2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
62 #include "util/u_format.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
67 /* NULL image and buffer descriptor for textures (alpha = 1) and images
70 * For images, all fields must be zero except for the swizzle, which
71 * supports arbitrary combinations of 0s and 1s. The texture type must be
72 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
74 * For buffers, all fields must be zero. If they are not, the hw hangs.
76 * This is the only reason why the buffer descriptor must be in words [4:7].
78 static uint32_t null_texture_descriptor
[8] = {
82 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
83 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
84 /* the rest must contain zeros, which is also used by the buffer
88 static uint32_t null_image_descriptor
[8] = {
92 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
93 /* the rest must contain zeros, which is also used by the buffer
97 static void si_init_descriptors(struct si_descriptors
*desc
,
98 unsigned shader_userdata_index
,
99 unsigned element_dw_size
,
100 unsigned num_elements
,
101 const uint32_t *null_descriptor
,
106 assert(num_elements
<= sizeof(desc
->dirty_mask
)*8);
108 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
109 desc
->element_dw_size
= element_dw_size
;
110 desc
->num_elements
= num_elements
;
111 desc
->dirty_mask
= num_elements
== 32 ? ~0u : (1u << num_elements
) - 1;
112 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
115 desc
->ce_offset
= *ce_offset
;
117 /* make sure that ce_offset stays 32 byte aligned */
118 *ce_offset
+= align(element_dw_size
* num_elements
* 4, 32);
121 /* Initialize the array to NULL descriptors if the element size is 8. */
122 if (null_descriptor
) {
123 assert(element_dw_size
% 8 == 0);
124 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
125 memcpy(desc
->list
+ i
* 8, null_descriptor
,
130 static void si_release_descriptors(struct si_descriptors
*desc
)
132 r600_resource_reference(&desc
->buffer
, NULL
);
136 static bool si_ce_upload(struct si_context
*sctx
, unsigned ce_offset
, unsigned size
,
137 unsigned *out_offset
, struct r600_resource
**out_buf
) {
140 u_suballocator_alloc(sctx
->ce_suballocator
, size
,
141 sctx
->screen
->b
.info
.tcc_cache_line_size
,
142 out_offset
, (struct pipe_resource
**)out_buf
);
146 va
= (*out_buf
)->gpu_address
+ *out_offset
;
148 radeon_emit(sctx
->ce_ib
, PKT3(PKT3_DUMP_CONST_RAM
, 3, 0));
149 radeon_emit(sctx
->ce_ib
, ce_offset
);
150 radeon_emit(sctx
->ce_ib
, size
/ 4);
151 radeon_emit(sctx
->ce_ib
, va
);
152 radeon_emit(sctx
->ce_ib
, va
>> 32);
154 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, *out_buf
,
155 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
157 sctx
->ce_need_synchronization
= true;
161 static void si_ce_reinitialize_descriptors(struct si_context
*sctx
,
162 struct si_descriptors
*desc
)
165 struct r600_resource
*buffer
= (struct r600_resource
*)desc
->buffer
;
166 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
167 uint64_t va
= buffer
->gpu_address
+ desc
->buffer_offset
;
168 struct radeon_winsys_cs
*ib
= sctx
->ce_preamble_ib
;
173 list_size
= align(list_size
, 32);
175 radeon_emit(ib
, PKT3(PKT3_LOAD_CONST_RAM
, 3, 0));
177 radeon_emit(ib
, va
>> 32);
178 radeon_emit(ib
, list_size
/ 4);
179 radeon_emit(ib
, desc
->ce_offset
);
181 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
182 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
184 desc
->ce_ram_dirty
= false;
187 void si_ce_reinitialize_all_descriptors(struct si_context
*sctx
)
191 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
192 si_ce_reinitialize_descriptors(sctx
, &sctx
->descriptors
[i
]);
195 void si_ce_enable_loads(struct radeon_winsys_cs
*ib
)
197 radeon_emit(ib
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0));
198 radeon_emit(ib
, CONTEXT_CONTROL_LOAD_ENABLE(1) |
199 CONTEXT_CONTROL_LOAD_CE_RAM(1));
200 radeon_emit(ib
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
203 static bool si_upload_descriptors(struct si_context
*sctx
,
204 struct si_descriptors
*desc
,
205 struct r600_atom
* atom
)
207 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
209 if (!desc
->dirty_mask
)
213 uint32_t const* list
= (uint32_t const*)desc
->list
;
215 if (desc
->ce_ram_dirty
)
216 si_ce_reinitialize_descriptors(sctx
, desc
);
218 while(desc
->dirty_mask
) {
220 u_bit_scan_consecutive_range(&desc
->dirty_mask
, &begin
,
223 begin
*= desc
->element_dw_size
;
224 count
*= desc
->element_dw_size
;
226 radeon_emit(sctx
->ce_ib
,
227 PKT3(PKT3_WRITE_CONST_RAM
, count
, 0));
228 radeon_emit(sctx
->ce_ib
, desc
->ce_offset
+ begin
* 4);
229 radeon_emit_array(sctx
->ce_ib
, list
+ begin
, count
);
232 if (!si_ce_upload(sctx
, desc
->ce_offset
, list_size
,
233 &desc
->buffer_offset
, &desc
->buffer
))
238 u_upload_alloc(sctx
->b
.b
.const_uploader
, 0, list_size
,
239 sctx
->screen
->b
.info
.tcc_cache_line_size
,
240 &desc
->buffer_offset
,
241 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
243 return false; /* skip the draw call */
245 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
246 desc
->gpu_list
= ptr
;
248 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
249 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
251 desc
->dirty_mask
= 0;
254 si_mark_atom_dirty(sctx
, atom
);
260 si_descriptors_begin_new_cs(struct si_context
*sctx
, struct si_descriptors
*desc
)
262 desc
->ce_ram_dirty
= true;
267 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
268 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
274 si_sampler_descriptors_idx(unsigned shader
)
276 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
277 SI_SHADER_DESCS_SAMPLERS
;
280 static struct si_descriptors
*
281 si_sampler_descriptors(struct si_context
*sctx
, unsigned shader
)
283 return &sctx
->descriptors
[si_sampler_descriptors_idx(shader
)];
286 static void si_release_sampler_views(struct si_sampler_views
*views
)
290 for (i
= 0; i
< ARRAY_SIZE(views
->views
); i
++) {
291 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
295 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
296 struct pipe_resource
*resource
,
297 enum radeon_bo_usage usage
,
298 bool is_stencil_sampler
,
301 struct r600_resource
*rres
;
302 struct r600_texture
*rtex
;
303 enum radeon_bo_priority priority
;
308 if (resource
->target
!= PIPE_BUFFER
) {
309 struct r600_texture
*tex
= (struct r600_texture
*)resource
;
311 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil_sampler
))
312 resource
= &tex
->flushed_depth_texture
->resource
.b
.b
;
315 rres
= (struct r600_resource
*)resource
;
316 priority
= r600_get_sampler_view_priority(rres
);
318 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
319 rres
, usage
, priority
,
322 if (resource
->target
== PIPE_BUFFER
)
325 /* Now add separate DCC or HTILE. */
326 rtex
= (struct r600_texture
*)resource
;
327 if (rtex
->dcc_separate_buffer
) {
328 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
329 rtex
->dcc_separate_buffer
, usage
,
330 RADEON_PRIO_DCC
, check_mem
);
333 if (rtex
->htile_buffer
&&
334 rtex
->tc_compatible_htile
&&
335 !is_stencil_sampler
) {
336 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
337 rtex
->htile_buffer
, usage
,
338 RADEON_PRIO_HTILE
, check_mem
);
342 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
343 struct si_sampler_views
*views
)
345 unsigned mask
= views
->enabled_mask
;
347 /* Add buffers to the CS. */
349 int i
= u_bit_scan(&mask
);
350 struct si_sampler_view
*sview
= (struct si_sampler_view
*)views
->views
[i
];
352 si_sampler_view_add_buffer(sctx
, sview
->base
.texture
,
354 sview
->is_stencil_sampler
, false);
358 /* Set buffer descriptor fields that can be changed by reallocations. */
359 static void si_set_buf_desc_address(struct r600_resource
*buf
,
360 uint64_t offset
, uint32_t *state
)
362 uint64_t va
= buf
->gpu_address
+ offset
;
365 state
[1] &= C_008F04_BASE_ADDRESS_HI
;
366 state
[1] |= S_008F04_BASE_ADDRESS_HI(va
>> 32);
369 /* Set texture descriptor fields that can be changed by reallocations.
