radeonsi: don't pass si_shader to si_shader_binary_read
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "radeon/r600_pipe_common.h"
27 #include "radeon/radeon_elf_util.h"
28 #include "radeon/radeon_llvm_util.h"
29
30 #include "radeon/r600_cs.h"
31 #include "si_pipe.h"
32 #include "si_shader.h"
33 #include "sid.h"
34
35 #define MAX_GLOBAL_BUFFERS 20
36
37 struct si_compute {
38 struct si_context *ctx;
39
40 unsigned local_size;
41 unsigned private_size;
42 unsigned input_size;
43 struct si_shader shader;
44 unsigned num_user_sgprs;
45
46 struct r600_resource *input_buffer;
47 struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
48
49 #if HAVE_LLVM < 0x0306
50 unsigned num_kernels;
51 struct si_shader *kernels;
52 LLVMContextRef llvm_ctx;
53 #endif
54 };
55
56 static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
57 {
58 unsigned scratch_bytes = 0;
59 uint64_t scratch_buffer_va;
60 unsigned i;
61
62 /* Compute the scratch buffer size using the maximum number of waves.
63 * This way we don't need to recompute it for each kernel launch. */
64 unsigned scratch_waves = 32 * sctx->screen->b.info.max_compute_units;
65 for (i = 0; i < program->shader.binary.global_symbol_count; i++) {
66 unsigned offset =
67 program->shader.binary.global_symbol_offsets[i];
68 unsigned scratch_bytes_needed;
69
70 si_shader_binary_read_config(&program->shader.binary,
71 &program->shader.config, offset);
72 scratch_bytes_needed = program->shader.config.scratch_bytes_per_wave;
73 scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
74 }
75
76 if (scratch_bytes == 0)
77 return;
78
79 program->shader.scratch_bo =
80 si_resource_create_custom(sctx->b.b.screen,
81 PIPE_USAGE_DEFAULT,
82 scratch_bytes * scratch_waves);
83
84 scratch_buffer_va = program->shader.scratch_bo->gpu_address;
85
86 /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
87 * to the maximum bytes needed, so it can compute the stride
88 * correctly.
89 */
90 program->shader.config.scratch_bytes_per_wave = scratch_bytes;
91
92 /* Patch the shader with the scratch buffer address. */
93 si_shader_apply_scratch_relocs(sctx,
94 &program->shader, scratch_buffer_va);
95 }
96
97 static void *si_create_compute_state(
98 struct pipe_context *ctx,
99 const struct pipe_compute_state *cso)
100 {
101 struct si_context *sctx = (struct si_context *)ctx;
102 struct si_compute *program = CALLOC_STRUCT(si_compute);
103 const struct pipe_llvm_program_header *header;
104 const char *code;
105
106 header = cso->prog;
107 code = cso->prog + sizeof(struct pipe_llvm_program_header);
108
109 program->ctx = sctx;
110 program->local_size = cso->req_local_mem;
111 program->private_size = cso->req_private_mem;
112 program->input_size = cso->req_input_mem;
113
114 #if HAVE_LLVM < 0x0306
115 {
116 unsigned i;
117 program->llvm_ctx = LLVMContextCreate();
118 program->num_kernels = radeon_llvm_get_num_kernels(program->llvm_ctx,
119 code, header->num_bytes);
120 program->kernels = CALLOC(sizeof(struct si_shader),
121 program->num_kernels);
122 for (i = 0; i < program->num_kernels; i++) {
123 LLVMModuleRef mod = radeon_llvm_get_kernel_module(program->llvm_ctx, i,
124 code, header->num_bytes);
125 si_compile_llvm(sctx->screen, &program->kernels[i], sctx->tm,
126 mod, &sctx->b.debug, TGSI_PROCESSOR_COMPUTE);
127 LLVMDisposeModule(mod);
128 }
129 }
130 #else
131
132 radeon_elf_read(code, header->num_bytes, &program->shader.binary);
133
134 /* init_scratch_buffer patches the shader code with the scratch address,
135 * so we need to call it before si_shader_binary_read() which uploads
136 * the shader code to the GPU.
