radeonsi: use si_context instead of pipe_context in parameters pt1
[mesa.git] / src / gallium / drivers / radeonsi / si_cp_dma.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_pipe.h"
26 #include "sid.h"
27 #include "radeon/r600_cs.h"
28
29 /* Recommended maximum sizes for optimal performance.
30 * Fall back to compute or SDMA if the size is greater.
31 */
32 #define CP_DMA_COPY_PERF_THRESHOLD (64 * 1024) /* copied from Vulkan */
33 #define CP_DMA_CLEAR_PERF_THRESHOLD (32 * 1024) /* guess (clear is much slower) */
34
35 /* Set this if you want the ME to wait until CP DMA is done.
36 * It should be set on the last CP DMA packet. */
37 #define CP_DMA_SYNC (1 << 0)
38
39 /* Set this if the source data was used as a destination in a previous CP DMA
40 * packet. It's for preventing a read-after-write (RAW) hazard between two
41 * CP DMA packets. */
42 #define CP_DMA_RAW_WAIT (1 << 1)
43 #define CP_DMA_USE_L2 (1 << 2) /* CIK+ */
44 #define CP_DMA_CLEAR (1 << 3)
45
46 /* The max number of bytes that can be copied per packet. */
47 static inline unsigned cp_dma_max_byte_count(struct si_context *sctx)
48 {
49 unsigned max = sctx->b.chip_class >= GFX9 ?
50 S_414_BYTE_COUNT_GFX9(~0u) :
51 S_414_BYTE_COUNT_GFX6(~0u);
52
53 /* make it aligned for optimal performance */
54 return max & ~(SI_CPDMA_ALIGNMENT - 1);
55 }
56
57
58 /* Emit a CP DMA packet to do a copy from one buffer to another, or to clear
59 * a buffer. The size must fit in bits [20:0]. If CP_DMA_CLEAR is set, src_va is a 32-bit
60 * clear value.
61 */
62 static void si_emit_cp_dma(struct si_context *sctx, uint64_t dst_va,
63 uint64_t src_va, unsigned size, unsigned flags,
64 enum r600_coherency coher)
65 {
66 struct radeon_winsys_cs *cs = sctx->b.gfx_cs;
67 uint32_t header = 0, command = 0;
68
69 assert(size);
70 assert(size <= cp_dma_max_byte_count(sctx));
71
72 if (sctx->b.chip_class >= GFX9)
73 command |= S_414_BYTE_COUNT_GFX9(size);
74 else
75 command |= S_414_BYTE_COUNT_GFX6(size);
76
77 /* Sync flags. */
78 if (flags & CP_DMA_SYNC)
79 header |= S_411_CP_SYNC(1);
80 else {
81 if (sctx->b.chip_class >= GFX9)
82 command |= S_414_DISABLE_WR_CONFIRM_GFX9(1);
83 else
84 command |= S_414_DISABLE_WR_CONFIRM_GFX6(1);
85 }
86
87 if (flags & CP_DMA_RAW_WAIT)
88 command |= S_414_RAW_WAIT(1);
89
90 /* Src and dst flags. */
91 if (sctx->b.chip_class >= GFX9 && !(flags & CP_DMA_CLEAR) &&
92 src_va == dst_va)
93 header |= S_411_DSL_SEL(V_411_NOWHERE); /* prefetch only */
94 else if (flags & CP_DMA_USE_L2)
95 header |= S_411_DSL_SEL(V_411_DST_ADDR_TC_L2);
96
97 if (flags & CP_DMA_CLEAR)
98 header |= S_411_SRC_SEL(V_411_DATA);
99 else if (flags & CP_DMA_USE_L2)
100 header |= S_411_SRC_SEL(V_411_SRC_ADDR_TC_L2);
101
102 if (sctx->b.chip_class >= CIK) {
103 radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0));
104 radeon_emit(cs, header);
105 radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
106 radeon_emit(cs, src_va >> 32); /* SRC_ADDR_HI [31:0] */
107 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
108 radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [31:0] */
109 radeon_emit(cs, command);
110 } else {
111 header |= S_411_SRC_ADDR_HI(src_va >> 32);
112
113 radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
114 radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
115 radeon_emit(cs, header); /* SRC_ADDR_HI [15:0] + flags. */
116 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
117 radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
118 radeon_emit(cs, command);
119 }
120
121 /* CP DMA is executed in ME, but index buffers are read by PFP.
