2 * Copyright 2013 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
33 * This code is also reponsible for updating shader pointers to those lists.
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
40 * Also, uploading descriptors to newly allocated memory doesn't require
44 * Possible scenarios for one 16 dword image+sampler slot:
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
60 #include "util/hash_table.h"
61 #include "util/u_idalloc.h"
62 #include "util/u_format.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
67 /* NULL image and buffer descriptor for textures (alpha = 1) and images
70 * For images, all fields must be zero except for the swizzle, which
71 * supports arbitrary combinations of 0s and 1s. The texture type must be
72 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
74 * For buffers, all fields must be zero. If they are not, the hw hangs.
76 * This is the only reason why the buffer descriptor must be in words [4:7].
78 static uint32_t null_texture_descriptor
[8] = {
82 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
83 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
84 /* the rest must contain zeros, which is also used by the buffer
88 static uint32_t null_image_descriptor
[8] = {
92 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
93 /* the rest must contain zeros, which is also used by the buffer
97 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc
)
99 uint64_t va
= desc
[0] |
100 ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
102 /* Sign-extend the 48-bit address. */
104 va
= (int64_t)va
>> 16;
108 static void si_init_descriptor_list(uint32_t *desc_list
,
109 unsigned element_dw_size
,
110 unsigned num_elements
,
111 const uint32_t *null_descriptor
)
115 /* Initialize the array to NULL descriptors if the element size is 8. */
116 if (null_descriptor
) {
117 assert(element_dw_size
% 8 == 0);
118 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
119 memcpy(desc_list
+ i
* 8, null_descriptor
, 8 * 4);
123 static void si_init_descriptors(struct si_descriptors
*desc
,
124 short shader_userdata_rel_index
,
125 unsigned element_dw_size
,
126 unsigned num_elements
)
128 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
129 desc
->element_dw_size
= element_dw_size
;
130 desc
->num_elements
= num_elements
;
131 desc
->shader_userdata_offset
= shader_userdata_rel_index
* 4;
132 desc
->slot_index_to_bind_directly
= -1;
135 static void si_release_descriptors(struct si_descriptors
*desc
)
137 r600_resource_reference(&desc
->buffer
, NULL
);
141 static bool si_upload_descriptors(struct si_context
*sctx
,
142 struct si_descriptors
*desc
)
144 unsigned slot_size
= desc
->element_dw_size
* 4;
145 unsigned first_slot_offset
= desc
->first_active_slot
* slot_size
;
146 unsigned upload_size
= desc
->num_active_slots
* slot_size
;
148 /* Skip the upload if no shader is using the descriptors. dirty_mask
149 * will stay dirty and the descriptors will be uploaded when there is
150 * a shader using them.
155 /* If there is just one active descriptor, bind it directly. */
156 if ((int)desc
->first_active_slot
== desc
->slot_index_to_bind_directly
&&
157 desc
->num_active_slots
== 1) {
158 uint32_t *descriptor
= &desc
->list
[desc
->slot_index_to_bind_directly
*
159 desc
->element_dw_size
];
161 /* The buffer is already in the buffer list. */
162 r600_resource_reference(&desc
->buffer
, NULL
);
163 desc
->gpu_list
= NULL
;
164 desc
->gpu_address
= si_desc_extract_buffer_address(descriptor
);
165 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.shader_pointers
);
170 unsigned buffer_offset
;
171 u_upload_alloc(sctx
->b
.const_uploader
, first_slot_offset
, upload_size
,
172 si_optimal_tcc_alignment(sctx
, upload_size
),
173 &buffer_offset
, (struct pipe_resource
**)&desc
->buffer
,
176 desc
->gpu_address
= 0;
177 return false; /* skip the draw call */
180 util_memcpy_cpu_to_le32(ptr
, (char*)desc
->list
+ first_slot_offset
,
182 desc
->gpu_list
= ptr
- first_slot_offset
/ 4;
184 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
, desc
->buffer
,
185 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
187 /* The shader pointer should point to slot 0. */
188 buffer_offset
-= first_slot_offset
;
189 desc
->gpu_address
= desc
->buffer
->gpu_address
+ buffer_offset
;
191 assert(desc
->buffer
->flags
& RADEON_FLAG_32BIT
);
192 assert((desc
->buffer
->gpu_address
>> 32) == sctx
->screen
->info
.address32_hi
);
193 assert((desc
->gpu_address
>> 32) == sctx
->screen
->info
.address32_hi
);
195 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.shader_pointers
);
200 si_descriptors_begin_new_cs(struct si_context
*sctx
, struct si_descriptors
*desc
)
205 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
, desc
->buffer
,
206 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
211 static inline enum radeon_bo_priority
212 si_get_sampler_view_priority(struct r600_resource
*res
)
214 if (res
->b
.b
.target
== PIPE_BUFFER
)
215 return RADEON_PRIO_SAMPLER_BUFFER
;
217 if (res
->b
.b
.nr_samples
> 1)
218 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA
;
220 return RADEON_PRIO_SAMPLER_TEXTURE
;
224 si_sampler_and_image_descriptors_idx(unsigned shader
)
226 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
227 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES
;
230 static struct si_descriptors
*
231 si_sampler_and_image_descriptors(struct si_context
*sctx
, unsigned shader
)
233 return &sctx
->descriptors
[si_sampler_and_image_descriptors_idx(shader
)];
236 static void si_release_sampler_views(struct si_samplers
*samplers
)
240 for (i
= 0; i
< ARRAY_SIZE(samplers
->views
); i
++) {
241 pipe_sampler_view_reference(&samplers
->views
[i
], NULL
);
245 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
246 struct pipe_resource
*resource
,
247 enum radeon_bo_usage usage
,
248 bool is_stencil_sampler
,
251 struct si_texture
*tex
= (struct si_texture
*)resource
;
252 enum radeon_bo_priority priority
;
257 /* Use the flushed depth texture if direct sampling is unsupported. */
258 if (resource
->target
!= PIPE_BUFFER
&&
259 tex
->is_depth
&& !si_can_sample_zs(tex
, is_stencil_sampler
))
260 tex
= tex
->flushed_depth_texture
;
262 priority
= si_get_sampler_view_priority(&tex
->buffer
);
263 radeon_add_to_gfx_buffer_list_check_mem(sctx
, &tex
->buffer
, usage
, priority
,
266 if (resource
->target
== PIPE_BUFFER
)
269 /* Add separate DCC. */
270 if (tex
->dcc_separate_buffer
) {
271 radeon_add_to_gfx_buffer_list_check_mem(sctx
, tex
->dcc_separate_buffer
,
272 usage
, RADEON_PRIO_SEPARATE_META
, check_mem
);
276 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
277 struct si_samplers
*samplers
)
279 unsigned mask
= samplers
->enabled_mask
;
281 /* Add buffers to the CS. */
283 int i
= u_bit_scan(&mask
);
284 struct si_sampler_view
*sview
= (struct si_sampler_view
*)samplers
->views
[i
];
286 si_sampler_view_add_buffer(sctx
, sview
->base
.texture
,
288 sview
->is_stencil_sampler
, false);
292 /* Set buffer descriptor fields that can be changed by reallocations. */
293 static void si_set_buf_desc_address(struct r600_resource
*buf
,
294 uint64_t offset
, uint32_t *state
)
296 uint64_t va
= buf
->gpu_address
+ offset
;
299 state
[1] &= C_008F04_BASE_ADDRESS_HI
;
300 state
[1] |= S_008F04_BASE_ADDRESS_HI(va
>> 32);
303 /* Set texture descriptor fields that can be changed by reallocations.
306 * \param base_level_info information of the level of BASE_ADDRESS
307 * \param base_level the level of BASE_ADDRESS
308 * \param first_level pipe_sampler_view.u.tex.first_level
309 * \param block_width util_format_get_blockwidth()
310 * \param is_stencil select between separate Z & Stencil
311 * \param state descriptor to update
313 void si_set_mutable_tex_desc_fields(struct si_screen
*sscreen
,
314 struct si_texture
*tex
,
315 const struct legacy_surf_level
*base_level_info
,
316 unsigned base_level
, unsigned first_level
,
317 unsigned block_width
, bool is_stencil
,
320 uint64_t va
, meta_va
= 0;
322 if (tex
->is_depth
&& !si_can_sample_zs(tex
, is_stencil
)) {
323 tex
= tex
->flushed_depth_texture
;
327 va
= tex
->buffer
.gpu_address
;
329 if (sscreen
->info
.chip_class
>= GFX9
) {
330 /* Only stencil_offset needs to be added here. */
332 va
+= tex
->surface
.u
.gfx9
.stencil_offset
;
334 va
+= tex
->surface
.u
.gfx9
.surf_offset
;
336 va
+= base_level_info
->offset
;
340 state
[1] &= C_008F14_BASE_ADDRESS_HI
;
341 state
[1] |= S_008F14_BASE_ADDRESS_HI(va
>> 40);
343 /* Only macrotiled modes can set tile swizzle.
344 * GFX9 doesn't use (legacy) base_level_info.
346 if (sscreen
->info
.chip_class
>= GFX9
||
347 base_level_info
->mode
== RADEON_SURF_MODE_2D
)
348 state
[0] |= tex
->surface
.tile_swizzle
;
350 if (sscreen
->info
.chip_class
>= VI
) {
351 state
[6] &= C_008F28_COMPRESSION_EN
;
354 if (vi_dcc_enabled(tex
, first_level
)) {
355 meta_va
= (!tex
->dcc_separate_buffer
? tex
->buffer
.gpu_address
: 0) +
358 if (sscreen
->info
.chip_class
== VI
) {
359 meta_va
+= base_level_info
->dcc_offset
;
360 assert(base_level_info
->mode
== RADEON_SURF_MODE_2D
);
363 meta_va
|= (uint32_t)tex
->surface
.tile_swizzle
<< 8;
364 } else if (vi_tc_compat_htile_enabled(tex
, first_level
)) {
365 meta_va
= tex
->buffer
.gpu_address
+ tex
->htile_offset
;
369 state
[6] |= S_008F28_COMPRESSION_EN(1);
370 state
[7] = meta_va
>> 8;
374 if (sscreen
->info
.chip_class
>= GFX9
) {
375 state
[3] &= C_008F1C_SW_MODE
;
376 state
[4] &= C_008F20_PITCH_GFX9
;
379 state
[3] |= S_008F1C_SW_MODE(tex
->surface
.u
.gfx9
.stencil
.swizzle_mode
);
380 state
[4] |= S_008F20_PITCH_GFX9(tex
->surface
.u
.gfx9
.stencil
.epitch
);
382 state
[3] |= S_008F1C_SW_MODE(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
);
383 state
[4] |= S_008F20_PITCH_GFX9(tex
->surface
.u
.gfx9
.surf
.epitch
);
386 state
[5] &= C_008F24_META_DATA_ADDRESS
&
387 C_008F24_META_PIPE_ALIGNED
&
388 C_008F24_META_RB_ALIGNED
;
390 struct gfx9_surf_meta_flags meta
;
393 meta
= tex
->surface
.u
.gfx9
.dcc
;
395 meta
= tex
->surface
.u
.gfx9
.htile
;
397 state
[5] |= S_008F24_META_DATA_ADDRESS(meta_va
>> 40) |
398 S_008F24_META_PIPE_ALIGNED(meta
.pipe_aligned
) |
399 S_008F24_META_RB_ALIGNED(meta
.rb_aligned
);
403 unsigned pitch
= base_level_info
->nblk_x
* block_width
;
404 unsigned index
= si_tile_mode_index(tex
, base_level
, is_stencil
);
406 state
[3] &= C_008F1C_TILING_INDEX
;
407 state
[3] |= S_008F1C_TILING_INDEX(index
);
408 state
[4] &= C_008F20_PITCH_GFX6
;
409 state
[4] |= S_008F20_PITCH_GFX6(pitch
- 1);
413 static void si_set_sampler_state_desc(struct si_sampler_state
*sstate
,
414 struct si_sampler_view
*sview
,
415 struct si_texture
*tex
,
418 if (sview
&& sview
->is_integer
)
419 memcpy(desc
, sstate
->integer_val
, 4*4);
420 else if (tex
&& tex
->upgraded_depth
&&
421 (!sview
|| !sview
->is_stencil_sampler
))
422 memcpy(desc
, sstate
->upgraded_depth_val
, 4*4);
424 memcpy(desc
, sstate
->val
, 4*4);
427 static void si_set_sampler_view_desc(struct si_context
*sctx
,
428 struct si_sampler_view
*sview
,
429 struct si_sampler_state
*sstate
,
432 struct pipe_sampler_view
*view
= &sview
->base
;
433 struct si_texture
*tex
= (struct si_texture
*)view
->texture
;
434 bool is_buffer
= tex
->buffer
.b
.b
.target
== PIPE_BUFFER
;
436 if (unlikely(!is_buffer
&& sview
->dcc_incompatible
)) {
437 if (vi_dcc_enabled(tex
, view
->u
.tex
.first_level
))
438 if (!si_texture_disable_dcc(sctx
, tex
))
439 si_decompress_dcc(sctx
, tex
);
441 sview
->dcc_incompatible
= false;
444 assert(tex
); /* views with texture == NULL aren't supported */
445 memcpy(desc
, sview
->state
, 8*4);
448 si_set_buf_desc_address(&tex
->buffer
,
449 sview
->base
.u
.buf
.offset
,
452 bool is_separate_stencil
= tex
->db_compatible
&&
453 sview
->is_stencil_sampler
;
455 si_set_mutable_tex_desc_fields(sctx
->screen
, tex
,
456 sview
->base_level_info
,
458 sview
->base
.u
.tex
.first_level
,
464 if (!is_buffer
&& tex
->surface
.fmask_size
) {
465 memcpy(desc
+ 8, sview
->fmask_state
, 8*4);
467 /* Disable FMASK and bind sampler state in [12:15]. */
468 memcpy(desc
+ 8, null_texture_descriptor
, 4*4);
471 si_set_sampler_state_desc(sstate
, sview
,
472 is_buffer
? NULL
: tex
,
477 static bool color_needs_decompression(struct si_texture
*tex
)
479 return tex
->surface
.fmask_size
||
480 (tex
->dirty_level_mask
&&
481 (tex
->cmask_buffer
|| tex
->dcc_offset
));
484 static bool depth_needs_decompression(struct si_texture
*tex
)
486 /* If the depth/stencil texture is TC-compatible, no decompression
487 * will be done. The decompression function will only flush DB caches
488 * to make it coherent with shaders. That's necessary because the driver
489 * doesn't flush DB caches in any other case.
