2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "util/u_memory.h"
26 #include "radeon/r600_pipe_common.h"
27 #include "radeon/radeon_elf_util.h"
28 #include "radeon/radeon_llvm_util.h"
30 #include "radeon/r600_cs.h"
32 #include "si_shader.h"
35 #define MAX_GLOBAL_BUFFERS 20
36 #if HAVE_LLVM < 0x0305
37 #define NUM_USER_SGPRS 2
39 /* XXX: Even though we don't pass the scratch buffer via user sgprs any more
40 * LLVM still expects that we specify 4 USER_SGPRS so it can remain compatible
42 #define NUM_USER_SGPRS 4
45 static const char *scratch_rsrc_dword0_symbol
=
46 "SCRATCH_RSRC_DWORD0";
48 static const char *scratch_rsrc_dword1_symbol
=
49 "SCRATCH_RSRC_DWORD1";
52 struct si_context
*ctx
;
55 unsigned private_size
;
57 struct si_shader shader
;
58 unsigned num_user_sgprs
;
60 struct r600_resource
*input_buffer
;
61 struct pipe_resource
*global_buffers
[MAX_GLOBAL_BUFFERS
];
63 #if HAVE_LLVM < 0x0306
65 struct si_shader
*kernels
;
66 LLVMContextRef llvm_ctx
;
70 static void apply_scratch_relocs(const struct si_screen
*sscreen
,
71 struct si_shader
*shader
, uint64_t scratch_va
);
72 static void init_scratch_buffer(struct si_context
*sctx
, struct si_compute
*program
)
74 unsigned scratch_bytes
= 0;
75 uint64_t scratch_buffer_va
;
78 /* Compute the scratch buffer size using the maximum number of waves.
79 * This way we don't need to recompute it for each kernel launch. */
80 unsigned scratch_waves
= 32 * sctx
->screen
->b
.info
.max_compute_units
;
81 for (i
= 0; i
< program
->shader
.binary
.global_symbol_count
; i
++) {
83 program
->shader
.binary
.global_symbol_offsets
[i
];
84 unsigned scratch_bytes_needed
;
86 si_shader_binary_read_config(&program
->shader
.binary
,
87 &program
->shader
, offset
);
88 scratch_bytes_needed
= program
->shader
.scratch_bytes_per_wave
;
89 scratch_bytes
= MAX2(scratch_bytes
, scratch_bytes_needed
);
92 if (scratch_bytes
== 0)
95 program
->shader
.scratch_bo
= (struct r600_resource
*)
96 si_resource_create_custom(sctx
->b
.b
.screen
,
98 scratch_bytes
* scratch_waves
);
100 scratch_buffer_va
= program
->shader
.scratch_bo
->gpu_address
;
102 /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
103 * to the maximum bytes needed, so it can compute the stride
106 program
->shader
.scratch_bytes_per_wave
= scratch_bytes
;
108 /* Patch the shader with the scratch buffer address. */
109 apply_scratch_relocs(sctx
->screen
, &program
->shader
, scratch_buffer_va
);
113 static void *si_create_compute_state(
114 struct pipe_context
*ctx
,
115 const struct pipe_compute_state
*cso
)
117 struct si_context
*sctx
= (struct si_context
*)ctx
;
118 struct si_compute
*program
= CALLOC_STRUCT(si_compute
);
119 const struct pipe_llvm_program_header
*header
;
123 code
= cso
->prog
+ sizeof(struct pipe_llvm_program_header
);
126 program
->local_size
= cso
->req_local_mem
;
127 program
->private_size
= cso
->req_private_mem
;
128 program
->input_size
= cso
->req_input_mem
;
130 #if HAVE_LLVM < 0x0306
133 program
->llvm_ctx
= LLVMContextCreate();
134 program
->num_kernels
= radeon_llvm_get_num_kernels(program
->llvm_ctx
,
135 code
, header
->num_bytes
);
136 program
->kernels
= CALLOC(sizeof(struct si_shader
),
137 program
->num_kernels
);
138 for (i
= 0; i
< program
->num_kernels
; i
++) {
139 LLVMModuleRef mod
= radeon_llvm_get_kernel_module(program
->llvm_ctx
, i
,
140 code
, header
->num_bytes
);
141 si_compile_llvm(sctx
->screen
, &program
->kernels
[i
], mod
);
142 LLVMDisposeModule(mod
);
147 radeon_elf_read(code
, header
->num_bytes
, &program
->shader
.binary
, true);
149 /* init_scratch_buffer patches the shader code with the scratch address,
150 * so we need to call it before si_shader_binary_read() which uploads
151 * the shader code to the GPU.