122 * This ensures that ME (CP DMA) is idle before PFP starts fetching
123 * indices. If we wanted to execute CP DMA in PFP, this packet
124 * should precede it.
125 */
126 if (coher == R600_COHERENCY_SHADER && flags & CP_DMA_SYNC) {
127 radeon_emit(cs, PKT3(PKT3_PFP_SYNC_ME, 0, 0));
128 radeon_emit(cs, 0);
129 }
130 }
131
132 static unsigned get_flush_flags(struct si_context *sctx, enum r600_coherency coher)
133 {
134 switch (coher) {
135 default:
136 case R600_COHERENCY_NONE:
137 return 0;
138 case R600_COHERENCY_SHADER:
139 return SI_CONTEXT_INV_SMEM_L1 |
140 SI_CONTEXT_INV_VMEM_L1 |
141 (sctx->b.chip_class == SI ? SI_CONTEXT_INV_GLOBAL_L2 : 0);
142 case R600_COHERENCY_CB_META:
143 return SI_CONTEXT_FLUSH_AND_INV_CB;
144 }
145 }
146
147 static unsigned get_tc_l2_flag(struct si_context *sctx, enum r600_coherency coher)
148 {
149 if ((sctx->b.chip_class >= GFX9 && coher == R600_COHERENCY_CB_META) ||
150 (sctx->b.chip_class >= CIK && coher == R600_COHERENCY_SHADER))
151 return CP_DMA_USE_L2;
152
153 return 0;
154 }
155
156 static void si_cp_dma_prepare(struct si_context *sctx, struct pipe_resource *dst,
157 struct pipe_resource *src, unsigned byte_count,
158 uint64_t remaining_size, unsigned user_flags,
159 bool *is_first, unsigned *packet_flags)
160 {
161 /* Fast exit for a CPDMA prefetch. */
162 if ((user_flags & SI_CPDMA_SKIP_ALL) == SI_CPDMA_SKIP_ALL) {
163 *is_first = false;
164 return;
165 }
166
167 if (!(user_flags & SI_CPDMA_SKIP_BO_LIST_UPDATE)) {
168 /* Count memory usage in so that need_cs_space can take it into account. */
169 si_context_add_resource_size(sctx, dst);
170 if (src)
171 si_context_add_resource_size(sctx, src);
172 }
173
174 if (!(user_flags & SI_CPDMA_SKIP_CHECK_CS_SPACE))
175 si_need_gfx_cs_space(sctx);
176
177 /* This must be done after need_cs_space. */
178 if (!(user_flags & SI_CPDMA_SKIP_BO_LIST_UPDATE)) {
179 radeon_add_to_buffer_list(sctx, sctx->b.gfx_cs,
180 (struct r600_resource*)dst,
181 RADEON_USAGE_WRITE, RADEON_PRIO_CP_DMA);
182 if (src)
183 radeon_add_to_buffer_list(sctx, sctx->b.gfx_cs,
184 (struct r600_resource*)src,
185 RADEON_USAGE_READ, RADEON_PRIO_CP_DMA);
186 }
187
188 /* Flush the caches for the first copy only.
189 * Also wait for the previous CP DMA operations.
