radeonsi: make LLVM IR dumping less messy
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "radeon/r600_pipe_common.h"
27 #include "radeon/radeon_elf_util.h"
28 #include "radeon/radeon_llvm_util.h"
29
30 #include "radeon/r600_cs.h"
31 #include "si_pipe.h"
32 #include "si_shader.h"
33 #include "sid.h"
34
35 #define MAX_GLOBAL_BUFFERS 20
36
37 struct si_compute {
38 struct si_context *ctx;
39
40 unsigned local_size;
41 unsigned private_size;
42 unsigned input_size;
43 struct si_shader shader;
44 unsigned num_user_sgprs;
45
46 struct r600_resource *input_buffer;
47 struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
48
49 #if HAVE_LLVM < 0x0306
50 unsigned num_kernels;
51 struct si_shader *kernels;
52 LLVMContextRef llvm_ctx;
53 #endif
54 };
55
56 static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
57 {
58 unsigned scratch_bytes = 0;
59 uint64_t scratch_buffer_va;
60 unsigned i;
61
62 /* Compute the scratch buffer size using the maximum number of waves.
63 * This way we don't need to recompute it for each kernel launch. */
64 unsigned scratch_waves = 32 * sctx->screen->b.info.num_good_compute_units;
65 for (i = 0; i < program->shader.binary.global_symbol_count; i++) {
66 unsigned offset =
67 program->shader.binary.global_symbol_offsets[i];
68 unsigned scratch_bytes_needed;
69
70 si_shader_binary_read_config(&program->shader.binary,
71 &program->shader.config, offset);
72 scratch_bytes_needed = program->shader.config.scratch_bytes_per_wave;
73 scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
74 }
75
76 if (scratch_bytes == 0)
77 return;
78
79 program->shader.scratch_bo =
80 si_resource_create_custom(sctx->b.b.screen,
81 PIPE_USAGE_DEFAULT,
82 scratch_bytes * scratch_waves);
83
84 scratch_buffer_va = program->shader.scratch_bo->gpu_address;
85
86 /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
87 * to the maximum bytes needed, so it can compute the stride
88 * correctly.
89 */
90 program->shader.config.scratch_bytes_per_wave = scratch_bytes;
91
92 /* Patch the shader with the scratch buffer address. */
93 si_shader_apply_scratch_relocs(sctx,
94 &program->shader, scratch_buffer_va);
95 }
96
97 static void *si_create_compute_state(
98 struct pipe_context *ctx,
99 const struct pipe_compute_state *cso)
100 {
101 struct si_context *sctx = (struct si_context *)ctx;
102 struct si_compute *program = CALLOC_STRUCT(si_compute);
103 const struct pipe_llvm_program_header *header;
104 const char *code;
105
106 header = cso->prog;
107 code = cso->prog + sizeof(struct pipe_llvm_program_header);
108
109 program->ctx = sctx;
110 program->local_size = cso->req_local_mem;
111 program->private_size = cso->req_private_mem;
112 program->input_size = cso->req_input_mem;
113
114 #if HAVE_LLVM < 0x0306
115 {
116 unsigned i;
117 program->llvm_ctx = LLVMContextCreate();
118 program->num_kernels = radeon_llvm_get_num_kernels(program->llvm_ctx,
119 code, header->num_bytes);
120 program->kernels = CALLOC(sizeof(struct si_shader),
121 program->num_kernels);
122 for (i = 0; i < program->num_kernels; i++) {
123 LLVMModuleRef mod = radeon_llvm_get_kernel_module(program->llvm_ctx, i,
124 code, header->num_bytes);
125 si_compile_llvm(sctx->screen, &program->kernels[i].binary,
126 &program->kernels[i].config, sctx->tm,
127 mod, &sctx->b.debug, TGSI_PROCESSOR_COMPUTE,
128 "Compute Shader");
129 si_shader_dump(sctx->screen, &program->kernels[i],
130 &sctx->b.debug, TGSI_PROCESSOR_COMPUTE);
131 si_shader_binary_upload(sctx->screen, &program->kernels[i]);
132 LLVMDisposeModule(mod);
133 }
134 }
135 #else
136
137 radeon_elf_read(code, header->num_bytes, &program->shader.binary);
138
139 /* init_scratch_buffer patches the shader code with the scratch address,
140 * so we need to call it before si_shader_binary_read() which uploads
141 * the shader code to the GPU.