153 init_scratch_buffer(sctx
, program
);
154 si_shader_binary_read(sctx
->screen
, &program
->shader
, &program
->shader
.binary
);
157 program
->input_buffer
= si_resource_create_custom(sctx
->b
.b
.screen
,
158 PIPE_USAGE_IMMUTABLE
, program
->input_size
);
163 static void si_bind_compute_state(struct pipe_context
*ctx
, void *state
)
165 struct si_context
*sctx
= (struct si_context
*)ctx
;
166 sctx
->cs_shader_state
.program
= (struct si_compute
*)state
;
169 static void si_set_global_binding(
170 struct pipe_context
*ctx
, unsigned first
, unsigned n
,
171 struct pipe_resource
**resources
,
175 struct si_context
*sctx
= (struct si_context
*)ctx
;
176 struct si_compute
*program
= sctx
->cs_shader_state
.program
;
179 for (i
= first
; i
< first
+ n
; i
++) {
180 pipe_resource_reference(&program
->global_buffers
[i
], NULL
);
185 for (i
= first
; i
< first
+ n
; i
++) {
188 pipe_resource_reference(&program
->global_buffers
[i
], resources
[i
]);
189 va
= r600_resource(resources
[i
])->gpu_address
;
190 offset
= util_le32_to_cpu(*handles
[i
]);
192 va
= util_cpu_to_le64(va
);
193 memcpy(handles
[i
], &va
, sizeof(va
));
198 * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
199 * /p block_layout is the number of threads in each work group.
200 * /p grid layout is the number of work groups.
202 static unsigned compute_num_waves_for_scratch(
203 const struct radeon_info
*info
,
204 const uint
*block_layout
,
205 const uint
*grid_layout
)
207 unsigned num_sh
= MAX2(info
->max_sh_per_se
, 1);
208 unsigned num_se
= MAX2(info
->max_se
, 1);
209 unsigned num_blocks
= 1;
210 unsigned threads_per_block
= 1;
211 unsigned waves_per_block
;
212 unsigned waves_per_sh
;
214 unsigned scratch_waves
;
217 for (i
= 0; i
< 3; i
++) {
218 threads_per_block
*= block_layout
[i
];
219 num_blocks
*= grid_layout
[i
];
222 waves_per_block
= align(threads_per_block
, 64) / 64;
223 waves
= waves_per_block
* num_blocks
;
224 waves_per_sh
= align(waves
, num_sh
* num_se
) / (num_sh
* num_se
);
225 scratch_waves
= waves_per_sh
* num_sh
* num_se
;
227 if (waves_per_block
> waves_per_sh
) {
228 scratch_waves
= waves_per_block
* num_sh
* num_se
;
231 return scratch_waves
;
234 static void apply_scratch_relocs(const struct si_screen
*sscreen
,
235 struct si_shader
*shader
, uint64_t scratch_va
) {
237 uint32_t scratch_rsrc_dword0
= scratch_va
& 0xffffffff;
238 uint32_t scratch_rsrc_dword1
=
239 S_008F04_BASE_ADDRESS_HI(scratch_va
>> 32)
240 | S_008F04_STRIDE(shader
->scratch_bytes_per_wave
/ 64);
242 if (!shader
->binary
.reloc_count
) {
246 for (i
= 0 ; i
< shader
->binary
.reloc_count
; i
++) {
247 const struct radeon_shader_reloc
*reloc
= &shader
->binary
.relocs
[i
];
248 if (!strcmp(scratch_rsrc_dword0_symbol
, reloc
->name
)) {
249 util_memcpy_cpu_to_le32(shader
->binary
.code
+ reloc
->offset
,
250 &scratch_rsrc_dword0
, 4);
251 } else if (!strcmp(scratch_rsrc_dword1_symbol
