2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 #include "radeon/r600_cs.h"
48 #include "si_shader.h"
51 #include "util/u_memory.h"
52 #include "util/u_upload_mgr.h"
55 /* NULL image and buffer descriptor.
57 * For images, all fields must be zero except for the swizzle, which
58 * supports arbitrary combinations of 0s and 1s. The texture type must be
59 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
61 * For buffers, all fields must be zero. If they are not, the hw hangs.
63 * This is the only reason why the buffer descriptor must be in words [4:7].
65 static uint32_t null_descriptor
[8] = {
69 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
70 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
71 /* the rest must contain zeros, which is also used by the buffer
75 static void si_init_descriptors(struct si_descriptors
*desc
,
76 unsigned shader_userdata_index
,
77 unsigned element_dw_size
,
78 unsigned num_elements
)
82 assert(num_elements
<= sizeof(desc
->enabled_mask
)*8);
84 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
85 desc
->element_dw_size
= element_dw_size
;
86 desc
->num_elements
= num_elements
;
87 desc
->list_dirty
= true; /* upload the list before the next draw */
88 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
90 /* Initialize the array to NULL descriptors if the element size is 8. */
91 if (element_dw_size
== 8)
92 for (i
= 0; i
< num_elements
; i
++)
93 memcpy(desc
->list
+ i
*element_dw_size
, null_descriptor
,
94 sizeof(null_descriptor
));
97 static void si_release_descriptors(struct si_descriptors
*desc
)
99 pipe_resource_reference((struct pipe_resource
**)&desc
->buffer
, NULL
);
103 static bool si_upload_descriptors(struct si_context
*sctx
,
104 struct si_descriptors
*desc
)
106 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
109 if (!desc
->list_dirty
)
112 u_upload_alloc(sctx
->b
.uploader
, 0, list_size
,
113 &desc
->buffer_offset
,
114 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
116 return false; /* skip the draw call */
118 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
120 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
, desc
->buffer
,
121 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
123 desc
->list_dirty
= false;
124 desc
->pointer_dirty
= true;
125 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
131 static void si_release_sampler_views(struct si_sampler_views
*views
)
135 for (i
= 0; i
< Elements(views
->views
); i
++) {
136 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
138 si_release_descriptors(&views
->desc
);
141 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
142 struct si_sampler_views
*views
)
144 uint64_t mask
= views
->desc
.enabled_mask
;
146 /* Add buffers to the CS. */
148 int i
= u_bit_scan64(&mask
);
149 struct si_sampler_view
*rview
=
150 (struct si_sampler_view
*)views
->views
[i
];
152 if (!rview
->resource
)
155 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
156 rview
->resource
, RADEON_USAGE_READ
,
157 r600_get_sampler_view_priority(rview
->resource
));
160 if (!views
->desc
.buffer
)
162 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
, views
->desc
.buffer
,
163 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
166 static void si_set_sampler_view(struct si_context
*sctx
, unsigned shader
,
167 unsigned slot
, struct pipe_sampler_view
*view
,
170 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
172 if (views
->views
[slot
] == view
)
176 struct si_sampler_view
*rview
=
177 (struct si_sampler_view
*)view
;
180 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
181 rview
->resource
, RADEON_USAGE_READ
,
182 r600_get_sampler_view_priority(rview
->resource
));
184 pipe_sampler_view_reference(&views
->views
[slot
], view
);
185 memcpy(views
->desc
.list
+ slot
*8, view_desc
, 8*4);
186 views
->desc
.enabled_mask
|= 1llu << slot
;
188 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
189 memcpy(views
->desc
.list
+ slot
*8, null_descriptor
, 8*4);
190 views
->desc
.enabled_mask
&= ~(1llu << slot
);
193 views
->desc
.list_dirty
= true;
196 static void si_set_sampler_views(struct pipe_context
*ctx
,
197 unsigned shader
, unsigned start
,
199 struct pipe_sampler_view
**views
)
201 struct si_context
*sctx
= (struct si_context
*)ctx
;
202 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
203 struct si_sampler_view
**rviews
= (struct si_sampler_view
**)views
;
206 if (!count
|| shader
>= SI_NUM_SHADERS
)
209 for (i
= 0; i
< count
; i
++) {
210 unsigned slot
= start
+ i
;
212 if (!views
|| !views
[i
]) {
213 samplers