491 return tex
->db_compatible
;
494 static void si_set_sampler_view(struct si_context
*sctx
,
496 unsigned slot
, struct pipe_sampler_view
*view
,
497 bool disallow_early_out
)
499 struct si_samplers
*samplers
= &sctx
->samplers
[shader
];
500 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
501 struct si_descriptors
*descs
= si_sampler_and_image_descriptors(sctx
, shader
);
502 unsigned desc_slot
= si_get_sampler_slot(slot
);
503 uint32_t *desc
= descs
->list
+ desc_slot
* 16;
505 if (samplers
->views
[slot
] == view
&& !disallow_early_out
)
509 struct si_texture
*tex
= (struct si_texture
*)view
->texture
;
511 si_set_sampler_view_desc(sctx
, rview
,
512 samplers
->sampler_states
[slot
], desc
);
514 if (tex
->buffer
.b
.b
.target
== PIPE_BUFFER
) {
515 tex
->buffer
.bind_history
|= PIPE_BIND_SAMPLER_VIEW
;
516 samplers
->needs_depth_decompress_mask
&= ~(1u << slot
);
517 samplers
->needs_color_decompress_mask
&= ~(1u << slot
);
519 if (depth_needs_decompression(tex
)) {
520 samplers
->needs_depth_decompress_mask
|= 1u << slot
;
522 samplers
->needs_depth_decompress_mask
&= ~(1u << slot
);
524 if (color_needs_decompression(tex
)) {
525 samplers
->needs_color_decompress_mask
|= 1u << slot
;
527 samplers
->needs_color_decompress_mask
&= ~(1u << slot
);
530 if (tex
->dcc_offset
&&
531 p_atomic_read(&tex
->framebuffers_bound
))
532 sctx
->need_check_render_feedback
= true;
535 pipe_sampler_view_reference(&samplers
->views
[slot
], view
);
536 samplers
->enabled_mask
|= 1u << slot
;
538 /* Since this can flush, it must be done after enabled_mask is
540 si_sampler_view_add_buffer(sctx
, view
->texture
,
542 rview
->is_stencil_sampler
, true);
544 pipe_sampler_view_reference(&samplers
->views
[slot
], NULL
);
545 memcpy(desc
, null_texture_descriptor
, 8*4);
546 /* Only clear the lower dwords of FMASK. */
547 memcpy(desc
+ 8, null_texture_descriptor
, 4*4);
548 /* Re-set the sampler state if we are transitioning from FMASK. */
549 if (samplers
->sampler_states
[slot
])
550 si_set_sampler_state_desc(samplers
->sampler_states
[slot
], NULL
, NULL
,
553 samplers
->enabled_mask
&= ~(1u << slot
);
554 samplers
->needs_depth_decompress_mask
&= ~(1u << slot
);
555 samplers
->needs_color_decompress_mask
&= ~(1u << slot
);
558 sctx
->descriptors_dirty
|= 1u << si_sampler_and_image_descriptors_idx(shader
);
561 static void si_update_shader_needs_decompress_mask(struct si_context
*sctx
,
564 struct si_samplers
*samplers
= &sctx
->samplers
[shader
];
565 unsigned shader_bit
= 1 << shader
;
567 if (samplers
->needs_depth_decompress_mask
||
568 samplers
->needs_color_decompress_mask
||
569 sctx
->images
[shader
].needs_color_decompress_mask
)
570 sctx
->shader_needs_decompress_mask
|= shader_bit
;
572 sctx
->shader_needs_decompress_mask
&= ~shader_bit
;
575 static void si_set_sampler_views(struct pipe_context
*ctx
,
576 enum pipe_shader_type shader
, unsigned start
,
578 struct pipe_sampler_view
**views
)
580 struct si_context
*sctx
= (struct si_context
*)ctx
;
583 if (!count
|| shader
>= SI_NUM_SHADERS
)
587 for (i
= 0; i
< count
; i
++)
588 si_set_sampler_view(sctx
, shader
, start
+ i
, views
[i
], false);
590 for (i
= 0; i
< count
; i
++)
591 si_set_sampler_view(sctx
, shader
, start
+ i
, NULL
, false);
594 si_update_shader_needs_decompress_mask(sctx
, shader
);
598 si_samplers_update_needs_color_decompress_mask(struct si_samplers
*samplers
)
600 unsigned mask
= samplers
->enabled_mask
;
603 int i
= u_bit_scan(&mask
);
604 struct pipe_resource
*res
= samplers
->views
[i
]->texture
;
606 if (res
&& res
->target
!= PIPE_BUFFER
) {
607 struct si_texture
*tex
= (struct si_texture
*)res
;
609 if (color_needs_decompression(tex
)) {
610 samplers
->needs_color_decompress_mask
|= 1u << i
;
612 samplers
->needs_color_decompress_mask
&= ~(1u << i
);
621 si_release_image_views(struct si_images
*images
)
625 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
626 struct pipe_image_view
*view
= &images
->views
[i
];
628 pipe_resource_reference(&view
->resource
, NULL
);
633 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images
*images
)
635 uint mask
= images
->enabled_mask
;
637 /* Add buffers to the CS. */
639 int i
= u_bit_scan(&mask
);
640 struct pipe_image_view
*view
= &images
->views
[i
];
642 assert(view
->resource
);
644 si_sampler_view_add_buffer(sctx
, view
->resource
,
645 RADEON_USAGE_READWRITE
, false, false);
650 si_disable_shader_image(struct si_context
*ctx
, unsigned shader
, unsigned slot
)
652 struct si_images
*images
= &ctx
->images
[shader
];
654 if (images
->enabled_mask
& (1u << slot
)) {
655 struct si_descriptors
*descs
= si_sampler_and_image_descriptors(ctx
, shader
);
656 unsigned desc_slot
= si_get_image_slot(slot
);
658 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
659 images
->needs_color_decompress_mask
&= ~(1 << slot
);
661 memcpy(descs
->list
+ desc_slot
*8, null_image_descriptor
, 8*4);
662 images
->enabled_mask
&= ~(1u << slot
);
663 ctx
->descriptors_dirty
|= 1u << si_sampler_and_image_descriptors_idx(shader
);
668 si_mark_image_range_valid(const struct pipe_image_view
*view
)
670 struct r600_resource
*res
= r600_resource(view
->resource
);
672 assert(res
&& res
->b
.b
.target
== PIPE_BUFFER
);
674 util_range_add(&res
->valid_buffer_range
,
676 view
->u
.buf
.offset
+ view
->u
.buf
.size
);
679 static void si_set_shader_image_desc(struct si_context
*ctx
,
680 const struct pipe_image_view
*view
,
681 bool skip_decompress
,
682 uint32_t *desc
, uint32_t *fmask_desc
)
684 struct si_screen
*screen
= ctx
->screen
;
685 struct r600_resource
*res
;
687 res
= r600_resource(view
->resource
);
689 if (res
->b
.b
.target
== PIPE_BUFFER
) {
690 if (view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
691 si_mark_image_range_valid(view
);
693 si_make_buffer_descriptor(screen
, res
,
696 view
->u
.buf
.size
, desc
);
697 si_set_buf_desc_address(res
, view
->u
.buf
.offset
, desc
+ 4);
699 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
700 struct si_texture
*tex
= (struct si_texture
*)res
;
701 unsigned level
= view
->u
.tex
.level
;
702 unsigned width
, height
, depth
, hw_level
;
703 bool uses_dcc
= vi_dcc_enabled(tex
, level
);
704 unsigned access
= view
->access
;
706 /* Clear the write flag when writes can't occur.
707 * Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
708 * so we don't wanna trigger it.
711 (!fmask_desc
&& tex
->surface
.fmask_size
!= 0)) {
712 assert(!"Z/S and MSAA image stores are not supported");
713 access
&= ~PIPE_IMAGE_ACCESS_WRITE
;
716 assert(!tex
->is_depth
);
717 assert(fmask_desc
|| tex
->surface
.fmask_size
== 0);
719 if (uses_dcc
&& !skip_decompress
&&
720 (view
->access
& PIPE_IMAGE_ACCESS_WRITE
||
721 !vi_dcc_formats_compatible(res
->b
.b
.format
, view
->format
))) {
722 /* If DCC can't be disabled, at least decompress it.
723 * The decompression is relatively cheap if the surface
724 * has been decompressed already.
726 if (!si_texture_disable_dcc(ctx
, tex
))
727 si_decompress_dcc(ctx
, tex
);
730 if (ctx
->chip_class
>= GFX9
) {
731 /* Always set the base address. The swizzle modes don't
732 * allow setting mipmap level offsets as the base.
734 width
= res
->b
.b
.width0
;
735 height
= res
->b
.b
.height0
;
736 depth
= res
->b
.b
.depth0
;
739 /* Always force the base level to the selected level.
741 * This is required for 3D textures, where otherwise
742 * selecting a single slice for non-layered bindings
743 * fails. It doesn't hurt the other targets.