, reloc
->name
)) {
252 util_memcpy_cpu_to_le32(shader
->binary
.code
+ reloc
->offset
,
253 &scratch_rsrc_dword1
, 4);
258 static void si_launch_grid(
259 struct pipe_context
*ctx
,
260 const uint
*block_layout
, const uint
*grid_layout
,
261 uint32_t pc
, const void *input
)
263 struct si_context
*sctx
= (struct si_context
*)ctx
;
264 struct radeon_winsys_cs
*cs
= sctx
->b
.rings
.gfx
.cs
;
265 struct si_compute
*program
= sctx
->cs_shader_state
.program
;
266 struct si_pm4_state
*pm4
= CALLOC_STRUCT(si_pm4_state
);
267 struct r600_resource
*input_buffer
= program
->input_buffer
;
268 unsigned kernel_args_size
;
269 unsigned num_work_size_bytes
= 36;
270 uint32_t kernel_args_offset
= 0;
271 uint32_t *kernel_args
;
272 uint64_t kernel_args_va
;
273 uint64_t scratch_buffer_va
= 0;
275 unsigned arg_user_sgpr_count
= NUM_USER_SGPRS
;
277 struct si_shader
*shader
= &program
->shader
;
279 unsigned num_waves_for_scratch
;
281 #if HAVE_LLVM < 0x0306
282 shader
= &program
->kernels
[pc
];
286 radeon_emit(cs
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0) | PKT3_SHADER_TYPE_S(1));
287 radeon_emit(cs
, 0x80000000);
288 radeon_emit(cs
, 0x80000000);
290 sctx
->b
.flags
|= SI_CONTEXT_INV_TC_L1
|
291 SI_CONTEXT_INV_TC_L2
|
292 SI_CONTEXT_INV_ICACHE
|
293 SI_CONTEXT_INV_KCACHE
|
294 SI_CONTEXT_FLUSH_WITH_INV_L2
|
295 SI_CONTEXT_FLAG_COMPUTE
;
296 si_emit_cache_flush(&sctx
->b
, NULL
);
298 pm4
->compute_pkt
= true;
300 #if HAVE_LLVM >= 0x0306
301 /* Read the config information */
302 si_shader_binary_read_config(&program
->shader
.binary
, shader
, pc
);
305 /* Upload the kernel arguments */
307 /* The extra num_work_size_bytes are for work group / work item size information */
308 kernel_args_size
= program
->input_size
+ num_work_size_bytes
+ 8 /* For scratch va */;
310 kernel_args
= sctx
->b
.ws
->buffer_map(input_buffer
->cs_buf
,
311 sctx
->b
.rings
.gfx
.cs
, PIPE_TRANSFER_WRITE
);
312 for (i
= 0; i
< 3; i
++) {
313 kernel_args
[i
] = grid_layout
[i
];
314 kernel_args
[i
+ 3] = grid_layout
[i
] * block_layout
[i
];
315 kernel_args
[i
+ 6] = block_layout
[i
];
318 num_waves_for_scratch
= compute_num_waves_for_scratch(
319 &sctx
->screen
->b
.info
, block_layout
, grid_layout
);
321 memcpy(kernel_args
+ (num_work_size_bytes
/ 4), input
, program
->input_size
);
323 if (shader
->scratch_bytes_per_wave
> 0) {
325 COMPUTE_DBG(sctx
->screen
, "Waves: %u; Scratch per wave: %u bytes; "
326 "Total Scratch: %u bytes\n", num_waves_for_scratch
,
327 shader
->scratch_bytes_per_wave
,
328 shader
->scratch_bytes_per_wave
*
329 num_waves_for_scratch
);
331 si_pm4_add_bo(pm4
, shader
->scratch_bo
,
332 RADEON_USAGE_READWRITE
,
333 RADEON_PRIO_SHADER_RESOURCE_RW
);
335 scratch_buffer_va
= shader
->scratch_bo
->gpu_address
;
338 for (i
= 0; i
< (kernel_args_size
/ 4); i
++) {
339 COMPUTE_DBG(sctx
->screen
, "input %u : %u\n", i
,
343 sctx
->b
.ws
