radeonsi/compute: Use value from compiler for COMPUTE_PGM_RSRC1.FLOAT_MODE
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "radeon/r600_pipe_common.h"
27 #include "radeon/radeon_elf_util.h"
28 #include "radeon/radeon_llvm_util.h"
29
30 #include "radeon/r600_cs.h"
31 #include "si_pipe.h"
32 #include "si_shader.h"
33 #include "sid.h"
34
35 #define MAX_GLOBAL_BUFFERS 20
36 #if HAVE_LLVM < 0x0305
37 #define NUM_USER_SGPRS 2
38 #else
39 /* XXX: Even though we don't pass the scratch buffer via user sgprs any more
40 * LLVM still expects that we specify 4 USER_SGPRS so it can remain compatible
41 * with older mesa. */
42 #define NUM_USER_SGPRS 4
43 #endif
44
45 struct si_compute {
46 struct si_context *ctx;
47
48 unsigned local_size;
49 unsigned private_size;
50 unsigned input_size;
51 struct si_shader shader;
52 unsigned num_user_sgprs;
53
54 struct r600_resource *input_buffer;
55 struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
56
57 #if HAVE_LLVM < 0x0306
58 unsigned num_kernels;
59 struct si_shader *kernels;
60 LLVMContextRef llvm_ctx;
61 #endif
62 };
63
64 static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
65 {
66 unsigned scratch_bytes = 0;
67 uint64_t scratch_buffer_va;
68 unsigned i;
69
70 /* Compute the scratch buffer size using the maximum number of waves.
71 * This way we don't need to recompute it for each kernel launch. */
72 unsigned scratch_waves = 32 * sctx->screen->b.info.max_compute_units;
73 for (i = 0; i < program->shader.binary.global_symbol_count; i++) {
74 unsigned offset =
75 program->shader.binary.global_symbol_offsets[i];
76 unsigned scratch_bytes_needed;
77
78 si_shader_binary_read_config(sctx->screen,
79 &program->shader, offset);
80 scratch_bytes_needed = program->shader.scratch_bytes_per_wave;
81 scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
82 }
83
84 if (scratch_bytes == 0)
85 return;
86
87 program->shader.scratch_bo = (struct r600_resource*)
88 si_resource_create_custom(sctx->b.b.screen,
89 PIPE_USAGE_DEFAULT,
90 scratch_bytes * scratch_waves);
91
92 scratch_buffer_va = program->shader.scratch_bo->gpu_address;
93
94 /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
95 * to the maximum bytes needed, so it can compute the stride
96 * correctly.
97 */
98 program->shader.scratch_bytes_per_wave = scratch_bytes;
99
100 /* Patch the shader with the scratch buffer address. */
101 si_shader_apply_scratch_relocs(sctx,
102 &program->shader, scratch_buffer_va);
103 }
104
105 static void *si_create_compute_state(
106 struct pipe_context *ctx,
107 const struct pipe_compute_state *cso)
108 {
109 struct si_context *sctx = (struct si_context *)ctx;
110 struct si_compute *program = CALLOC_STRUCT(si_compute);
111 const struct pipe_llvm_program_header *header;
112 const char *code;
113
114 header = cso->prog;
115 code = cso->prog + sizeof(struct pipe_llvm_program_header);
116
117 program->ctx = sctx;
118 program->local_size = cso->req_local_mem;
119 program->private_size = cso->req_private_mem;
120 program->input_size = cso->req_input_mem;
121
122 #if HAVE_LLVM < 0x0306
123 {
124 unsigned i;
125 program->llvm_ctx = LLVMContextCreate();
126 program->num_kernels = radeon_llvm_get_num_kernels(program->llvm_ctx,
127 code, header->num_bytes);
128 program->kernels = CALLOC(sizeof(struct si_shader),
129 program->num_kernels);
130 for (i = 0; i < program->num_kernels; i++) {
131 LLVMModuleRef mod = radeon_llvm_get_kernel_module(program->llvm_ctx, i,
132 code, header->num_bytes);
133 si_compile_llvm(sctx->screen, &program->kernels[i], mod);
134 LLVMDisposeModule(mod);
135 }
136 }
137 #else
138
139 radeon_elf_read(code, header->num_bytes, &program->shader.binary, true);
140
141 /* init_scratch_buffer patches the shader code with the scratch address,
142 * so we need to call it before si_shader_binary_read() which uploads
143 * the shader code to the GPU.