372 * \param base_level_info information of the level of BASE_ADDRESS
373 * \param base_level the level of BASE_ADDRESS
374 * \param first_level pipe_sampler_view.u.tex.first_level
375 * \param block_width util_format_get_blockwidth()
376 * \param is_stencil select between separate Z & Stencil
377 * \param state descriptor to update
379 void si_set_mutable_tex_desc_fields(struct r600_texture
*tex
,
380 const struct radeon_surf_level
*base_level_info
,
381 unsigned base_level
, unsigned first_level
,
382 unsigned block_width
, bool is_stencil
,
386 unsigned pitch
= base_level_info
->nblk_x
* block_width
;
388 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil
)) {
389 tex
= tex
->flushed_depth_texture
;
393 va
= tex
->resource
.gpu_address
+ base_level_info
->offset
;
395 state
[1] &= C_008F14_BASE_ADDRESS_HI
;
396 state
[3] &= C_008F1C_TILING_INDEX
;
397 state
[4] &= C_008F20_PITCH
;
398 state
[6] &= C_008F28_COMPRESSION_EN
;
401 state
[1] |= S_008F14_BASE_ADDRESS_HI(va
>> 40);
402 state
[3] |= S_008F1C_TILING_INDEX(si_tile_mode_index(tex
, base_level
,
404 state
[4] |= S_008F20_PITCH(pitch
- 1);
406 if (tex
->dcc_offset
&& first_level
< tex
->surface
.num_dcc_levels
) {
407 state
[6] |= S_008F28_COMPRESSION_EN(1);
408 state
[7] = ((!tex
->dcc_separate_buffer
? tex
->resource
.gpu_address
: 0) +
410 base_level_info
->dcc_offset
) >> 8;
411 } else if (tex
->tc_compatible_htile
) {
412 state
[6] |= S_008F28_COMPRESSION_EN(1);
413 state
[7] = tex
->htile_buffer
->gpu_address
>> 8;
417 static void si_set_sampler_view(struct si_context
*sctx
,
419 unsigned slot
, struct pipe_sampler_view
*view
,
420 bool disallow_early_out
)
422 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
423 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
424 struct si_descriptors
*descs
= si_sampler_descriptors(sctx
, shader
);
425 uint32_t *desc
= descs
->list
+ slot
* 16;
427 if (views
->views
[slot
] == view
&& !disallow_early_out
)
431 struct r600_texture
*rtex
= (struct r600_texture
*)view
->texture
;
433 assert(rtex
); /* views with texture == NULL aren't supported */
434 pipe_sampler_view_reference(&views
->views
[slot
], view
);
435 memcpy(desc
, rview
->state
, 8*4);
437 if (rtex
->resource
.b
.b
.target
== PIPE_BUFFER
) {
438 rtex
->resource
.bind_history
|= PIPE_BIND_SAMPLER_VIEW
;
440 si_set_buf_desc_address(&rtex
->resource
,
444 bool is_separate_stencil
=
445 rtex
->db_compatible
&&
446 rview
->is_stencil_sampler
;
448 si_set_mutable_tex_desc_fields(rtex
,
449 rview
->base_level_info
,
451 rview
->base
.u
.tex
.first_level
,
457 if (rtex
->resource
.b
.b
.target
!= PIPE_BUFFER
&&
460 rview
->fmask_state
, 8*4);
462 /* Disable FMASK and bind sampler state in [12:15]. */
464 null_texture_descriptor
, 4*4);
466 if (views
->sampler_states
[slot
])
468 views
->sampler_states
[slot
]->val
, 4*4);
471 views
->enabled_mask
|= 1u << slot
;
473 /* Since this can flush, it must be done after enabled_mask is
475 si_sampler_view_add_buffer(sctx
, view
->texture
,
477 rview
->is_stencil_sampler
, true);
479 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
480 memcpy(desc
, null_texture_descriptor
, 8*4);
481 /* Only clear the lower dwords of FMASK. */
482 memcpy(desc
+ 8, null_texture_descriptor
, 4*4);
483 /* Re-set the sampler state if we are transitioning from FMASK. */
484 if (views
->sampler_states
[slot
])
486 views
->sampler_states
[slot
]->val
, 4*4);
488 views
->enabled_mask
&= ~(1u << slot
);
491 descs
->dirty_mask
|= 1u << slot
;
492 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
495 static bool is_compressed_colortex(struct r600_texture
*rtex
)
497 return rtex
->cmask
.size
|| rtex
->fmask
.size
||
498 (rtex
->dcc_offset
&& rtex
->dirty_level_mask
);
501 static void si_update_compressed_tex_shader_mask(struct si_context
*sctx
,
504 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
505 unsigned shader_bit
= 1 << shader
;
507 if (samplers
->depth_texture_mask
||
508 samplers
->compressed_colortex_mask
||
509 sctx
->images
[shader
].compressed_colortex_mask
)
510 sctx
->compressed_tex_shader_mask
|= shader_bit
;
512 sctx
->compressed_tex_shader_mask
&= ~shader_bit
;
515 static void si_set_sampler_views(struct pipe_context
*ctx
,
516 enum pipe_shader_type shader
, unsigned start
,
518 struct pipe_sampler_view
**views
)
520 struct si_context
*sctx
= (struct si_context
*)ctx
;
521 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
524 if (!count
|| shader
>= SI_NUM_SHADERS
)
527 for (i
= 0; i
< count
; i
++) {
528 unsigned slot
= start
+ i
;
530 if (!views
|| !views
[i
]) {
531 samplers
->depth_texture_mask
&= ~(1u << slot
);
532 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
533 si_set_sampler_view(sctx
, shader
, slot
, NULL
, false);
537 si_set_sampler_view(sctx
, shader
, slot
, views
[i
], false);
539 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
540 struct r600_texture
*rtex
=
541 (struct r600_texture
*)views
[i
]->texture
;
542 struct si_sampler_view
*rview
= (struct si_sampler_view
*)views
[i
];
544 if (rtex
->db_compatible
&&
545 (!rtex
->tc_compatible_htile
|| rview
