radeonsi: implement TGSI compute shader creation
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "tgsi/tgsi_parse.h"
26 #include "util/u_memory.h"
27 #include "radeon/r600_pipe_common.h"
28 #include "radeon/radeon_elf_util.h"
29 #include "radeon/radeon_llvm_util.h"
30
31 #include "radeon/r600_cs.h"
32 #include "si_pipe.h"
33 #include "si_shader.h"
34 #include "sid.h"
35
36 #define MAX_GLOBAL_BUFFERS 20
37
38 struct si_compute {
39 unsigned ir_type;
40 unsigned local_size;
41 unsigned private_size;
42 unsigned input_size;
43 struct si_shader shader;
44
45 struct r600_resource *input_buffer;
46 struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
47 };
48
49 static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
50 {
51 unsigned scratch_bytes = 0;
52 uint64_t scratch_buffer_va;
53 unsigned i;
54
55 /* Compute the scratch buffer size using the maximum number of waves.
56 * This way we don't need to recompute it for each kernel launch. */
57 unsigned scratch_waves = 32 * sctx->screen->b.info.num_good_compute_units;
58 for (i = 0; i < program->shader.binary.global_symbol_count; i++) {
59 unsigned offset =
60 program->shader.binary.global_symbol_offsets[i];
61 unsigned scratch_bytes_needed;
62
63 si_shader_binary_read_config(&program->shader.binary,
64 &program->shader.config, offset);
65 scratch_bytes_needed = program->shader.config.scratch_bytes_per_wave;
66 scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
67 }
68
69 if (scratch_bytes == 0)
70 return;
71
72 program->shader.scratch_bo =
73 si_resource_create_custom(sctx->b.b.screen,
74 PIPE_USAGE_DEFAULT,
75 scratch_bytes * scratch_waves);
76
77 scratch_buffer_va = program->shader.scratch_bo->gpu_address;
78
79 /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
80 * to the maximum bytes needed, so it can compute the stride
81 * correctly.
82 */
83 program->shader.config.scratch_bytes_per_wave = scratch_bytes;
84
85 /* Patch the shader with the scratch buffer address. */
86 si_shader_apply_scratch_relocs(sctx,
87 &program->shader, scratch_buffer_va);
88 }
89
90 static void *si_create_compute_state(
91 struct pipe_context *ctx,
92 const struct pipe_compute_state *cso)
93 {
94 struct si_context *sctx = (struct si_context *)ctx;
95 struct si_screen *sscreen = (struct si_screen *)ctx->screen;
96 struct si_compute *program = CALLOC_STRUCT(si_compute);
97 struct si_shader *shader = &program->shader;
98
99
100 program->ir_type = cso->ir_type;
101 program->local_size = cso->req_local_mem;
102 program->private_size = cso->req_private_mem;
103 program->input_size = cso->req_input_mem;
104
105
106 if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
107 struct si_shader_selector sel;
108 bool scratch_enabled;
109
110 memset(&sel, 0, sizeof(sel));
111
112 sel.tokens = tgsi_dup_tokens(cso->prog);
113 if (!sel.tokens) {
114 return NULL;
115 }
116
117 tgsi_scan_shader(cso->prog, &sel.info);
118 sel.type = PIPE_SHADER_COMPUTE;
119 sel.local_size = cso->req_local_mem;
120
121 p_atomic_inc(&sscreen->b.num_shaders_created);
122
123 program->shader.selector = &sel;
124
125 if (si_compile_tgsi_shader(sscreen, sctx->tm, &program->shader,
126 true, &sctx->b.debug)) {
127 FREE(sel.tokens);
128 return NULL;
129 }
130
131 scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
132
133 shader->config.rsrc2 = S_00B84C_USER_SGPR(SI_CS_NUM_USER_SGPR) |
134 S_00B84C_SCRATCH_EN(scratch_enabled) |
135 S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
136 S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
137 S_00B84C_LDS_SIZE(shader->config.lds_size);
138
139 FREE(sel.tokens);
140 } else {
141 const struct pipe_llvm_program_header *header;
142 const char *code;
143 header = cso->prog;
144 code = cso->prog + sizeof(struct pipe_llvm_program_header);
145
146 radeon_elf_read(code, header->num_bytes, &program->shader.binary);
147 /* init_scratch_buffer patches the shader code with the scratch address,
148 * so we need to call it before si_shader_binary_read() which uploads
149 * the shader code to the GPU.