->depth_texture_mask
&= ~(1 << slot
);
214 samplers
->compressed_colortex_mask
&= ~(1 << slot
);
215 si_set_sampler_view(sctx
, shader
, slot
, NULL
, NULL
);
216 si_set_sampler_view(sctx
, shader
, SI_FMASK_TEX_OFFSET
+ slot
,
221 si_set_sampler_view(sctx
, shader
, slot
, views
[i
], rviews
[i
]->state
);
223 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
224 struct r600_texture
*rtex
=
225 (struct r600_texture
*)views
[i
]->texture
;
227 if (rtex
->is_depth
&& !rtex
->is_flushing_texture
) {
228 samplers
->depth_texture_mask
|= 1 << slot
;
230 samplers
->depth_texture_mask
&= ~(1 << slot
);
232 if (rtex
->cmask
.size
|| rtex
->fmask
.size
) {
233 samplers
->compressed_colortex_mask
|= 1 << slot
;
235 samplers
->compressed_colortex_mask
&= ~(1 << slot
);
238 if (rtex
->fmask
.size
) {
239 si_set_sampler_view(sctx
, shader
, SI_FMASK_TEX_OFFSET
+ slot
,
240 views
[i
], rviews
[i
]->fmask_state
);
242 si_set_sampler_view(sctx
, shader
, SI_FMASK_TEX_OFFSET
+ slot
,
246 samplers
->depth_texture_mask
&= ~(1 << slot
);
247 samplers
->compressed_colortex_mask
&= ~(1 << slot
);
248 si_set_sampler_view(sctx
, shader
, SI_FMASK_TEX_OFFSET
+ slot
,
256 static void si_sampler_states_begin_new_cs(struct si_context
*sctx
,
257 struct si_sampler_states
*states
)
259 if (!states
->desc
.buffer
)
261 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
, states
->desc
.buffer
,
262 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
265 static void si_bind_sampler_states(struct pipe_context
*ctx
, unsigned shader
,
266 unsigned start
, unsigned count
, void **states
)
268 struct si_context
*sctx
= (struct si_context
*)ctx
;
269 struct si_sampler_states
*samplers
= &sctx
->samplers
[shader
].states
;
270 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
273 if (!count
|| shader
>= SI_NUM_SHADERS
)
277 samplers
->saved_states
[0] = states
[0];
279 samplers
->saved_states
[1] = states
[0];
280 else if (start
== 0 && count
>= 2)
281 samplers
->saved_states
[1] = states
[1];
283 for (i
= 0; i
< count
; i
++) {
284 unsigned slot
= start
+ i
;
289 memcpy(samplers
->desc
.list
+ slot
*4, sstates
[i
]->val
, 4*4);
290 samplers
->desc
.list_dirty
= true;
294 /* BUFFER RESOURCES */
296 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
297 unsigned num_buffers
,
298 unsigned shader_userdata_index
,
299 enum radeon_bo_usage shader_usage
,
300 enum radeon_bo_priority priority
)
302 buffers
->shader_usage
= shader_usage
;
303 buffers
->priority
= priority
;
304 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
306 si_init_descriptors(&buffers
->desc
, shader_userdata_index
, 4,
310 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
)
314 for (i
= 0; i
< buffers
->desc
.num_elements
; i
++) {
315 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
318 FREE(buffers
->buffers
);
319 si_release_descriptors(&buffers
->desc
);
322 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
323 struct si_buffer_resources
*buffers
)
325 uint64_t mask
= buffers
->desc
.enabled_mask
;
327 /* Add buffers to the CS. */
329 int i
= u_bit_scan64(&mask
);
331 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
332 (struct r600_resource
*)buffers
->buffers
[i
],
333 buffers
->shader_usage
, buffers
->priority
);
336 if (!buffers
->desc
.buffer
)
338 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
339 buffers
->desc
.buffer
, RADEON_USAGE_READWRITE
,
340 RADEON_PRIO_DESCRIPTORS
);
345 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
347 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
348 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
351 for (i
= 0; i
< count
; i
++) {
352 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
354 if (vb
>= Elements(sctx
->vertex_buffer
))
356 if (!sctx
->vertex_buffer
[vb
].buffer
)
359 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
360 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
361 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
366 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
367 desc
->buffer
, RADEON_USAGE_READ
,
368 RADEON_PRIO_DESCRIPTORS
);
371 static bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
373 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
374 bool bound
[SI_NUM_VERTEX_BUFFERS
] = {};
375 unsigned i
, count
= sctx
->vertex_elements
->count
;
379 if (!sctx
->vertex_buffers_dirty
)
381 if (!count
|| !sctx
->vertex_elements
)
384 /* Vertex buffer descriptors are the only ones which are uploaded
385 * directly through a staging buffer and don't go through
386 * the fine-grained upload path.