745 width
= u_minify(res
->b
.b
.width0
, level
);
746 height
= u_minify(res
->b
.b
.height0
, level
);
747 depth
= u_minify(res
->b
.b
.depth0
, level
);
751 si_make_texture_descriptor(screen
, tex
,
752 false, res
->b
.b
.target
,
753 view
->format
, swizzle
,
755 view
->u
.tex
.first_layer
,
756 view
->u
.tex
.last_layer
,
757 width
, height
, depth
,
759 si_set_mutable_tex_desc_fields(screen
, tex
,
760 &tex
->surface
.u
.legacy
.level
[level
],
762 util_format_get_blockwidth(view
->format
),
767 static void si_set_shader_image(struct si_context
*ctx
,
769 unsigned slot
, const struct pipe_image_view
*view
,
770 bool skip_decompress
)
772 struct si_images
*images
= &ctx
->images
[shader
];
773 struct si_descriptors
*descs
= si_sampler_and_image_descriptors(ctx
, shader
);
774 struct r600_resource
*res
;
775 unsigned desc_slot
= si_get_image_slot(slot
);
776 uint32_t *desc
= descs
->list
+ desc_slot
* 8;
778 if (!view
|| !view
->resource
) {
779 si_disable_shader_image(ctx
, shader
, slot
);
783 res
= r600_resource(view
->resource
);
785 if (&images
->views
[slot
] != view
)
786 util_copy_image_view(&images
->views
[slot
], view
);
788 si_set_shader_image_desc(ctx
, view
, skip_decompress
, desc
, NULL
);
790 if (res
->b
.b
.target
== PIPE_BUFFER
) {
791 images
->needs_color_decompress_mask
&= ~(1 << slot
);
792 res
->bind_history
|= PIPE_BIND_SHADER_IMAGE
;
794 struct si_texture
*tex
= (struct si_texture
*)res
;
795 unsigned level
= view
->u
.tex
.level
;
797 if (color_needs_decompression(tex
)) {
798 images
->needs_color_decompress_mask
|= 1 << slot
;
800 images
->needs_color_decompress_mask
&= ~(1 << slot
);
803 if (vi_dcc_enabled(tex
, level
) &&
804 p_atomic_read(&tex
->framebuffers_bound
))
805 ctx
->need_check_render_feedback
= true;
808 images
->enabled_mask
|= 1u << slot
;
809 ctx
->descriptors_dirty
|= 1u << si_sampler_and_image_descriptors_idx(shader
);
811 /* Since this can flush, it must be done after enabled_mask is updated. */
812 si_sampler_view_add_buffer(ctx
, &res
->b
.b
,
813 (view
->access
& PIPE_IMAGE_ACCESS_WRITE
) ?
814 RADEON_USAGE_READWRITE
: RADEON_USAGE_READ
,
819 si_set_shader_images(struct pipe_context
*pipe
,
820 enum pipe_shader_type shader
,
821 unsigned start_slot
, unsigned count
,
822 const struct pipe_image_view
*views
)
824 struct si_context
*ctx
= (struct si_context
*)pipe
;
827 assert(shader
< SI_NUM_SHADERS
);
832 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
835 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
836 si_set_shader_image(ctx
, shader
, slot
, &views
[i
], false);
838 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
839 si_set_shader_image(ctx
, shader
, slot
, NULL
, false);
842 si_update_shader_needs_decompress_mask(ctx
, shader
);
846 si_images_update_needs_color_decompress_mask(struct si_images
*images
)
848 unsigned mask
= images
->enabled_mask
;
851 int i
= u_bit_scan(&mask
);
852 struct pipe_resource
*res
= images
->views
[i
].resource
;
854 if (res
&& res
->target
!= PIPE_BUFFER
) {
855 struct si_texture
*tex
= (struct si_texture
*)res
;
857 if (color_needs_decompression(tex
)) {
858 images
->needs_color_decompress_mask
|= 1 << i
;
860 images
->needs_color_decompress_mask
&= ~(1 << i
);
866 void si_update_ps_colorbuf0_slot(struct si_context
*sctx
)
868 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
869 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
870 unsigned slot
= SI_PS_IMAGE_COLORBUF0
;
871 struct pipe_surface
*surf
= NULL
;
873 /* si_texture_disable_dcc can get us here again. */
874 if (sctx
->blitter
->running
)
877 /* See whether FBFETCH is used and color buffer 0 is set. */
878 if (sctx
->ps_shader
.cso
&&
879 sctx
->ps_shader
.cso
->info
.opcode_count
[TGSI_OPCODE_FBFETCH
] &&
880 sctx
->framebuffer
.state
.nr_cbufs
&&
881 sctx
->framebuffer
.state
.cbufs
[0])
882 surf
= sctx
->framebuffer
.state
.cbufs
[0];
884 /* Return if FBFETCH transitions from disabled to disabled. */
885 if (!buffers
->buffers
[slot
] && !surf
)
888 sctx
->ps_uses_fbfetch
= surf
!= NULL
;
889 si_update_ps_iter_samples(sctx
);
892 struct si_texture
*tex
= (struct si_texture
*)surf
->texture
;
893 struct pipe_image_view view
;
896 assert(!tex
->is_depth
);
898 /* Disable DCC, because the texture is used as both a sampler
901 si_texture_disable_dcc(sctx
, tex
);
903 if (tex
->buffer
.b
.b
.nr_samples
<= 1 && tex
->cmask_buffer
) {
905 assert(tex
->cmask_buffer
!= &tex
->buffer
);
906 si_eliminate_fast_color_clear(sctx
, tex
);
907 si_texture_discard_cmask(sctx
->screen
, tex
);
910 view
.resource
= surf
->texture
;
911 view
.format
= surf
->format
;
912 view
.access
= PIPE_IMAGE_ACCESS_READ
;
913 view
.u
.tex
.first_layer
= surf
->u
.tex
.first_layer
;
914 view
.u
.tex
.last_layer
= surf
->u
.tex
.last_layer
;
915 view
.u
.tex
.level
= surf
->u
.tex
.level
;
917 /* Set the descriptor. */
918 uint32_t *desc
= descs
->list
+ slot
*4;
919 memset(desc
, 0, 16 * 4);
920 si_set_shader_image_desc(sctx
, &view
, true, desc
, desc
+ 8);
922 pipe_resource_reference(&buffers
->buffers
[slot
], &tex
->buffer
.b
.b
);
923 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
924 &tex
->buffer
, RADEON_USAGE_READ
,
925 RADEON_PRIO_SHADER_RW_IMAGE
);
926 buffers
->enabled_mask
|= 1u << slot
;
928 /* Clear the descriptor. */
929 memset(descs
->list
+ slot
*4, 0, 8*4);
930 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
931 buffers
->enabled_mask
&= ~(1u << slot
);
934 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
939 static void si_bind_sampler_states(struct pipe_context
*ctx
,
940 enum pipe_shader_type shader
,
941 unsigned start
, unsigned count
, void **states
)
943 struct si_context
*sctx
= (struct si_context
*)ctx
;
944 struct si_samplers
*samplers
= &sctx
->samplers
[shader
];
945 struct si_descriptors
*desc
= si_sampler_and_image_descriptors(sctx
, shader
);
946 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
949 if (!count
|| shader
>= SI_NUM_SHADERS
)
952 for (i
= 0; i
< count
; i
++) {
953 unsigned slot
= start
+ i
;
954 unsigned desc_slot
= si_get_sampler_slot(slot
);
957 sstates
[i
] == samplers
->sampler_states
[slot
])
961 assert(sstates
[i
]->magic
== SI_SAMPLER_STATE_MAGIC
);
963 samplers
->sampler_states
[slot
] = sstates
[i
];
965 /* If FMASK is bound, don't overwrite it.
966 * The sampler state will be set after FMASK is unbound.
968 struct si_sampler_view
*sview
=
969 (struct si_sampler_view
*)samplers
->views
[slot
];
971 struct si_texture
*tex
= NULL
;
973 if (sview
&& sview
->base
.texture
&&
974 sview
->base
.texture
->target
!= PIPE_BUFFER
)
975 tex
= (struct si_texture
*)sview
->base
.texture
;
977 if (tex
&& tex
->surface
.fmask_size
)
980 si_set_sampler_state_desc(sstates
[i
], sview
, tex
,
981 desc
->list
+ desc_slot
* 16 + 12);
983 sctx
->descriptors_dirty
|= 1u << si_sampler_and_image_descriptors_idx(shader
);
987 /* BUFFER RESOURCES */
989 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
990 struct si_descriptors
*descs
,
991 unsigned num_buffers
,
992 short shader_userdata_rel_index
,
993 enum radeon_bo_usage shader_usage
,
994 enum radeon_bo_usage shader_usage_constbuf
,
995 enum radeon_bo_priority priority
,
996 enum radeon_bo_priority priority_constbuf
)
998 buffers
->shader_usage
= shader_usage
;
999 buffers
->shader_usage_constbuf
= shader_usage_constbuf
;
1000 buffers
->priority
= priority
;
1001 buffers
->priority_constbuf
= priority_constbuf
;
1002 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
1004 si_init_descriptors(descs
, shader_userdata_rel_index
, 4, num_buffers
);
1007 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
,
1008 struct si_descriptors
*descs
)
1012 for (i
= 0; i
< descs
->num_elements
; i
++) {
1013 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
1016 FREE(buffers
->buffers
);
1019 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
1020 struct si_buffer_resources
*buffers
)
1022 unsigned mask
= buffers
->enabled_mask
;
1024 /* Add buffers to the CS. */
1026 int i
= u_bit_scan(&mask
);
1028 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
1029 r600_resource(buffers
->buffers
[i
]),
1030 i
< SI_NUM_SHADER_BUFFERS
? buffers
->shader_usage
:
1031 buffers
->shader_usage_constbuf
,
1032 i
< SI_NUM_SHADER_BUFFERS
? buffers
->priority
:
1033 buffers
->priority_constbuf
);
1037 static void si_get_buffer_from_descriptors(struct si_buffer_resources
*buffers
,
1038 struct si_descriptors
*descs
,
1039 unsigned idx
, struct pipe_resource
**buf
,
1040 unsigned *offset
, unsigned *size
)
1042 pipe_resource_reference(buf
, buffers
->buffers
[idx
]);
1044 struct r600_resource
*res
= r600_resource(*buf
);
1045 const uint32_t *desc
= descs
->list
+ idx
* 4;
1050 assert(G_008F04_STRIDE(desc
[1]) == 0);
1051 va
= si_desc_extract_buffer_address(desc
);
1053 assert(va
>= res
->gpu_address
&& va
+ *size
<= res
->gpu_address
+ res
->bo_size
);
1054 *offset
= va
- res
->gpu_address
;
1058 /* VERTEX BUFFERS */
1060 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
1062 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
1065 for (i
= 0; i
< count
; i
++) {
1066 int vb
= sctx
->vertex_elements
->vertex_buffer_index
[i
];
1068 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
1070 if (!sctx
->vertex_buffer
[vb
].buffer
.resource
)
1073 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
1074 r600_resource(sctx
->vertex_buffer
[vb
].buffer
.resource
),
1075 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
1078 if (!sctx
->vb_descriptors_buffer
)
1080 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
1081 sctx
->vb_descriptors_buffer
, RADEON_USAGE_READ
,
1082 RADEON_PRIO_DESCRIPTORS
);
1085 bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
1087 struct si_vertex_elements
*velems
= sctx
->vertex_elements
;
1089 unsigned desc_list_byte_size
;
1090 unsigned first_vb_use_mask
;
1093 if (!sctx
->vertex_buffers_dirty
|| !velems
)
1096 count
= velems
->count
;
1101 desc_list_byte_size
= velems
->desc_list_byte_size
;
1102 first_vb_use_mask
= velems
->first_vb_use_mask
;
1104 /* Vertex buffer descriptors are the only ones which are uploaded
1105 * directly through a staging buffer and don't go through
1106 * the fine-grained upload path.