142 */
143 init_scratch_buffer(sctx, program);
144 si_shader_binary_read_config(&program->shader.binary,
145 &program->shader.config, 0);
146 si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
147 TGSI_PROCESSOR_COMPUTE);
148 si_shader_binary_upload(sctx->screen, &program->shader);
149
150 #endif
151 program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
152 PIPE_USAGE_IMMUTABLE, program->input_size);
153
154 return program;
155 }
156
157 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
158 {
159 struct si_context *sctx = (struct si_context*)ctx;
160 sctx->cs_shader_state.program = (struct si_compute*)state;
161 }
162
163 static void si_set_global_binding(
164 struct pipe_context *ctx, unsigned first, unsigned n,
165 struct pipe_resource **resources,
166 uint32_t **handles)
167 {
168 unsigned i;
169 struct si_context *sctx = (struct si_context*)ctx;
170 struct si_compute *program = sctx->cs_shader_state.program;
171
172 if (!resources) {
173 for (i = first; i < first + n; i++) {
174 pipe_resource_reference(&program->global_buffers[i], NULL);
175 }
176 return;
177 }
178
179 for (i = first; i < first + n; i++) {
180 uint64_t va;
181 uint32_t offset;
182 pipe_resource_reference(&program->global_buffers[i], resources[i]);
183 va = r600_resource(resources[i])->gpu_address;
184 offset = util_le32_to_cpu(*handles[i]);
185 va += offset;
186 va = util_cpu_to_le64(va);
187 memcpy(handles[i], &va, sizeof(va));
188 }
189 }
190
191 /**
192 * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
193 * /p block_layout is the number of threads in each work group.
194 * /p grid layout is the number of work groups.
195 */
196 static unsigned compute_num_waves_for_scratch(
197 const struct radeon_info *info,
198 const uint *block_layout,
199 const uint *grid_layout)
200 {
201 unsigned num_sh = MAX2(info->max_sh_per_se, 1);
202 unsigned num_se = MAX2(info->max_se, 1);
203 unsigned num_blocks = 1;
204 unsigned threads_per_block = 1;
205 unsigned waves_per_block;
206 unsigned waves_per_sh;
207 unsigned waves;
208 unsigned scratch_waves;
209 unsigned i;
210
211 for (i = 0; i < 3; i++) {
212 threads_per_block *= block_layout[i];
213 num_blocks *= grid_layout[i];
214 }
215
216 waves_per_block = align(threads_per_block, 64) / 64;
217 waves = waves_per_block * num_blocks;
218 waves_per_sh = align(waves, num_sh * num_se) / (num_sh * num_se);
219 scratch_waves = waves_per_sh * num_sh * num_se;
220
221 if (waves_per_block > waves_per_sh) {
222 scratch_waves = waves_per_block * num_sh * num_se;
223 }
224
225 return scratch_waves;
226 }
227
228 static void si_launch_grid(
229 struct pipe_context *ctx,
230 const uint *block_layout, const uint *grid_layout,
231 uint32_t pc, const void *input)
232 {
233 struct si_context *sctx = (struct si_context*)ctx;
234 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
235 struct si_compute *program = sctx->cs_shader_state.program;
236 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
237 struct r600_resource *input_buffer = program->input_buffer;
238 unsigned kernel_args_size;
239 unsigned num_work_size_bytes = 36;
240 uint32_t kernel_args_offset = 0;
241 uint32_t *kernel_args;
242 uint64_t kernel_args_va;
243 uint64_t scratch_buffer_va = 0;
244 uint64_t shader_va;
245 unsigned i;
246 struct si_shader *shader = &program->shader;
247 unsigned lds_blocks;
248 unsigned num_waves_for_scratch;
249
250 #if HAVE_LLVM < 0x0306
251 shader = &program->kernels[pc];
252 #endif
253
254
255 radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
256 radeon_emit(cs, 0x80000000);
257 radeon_emit(cs, 0x80000000);
258
259 sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
260 SI_CONTEXT_INV_GLOBAL_L2 |
261 SI_CONTEXT_INV_ICACHE |
262 SI_CONTEXT_INV_SMEM_L1 |
263 SI_CONTEXT_FLUSH_WITH_INV_L2 |
264 SI_CONTEXT_FLAG_COMPUTE;
265 si_emit_cache_flush(sctx, NULL);
266
267 pm4->compute_pkt = true;
268
269 #if HAVE_LLVM >= 0x0306
270 /* Read the config information */
271 si_shader_binary_read_config(&shader->binary, &shader->config, pc);