388 u_upload_alloc(sctx
->b
.uploader
, 0, count
* 16, &desc
->buffer_offset
,
389 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
393 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
394 desc
->buffer
, RADEON_USAGE_READ
,
395 RADEON_PRIO_DESCRIPTORS
);
397 assert(count
<= SI_NUM_VERTEX_BUFFERS
);
399 for (i
= 0; i
< count
; i
++) {
400 struct pipe_vertex_element
*ve
= &sctx
->vertex_elements
->elements
[i
];
401 struct pipe_vertex_buffer
*vb
;
402 struct r600_resource
*rbuffer
;
404 uint32_t *desc
= &ptr
[i
*4];
406 if (ve
->vertex_buffer_index
>= Elements(sctx
->vertex_buffer
)) {
411 vb
= &sctx
->vertex_buffer
[ve
->vertex_buffer_index
];
412 rbuffer
= (struct r600_resource
*)vb
->buffer
;
413 if (rbuffer
== NULL
) {
418 offset
= vb
->buffer_offset
+ ve
->src_offset
;
419 va
= rbuffer
->gpu_address
+ offset
;
421 /* Fill in T# buffer resource description */
423 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
424 S_008F04_STRIDE(vb
->stride
);
426 if (sctx
->b
.chip_class
<= CIK
&& vb
->stride
)
427 /* Round up by rounding down and adding 1 */
428 desc
[2] = (vb
->buffer
->width0
- offset
-
429 sctx
->vertex_elements
->format_size
[i
]) /
432 desc
[2] = vb
->buffer
->width0
- offset
;
434 desc
[3] = sctx
->vertex_elements
->rsrc_word3
[i
];
436 if (!bound
[ve
->vertex_buffer_index
]) {
437 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
438 (struct r600_resource
*)vb
->buffer
,
439 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
440 bound
[ve
->vertex_buffer_index
] = true;
444 /* Don't flush the const cache. It would have a very negative effect
445 * on performance (confirmed by testing). New descriptors are always
446 * uploaded to a fresh new buffer, so I don't think flushing the const
447 * cache is needed. */
448 desc
->pointer_dirty
= true;
449 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
450 sctx
->vertex_buffers_dirty
= false;
455 /* CONSTANT BUFFERS */
457 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
458 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
462 u_upload_alloc(sctx
->b
.uploader
, 0, size
, const_offset
,
463 (struct pipe_resource
**)rbuffer
, &tmp
);
465 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
468 static void si_set_constant_buffer(struct pipe_context
*ctx
, uint shader
, uint slot
,
469 struct pipe_constant_buffer
*input
)
471 struct si_context
*sctx
= (struct si_context
*)ctx
;
472 struct si_buffer_resources
*buffers
= &sctx
->const_buffers
[shader
];
474 if (shader
>= SI_NUM_SHADERS
)
477 assert(slot
< buffers
->desc
.num_elements
);
478 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
480 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
481 * with a NULL buffer). We need to use a dummy buffer instead. */
482 if (sctx
->b
.chip_class
== CIK
&&
483 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
484 input
= &sctx
->null_const_buf
;
486 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
487 struct pipe_resource
*buffer
= NULL
;
490 /* Upload the user buffer if needed. */
491 if (input
->user_buffer
) {
492 unsigned buffer_offset
;
494 si_upload_const_buffer(sctx
,
495 (struct r600_resource
**)&buffer
, input
->user_buffer
,
496 input
->buffer_size
, &buffer_offset
);
498 /* Just unbind on failure. */
499 si_set_constant_buffer(ctx
, shader
, slot
, NULL
);
502 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
504 pipe_resource_reference(&buffer
, input
->buffer
);
505 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
508 /* Set the descriptor. */
509 uint32_t *desc
= buffers
->desc
.list
+ slot
*4;
511 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
513 desc
[2] = input
->buffer_size
;
514 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
515 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
516 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
517 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
518 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