1108 u_upload_alloc(sctx
->b
.const_uploader
, 0,
1109 desc_list_byte_size
,
1110 si_optimal_tcc_alignment(sctx
, desc_list_byte_size
),
1111 &sctx
->vb_descriptors_offset
,
1112 (struct pipe_resource
**)&sctx
->vb_descriptors_buffer
,
1114 if (!sctx
->vb_descriptors_buffer
) {
1115 sctx
->vb_descriptors_offset
= 0;
1116 sctx
->vb_descriptors_gpu_list
= NULL
;
1120 sctx
->vb_descriptors_gpu_list
= ptr
;
1121 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
1122 sctx
->vb_descriptors_buffer
, RADEON_USAGE_READ
,
1123 RADEON_PRIO_DESCRIPTORS
);
1125 assert(count
<= SI_MAX_ATTRIBS
);
1127 for (i
= 0; i
< count
; i
++) {
1128 struct pipe_vertex_buffer
*vb
;
1129 struct r600_resource
*rbuffer
;
1130 unsigned vbo_index
= velems
->vertex_buffer_index
[i
];
1131 uint32_t *desc
= &ptr
[i
*4];
1133 vb
= &sctx
->vertex_buffer
[vbo_index
];
1134 rbuffer
= r600_resource(vb
->buffer
.resource
);
1136 memset(desc
, 0, 16);
1140 int64_t offset
= (int64_t)((int)vb
->buffer_offset
) +
1141 velems
->src_offset
[i
];
1142 uint64_t va
= rbuffer
->gpu_address
+ offset
;
1144 int64_t num_records
= (int64_t)rbuffer
->b
.b
.width0
- offset
;
1145 if (sctx
->chip_class
!= VI
&& vb
->stride
) {
1146 /* Round up by rounding down and adding 1 */
1147 num_records
= (num_records
- velems
->format_size
[i
]) /
1150 assert(num_records
>= 0 && num_records
<= UINT_MAX
);
1153 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1154 S_008F04_STRIDE(vb
->stride
);
1155 desc
[2] = num_records
;
1156 desc
[3] = velems
->rsrc_word3
[i
];
1158 if (first_vb_use_mask
& (1 << i
)) {
1159 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
1160 r600_resource(vb
->buffer
.resource
),
1161 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
1165 /* Don't flush the const cache. It would have a very negative effect
1166 * on performance (confirmed by testing). New descriptors are always
1167 * uploaded to a fresh new buffer, so I don't think flushing the const
1168 * cache is needed. */
1169 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.shader_pointers
);
1170 sctx
->vertex_buffers_dirty
= false;
1171 sctx
->vertex_buffer_pointer_dirty
= true;
1172 sctx
->prefetch_L2_mask
|= SI_PREFETCH_VBO_DESCRIPTORS
;
1177 /* CONSTANT BUFFERS */
1180 si_const_and_shader_buffer_descriptors_idx(unsigned shader
)
1182 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1183 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS
;
1186 static struct si_descriptors
*
1187 si_const_and_shader_buffer_descriptors(struct si_context
*sctx
, unsigned shader
)
1189 return &sctx
->descriptors
[si_const_and_shader_buffer_descriptors_idx(shader
)];
1192 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
1193 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
1197 u_upload_alloc(sctx
->b
.const_uploader
, 0, size
,
1198 si_optimal_tcc_alignment(sctx
, size
),
1200 (struct pipe_resource
**)rbuffer
, &tmp
);
1202 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
1205 static void si_set_constant_buffer(struct si_context
*sctx
,
1206 struct si_buffer_resources
*buffers
,
1207 unsigned descriptors_idx
,
1208 uint slot
, const struct pipe_constant_buffer
*input
)
1210 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1211 assert(slot
< descs
->num_elements
);
1212 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1214 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1215 * with a NULL buffer). We need to use a dummy buffer instead. */
1216 if (sctx
->chip_class
== CIK
&&
1217 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
1218 input
= &sctx
->null_const_buf
;
1220 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
1221 struct pipe_resource
*buffer
= NULL
;
1224 /* Upload the user buffer if needed. */
1225 if (input
->user_buffer
) {
1226 unsigned buffer_offset
;
1228 si_upload_const_buffer(sctx
,
1229 (struct r600_resource
**)&buffer
, input
->user_buffer
,
1230 input
->buffer_size
, &buffer_offset
);
1232 /* Just unbind on failure. */
1233 si_set_constant_buffer(sctx
, buffers
, descriptors_idx
, slot
, NULL
);
1236 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
1238 pipe_resource_reference(&buffer
, input
->buffer
);
1239 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
1240 /* Only track usage for non-user buffers. */
1241 r600_resource(buffer
)->bind_history
|= PIPE_BIND_CONSTANT_BUFFER
;
1244 /* Set the descriptor. */
1245 uint32_t *desc
= descs
->list
+ slot
*4;
1247 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1249 desc
[2] = input
->buffer_size
;
1250 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1251 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1252 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1253 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1254 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1255 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1257 buffers
->buffers
[slot
] = buffer
;
1258 radeon_add_to_gfx_buffer_list_check_mem(sctx
,
1259 r600_resource(buffer
),
1260 buffers
->shader_usage_constbuf
,
1261 buffers
->priority_constbuf
, true);
1262 buffers
->enabled_mask
|= 1u << slot
;
1264 /* Clear the descriptor. */
1265 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1266 buffers
->enabled_mask
&= ~(1u << slot
);
1269 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1272 void si_set_rw_buffer(struct si_context
*sctx
,
1273 uint slot
, const struct pipe_constant_buffer
*input
)
1275 si_set_constant_buffer(sctx
, &sctx
->rw_buffers
,
1276 SI_DESCS_RW_BUFFERS
, slot
, input
);
1279 static void si_pipe_set_constant_buffer(struct pipe_context
*ctx
,
1280 enum pipe_shader_type shader
, uint slot
,
1281 const struct pipe_constant_buffer
*input
)
1283 struct si_context
*sctx
= (struct si_context
*)ctx
;
1285 if (shader
>= SI_NUM_SHADERS
)
1288 if (slot
== 0 && input
&& input
->buffer
&&
1289 !(r600_resource(input
->buffer
)->flags
& RADEON_FLAG_32BIT
)) {
1290 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1294 slot
= si_get_constbuf_slot(slot
);
1295 si_set_constant_buffer(sctx
, &sctx
->const_and_shader_buffers
[shader
],
1296 si_const_and_shader_buffer_descriptors_idx(shader
),
1300 void si_get_pipe_constant_buffer(struct si_context
*sctx
, uint shader
,
1301 uint slot
, struct pipe_constant_buffer
*cbuf
)
1303 cbuf
->user_buffer
= NULL
;
1304 si_get_buffer_from_descriptors(
1305 &sctx
->const_and_shader_buffers
[shader
],
1306 si_const_and_shader_buffer_descriptors(sctx
, shader
),
1307 si_get_constbuf_slot(slot
),
1308 &cbuf
->buffer
, &cbuf
->buffer_offset
, &cbuf
->buffer_size
);
1311 /* SHADER BUFFERS */
1313 static void si_set_shader_buffers(struct pipe_context
*ctx
,
1314 enum pipe_shader_type shader
,
1315 unsigned start_slot
, unsigned count
,
1316 const struct pipe_shader_buffer
*sbuffers
)
1318 struct si_context
*sctx
= (struct si_context
*)ctx
;
1319 struct si_buffer_resources
*buffers
= &sctx
->const_and_shader_buffers
[shader
];
1320 struct si_descriptors
*descs
= si_const_and_shader_buffer_descriptors(sctx
, shader
);
1323 assert(start_slot
+ count
<= SI_NUM_SHADER_BUFFERS
);
1325 for (i
= 0; i
< count
; ++i
) {
1326 const struct pipe_shader_buffer
*sbuffer
= sbuffers
? &sbuffers
[i
] : NULL
;
1327 struct r600_resource
*buf
;
1328 unsigned slot
= si_get_shaderbuf_slot(start_slot
+ i
);
1329 uint32_t *desc
= descs
->list
+ slot
* 4;
1332 if (!sbuffer
|| !sbuffer
->buffer
) {
1333 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1334 memset(desc
, 0, sizeof(uint32_t) * 4);
1335 buffers
->enabled_mask
&= ~(1u << slot
);
1336 sctx
->descriptors_dirty
|=
1337 1u << si_const_and_shader_buffer_descriptors_idx(shader
);
1341 buf
= r600_resource(sbuffer
->buffer
);
1342 va
= buf
->gpu_address
+ sbuffer
->buffer_offset
;
1345 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1347 desc
[2] = sbuffer
->buffer_size
;
1348 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1349 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1350 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1351 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1352 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1353 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1355 pipe_resource_reference(&buffers
->buffers
[slot
], &buf
->b
.b
);
1356 radeon_add_to_gfx_buffer_list_check_mem(sctx
, buf
,
1357 buffers
->shader_usage
,
1358 buffers
->priority
, true);
1359 buf
->bind_history
|= PIPE_BIND_SHADER_BUFFER
;
1361 buffers
->enabled_mask
|= 1u << slot
;
1362 sctx
->descriptors_dirty
|=
1363 1u << si_const_and_shader_buffer_descriptors_idx(shader
);
1365 util_range_add(&buf
->valid_buffer_range
, sbuffer
->buffer_offset
,
1366 sbuffer
->buffer_offset
+ sbuffer
->buffer_size
);
1370 void si_get_shader_buffers(struct si_context
*sctx
,
1371 enum pipe_shader_type shader
,
1372 uint start_slot
, uint count
,
1373 struct pipe_shader_buffer
*sbuf
)
1375 struct si_buffer_resources
*buffers
= &sctx
->const_and_shader_buffers
[shader
];
1376 struct si_descriptors
*descs
= si_const_and_shader_buffer_descriptors(sctx
, shader
);
1378 for (unsigned i
= 0; i
< count
; ++i
) {
1379 si_get_buffer_from_descriptors(
1381 si_get_shaderbuf_slot(start_slot
+ i
),
1382 &sbuf
[i
].buffer
, &sbuf
[i
].buffer_offset
,
1383 &sbuf
[i
].buffer_size
);
1389 void si_set_ring_buffer(struct si_context
*sctx
, uint slot
,
1390 struct pipe_resource
*buffer
,
1391 unsigned stride
, unsigned num_records
,
1392 bool add_tid
, bool swizzle
,
1393 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
1395 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1396 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1398 /* The stride field in the resource descriptor has 14 bits */
1399 assert(stride
< (1 << 14));
1401 assert(slot
< descs
->num_elements
);
1402 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1407 va
= r600_resource(buffer
)->gpu_address
+ offset
;
1409 switch (element_size
) {
1411 assert(!"Unsupported ring buffer element size");
1427 switch (index_stride
) {
1429 assert(!"Unsupported ring buffer index stride");
1445 if (sctx
->chip_class
>= VI
&& stride
)
1446 num_records
*= stride
;
1448 /* Set the descriptor. */
1449 uint32_t *desc
= descs
->list
+ slot
*4;
1451 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1452 S_008F04_STRIDE(stride
) |
1453 S_008F04_SWIZZLE_ENABLE(swizzle
);
1454 desc
[2] = num_records
;
1455 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1456 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1457 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1458 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1459 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1460 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
1461 S_008F0C_INDEX_STRIDE(index_stride
) |
1462 S_008F0C_ADD_TID_ENABLE(add_tid
);
1464 if (sctx
->chip_class
>= GFX9
)
1465 assert(!swizzle
|| element_size
== 1); /* always 4 bytes on GFX9 */
1467 desc
[3] |= S_008F0C_ELEMENT_SIZE(element_size
);
1469 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
1470 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
1471 r600_resource(buffer
),
1472 buffers
->shader_usage
, buffers
->priority
);
1473 buffers
->enabled_mask
|= 1u << slot
;
1475 /* Clear the descriptor. */
1476 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1477 buffers
->enabled_mask
&= ~(1u << slot
);
1480 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1483 static void si_desc_reset_buffer_offset(uint32_t *desc
, uint64_t old_buf_va
,
1484 struct pipe_resource
*new_buf
)
1486 /* Retrieve the buffer offset from the descriptor. */
1487 uint64_t old_desc_va
= si_desc_extract_buffer_address(desc
);
1489 assert(old_buf_va
<= old_desc_va
);
1490 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
1492 /* Update the descriptor. */
1493 si_set_buf_desc_address(r600_resource(new_buf
), offset_within_buffer
,
1497 /* INTERNAL CONST BUFFERS */
1499 static void si_set_polygon_stipple(struct pipe_context
*ctx
,
1500 const struct pipe_poly_stipple
*state
)
1502 struct si_context
*sctx
= (struct si_context
*)ctx
;
1503 struct pipe_constant_buffer cb
= {};
1504 unsigned stipple
[32];
1507 for (i
= 0; i
< 32; i
++)
1508 stipple
[i
] = util_bitreverse(state
->stipple
[i
]);
1510 cb
.user_buffer
= stipple
;
1511 cb
.buffer_size
= sizeof(stipple
);
1513 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
, &cb
);
1516 /* TEXTURE METADATA ENABLE/DISABLE */
1519 si_resident_handles_update_needs_color_decompress(struct si_context
*sctx
)
1521 util_dynarray_clear(&sctx
->resident_tex_needs_color_decompress
);
1522 util_dynarray_clear(&sctx
->resident_img_needs_color_decompress
);
1524 util_dynarray_foreach(&sctx
->resident_tex_handles
,
1525 struct si_texture_handle
*, tex_handle
) {
1526 struct pipe_resource
*res
= (*tex_handle
)->view
->texture
;
1527 struct si_texture
*tex
;
1529 if (!res
|| res
->target
== PIPE_BUFFER
)
1532 tex
= (struct si_texture
*)res
;
1533 if (!color_needs_decompression(tex
))
1536 util_dynarray_append(&sctx
->resident_tex_needs_color_decompress
,
1537 struct si_texture_handle
*, *tex_handle
);
1540 util_dynarray_foreach(&sctx
->resident_img_handles
,
1541 struct si_image_handle
*, img_handle
) {
1542 struct pipe_image_view
*view
= &(*img_handle
)->view
;
1543 struct pipe_resource
*res
= view
->resource
;
1544 struct si_texture
*tex
;
1546 if (!res
|| res
->target
== PIPE_BUFFER
)
1549 tex
= (struct si_texture
*)res
;
1550 if (!color_needs_decompression(tex
))
1553 util_dynarray_append(&sctx
->resident_img_needs_color_decompress
,
1554 struct si_image_handle
*, *img_handle
);
1558 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1559 * while the texture is bound, possibly by a different context. In that case,
1560 * call this function to update needs_*_decompress_masks.