272 #endif
273
274 /* Upload the kernel arguments */
275
276 /* The extra num_work_size_bytes are for work group / work item size information */
277 kernel_args_size = program->input_size + num_work_size_bytes + 8 /* For scratch va */;
278
279 kernel_args = sctx->b.ws->buffer_map(input_buffer->buf,
280 sctx->b.gfx.cs, PIPE_TRANSFER_WRITE);
281 for (i = 0; i < 3; i++) {
282 kernel_args[i] = grid_layout[i];
283 kernel_args[i + 3] = grid_layout[i] * block_layout[i];
284 kernel_args[i + 6] = block_layout[i];
285 }
286
287 num_waves_for_scratch = compute_num_waves_for_scratch(
288 &sctx->screen->b.info, block_layout, grid_layout);
289
290 memcpy(kernel_args + (num_work_size_bytes / 4), input, program->input_size);
291
292 if (shader->config.scratch_bytes_per_wave > 0) {
293
294 COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
295 "Total Scratch: %u bytes\n", num_waves_for_scratch,
296 shader->config.scratch_bytes_per_wave,
297 shader->config.scratch_bytes_per_wave *
298 num_waves_for_scratch);
299
300 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
301 shader->scratch_bo,
302 RADEON_USAGE_READWRITE,
303 RADEON_PRIO_SCRATCH_BUFFER);
304
305 scratch_buffer_va = shader->scratch_bo->gpu_address;
306 }
307
308 for (i = 0; i < (kernel_args_size / 4); i++) {
309 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
310 kernel_args[i]);
311 }
312
313 kernel_args_va = input_buffer->gpu_address;
314 kernel_args_va += kernel_args_offset;
315
316 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer,
317 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
318
319 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
320 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
321 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
322 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
323 S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
324 | S_008F04_STRIDE(shader->config.scratch_bytes_per_wave / 64));
325
326 si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
327 si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
328 si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
329
330 si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
331 S_00B81C_NUM_THREAD_FULL(block_layout[0]));
332 si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
333 S_00B820_NUM_THREAD_FULL(block_layout[1]));
334 si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
335 S_00B824_NUM_THREAD_FULL(block_layout[2]));
336
337 /* Global buffers */
338 for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
339 struct r600_resource *buffer =
340 (struct r600_resource*)program->global_buffers[i];
341 if (!buffer) {
342 continue;
343 }
344 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buffer,
345 RADEON_USAGE_READWRITE,
346 RADEON_PRIO_COMPUTE_GLOBAL);
347 }
348
349 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
350 * and is now per pipe, so it should be handled in the
351 * kernel if we want to use something other than the default value,
352 * which is now 0x22f.
353 */
354 if (sctx->b.chip_class <= SI) {
355 /* XXX: This should be:
356 * (number of compute units) * 4 * (waves per simd) - 1 */
357
358 si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
359 0x190 /* Default value */);
360 }
361
362 shader_va = shader->bo->gpu_address;
363
364 #if HAVE_LLVM >= 0x0306
365 shader_va += pc;
366 #endif
367 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
368 RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
369 si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
370 si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
371
372 si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1, shader->config.rsrc1);
373
374 lds_blocks = shader->config.lds_size;
375 /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
376 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
377 * the shader and 4 bytes allocated by the state tracker, then
378 * we will set LDS_SIZE to 512 bytes rather than 256.
