radeonsi: add an initial dump_debug_state implementation dumping shaders
[mesa.git] / src / gallium / drivers / radeonsi / si_debug.c
1 /*
2 * Copyright 2015 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Marek Olšák <maraeo@gmail.com>
25 */
26
27 #include "si_pipe.h"
28 #include "si_shader.h"
29 #include "sid.h"
30
31
32 static void si_dump_shader(struct si_shader_selector *sel, const char *name,
33 FILE *f)
34 {
35 if (!sel || !sel->current)
36 return;
37
38 fprintf(f, "%s shader disassembly:\n", name);
39 si_dump_shader_key(sel->type, &sel->current->key, f);
40 fprintf(f, "%s\n\n", sel->current->binary.disasm_string);
41 }
42
43 static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
44 unsigned flags)
45 {
46 struct si_context *sctx = (struct si_context*)ctx;
47
48 si_dump_shader(sctx->vs_shader, "Vertex", f);
49 si_dump_shader(sctx->tcs_shader, "Tessellation control", f);
50 si_dump_shader(sctx->tes_shader, "Tessellation evaluation", f);
51 si_dump_shader(sctx->gs_shader, "Geometry", f);
52 si_dump_shader(sctx->ps_shader, "Fragment", f);
53 fprintf(f, "Done.\n");
54 }
55
56 void si_init_debug_functions(struct si_context *sctx)
57 {
58 sctx->b.b.dump_debug_state = si_dump_debug_state;
59 }