1562 void si_update_needs_color_decompress_masks(struct si_context
*sctx
)
1564 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
1565 si_samplers_update_needs_color_decompress_mask(&sctx
->samplers
[i
]);
1566 si_images_update_needs_color_decompress_mask(&sctx
->images
[i
]);
1567 si_update_shader_needs_decompress_mask(sctx
, i
);
1570 si_resident_handles_update_needs_color_decompress(sctx
);
1573 /* BUFFER DISCARD/INVALIDATION */
1575 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1576 static void si_reset_buffer_resources(struct si_context
*sctx
,
1577 struct si_buffer_resources
*buffers
,
1578 unsigned descriptors_idx
,
1580 struct pipe_resource
*buf
,
1582 enum radeon_bo_usage usage
,
1583 enum radeon_bo_priority priority
)
1585 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1586 unsigned mask
= buffers
->enabled_mask
& slot_mask
;
1589 unsigned i
= u_bit_scan(&mask
);
1590 if (buffers
->buffers
[i
] == buf
) {
1591 si_desc_reset_buffer_offset(descs
->list
+ i
*4,
1593 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1595 radeon_add_to_gfx_buffer_list_check_mem(sctx
,
1597 usage
, priority
, true);
1602 /* Update all resource bindings where the buffer is bound, including
1603 * all resource descriptors. This is invalidate_buffer without
1604 * the invalidation. */
1605 void si_rebind_buffer(struct si_context
*sctx
, struct pipe_resource
*buf
,
1608 struct r600_resource
*rbuffer
= r600_resource(buf
);
1610 unsigned num_elems
= sctx
->vertex_elements
?
1611 sctx
->vertex_elements
->count
: 0;
1613 /* We changed the buffer, now we need to bind it where the old one
1614 * was bound. This consists of 2 things:
1615 * 1) Updating the resource descriptor and dirtying it.
1616 * 2) Adding a relocation to the CS, so that it's usable.
1619 /* Vertex buffers. */
1620 if (rbuffer
->bind_history
& PIPE_BIND_VERTEX_BUFFER
) {
1621 for (i
= 0; i
< num_elems
; i
++) {
1622 int vb
= sctx
->vertex_elements
->vertex_buffer_index
[i
];
1624 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
1626 if (!sctx
->vertex_buffer
[vb
].buffer
.resource
)
1629 if (sctx
->vertex_buffer
[vb
].buffer
.resource
== buf
) {
1630 sctx
->vertex_buffers_dirty
= true;
1636 /* Streamout buffers. (other internal buffers can't be invalidated) */
1637 if (rbuffer
->bind_history
& PIPE_BIND_STREAM_OUTPUT
) {
1638 for (i
= SI_VS_STREAMOUT_BUF0
; i
<= SI_VS_STREAMOUT_BUF3
; i
++) {
1639 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1640 struct si_descriptors
*descs
=
1641 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1643 if (buffers
->buffers
[i
] != buf
)
1646 si_desc_reset_buffer_offset(descs
->list
+ i
*4,
1648 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1650 radeon_add_to_gfx_buffer_list_check_mem(sctx
,
1651 rbuffer
, buffers
->shader_usage
,
1652 RADEON_PRIO_SHADER_RW_BUFFER
,
1655 /* Update the streamout state. */
1656 if (sctx
->streamout
.begin_emitted
)
1657 si_emit_streamout_end(sctx
);
1658 sctx
->streamout
.append_bitmask
=
1659 sctx
->streamout
.enabled_mask
;
1660 si_streamout_buffers_dirty(sctx
);
1664 /* Constant and shader buffers. */
1665 if (rbuffer
->bind_history
& PIPE_BIND_CONSTANT_BUFFER
) {
1666 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1667 si_reset_buffer_resources(sctx
, &sctx
->const_and_shader_buffers
[shader
],
1668 si_const_and_shader_buffer_descriptors_idx(shader
),
1669 u_bit_consecutive(SI_NUM_SHADER_BUFFERS
, SI_NUM_CONST_BUFFERS
),
1671 sctx
->const_and_shader_buffers
[shader
].shader_usage_constbuf
,
1672 sctx
->const_and_shader_buffers
[shader
].priority_constbuf
);
1675 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_BUFFER
) {
1676 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1677 si_reset_buffer_resources(sctx
, &sctx
->const_and_shader_buffers
[shader
],
1678 si_const_and_shader_buffer_descriptors_idx(shader
),
1679 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS
),
1681 sctx
->const_and_shader_buffers
[shader
].shader_usage
,
1682 sctx
->const_and_shader_buffers
[shader
].priority
);
1685 if (rbuffer
->bind_history
& PIPE_BIND_SAMPLER_VIEW
) {
1686 /* Texture buffers - update bindings. */
1687 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1688 struct si_samplers
*samplers
= &sctx
->samplers
[shader
];
1689 struct si_descriptors
*descs
=
1690 si_sampler_and_image_descriptors(sctx
, shader
);
1691 unsigned mask
= samplers
->enabled_mask
;
1694 unsigned i
= u_bit_scan(&mask
);
1695 if (samplers
->views
[i
]->texture
== buf
) {
1696 unsigned desc_slot
= si_get_sampler_slot(i
);
1698 si_desc_reset_buffer_offset(descs
->list
+
1701 sctx
->descriptors_dirty
|=
1702 1u << si_sampler_and_image_descriptors_idx(shader
);
1704 radeon_add_to_gfx_buffer_list_check_mem(sctx
,
1705 rbuffer
, RADEON_USAGE_READ
,
1706 RADEON_PRIO_SAMPLER_BUFFER
,
1714 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_IMAGE
) {
1715 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1716 struct si_images
*images
= &sctx
->images
[shader
];
1717 struct si_descriptors
*descs
=
1718 si_sampler_and_image_descriptors(sctx
, shader
);
1719 unsigned mask
= images
->enabled_mask
;
1722 unsigned i
= u_bit_scan(&mask
);
1724 if (images
->views
[i
].resource
== buf
) {
1725 unsigned desc_slot
= si_get_image_slot(i
);
1727 if (images
->views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
1728 si_mark_image_range_valid(&images
->views
[i
]);
1730 si_desc_reset_buffer_offset(
1731 descs
->list
+ desc_slot
* 8 + 4,
1733 sctx
->descriptors_dirty
|=
1734 1u << si_sampler_and_image_descriptors_idx(shader
);
1736 radeon_add_to_gfx_buffer_list_check_mem(
1738 RADEON_USAGE_READWRITE
,
1739 RADEON_PRIO_SAMPLER_BUFFER
, true);
1745 /* Bindless texture handles */
1746 if (rbuffer
->texture_handle_allocated
) {
1747 struct si_descriptors
*descs
= &sctx
->bindless_descriptors
;
1749 util_dynarray_foreach(&sctx
->resident_tex_handles
,
1750 struct si_texture_handle
*, tex_handle
) {
1751 struct pipe_sampler_view
*view
= (*tex_handle
)->view
;
1752 unsigned desc_slot
= (*tex_handle
)->desc_slot
;
1754 if (view
->texture
== buf
) {
1755 si_set_buf_desc_address(rbuffer
,
1758 desc_slot
* 16 + 4);
1760 (*tex_handle
)->desc_dirty
= true;
1761 sctx
->bindless_descriptors_dirty
= true;
1763 radeon_add_to_gfx_buffer_list_check_mem(
1766 RADEON_PRIO_SAMPLER_BUFFER
, true);
1771 /* Bindless image handles */
1772 if (rbuffer
->image_handle_allocated
) {
1773 struct si_descriptors
*descs
= &sctx
->bindless_descriptors
;
1775 util_dynarray_foreach(&sctx
->resident_img_handles
,
1776 struct si_image_handle
*, img_handle
) {
1777 struct pipe_image_view
*view
= &(*img_handle
)->view
;
1778 unsigned desc_slot
= (*img_handle
)->desc_slot
;
1780 if (view
->resource
== buf
) {
1781 if (view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
1782 si_mark_image_range_valid(view
);
1784 si_set_buf_desc_address(rbuffer
,
1787 desc_slot
* 16 + 4);
1789 (*img_handle
)->desc_dirty
= true;
1790 sctx
->bindless_descriptors_dirty
= true;
1792 radeon_add_to_gfx_buffer_list_check_mem(
1794 RADEON_USAGE_READWRITE
,
1795 RADEON_PRIO_SAMPLER_BUFFER
, true);
1801 static void si_upload_bindless_descriptor(struct si_context
*sctx
,
1803 unsigned num_dwords
)
1805 struct si_descriptors
*desc
= &sctx
->bindless_descriptors
;
1806 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
1807 unsigned desc_slot_offset
= desc_slot
* 16;
1811 data
= desc
->list
+ desc_slot_offset
;
1812 va
= desc
->gpu_address
+ desc_slot_offset
* 4;
1814 radeon_emit(cs
, PKT3(PKT3_WRITE_DATA
, 2 + num_dwords
, 0));
1815 radeon_emit(cs
, S_370_DST_SEL(V_370_TC_L2
) |
1816 S_370_WR_CONFIRM(1) |
1817 S_370_ENGINE_SEL(V_370_ME
));
1818 radeon_emit(cs
, va
);
1819 radeon_emit(cs
, va
>> 32);
1820 radeon_emit_array(cs
, data
, num_dwords
);
1823 static void si_upload_bindless_descriptors(struct si_context
*sctx
)
1825 if (!sctx
->bindless_descriptors_dirty
)
1828 /* Wait for graphics/compute to be idle before updating the resident
1829 * descriptors directly in memory, in case the GPU is using them.
