2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
60 #include "si_shader.h"
63 #include "util/u_format.h"
64 #include "util/u_math.h"
65 #include "util/u_memory.h"
66 #include "util/u_suballoc.h"
67 #include "util/u_upload_mgr.h"
70 /* NULL image and buffer descriptor for textures (alpha = 1) and images
73 * For images, all fields must be zero except for the swizzle, which
74 * supports arbitrary combinations of 0s and 1s. The texture type must be
75 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
77 * For buffers, all fields must be zero. If they are not, the hw hangs.
79 * This is the only reason why the buffer descriptor must be in words [4:7].
81 static uint32_t null_texture_descriptor
[8] = {
85 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
86 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
87 /* the rest must contain zeros, which is also used by the buffer
91 static uint32_t null_image_descriptor
[8] = {
95 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
96 /* the rest must contain zeros, which is also used by the buffer
100 static void si_init_descriptors(struct si_descriptors
*desc
,
101 unsigned shader_userdata_index
,
102 unsigned element_dw_size
,
103 unsigned num_elements
,
104 const uint32_t *null_descriptor
,
109 assert(num_elements
<= sizeof(desc
->dirty_mask
)*8);
111 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
112 desc
->element_dw_size
= element_dw_size
;
113 desc
->num_elements
= num_elements
;
114 desc
->dirty_mask
= num_elements
== 32 ? ~0u : (1u << num_elements
) - 1;
115 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
118 desc
->ce_offset
= *ce_offset
;
120 /* make sure that ce_offset stays 32 byte aligned */
121 *ce_offset
+= align(element_dw_size
* num_elements
* 4, 32);
124 /* Initialize the array to NULL descriptors if the element size is 8. */
125 if (null_descriptor
) {
126 assert(element_dw_size
% 8 == 0);
127 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
128 memcpy(desc
->list
+ i
* 8, null_descriptor
,
133 static void si_release_descriptors(struct si_descriptors
*desc
)
135 r600_resource_reference(&desc
->buffer
, NULL
);
139 static bool si_ce_upload(struct si_context
*sctx
, unsigned ce_offset
, unsigned size
,
140 unsigned *out_offset
, struct r600_resource
**out_buf
) {
143 u_suballocator_alloc(sctx
->ce_suballocator
, size
, 64, out_offset
,
144 (struct pipe_resource
**)out_buf
);
148 va
= (*out_buf
)->gpu_address
+ *out_offset
;
150 radeon_emit(sctx
->ce_ib
, PKT3(PKT3_DUMP_CONST_RAM
, 3, 0));
151 radeon_emit(sctx
->ce_ib
, ce_offset
);
152 radeon_emit(sctx
->ce_ib
, size
/ 4);
153 radeon_emit(sctx
->ce_ib
, va
);
154 radeon_emit(sctx
->ce_ib
, va
>> 32);
156 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, *out_buf
,
157 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
159 sctx
->ce_need_synchronization
= true;
163 static void si_ce_reinitialize_descriptors(struct si_context
*sctx
,
164 struct si_descriptors
*desc
)
167 struct r600_resource
*buffer
= (struct r600_resource
*)desc
->buffer
;
168 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
169 uint64_t va
= buffer
->gpu_address
+ desc
->buffer_offset
;
170 struct radeon_winsys_cs
*ib
= sctx
->ce_preamble_ib
;
175 list_size
= align(list_size
, 32);
177 radeon_emit(ib
, PKT3(PKT3_LOAD_CONST_RAM
, 3, 0));
179 radeon_emit(ib
, va
>> 32);
180 radeon_emit(ib
, list_size
/ 4);
181 radeon_emit(ib
, desc
->ce_offset
);
183 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
184 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
186 desc
->ce_ram_dirty
= false;
189 void si_ce_reinitialize_all_descriptors(struct si_context
*sctx
)
193 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
194 si_ce_reinitialize_descriptors(sctx
, &sctx
->descriptors
[i
]);
197 void si_ce_enable_loads(struct radeon_winsys_cs
*ib
)
199 radeon_emit(ib
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0));
200 radeon_emit(ib
, CONTEXT_CONTROL_LOAD_ENABLE(1) |
201 CONTEXT_CONTROL_LOAD_CE_RAM(1));
202 radeon_emit(ib
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
205 static bool si_upload_descriptors(struct si_context
*sctx
,
206 struct si_descriptors
*desc
,
207 struct r600_atom
* atom
)
209 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
211 if (!desc
->dirty_mask
)
215 uint32_t const* list
= (uint32_t const*)desc
->list
;
217 if (desc
->ce_ram_dirty
)
218 si_ce_reinitialize_descriptors(sctx
, desc
);
220 while(desc
->dirty_mask
) {
222 u_bit_scan_consecutive_range(&desc
->dirty_mask
, &begin
,
225 begin
*= desc
->element_dw_size
;
226 count
*= desc
->element_dw_size
;
228 radeon_emit(sctx
->ce_ib
,
229 PKT3(PKT3_WRITE_CONST_RAM
, count
, 0));
230 radeon_emit(sctx
->ce_ib
, desc
->ce_offset
+ begin
* 4);
231 radeon_emit_array(sctx
->ce_ib
, list
+ begin
, count
);
234 if (!si_ce_upload(sctx
, desc
->ce_offset
, list_size
,
235 &desc
->buffer_offset
, &desc
->buffer
))
240 u_upload_alloc(sctx
->b
.uploader
, 0, list_size
, 256,
241 &desc
->buffer_offset
,
242 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
244 return false; /* skip the draw call */
246 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
248 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
249 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
251 desc
->pointer_dirty
= true;
252 desc
->dirty_mask
= 0;
255 si_mark_atom_dirty(sctx
, atom
);
261 si_descriptors_begin_new_cs(struct si_context
*sctx
, struct si_descriptors
*desc
)
263 desc
->ce_ram_dirty
= true;
268 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
269 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
275 si_sampler_descriptors_idx(unsigned shader
)
277 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
278 SI_SHADER_DESCS_SAMPLERS
;
281 static struct si_descriptors
*
282 si_sampler_descriptors(struct si_context
*sctx
, unsigned shader
)
284 return &sctx
->descriptors
[si_sampler_descriptors_idx(shader
)];
287 static void si_release_sampler_views(struct si_sampler_views
*views
)
291 for (i
= 0; i
< ARRAY_SIZE(views
->views
); i
++) {
292 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
296 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
297 struct pipe_resource
*resource
,
298 enum radeon_bo_usage usage
,
299 bool is_stencil_sampler
,
302 struct r600_resource
*rres
;
303 struct r600_texture
*rtex
;
304 enum radeon_bo_priority priority
;
309 if (resource
->target
!= PIPE_BUFFER
) {
310 struct r600_texture
*tex
= (struct r600_texture
*)resource
;
312 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil_sampler
))
313 resource
= &tex
->flushed_depth_texture
->resource
.b
.b
;
316 rres
= (struct r600_resource
*)resource
;
317 priority
= r600_get_sampler_view_priority(rres
);
319 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
320 rres
, usage
, priority
,
323 if (resource
->target
== PIPE_BUFFER
)
326 /* Now add separate DCC if it's present. */
327 rtex
= (struct r600_texture
*)resource
;
328 if (!rtex
->dcc_separate_buffer
)
331 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
332 rtex
->dcc_separate_buffer
, usage
,
333 RADEON_PRIO_DCC
, check_mem
);
336 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
337 struct si_sampler_views
*views
)
339 unsigned mask
= views
->enabled_mask
;
341 /* Add buffers to the CS. */
343 int i
= u_bit_scan(&mask
);
344 struct si_sampler_view
*sview
= (struct si_sampler_view
*)views
->views
[i
];
346 si_sampler_view_add_buffer(sctx
, sview
->base
.texture
,
348 sview
->is_stencil_sampler
, false);
352 /* Set texture descriptor fields that can be changed by reallocations.