144 */
145 init_scratch_buffer(sctx, program);
146 si_shader_binary_read(sctx->screen, &program->shader, &program->shader.binary);
147
148 #endif
149 program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
150 PIPE_USAGE_IMMUTABLE, program->input_size);
151
152 return program;
153 }
154
155 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
156 {
157 struct si_context *sctx = (struct si_context*)ctx;
158 sctx->cs_shader_state.program = (struct si_compute*)state;
159 }
160
161 static void si_set_global_binding(
162 struct pipe_context *ctx, unsigned first, unsigned n,
163 struct pipe_resource **resources,
164 uint32_t **handles)
165 {
166 unsigned i;
167 struct si_context *sctx = (struct si_context*)ctx;
168 struct si_compute *program = sctx->cs_shader_state.program;
169
170 if (!resources) {
171 for (i = first; i < first + n; i++) {
172 pipe_resource_reference(&program->global_buffers[i], NULL);
173 }
174 return;
175 }
176
177 for (i = first; i < first + n; i++) {
178 uint64_t va;
179 uint32_t offset;
180 pipe_resource_reference(&program->global_buffers[i], resources[i]);
181 va = r600_resource(resources[i])->gpu_address;
182 offset = util_le32_to_cpu(*handles[i]);
183 va += offset;
184 va = util_cpu_to_le64(va);
185 memcpy(handles[i], &va, sizeof(va));
186 }
187 }
188
189 /**
190 * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
191 * /p block_layout is the number of threads in each work group.
192 * /p grid layout is the number of work groups.
193 */
194 static unsigned compute_num_waves_for_scratch(
195 const struct radeon_info *info,
196 const uint *block_layout,
197 const uint *grid_layout)
198 {
199 unsigned num_sh = MAX2(info->max_sh_per_se, 1);
200 unsigned num_se = MAX2(info->max_se, 1);
201 unsigned num_blocks = 1;
202 unsigned threads_per_block = 1;
203 unsigned waves_per_block;
204 unsigned waves_per_sh;
205 unsigned waves;
206 unsigned scratch_waves;
207 unsigned i;
208
209 for (i = 0; i < 3; i++) {
210 threads_per_block *= block_layout[i];
211 num_blocks *= grid_layout[i];
212 }
213
214 waves_per_block = align(threads_per_block, 64) / 64;
215 waves = waves_per_block * num_blocks;
216 waves_per_sh = align(waves, num_sh * num_se) / (num_sh * num_se);
217 scratch_waves = waves_per_sh * num_sh * num_se;
218
219 if (waves_per_block > waves_per_sh) {
220 scratch_waves = waves_per_block * num_sh * num_se;
221 }
222
223 return scratch_waves;
224 }
225
226 static void si_launch_grid(
227 struct pipe_context *ctx,
228 const uint *block_layout, const uint *grid_layout,
229 uint32_t pc, const void *input)
230 {
231 struct si_context *sctx = (struct si_context*)ctx;
232 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
233 struct si_compute *program = sctx->cs_shader_state.program;
234 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
235 struct r600_resource *input_buffer = program->input_buffer;
236 unsigned kernel_args_size;
237 unsigned num_work_size_bytes = 36;
238 uint32_t kernel_args_offset = 0;
239 uint32_t *kernel_args;
240 uint64_t kernel_args_va;
241 uint64_t scratch_buffer_va = 0;
242 uint64_t shader_va;
243 unsigned arg_user_sgpr_count = NUM_USER_SGPRS;
244 unsigned i;
245 struct si_shader *shader = &program->shader;
246 unsigned lds_blocks;
247 unsigned num_waves_for_scratch;
248
249 #if HAVE_LLVM < 0x0306
250 shader = &program->kernels[pc];
251 #endif
252
253
254 radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
255 radeon_emit(cs, 0x80000000);
256 radeon_emit(cs, 0x80000000);
257
258 sctx->b.flags |= SI_CONTEXT_INV_TC_L1 |
259 SI_CONTEXT_INV_TC_L2 |
260 SI_CONTEXT_INV_ICACHE |
261 SI_CONTEXT_INV_KCACHE |
262 SI_CONTEXT_FLUSH_WITH_INV_L2 |
263 SI_CONTEXT_FLAG_COMPUTE;
264 si_emit_cache_flush(&sctx->b, NULL);
265
266 pm4->compute_pkt = true;
267
268 #if HAVE_LLVM >= 0x0306
269 /* Read the config information */
270 si_shader_binary_read_config(sctx->screen, shader, pc);
271 #endif
272
273 /* Upload the kernel arguments */
274
275 /* The extra num_work_size_bytes are for work group / work item size information */
276 kernel_args_size = program->input_size + num_work_size_bytes + 8 /* For scratch va */;
277