137 */
138 init_scratch_buffer(sctx, program);
139 si_shader_binary_read(sctx->screen, &program->shader.binary,
140 &program->shader.config, &sctx->b.debug,
141 TGSI_PROCESSOR_COMPUTE);
142 si_shader_binary_upload(sctx->screen, &program->shader);
143
144 #endif
145 program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
146 PIPE_USAGE_IMMUTABLE, program->input_size);
147
148 return program;
149 }
150
151 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
152 {
153 struct si_context *sctx = (struct si_context*)ctx;
154 sctx->cs_shader_state.program = (struct si_compute*)state;
155 }
156
157 static void si_set_global_binding(
158 struct pipe_context *ctx, unsigned first, unsigned n,
159 struct pipe_resource **resources,
160 uint32_t **handles)
161 {
162 unsigned i;
163 struct si_context *sctx = (struct si_context*)ctx;
164 struct si_compute *program = sctx->cs_shader_state.program;
165
166 if (!resources) {
167 for (i = first; i < first + n; i++) {
168 pipe_resource_reference(&program->global_buffers[i], NULL);
169 }
170 return;
171 }
172
173 for (i = first; i < first + n; i++) {
174 uint64_t va;
175 uint32_t offset;
176 pipe_resource_reference(&program->global_buffers[i], resources[i]);
177 va = r600_resource(resources[i])->gpu_address;
178 offset = util_le32_to_cpu(*handles[i]);
179 va += offset;
180 va = util_cpu_to_le64(va);
181 memcpy(handles[i], &va, sizeof(va));
182 }
183 }
184
185 /**
186 * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
187 * /p block_layout is the number of threads in each work group.
188 * /p grid layout is the number of work groups.
189 */
190 static unsigned compute_num_waves_for_scratch(
191 const struct radeon_info *info,
192 const uint *block_layout,
193 const uint *grid_layout)
194 {
195 unsigned num_sh = MAX2(info->max_sh_per_se, 1);
196 unsigned num_se = MAX2(info->max_se, 1);
197 unsigned num_blocks = 1;
198 unsigned threads_per_block = 1;
199 unsigned waves_per_block;
200 unsigned waves_per_sh;
201 unsigned waves;
202 unsigned scratch_waves;
203 unsigned i;
204
205 for (i = 0; i < 3; i++) {
206 threads_per_block *= block_layout[i];
207 num_blocks *= grid_layout[i];
208 }
209
210 waves_per_block = align(threads_per_block, 64) / 64;
211 waves = waves_per_block * num_blocks;
212 waves_per_sh = align(waves, num_sh * num_se) / (num_sh * num_se);
213 scratch_waves = waves_per_sh * num_sh * num_se;
214
215 if (waves_per_block > waves_per_sh) {
216 scratch_waves = waves_per_block * num_sh * num_se;
217 }
218
219 return scratch_waves;
220 }
221
222 static void si_launch_grid(
223 struct pipe_context *ctx,
224 const uint *block_layout, const uint *grid_layout,
225 uint32_t pc, const void *input)
226 {
227 struct si_context *sctx = (struct si_context*)ctx;
228 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
229 struct si_compute *program = sctx->cs_shader_state.program;
230 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
231 struct r600_resource *input_buffer = program->input_buffer;
232 unsigned kernel_args_size;
233 unsigned num_work_size_bytes = 36;
234 uint32_t kernel_args_offset = 0;
235 uint32_t *kernel_args;
236 uint64_t kernel_args_va;
237 uint64_t scratch_buffer_va = 0;
238 uint64_t shader_va;
239 unsigned i;
240 struct si_shader *shader = &program->shader;
241 unsigned lds_blocks;
242 unsigned num_waves_for_scratch;
243
244 #if HAVE_LLVM < 0x0306
245 shader = &program->kernels[pc];
246 #endif
247
248
249 radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
250 radeon_emit(cs, 0x80000000);
251 radeon_emit(cs, 0x80000000);
252
253 sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
254 SI_CONTEXT_INV_GLOBAL_L2 |
255 SI_CONTEXT_INV_ICACHE |
256 SI_CONTEXT_INV_SMEM_L1 |
257 SI_CONTEXT_FLUSH_WITH_INV_L2 |
258 SI_CONTEXT_FLAG_COMPUTE;
259 si_emit_cache_flush(sctx, NULL);
260
261 pm4->compute_pkt = true;
262
263 #if HAVE_LLVM >= 0x0306
264 /* Read the config information */
265 si_shader_binary_read_config(&shader->binary, &shader->config, pc);