150 */
151 init_scratch_buffer(sctx, program);
152 si_shader_binary_read_config(&program->shader.binary,
153 &program->shader.config, 0);
154 }
155 si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
156 TGSI_PROCESSOR_COMPUTE, stderr);
157 si_shader_binary_upload(sctx->screen, &program->shader);
158
159 if (program->input_size) {
160 program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
161 PIPE_USAGE_IMMUTABLE, program->input_size);
162 }
163
164 return program;
165 }
166
167 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
168 {
169 struct si_context *sctx = (struct si_context*)ctx;
170 sctx->cs_shader_state.program = (struct si_compute*)state;
171 }
172
173 static void si_set_global_binding(
174 struct pipe_context *ctx, unsigned first, unsigned n,
175 struct pipe_resource **resources,
176 uint32_t **handles)
177 {
178 unsigned i;
179 struct si_context *sctx = (struct si_context*)ctx;
180 struct si_compute *program = sctx->cs_shader_state.program;
181
182 if (!resources) {
183 for (i = first; i < first + n; i++) {
184 pipe_resource_reference(&program->global_buffers[i], NULL);
185 }
186 return;
187 }
188
189 for (i = first; i < first + n; i++) {
190 uint64_t va;
191 uint32_t offset;
192 pipe_resource_reference(&program->global_buffers[i], resources[i]);
193 va = r600_resource(resources[i])->gpu_address;
194 offset = util_le32_to_cpu(*handles[i]);
195 va += offset;
196 va = util_cpu_to_le64(va);
197 memcpy(handles[i], &va, sizeof(va));
198 }
199 }
200
201 /**
202 * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
203 * /p block_layout is the number of threads in each work group.
204 * /p grid layout is the number of work groups.
205 */
206 static unsigned compute_num_waves_for_scratch(
207 const struct radeon_info *info,
208 const uint *block_layout,
209 const uint *grid_layout)
210 {
211 unsigned num_sh = MAX2(info->max_sh_per_se, 1);
212 unsigned num_se = MAX2(info->max_se, 1);
213 unsigned num_blocks = 1;
214 unsigned threads_per_block = 1;
215 unsigned waves_per_block;
216 unsigned waves_per_sh;
217 unsigned waves;
218 unsigned scratch_waves;
219 unsigned i;
220
221 for (i = 0; i < 3; i++) {
222 threads_per_block *= block_layout[i];
223 num_blocks *= grid_layout[i];
224 }
225
226 waves_per_block = align(threads_per_block, 64) / 64;
227 waves = waves_per_block * num_blocks;
228 waves_per_sh = align(waves, num_sh * num_se) / (num_sh * num_se);
229 scratch_waves = waves_per_sh * num_sh * num_se;
230
231 if (waves_per_block > waves_per_sh) {
232 scratch_waves = waves_per_block * num_sh * num_se;
233 }
234
235 return scratch_waves;
236 }
237
238 static void si_launch_grid(
239 struct pipe_context *ctx, const struct pipe_grid_info *info)
240 {
241 struct si_context *sctx = (struct si_context*)ctx;
242 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
243 struct si_compute *program = sctx->cs_shader_state.program;
244 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
245 struct r600_resource *input_buffer = program->input_buffer;
246 unsigned kernel_args_size;
247 unsigned num_work_size_bytes = 36;
248 uint32_t kernel_args_offset = 0;
249 uint32_t *kernel_args;
250 uint64_t kernel_args_va;
251 uint64_t scratch_buffer_va = 0;
252 uint64_t shader_va;
253 unsigned i;
254 struct si_shader *shader = &program->shader;
255 unsigned lds_blocks;
256 unsigned num_waves_for_scratch;
257
258 radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
259 radeon_emit(cs, 0x80000000);