->buffer_unmap(input_buffer
->cs_buf
);
345 kernel_args_va
= input_buffer
->gpu_address
;
346 kernel_args_va
+= kernel_args_offset
;
348 si_pm4_add_bo(pm4
, input_buffer
, RADEON_USAGE_READ
,
349 RADEON_PRIO_SHADER_DATA
);
351 si_pm4_set_reg(pm4
, R_00B900_COMPUTE_USER_DATA_0
, kernel_args_va
);
352 si_pm4_set_reg(pm4
, R_00B900_COMPUTE_USER_DATA_0
+ 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va
>> 32) | S_008F04_STRIDE(0));
353 si_pm4_set_reg(pm4
, R_00B900_COMPUTE_USER_DATA_0
+ 8, scratch_buffer_va
);
354 si_pm4_set_reg(pm4
, R_00B900_COMPUTE_USER_DATA_0
+ 12,
355 S_008F04_BASE_ADDRESS_HI(scratch_buffer_va
>> 32)
356 | S_008F04_STRIDE(shader
->scratch_bytes_per_wave
/ 64));
358 si_pm4_set_reg(pm4
, R_00B810_COMPUTE_START_X
, 0);
359 si_pm4_set_reg(pm4
, R_00B814_COMPUTE_START_Y
, 0);
360 si_pm4_set_reg(pm4
, R_00B818_COMPUTE_START_Z
, 0);
362 si_pm4_set_reg(pm4
, R_00B81C_COMPUTE_NUM_THREAD_X
,
363 S_00B81C_NUM_THREAD_FULL(block_layout
[0]));
364 si_pm4_set_reg(pm4
, R_00B820_COMPUTE_NUM_THREAD_Y
,
365 S_00B820_NUM_THREAD_FULL(block_layout
[1]));
366 si_pm4_set_reg(pm4
, R_00B824_COMPUTE_NUM_THREAD_Z
,
367 S_00B824_NUM_THREAD_FULL(block_layout
[2]));
370 for (i
= 0; i
< MAX_GLOBAL_BUFFERS
; i
++) {
371 struct r600_resource
*buffer
=
372 (struct r600_resource
*)program
->global_buffers
[i
];
376 si_pm4_add_bo(pm4
, buffer
, RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RESOURCE_RW
);
379 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
380 * and is now per pipe, so it should be handled in the
381 * kernel if we want to use something other than the default value,
382 * which is now 0x22f.
384 if (sctx
->b
.chip_class
<= SI
) {
385 /* XXX: This should be:
386 * (number of compute units) * 4 * (waves per simd) - 1 */
388 si_pm4_set_reg(pm4
, R_00B82C_COMPUTE_MAX_WAVE_ID
,
389 0x190 /* Default value */);
392 shader_va
= shader
->bo
->gpu_address
;
394 #if HAVE_LLVM >= 0x0306
397 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_DATA
);
398 si_pm4_set_reg(pm4
, R_00B830_COMPUTE_PGM_LO
, (shader_va
>> 8) & 0xffffffff);
399 si_pm4_set_reg(pm4
, R_00B834_COMPUTE_PGM_HI
, shader_va
>> 40);
401 si_pm4_set_reg(pm4
, R_00B848_COMPUTE_PGM_RSRC1
,
402 /* We always use at least 3 VGPRS, these come from
404 * XXX: The compiler should account for this.
406 S_00B848_VGPRS((MAX2(3, shader
->num_vgprs
) - 1) / 4)
407 /* We always use at least 4 + arg_user_sgpr_count. The 4 extra
408 * sgprs are from TGID_X_EN, TGID_Y_EN, TGID_Z_EN, TG_SIZE_EN
409 * XXX: The compiler should account for this.
411 | S_00B848_SGPRS(((MAX2(4 + arg_user_sgpr_count
,
412 shader
->num_sgprs
)) - 1) / 8))
415 lds_blocks
= shader
->lds_size
;
416 /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
417 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
418 * the shader and 4 bytes allocated by the state tracker, then
419 * we will set LDS_SIZE to 512 bytes rather than 256.