1831 sctx
->flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
1832 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1833 si_emit_cache_flush(sctx
);
1835 util_dynarray_foreach(&sctx
->resident_tex_handles
,
1836 struct si_texture_handle
*, tex_handle
) {
1837 unsigned desc_slot
= (*tex_handle
)->desc_slot
;
1839 if (!(*tex_handle
)->desc_dirty
)
1842 si_upload_bindless_descriptor(sctx
, desc_slot
, 16);
1843 (*tex_handle
)->desc_dirty
= false;
1846 util_dynarray_foreach(&sctx
->resident_img_handles
,
1847 struct si_image_handle
*, img_handle
) {
1848 unsigned desc_slot
= (*img_handle
)->desc_slot
;
1850 if (!(*img_handle
)->desc_dirty
)
1853 si_upload_bindless_descriptor(sctx
, desc_slot
, 8);
1854 (*img_handle
)->desc_dirty
= false;
1857 /* Invalidate L1 because it doesn't know that L2 changed. */
1858 sctx
->flags
|= SI_CONTEXT_INV_SMEM_L1
;
1859 si_emit_cache_flush(sctx
);
1861 sctx
->bindless_descriptors_dirty
= false;
1864 /* Update mutable image descriptor fields of all resident textures. */
1865 static void si_update_bindless_texture_descriptor(struct si_context
*sctx
,
1866 struct si_texture_handle
*tex_handle
)
1868 struct si_sampler_view
*sview
= (struct si_sampler_view
*)tex_handle
->view
;
1869 struct si_descriptors
*desc
= &sctx
->bindless_descriptors
;
1870 unsigned desc_slot_offset
= tex_handle
->desc_slot
* 16;
1871 uint32_t desc_list
[16];
1873 if (sview
->base
.texture
->target
== PIPE_BUFFER
)
1876 memcpy(desc_list
, desc
->list
+ desc_slot_offset
, sizeof(desc_list
));
1877 si_set_sampler_view_desc(sctx
, sview
, &tex_handle
->sstate
,
1878 desc
->list
+ desc_slot_offset
);
1880 if (memcmp(desc_list
, desc
->list
+ desc_slot_offset
,
1881 sizeof(desc_list
))) {
1882 tex_handle
->desc_dirty
= true;
1883 sctx
->bindless_descriptors_dirty
= true;
1887 static void si_update_bindless_image_descriptor(struct si_context
*sctx
,
1888 struct si_image_handle
*img_handle
)
1890 struct si_descriptors
*desc
= &sctx
->bindless_descriptors
;
1891 unsigned desc_slot_offset
= img_handle
->desc_slot
* 16;
1892 struct pipe_image_view
*view
= &img_handle
->view
;
1893 uint32_t desc_list
[8];
1895 if (view
->resource
->target
== PIPE_BUFFER
)
1898 memcpy(desc_list
, desc
->list
+ desc_slot_offset
,
1900 si_set_shader_image_desc(sctx
, view
, true,
1901 desc
->list
+ desc_slot_offset
, NULL
);
1903 if (memcmp(desc_list
, desc
->list
+ desc_slot_offset
,
1904 sizeof(desc_list
))) {
1905 img_handle
->desc_dirty
= true;
1906 sctx
->bindless_descriptors_dirty
= true;
1910 static void si_update_all_resident_texture_descriptors(struct si_context
*sctx
)
1912 util_dynarray_foreach(&sctx
->resident_tex_handles
,
1913 struct si_texture_handle
*, tex_handle
) {
1914 si_update_bindless_texture_descriptor(sctx
, *tex_handle
);
1917 util_dynarray_foreach(&sctx
->resident_img_handles
,
1918 struct si_image_handle
*, img_handle
) {
1919 si_update_bindless_image_descriptor(sctx
, *img_handle
);
1922 si_upload_bindless_descriptors(sctx
);
1925 /* Update mutable image descriptor fields of all bound textures. */
1926 void si_update_all_texture_descriptors(struct si_context
*sctx
)
1930 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1931 struct si_samplers
*samplers
= &sctx
->samplers
[shader
];
1932 struct si_images
*images
= &sctx
->images
[shader
];
1936 mask
= images
->enabled_mask
;
1938 unsigned i
= u_bit_scan(&mask
);
1939 struct pipe_image_view
*view
= &images
->views
[i
];
1941 if (!view
->resource
||
1942 view
->resource
->target
== PIPE_BUFFER
)
1945 si_set_shader_image(sctx
, shader
, i
, view
, true);
1948 /* Sampler views. */
1949 mask
= samplers
->enabled_mask
;
1951 unsigned i
= u_bit_scan(&mask
);
1952 struct pipe_sampler_view
*view
= samplers
->views
[i
];
1956 view
->texture
->target
== PIPE_BUFFER
)
1959 si_set_sampler_view(sctx
, shader
, i
,
1960 samplers
->views
[i
], true);
1963 si_update_shader_needs_decompress_mask(sctx
, shader
);
1966 si_update_all_resident_texture_descriptors(sctx
);
1967 si_update_ps_colorbuf0_slot(sctx
);
1970 /* SHADER USER DATA */
1972 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1975 sctx
->shader_pointers_dirty
|=
1976 u_bit_consecutive(SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
,
1977 SI_NUM_SHADER_DESCS
);
1979 if (shader
== PIPE_SHADER_VERTEX
)
1980 sctx
->vertex_buffer_pointer_dirty
= sctx
->vb_descriptors_buffer
!= NULL
;
1982 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.shader_pointers
);
1985 static void si_shader_pointers_begin_new_cs(struct si_context
*sctx
)
1987 sctx
->shader_pointers_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
1988 sctx
->vertex_buffer_pointer_dirty
= sctx
->vb_descriptors_buffer
!= NULL
;
1989 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.shader_pointers
);
1990 sctx
->graphics_bindless_pointer_dirty
= sctx
->bindless_descriptors
.buffer
!= NULL
;
1991 sctx
->compute_bindless_pointer_dirty
= sctx
->bindless_descriptors
.buffer
!= NULL
;
1994 /* Set a base register address for user data constants in the given shader.
1995 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1997 static void si_set_user_data_base(struct si_context
*sctx
,
1998 unsigned shader
, uint32_t new_base
)
2000 uint32_t *base
= &sctx
->shader_pointers
.sh_base
[shader
];
2002 if (*base
!= new_base
) {
2006 si_mark_shader_pointers_dirty(sctx
, shader
);
2008 /* Any change in enabled shader stages requires re-emitting
2009 * the VS state SGPR, because it contains the clamp_vertex_color
2010 * state, which can be done in VS, TES, and GS.
2012 sctx
->last_vs_state
= ~0;
2016 /* This must be called when these shaders are changed from non-NULL to NULL
2019 * - tessellation control shader
2020 * - tessellation evaluation shader
2022 void si_shader_change_notify(struct si_context
*sctx
)
2024 /* VS can be bound as VS, ES, or LS. */
2025 if (sctx
->tes_shader
.cso
) {
2026 if (sctx
->chip_class
>= GFX9
) {
2027 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
2028 R_00B430_SPI_SHADER_USER_DATA_LS_0
);
2030 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
2031 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
2033 } else if (sctx
->gs_shader
.cso
) {
2034 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
2035 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
2037 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
2038 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
2041 /* TES can be bound as ES, VS, or not bound. */
2042 if (sctx
->tes_shader
.cso
) {
2043 if (sctx
->gs_shader
.cso
)
2044 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
2045 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
2047 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
2048 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
2050 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
2054 static void si_emit_shader_pointer_head(struct radeon_cmdbuf
*cs
,
2056 unsigned pointer_count
)
2058 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, pointer_count
* (HAVE_32BIT_POINTERS
? 1 : 2), 0));
2059 radeon_emit(cs
, (sh_offset
- SI_SH_REG_OFFSET
) >> 2);
2062 static void si_emit_shader_pointer_body(struct si_screen
*sscreen
,
2063 struct radeon_cmdbuf
*cs
,
2066 radeon_emit(cs
, va
);
2068 if (HAVE_32BIT_POINTERS
)
2069 assert(va
== 0 || (va
>> 32) == sscreen
->info
.address32_hi
);
2071 radeon_emit(cs
, va
>> 32);
2074 static void si_emit_shader_pointer(struct si_context
*sctx
,
2075 struct si_descriptors
*desc
,
2078 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
2079 unsigned sh_offset
= sh_base
+ desc
->shader_userdata_offset
;
2081 si_emit_shader_pointer_head(cs
, sh_offset
, 1);
2082 si_emit_shader_pointer_body(sctx
->screen
, cs
, desc
->gpu_address
);
2085 static void si_emit_consecutive_shader_pointers(struct si_context
*sctx
,
2086 unsigned pointer_mask
,
2092 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
2093 unsigned mask
= sctx
->shader_pointers_dirty
& pointer_mask
;
2097 u_bit_scan_consecutive_range(&mask
, &start
, &count
);
2099 struct si_descriptors
*descs
= &sctx
->descriptors
[start
];
2100 unsigned sh_offset
= sh_base
+ descs
->shader_userdata_offset
;
2102 si_emit_shader_pointer_head(cs
, sh_offset
, count
);
2103 for (int i
= 0; i
< count
; i
++)
2104 si_emit_shader_pointer_body(sctx
->screen
, cs
,
2105 descs
[i
].gpu_address
);
2109 static void si_emit_disjoint_shader_pointers(struct si_context
*sctx
,
2110 unsigned pointer_mask
,
2116 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
2117 unsigned mask
= sctx
->shader_pointers_dirty
& pointer_mask
;
2120 struct si_descriptors
*descs
= &sctx
->descriptors
[u_bit_scan(&mask
)];
2121 unsigned sh_offset
= sh_base
+ descs
->shader_userdata_offset
;
2123 si_emit_shader_pointer_head(cs
, sh_offset
, 1);
2124 si_emit_shader_pointer_body(sctx
->screen
, cs
, descs
->gpu_address
);
2128 static void si_emit_global_shader_pointers(struct si_context
*sctx
,
2129 struct si_descriptors
*descs
)
2131 if (sctx
->chip_class
== GFX9
) {
2132 /* Broadcast it to all shader stages. */
2133 si_emit_shader_pointer(sctx
, descs
,
2134 R_00B530_SPI_SHADER_USER_DATA_COMMON_0
);
2138 si_emit_shader_pointer(sctx
, descs
,
2139 R_00B030_SPI_SHADER_USER_DATA_PS_0
);
2140 si_emit_shader_pointer(sctx
, descs
,
2141 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
2142 si_emit_shader_pointer(sctx
, descs
,
2143 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
2144 si_emit_shader_pointer(sctx
, descs
,
2145 R_00B230_SPI_SHADER_USER_DATA_GS_0
);
2146 si_emit_shader_pointer(sctx
, descs
,
2147 R_00B430_SPI_SHADER_USER_DATA_HS_0
);
2148 si_emit_shader_pointer(sctx
, descs
,
2149 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
2152 void si_emit_graphics_shader_pointers(struct si_context
*sctx
)
2154 uint32_t *sh_base
= sctx
->shader_pointers
.sh_base
;
2156 if (sctx
->shader_pointers_dirty
& (1 << SI_DESCS_RW_BUFFERS
)) {
2157 si_emit_global_shader_pointers(sctx
,
2158 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
]);
2161 si_emit_consecutive_shader_pointers(sctx
, SI_DESCS_SHADER_MASK(VERTEX
),
2162 sh_base
[PIPE_SHADER_VERTEX
]);
2163 si_emit_consecutive_shader_pointers(sctx
, SI_DESCS_SHADER_MASK(TESS_EVAL
),
2164 sh_base
[PIPE_SHADER_TESS_EVAL
]);
2165 si_emit_consecutive_shader_pointers(sctx
, SI_DESCS_SHADER_MASK(FRAGMENT
),
2166 sh_base
[PIPE_SHADER_FRAGMENT
]);
2167 if (HAVE_32BIT_POINTERS
|| sctx
->chip_class
<= VI
) {
2168 si_emit_consecutive_shader_pointers(sctx
, SI_DESCS_SHADER_MASK(TESS_CTRL
),
2169 sh_base
[PIPE_SHADER_TESS_CTRL
]);
2170 si_emit_consecutive_shader_pointers(sctx
, SI_DESCS_SHADER_MASK(GEOMETRY
),
2171 sh_base
[PIPE_SHADER_GEOMETRY
]);
2173 si_emit_disjoint_shader_pointers(sctx
, SI_DESCS_SHADER_MASK(TESS_CTRL
),
2174 sh_base
[PIPE_SHADER_TESS_CTRL
]);
2175 si_emit_disjoint_shader_pointers(sctx
, SI_DESCS_SHADER_MASK(GEOMETRY
),
2176 sh_base
[PIPE_SHADER_GEOMETRY
]);
2179 sctx
->shader_pointers_dirty
&=
2180 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS
, SI_DESCS_FIRST_COMPUTE
);
2182 if (sctx
->vertex_buffer_pointer_dirty
) {
2183 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
2185 /* Find the location of the VB descriptor pointer. */
2186 /* TODO: In the future, the pointer will be packed in unused
2187 * bits of the first 2 VB descriptors. */
2188 unsigned sh_dw_offset
= SI_VS_NUM_USER_SGPR
;
2189 if (sctx
->chip_class
>= GFX9
) {
2190 if (sctx
->tes_shader
.cso
)
2191 sh_dw_offset
= GFX9_TCS_NUM_USER_SGPR
;
2192 else if (sctx
->gs_shader
.cso
)
2193 sh_dw_offset
= GFX9_VSGS_NUM_USER_SGPR
;
2196 unsigned sh_offset
= sh_base
[PIPE_SHADER_VERTEX
] + sh_dw_offset
* 4;
2197 si_emit_shader_pointer_head(cs
, sh_offset
, 1);
2198 si_emit_shader_pointer_body(sctx
->screen
, cs
,
2199 sctx
->vb_descriptors_buffer
->gpu_address
+
2200 sctx
->vb_descriptors_offset
);
2201 sctx
->vertex_buffer_pointer_dirty
= false;
2204 if (sctx
->graphics_bindless_pointer_dirty
) {
2205 si_emit_global_shader_pointers(sctx
,
2206 &sctx
->bindless_descriptors
);
2207 sctx
->graphics_bindless_pointer_dirty
= false;
2211 void si_emit_compute_shader_pointers(struct si_context
*sctx
)
2213 unsigned base
= R_00B900_COMPUTE_USER_DATA_0
;
2215 si_emit_consecutive_shader_pointers(sctx
, SI_DESCS_SHADER_MASK(COMPUTE
),
2216 R_00B900_COMPUTE_USER_DATA_0
);
2217 sctx
->shader_pointers_dirty
&= ~SI_DESCS_SHADER_MASK(COMPUTE
);
2219 if (sctx
->compute_bindless_pointer_dirty
) {
2220 si_emit_shader_pointer(sctx
, &sctx
->bindless_descriptors
, base
);
2221 sctx
->compute_bindless_pointer_dirty
= false;
2227 static void si_init_bindless_descriptors(struct si_context
*sctx
,
2228 struct si_descriptors
*desc
,
2229 short shader_userdata_rel_index
,
2230 unsigned num_elements
)
2232 MAYBE_UNUSED
unsigned desc_slot
;
2234 si_init_descriptors(desc
, shader_userdata_rel_index
, 16, num_elements
);
2235 sctx
->bindless_descriptors
.num_active_slots
= num_elements
;
2237 /* The first bindless descriptor is stored at slot 1, because 0 is not
2238 * considered to be a valid handle.