260 radeon_emit(cs, 0x80000000);
261
262 sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
263 SI_CONTEXT_INV_GLOBAL_L2 |
264 SI_CONTEXT_INV_ICACHE |
265 SI_CONTEXT_INV_SMEM_L1 |
266 SI_CONTEXT_FLUSH_WITH_INV_L2 |
267 SI_CONTEXT_FLAG_COMPUTE;
268 si_emit_cache_flush(sctx, NULL);
269
270 pm4->compute_pkt = true;
271
272 /* Read the config information */
273 si_shader_binary_read_config(&shader->binary, &shader->config, info->pc);
274
275 /* Upload the kernel arguments */
276
277 /* The extra num_work_size_bytes are for work group / work item size information */
278 kernel_args_size = program->input_size + num_work_size_bytes + 8 /* For scratch va */;
279
280 kernel_args = sctx->b.ws->buffer_map(input_buffer->buf,
281 sctx->b.gfx.cs, PIPE_TRANSFER_WRITE);
282 for (i = 0; i < 3; i++) {
283 kernel_args[i] = info->grid[i];
284 kernel_args[i + 3] = info->grid[i] * info->block[i];
285 kernel_args[i + 6] = info->block[i];
286 }
287
288 num_waves_for_scratch = compute_num_waves_for_scratch(
289 &sctx->screen->b.info, info->block, info->grid);
290
291 memcpy(kernel_args + (num_work_size_bytes / 4), info->input,
292 program->input_size);
293
294 if (shader->config.scratch_bytes_per_wave > 0) {
295
296 COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
297 "Total Scratch: %u bytes\n", num_waves_for_scratch,
298 shader->config.scratch_bytes_per_wave,
299 shader->config.scratch_bytes_per_wave *
300 num_waves_for_scratch);
301
302 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
303 shader->scratch_bo,
304 RADEON_USAGE_READWRITE,
305 RADEON_PRIO_SCRATCH_BUFFER);
306
307 scratch_buffer_va = shader->scratch_bo->gpu_address;
308 }
309
310 for (i = 0; i < (kernel_args_size / 4); i++) {
311 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
312 kernel_args[i]);
313 }
314
315 kernel_args_va = input_buffer->gpu_address;
316 kernel_args_va += kernel_args_offset;
317
318 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer,
319 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
320
321 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
322 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
323 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
324 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
325 S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
326 | S_008F04_STRIDE(shader->config.scratch_bytes_per_wave / 64));
327
328 si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
329 si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
330 si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
331
332 si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
333 S_00B81C_NUM_THREAD_FULL(info->block[0]));
334 si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
335 S_00B820_NUM_THREAD_FULL(info->block[1]));
336 si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
337 S_00B824_NUM_THREAD_FULL(info->block[2]));
338
339 /* Global buffers */
340 for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
341 struct r600_resource *buffer =
342 (struct r600_resource*)program->global_buffers[i];
343 if (!buffer) {
344 continue;
345 }
346 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buffer,
347 RADEON_USAGE_READWRITE,
348 RADEON_PRIO_COMPUTE_GLOBAL);
349 }
350
351 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
352 * and is now per pipe, so it should be handled in the
353 * kernel if we want to use something other than the default value,
354 * which is now 0x22f.