190 */
191 if (!(user_flags & SI_CPDMA_SKIP_GFX_SYNC) && sctx->b.flags)
192 si_emit_cache_flush(sctx);
193
194 if (!(user_flags & SI_CPDMA_SKIP_SYNC_BEFORE) && *is_first)
195 *packet_flags |= CP_DMA_RAW_WAIT;
196
197 *is_first = false;
198
199 /* Do the synchronization after the last dma, so that all data
200 * is written to memory.
201 */
202 if (!(user_flags & SI_CPDMA_SKIP_SYNC_AFTER) &&
203 byte_count == remaining_size)
204 *packet_flags |= CP_DMA_SYNC;
205 }
206
207 void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
208 uint64_t offset, uint64_t size, unsigned value,
209 enum r600_coherency coher)
210 {
211 struct si_context *sctx = (struct si_context*)ctx;
212 struct radeon_winsys *ws = sctx->b.ws;
213 struct r600_resource *rdst = r600_resource(dst);
214 unsigned tc_l2_flag = get_tc_l2_flag(sctx, coher);
215 unsigned flush_flags = get_flush_flags(sctx, coher);
216 uint64_t dma_clear_size;
217 bool is_first = true;
218
219 if (!size)
220 return;
221
222 dma_clear_size = size & ~3ull;
223
224 /* Mark the buffer range of destination as valid (initialized),
225 * so that transfer_map knows it should wait for the GPU when mapping
226 * that range. */
227 util_range_add(&rdst->valid_buffer_range, offset,
228 offset + dma_clear_size);
229
230 /* dma_clear_buffer can use clear_buffer on failure. Make sure that
231 * doesn't happen. We don't want an infinite recursion: */
232 if (sctx->b.dma_cs &&
233 !(dst->flags & PIPE_RESOURCE_FLAG_SPARSE) &&
234 (offset % 4 == 0) &&
235 /* CP DMA is very slow. Always use SDMA for big clears. This
236 * alone improves DeusEx:MD performance by 70%. */
237 (size > CP_DMA_CLEAR_PERF_THRESHOLD ||
238 /* Buffers not used by the GFX IB yet will be cleared by SDMA.
239 * This happens to move most buffer clears to SDMA, including
240 * DCC and CMASK clears, because pipe->clear clears them before
241 * si_emit_framebuffer_state (in a draw call) adds them.
242 * For example, DeusEx:MD has 21 buffer clears per frame and all
243 * of them are moved to SDMA thanks to this. */
244 !ws->cs_is_buffer_referenced(sctx->b.gfx_cs, rdst->buf,
245 RADEON_USAGE_READWRITE))) {
246 sctx->b.dma_clear_buffer(ctx, dst, offset, dma_clear_size, value);
247
248 offset += dma_clear_size;
249 size -= dma_clear_size;
250 } else if (dma_clear_size >= 4) {
251 uint64_t va = rdst->gpu_address + offset;
252
253 offset += dma_clear_size;
254 size -= dma_clear_size;
255
256 /* Flush the caches. */
257 sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
258 SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags;
259
260 while (dma_clear_size) {
261 unsigned byte_count = MIN2(dma_clear_size, cp_dma_max_byte_count(sctx));
262 unsigned dma_flags = tc_l2_flag | CP_DMA_CLEAR;
263
264 si_cp_dma_prepare(sctx, dst, NULL, byte_count, dma_clear_size, 0,
265 &is_first, &dma_flags);
266
267 /* Emit the clear packet. */
268 si_emit_cp_dma(sctx, va, value, byte_count, dma_flags, coher);
269
270 dma_clear_size -= byte_count;
271 va += byte_count;
272 }
273
274 if (tc_l2_flag)
275 rdst->TC_L2_dirty = true;
276
277 /* If it's not a framebuffer fast clear... */
278 if (coher == R600_COHERENCY_SHADER)
279 sctx->b.num_cp_dma_calls++;
280 }
281
282 if (size) {
283 /* Handle non-dword alignment.
