_state = si_bind_compute_state;
504 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
505 sctx->b.b.set_compute_resources = si_set_compute_resources;
506 sctx->b.b.set_global_binding = si_set_global_binding;
507 sctx->b.b.launch_grid = si_launch_grid;
508 }