355 * \param base_level_info information of the level of BASE_ADDRESS
356 * \param base_level the level of BASE_ADDRESS
357 * \param first_level pipe_sampler_view.u.tex.first_level
358 * \param block_width util_format_get_blockwidth()
359 * \param is_stencil select between separate Z & Stencil
360 * \param state descriptor to update
362 void si_set_mutable_tex_desc_fields(struct r600_texture
*tex
,
363 const struct radeon_surf_level
*base_level_info
,
364 unsigned base_level
, unsigned first_level
,
365 unsigned block_width
, bool is_stencil
,
369 unsigned pitch
= base_level_info
->nblk_x
* block_width
;
371 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil
)) {
372 tex
= tex
->flushed_depth_texture
;
376 va
= tex
->resource
.gpu_address
+ base_level_info
->offset
;
378 state
[1] &= C_008F14_BASE_ADDRESS_HI
;
379 state
[3] &= C_008F1C_TILING_INDEX
;
380 state
[4] &= C_008F20_PITCH
;
381 state
[6] &= C_008F28_COMPRESSION_EN
;
384 state
[1] |= S_008F14_BASE_ADDRESS_HI(va
>> 40);
385 state
[3] |= S_008F1C_TILING_INDEX(si_tile_mode_index(tex
, base_level
,
387 state
[4] |= S_008F20_PITCH(pitch
- 1);
389 if (tex
->dcc_offset
&& tex
->surface
.level
[first_level
].dcc_enabled
) {
390 state
[6] |= S_008F28_COMPRESSION_EN(1);
391 state
[7] = ((!tex
->dcc_separate_buffer
? tex
->resource
.gpu_address
: 0) +
393 base_level_info
->dcc_offset
) >> 8;
397 static void si_set_sampler_view(struct si_context
*sctx
,
399 unsigned slot
, struct pipe_sampler_view
*view
,
400 bool disallow_early_out
)
402 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
403 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
404 struct si_descriptors
*descs
= si_sampler_descriptors(sctx
, shader
);
406 if (views
->views
[slot
] == view
&& !disallow_early_out
)
410 struct r600_texture
*rtex
= (struct r600_texture
*)view
->texture
;
411 uint32_t *desc
= descs
->list
+ slot
* 16;
413 assert(rtex
); /* views with texture == NULL aren't supported */
414 pipe_sampler_view_reference(&views
->views
[slot
], view
);
415 memcpy(desc
, rview
->state
, 8*4);
417 if (rtex
->resource
.b
.b
.target
== PIPE_BUFFER
) {
418 rtex
->resource
.bind_history
|= PIPE_BIND_SAMPLER_VIEW
;
420 bool is_separate_stencil
=
421 rtex
->db_compatible
&&
422 rview
->is_stencil_sampler
;
424 si_set_mutable_tex_desc_fields(rtex
,
425 rview
->base_level_info
,
427 rview
->base
.u
.tex
.first_level
,
433 if (rtex
->resource
.b
.b
.target
!= PIPE_BUFFER
&&
436 rview
->fmask_state
, 8*4);
438 /* Disable FMASK and bind sampler state in [12:15]. */
440 null_texture_descriptor
, 4*4);
442 if (views
->sampler_states
[slot
])
444 views
->sampler_states
[slot
], 4*4);
447 views
->enabled_mask
|= 1u << slot
;
449 /* Since this can flush, it must be done after enabled_mask is
451 si_sampler_view_add_buffer(sctx
, view
->texture
,
453 rview
->is_stencil_sampler
, true);
455 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
456 memcpy(descs
->list
+ slot
*16, null_texture_descriptor
, 8*4);
457 /* Only clear the lower dwords of FMASK. */
458 memcpy(descs
->list
+ slot
*16 + 8, null_texture_descriptor
, 4*4);
459 views
->enabled_mask
&= ~(1u << slot
);
462 descs
->dirty_mask
|= 1u << slot
;
463 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
466 static bool is_compressed_colortex(struct r600_texture
*rtex
)
468 return rtex
->cmask
.size
|| rtex
->fmask
.size
||
469 (rtex
->dcc_offset
&& rtex
->dirty_level_mask
);
472 static void si_set_sampler_views(struct pipe_context
*ctx
,
473 enum pipe_shader_type shader
, unsigned start
,
475 struct pipe_sampler_view
**views
)
477 struct si_context
*sctx
= (struct si_context
*)ctx
;
478 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
481 if (!count
|| shader
>= SI_NUM_SHADERS
)
484 for (i
= 0; i
< count
; i
++) {
485 unsigned slot
= start
+ i
;
487 if (!views
|| !views
[i
]) {
488 samplers
->depth_texture_mask
&= ~(1u << slot
);
489 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
490 si_set_sampler_view(sctx
, shader
, slot
, NULL
, false);
494 si_set_sampler_view(sctx
, shader
, slot
, views
[i
], false);
496 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
497 struct r600_texture
*rtex
=
498 (struct r600_texture
*)views
[i
]->texture
;
500 if (rtex
->db_compatible
) {
501 samplers
->depth_texture_mask
|= 1u << slot
;
503 samplers
->depth_texture_mask
&= ~(1u << slot
);
505 if (is_compressed_colortex(rtex
)) {
506 samplers
->compressed_colortex_mask
|= 1u << slot
;
508 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
511 if (rtex
->dcc_offset
&&
512 p_atomic_read(&rtex
->framebuffers_bound
))
513 sctx
->need_check_render_feedback
= true;
515 samplers
->depth_texture_mask
&= ~(1u << slot
);
516 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
522 si_samplers_update_compressed_colortex_mask(struct si_textures_info
*samplers
)
524 unsigned mask
= samplers
->views
.enabled_mask
;
527 int i
= u_bit_scan(&mask
);
528 struct pipe_resource
*res
= samplers
->views
.views
[i
]->texture
;
530 if (res
&& res
->target
!= PIPE_BUFFER
) {
531 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
533 if (is_compressed_colortex(rtex
)) {
534 samplers
->compressed_colortex_mask
|= 1u << i
;
536 samplers
->compressed_colortex_mask
&= ~(1u << i
);
545 si_image_descriptors_idx(unsigned shader
)
547 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
548 SI_SHADER_DESCS_IMAGES
;
551 static struct si_descriptors
*
552 si_image_descriptors(struct si_context
*sctx
, unsigned shader
)
554 return &sctx
->descriptors
[si_image_descriptors_idx(shader
)];
558 si_release_image_views(struct si_images_info
*images
)
562 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
563 struct pipe_image_view
*view
= &images
->views
[i
];
565 pipe_resource_reference(&view
->resource
, NULL
);
570 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images_info