284 *
285 * This function is called for embedded texture metadata clears,
286 * but those should always be properly aligned. */
287 assert(dst->target == PIPE_BUFFER);
288 assert(size < 4);
289
290 pipe_buffer_write(ctx, dst, offset, size, &value);
291 }
292 }
293
294 static void si_pipe_clear_buffer(struct pipe_context *ctx,
295 struct pipe_resource *dst,
296 unsigned offset, unsigned size,
297 const void *clear_value_ptr,
298 int clear_value_size)
299 {
300 struct si_context *sctx = (struct si_context*)ctx;
301 uint32_t dword_value;
302 unsigned i;
303
304 assert(offset % clear_value_size == 0);
305 assert(size % clear_value_size == 0);
306
307 if (clear_value_size > 4) {
308 const uint32_t *u32 = clear_value_ptr;
309 bool clear_dword_duplicated = true;
310
311 /* See if we can lower large fills to dword fills. */
312 for (i = 1; i < clear_value_size / 4; i++)
313 if (u32[0] != u32[i]) {
314 clear_dword_duplicated = false;
315 break;
316 }
317
318 if (!clear_dword_duplicated) {
319 /* Use transform feedback for 64-bit, 96-bit, and
320 * 128-bit fills.
321 */
322 union pipe_color_union clear_value;
323
324 memcpy(&clear_value, clear_value_ptr, clear_value_size);
325 si_blitter_begin(ctx, SI_DISABLE_RENDER_COND);
326 util_blitter_clear_buffer(sctx->blitter, dst, offset,
327 size, clear_value_size / 4,
328 &clear_value);
329 si_blitter_end(ctx);
330 return;
331 }
332 }
333
334 /* Expand the clear value to a dword. */
335 switch (clear_value_size) {
336 case 1:
337 dword_value = *(uint8_t*)clear_value_ptr;
338 dword_value |= (dword_value << 8) |
339 (dword_value << 16) |
340 (dword_value << 24);
341 break;
342 case 2:
343 dword_value = *(uint16_t*)clear_value_ptr;
344 dword_value |= dword_value << 16;
345 break;
346 default:
347 dword_value = *(uint32_t*)clear_value_ptr;
348 }
349
350 si_clear_buffer(ctx, dst, offset, size, dword_value,
351 R600_COHERENCY_SHADER);
352 }
353
354 /**
355 * Realign the CP DMA engine. This must be done after a copy with an unaligned
356 * size.
357 *
358 * \param size Remaining size to the CP DMA alignment.
359 */
360 static void si_cp_dma_realign_engine(struct si_context *sctx, unsigned size,
361 unsigned user_flags, bool *is_first)
362 {
363 uint64_t va;
364 unsigned dma_flags = 0;
365 unsigned scratch_size = SI_CPDMA_ALIGNMENT * 2;
366
367 assert(size < SI_CPDMA_ALIGNMENT);
368
369 /* Use the scratch buffer as the dummy buffer. The 3D engine should be
370 * idle at this point.
371 */
372 if (!sctx->scratch_buffer ||
373 sctx->scratch_buffer->b.b.width0 < scratch_size) {
374 r600_resource_reference(&sctx->scratch_buffer, NULL);
375 sctx->scratch_buffer = (struct r600_resource*)
376 si_aligned_buffer_create(&sctx->screen->b,
377 R600_RESOURCE_FLAG_UNMAPPABLE,
378 PIPE_USAGE_DEFAULT,
379 scratch_size, 256);
380 if (!sctx->scratch_buffer)
381 return;
382
383 si_mark_atom_dirty(sctx, &sctx->scratch_state);
384 }
385
386 si_cp_dma_prepare(sctx, &sctx->scratch_buffer->b.b,
387 &sctx->scratch_buffer->b.b, size, size, user_flags,
388 is_first, &dma_flags);
389
390 va = sctx->scratch_buffer->gpu_address;
391 si_emit_cp_dma(sctx, va, va + SI_CPDMA_ALIGNMENT, size, dma_flags,
392 R600_COHERENCY_SHADER);
393 }
394
395 /**
396 * Do memcpy between buffers using CP DMA.