519 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
521 buffers
->buffers
[slot
] = buffer
;
522 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
523 (struct r600_resource
*)buffer
,
524 buffers
->shader_usage
, buffers
->priority
);
525 buffers
->desc
.enabled_mask
|= 1llu << slot
;
527 /* Clear the descriptor. */
528 memset(buffers
->desc
.list
+ slot
*4, 0, sizeof(uint32_t) * 4);
529 buffers
->desc
.enabled_mask
&= ~(1llu << slot
);
532 buffers
->desc
.list_dirty
= true;
537 void si_set_ring_buffer(struct pipe_context
*ctx
, uint shader
, uint slot
,
538 struct pipe_resource
*buffer
,
539 unsigned stride
, unsigned num_records
,
540 bool add_tid
, bool swizzle
,
541 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
543 struct si_context
*sctx
= (struct si_context
*)ctx
;
544 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
[shader
];
546 if (shader
>= SI_NUM_SHADERS
)
549 /* The stride field in the resource descriptor has 14 bits */
550 assert(stride
< (1 << 14));
552 assert(slot
< buffers
->desc
.num_elements
);
553 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
558 va
= r600_resource(buffer
)->gpu_address
+ offset
;
560 switch (element_size
) {
562 assert(!"Unsupported ring buffer element size");
578 switch (index_stride
) {
580 assert(!"Unsupported ring buffer index stride");
596 if (sctx
->b
.chip_class
>= VI
&& stride
)
597 num_records
*= stride
;
599 /* Set the descriptor. */
600 uint32_t *desc
= buffers
->desc
.list
+ slot
*4;
602 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
603 S_008F04_STRIDE(stride
) |
604 S_008F04_SWIZZLE_ENABLE(swizzle
);
605 desc
[2] = num_records
;
606 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
607 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
608 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
609 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
610 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
611 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
612 S_008F0C_ELEMENT_SIZE(element_size
) |
613 S_008F0C_INDEX_STRIDE(index_stride
) |
614 S_008F0C_ADD_TID_ENABLE(add_tid
);
616 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
617 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
618 (struct r600_resource
*)buffer
,
619 buffers
->shader_usage
, buffers
->priority
);
620 buffers
->desc
.enabled_mask
|= 1llu << slot
;
622 /* Clear the descriptor. */
623 memset(buffers
->desc
.list
+ slot
*4, 0, sizeof(uint32_t) * 4);
624 buffers
->desc
.enabled_mask
&= ~(1llu << slot
);
627 buffers
->desc
.list_dirty
= true;
630 /* STREAMOUT BUFFERS */
632 static void si_set_streamout_targets(struct pipe_context
*ctx
,
633 unsigned num_targets
,
634 struct pipe_stream_output_target
**targets
,
635 const unsigned *offsets
)
637 struct si_context
*sctx
= (struct si_context
*)ctx
;
638 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
[PIPE_SHADER_VERTEX
];
639 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
642 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
643 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
644 /* Since streamout uses vector writes which go through TC L2
645 * and most other clients can use TC L2 as well, we don't need
648 * The only case which requires flushing it is VGT DMA index
649 * fetching, which is a rare case. Thus, flag the TC L2
650 * dirtiness in the resource and handle it when index fetching
653 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
654 if (sctx
->b
.streamout
.targets
[i
])
655 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
657 /* Invalidate the scalar cache in case a streamout buffer is
658 * going to be used as a constant buffer.
660 * Invalidate TC L1, because streamout bypasses it (done by
661 * setting GLC=1 in the store instruction), but it can contain
662 * outdated data of streamout buffers.
664 * VS_PARTIAL_FLUSH is required if the buffers are going to be
665 * used as an input immediately.