->is_stencil_sampler
)) {
546 samplers
->depth_texture_mask
|= 1u << slot
;
548 samplers
->depth_texture_mask
&= ~(1u << slot
);
550 if (is_compressed_colortex(rtex
)) {
551 samplers
->compressed_colortex_mask
|= 1u << slot
;
553 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
556 if (rtex
->dcc_offset
&&
557 p_atomic_read(&rtex
->framebuffers_bound
))
558 sctx
->need_check_render_feedback
= true;
560 samplers
->depth_texture_mask
&= ~(1u << slot
);
561 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
565 si_update_compressed_tex_shader_mask(sctx
, shader
);
569 si_samplers_update_compressed_colortex_mask(struct si_textures_info
*samplers
)
571 unsigned mask
= samplers
->views
.enabled_mask
;
574 int i
= u_bit_scan(&mask
);
575 struct pipe_resource
*res
= samplers
->views
.views
[i
]->texture
;
577 if (res
&& res
->target
!= PIPE_BUFFER
) {
578 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
580 if (is_compressed_colortex(rtex
)) {
581 samplers
->compressed_colortex_mask
|= 1u << i
;
583 samplers
->compressed_colortex_mask
&= ~(1u << i
);
592 si_image_descriptors_idx(unsigned shader
)
594 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
595 SI_SHADER_DESCS_IMAGES
;
598 static struct si_descriptors
*
599 si_image_descriptors(struct si_context
*sctx
, unsigned shader
)
601 return &sctx
->descriptors
[si_image_descriptors_idx(shader
)];
605 si_release_image_views(struct si_images_info
*images
)
609 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
610 struct pipe_image_view
*view
= &images
->views
[i
];
612 pipe_resource_reference(&view
->resource
, NULL
);
617 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images_info
*images
)
619 uint mask
= images
->enabled_mask
;
621 /* Add buffers to the CS. */
623 int i
= u_bit_scan(&mask
);
624 struct pipe_image_view
*view
= &images
->views
[i
];
626 assert(view
->resource
);
628 si_sampler_view_add_buffer(sctx
, view
->resource
,
629 RADEON_USAGE_READWRITE
, false, false);
634 si_disable_shader_image(struct si_context
*ctx
, unsigned shader
, unsigned slot
)
636 struct si_images_info
*images
= &ctx
->images
[shader
];
638 if (images
->enabled_mask
& (1u << slot
)) {
639 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
641 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
642 images
->compressed_colortex_mask
&= ~(1 << slot
);
644 memcpy(descs
->list
+ slot
*8, null_image_descriptor
, 8*4);
645 images
->enabled_mask
&= ~(1u << slot
);
646 descs
->dirty_mask
|= 1u << slot
;
647 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
652 si_mark_image_range_valid(const struct pipe_image_view
*view
)
654 struct r600_resource
*res
= (struct r600_resource
*)view
->resource
;
656 assert(res
&& res
->b
.b
.target
== PIPE_BUFFER
);
658 util_range_add(&res
->valid_buffer_range
,
660 view
->u
.buf
.offset
+ view
->u
.buf
.size
);
663 static void si_set_shader_image(struct si_context
*ctx
,
665 unsigned slot
, const struct pipe_image_view
*view
,
666 bool skip_decompress
)
668 struct si_screen
*screen
= ctx
->screen
;
669 struct si_images_info
*images
= &ctx
->images
[shader
];
670 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
671 struct r600_resource
*res
;
672 uint32_t *desc
= descs
->list
+ slot
* 8;
674 if (!view
|| !view
->resource
) {
675 si_disable_shader_image(ctx
, shader
, slot
);
679 res
= (struct r600_resource
*)view
->resource
;
681 if (&images
->views
[slot
] != view
)
682 util_copy_image_view(&images
->views
[slot
], view
);
684 if (res
->b
.b
.target
== PIPE_BUFFER
) {
685 if (view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
686 si_mark_image_range_valid(view
);
688 si_make_buffer_descriptor(screen
, res
,
692 descs
->list
+ slot
* 8);
693 si_set_buf_desc_address(res
, view
->u
.buf
.offset
, desc
+ 4);
695 images
->compressed_colortex_mask
&= ~(1 << slot
);
696 res
->bind_history
|= PIPE_BIND_SHADER_IMAGE
;
698 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
699 struct r600_texture
*tex
= (struct r600_texture
*)res
;
700 unsigned level
= view
->u
.tex
.level
;
701 unsigned width
, height
, depth
;
702 bool uses_dcc
= tex
->dcc_offset
&&
703 level
< tex
->surface
.num_dcc_levels
;
705 assert(!tex
->is_depth
);
706 assert(tex
->fmask
.size
== 0);
708 if (uses_dcc
&& !skip_decompress
&&
709 (view
->access
& PIPE_IMAGE_ACCESS_WRITE
||
710 !vi_dcc_formats_compatible(res
->b
.b
.format
, view
->format
))) {
711 /* If DCC can't be disabled, at least decompress it.
712 * The decompression is relatively cheap if the surface
713 * has been decompressed already.
715 if (r600_texture_disable_dcc(&ctx
->b
, tex
))
718 ctx
->b
.decompress_dcc(&ctx
->b
.b
, tex
);
721 if (is_compressed_colortex(tex
)) {
722 images
->compressed_colortex_mask
|= 1 << slot
;
724 images
->compressed_colortex_mask
&= ~(1 << slot
);
728 p_atomic_read(&tex
->framebuffers_bound
))
729 ctx
->need_check_render_feedback
= true;
731 /* Always force the base level to the selected level.
733 * This is required for 3D textures, where otherwise
734 * selecting a single slice for non-layered bindings
735 * fails. It doesn't hurt the other targets.