397 *
398 * \param user_flags bitmask of SI_CPDMA_*
399 */
400 void si_copy_buffer(struct si_context *sctx,
401 struct pipe_resource *dst, struct pipe_resource *src,
402 uint64_t dst_offset, uint64_t src_offset, unsigned size,
403 unsigned user_flags)
404 {
405 uint64_t main_dst_offset, main_src_offset;
406 unsigned skipped_size = 0;
407 unsigned realign_size = 0;
408 unsigned tc_l2_flag = get_tc_l2_flag(sctx, R600_COHERENCY_SHADER);
409 unsigned flush_flags = get_flush_flags(sctx, R600_COHERENCY_SHADER);
410 bool is_first = true;
411
412 if (!size)
413 return;
414
415 if (dst != src || dst_offset != src_offset) {
416 /* Mark the buffer range of destination as valid (initialized),
417 * so that transfer_map knows it should wait for the GPU when mapping
418 * that range. */
419 util_range_add(&r600_resource(dst)->valid_buffer_range, dst_offset,
420 dst_offset + size);
421 }
422
423 dst_offset += r600_resource(dst)->gpu_address;
424 src_offset += r600_resource(src)->gpu_address;
425
426 /* The workarounds aren't needed on Fiji and beyond. */
427 if (sctx->b.family <= CHIP_CARRIZO ||
428 sctx->b.family == CHIP_STONEY) {
429 /* If the size is not aligned, we must add a dummy copy at the end
430 * just to align the internal counter. Otherwise, the DMA engine
431 * would slow down by an order of magnitude for following copies.
432 */
433 if (size % SI_CPDMA_ALIGNMENT)
434 realign_size = SI_CPDMA_ALIGNMENT - (size % SI_CPDMA_ALIGNMENT);
435
436 /* If the copy begins unaligned, we must start copying from the next
437 * aligned block and the skipped part should be copied after everything
438 * else has been copied. Only the src alignment matters, not dst.
439 */
440 if (src_offset % SI_CPDMA_ALIGNMENT) {
441 skipped_size = SI_CPDMA_ALIGNMENT - (src_offset % SI_CPDMA_ALIGNMENT);
442 /* The main part will be skipped if the size is too small. */
443 skipped_size = MIN2(skipped_size, size);
444 size -= skipped_size;
445 }
446 }
447
448 /* Flush the caches. */
449 if (!(user_flags & SI_CPDMA_SKIP_GFX_SYNC))
450 sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
451 SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags;
452
453 /* This is the main part doing the copying. Src is always aligned. */
454 main_dst_offset = dst_offset + skipped_size;
455 main_src_offset = src_offset + skipped_size;
456
457 while (size) {
458 unsigned dma_flags = tc_l2_flag;
459 unsigned byte_count = MIN2(size, cp_dma_max_byte_count(sctx));
460
461 si_cp_dma_prepare(sctx, dst, src, byte_count,
462 size + skipped_size + realign_size,
463 user_flags, &is_first, &dma_flags);
464
465 si_emit_cp_dma(sctx, main_dst_offset, main_src_offset,
466 byte_count, dma_flags, R600_COHERENCY_SHADER);
467
468 size -= byte_count;
469 main_src_offset += byte_count;
470 main_dst_offset += byte_count;
471 }
472
473 /* Copy the part we skipped because src wasn't aligned. */
474 if (skipped_size) {
475 unsigned dma_flags = tc_l2_flag;
476
477 si_cp_dma_prepare(sctx, dst, src, skipped_size,
478 skipped_size + realign_size, user_flags,
479 &is_first, &dma_flags);
480
481 si_emit_cp_dma(sctx, dst_offset, src_offset, skipped_size,
482 dma_flags, R600_COHERENCY_SHADER);
483 }
484
485 /* Finally, realign the engine if the size wasn't aligned. */
486 if (realign_size)
487 si_cp_dma_realign_engine(sctx, realign_size, user_flags,
488 &is_first);
489
490 if (tc_l2_flag)
491 r600_resource(dst)->TC_L2_dirty = true;
492
493 /* If it's not a prefetch... */
494 if (dst_offset != src_offset)
495 sctx->b.num_cp_dma_calls++;
496 }
497
498 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
499 uint64_t offset, unsigned size)
500 {
501 assert(sctx->b.chip_class >= CIK);
502