2240 sctx
->num_bindless_descriptors
= 1;
2242 /* Track which bindless slots are used (or not). */
2243 util_idalloc_init(&sctx
->bindless_used_slots
);
2244 util_idalloc_resize(&sctx
->bindless_used_slots
, num_elements
);
2246 /* Reserve slot 0 because it's an invalid handle for bindless. */
2247 desc_slot
= util_idalloc_alloc(&sctx
->bindless_used_slots
);
2248 assert(desc_slot
== 0);
2251 static void si_release_bindless_descriptors(struct si_context
*sctx
)
2253 si_release_descriptors(&sctx
->bindless_descriptors
);
2254 util_idalloc_fini(&sctx
->bindless_used_slots
);
2257 static unsigned si_get_first_free_bindless_slot(struct si_context
*sctx
)
2259 struct si_descriptors
*desc
= &sctx
->bindless_descriptors
;
2262 desc_slot
= util_idalloc_alloc(&sctx
->bindless_used_slots
);
2263 if (desc_slot
>= desc
->num_elements
) {
2264 /* The array of bindless descriptors is full, resize it. */
2265 unsigned slot_size
= desc
->element_dw_size
* 4;
2266 unsigned new_num_elements
= desc
->num_elements
* 2;
2268 desc
->list
= REALLOC(desc
->list
, desc
->num_elements
* slot_size
,
2269 new_num_elements
* slot_size
);
2270 desc
->num_elements
= new_num_elements
;
2271 desc
->num_active_slots
= new_num_elements
;
2279 si_create_bindless_descriptor(struct si_context
*sctx
, uint32_t *desc_list
,
2282 struct si_descriptors
*desc
= &sctx
->bindless_descriptors
;
2283 unsigned desc_slot
, desc_slot_offset
;
2285 /* Find a free slot. */
2286 desc_slot
= si_get_first_free_bindless_slot(sctx
);
2288 /* For simplicity, sampler and image bindless descriptors use fixed
2289 * 16-dword slots for now. Image descriptors only need 8-dword but this
2290 * doesn't really matter because no real apps use image handles.
2292 desc_slot_offset
= desc_slot
* 16;
2294 /* Copy the descriptor into the array. */
2295 memcpy(desc
->list
+ desc_slot_offset
, desc_list
, size
);
2297 /* Re-upload the whole array of bindless descriptors into a new buffer.
2299 if (!si_upload_descriptors(sctx
, desc
))
2302 /* Make sure to re-emit the shader pointers for all stages. */
2303 sctx
->graphics_bindless_pointer_dirty
= true;
2304 sctx
->compute_bindless_pointer_dirty
= true;
2309 static void si_update_bindless_buffer_descriptor(struct si_context
*sctx
,
2311 struct pipe_resource
*resource
,
2315 struct si_descriptors
*desc
= &sctx
->bindless_descriptors
;
2316 struct r600_resource
*buf
= r600_resource(resource
);
2317 unsigned desc_slot_offset
= desc_slot
* 16;
2318 uint32_t *desc_list
= desc
->list
+ desc_slot_offset
+ 4;
2319 uint64_t old_desc_va
;
2321 assert(resource
->target
== PIPE_BUFFER
);
2323 /* Retrieve the old buffer addr from the descriptor. */
2324 old_desc_va
= si_desc_extract_buffer_address(desc_list
);
2326 if (old_desc_va
!= buf
->gpu_address
+ offset
) {
2327 /* The buffer has been invalidated when the handle wasn't
2328 * resident, update the descriptor and the dirty flag.
2330 si_set_buf_desc_address(buf
, offset
, &desc_list
[0]);
2336 static uint64_t si_create_texture_handle(struct pipe_context
*ctx
,
2337 struct pipe_sampler_view
*view
,
2338 const struct pipe_sampler_state
*state
)
2340 struct si_sampler_view
*sview
= (struct si_sampler_view
*)view
;
2341 struct si_context
*sctx
= (struct si_context
*)ctx
;
2342 struct si_texture_handle
*tex_handle
;
2343 struct si_sampler_state
*sstate
;
2344 uint32_t desc_list
[16];
2347 tex_handle
= CALLOC_STRUCT(si_texture_handle
);
2351 memset(desc_list
, 0, sizeof(desc_list
));
2352 si_init_descriptor_list(&desc_list
[0], 16, 1, null_texture_descriptor
);
2354 sstate
= ctx
->create_sampler_state(ctx
, state
);
2360 si_set_sampler_view_desc(sctx
, sview
, sstate
, &desc_list
[0]);
2361 memcpy(&tex_handle
->sstate
, sstate
, sizeof(*sstate
));
2362 ctx
->delete_sampler_state(ctx
, sstate
);
2364 tex_handle
->desc_slot
= si_create_bindless_descriptor(sctx
, desc_list
,
2366 if (!tex_handle
->desc_slot
) {
2371 handle
= tex_handle
->desc_slot
;
2373 if (!_mesa_hash_table_insert(sctx
->tex_handles
,
2374 (void *)(uintptr_t)handle
,
2380 pipe_sampler_view_reference(&tex_handle
->view
, view
);
2382 r600_resource(sview
->base
.texture
)->texture_handle_allocated
= true;
2387 static void si_delete_texture_handle(struct pipe_context
*ctx
, uint64_t handle
)
2389 struct si_context
*sctx
= (struct si_context
*)ctx
;
2390 struct si_texture_handle
*tex_handle
;
2391 struct hash_entry
*entry
;
2393 entry
= _mesa_hash_table_search(sctx
->tex_handles
,
2394 (void *)(uintptr_t)handle
);
2398 tex_handle
= (struct si_texture_handle
*)entry
->data
;
2400 /* Allow this descriptor slot to be re-used. */
2401 util_idalloc_free(&sctx
->bindless_used_slots
, tex_handle
->desc_slot
);
2403 pipe_sampler_view_reference(&tex_handle
->view
, NULL
);
2404 _mesa_hash_table_remove(sctx
->tex_handles
, entry
);
2408 static void si_make_texture_handle_resident(struct pipe_context
*ctx
,
2409 uint64_t handle
, bool resident
)
2411 struct si_context
*sctx
= (struct si_context
*)ctx
;
2412 struct si_texture_handle
*tex_handle
;
2413 struct si_sampler_view
*sview
;
2414 struct hash_entry
*entry
;
2416 entry
= _mesa_hash_table_search(sctx
->tex_handles
,
2417 (void *)(uintptr_t)handle
);
2421 tex_handle
= (struct si_texture_handle
*)entry
->data
;
2422 sview
= (struct si_sampler_view
*)tex_handle
->view
;
2425 if (sview
->base
.texture
->target
!= PIPE_BUFFER
) {
2426 struct si_texture
*tex
=
2427 (struct si_texture
*)sview
->base
.texture
;
2429 if (depth_needs_decompression(tex
)) {
2430 util_dynarray_append(
2431 &sctx
->resident_tex_needs_depth_decompress
,
2432 struct si_texture_handle
*,
2436 if (color_needs_decompression(tex
)) {
2437 util_dynarray_append(
2438 &sctx
->resident_tex_needs_color_decompress
,
2439 struct si_texture_handle
*,
2443 if (tex
->dcc_offset
&&
2444 p_atomic_read(&tex
->framebuffers_bound
))
2445 sctx
->need_check_render_feedback
= true;
2447 si_update_bindless_texture_descriptor(sctx
, tex_handle
);
2449 si_update_bindless_buffer_descriptor(sctx
,
2450 tex_handle
->desc_slot
,
2451 sview
->base
.texture
,
2452 sview
->base
.u
.buf
.offset
,
2453 &tex_handle
->desc_dirty
);
2456 /* Re-upload the descriptor if it has been updated while it
2459 if (tex_handle
->desc_dirty
)
2460 sctx
->bindless_descriptors_dirty
= true;
2462 /* Add the texture handle to the per-context list. */
2463 util_dynarray_append(&sctx
->resident_tex_handles
,
2464 struct si_texture_handle
*, tex_handle
);
2466 /* Add the buffers to the current CS in case si_begin_new_cs()
2467 * is not going to be called.
2469 si_sampler_view_add_buffer(sctx
, sview
->base
.texture
,
2471 sview
->is_stencil_sampler
, false);
2473 /* Remove the texture handle from the per-context list. */
2474 util_dynarray_delete_unordered(&sctx
->resident_tex_handles
,
2475 struct si_texture_handle
*,
2478 if (sview
->base
.texture
->target
!= PIPE_BUFFER
) {
2479 util_dynarray_delete_unordered(
2480 &sctx
->resident_tex_needs_depth_decompress
,
2481 struct si_texture_handle
*, tex_handle
);
2483 util_dynarray_delete_unordered(
2484 &sctx
->resident_tex_needs_color_decompress
,
2485 struct si_texture_handle
*, tex_handle
);
2490 static uint64_t si_create_image_handle(struct pipe_context
*ctx
,
2491 const struct pipe_image_view
*view
)
2493 struct si_context
*sctx
= (struct si_context
*)ctx
;
2494 struct si_image_handle
*img_handle
;
2495 uint32_t desc_list
[8];
2498 if (!view
|| !view
->resource
)
2501 img_handle
= CALLOC_STRUCT(si_image_handle
);
2505 memset(desc_list
, 0, sizeof(desc_list
));
2506 si_init_descriptor_list(&desc_list
[0], 8, 1, null_image_descriptor
);
2508 si_set_shader_image_desc(sctx
, view
, false, &desc_list
[0], NULL
);
2510 img_handle
->desc_slot
= si_create_bindless_descriptor(sctx
, desc_list
,
2512 if (!img_handle
->desc_slot
) {
2517 handle
= img_handle
->desc_slot
;
2519 if (!_mesa_hash_table_insert(sctx
->img_handles
,
2520 (void *)(uintptr_t)handle
,
2526 util_copy_image_view(&img_handle
->view
, view
);
2528 r600_resource(view
->resource
)->image_handle_allocated
= true;
2533 static void si_delete_image_handle(struct pipe_context
*ctx
, uint64_t handle
)
2535 struct si_context
*sctx
= (struct si_context
*)ctx
;
2536 struct si_image_handle
*img_handle
;
2537 struct hash_entry
*entry
;
2539 entry
= _mesa_hash_table_search(sctx
->img_handles
,
2540 (void *)(uintptr_t)handle
);
2544 img_handle
= (struct si_image_handle
*)entry
->data
;
2546 util_copy_image_view(&img_handle
->view
, NULL
);
2547 _mesa_hash_table_remove(sctx
->img_handles
, entry
);
2551 static void si_make_image_handle_resident(struct pipe_context
*ctx
,
2552 uint64_t handle
, unsigned access
,
2555 struct si_context
*sctx
= (struct si_context
*)ctx
;
2556 struct si_image_handle
*img_handle
;
2557 struct pipe_image_view
*view
;
2558 struct r600_resource
*res
;
2559 struct hash_entry
*entry
;
2561 entry
= _mesa_hash_table_search(sctx
->img_handles
,
2562 (void *)(uintptr_t)handle
);
2566 img_handle
= (struct si_image_handle
*)entry
->data
;
2567 view
= &img_handle
->view
;
2568 res
= r600_resource(view
->resource
);
2571 if (res
->b
.b
.target
!= PIPE_BUFFER
) {
2572 struct si_texture
*tex
= (struct si_texture
*)res
;
2573 unsigned level
= view
->u
.tex
.level
;
2575 if (color_needs_decompression(tex
)) {
2576 util_dynarray_append(
2577 &sctx
->resident_img_needs_color_decompress
,
2578 struct si_image_handle
*,
2582 if (vi_dcc_enabled(tex
, level
) &&
2583 p_atomic_read(&tex
->framebuffers_bound
))
2584 sctx
->need_check_render_feedback
= true;
2586 si_update_bindless_image_descriptor(sctx
, img_handle
);
2588 si_update_bindless_buffer_descriptor(sctx
,
2589 img_handle
->desc_slot
,
2592 &img_handle
->desc_dirty
);
2595 /* Re-upload the descriptor if it has been updated while it
2598 if (img_handle
->desc_dirty
)
2599 sctx
->bindless_descriptors_dirty
= true;
2601 /* Add the image handle to the per-context list. */
2602 util_dynarray_append(&sctx
->resident_img_handles
,
2603 struct si_image_handle
*, img_handle
);
2605 /* Add the buffers to the current CS in case si_begin_new_cs()
2606 * is not going to be called.