379 */
380 if (sctx->b.chip_class <= SI) {
381 lds_blocks += align(program->local_size, 256) >> 8;
382 } else {
383 lds_blocks += align(program->local_size, 512) >> 9;
384 }
385
386 assert(lds_blocks <= 0xFF);
387
388 shader->config.rsrc2 &= C_00B84C_LDS_SIZE;
389 shader->config.rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
390
391 si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->config.rsrc2);
392 si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
393
394 si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
395 S_00B858_SH0_CU_EN(0xffff /* Default value */)
396 | S_00B858_SH1_CU_EN(0xffff /* Default value */))
397 ;
398
399 si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
400 S_00B85C_SH0_CU_EN(0xffff /* Default value */)
401 | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
402 ;
403
404 num_waves_for_scratch =
405 MIN2(num_waves_for_scratch,
406 32 * sctx->screen->b.info.num_good_compute_units);
407 si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
408 /* The maximum value for WAVES is 32 * num CU.
409 * If you program this value incorrectly, the GPU will hang if
410 * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
411 */
412 S_00B860_WAVES(num_waves_for_scratch)
413 | S_00B860_WAVESIZE(shader->config.scratch_bytes_per_wave >> 10))
414 ;
415
416 si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
417 si_pm4_cmd_add(pm4, grid_layout[0]); /* Thread groups DIM_X */
418 si_pm4_cmd_add(pm4, grid_layout[1]); /* Thread groups DIM_Y */
419 si_pm4_cmd_add(pm4, grid_layout[2]); /* Thread gropus DIM_Z */
420 si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
421 si_pm4_cmd_end(pm4, false);
422
423 si_pm4_emit(sctx, pm4);
424
425 #if 0
426 fprintf(stderr, "cdw: %i\n", sctx->cs->cdw);
427 for (i = 0; i < sctx->cs->cdw; i++) {
428 fprintf(stderr, "%4i : 0x%08X\n", i, sctx->cs->buf[i]);
429 }
430 #endif
431
432 si_pm4_free_state(sctx, pm4, ~0);
433
434 sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
435 SI_CONTEXT_INV_VMEM_L1 |
436 SI_CONTEXT_INV_GLOBAL_L2 |
437 SI_CONTEXT_INV_ICACHE |
438 SI_CONTEXT_INV_SMEM_L1 |
439 SI_CONTEXT_FLAG_COMPUTE;
440 si_emit_cache_flush(sctx, NULL);
441 }
442
443
444 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
445 struct si_compute *program = (struct si_compute *)state;
446
447 if (!state) {
448 return;
449 }
450
451 #if HAVE_LLVM < 0x0306
452 if (program->kernels) {
453 for (int i = 0; i < program->num_kernels; i++){
454 if (program->kernels[i].bo){
455 si_shader_destroy(&program->kernels[i]);
456 }
457 }
458 FREE(program->kernels);
459 }
460
461 if (program->llvm_ctx){
462 LLVMContextDispose(program->llvm_ctx);
463 }
464 #else
465 si_shader_destroy(&program->shader);
466 #endif
467
468 pipe_resource_reference(
469 (struct pipe_resource **)&program->input_buffer, NULL);
470
471 FREE(program);
472 }
473
474 static void si_set_compute_resources(struct pipe_context * ctx_,
475 unsigned start, unsigned count,
476 struct pipe_surface ** surfaces) { }
477
478 void si_init_compute_functions(struct si_context *sctx)
479 {
480 sctx->b.b.create_compute_state = si_create_compute_state;
481 sctx->b.b.delete_compute_state = si_delete_compute_state;
482 sctx->b.b.bind_compute_state = si_bind_compute_state;
483 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
484 sctx->b.b.set_compute_resources = si_set_compute_resources;
485 sctx->b.b.set_global_binding = si_set_global_binding;
486 sctx->b.b.launch_grid = si_launch_grid;
487 }