737 width
= u_minify(res
->b
.b
.width0
, level
);
738 height
= u_minify(res
->b
.b
.height0
, level
);
739 depth
= u_minify(res
->b
.b
.depth0
, level
);
741 si_make_texture_descriptor(screen
, tex
,
742 false, res
->b
.b
.target
,
743 view
->format
, swizzle
,
745 view
->u
.tex
.first_layer
,
746 view
->u
.tex
.last_layer
,
747 width
, height
, depth
,
749 si_set_mutable_tex_desc_fields(tex
, &tex
->surface
.level
[level
],
751 util_format_get_blockwidth(view
->format
),
755 images
->enabled_mask
|= 1u << slot
;
756 descs
->dirty_mask
|= 1u << slot
;
757 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
759 /* Since this can flush, it must be done after enabled_mask is updated. */
760 si_sampler_view_add_buffer(ctx
, &res
->b
.b
,
761 RADEON_USAGE_READWRITE
, false, true);
765 si_set_shader_images(struct pipe_context
*pipe
,
766 enum pipe_shader_type shader
,
767 unsigned start_slot
, unsigned count
,
768 const struct pipe_image_view
*views
)
770 struct si_context
*ctx
= (struct si_context
*)pipe
;
773 assert(shader
< SI_NUM_SHADERS
);
778 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
781 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
782 si_set_shader_image(ctx
, shader
, slot
, &views
[i
], false);
784 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
785 si_set_shader_image(ctx
, shader
, slot
, NULL
, false);
788 si_update_compressed_tex_shader_mask(ctx
, shader
);
792 si_images_update_compressed_colortex_mask(struct si_images_info
*images
)
794 unsigned mask
= images
->enabled_mask
;
797 int i
= u_bit_scan(&mask
);
798 struct pipe_resource
*res
= images
->views
[i
].resource
;
800 if (res
&& res
->target
!= PIPE_BUFFER
) {
801 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
803 if (is_compressed_colortex(rtex
)) {
804 images
->compressed_colortex_mask
|= 1 << i
;
806 images
->compressed_colortex_mask
&= ~(1 << i
);
814 static void si_bind_sampler_states(struct pipe_context
*ctx
,
815 enum pipe_shader_type shader
,
816 unsigned start
, unsigned count
, void **states
)
818 struct si_context
*sctx
= (struct si_context
*)ctx
;
819 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
820 struct si_descriptors
*desc
= si_sampler_descriptors(sctx
, shader
);
821 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
824 if (!count
|| shader
>= SI_NUM_SHADERS
)
827 for (i
= 0; i
< count
; i
++) {
828 unsigned slot
= start
+ i
;
831 sstates
[i
] == samplers
->views
.sampler_states
[slot
])
835 assert(sstates
[i
]->magic
== SI_SAMPLER_STATE_MAGIC
);
837 samplers
->views
.sampler_states
[slot
] = sstates
[i
];
839 /* If FMASK is bound, don't overwrite it.
840 * The sampler state will be set after FMASK is unbound.
842 if (samplers
->views
.views
[slot
] &&
843 samplers
->views
.views
[slot
]->texture
&&
844 samplers
->views
.views
[slot
]->texture
->target
!= PIPE_BUFFER
&&
845 ((struct r600_texture
*)samplers
->views
.views
[slot
]->texture
)->fmask
.size
)
848 memcpy(desc
->list
+ slot
* 16 + 12, sstates
[i
]->val
, 4*4);
849 desc
->dirty_mask
|= 1u << slot
;
850 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
854 /* BUFFER RESOURCES */
856 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
857 struct si_descriptors
*descs
,
858 unsigned num_buffers
,
859 unsigned shader_userdata_index
,
860 enum radeon_bo_usage shader_usage
,
861 enum radeon_bo_priority priority
,
864 buffers
->shader_usage
= shader_usage
;
865 buffers
->priority
= priority
;
866 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
868 si_init_descriptors(descs
, shader_userdata_index
, 4,
869 num_buffers
, NULL
, ce_offset
);
872 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
,
873 struct si_descriptors
*descs
)
877 for (i
= 0; i
< descs
->num_elements
; i
++) {
878 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
881 FREE(buffers
->buffers
);
884 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
885 struct si_buffer_resources
*buffers
)
887 unsigned mask
= buffers
->enabled_mask
;
889 /* Add buffers to the CS. */
891 int i
= u_bit_scan(&mask
);
893 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
894 (struct r600_resource
*)buffers
->buffers
[i
],
895 buffers
->shader_usage
, buffers
->priority
);
899 static void si_get_buffer_from_descriptors(struct si_buffer_resources
*buffers
,
900 struct si_descriptors
*descs
,
901 unsigned idx
, struct pipe_resource
**buf
,
902 unsigned *offset
, unsigned *size
)
904 pipe_resource_reference(buf
, buffers
->buffers
[idx
]);
906 struct r600_resource
*res
= r600_resource(*buf
);
907 const uint32_t *desc
= descs
->list
+ idx
* 4;
912 assert(G_008F04_STRIDE(desc
[1]) == 0);
913 va
= ((uint64_t)desc
[1] << 32) | desc
[0];
915 assert(va
>= res
->gpu_address
&& va
+ *size
<= res
->gpu_address
+ res
->bo_size
);
916 *offset
= va
- res
->gpu_address
;
922 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
924 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
925 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
928 for (i
= 0; i
< count
; i
++) {
929 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
931 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
933 if (!sctx
->vertex_buffer
[vb
].buffer
)
936 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
937 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
938 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
943 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
944 desc
->buffer
, RADEON_USAGE_READ
,
945 RADEON_PRIO_DESCRIPTORS
);
948 bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
950 struct si_vertex_element
*velems
= sctx
->vertex_elements
;
951 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
952 unsigned i
, count
= velems
->count
;
953 unsigned desc_list_byte_size
= velems
->desc_list_byte_size
;
957 if (!sctx
->vertex_buffers_dirty
|| !count
|| !velems
)
960 unsigned first_vb_use_mask
= velems
->first_vb_use_mask
;
962 /* Vertex buffer descriptors are the only ones which are uploaded
963 * directly through a staging buffer and don't go through
964 * the fine-grained upload path.
966 u_upload_alloc(sctx
->b
.b
.const_uploader
, 0,
968 si_optimal_tcc_alignment(sctx
, desc_list_byte_size
),
969 &desc
->buffer_offset
,
970 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
974 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
975 desc
->buffer
, RADEON_USAGE_READ
,
976 RADEON_PRIO_DESCRIPTORS
);
978 assert(count
<= SI_MAX_ATTRIBS
);
980 for (i
= 0; i
< count
; i
++) {
981 struct pipe_vertex_element
*ve
= &velems
->elements
[i
];
982 struct pipe_vertex_buffer
*vb
;
983 struct r600_resource
*rbuffer
;
985 unsigned vbo_index
= ve
->vertex_buffer_index
;
986 uint32_t *desc
= &ptr
[i
*4];
988 vb
= &sctx
->vertex_buffer
[vbo_index
];
989 rbuffer
= (struct r600_resource
*)vb
->buffer
;
995 offset
= vb
->buffer_offset
+ ve
->src_offset
;
996 va
= rbuffer
->gpu_address
+ offset
;
998 /* Fill in T# buffer resource description */
1000 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1001 S_008F04_STRIDE(vb
->stride
);
1003 if (sctx
->b
.chip_class
<= CIK
&& vb
->stride
) {
1004 /* Round up by rounding down and adding 1 */
1005 desc
[2] = (vb
->buffer
->width0
- offset
-
1006 velems
->format_size
[i
]) /
1009 desc
[2] = vb
->buffer
->width0
- offset
;
1012 desc
[3] = velems
->rsrc_word3
[i
];
1014 if (first_vb_use_mask
& (1 << i
)) {
1015 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1016 (struct r600_resource
*)vb
->buffer
,
1017 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
1021 /* Don't flush the const cache. It would have a very negative effect
1022 * on performance (confirmed by testing). New descriptors are always
1023 * uploaded to a fresh new buffer, so I don't think flushing the const
1024 * cache is needed. */
1025 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1026 if (sctx
->b
.chip_class
>= CIK
)
1027 si_mark_atom_dirty(sctx
