1 OPT_BOOL(aux_debug
, false, "Generate ddebug_dumps for the auxiliary context")
2 OPT_BOOL(sync_compile
, false, "Always compile synchronously (will cause stalls)")
3 OPT_BOOL(dump_shader_binary
, false, "Dump shader binary as part of ddebug_dumps")
4 OPT_BOOL(debug_disassembly
, false,
5 "Report shader disassembly as part of driver debug messages (for shader db)")
6 OPT_BOOL(halt_shaders
, false, "Halt shaders at the start (will hang)")
7 OPT_BOOL(vs_fetch_always_opencode
, false,
8 "Always open code vertex fetches (less efficient, purely for testing)")
9 OPT_BOOL(prim_restart_tri_strips_only
, false, "Only enable primitive restart for triangle strips")
10 OPT_BOOL(no_infinite_interp
, false, "Kill PS with infinite interp coeff")