radeonsi: remove 'Authors:' comments
[mesa.git] / src / gallium / drivers / radeonsi / si_cp_dma.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "sid.h"
26 #include "radeon/r600_cs.h"
27
28 /* Recommended maximum sizes for optimal performance.
29 * Fall back to compute or SDMA if the size is greater.
30 */
31 #define CP_DMA_COPY_PERF_THRESHOLD (64 * 1024) /* copied from Vulkan */
32 #define CP_DMA_CLEAR_PERF_THRESHOLD (32 * 1024) /* guess (clear is much slower) */
33
34 /* Set this if you want the ME to wait until CP DMA is done.
35 * It should be set on the last CP DMA packet. */
36 #define CP_DMA_SYNC (1 << 0)
37
38 /* Set this if the source data was used as a destination in a previous CP DMA
39 * packet. It's for preventing a read-after-write (RAW) hazard between two
40 * CP DMA packets. */
41 #define CP_DMA_RAW_WAIT (1 << 1)
42 #define CP_DMA_USE_L2 (1 << 2) /* CIK+ */
43 #define CP_DMA_CLEAR (1 << 3)
44
45 /* The max number of bytes that can be copied per packet. */
46 static inline unsigned cp_dma_max_byte_count(struct si_context *sctx)
47 {
48 unsigned max = sctx->b.chip_class >= GFX9 ?
49 S_414_BYTE_COUNT_GFX9(~0u) :
50 S_414_BYTE_COUNT_GFX6(~0u);
51
52 /* make it aligned for optimal performance */
53 return max & ~(SI_CPDMA_ALIGNMENT - 1);
54 }
55
56
57 /* Emit a CP DMA packet to do a copy from one buffer to another, or to clear
58 * a buffer. The size must fit in bits [20:0]. If CP_DMA_CLEAR is set, src_va is a 32-bit
59 * clear value.
60 */
61 static void si_emit_cp_dma(struct si_context *sctx, uint64_t dst_va,
62 uint64_t src_va, unsigned size, unsigned flags,
63 enum r600_coherency coher)
64 {
65 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
66 uint32_t header = 0, command = 0;
67
68 assert(size);
69 assert(size <= cp_dma_max_byte_count(sctx));
70
71 if (sctx->b.chip_class >= GFX9)
72 command |= S_414_BYTE_COUNT_GFX9(size);
73 else
74 command |= S_414_BYTE_COUNT_GFX6(size);
75
76 /* Sync flags. */
77 if (flags & CP_DMA_SYNC)
78 header |= S_411_CP_SYNC(1);
79 else {
80 if (sctx->b.chip_class >= GFX9)
81 command |= S_414_DISABLE_WR_CONFIRM_GFX9(1);
82 else
83 command |= S_414_DISABLE_WR_CONFIRM_GFX6(1);
84 }
85
86 if (flags & CP_DMA_RAW_WAIT)
87 command |= S_414_RAW_WAIT(1);
88
89 /* Src and dst flags. */
90 if (sctx->b.chip_class >= GFX9 && !(flags & CP_DMA_CLEAR) &&
91 src_va == dst_va)
92 header |= S_411_DSL_SEL(V_411_NOWHERE); /* prefetch only */
93 else if (flags & CP_DMA_USE_L2)
94 header |= S_411_DSL_SEL(V_411_DST_ADDR_TC_L2);
95
96 if (flags & CP_DMA_CLEAR)
97 header |= S_411_SRC_SEL(V_411_DATA);
98 else if (flags & CP_DMA_USE_L2)
99 header |= S_411_SRC_SEL(V_411_SRC_ADDR_TC_L2);
100
101 if (sctx->b.chip_class >= CIK) {
102 radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0));
103 radeon_emit(cs, header);
104 radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
105 radeon_emit(cs, src_va >> 32); /* SRC_ADDR_HI [31:0] */
106 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
107 radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [31:0] */
108 radeon_emit(cs, command);
109 } else {
110 header |= S_411_SRC_ADDR_HI(src_va >> 32);
111
112 radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
113 radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
114 radeon_emit(cs, header); /* SRC_ADDR_HI [15:0] + flags. */
115 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
116 radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
117 radeon_emit(cs, command);
118 }
119
120 /* CP DMA is executed in ME, but index buffers are read by PFP.
