1 OPT_BOOL(clear_db_cache_before_clear
, false, "Clear DB cache before fast depth clear")
2 OPT_BOOL(aux_debug
, false, "Generate ddebug_dumps for the auxiliary context")
3 OPT_BOOL(sync_compile
, false, "Always compile synchronously (will cause stalls)")
4 OPT_BOOL(dump_shader_binary
, false, "Dump shader binary as part of ddebug_dumps")
5 OPT_BOOL(debug_disassembly
, false, "Report shader disassembly as part of driver debug messages (for shader db)")
6 OPT_BOOL(halt_shaders
, false, "Halt shaders at the start (will hang)")
7 OPT_BOOL(vs_fetch_always_opencode
, false, "Always open code vertex fetches (less efficient, purely for testing)")
8 OPT_BOOL(prim_restart_tri_strips_only
, false, "Only enable primitive restart for triangle strips")