, &sctx
->prefetch_L2
);
1028 sctx
->vertex_buffers_dirty
= false;
1029 sctx
->vertex_buffer_pointer_dirty
= true;
1034 /* CONSTANT BUFFERS */
1037 si_const_buffer_descriptors_idx(unsigned shader
)
1039 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1040 SI_SHADER_DESCS_CONST_BUFFERS
;
1043 static struct si_descriptors
*
1044 si_const_buffer_descriptors(struct si_context
*sctx
, unsigned shader
)
1046 return &sctx
->descriptors
[si_const_buffer_descriptors_idx(shader
)];
1049 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
1050 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
1054 u_upload_alloc(sctx
->b
.b
.const_uploader
, 0, size
,
1055 si_optimal_tcc_alignment(sctx
, size
),
1057 (struct pipe_resource
**)rbuffer
, &tmp
);
1059 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
1062 static void si_set_constant_buffer(struct si_context
*sctx
,
1063 struct si_buffer_resources
*buffers
,
1064 unsigned descriptors_idx
,
1065 uint slot
, const struct pipe_constant_buffer
*input
)
1067 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1068 assert(slot
< descs
->num_elements
);
1069 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1071 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1072 * with a NULL buffer). We need to use a dummy buffer instead. */
1073 if (sctx
->b
.chip_class
== CIK
&&
1074 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
1075 input
= &sctx
->null_const_buf
;
1077 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
1078 struct pipe_resource
*buffer
= NULL
;
1081 /* Upload the user buffer if needed. */
1082 if (input
->user_buffer
) {
1083 unsigned buffer_offset
;
1085 si_upload_const_buffer(sctx
,
1086 (struct r600_resource
**)&buffer
, input
->user_buffer
,
1087 input
->buffer_size
, &buffer_offset
);
1089 /* Just unbind on failure. */
1090 si_set_constant_buffer(sctx
, buffers
, descriptors_idx
, slot
, NULL
);
1093 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
1095 pipe_resource_reference(&buffer
, input
->buffer
);
1096 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
1097 /* Only track usage for non-user buffers. */
1098 r600_resource(buffer
)->bind_history
|= PIPE_BIND_CONSTANT_BUFFER
;
1101 /* Set the descriptor. */
1102 uint32_t *desc
= descs
->list
+ slot
*4;
1104 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1106 desc
[2] = input
->buffer_size
;
1107 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1108 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1109 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1110 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1111 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1112 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1114 buffers
->buffers
[slot
] = buffer
;
1115 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1116 (struct r600_resource
*)buffer
,
1117 buffers
->shader_usage
,
1118 buffers
->priority
, true);
1119 buffers
->enabled_mask
|= 1u << slot
;
1121 /* Clear the descriptor. */
1122 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1123 buffers
->enabled_mask
&= ~(1u << slot
);
1126 descs
->dirty_mask
|= 1u << slot
;
1127 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1130 void si_set_rw_buffer(struct si_context
*sctx
,
1131 uint slot
, const struct pipe_constant_buffer
*input
)
1133 si_set_constant_buffer(sctx
, &sctx
->rw_buffers
,
1134 SI_DESCS_RW_BUFFERS
, slot
, input
);
1137 static void si_pipe_set_constant_buffer(struct pipe_context
*ctx
,
1138 enum pipe_shader_type shader
, uint slot
,
1139 const struct pipe_constant_buffer
*input
)
1141 struct si_context
*sctx
= (struct si_context
*)ctx
;
1143 if (shader
>= SI_NUM_SHADERS
)
1146 si_set_constant_buffer(sctx
, &sctx
->const_buffers
[shader
],
1147 si_const_buffer_descriptors_idx(shader
),
1151 void si_get_pipe_constant_buffer(struct si_context
*sctx
, uint shader
,
1152 uint slot
, struct pipe_constant_buffer
*cbuf
)
1154 cbuf
->user_buffer
= NULL
;
1155 si_get_buffer_from_descriptors(
1156 &sctx
->const_buffers
[shader
],
1157 si_const_buffer_descriptors(sctx
, shader
),
1158 slot
, &cbuf
->buffer
, &cbuf
->buffer_offset
, &cbuf
->buffer_size
);
1161 /* SHADER BUFFERS */
1164 si_shader_buffer_descriptors_idx(enum pipe_shader_type shader
)
1166 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1167 SI_SHADER_DESCS_SHADER_BUFFERS
;
1170 static struct si_descriptors
*
1171 si_shader_buffer_descriptors(struct si_context
*sctx
,
1172 enum pipe_shader_type shader
)
1174 return &sctx
->descriptors
[si_shader_buffer_descriptors_idx(shader
)];
1177 static void si_set_shader_buffers(struct pipe_context
*ctx
,
1178 enum pipe_shader_type shader
,
1179 unsigned start_slot
, unsigned count
,
1180 const struct pipe_shader_buffer
*sbuffers
)
1182 struct si_context
*sctx
= (struct si_context
*)ctx
;
1183 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1184 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1187 assert(start_slot
+ count
<= SI_NUM_SHADER_BUFFERS
);
1189 for (i
= 0; i
< count
; ++i
) {
1190 const struct pipe_shader_buffer
*sbuffer
= sbuffers
? &sbuffers
[i
] : NULL
;
1191 struct r600_resource
*buf
;
1192 unsigned slot
= start_slot
+ i
;
1193 uint32_t *desc
= descs
->list
+ slot
* 4;
1196 if (!sbuffer
|| !sbuffer
->buffer
) {
1197 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1198 memset(desc
, 0, sizeof(uint32_t) * 4);
1199 buffers
->enabled_mask
&= ~(1u << slot
);
1200 descs
->dirty_mask
|= 1u << slot
;
1201 sctx
->descriptors_dirty
|=
1202 1u << si_shader_buffer_descriptors_idx(shader
);
1206 buf
= (struct r600_resource
*)sbuffer
->buffer
;
1207 va
= buf
->gpu_address
+ sbuffer
->buffer_offset
;
1210 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1212 desc
[2] = sbuffer
->buffer_size
;
1213 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1214 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1215 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1216 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1217 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1218 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1220 pipe_resource_reference(&buffers
->buffers
[slot
], &buf
->b
.b
);
1221 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
, buf
,
1222 buffers
->shader_usage
,
1223 buffers
->priority
, true);
1224 buf
->bind_history
|= PIPE_BIND_SHADER_BUFFER
;
1226 buffers
->enabled_mask
|= 1u << slot
;
1227 descs
->dirty_mask
|= 1u << slot
;
1228 sctx
->descriptors_dirty
|=
1229 1u << si_shader_buffer_descriptors_idx(shader
);
1233 void si_get_shader_buffers(struct si_context
*sctx
,
1234 enum pipe_shader_type shader
,
1235 uint start_slot
, uint count
,
1236 struct pipe_shader_buffer
*sbuf
)
1238 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1239 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1241 for (unsigned i
= 0; i
< count
; ++i
) {
1242 si_get_buffer_from_descriptors(
1243 buffers
, descs
, start_slot
+ i
,
1244 &sbuf
[i
].buffer
, &sbuf
[i
].buffer_offset
,
1245 &sbuf
[i
].buffer_size
);
1251 void si_set_ring_buffer(struct pipe_context
*ctx
, uint slot
,
1252 struct pipe_resource
*buffer
,
1253 unsigned stride
, unsigned num_records
,
1254 bool add_tid
, bool swizzle
,
1255 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
1257 struct si_context
*sctx
= (struct si_context
*)ctx
;
1258 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1259 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1261 /* The stride field in the resource descriptor has 14 bits */
1262 assert(stride
< (1 << 14));
1264 assert(slot
< descs
->num_elements
);
1265 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1270 va
= r600_resource(buffer
)->gpu_address
+ offset
;
1272 switch (element_size
) {
1274 assert(!"Unsupported ring buffer element size");
1290 switch (index_stride
) {
1292 assert(!"Unsupported ring buffer index stride");