667 sctx
->b
.flags
|= SI_CONTEXT_INV_KCACHE
|
668 SI_CONTEXT_INV_TC_L1
|
669 SI_CONTEXT_VS_PARTIAL_FLUSH
;
672 /* Streamout buffers must be bound in 2 places:
673 * 1) in VGT by setting the VGT_STRMOUT registers
674 * 2) as shader resources
677 /* Set the VGT regs. */
678 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
680 /* Set the shader resources.*/
681 for (i
= 0; i
< num_targets
; i
++) {
682 bufidx
= SI_SO_BUF_OFFSET
+ i
;
685 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
686 uint64_t va
= r600_resource(buffer
)->gpu_address
;
688 /* Set the descriptor.
690 * On VI, the format must be non-INVALID, otherwise
691 * the buffer will be considered not bound and store
692 * instructions will be no-ops.
694 uint32_t *desc
= buffers
->desc
.list
+ bufidx
*4;
696 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
697 desc
[2] = 0xffffffff;
698 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
699 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
700 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
701 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
702 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
704 /* Set the resource. */
705 pipe_resource_reference(&buffers
->buffers
[bufidx
],
707 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
708 (struct r600_resource
*)buffer
,
709 buffers
->shader_usage
, buffers
->priority
);
710 buffers
->desc
.enabled_mask
|= 1llu << bufidx
;
712 /* Clear the descriptor and unset the resource. */
713 memset(buffers
->desc
.list
+ bufidx
*4, 0,
714 sizeof(uint32_t) * 4);
715 pipe_resource_reference(&buffers
->buffers
[bufidx
],
717 buffers
->desc
.enabled_mask
&= ~(1llu << bufidx
);
720 for (; i
< old_num_targets
; i
++) {
721 bufidx
= SI_SO_BUF_OFFSET
+ i
;
722 /* Clear the descriptor and unset the resource. */
723 memset(buffers
->desc
.list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
724 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
725 buffers
->desc
.enabled_mask
&= ~(1llu << bufidx
);
728 buffers
->desc
.list_dirty
= true;
731 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
732 uint32_t *desc
, uint64_t old_buf_va
,
733 struct pipe_resource
*new_buf
)
735 /* Retrieve the buffer offset from the descriptor. */
736 uint64_t old_desc_va
=
737 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
739 assert(old_buf_va
<= old_desc_va
);
740 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
742 /* Update the descriptor. */
743 uint64_t va
= r600_resource(new_buf
)->gpu_address
+ offset_within_buffer
;
746 desc
[1] = (desc
[1] & C_008F04_BASE_ADDRESS_HI
) |
747 S_008F04_BASE_ADDRESS_HI(va
>> 32);
750 /* BUFFER DISCARD/INVALIDATION */
752 /* Reallocate a buffer a update all resource bindings where the buffer is
755 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
756 * idle by discarding its contents. Apps usually tell us when to do this using
757 * map_buffer flags, for example.
759 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
761 struct si_context
*sctx
= (struct si_context
*)ctx
;
762 struct r600_resource
*rbuffer
= r600_resource(buf
);
763 unsigned i
, shader
, alignment
= rbuffer
->buf
->alignment
;
764 uint64_t old_va
= rbuffer
->gpu_address
;
765 unsigned num_elems
= sctx
->vertex_elements
?
766 sctx
->vertex_elements
->count
: 0;
767 struct si_sampler_view
*view
;
769 /* Reallocate the buffer in the same pipe_resource. */
770 r600_init_resource(&sctx
->screen
->b
, rbuffer
, rbuffer
->b
.b
.width0
,
773 /* We changed the buffer, now we need to bind it where the old one
774 * was bound. This consists of 2 things:
775 * 1) Updating the resource descriptor and dirtying it.
776 * 2) Adding a relocation to the CS, so that it's usable.