*images
)
572 uint mask
= images
->enabled_mask
;
574 /* Add buffers to the CS. */
576 int i
= u_bit_scan(&mask
);
577 struct pipe_image_view
*view
= &images
->views
[i
];
579 assert(view
->resource
);
581 si_sampler_view_add_buffer(sctx
, view
->resource
,
582 RADEON_USAGE_READWRITE
, false, false);
587 si_disable_shader_image(struct si_context
*ctx
, unsigned shader
, unsigned slot
)
589 struct si_images_info
*images
= &ctx
->images
[shader
];
591 if (images
->enabled_mask
& (1u << slot
)) {
592 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
594 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
595 images
->compressed_colortex_mask
&= ~(1 << slot
);
597 memcpy(descs
->list
+ slot
*8, null_image_descriptor
, 8*4);
598 images
->enabled_mask
&= ~(1u << slot
);
599 descs
->dirty_mask
|= 1u << slot
;
600 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
605 si_mark_image_range_valid(const struct pipe_image_view
*view
)
607 struct r600_resource
*res
= (struct r600_resource
*)view
->resource
;
609 assert(res
&& res
->b
.b
.target
== PIPE_BUFFER
);
611 util_range_add(&res
->valid_buffer_range
,
613 view
->u
.buf
.offset
+ view
->u
.buf
.size
);
616 static void si_set_shader_image(struct si_context
*ctx
,
618 unsigned slot
, const struct pipe_image_view
*view
)
620 struct si_screen
*screen
= ctx
->screen
;
621 struct si_images_info
*images
= &ctx
->images
[shader
];
622 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
623 struct r600_resource
*res
;
625 if (!view
|| !view
->resource
) {
626 si_disable_shader_image(ctx
, shader
, slot
);
630 res
= (struct r600_resource
*)view
->resource
;
632 if (&images
->views
[slot
] != view
)
633 util_copy_image_view(&images
->views
[slot
], view
);
635 if (res
->b
.b
.target
== PIPE_BUFFER
) {
636 if (view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
637 si_mark_image_range_valid(view
);
639 si_make_buffer_descriptor(screen
, res
,
643 descs
->list
+ slot
* 8);
644 images
->compressed_colortex_mask
&= ~(1 << slot
);
645 res
->bind_history
|= PIPE_BIND_SHADER_IMAGE
;
647 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
648 struct r600_texture
*tex
= (struct r600_texture
*)res
;
649 unsigned level
= view
->u
.tex
.level
;
650 unsigned width
, height
, depth
;
651 uint32_t *desc
= descs
->list
+ slot
* 8;
652 bool uses_dcc
= tex
->dcc_offset
&&
653 tex
->surface
.level
[level
].dcc_enabled
;
655 assert(!tex
->is_depth
);
656 assert(tex
->fmask
.size
== 0);
659 (view
->access
& PIPE_IMAGE_ACCESS_WRITE
||
660 !vi_dcc_formats_compatible(res
->b
.b
.format
, view
->format
))) {
661 /* If DCC can't be disabled, at least decompress it.
662 * The decompression is relatively cheap if the surface
663 * has been decompressed already.
665 if (r600_texture_disable_dcc(&ctx
->b
, tex
))
668 ctx
->b
.decompress_dcc(&ctx
->b
.b
, tex
);
671 if (is_compressed_colortex(tex
)) {
672 images
->compressed_colortex_mask
|= 1 << slot
;
674 images
->compressed_colortex_mask
&= ~(1 << slot
);
678 p_atomic_read(&tex
->framebuffers_bound
))
679 ctx
->need_check_render_feedback
= true;
681 /* Always force the base level to the selected level.
683 * This is required for 3D textures, where otherwise
684 * selecting a single slice for non-layered bindings
685 * fails. It doesn't hurt the other targets.
687 width
= u_minify(res
->b
.b
.width0
, level
);
688 height
= u_minify(res
->b
.b
.height0
, level
);
689 depth
= u_minify(res
->b
.b
.depth0
, level
);
691 si_make_texture_descriptor(screen
, tex
,
692 false, res
->b
.b
.target
,
693 view
->format
, swizzle
,
695 view
->u
.tex
.first_layer
,
696 view
->u
.tex
.last_layer
,
697 width
, height
, depth
,
699 si_set_mutable_tex_desc_fields(tex
, &tex
->surface
.level
[level
],
701 util_format_get_blockwidth(view
->format
),
705 images
->enabled_mask
|= 1u << slot
;
706 descs
->dirty_mask
|= 1u << slot
;
707 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
709 /* Since this can flush, it must be done after enabled_mask is updated. */
710 si_sampler_view_add_buffer(ctx
, &res
->b
.b
,
711 RADEON_USAGE_READWRITE
, false, true);
715 si_set_shader_images(struct pipe_context
*pipe
,
716 enum pipe_shader_type shader
,
717 unsigned start_slot
, unsigned count
,
718 const struct pipe_image_view
*views
)
720 struct si_context
*ctx
= (struct si_context
*)pipe
;
723 assert(shader
< SI_NUM_SHADERS
);
728 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
731 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
732 si_set_shader_image(ctx
, shader
, slot
, &views
[i
]);
734 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
735 si_set_shader_image(ctx
, shader
, slot
, NULL
);
740 si_images_update_compressed_colortex_mask(struct si_images_info
*images
)
742 unsigned mask
= images
->enabled_mask
;
745 int i
= u_bit_scan(&mask
);
746 struct pipe_resource
*res
= images
->views
[i
].resource
;
748 if (res
&& res
->target
!= PIPE_BUFFER
) {
749 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
751 if (is_compressed_colortex(rtex
)) {
752 images
->compressed_colortex_mask
|= 1 << i
;
754 images
->compressed_colortex_mask
&= ~(1 << i
);
762 static void si_bind_sampler_states(struct pipe_context
*ctx
,
763 enum pipe_shader_type shader
,
764 unsigned start
, unsigned count
, void **states
)
766 struct si_context
*sctx
= (struct si_context
*)ctx
;
767 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
768 struct si_descriptors
*desc
= si_sampler_descriptors(sctx
, shader
);
769 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
772 if (!count
|| shader
>= SI_NUM_SHADERS
)
775 for (i
= 0; i
< count
; i
++) {
776 unsigned slot
= start
+ i
;
779 sstates
[i
] == samplers
->views
.sampler_states
[slot
])
782 samplers
->views
.sampler_states
[slot
] = sstates
[i
];
784 /* If FMASK is bound, don't overwrite it.