121 * This ensures that ME (CP DMA) is idle before PFP starts fetching
122 * indices. If we wanted to execute CP DMA in PFP, this packet
123 * should precede it.
124 */
125 if (coher == R600_COHERENCY_SHADER && flags & CP_DMA_SYNC) {
126 radeon_emit(cs, PKT3(PKT3_PFP_SYNC_ME, 0, 0));
127 radeon_emit(cs, 0);
128 }
129 }
130
131 static unsigned get_flush_flags(struct si_context *sctx, enum r600_coherency coher)
132 {
133 switch (coher) {
134 default:
135 case R600_COHERENCY_NONE:
136 return 0;
137 case R600_COHERENCY_SHADER:
138 return SI_CONTEXT_INV_SMEM_L1 |
139 SI_CONTEXT_INV_VMEM_L1 |
140 (sctx->b.chip_class == SI ? SI_CONTEXT_INV_GLOBAL_L2 : 0);
141 case R600_COHERENCY_CB_META:
142 return SI_CONTEXT_FLUSH_AND_INV_CB;
143 }
144 }
145
146 static unsigned get_tc_l2_flag(struct si_context *sctx, enum r600_coherency coher)
147 {
148 if ((sctx->b.chip_class >= GFX9 && coher == R600_COHERENCY_CB_META) ||
149 (sctx->b.chip_class >= CIK && coher == R600_COHERENCY_SHADER))
150 return CP_DMA_USE_L2;
151
152 return 0;
153 }
154
155 static void si_cp_dma_prepare(struct si_context *sctx, struct pipe_resource *dst,
156 struct pipe_resource *src, unsigned byte_count,
157 uint64_t remaining_size, unsigned user_flags,
158 bool *is_first, unsigned *packet_flags)
159 {
160 /* Fast exit for a CPDMA prefetch. */
161 if ((user_flags & SI_CPDMA_SKIP_ALL) == SI_CPDMA_SKIP_ALL) {
162 *is_first = false;
163 return;
164 }
165
166 if (!(user_flags & SI_CPDMA_SKIP_BO_LIST_UPDATE)) {
167 /* Count memory usage in so that need_cs_space can take it into account. */
168 r600_context_add_resource_size(&sctx->b.b, dst);
169 if (src)
170 r600_context_add_resource_size(&sctx->b.b, src);
171 }
172
173 if (!(user_flags & SI_CPDMA_SKIP_CHECK_CS_SPACE))
174 si_need_cs_space(sctx);
175
176 /* This must be done after need_cs_space. */
177 if (!(user_flags & SI_CPDMA_SKIP_BO_LIST_UPDATE)) {
178 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
179 (struct r600_resource*)dst,
180 RADEON_USAGE_WRITE, RADEON_PRIO_CP_DMA);
181 if (src)
182 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
183 (struct r600_resource*)src,
184 RADEON_USAGE_READ, RADEON_PRIO_CP_DMA);
185 }
186
187 /* Flush the caches for the first copy only.
188 * Also wait for the previous CP DMA operations.
189 */
190 if (!(user_flags & SI_CPDMA_SKIP_GFX_SYNC) && sctx->b.flags)
191 si_emit_cache_flush(sctx);
192
193 if (!(user_flags & SI_CPDMA_SKIP_SYNC_BEFORE) && *is_first)
194 *packet_flags |= CP_DMA_RAW_WAIT;
195
196 *is_first = false;
197
198 /* Do the synchronization after the last dma, so that all data
199 * is written to memory.