278 kernel_args = sctx->b.ws->buffer_map(input_buffer->cs_buf,
279 sctx->b.rings.gfx.cs, PIPE_TRANSFER_WRITE);
280 for (i = 0; i < 3; i++) {
281 kernel_args[i] = grid_layout[i];
282 kernel_args[i + 3] = grid_layout[i] * block_layout[i];
283 kernel_args[i + 6] = block_layout[i];
284 }
285
286 num_waves_for_scratch = compute_num_waves_for_scratch(
287 &sctx->screen->b.info, block_layout, grid_layout);
288
289 memcpy(kernel_args + (num_work_size_bytes / 4), input, program->input_size);
290
291 if (shader->scratch_bytes_per_wave > 0) {
292
293 COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
294 "Total Scratch: %u bytes\n", num_waves_for_scratch,
295 shader->scratch_bytes_per_wave,
296 shader->scratch_bytes_per_wave *
297 num_waves_for_scratch);
298
299 si_pm4_add_bo(pm4, shader->scratch_bo,
300 RADEON_USAGE_READWRITE,
301 RADEON_PRIO_SHADER_RESOURCE_RW);
302
303 scratch_buffer_va = shader->scratch_bo->gpu_address;
304 }
305
306 for (i = 0; i < (kernel_args_size / 4); i++) {
307 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
308 kernel_args[i]);
309 }
310
311 sctx->b.ws->buffer_unmap(input_buffer->cs_buf);
312
313 kernel_args_va = input_buffer->gpu_address;
314 kernel_args_va += kernel_args_offset;
315
316 si_pm4_add_bo(pm4, input_buffer, RADEON_USAGE_READ,
317 RADEON_PRIO_SHADER_DATA);
318
319 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
320 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
321 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
322 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
323 S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
324 | S_008F04_STRIDE(shader->scratch_bytes_per_wave / 64));
325
326 si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
327 si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
328 si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
329
330 si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
331 S_00B81C_NUM_THREAD_FULL(block_layout[0]));
332 si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
333 S_00B820_NUM_THREAD_FULL(block_layout[1]));
334 si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
335 S_00B824_NUM_THREAD_FULL(block_layout[2]));
336
337 /* Global buffers */
338 for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
339 struct r600_resource *buffer =
340 (struct r600_resource*)program->global_buffers[i];
341 if (!buffer) {
342 continue;
343 }
344 si_pm4_add_bo(pm4, buffer, RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
345 }
346
347 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
348 * and is now per pipe, so it should be handled in the
349 * kernel if we want to use something other than the default value,
350 * which is now 0x22f.
351 */
352 if (sctx->b.chip_class <= SI) {
353 /* XXX: This should be:
354 * (number of compute units) * 4 * (waves per simd) - 1 */
355
356 si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
357 0x190 /* Default value */);
358 }
359
360 shader_va = shader->bo->gpu_address;
361
362 #if HAVE_LLVM >= 0x0306
363 shader_va += pc;
364 #endif
365 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
366 si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, (shader_va >> 8) & 0xffffffff);
367 si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
368
369 si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1,
370 /* We always use at least 3 VGPRS, these come from
371 * TIDIG_COMP_CNT.
372 * XXX: The compiler should account for this.
373 */
374 S_00B848_VGPRS((MAX2(3, shader->num_vgprs) - 1) / 4)
375 /* We always use at least 4 + arg_user_sgpr_count. The 4 extra
376 * sgprs are from TGID_X_EN, TGID_Y_EN, TGID_Z_EN, TG_SIZE_EN
377 * XXX: The compiler should account for this.
378 */
379 | S_00B848_SGPRS(((MAX2(4 + arg_user_sgpr_count,
380 shader->num_sgprs)) - 1) / 8)
381 | S_00B028_FLOAT_MODE(shader->float_mode))
382 ;
383
384 lds_blocks = shader->lds_size;
385 /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
386 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
387 * the shader and 4 bytes allocated by the state tracker, then
388 * we will set LDS_SIZE to 512 bytes rather than 256.