785 * The sampler state will be set after FMASK is unbound.
787 if (samplers
->views
.views
[i
] &&
788 samplers
->views
.views
[i
]->texture
&&
789 samplers
->views
.views
[i
]->texture
->target
!= PIPE_BUFFER
&&
790 ((struct r600_texture
*)samplers
->views
.views
[i
]->texture
)->fmask
.size
)
793 memcpy(desc
->list
+ slot
* 16 + 12, sstates
[i
]->val
, 4*4);
794 desc
->dirty_mask
|= 1u << slot
;
795 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
799 /* BUFFER RESOURCES */
801 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
802 struct si_descriptors
*descs
,
803 unsigned num_buffers
,
804 unsigned shader_userdata_index
,
805 enum radeon_bo_usage shader_usage
,
806 enum radeon_bo_priority priority
,
809 buffers
->shader_usage
= shader_usage
;
810 buffers
->priority
= priority
;
811 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
813 si_init_descriptors(descs
, shader_userdata_index
, 4,
814 num_buffers
, NULL
, ce_offset
);
817 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
,
818 struct si_descriptors
*descs
)
822 for (i
= 0; i
< descs
->num_elements
; i
++) {
823 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
826 FREE(buffers
->buffers
);
829 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
830 struct si_buffer_resources
*buffers
)
832 unsigned mask
= buffers
->enabled_mask
;
834 /* Add buffers to the CS. */
836 int i
= u_bit_scan(&mask
);
838 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
839 (struct r600_resource
*)buffers
->buffers
[i
],
840 buffers
->shader_usage
, buffers
->priority
);
844 static void si_get_buffer_from_descriptors(struct si_buffer_resources
*buffers
,
845 struct si_descriptors
*descs
,
846 unsigned idx
, struct pipe_resource
**buf
,
847 unsigned *offset
, unsigned *size
)
849 pipe_resource_reference(buf
, buffers
->buffers
[idx
]);
851 struct r600_resource
*res
= r600_resource(*buf
);
852 const uint32_t *desc
= descs
->list
+ idx
* 4;
857 assert(G_008F04_STRIDE(desc
[1]) == 0);
858 va
= ((uint64_t)desc
[1] << 32) | desc
[0];
860 assert(va
>= res
->gpu_address
&& va
+ *size
<= res
->gpu_address
+ res
->bo_size
);
861 *offset
= va
- res
->gpu_address
;
867 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
869 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
870 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
873 for (i
= 0; i
< count
; i
++) {
874 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
876 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
878 if (!sctx
->vertex_buffer
[vb
].buffer
)
881 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
882 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
883 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
888 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
889 desc
->buffer
, RADEON_USAGE_READ
,
890 RADEON_PRIO_DESCRIPTORS
);
893 bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
895 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
896 bool bound
[SI_NUM_VERTEX_BUFFERS
] = {};
897 unsigned i
, count
= sctx
->vertex_elements
->count
;
901 if (!sctx
->vertex_buffers_dirty
)
903 if (!count
|| !sctx
->vertex_elements
)
906 /* Vertex buffer descriptors are the only ones which are uploaded
907 * directly through a staging buffer and don't go through
908 * the fine-grained upload path.
910 u_upload_alloc(sctx
->b
.uploader
, 0, count
* 16, 256, &desc
->buffer_offset
,
911 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
915 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
916 desc
->buffer
, RADEON_USAGE_READ
,
917 RADEON_PRIO_DESCRIPTORS
);
919 assert(count
<= SI_NUM_VERTEX_BUFFERS
);
921 for (i
= 0; i
< count
; i
++) {
922 struct pipe_vertex_element
*ve
= &sctx
->vertex_elements
->elements
[i
];
923 struct pipe_vertex_buffer
*vb
;
924 struct r600_resource
*rbuffer
;
926 uint32_t *desc
= &ptr
[i
*4];
928 if (ve
->vertex_buffer_index
>= ARRAY_SIZE(sctx
->vertex_buffer
)) {
933 vb
= &sctx
->vertex_buffer
[ve
->vertex_buffer_index
];
934 rbuffer
= (struct r600_resource
*)vb
->buffer
;
940 offset
= vb
->buffer_offset
+ ve
->src_offset
;
941 va
= rbuffer
->gpu_address
+ offset
;
943 /* Fill in T# buffer resource description */
945 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
946 S_008F04_STRIDE(vb
->stride
);
948 if (sctx
->b
.chip_class
<= CIK
&& vb
->stride
)
949 /* Round up by rounding down and adding 1 */
950 desc
[2] = (vb
->buffer
->width0
- offset
-
951 sctx
->vertex_elements
->format_size
[i
]) /
954 desc
[2] = vb
->buffer
->width0
- offset
;
956 desc
[3] = sctx
->vertex_elements
->rsrc_word3
[i
];
958 if (!bound
[ve
->vertex_buffer_index
]) {
959 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
960 (struct r600_resource
*)vb
->buffer
,
961 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
962 bound
[ve
->vertex_buffer_index
] = true;
966 /* Don't flush the const cache. It would have a very negative effect
967 * on performance (confirmed by testing). New descriptors are always
968 * uploaded to a fresh new buffer, so I don't think flushing the const
969 * cache is needed. */
970 desc
->pointer_dirty
= true;
971 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
972 sctx
->vertex_buffers_dirty
= false;
977 /* CONSTANT BUFFERS */
980 si_const_buffer_descriptors_idx(unsigned shader
)
982 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
983 SI_SHADER_DESCS_CONST_BUFFERS
;
986 static struct si_descriptors
*
987 si_const_buffer_descriptors(struct si_context
*sctx
, unsigned shader
)
989 return &sctx
->descriptors
[si_const_buffer_descriptors_idx(shader
)];
992 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
993 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
997 u_upload_alloc(sctx
->b
.uploader
, 0, size
, 256, const_offset
,
998 (struct pipe_resource
**)rbuffer
, &tmp
);
1000 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
1003 static void si_set_constant_buffer(struct si_context
*sctx
,
1004 struct si_buffer_resources
*buffers
,
1005 unsigned descriptors_idx
,
1006 uint slot
, const struct pipe_constant_buffer
*input
)
1008 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1009 assert(slot
< descs
->num_elements
);
1010 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1012 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1013 * with a NULL buffer). We need to use a dummy buffer instead. */
1014 if (sctx
->b
.chip_class
== CIK
&&
1015 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
1016 input
= &sctx
->null_const_buf
;
1018 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
1019 struct pipe_resource
*buffer
= NULL
;
1022 /* Upload the user buffer if needed. */
1023 if (input
->user_buffer
) {
1024 unsigned buffer_offset
;
1026 si_upload_const_buffer(sctx
,
1027 (struct r600_resource
**)&buffer
, input
->user_buffer
,
1028 input
->buffer_size
, &buffer_offset
);
1030 /* Just unbind on failure. */
1031 si_set_constant_buffer(sctx
, buffers
, descriptors_idx
, slot
, NULL
);
1034 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
1036 pipe_resource_reference(&buffer
, input
->buffer
);
1037 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
1038 /* Only track usage for non-user buffers. */
1039 r600_resource(buffer
)->bind_history
|= PIPE_BIND_CONSTANT_BUFFER
;
1042 /* Set the descriptor. */
1043 uint32_t *desc
= descs
->list
+ slot
*4;
1045 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1047 desc
[2] = input
->buffer_size
;