266 #endif
267
268 /* Upload the kernel arguments */
269
270 /* The extra num_work_size_bytes are for work group / work item size information */
271 kernel_args_size = program->input_size + num_work_size_bytes + 8 /* For scratch va */;
272
273 kernel_args = sctx->b.ws->buffer_map(input_buffer->buf,
274 sctx->b.gfx.cs, PIPE_TRANSFER_WRITE);
275 for (i = 0; i < 3; i++) {
276 kernel_args[i] = grid_layout[i];
277 kernel_args[i + 3] = grid_layout[i] * block_layout[i];
278 kernel_args[i + 6] = block_layout[i];
279 }
280
281 num_waves_for_scratch = compute_num_waves_for_scratch(
282 &sctx->screen->b.info, block_layout, grid_layout);
283
284 memcpy(kernel_args + (num_work_size_bytes / 4), input, program->input_size);
285
286 if (shader->config.scratch_bytes_per_wave > 0) {
287
288 COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
289 "Total Scratch: %u bytes\n", num_waves_for_scratch,
290 shader->config.scratch_bytes_per_wave,
291 shader->config.scratch_bytes_per_wave *
292 num_waves_for_scratch);
293
294 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
295 shader->scratch_bo,
296 RADEON_USAGE_READWRITE,
297 RADEON_PRIO_SCRATCH_BUFFER);
298
299 scratch_buffer_va = shader->scratch_bo->gpu_address;
300 }
301
302 for (i = 0; i < (kernel_args_size / 4); i++) {
303 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
304 kernel_args[i]);
305 }
306
307 kernel_args_va = input_buffer->gpu_address;
308 kernel_args_va += kernel_args_offset;
309
310 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer,
311 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
312
313 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
314 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
315 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
316 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
317 S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
318 | S_008F04_STRIDE(shader->config.scratch_bytes_per_wave / 64));
319
320 si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
321 si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
322 si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
323
324 si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
325 S_00B81C_NUM_THREAD_FULL(block_layout[0]));
326 si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
327 S_00B820_NUM_THREAD_FULL(block_layout[1]));
328 si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
329 S_00B824_NUM_THREAD_FULL(block_layout[2]));
330
331 /* Global buffers */
332 for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
333 struct r600_resource *buffer =
334 (struct r600_resource*)program->global_buffers[i];
335 if (!buffer) {
336 continue;
337 }
338 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buffer,
339 RADEON_USAGE_READWRITE,
340 RADEON_PRIO_COMPUTE_GLOBAL);
341 }
342
343 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
344 * and is now per pipe, so it should be handled in the
345 * kernel if we want to use something other than the default value,
346 * which is now 0x22f.
347 */
348 if (sctx->b.chip_class <= SI) {
349 /* XXX: This should be:
350 * (number of compute units) * 4 * (waves per simd) - 1 */
351
352 si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
353 0x190 /* Default value */);
354 }
355
356 shader_va = shader->bo->gpu_address;
357
358 #if HAVE_LLVM >= 0x0306
359 shader_va += pc;
360 #endif
361 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
362 RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
363 si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
364 si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
365
366 si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1, shader->config.rsrc1);
367
368 lds_blocks = shader->config.lds_size;
369 /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
370 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
371 * the shader and 4 bytes allocated by the state tracker, then
372 * we will set LDS_SIZE to 512 bytes rather than 256.