779 /* Vertex buffers. */
780 for (i
= 0; i
< num_elems
; i
++) {
781 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
783 if (vb
>= Elements(sctx
->vertex_buffer
))
785 if (!sctx
->vertex_buffer
[vb
].buffer
)
788 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
789 sctx
->vertex_buffers_dirty
= true;
794 /* Read/Write buffers. */
795 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
796 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
[shader
];
797 uint64_t mask
= buffers
->desc
.enabled_mask
;
800 i
= u_bit_scan64(&mask
);
801 if (buffers
->buffers
[i
] == buf
) {
802 si_desc_reset_buffer_offset(ctx
, buffers
->desc
.list
+ i
*4,
804 buffers
->desc
.list_dirty
= true;
806 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
807 rbuffer
, buffers
->shader_usage
,
810 if (i
>= SI_SO_BUF_OFFSET
&& shader
== PIPE_SHADER_VERTEX
) {
811 /* Update the streamout state. */
812 if (sctx
->b
.streamout
.begin_emitted
) {
813 r600_emit_streamout_end(&sctx
->b
);
815 sctx
->b
.streamout
.append_bitmask
=
816 sctx
->b
.streamout
.enabled_mask
;
817 r600_streamout_buffers_dirty(&sctx
->b
);
823 /* Constant buffers. */
824 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
825 struct si_buffer_resources
*buffers
= &sctx
->const_buffers
[shader
];
826 uint64_t mask
= buffers
->desc
.enabled_mask
;
829 unsigned i
= u_bit_scan64(&mask
);
830 if (buffers
->buffers
[i
] == buf
) {
831 si_desc_reset_buffer_offset(ctx
, buffers
->desc
.list
+ i
*4,
833 buffers
->desc
.list_dirty
= true;
835 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
836 rbuffer
, buffers
->shader_usage
,
842 /* Texture buffers - update virtual addresses in sampler view descriptors. */
843 LIST_FOR_EACH_ENTRY(view
, &sctx
->b
.texture_buffers
, list
) {
844 if (view
->base
.texture
== buf
) {
845 si_desc_reset_buffer_offset(ctx
, &view
->state
[4], old_va
, buf
);
848 /* Texture buffers - update bindings. */
849 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
850 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
851 uint64_t mask
= views
->desc
.enabled_mask
;
854 unsigned i
= u_bit_scan64(&mask
);
855 if (views
->views
[i
]->texture
== buf
) {
856 si_desc_reset_buffer_offset(ctx
, views
->desc
.list
+ i
*8+4,
858 views
->desc
.list_dirty
= true;
860 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.rings
.gfx
,
861 rbuffer
, RADEON_USAGE_READ
,
862 RADEON_PRIO_SAMPLER_BUFFER
);
868 /* SHADER USER DATA */
870 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
873 sctx
->const_buffers
[shader
].desc
.pointer_dirty
= true;
874 sctx
->rw_buffers
[shader
].desc
.pointer_dirty
= true;
875 sctx
->samplers
[shader
].views
.desc
.pointer_dirty
= true;
876 sctx
->samplers
[shader
].states
.desc
.pointer_dirty
= true;
878 if (shader
== PIPE_SHADER_VERTEX
)
879 sctx
->vertex_buffers
.pointer_dirty
= true;
881 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
884 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
888 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
889 si_mark_shader_pointers_dirty(sctx
, i
);
893 /* Set a base register address for user data constants in the given shader.
894 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
896 static void si_set_user_data_base(struct si_context
*sctx
,
897 unsigned shader
, uint32_t new_base
)
899 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
901 if (*base
!= new_base
) {
905 si_mark_shader_pointers_dirty(sctx
, shader
);
909 /* This must be called when these shaders are changed from non-NULL to NULL
912 * - tessellation control shader
913 * - tessellation evaluation shader
915 void si_shader_change_notify(struct si_context
*sctx
)
917 /* VS can be bound as VS, ES, or LS. */
918 if (sctx
->tes_shader
.cso
)
919 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
920 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
921 else if (sctx
->gs_shader
.cso
)
922 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
923 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
925 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
926 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
928 /* TES can be bound as ES, VS, or not bound. */
929 if (sctx
->tes_shader
.cso
) {
930 if (sctx
->gs_shader
.cso
)
931 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
932 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
934 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
935 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
937 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
941 static void si_emit_shader_pointer(struct si_context
*sctx
,
942 struct si_descriptors
*desc
,
943 unsigned sh_base
, bool keep_dirty
)
945 struct radeon_winsys_cs
*cs
= sctx
->b
.rings
.gfx
.cs
;
948 if (!desc
->pointer_dirty
|| !desc
->buffer