1048 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1049 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1050 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1051 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1052 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1053 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1055 buffers
->buffers
[slot
] = buffer
;
1056 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1057 (struct r600_resource
*)buffer
,
1058 buffers
->shader_usage
,
1059 buffers
->priority
, true);
1060 buffers
->enabled_mask
|= 1u << slot
;
1062 /* Clear the descriptor. */
1063 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1064 buffers
->enabled_mask
&= ~(1u << slot
);
1067 descs
->dirty_mask
|= 1u << slot
;
1068 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1071 void si_set_rw_buffer(struct si_context
*sctx
,
1072 uint slot
, const struct pipe_constant_buffer
*input
)
1074 si_set_constant_buffer(sctx
, &sctx
->rw_buffers
,
1075 SI_DESCS_RW_BUFFERS
, slot
, input
);
1078 static void si_pipe_set_constant_buffer(struct pipe_context
*ctx
,
1079 uint shader
, uint slot
,
1080 const struct pipe_constant_buffer
*input
)
1082 struct si_context
*sctx
= (struct si_context
*)ctx
;
1084 if (shader
>= SI_NUM_SHADERS
)
1087 si_set_constant_buffer(sctx
, &sctx
->const_buffers
[shader
],
1088 si_const_buffer_descriptors_idx(shader
),
1092 void si_get_pipe_constant_buffer(struct si_context
*sctx
, uint shader
,
1093 uint slot
, struct pipe_constant_buffer
*cbuf
)
1095 cbuf
->user_buffer
= NULL
;
1096 si_get_buffer_from_descriptors(
1097 &sctx
->const_buffers
[shader
],
1098 si_const_buffer_descriptors(sctx
, shader
),
1099 slot
, &cbuf
->buffer
, &cbuf
->buffer_offset
, &cbuf
->buffer_size
);
1102 /* SHADER BUFFERS */
1105 si_shader_buffer_descriptors_idx(enum pipe_shader_type shader
)
1107 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1108 SI_SHADER_DESCS_SHADER_BUFFERS
;
1111 static struct si_descriptors
*
1112 si_shader_buffer_descriptors(struct si_context
*sctx
,
1113 enum pipe_shader_type shader
)
1115 return &sctx
->descriptors
[si_shader_buffer_descriptors_idx(shader
)];
1118 static void si_set_shader_buffers(struct pipe_context
*ctx
,
1119 enum pipe_shader_type shader
,
1120 unsigned start_slot
, unsigned count
,
1121 const struct pipe_shader_buffer
*sbuffers
)
1123 struct si_context
*sctx
= (struct si_context
*)ctx
;
1124 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1125 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1128 assert(start_slot
+ count
<= SI_NUM_SHADER_BUFFERS
);
1130 for (i
= 0; i
< count
; ++i
) {
1131 const struct pipe_shader_buffer
*sbuffer
= sbuffers
? &sbuffers
[i
] : NULL
;
1132 struct r600_resource
*buf
;
1133 unsigned slot
= start_slot
+ i
;
1134 uint32_t *desc
= descs
->list
+ slot
* 4;
1137 if (!sbuffer
|| !sbuffer
->buffer
) {
1138 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1139 memset(desc
, 0, sizeof(uint32_t) * 4);
1140 buffers
->enabled_mask
&= ~(1u << slot
);
1141 descs
->dirty_mask
|= 1u << slot
;
1142 sctx
->descriptors_dirty
|=
1143 1u << si_shader_buffer_descriptors_idx(shader
);
1147 buf
= (struct r600_resource
*)sbuffer
->buffer
;
1148 va
= buf
->gpu_address
+ sbuffer
->buffer_offset
;
1151 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1153 desc
[2] = sbuffer
->buffer_size
;
1154 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1155 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1156 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1157 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1158 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1159 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1161 pipe_resource_reference(&buffers
->buffers
[slot
], &buf
->b
.b
);
1162 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
, buf
,
1163 buffers
->shader_usage
,
1164 buffers
->priority
, true);
1165 buf
->bind_history
|= PIPE_BIND_SHADER_BUFFER
;
1167 buffers
->enabled_mask
|= 1u << slot
;
1168 descs
->dirty_mask
|= 1u << slot
;
1169 sctx
->descriptors_dirty
|=
1170 1u << si_shader_buffer_descriptors_idx(shader
);
1174 void si_get_shader_buffers(struct si_context
*sctx
, uint shader
,
1175 uint start_slot
, uint count
,
1176 struct pipe_shader_buffer
*sbuf
)
1178 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1179 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1181 for (unsigned i
= 0; i
< count
; ++i
) {
1182 si_get_buffer_from_descriptors(
1183 buffers
, descs
, start_slot
+ i
,
1184 &sbuf
[i
].buffer
, &sbuf
[i
].buffer_offset
,
1185 &sbuf
[i
].buffer_size
);
1191 void si_set_ring_buffer(struct pipe_context
*ctx
, uint slot
,
1192 struct pipe_resource
*buffer
,
1193 unsigned stride
, unsigned num_records
,
1194 bool add_tid
, bool swizzle
,
1195 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
1197 struct si_context
*sctx
= (struct si_context
*)ctx
;
1198 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1199 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1201 /* The stride field in the resource descriptor has 14 bits */
1202 assert(stride
< (1 << 14));
1204 assert(slot
< descs
->num_elements
);
1205 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1210 va
= r600_resource(buffer
)->gpu_address
+ offset
;
1212 switch (element_size
) {
1214 assert(!"Unsupported ring buffer element size");
1230 switch (index_stride
) {
1232 assert(!"Unsupported ring buffer index stride");
1248 if (sctx
->b
.chip_class
>= VI
&& stride
)
1249 num_records
*= stride
;
1251 /* Set the descriptor. */
1252 uint32_t *desc
= descs
->list
+ slot
*4;
1254 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1255 S_008F04_STRIDE(stride
) |
1256 S_008F04_SWIZZLE_ENABLE(swizzle
);
1257 desc
[2] = num_records
;
1258 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1259 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1260 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1261 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1262 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1263 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
1264 S_008F0C_ELEMENT_SIZE(element_size
) |
1265 S_008F0C_INDEX_STRIDE(index_stride
) |
1266 S_008F0C_ADD_TID_ENABLE(add_tid
);
1268 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
1269 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1270 (struct r600_resource
*)buffer
,
1271 buffers
->shader_usage
, buffers
->priority
);
1272 buffers
->enabled_mask
|= 1u << slot
;
1274 /* Clear the descriptor. */
1275 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1276 buffers
->enabled_mask
&= ~(1u << slot
);
1279 descs
->dirty_mask
|= 1u << slot
;
1280 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1283 /* STREAMOUT BUFFERS */
1285 static void si_set_streamout_targets(struct pipe_context
*ctx
,
1286 unsigned num_targets
,
1287 struct pipe_stream_output_target
**targets
,
1288 const unsigned *offsets
)
1290 struct si_context
*sctx
= (struct si_context
*)ctx
;
1291 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1292 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1293 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
1296 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
1297 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
1298 /* Since streamout uses vector writes which go through TC L2
1299 * and most other clients can use TC L2 as well, we don't need
1302 * The only cases which requires flushing it is VGT DMA index
1303 * fetching (on <= CIK) and indirect draw data, which are rare
1304 * cases. Thus, flag the TC L2 dirtiness in the resource and
1305 * handle it at draw call time.