373 */
374 if (sctx->b.chip_class <= SI) {
375 lds_blocks += align(program->local_size, 256) >> 8;
376 } else {
377 lds_blocks += align(program->local_size, 512) >> 9;
378 }
379
380 assert(lds_blocks <= 0xFF);
381
382 shader->config.rsrc2 &= C_00B84C_LDS_SIZE;
383 shader->config.rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
384
385 si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->config.rsrc2);
386 si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
387
388 si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
389 S_00B858_SH0_CU_EN(0xffff /* Default value */)
390 | S_00B858_SH1_CU_EN(0xffff /* Default value */))
391 ;
392
393 si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
394 S_00B85C_SH0_CU_EN(0xffff /* Default value */)
395 | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
396 ;
397
398 num_waves_for_scratch =
399 MIN2(num_waves_for_scratch,
400 32 * sctx->screen->b.info.max_compute_units);
401 si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
402 /* The maximum value for WAVES is 32 * num CU.
403 * If you program this value incorrectly, the GPU will hang if
404 * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
405 */
406 S_00B860_WAVES(num_waves_for_scratch)
407 | S_00B860_WAVESIZE(shader->config.scratch_bytes_per_wave >> 10))
408 ;
409
410 si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
411 si_pm4_cmd_add(pm4, grid_layout[0]); /* Thread groups DIM_X */
412 si_pm4_cmd_add(pm4, grid_layout[1]); /* Thread groups DIM_Y */
413 si_pm4_cmd_add(pm4, grid_layout[2]); /* Thread gropus DIM_Z */
414 si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
415 si_pm4_cmd_end(pm4, false);
416
417 si_pm4_emit(sctx, pm4);
418
419 #if 0
420 fprintf(stderr, "cdw: %i\n", sctx->cs->cdw);
421 for (i = 0; i < sctx->cs->cdw; i++) {
422 fprintf(stderr, "%4i : 0x%08X\n", i, sctx->cs->buf[i]);
423 }
424 #endif
425
426 si_pm4_free_state(sctx, pm4, ~0);
427
428 sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
429 SI_CONTEXT_INV_VMEM_L1 |
430 SI_CONTEXT_INV_GLOBAL_L2 |
431 SI_CONTEXT_INV_ICACHE |
432 SI_CONTEXT_INV_SMEM_L1 |
433 SI_CONTEXT_FLAG_COMPUTE;
434 si_emit_cache_flush(sctx, NULL);
435 }
436
437
438 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
439 struct si_compute *program = (struct si_compute *)state;
440
441 if (!state) {
442 return;
443 }
444
445 #if HAVE_LLVM < 0x0306
446 if (program->kernels) {
447 for (int i = 0; i < program->num_kernels; i++){
448 if (program->kernels[i].bo){
449 si_shader_destroy(&program->kernels[i]);
450 }
451 }
452 FREE(program->kernels);
453 }
454
455 if (program->llvm_ctx){
456 LLVMContextDispose(program->llvm_ctx);
457 }
458 #else
459 FREE(program->shader.binary.config);
460 FREE(program->shader.binary.rodata);
461 FREE(program->shader.binary.global_symbol_offsets);
462 si_shader_destroy(&program->shader);
463 #endif
464
465 pipe_resource_reference(
466 (struct pipe_resource **)&program->input_buffer, NULL);
467
468 FREE(program);
469 }
470
471 static void si_set_compute_resources(struct pipe_context * ctx_,
472 unsigned start, unsigned count,
473 struct pipe_surface ** surfaces) { }
474
475 void si_init_compute_functions(struct si_context *sctx)
476 {
477 sctx->b.b.create_compute_state = si_create_compute_state;
478 sctx->b.b.delete_compute_state = si_delete_compute_state;
479 sctx->b.b.bind_compute_state = si_bind_compute_state;
480 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
481 sctx->b.b.set_compute_resources = si_set_compute_resources;
482 sctx->b.b.set_global_binding = si_set_global_binding;
483 sctx->b.b.launch_grid = si_launch_grid;
484 }