200 */
201 if (!(user_flags & SI_CPDMA_SKIP_SYNC_AFTER) &&
202 byte_count == remaining_size)
203 *packet_flags |= CP_DMA_SYNC;
204 }
205
206 static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
207 uint64_t offset, uint64_t size, unsigned value,
208 enum r600_coherency coher)
209 {
210 struct si_context *sctx = (struct si_context*)ctx;
211 struct radeon_winsys *ws = sctx->b.ws;
212 struct r600_resource *rdst = r600_resource(dst);
213 unsigned tc_l2_flag = get_tc_l2_flag(sctx, coher);
214 unsigned flush_flags = get_flush_flags(sctx, coher);
215 uint64_t dma_clear_size;
216 bool is_first = true;
217
218 if (!size)
219 return;
220
221 dma_clear_size = size & ~3ull;
222
223 /* Mark the buffer range of destination as valid (initialized),
224 * so that transfer_map knows it should wait for the GPU when mapping
225 * that range. */
226 util_range_add(&rdst->valid_buffer_range, offset,
227 offset + dma_clear_size);
228
229 /* dma_clear_buffer can use clear_buffer on failure. Make sure that
230 * doesn't happen. We don't want an infinite recursion: */
231 if (sctx->b.dma.cs &&
232 !(dst->flags & PIPE_RESOURCE_FLAG_SPARSE) &&
233 (offset % 4 == 0) &&
234 /* CP DMA is very slow. Always use SDMA for big clears. This
235 * alone improves DeusEx:MD performance by 70%. */
236 (size > CP_DMA_CLEAR_PERF_THRESHOLD ||
237 /* Buffers not used by the GFX IB yet will be cleared by SDMA.
238 * This happens to move most buffer clears to SDMA, including
239 * DCC and CMASK clears, because pipe->clear clears them before
240 * si_emit_framebuffer_state (in a draw call) adds them.
241 * For example, DeusEx:MD has 21 buffer clears per frame and all
242 * of them are moved to SDMA thanks to this. */
243 !ws->cs_is_buffer_referenced(sctx->b.gfx.cs, rdst->buf,
244 RADEON_USAGE_READWRITE))) {
245 sctx->b.dma_clear_buffer(ctx, dst, offset, dma_clear_size, value);
246
247 offset += dma_clear_size;
248 size -= dma_clear_size;
249 } else if (dma_clear_size >= 4) {
250 uint64_t va = rdst->gpu_address + offset;
251
252 offset += dma_clear_size;
253 size -= dma_clear_size;
254
255 /* Flush the caches. */
256 sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
257 SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags;
258
259 while (dma_clear_size) {
260 unsigned byte_count = MIN2(dma_clear_size, cp_dma_max_byte_count(sctx));
261 unsigned dma_flags = tc_l2_flag | CP_DMA_CLEAR;
262
263 si_cp_dma_prepare(sctx, dst, NULL, byte_count, dma_clear_size, 0,
264 &is_first, &dma_flags);
265
266 /* Emit the clear packet. */
267 si_emit_cp_dma(sctx, va, value, byte_count, dma_flags, coher);
268
269 dma_clear_size -= byte_count;
270 va += byte_count;
271 }
272
273 if (tc_l2_flag)
274 rdst->TC_L2_dirty = true;
275
276 /* If it's not a framebuffer fast clear... */
277 if (coher == R600_COHERENCY_SHADER)
278 sctx->b.num_cp_dma_calls++;
279 }
280
281 if (size) {
282 /* Handle non-dword alignment.
283 *
284 * This function is called for embedded texture metadata clears,
285 * but those should always be properly aligned. */
286 assert(dst->target == PIPE_BUFFER);
287 assert(size < 4);
288
289 pipe_buffer_write(ctx, dst, offset, size, &value);
290 }
291 }
292
293 /**
294 * Realign the CP DMA engine. This must be done after a copy with an unaligned
295 * size.
296 *
297 * \param size Remaining size to the CP DMA alignment.
298 */
299 static void si_cp_dma_realign_engine(struct si_context *sctx, unsigned size,
300 unsigned user_flags, bool *is_first)
301 {
302 uint64_t va;
303 unsigned dma_flags = 0;
304 unsigned scratch_size = SI_CPDMA_ALIGNMENT * 2;
305
306 assert(size < SI_CPDMA_ALIGNMENT);
307
308 /* Use the scratch buffer as the dummy buffer. The 3D engine should be
309 * idle at this point.