1307 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
1308 if (sctx
->b
.streamout
.targets
[i
])
1309 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
1311 /* Invalidate the scalar cache in case a streamout buffer is
1312 * going to be used as a constant buffer.
1314 * Invalidate TC L1, because streamout bypasses it (done by
1315 * setting GLC=1 in the store instruction), but it can contain
1316 * outdated data of streamout buffers.
1318 * VS_PARTIAL_FLUSH is required if the buffers are going to be
1319 * used as an input immediately.
1321 sctx
->b
.flags
|= SI_CONTEXT_INV_SMEM_L1
|
1322 SI_CONTEXT_INV_VMEM_L1
|
1323 SI_CONTEXT_VS_PARTIAL_FLUSH
;
1326 /* All readers of the streamout targets need to be finished before we can
1327 * start writing to the targets.
1330 sctx
->b
.flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
1331 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1333 /* Streamout buffers must be bound in 2 places:
1334 * 1) in VGT by setting the VGT_STRMOUT registers
1335 * 2) as shader resources
1338 /* Set the VGT regs. */
1339 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
1341 /* Set the shader resources.*/
1342 for (i
= 0; i
< num_targets
; i
++) {
1343 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1346 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
1347 uint64_t va
= r600_resource(buffer
)->gpu_address
;
1349 /* Set the descriptor.
1351 * On VI, the format must be non-INVALID, otherwise
1352 * the buffer will be considered not bound and store
1353 * instructions will be no-ops.
1355 uint32_t *desc
= descs
->list
+ bufidx
*4;
1357 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
1358 desc
[2] = 0xffffffff;
1359 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1360 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1361 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1362 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1363 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1365 /* Set the resource. */
1366 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1368 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1369 (struct r600_resource
*)buffer
,
1370 buffers
->shader_usage
,
1371 RADEON_PRIO_SHADER_RW_BUFFER
,
1373 r600_resource(buffer
)->bind_history
|= PIPE_BIND_STREAM_OUTPUT
;
1375 buffers
->enabled_mask
|= 1u << bufidx
;
1377 /* Clear the descriptor and unset the resource. */
1378 memset(descs
->list
+ bufidx
*4, 0,
1379 sizeof(uint32_t) * 4);
1380 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1382 buffers
->enabled_mask
&= ~(1u << bufidx
);
1384 descs
->dirty_mask
|= 1u << bufidx
;
1386 for (; i
< old_num_targets
; i
++) {
1387 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1388 /* Clear the descriptor and unset the resource. */
1389 memset(descs
->list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
1390 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
1391 buffers
->enabled_mask
&= ~(1u << bufidx
);
1392 descs
->dirty_mask
|= 1u << bufidx
;
1395 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1398 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
1399 uint32_t *desc
, uint64_t old_buf_va
,
1400 struct pipe_resource
*new_buf
)
1402 /* Retrieve the buffer offset from the descriptor. */
1403 uint64_t old_desc_va
=
1404 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
1406 assert(old_buf_va
<= old_desc_va
);
1407 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
1409 /* Update the descriptor. */
1410 uint64_t va
= r600_resource(new_buf
)->gpu_address
+ offset_within_buffer
;
1413 desc
[1] = (desc
[1] & C_008F04_BASE_ADDRESS_HI
) |
1414 S_008F04_BASE_ADDRESS_HI(va
>> 32);
1417 /* INTERNAL CONST BUFFERS */
1419 static void si_set_polygon_stipple(struct pipe_context
*ctx
,
1420 const struct pipe_poly_stipple
*state
)
1422 struct si_context
*sctx
= (struct si_context
*)ctx
;
1423 struct pipe_constant_buffer cb
= {};
1424 unsigned stipple
[32];
1427 for (i
= 0; i
< 32; i
++)
1428 stipple
[i
] = util_bitreverse(state
->stipple
[i
]);
1430 cb
.user_buffer
= stipple
;
1431 cb
.buffer_size
= sizeof(stipple
);
1433 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
, &cb
);
1436 /* TEXTURE METADATA ENABLE/DISABLE */
1438 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1439 * while the texture is bound, possibly by a different context. In that case,
1440 * call this function to update compressed_colortex_masks.
1442 void si_update_compressed_colortex_masks(struct si_context
*sctx
)
1444 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
1445 si_samplers_update_compressed_colortex_mask(&sctx
->samplers
[i
]);
1446 si_images_update_compressed_colortex_mask(&sctx
->images
[i
]);
1450 /* BUFFER DISCARD/INVALIDATION */
1452 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1453 static void si_reset_buffer_resources(struct si_context
*sctx
,
1454 struct si_buffer_resources
*buffers
,
1455 unsigned descriptors_idx
,
1456 struct pipe_resource
*buf
,
1459 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1460 unsigned mask
= buffers
->enabled_mask
;
1463 unsigned i
= u_bit_scan(&mask
);
1464 if (buffers
->buffers
[i
] == buf
) {
1465 si_desc_reset_buffer_offset(&sctx
->b
.b
,
1468 descs
->dirty_mask
|= 1u << i
;
1469 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1471 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1472 (struct r600_resource
*)buf
,
1473 buffers
->shader_usage
,
1474 buffers
->priority
, true);
1479 /* Reallocate a buffer a update all resource bindings where the buffer is
1482 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1483 * idle by discarding its contents. Apps usually tell us when to do this using
1484 * map_buffer flags, for example.
1486 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
1488 struct si_context
*sctx
= (struct si_context
*)ctx
;
1489 struct r600_resource
*rbuffer
= r600_resource(buf
);
1491 uint64_t old_va
= rbuffer
->gpu_address
;
1492 unsigned num_elems
= sctx
->vertex_elements
?