1308 if (sctx
->b
.chip_class
>= VI
&& stride
)
1309 num_records
*= stride
;
1311 /* Set the descriptor. */
1312 uint32_t *desc
= descs
->list
+ slot
*4;
1314 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1315 S_008F04_STRIDE(stride
) |
1316 S_008F04_SWIZZLE_ENABLE(swizzle
);
1317 desc
[2] = num_records
;
1318 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1319 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1320 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1321 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1322 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1323 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
1324 S_008F0C_ELEMENT_SIZE(element_size
) |
1325 S_008F0C_INDEX_STRIDE(index_stride
) |
1326 S_008F0C_ADD_TID_ENABLE(add_tid
);
1328 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
1329 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1330 (struct r600_resource
*)buffer
,
1331 buffers
->shader_usage
, buffers
->priority
);
1332 buffers
->enabled_mask
|= 1u << slot
;
1334 /* Clear the descriptor. */
1335 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1336 buffers
->enabled_mask
&= ~(1u << slot
);
1339 descs
->dirty_mask
|= 1u << slot
;
1340 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1343 /* STREAMOUT BUFFERS */
1345 static void si_set_streamout_targets(struct pipe_context
*ctx
,
1346 unsigned num_targets
,
1347 struct pipe_stream_output_target
**targets
,
1348 const unsigned *offsets
)
1350 struct si_context
*sctx
= (struct si_context
*)ctx
;
1351 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1352 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1353 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
1356 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
1357 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
1358 /* Since streamout uses vector writes which go through TC L2
1359 * and most other clients can use TC L2 as well, we don't need
1362 * The only cases which requires flushing it is VGT DMA index
1363 * fetching (on <= CIK) and indirect draw data, which are rare
1364 * cases. Thus, flag the TC L2 dirtiness in the resource and
1365 * handle it at draw call time.
1367 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
1368 if (sctx
->b
.streamout
.targets
[i
])
1369 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
1371 /* Invalidate the scalar cache in case a streamout buffer is
1372 * going to be used as a constant buffer.
1374 * Invalidate TC L1, because streamout bypasses it (done by
1375 * setting GLC=1 in the store instruction), but it can contain
1376 * outdated data of streamout buffers.
1378 * VS_PARTIAL_FLUSH is required if the buffers are going to be
1379 * used as an input immediately.
1381 sctx
->b
.flags
|= SI_CONTEXT_INV_SMEM_L1
|
1382 SI_CONTEXT_INV_VMEM_L1
|
1383 SI_CONTEXT_VS_PARTIAL_FLUSH
;
1386 /* All readers of the streamout targets need to be finished before we can
1387 * start writing to the targets.
1390 sctx
->b
.flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
1391 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1393 /* Streamout buffers must be bound in 2 places:
1394 * 1) in VGT by setting the VGT_STRMOUT registers
1395 * 2) as shader resources
1398 /* Set the VGT regs. */
1399 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
1401 /* Set the shader resources.*/
1402 for (i
= 0; i
< num_targets
; i
++) {
1403 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1406 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
1407 uint64_t va
= r600_resource(buffer
)->gpu_address
;
1409 /* Set the descriptor.
1411 * On VI, the format must be non-INVALID, otherwise
1412 * the buffer will be considered not bound and store
1413 * instructions will be no-ops.
1415 uint32_t *desc
= descs
->list
+ bufidx
*4;
1417 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
1418 desc
[2] = 0xffffffff;
1419 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1420 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1421 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1422 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1423 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1425 /* Set the resource. */
1426 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1428 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1429 (struct r600_resource
*)buffer
,
1430 buffers
->shader_usage
,
1431 RADEON_PRIO_SHADER_RW_BUFFER
,
1433 r600_resource(buffer
)->bind_history
|= PIPE_BIND_STREAM_OUTPUT
;
1435 buffers
->enabled_mask
|= 1u << bufidx
;
1437 /* Clear the descriptor and unset the resource. */
1438 memset(descs
->list
+ bufidx
*4, 0,
1439 sizeof(uint32_t) * 4);
1440 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1442 buffers
->enabled_mask
&= ~(1u << bufidx
);
1444 descs
->dirty_mask
|= 1u << bufidx
;
1446 for (; i
< old_num_targets
; i
++) {
1447 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1448 /* Clear the descriptor and unset the resource. */
1449 memset(descs
->list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
1450 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
1451 buffers
->enabled_mask
&= ~(1u << bufidx
);
1452 descs
->dirty_mask
|= 1u << bufidx
;
1455 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1458 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
1459 uint32_t *desc
, uint64_t old_buf_va
,
1460 struct pipe_resource
*new_buf
)
1462 /* Retrieve the buffer offset from the descriptor. */
1463 uint64_t old_desc_va
=
1464 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
1466 assert(old_buf_va
<= old_desc_va
);
1467 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
1469 /* Update the descriptor. */
1470 si_set_buf_desc_address(r600_resource(new_buf
), offset_within_buffer
,
1474 /* INTERNAL CONST BUFFERS */
1476 static void si_set_polygon_stipple(struct pipe_context
*ctx
,
1477 const struct pipe_poly_stipple
*state
)
1479 struct si_context
*sctx
= (struct si_context
*)ctx
;
1480 struct pipe_constant_buffer cb
= {};
1481 unsigned stipple
[32];
1484 for (i
= 0; i
< 32; i
++)
1485 stipple
[i
] = util_bitreverse(state
->stipple
[i
]);
1487 cb
.user_buffer
= stipple
;
1488 cb
.buffer_size
= sizeof(stipple
);
1490 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
, &cb
);
1493 /* TEXTURE METADATA ENABLE/DISABLE */
1495 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1496 * while the texture is bound, possibly by a different context. In that case,
1497 * call this function to update compressed_colortex_masks.
1499 void si_update_compressed_colortex_masks(struct si_context
*sctx
)
1501 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
1502 si_samplers_update_compressed_colortex_mask(&sctx
->samplers
[i
]);
1503 si_images_update_compressed_colortex_mask(&sctx
->images
[i
]);
1504 si_update_compressed_tex_shader_mask(sctx
, i
);
1508 /* BUFFER DISCARD/INVALIDATION */
1510 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1511 static void si_reset_buffer_resources(struct si_context
*sctx
,
1512 struct si_buffer_resources
*buffers
,
1513 unsigned descriptors_idx
,
1514 struct pipe_resource
*buf
,
1517 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1518 unsigned mask
= buffers
->enabled_mask
;
1521 unsigned i
= u_bit_scan(&mask
);
1522 if (buffers
->buffers
[i
] == buf
) {
1523 si_desc_reset_buffer_offset(&sctx
->b
.b
,
1526 descs
->dirty_mask
|= 1u << i
;
1527 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1529 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1530 (struct r600_resource
*)buf
,
1531 buffers
->shader_usage
,
1532 buffers
->priority
, true);
1537 /* Reallocate a buffer a update all resource bindings where the buffer is
1540 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1541 * idle by discarding its contents. Apps usually tell us when to do this using
1542 * map_buffer flags, for example.