421 if (sctx
->b
.chip_class
<= SI
) {
422 lds_blocks
+= align(program
->local_size
, 256) >> 8;
424 lds_blocks
+= align(program
->local_size
, 512) >> 9;
427 assert(lds_blocks
<= 0xFF);
429 si_pm4_set_reg(pm4
, R_00B84C_COMPUTE_PGM_RSRC2
,
430 S_00B84C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0)
431 | S_00B84C_USER_SGPR(arg_user_sgpr_count
)
432 | S_00B84C_TGID_X_EN(1)
433 | S_00B84C_TGID_Y_EN(1)
434 | S_00B84C_TGID_Z_EN(1)
435 | S_00B84C_TG_SIZE_EN(1)
436 | S_00B84C_TIDIG_COMP_CNT(2)
437 | S_00B84C_LDS_SIZE(lds_blocks
)
438 | S_00B84C_EXCP_EN(0))
440 si_pm4_set_reg(pm4
, R_00B854_COMPUTE_RESOURCE_LIMITS
, 0);
442 si_pm4_set_reg(pm4
, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0
,
443 S_00B858_SH0_CU_EN(0xffff /* Default value */)
444 | S_00B858_SH1_CU_EN(0xffff /* Default value */))
447 si_pm4_set_reg(pm4
, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1
,
448 S_00B85C_SH0_CU_EN(0xffff /* Default value */)
449 | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
452 num_waves_for_scratch
=
453 MIN2(num_waves_for_scratch
,
454 32 * sctx
->screen
->b
.info
.max_compute_units
);
455 si_pm4_set_reg(pm4
, R_00B860_COMPUTE_TMPRING_SIZE
,
456 /* The maximum value for WAVES is 32 * num CU.
457 * If you program this value incorrectly, the GPU will hang if
458 * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
460 S_00B860_WAVES(num_waves_for_scratch
)
461 | S_00B860_WAVESIZE(shader
->scratch_bytes_per_wave
>> 10))
464 si_pm4_cmd_begin(pm4
, PKT3_DISPATCH_DIRECT
);
465 si_pm4_cmd_add(pm4
, grid_layout
[0]); /* Thread groups DIM_X */
466 si_pm4_cmd_add(pm4
, grid_layout
[1]); /* Thread groups DIM_Y */
467 si_pm4_cmd_add(pm4
, grid_layout
[2]); /* Thread gropus DIM_Z */
468 si_pm4_cmd_add(pm4
, 1); /* DISPATCH_INITIATOR */
469 si_pm4_cmd_end(pm4
, false);
471 si_pm4_emit(sctx
, pm4
);
474 fprintf(stderr
, "cdw: %i\n", sctx
->cs
->cdw
);
475 for (i
= 0; i
< sctx
->cs
->cdw
; i
++) {
476 fprintf(stderr
, "%4i : 0x%08X\n", i
, sctx
->cs
->buf
[i
]);
480 si_pm4_free_state(sctx
, pm4
, ~0);
482 sctx
->b
.flags
|= SI_CONTEXT_CS_PARTIAL_FLUSH
|
483 SI_CONTEXT_INV_TC_L1
|
484 SI_CONTEXT_INV_TC_L2
|
485 SI_CONTEXT_INV_ICACHE
|
486 SI_CONTEXT_INV_KCACHE
|
487 SI_CONTEXT_FLAG_COMPUTE
;
488 si_emit_cache_flush(&sctx
->b
, NULL
);
492 static void si_delete_compute_state(struct pipe_context
*ctx
, void* state
){
493 struct si_compute
*program
= (struct si_compute
*)state
;
499 #if HAVE_LLVM < 0x0306
500 if (program
->kernels
) {
501 for (int i
= 0; i
< program
->num_kernels
; i
++){
502 if (program
->kernels
[i
].bo
){
503 si_shader_destroy(ctx
, &program
->kernels
[i
]);
506 FREE(program
->kernels
);
509 if (program
->llvm_ctx
){
510 LLVMContextDispose(program
->llvm_ctx
);
513 si_shader_destroy(ctx
, &program
->shader
);
516 pipe_resource_reference(
517 (struct pipe_resource
**)&program
->input_buffer
, NULL
);
519 radeon_shader_binary_free_members(&program
->shader
.binary
, true);
523 static void si_set_compute_resources(struct pipe_context
* ctx_
,
524 unsigned start
, unsigned count
,
525 struct pipe_surface
** surfaces
) { }
527 void si_init_compute_functions(struct si_context
*sctx
)
529 sctx
->b
.b
.create_compute_state
= si_create_compute_state
;
530 sctx
->b
.b
.delete_compute_state
= si_delete_compute_state
;
531 sctx
->b
.b
.bind_compute_state
= si_bind_compute_state
;
532 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
533 sctx
->b
.b
.set_compute_resources
= si_set_compute_resources
;
534 sctx
->b
.b
.set_global_binding
= si_set_global_binding
;
535 sctx
->b
.b
.launch_grid
= si_launch_grid
;