503 si_copy_buffer(sctx, buf, buf, offset, offset, size, SI_CPDMA_SKIP_ALL);
504 }
505
506 static void cik_prefetch_shader_async(struct si_context *sctx,
507 struct si_pm4_state *state)
508 {
509 struct pipe_resource *bo = &state->bo[0]->b.b;
510 assert(state->nbo == 1);
511
512 cik_prefetch_TC_L2_async(sctx, bo, 0, bo->width0);
513 }
514
515 static void cik_prefetch_VBO_descriptors(struct si_context *sctx)
516 {
517 if (!sctx->vertex_elements)
518 return;
519
520 cik_prefetch_TC_L2_async(sctx, &sctx->vb_descriptors_buffer->b.b,
521 sctx->vb_descriptors_offset,
522 sctx->vertex_elements->desc_list_byte_size);
523 }
524
525 void cik_emit_prefetch_L2(struct si_context *sctx)
526 {
527 /* Prefetch shaders and VBO descriptors to TC L2. */
528 if (sctx->b.chip_class >= GFX9) {
529 /* Choose the right spot for the VBO prefetch. */
530 if (sctx->tes_shader.cso) {
531 if (sctx->prefetch_L2_mask & SI_PREFETCH_HS)
532 cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
533 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
534 cik_prefetch_VBO_descriptors(sctx);
535 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
536 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
537 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
538 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
539 } else if (sctx->gs_shader.cso) {
540 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
541 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
542 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
543 cik_prefetch_VBO_descriptors(sctx);
544 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
545 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
546 } else {
547 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
548 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
549 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
550 cik_prefetch_VBO_descriptors(sctx);
551 }
552 } else {
553 /* SI-CI-VI */
554 /* Choose the right spot for the VBO prefetch. */
555 if (sctx->tes_shader.cso) {
556 if (sctx->prefetch_L2_mask & SI_PREFETCH_LS)
557 cik_prefetch_shader_async(sctx, sctx->queued.named.ls);
558 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
559 cik_prefetch_VBO_descriptors(sctx);
560 if (sctx->prefetch_L2_mask & SI_PREFETCH_HS)
561 cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
562 if (sctx->prefetch_L2_mask & SI_PREFETCH_ES)
563 cik_prefetch_shader_async(sctx, sctx->queued.named.es);
564 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
565 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
566 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
567 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
568 } else if (sctx->gs_shader.cso) {
569 if (sctx->prefetch_L2_mask & SI_PREFETCH_ES)
570 cik_prefetch_shader_async(sctx, sctx->queued.named.es);
571 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
572 cik_prefetch_VBO_descriptors(sctx);
573 if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
574 cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
575 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
576 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
577 } else {
578 if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
579 cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
580 if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
581 cik_prefetch_VBO_descriptors(sctx);
582 }
583 }
584
585 if (sctx->prefetch_L2_mask & SI_PREFETCH_PS)
586 cik_prefetch_shader_async(sctx, sctx->queued.named.ps);
587
588 sctx->prefetch_L2_mask = 0;
589 }
590
591 void si_init_cp_dma_functions(struct si_context *sctx)
592 {
593 sctx->b.b.clear_buffer = si_pipe_clear_buffer;
594 }