1544 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
1546 struct si_context
*sctx
= (struct si_context
*)ctx
;
1547 struct r600_resource
*rbuffer
= r600_resource(buf
);
1549 uint64_t old_va
= rbuffer
->gpu_address
;
1550 unsigned num_elems
= sctx
->vertex_elements
?
1551 sctx
->vertex_elements
->count
: 0;
1553 /* Reallocate the buffer in the same pipe_resource. */
1554 r600_alloc_resource(&sctx
->screen
->b
, rbuffer
);
1556 /* We changed the buffer, now we need to bind it where the old one
1557 * was bound. This consists of 2 things:
1558 * 1) Updating the resource descriptor and dirtying it.
1559 * 2) Adding a relocation to the CS, so that it's usable.
1562 /* Vertex buffers. */
1563 if (rbuffer
->bind_history
& PIPE_BIND_VERTEX_BUFFER
) {
1564 for (i
= 0; i
< num_elems
; i
++) {
1565 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
1567 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
1569 if (!sctx
->vertex_buffer
[vb
].buffer
)
1572 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
1573 sctx
->vertex_buffers_dirty
= true;
1579 /* Streamout buffers. (other internal buffers can't be invalidated) */
1580 if (rbuffer
->bind_history
& PIPE_BIND_STREAM_OUTPUT
) {
1581 for (i
= SI_VS_STREAMOUT_BUF0
; i
<= SI_VS_STREAMOUT_BUF3
; i
++) {
1582 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1583 struct si_descriptors
*descs
=
1584 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1586 if (buffers
->buffers
[i
] != buf
)
1589 si_desc_reset_buffer_offset(ctx
, descs
->list
+ i
*4,
1591 descs
->dirty_mask
|= 1u << i
;
1592 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1594 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1595 rbuffer
, buffers
->shader_usage
,
1596 RADEON_PRIO_SHADER_RW_BUFFER
,
1599 /* Update the streamout state. */
1600 if (sctx
->b
.streamout
.begin_emitted
)
1601 r600_emit_streamout_end(&sctx
->b
);
1602 sctx
->b
.streamout
.append_bitmask
=
1603 sctx
->b
.streamout
.enabled_mask
;
1604 r600_streamout_buffers_dirty(&sctx
->b
);
1608 /* Constant and shader buffers. */
1609 if (rbuffer
->bind_history
& PIPE_BIND_CONSTANT_BUFFER
) {
1610 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1611 si_reset_buffer_resources(sctx
, &sctx
->const_buffers
[shader
],
1612 si_const_buffer_descriptors_idx(shader
),
1616 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_BUFFER
) {
1617 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1618 si_reset_buffer_resources(sctx
, &sctx
->shader_buffers
[shader
],
1619 si_shader_buffer_descriptors_idx(shader
),
1623 if (rbuffer
->bind_history
& PIPE_BIND_SAMPLER_VIEW
) {
1624 /* Texture buffers - update bindings. */
1625 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1626 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
1627 struct si_descriptors
*descs
=
1628 si_sampler_descriptors(sctx
, shader
);
1629 unsigned mask
= views
->enabled_mask
;
1632 unsigned i
= u_bit_scan(&mask
);
1633 if (views
->views
[i
]->texture
== buf
) {
1634 si_desc_reset_buffer_offset(ctx
,
1638 descs
->dirty_mask
|= 1u << i
;
1639 sctx
->descriptors_dirty
|=
1640 1u << si_sampler_descriptors_idx(shader
);
1642 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1643 rbuffer
, RADEON_USAGE_READ
,
1644 RADEON_PRIO_SAMPLER_BUFFER
,
1652 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_IMAGE
) {
1653 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1654 struct si_images_info
*images
= &sctx
->images
[shader
];
1655 struct si_descriptors
*descs
=
1656 si_image_descriptors(sctx
, shader
);
1657 unsigned mask
= images
->enabled_mask
;
1660 unsigned i
= u_bit_scan(&mask
);
1662 if (images
->views
[i
].resource
== buf
) {
1663 if (images
->views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
1664 si_mark_image_range_valid(&images
->views
[i
]);
1666 si_desc_reset_buffer_offset(
1667 ctx
, descs
->list
+ i
* 8 + 4,
1669 descs
->dirty_mask
|= 1u << i
;
1670 sctx
->descriptors_dirty
|=
1671 1u << si_image_descriptors_idx(shader
);
1673 radeon_add_to_buffer_list_check_mem(
1674 &sctx
->b
, &sctx
->b
.gfx
, rbuffer
,
1675 RADEON_USAGE_READWRITE
,
1676 RADEON_PRIO_SAMPLER_BUFFER
, true);
1683 /* Update mutable image descriptor fields of all bound textures. */
1684 void si_update_all_texture_descriptors(struct si_context
*sctx
)
1688 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1689 struct si_sampler_views
*samplers
= &sctx
->samplers
[shader
].views
;
1690 struct si_images_info
*images
= &sctx
->images
[shader
];
1694 mask
= images
->enabled_mask
;
1696 unsigned i
= u_bit_scan(&mask
);
1697 struct pipe_image_view
*view
= &images
->views
[i
];
1699 if (!view
->resource
||
1700 view
->resource
->target
== PIPE_BUFFER
)
1703 si_set_shader_image(sctx
, shader
, i
, view
, true);
1706 /* Sampler views. */
1707 mask
= samplers
->enabled_mask
;
1709 unsigned i
= u_bit_scan(&mask
);
1710 struct pipe_sampler_view
*view
= samplers
->views
[i
];
1714 view
->texture
->target
== PIPE_BUFFER
)
1717 si_set_sampler_view(sctx
, shader
, i
,
1718 samplers
->views
[i
], true);
1721 si_update_compressed_tex_shader_mask(sctx
, shader
);
1725 /* SHADER USER DATA */
1727 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1730 sctx
->shader_pointers_dirty
|=
1731 u_bit_consecutive(SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
,
1732 SI_NUM_SHADER_DESCS
);
1734 if (shader
== PIPE_SHADER_VERTEX
)
1735 sctx
->vertex_buffer_pointer_dirty
= sctx
->vertex_buffers
.buffer
!= NULL
;
1737 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1740 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
1742 sctx
->shader_pointers_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
1743 sctx
->vertex_buffer_pointer_dirty
= sctx
->vertex_buffers
.buffer
!= NULL
;
1744 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1747 /* Set a base register address for user data constants in the given shader.