1493 sctx
->vertex_elements
->count
: 0;
1494 struct si_sampler_view
*view
;
1496 /* Reallocate the buffer in the same pipe_resource. */
1497 r600_alloc_resource(&sctx
->screen
->b
, rbuffer
);
1499 /* We changed the buffer, now we need to bind it where the old one
1500 * was bound. This consists of 2 things:
1501 * 1) Updating the resource descriptor and dirtying it.
1502 * 2) Adding a relocation to the CS, so that it's usable.
1505 /* Vertex buffers. */
1506 if (rbuffer
->bind_history
& PIPE_BIND_VERTEX_BUFFER
) {
1507 for (i
= 0; i
< num_elems
; i
++) {
1508 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
1510 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
1512 if (!sctx
->vertex_buffer
[vb
].buffer
)
1515 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
1516 sctx
->vertex_buffers_dirty
= true;
1522 /* Streamout buffers. (other internal buffers can't be invalidated) */
1523 if (rbuffer
->bind_history
& PIPE_BIND_STREAM_OUTPUT
) {
1524 for (i
= SI_VS_STREAMOUT_BUF0
; i
<= SI_VS_STREAMOUT_BUF3
; i
++) {
1525 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1526 struct si_descriptors
*descs
=
1527 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1529 if (buffers
->buffers
[i
] != buf
)
1532 si_desc_reset_buffer_offset(ctx
, descs
->list
+ i
*4,
1534 descs
->dirty_mask
|= 1u << i
;
1535 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1537 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1538 rbuffer
, buffers
->shader_usage
,
1539 RADEON_PRIO_SHADER_RW_BUFFER
,
1542 /* Update the streamout state. */
1543 if (sctx
->b
.streamout
.begin_emitted
)
1544 r600_emit_streamout_end(&sctx
->b
);
1545 sctx
->b
.streamout
.append_bitmask
=
1546 sctx
->b
.streamout
.enabled_mask
;
1547 r600_streamout_buffers_dirty(&sctx
->b
);
1551 /* Constant and shader buffers. */
1552 if (rbuffer
->bind_history
& PIPE_BIND_CONSTANT_BUFFER
) {
1553 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1554 si_reset_buffer_resources(sctx
, &sctx
->const_buffers
[shader
],
1555 si_const_buffer_descriptors_idx(shader
),
1559 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_BUFFER
) {
1560 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1561 si_reset_buffer_resources(sctx
, &sctx
->shader_buffers
[shader
],
1562 si_shader_buffer_descriptors_idx(shader
),
1566 if (rbuffer
->bind_history
& PIPE_BIND_SAMPLER_VIEW
) {
1567 /* Texture buffers - update virtual addresses in sampler view descriptors. */
1568 LIST_FOR_EACH_ENTRY(view
, &sctx
->b
.texture_buffers
, list
) {
1569 if (view
->base
.texture
== buf
) {
1570 si_desc_reset_buffer_offset(ctx
, &view
->state
[4], old_va
, buf
);
1573 /* Texture buffers - update bindings. */
1574 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1575 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
1576 struct si_descriptors
*descs
=
1577 si_sampler_descriptors(sctx
, shader
);
1578 unsigned mask
= views
->enabled_mask
;
1581 unsigned i
= u_bit_scan(&mask
);
1582 if (views
->views
[i
]->texture
== buf
) {
1583 si_desc_reset_buffer_offset(ctx
,
1587 descs
->dirty_mask
|= 1u << i
;
1588 sctx
->descriptors_dirty
|=
1589 1u << si_sampler_descriptors_idx(shader
);
1591 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1592 rbuffer
, RADEON_USAGE_READ
,
1593 RADEON_PRIO_SAMPLER_BUFFER
,
1601 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_IMAGE
) {
1602 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1603 struct si_images_info
*images
= &sctx
->images
[shader
];
1604 struct si_descriptors
*descs
=
1605 si_image_descriptors(sctx
, shader
);
1606 unsigned mask
= images
->enabled_mask
;
1609 unsigned i
= u_bit_scan(&mask
);
1611 if (images
->views
[i
].resource
== buf
) {
1612 if (images
->views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
1613 si_mark_image_range_valid(&images
->views
[i
]);
1615 si_desc_reset_buffer_offset(
1616 ctx
, descs
->list
+ i
* 8 + 4,
1618 descs
->dirty_mask
|= 1u << i
;
1619 sctx
->descriptors_dirty
|=
1620 1u << si_image_descriptors_idx(shader
);
1622 radeon_add_to_buffer_list_check_mem(
1623 &sctx
->b
, &sctx
->b
.gfx
, rbuffer
,
1624 RADEON_USAGE_READWRITE
,
1625 RADEON_PRIO_SAMPLER_BUFFER
, true);
1632 /* Update mutable image descriptor fields of all bound textures. */
1633 void si_update_all_texture_descriptors(struct si_context
*sctx
)
1637 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1638 struct si_sampler_views
*samplers
= &sctx
->samplers
[shader
].views
;
1639 struct si_images_info
*images
= &sctx
->images
[shader
];
1643 mask
= images
->enabled_mask
;
1645 unsigned i
= u_bit_scan(&mask
);
1646 struct pipe_image_view
*view
= &images
->views
[i
];
1648 if (!view
->resource
||
1649 view
->resource
->target
== PIPE_BUFFER
)
1652 si_set_shader_image(sctx
, shader
, i
, view
);
1655 /* Sampler views. */
1656 mask
= samplers
->enabled_mask
;
1658 unsigned i
= u_bit_scan(&mask
);
1659 struct pipe_sampler_view
*view
= samplers
->views
[i
];
1663 view
->texture
->target
== PIPE_BUFFER
)
1666 si_set_sampler_view(sctx
, shader
, i
,
1667 samplers
->views
[i
], true);
1672 /* SHADER USER DATA */
1674 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1677 struct si_descriptors
*descs
=
1678 &sctx
->descriptors
[SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
];
1680 for (unsigned i
= 0; i
< SI_NUM_SHADER_DESCS
; ++i
, ++descs
)
1681 descs
->pointer_dirty
= true;
1683 if (shader
== PIPE_SHADER_VERTEX
)
1684 sctx
->vertex_buffers
.pointer_dirty
= true;
1686 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1689 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
1693 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1694 si_mark_shader_pointers_dirty(sctx
, i
);
1696 sctx
->descriptors
[SI_DESCS_RW_BUFFERS
].pointer_dirty
= true;
1699 /* Set a base register address for user data constants in the given shader.