389 */
390 if (sctx->b.chip_class <= SI) {
391 lds_blocks += align(program->local_size, 256) >> 8;
392 } else {
393 lds_blocks += align(program->local_size, 512) >> 9;
394 }
395
396 assert(lds_blocks <= 0xFF);
397
398 si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2,
399 S_00B84C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0)
400 | S_00B84C_USER_SGPR(arg_user_sgpr_count)
401 | S_00B84C_TGID_X_EN(1)
402 | S_00B84C_TGID_Y_EN(1)
403 | S_00B84C_TGID_Z_EN(1)
404 | S_00B84C_TG_SIZE_EN(1)
405 | S_00B84C_TIDIG_COMP_CNT(2)
406 | S_00B84C_LDS_SIZE(lds_blocks)
407 | S_00B84C_EXCP_EN(0))
408 ;
409 si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
410
411 si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
412 S_00B858_SH0_CU_EN(0xffff /* Default value */)
413 | S_00B858_SH1_CU_EN(0xffff /* Default value */))
414 ;
415
416 si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
417 S_00B85C_SH0_CU_EN(0xffff /* Default value */)
418 | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
419 ;
420
421 num_waves_for_scratch =
422 MIN2(num_waves_for_scratch,
423 32 * sctx->screen->b.info.max_compute_units);
424 si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
425 /* The maximum value for WAVES is 32 * num CU.
426 * If you program this value incorrectly, the GPU will hang if
427 * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
428 */
429 S_00B860_WAVES(num_waves_for_scratch)
430 | S_00B860_WAVESIZE(shader->scratch_bytes_per_wave >> 10))
431 ;
432
433 si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
434 si_pm4_cmd_add(pm4, grid_layout[0]); /* Thread groups DIM_X */
435 si_pm4_cmd_add(pm4, grid_layout[1]); /* Thread groups DIM_Y */
436 si_pm4_cmd_add(pm4, grid_layout[2]); /* Thread gropus DIM_Z */
437 si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
438 si_pm4_cmd_end(pm4, false);
439
440 si_pm4_emit(sctx, pm4);
441
442 #if 0
443 fprintf(stderr, "cdw: %i\n", sctx->cs->cdw);
444 for (i = 0; i < sctx->cs->cdw; i++) {
445 fprintf(stderr, "%4i : 0x%08X\n", i, sctx->cs->buf[i]);
446 }
447 #endif
448
449 si_pm4_free_state(sctx, pm4, ~0);
450
451 sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
452 SI_CONTEXT_INV_TC_L1 |
453 SI_CONTEXT_INV_TC_L2 |
454 SI_CONTEXT_INV_ICACHE |
455 SI_CONTEXT_INV_KCACHE |
456 SI_CONTEXT_FLAG_COMPUTE;
457 si_emit_cache_flush(&sctx->b, NULL);
458 }
459
460
461 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
462 struct si_compute *program = (struct si_compute *)state;
463
464 if (!state) {
465 return;
466 }
467
468 #if HAVE_LLVM < 0x0306
469 if (program->kernels) {
470 for (int i = 0; i < program->num_kernels; i++){
471 if (program->kernels[i].bo){
472 si_shader_destroy(ctx, &program->kernels[i]);
473 }
474 }
475 FREE(program->kernels);
476 }
477
478 if (program->llvm_ctx){
479 LLVMContextDispose(program->llvm_ctx);
480 }
481 #else
482 FREE(program->shader.binary.config);
483 FREE(program->shader.binary.rodata);
484 FREE(program->shader.binary.global_symbol_offsets);
485 si_shader_destroy(ctx, &program->shader);
486 #endif
487
488 pipe_resource_reference(
489 (struct pipe_resource **)&program->input_buffer, NULL);
490
491 FREE(program);
492 }
493
494 static void si_set_compute_resources(struct pipe_context * ctx_,
495 unsigned start, unsigned count,
496 struct pipe_surface ** surfaces) { }
497
498 void si_init_compute_functions(struct si_context *sctx)
499 {
500 sctx->b.b.create_compute_state = si_create_compute_state;
501 sctx->b.b.delete_compute_state = si_delete_compute_state;
502 sctx->b.b.bind_compute_state = si_bind_compute_state;
503 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
504 sctx->b.b.set_compute_resources = si_set_compute_resources;
505 sctx->b.b.set_global_binding = si_set_global_binding;
506 sctx->b.b.launch_grid = si_launch_grid;
507 }