1748 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1750 static void si_set_user_data_base(struct si_context
*sctx
,
1751 unsigned shader
, uint32_t new_base
)
1753 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
1755 if (*base
!= new_base
) {
1759 si_mark_shader_pointers_dirty(sctx
, shader
);
1763 /* This must be called when these shaders are changed from non-NULL to NULL
1766 * - tessellation control shader
1767 * - tessellation evaluation shader
1769 void si_shader_change_notify(struct si_context
*sctx
)
1771 /* VS can be bound as VS, ES, or LS. */
1772 if (sctx
->tes_shader
.cso
)
1773 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1774 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
1775 else if (sctx
->gs_shader
.cso
)
1776 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1777 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1779 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1780 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1782 /* TES can be bound as ES, VS, or not bound. */
1783 if (sctx
->tes_shader
.cso
) {
1784 if (sctx
->gs_shader
.cso
)
1785 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1786 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1788 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1789 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1791 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
1795 static void si_emit_shader_pointer(struct si_context
*sctx
,
1796 struct si_descriptors
*desc
,
1799 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1802 assert(desc
->buffer
);
1804 va
= desc
->buffer
->gpu_address
+
1805 desc
->buffer_offset
;
1807 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
1808 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
1809 radeon_emit(cs
, va
);
1810 radeon_emit(cs
, va
>> 32);
1813 void si_emit_graphics_shader_userdata(struct si_context
*sctx
,
1814 struct r600_atom
*atom
)
1817 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
1818 struct si_descriptors
*descs
;
1820 descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1822 if (sctx
->shader_pointers_dirty
& (1 << SI_DESCS_RW_BUFFERS
)) {
1823 si_emit_shader_pointer(sctx
, descs
,
1824 R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1825 si_emit_shader_pointer(sctx
, descs
,
1826 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1827 si_emit_shader_pointer(sctx
, descs
,
1828 R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1829 si_emit_shader_pointer(sctx
, descs
,
1830 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1831 si_emit_shader_pointer(sctx
, descs
,
1832 R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1835 mask
= sctx
->shader_pointers_dirty
&
1836 u_bit_consecutive(SI_DESCS_FIRST_SHADER
,
1837 SI_DESCS_FIRST_COMPUTE
- SI_DESCS_FIRST_SHADER
);
1840 unsigned i
= u_bit_scan(&mask
);
1841 unsigned shader
= (i
- SI_DESCS_FIRST_SHADER
) / SI_NUM_SHADER_DESCS
;
1842 unsigned base
= sh_base
[shader
];
1845 si_emit_shader_pointer(sctx
, descs
+ i
, base
);
1847 sctx
->shader_pointers_dirty
&=
1848 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS
, SI_DESCS_FIRST_COMPUTE
);
1850 if (sctx
->vertex_buffer_pointer_dirty
) {
1851 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
,
1852 sh_base
[PIPE_SHADER_VERTEX
]);
1853 sctx
->vertex_buffer_pointer_dirty
= false;
1857 void si_emit_compute_shader_userdata(struct si_context
*sctx
)
1859 unsigned base
= R_00B900_COMPUTE_USER_DATA_0
;
1860 struct si_descriptors
*descs
= sctx
->descriptors
;
1861 unsigned compute_mask
=
1862 u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
, SI_NUM_SHADER_DESCS
);
1863 unsigned mask
= sctx
->shader_pointers_dirty
& compute_mask
;
1866 unsigned i
= u_bit_scan(&mask
);
1868 si_emit_shader_pointer(sctx
, descs
+ i
, base
);
1870 sctx
->shader_pointers_dirty
&= ~compute_mask
;
1873 /* INIT/DEINIT/UPLOAD */
1875 void si_init_all_descriptors(struct si_context
*sctx
)
1878 unsigned ce_offset
= 0;
1880 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1881 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1882 si_const_buffer_descriptors(sctx
, i
),
1883 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST_BUFFERS
,
1884 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
,
1886 si_init_buffer_resources(&sctx
->shader_buffers
[i
],
1887 si_shader_buffer_descriptors(sctx
, i
),
1888 SI_NUM_SHADER_BUFFERS
, SI_SGPR_SHADER_BUFFERS
,
1889 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RW_BUFFER
,
1892 si_init_descriptors(si_sampler_descriptors(sctx
, i
),
1893 SI_SGPR_SAMPLERS
, 16, SI_NUM_SAMPLERS
,
1894 null_texture_descriptor
, &ce_offset
);
1896 si_init_descriptors(si_image_descriptors(sctx
, i
),
1897 SI_SGPR_IMAGES
, 8, SI_NUM_IMAGES
,
1898 null_image_descriptor
, &ce_offset
);
1901 si_init_buffer_resources(&sctx
->rw_buffers
,
1902 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
],
1903 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
1904 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
,
1906 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFERS
,
1907 4, SI_NUM_VERTEX_BUFFERS
, NULL
, NULL
);
1909 sctx
->descriptors_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
1911 assert(ce_offset
<= 32768);
1913 /* Set pipe_context functions. */
1914 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
1915 sctx
->b
.b
.set_shader_images
= si_set_shader_images
;
1916 sctx
->b
.b
.set_constant_buffer
= si_pipe_set_constant_buffer
;
1917 sctx
->b
.b
.set_polygon_stipple
= si_set_polygon_stipple
;
1918 sctx
->b
.b
.set_shader_buffers
= si_set_shader_buffers
;
1919 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
1920 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
1921 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
1923 /* Shader user data. */
1924 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
1925 si_emit_graphics_shader_userdata
);
1927 /* Set default and immutable mappings. */
1928 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1929 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
, R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1930 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
, R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1931 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1934 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
)
1936 const unsigned mask
= u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE
);
1937 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
1939 /* Assume nothing will go wrong: */
1940 sctx
->shader_pointers_dirty
|= dirty
;
1943 unsigned i
= u_bit_scan(&dirty
);
1945 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
],
1946 &sctx
->shader_userdata
.atom
))
1950 sctx
->descriptors_dirty
&= ~mask
;
1954 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
)
1956 /* Does not update rw_buffers as that is not needed for compute shaders
1957 * and the input buffer is using the same SGPR's anyway.
1959 const unsigned mask
= u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
,
1960 SI_NUM_DESCS
- SI_DESCS_FIRST_COMPUTE
);
1961 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
1963 /* Assume nothing will go wrong: */
1964 sctx
->shader_pointers_dirty
|= dirty
;
1967 unsigned i
= u_bit_scan(&dirty
);
1969 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
], NULL
))
1973 sctx
->descriptors_dirty
&= ~mask
;
1978 void si_release_all_descriptors(struct si_context
*sctx
)
1982 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1983 si_release_buffer_resources(&sctx
->const_buffers
[i
],
1984 si_const_buffer_descriptors(sctx
, i
));
1985 si_release_buffer_resources(&sctx
->shader_buffers
[i
],
1986 si_shader_buffer_descriptors(sctx
, i
));
1987 si_release_sampler_views(&sctx
->samplers
[i
].views
);
1988 si_release_image_views(&sctx
->images
[i
]);
1990 si_release_buffer_resources(&sctx
->rw_buffers
,
1991 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
]);
1993 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
1994 si_release_descriptors(&sctx
->descriptors
[i
]);
1995 si_release_descriptors(&sctx
->vertex_buffers
);
1998 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
2002 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
2003 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
2004 si_buffer_resources_begin_new_cs(sctx
, &sctx
->shader_buffers
[i
]);
2005 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
2006 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
2008 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
);
2009 si_vertex_buffers_begin_new_cs(sctx
);
2011 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
2012 si_descriptors_begin_new_cs(sctx
, &sctx
->descriptors
[i
]);
2014 si_shader_userdata_begin_new_cs(sctx
);