2608 si_sampler_view_add_buffer(sctx
, view
->resource
,
2609 (access
& PIPE_IMAGE_ACCESS_WRITE
) ?
2610 RADEON_USAGE_READWRITE
:
2611 RADEON_USAGE_READ
, false, false);
2613 /* Remove the image handle from the per-context list. */
2614 util_dynarray_delete_unordered(&sctx
->resident_img_handles
,
2615 struct si_image_handle
*,
2618 if (res
->b
.b
.target
!= PIPE_BUFFER
) {
2619 util_dynarray_delete_unordered(
2620 &sctx
->resident_img_needs_color_decompress
,
2621 struct si_image_handle
*,
2628 void si_all_resident_buffers_begin_new_cs(struct si_context
*sctx
)
2630 unsigned num_resident_tex_handles
, num_resident_img_handles
;
2632 num_resident_tex_handles
= sctx
->resident_tex_handles
.size
/
2633 sizeof(struct si_texture_handle
*);
2634 num_resident_img_handles
= sctx
->resident_img_handles
.size
/
2635 sizeof(struct si_image_handle
*);
2637 /* Add all resident texture handles. */
2638 util_dynarray_foreach(&sctx
->resident_tex_handles
,
2639 struct si_texture_handle
*, tex_handle
) {
2640 struct si_sampler_view
*sview
=
2641 (struct si_sampler_view
*)(*tex_handle
)->view
;
2643 si_sampler_view_add_buffer(sctx
, sview
->base
.texture
,
2645 sview
->is_stencil_sampler
, false);
2648 /* Add all resident image handles. */
2649 util_dynarray_foreach(&sctx
->resident_img_handles
,
2650 struct si_image_handle
*, img_handle
) {
2651 struct pipe_image_view
*view
= &(*img_handle
)->view
;
2653 si_sampler_view_add_buffer(sctx
, view
->resource
,
2654 RADEON_USAGE_READWRITE
,
2658 sctx
->num_resident_handles
+= num_resident_tex_handles
+
2659 num_resident_img_handles
;
2662 /* INIT/DEINIT/UPLOAD */
2664 void si_init_all_descriptors(struct si_context
*sctx
)
2668 #if !HAVE_32BIT_POINTERS
2669 STATIC_ASSERT(GFX9_SGPR_2ND_SAMPLERS_AND_IMAGES
% 2 == 0);
2672 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
2673 bool is_2nd
= sctx
->chip_class
>= GFX9
&&
2674 (i
== PIPE_SHADER_TESS_CTRL
||
2675 i
== PIPE_SHADER_GEOMETRY
);
2676 unsigned num_sampler_slots
= SI_NUM_IMAGES
/ 2 + SI_NUM_SAMPLERS
;
2677 unsigned num_buffer_slots
= SI_NUM_SHADER_BUFFERS
+ SI_NUM_CONST_BUFFERS
;
2679 struct si_descriptors
*desc
;
2682 if (i
== PIPE_SHADER_TESS_CTRL
) {
2683 rel_dw_offset
= (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS
-
2684 R_00B430_SPI_SHADER_USER_DATA_LS_0
) / 4;
2685 } else { /* PIPE_SHADER_GEOMETRY */
2686 rel_dw_offset
= (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS
-
2687 R_00B330_SPI_SHADER_USER_DATA_ES_0
) / 4;
2690 rel_dw_offset
= SI_SGPR_CONST_AND_SHADER_BUFFERS
;
2692 desc
= si_const_and_shader_buffer_descriptors(sctx
, i
);
2693 si_init_buffer_resources(&sctx
->const_and_shader_buffers
[i
], desc
,
2694 num_buffer_slots
, rel_dw_offset
,
2695 RADEON_USAGE_READWRITE
,
2697 RADEON_PRIO_SHADER_RW_BUFFER
,
2698 RADEON_PRIO_CONST_BUFFER
);
2699 desc
->slot_index_to_bind_directly
= si_get_constbuf_slot(0);
2702 #if HAVE_32BIT_POINTERS
2703 if (i
== PIPE_SHADER_TESS_CTRL
) {
2704 rel_dw_offset
= (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS
-
2705 R_00B430_SPI_SHADER_USER_DATA_LS_0
) / 4;
2706 } else { /* PIPE_SHADER_GEOMETRY */
2707 rel_dw_offset
= (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS
-
2708 R_00B330_SPI_SHADER_USER_DATA_ES_0
) / 4;
2711 rel_dw_offset
= GFX9_SGPR_2ND_SAMPLERS_AND_IMAGES
;
2714 rel_dw_offset
= SI_SGPR_SAMPLERS_AND_IMAGES
;
2717 desc
= si_sampler_and_image_descriptors(sctx
, i
);
2718 si_init_descriptors(desc
, rel_dw_offset
, 16, num_sampler_slots
);
2721 for (j
= 0; j
< SI_NUM_IMAGES
; j
++)
2722 memcpy(desc
->list
+ j
* 8, null_image_descriptor
, 8 * 4);
2723 for (; j
< SI_NUM_IMAGES
+ SI_NUM_SAMPLERS
* 2; j
++)
2724 memcpy(desc
->list
+ j
* 8, null_texture_descriptor
, 8 * 4);
2727 si_init_buffer_resources(&sctx
->rw_buffers
,
2728 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
],
2729 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
2730 /* The second set of usage/priority is used by
2731 * const buffers in RW buffer slots. */
2732 RADEON_USAGE_READWRITE
, RADEON_USAGE_READ
,
2733 RADEON_PRIO_SHADER_RINGS
, RADEON_PRIO_CONST_BUFFER
);
2734 sctx
->descriptors
[SI_DESCS_RW_BUFFERS
].num_active_slots
= SI_NUM_RW_BUFFERS
;
2736 /* Initialize an array of 1024 bindless descriptors, when the limit is
2737 * reached, just make it larger and re-upload the whole array.
2739 si_init_bindless_descriptors(sctx
, &sctx
->bindless_descriptors
,
2740 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES
,
2743 sctx
->descriptors_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
2745 /* Set pipe_context functions. */
2746 sctx
->b
.bind_sampler_states
= si_bind_sampler_states
;
2747 sctx
->b
.set_shader_images
= si_set_shader_images
;
2748 sctx
->b
.set_constant_buffer
= si_pipe_set_constant_buffer
;
2749 sctx
->b
.set_polygon_stipple
= si_set_polygon_stipple
;
2750 sctx
->b
.set_shader_buffers
= si_set_shader_buffers
;
2751 sctx
->b
.set_sampler_views
= si_set_sampler_views
;
2752 sctx
->b
.create_texture_handle
= si_create_texture_handle
;
2753 sctx
->b
.delete_texture_handle
= si_delete_texture_handle
;
2754 sctx
->b
.make_texture_handle_resident
= si_make_texture_handle_resident
;
2755 sctx
->b
.create_image_handle
= si_create_image_handle
;
2756 sctx
->b
.delete_image_handle
= si_delete_image_handle
;
2757 sctx
->b
.make_image_handle_resident
= si_make_image_handle_resident
;
2759 /* Shader user data. */
2760 sctx
->atoms
.s
.shader_pointers
.emit
= si_emit_graphics_shader_pointers
;
2762 /* Set default and immutable mappings. */
2763 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
2765 if (sctx
->chip_class
>= GFX9
) {
2766 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
,
2767 R_00B430_SPI_SHADER_USER_DATA_LS_0
);
2768 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
,
2769 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
2771 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
,
2772 R_00B430_SPI_SHADER_USER_DATA_HS_0
);
2773 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
,
2774 R_00B230_SPI_SHADER_USER_DATA_GS_0
);
2776 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
2779 static bool si_upload_shader_descriptors(struct si_context
*sctx
, unsigned mask
)
2781 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
2783 /* Assume nothing will go wrong: */
2784 sctx
->shader_pointers_dirty
|= dirty
;
2787 unsigned i
= u_bit_scan(&dirty
);
2789 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
]))
2793 sctx
->descriptors_dirty
&= ~mask
;
2795 si_upload_bindless_descriptors(sctx
);
2800 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
)
2802 const unsigned mask
= u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE
);
2803 return si_upload_shader_descriptors(sctx
, mask
);
2806 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
)
2808 /* Does not update rw_buffers as that is not needed for compute shaders
2809 * and the input buffer is using the same SGPR's anyway.
2811 const unsigned mask
= u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
,
2812 SI_NUM_DESCS
- SI_DESCS_FIRST_COMPUTE
);
2813 return si_upload_shader_descriptors(sctx
, mask
);
2816 void si_release_all_descriptors(struct si_context
*sctx
)
2820 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
2821 si_release_buffer_resources(&sctx
->const_and_shader_buffers
[i
],
2822 si_const_and_shader_buffer_descriptors(sctx
, i
));
2823 si_release_sampler_views(&sctx
->samplers
[i
]);
2824 si_release_image_views(&sctx
->images
[i
]);
2826 si_release_buffer_resources(&sctx
->rw_buffers
,
2827 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
]);
2828 for (i
= 0; i
< SI_NUM_VERTEX_BUFFERS
; i
++)
2829 pipe_vertex_buffer_unreference(&sctx
->vertex_buffer
[i
]);
2831 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
2832 si_release_descriptors(&sctx
->descriptors
[i
]);
2834 r600_resource_reference(&sctx
->vb_descriptors_buffer
, NULL
);
2835 sctx
->vb_descriptors_gpu_list
= NULL
; /* points into a mapped buffer */
2837 si_release_bindless_descriptors(sctx
);
2840 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
2844 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
2845 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_and_shader_buffers
[i
]);
2846 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
]);
2847 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
2849 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
);
2850 si_vertex_buffers_begin_new_cs(sctx
);
2852 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
2853 si_descriptors_begin_new_cs(sctx
, &sctx
->descriptors
[i
]);
2854 si_descriptors_begin_new_cs(sctx
, &sctx
->bindless_descriptors
);
2856 si_shader_pointers_begin_new_cs(sctx
);
2859 void si_set_active_descriptors(struct si_context
*sctx
, unsigned desc_idx
,
2860 uint64_t new_active_mask
)
2862 struct si_descriptors
*desc
= &sctx
->descriptors
[desc_idx
];
2864 /* Ignore no-op updates and updates that disable all slots. */
2865 if (!new_active_mask
||
2866 new_active_mask
== u_bit_consecutive64(desc
->first_active_slot
,
2867 desc
->num_active_slots
))
2871 u_bit_scan_consecutive_range64(&new_active_mask
, &first
, &count
);
2872 assert(new_active_mask
== 0);
2874 /* Upload/dump descriptors if slots are being enabled. */
2875 if (first
< desc
->first_active_slot
||
2876 first
+ count
> desc
->first_active_slot
+ desc
->num_active_slots
)
2877 sctx
->descriptors_dirty
|= 1u << desc_idx
;
2879 desc
->first_active_slot
= first
;
2880 desc
->num_active_slots
= count
;
2883 void si_set_active_descriptors_for_shader(struct si_context
*sctx
,
2884 struct si_shader_selector
*sel
)
2889 si_set_active_descriptors(sctx
,
2890 si_const_and_shader_buffer_descriptors_idx(sel
->type
),
2891 sel
->active_const_and_shader_buffers
);
2892 si_set_active_descriptors(sctx
,
2893 si_sampler_and_image_descriptors_idx(sel
->type
),
2894 sel
->active_samplers_and_images
);