355 */
356 if (sctx->b.chip_class <= SI) {
357 /* XXX: This should be:
358 * (number of compute units) * 4 * (waves per simd) - 1 */
359
360 si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
361 0x190 /* Default value */);
362 }
363
364 shader_va = shader->bo->gpu_address;
365 shader_va += info->pc;
366
367 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
368 RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
369 si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
370 si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
371
372 si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1, shader->config.rsrc1);
373
374 lds_blocks = shader->config.lds_size;
375 /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
376 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
377 * the shader and 4 bytes allocated by the state tracker, then
378 * we will set LDS_SIZE to 512 bytes rather than 256.
379 */
380 if (sctx->b.chip_class <= SI) {
381 lds_blocks += align(program->local_size, 256) >> 8;
382 } else {
383 lds_blocks += align(program->local_size, 512) >> 9;
384 }
385
386 assert(lds_blocks <= 0xFF);
387
388 shader->config.rsrc2 &= C_00B84C_LDS_SIZE;
389 shader->config.rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
390
391 si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->config.rsrc2);
392 si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
393
394 si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
395 S_00B858_SH0_CU_EN(0xffff /* Default value */)
396 | S_00B858_SH1_CU_EN(0xffff /* Default value */))
397 ;
398
399 si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
400 S_00B85C_SH0_CU_EN(0xffff /* Default value */)
401 | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
402 ;
403
404 num_waves_for_scratch =
405 MIN2(num_waves_for_scratch,
406 32 * sctx->screen->b.info.num_good_compute_units);
407 si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
408 /* The maximum value for WAVES is 32 * num CU.
409 * If you program this value incorrectly, the GPU will hang if
410 * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
411 */
412 S_00B860_WAVES(num_waves_for_scratch)
413 | S_00B860_WAVESIZE(shader->config.scratch_bytes_per_wave >> 10))
414 ;
415
416 si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
417 si_pm4_cmd_add(pm4, info->grid[0]); /* Thread groups DIM_X */
418 si_pm4_cmd_add(pm4, info->grid[1]); /* Thread groups DIM_Y */
419 si_pm4_cmd_add(pm4, info->grid[2]); /* Thread gropus DIM_Z */
420 si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
421 si_pm4_cmd_end(pm4, false);
422
423 si_pm4_emit(sctx, pm4);
424
425 #if 0
426 fprintf(stderr, "cdw: %i\n", sctx->cs->cdw);
427 for (i = 0; i < sctx->cs->cdw; i++) {
428 fprintf(stderr, "%4i : 0x%08X\n", i, sctx->cs->buf[i]);
429 }
430 #endif
431
432 si_pm4_free_state(sctx, pm4, ~0);
433
434 sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
435 SI_CONTEXT_INV_VMEM_L1 |
436 SI_CONTEXT_INV_GLOBAL_L2 |
437 SI_CONTEXT_INV_ICACHE |
438 SI_CONTEXT_INV_SMEM_L1 |
439 SI_CONTEXT_FLAG_COMPUTE;
440 si_emit_cache_flush(sctx, NULL);
441 }
442
443
444 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
445 struct si_compute *program = (struct si_compute *)state;
446
447 if (!state) {
448 return;
449 }
450
451 si_shader_destroy(&program->shader);
452 pipe_resource_reference(
453 (struct pipe_resource **)&program->input_buffer, NULL);
454 FREE(program);
455 }
456
457 static void si_set_compute_resources(struct pipe_context * ctx_,
458 unsigned start, unsigned count,
459 struct pipe_surface ** surfaces) { }
460
461 void si_init_compute_functions(struct si_context *sctx)
462 {
463 sctx->b.b.create_compute_state = si_create_compute_state;
464 sctx->b.b.delete_compute_state = si_delete_compute_state;
465 sctx->b.b.bind_compute_state = si_bind_compute_state;
466 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
467 sctx->b.b.set_compute_resources = si_set_compute_resources;
468 sctx->b.b.set_global_binding = si_set_global_binding;
469 sctx->b.b.launch_grid = si_launch_grid;
470 }