)
951 va
= desc
->buffer
->gpu_address
+
954 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
955 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
957 radeon_emit(cs
, va
>> 32);
959 desc
->pointer_dirty
= keep_dirty
;
962 void si_emit_shader_userdata(struct si_context
*sctx
, struct r600_atom
*atom
)
965 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
967 if (sctx
->gs_shader
.cso
) {
968 /* The VS copy shader needs these for clipping, streamout, and rings. */
969 unsigned vs_base
= R_00B130_SPI_SHADER_USER_DATA_VS_0
;
970 unsigned i
= PIPE_SHADER_VERTEX
;
972 si_emit_shader_pointer(sctx
, &sctx
->const_buffers
[i
].desc
, vs_base
, true);
973 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
[i
].desc
, vs_base
, true);
975 /* The TESSEVAL shader needs this for the ESGS ring buffer. */
976 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
[i
].desc
,
977 R_00B330_SPI_SHADER_USER_DATA_ES_0
, true);
978 } else if (sctx
->tes_shader
.cso
) {
979 /* The TESSEVAL shader needs this for streamout. */
980 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
[PIPE_SHADER_VERTEX
].desc
,
981 R_00B130_SPI_SHADER_USER_DATA_VS_0
, true);
984 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
985 unsigned base
= sh_base
[i
];
990 if (i
!= PIPE_SHADER_TESS_EVAL
)
991 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
[i
].desc
, base
, false);
993 si_emit_shader_pointer(sctx
, &sctx
->const_buffers
[i
].desc
, base
, false);
994 si_emit_shader_pointer(sctx
, &sctx
->samplers
[i
].views
.desc
, base
, false);
995 si_emit_shader_pointer(sctx
, &sctx
->samplers
[i
].states
.desc
, base
, false);
997 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
, sh_base
[PIPE_SHADER_VERTEX
], false);
1000 /* INIT/DEINIT/UPLOAD */
1002 void si_init_all_descriptors(struct si_context
*sctx
)
1006 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1007 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1008 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST
,
1009 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
);
1010 si_init_buffer_resources(&sctx
->rw_buffers
[i
],
1011 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
1012 RADEON_USAGE_READWRITE
, RADEON_PRIO_RINGS_STREAMOUT
);
1014 si_init_descriptors(&sctx
->samplers
[i
].views
.desc
,
1015 SI_SGPR_RESOURCE
, 8, SI_NUM_SAMPLER_VIEWS
);
1016 si_init_descriptors(&sctx
->samplers
[i
].states
.desc
,
1017 SI_SGPR_SAMPLER
, 4, SI_NUM_SAMPLER_STATES
);
1020 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFER
,
1021 4, SI_NUM_VERTEX_BUFFERS
);
1023 /* Set pipe_context functions. */
1024 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
1025 sctx
->b
.b
.set_constant_buffer
= si_set_constant_buffer
;
1026 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
1027 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
1028 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
1030 /* Shader user data. */
1031 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
1032 si_emit_shader_userdata
);
1034 /* Set default and immutable mappings. */
1035 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1036 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
, R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1037 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
, R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1038 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1041 bool si_upload_shader_descriptors(struct si_context
*sctx
)
1045 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1046 if (!si_upload_descriptors(sctx
, &sctx
->const_buffers
[i
].desc
) ||
1047 !si_upload_descriptors(sctx
, &sctx
->rw_buffers
[i
].desc
) ||
1048 !si_upload_descriptors(sctx
, &sctx
->samplers
[i
].views
.desc
) ||
1049 !si_upload_descriptors(sctx
, &sctx
->samplers
[i
].states
.desc
))
1052 return si_upload_vertex_buffer_descriptors(sctx
);
1055 void si_release_all_descriptors(struct si_context
*sctx
)
1059 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1060 si_release_buffer_resources(&sctx
->const_buffers
[i
]);
1061 si_release_buffer_resources(&sctx
->rw_buffers
[i
]);
1062 si_release_sampler_views(&sctx
->samplers
[i
].views
);
1063 si_release_descriptors(&sctx
->samplers
[i
].states
.desc
);
1065 si_release_descriptors(&sctx
->vertex_buffers
);
1068 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
1072 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1073 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
1074 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
[i
]);
1075 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
1076 si_sampler_states_begin_new_cs(sctx
, &sctx
->samplers
[i
].states
);
1078 si_vertex_buffers_begin_new_cs(sctx
);
1079 si_shader_userdata_begin_new_cs(sctx
);