310 */
311 if (!sctx->scratch_buffer ||
312 sctx->scratch_buffer->b.b.width0 < scratch_size) {
313 r600_resource_reference(&sctx->scratch_buffer, NULL);
314 sctx->scratch_buffer = (struct r600_resource*)
315 si_aligned_buffer_create(&sctx->screen->b.b,
316 R600_RESOURCE_FLAG_UNMAPPABLE,
317 PIPE_USAGE_DEFAULT,
318 scratch_size, 256);
319 if (!sctx->scratch_buffer)
320 return;
321
322 si_mark_atom_dirty(sctx, &sctx->scratch_state);
323 }
324
325 si_cp_dma_prepare(sctx, &sctx->scratch_buffer->b.b,
326 &sctx->scratch_buffer->b.b, size, size, user_flags,
327 is_first, &dma_flags);
328
329 va = sctx->scratch_buffer->gpu_address;
330 si_emit_cp_dma(sctx, va, va + SI_CPDMA_ALIGNMENT, size, dma_flags,
331 R600_COHERENCY_SHADER);
332 }
333
334 /**
335 * Do memcpy between buffers using CP DMA.
336 *
337 * \param user_flags bitmask of SI_CPDMA_*
338 */
339 void si_copy_buffer(struct si_context *sctx,
340 struct pipe_resource *dst, struct pipe_resource *src,
341 uint64_t dst_offset, uint64_t src_offset, unsigned size,
342 unsigned user_flags)
343 {
344 uint64_t main_dst_offset, main_src_offset;
345 unsigned skipped_size = 0;
346 unsigned realign_size = 0;
347 unsigned tc_l2_flag = get_tc_l2_flag(sctx, R600_COHERENCY_SHADER);
348 unsigned flush_flags = get_flush_flags(sctx, R600_COHERENCY_SHADER);
349 bool is_first = true;
350
351 if (!size)
352 return;
353
354 if (dst != src || dst_offset != src_offset) {
355 /* Mark the buffer range of destination as valid (initialized),
356 * so that transfer_map knows it should wait for the GPU when mapping
357 * that range. */
358 util_range_add(&r600_resource(dst)->valid_buffer_range, dst_offset,
359 dst_offset + size);
360 }
361
362 dst_offset += r600_resource(dst)->gpu_address;
363 src_offset += r600_resource(src)->gpu_address;
364
365 /* The workarounds aren't needed on Fiji and beyond. */
366 if (sctx->b.family <= CHIP_CARRIZO ||
367 sctx->b.family == CHIP_STONEY) {
368 /* If the size is not aligned, we must add a dummy copy at the end
369 * just to align the internal counter. Otherwise, the DMA engine
370 * would slow down by an order of magnitude for following copies.
371 */
372 if (size % SI_CPDMA_ALIGNMENT)
373 realign_size = SI_CPDMA_ALIGNMENT - (size % SI_CPDMA_ALIGNMENT);
374
375 /* If the copy begins unaligned, we must start copying from the next
376 * aligned block and the skipped part should be copied after everything
377 * else has been copied. Only the src alignment matters, not dst.
378 */
379 if (src_offset % SI_CPDMA_ALIGNMENT) {
380 skipped_size = SI_CPDMA_ALIGNMENT - (src_offset % SI_CPDMA_ALIGNMENT);
381 /* The main part will be skipped if the size is too small. */
382 skipped_size = MIN2(skipped_size, size);
383 size -= skipped_size;
384 }
385 }
386
387 /* Flush the caches. */
388 if (!(user_flags & SI_CPDMA_SKIP_GFX_SYNC))
389 sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
390 SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags;
391
392 /* This is the main part doing the copying. Src is always aligned. */
393 main_dst_offset = dst_offset + skipped_size;
394 main_src_offset = src_offset + skipped_size;
395
396 while (size) {
397 unsigned dma_flags = tc_l2_flag;
398 unsigned byte_count = MIN2(size, cp_dma_max_byte_count(sctx));
399
400 si_cp_dma_prepare(sctx, dst, src, byte_count,
401 size + skipped_size + realign_size,
402 user_flags, &is_first, &dma_flags);
403
404 si_emit_cp_dma(sctx, main_dst_offset, main_src_offset,
405 byte_count, dma_flags, R600_COHERENCY_SHADER);
406
407 size -= byte_count;
408 main_src_offset += byte_count;
409 main_dst_offset += byte_count;
410 }
411
412 /* Copy the part we skipped because src wasn't aligned. */
413 if (skipped_size) {
414 unsigned dma_flags = tc_l2_flag;
415
416 si_cp_dma_prepare(sctx, dst, src, skipped_size,
417 skipped_size + realign_size, user_flags,
418 &is_first, &dma_flags);
419
420 si_emit_cp_dma(sctx, dst_offset, src_offset, skipped_size,
421 dma_flags, R600_COHERENCY_SHADER);
422 }
423
424 /* Finally, realign the engine if the size wasn't aligned. */
425 if (realign_size)
426 si_cp_dma_realign_engine(sctx, realign_size, user_flags,