1700 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1702 static void si_set_user_data_base(struct si_context
*sctx
,
1703 unsigned shader
, uint32_t new_base
)
1705 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
1707 if (*base
!= new_base
) {
1711 si_mark_shader_pointers_dirty(sctx
, shader
);
1715 /* This must be called when these shaders are changed from non-NULL to NULL
1718 * - tessellation control shader
1719 * - tessellation evaluation shader
1721 void si_shader_change_notify(struct si_context
*sctx
)
1723 /* VS can be bound as VS, ES, or LS. */
1724 if (sctx
->tes_shader
.cso
)
1725 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1726 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
1727 else if (sctx
->gs_shader
.cso
)
1728 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1729 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1731 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1732 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1734 /* TES can be bound as ES, VS, or not bound. */
1735 if (sctx
->tes_shader
.cso
) {
1736 if (sctx
->gs_shader
.cso
)
1737 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1738 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1740 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1741 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1743 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
1747 static void si_emit_shader_pointer(struct si_context
*sctx
,
1748 struct si_descriptors
*desc
,
1749 unsigned sh_base
, bool keep_dirty
)
1751 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1754 if (!desc
->pointer_dirty
|| !desc
->buffer
)
1757 va
= desc
->buffer
->gpu_address
+
1758 desc
->buffer_offset
;
1760 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
1761 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
1762 radeon_emit(cs
, va
);
1763 radeon_emit(cs
, va
>> 32);
1765 desc
->pointer_dirty
= keep_dirty
;
1768 void si_emit_graphics_shader_userdata(struct si_context
*sctx
,
1769 struct r600_atom
*atom
)
1772 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
1773 struct si_descriptors
*descs
;
1775 descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1777 if (descs
->pointer_dirty
) {
1778 si_emit_shader_pointer(sctx
, descs
,
1779 R_00B030_SPI_SHADER_USER_DATA_PS_0
, true);
1780 si_emit_shader_pointer(sctx
, descs
,
1781 R_00B130_SPI_SHADER_USER_DATA_VS_0
, true);
1782 si_emit_shader_pointer(sctx
, descs
,
1783 R_00B230_SPI_SHADER_USER_DATA_GS_0
, true);
1784 si_emit_shader_pointer(sctx
, descs
,
1785 R_00B330_SPI_SHADER_USER_DATA_ES_0
, true);
1786 si_emit_shader_pointer(sctx
, descs
,
1787 R_00B430_SPI_SHADER_USER_DATA_HS_0
, true);
1788 descs
->pointer_dirty
= false;
1791 descs
= &sctx
->descriptors
[SI_DESCS_FIRST_SHADER
];
1793 for (shader
= 0; shader
< SI_NUM_GRAPHICS_SHADERS
; shader
++) {
1794 unsigned base
= sh_base
[shader
];
1800 for (i
= 0; i
< SI_NUM_SHADER_DESCS
; i
++, descs
++)
1801 si_emit_shader_pointer(sctx
, descs
, base
, false);
1803 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
, sh_base
[PIPE_SHADER_VERTEX
], false);
1806 void si_emit_compute_shader_userdata(struct si_context
*sctx
)
1808 unsigned base
= R_00B900_COMPUTE_USER_DATA_0
;
1809 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_FIRST_COMPUTE
];
1811 for (unsigned i
= 0; i
< SI_NUM_SHADER_DESCS
; ++i
, ++descs
)
1812 si_emit_shader_pointer(sctx
, descs
, base
, false);
1815 /* INIT/DEINIT/UPLOAD */
1817 void si_init_all_descriptors(struct si_context
*sctx
)
1820 unsigned ce_offset
= 0;
1822 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1823 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1824 si_const_buffer_descriptors(sctx
, i
),
1825 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST_BUFFERS
,
1826 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
,
1828 si_init_buffer_resources(&sctx
->shader_buffers
[i
],
1829 si_shader_buffer_descriptors(sctx
, i
),
1830 SI_NUM_SHADER_BUFFERS
, SI_SGPR_SHADER_BUFFERS
,
1831 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RW_BUFFER
,
1834 si_init_descriptors(si_sampler_descriptors(sctx
, i
),
1835 SI_SGPR_SAMPLERS
, 16, SI_NUM_SAMPLERS
,
1836 null_texture_descriptor
, &ce_offset
);
1838 si_init_descriptors(si_image_descriptors(sctx
, i
),
1839 SI_SGPR_IMAGES
, 8, SI_NUM_IMAGES
,
1840 null_image_descriptor
, &ce_offset
);
1843 si_init_buffer_resources(&sctx
->rw_buffers
,
1844 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
],
1845 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
1846 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
,
1848 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFERS
,
1849 4, SI_NUM_VERTEX_BUFFERS
, NULL
, NULL
);
1851 sctx
->descriptors_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
1853 assert(ce_offset
<= 32768);
1855 /* Set pipe_context functions. */
1856 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
1857 sctx
->b
.b
.set_shader_images
= si_set_shader_images
;
1858 sctx
->b
.b
.set_constant_buffer
= si_pipe_set_constant_buffer
;
1859 sctx
->b
.b
.set_polygon_stipple
= si_set_polygon_stipple
;
1860 sctx
->b
.b
.set_shader_buffers
= si_set_shader_buffers
;
1861 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
1862 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
1863 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
1865 /* Shader user data. */
1866 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
1867 si_emit_graphics_shader_userdata
);
1869 /* Set default and immutable mappings. */
1870 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1871 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
, R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1872 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
, R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1873 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1876 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
)
1878 const unsigned mask
= u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE
);
1879 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
1882 unsigned i
= u_bit_scan(&dirty
);
1884 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
],
1885 &sctx
->shader_userdata
.atom
))
1889 sctx
->descriptors_dirty
&= ~mask
;
1893 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
)
1895 /* Does not update rw_buffers as that is not needed for compute shaders
1896 * and the input buffer is using the same SGPR's anyway.
1898 const unsigned mask
= u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
,
1899 SI_NUM_DESCS
- SI_DESCS_FIRST_COMPUTE
);
1900 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
1903 unsigned i
= u_bit_scan(&dirty
);
1905 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
], NULL
))
1909 sctx
->descriptors_dirty
&= ~mask
;
1914 void si_release_all_descriptors(struct si_context
*sctx
)
1918 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1919 si_release_buffer_resources(&sctx
->const_buffers
[i
],
1920 si_const_buffer_descriptors(sctx
, i
));
1921 si_release_buffer_resources(&sctx
->shader_buffers
[i
],
1922 si_shader_buffer_descriptors(sctx
, i
));
1923 si_release_sampler_views(&sctx
->samplers
[i
].views
);
1924 si_release_image_views(&sctx
->images
[i
]);
1926 si_release_buffer_resources(&sctx
->rw_buffers
,
1927 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
]);
1929 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
1930 si_release_descriptors(&sctx
->descriptors
[i
]);
1931 si_release_descriptors(&sctx
->vertex_buffers
);
1934 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
1938 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1939 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
1940 si_buffer_resources_begin_new_cs(sctx
, &sctx
->shader_buffers
[i
]);
1941 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
1942 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
1944 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
);
1945 si_vertex_buffers_begin_new_cs(sctx
);
1947 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
1948 si_descriptors_begin_new_cs(sctx
, &sctx
->descriptors
[i
]);
1950 si_shader_userdata_begin_new_cs(sctx
);