427 &is_first);
428
429 if (tc_l2_flag)
430 r600_resource(dst)->TC_L2_dirty = true;
431
432 /* If it's not a prefetch... */
433 if (dst_offset != src_offset)
434 sctx->b.num_cp_dma_calls++;
435 }
436
437 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
438 uint64_t offset, unsigned size)
439 {
440 assert(sctx->b.chip_class >= CIK);
441
442 si_copy_buffer(sctx, buf, buf, offset, offset, size, SI_CPDMA_SKIP_ALL);
443 }
444
445 static void cik_prefetch_shader_async(struct si_context *sctx,
446 struct si_pm4_state *state)
447 {
448 struct pipe_resource *bo = &state->bo[0]->b.b;
449 assert(state->nbo == 1);
450
451 cik_prefetch_TC_L2_async(sctx, bo, 0, bo->width0);
452 }
453
454 static void cik_prefetch_VBO_descriptors(struct si_context *sctx)
455 {
456 if (!sctx->vertex_elements)
457 return;
458
459 cik_prefetch_TC_L2_async(sctx, &sctx->vertex_buffers.buffer->b.b,
460 sctx->vertex_buffers.gpu_address -
461 sctx->vertex_buffers.buffer->gpu_address,
462 sctx->vertex_elements->desc_list_byte_size);
463 }
464
465 void cik_emit_prefetch_L2(struct si_context *sctx)
466 {
467 /* Prefetch shaders and VBO descriptors to TC L2. */
468 if (sctx->b.chip_class >= GFX9) {
469 /* Choose the right spot for the VBO prefetch. */
470 if (sctx->tes_shader.cso) {
471 if (sctx->prefetch_L2_mask & SI_PREFETCH_HS)
472 cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
473 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
474 cik_prefetch_VBO_descriptors(sctx);
475 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
476 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
477 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
478 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
479 } else if (sctx->gs_shader.cso) {
480 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
481 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
482 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
483 cik_prefetch_VBO_descriptors(sctx);
484 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
485 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
486 } else {
487 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
488 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
489 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
490 cik_prefetch_VBO_descriptors(sctx);
491 }
492 } else {
493 /* SI-CI-VI */
494 /* Choose the right spot for the VBO prefetch. */
495 if (sctx->tes_shader.cso) {
496 if (sctx->prefetch_L2_mask & SI_PREFETCH_LS)
497 cik_prefetch_shader_async(sctx, sctx->queued.named.ls);
498 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
499 cik_prefetch_VBO_descriptors(sctx);
500 if (sctx->prefetch_L2_mask & SI_PREFETCH_HS)
501 cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
502 if (sctx->prefetch_L2_mask & SI_PREFETCH_ES)
503 cik_prefetch_shader_async(sctx, sctx->queued.named.es);
504 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
505 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
506 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
507 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
508 } else if (sctx->gs_shader.cso) {
509 if (sctx->prefetch_L2_mask & SI_PREFETCH_ES)
510 cik_prefetch_shader_async(sctx, sctx->queued.named.es);
511 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
512 cik_prefetch_VBO_descriptors(sctx);
513 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
514 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
515 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
516 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
517 } else {
518 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
519 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
520 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
521 cik_prefetch_VBO_descriptors(sctx);
522 }
523 }
524
525 if (sctx->prefetch_L2_mask & SI_PREFETCH_PS)
526 cik_prefetch_shader_async(sctx, sctx->queued.named.ps);
527
528 sctx->prefetch_L2_mask = 0;
529 }
530
531 void si_init_cp_dma_functions(struct si_context *sctx)
532 {
533 sctx->b.clear_buffer = si_clear_buffer;
534 }