14c1306ae2123555baff93792858bc9a293298aa
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also reponsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56 #include "si_pipe.h"
57 #include "sid.h"
58 #include "gfx9d.h"
59
60 #include "util/hash_table.h"
61 #include "util/u_idalloc.h"
62 #include "util/u_format.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
65
66
67 /* NULL image and buffer descriptor for textures (alpha = 1) and images
68 * (alpha = 0).
69 *
70 * For images, all fields must be zero except for the swizzle, which
71 * supports arbitrary combinations of 0s and 1s. The texture type must be
72 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
73 *
74 * For buffers, all fields must be zero. If they are not, the hw hangs.
75 *
76 * This is the only reason why the buffer descriptor must be in words [4:7].
77 */
78 static uint32_t null_texture_descriptor[8] = {
79 0,
80 0,
81 0,
82 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
83 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
84 /* the rest must contain zeros, which is also used by the buffer
85 * descriptor */
86 };
87
88 static uint32_t null_image_descriptor[8] = {
89 0,
90 0,
91 0,
92 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
93 /* the rest must contain zeros, which is also used by the buffer
94 * descriptor */
95 };
96
97 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
98 {
99 uint64_t va = desc[0] |
100 ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
101
102 /* Sign-extend the 48-bit address. */
103 va <<= 16;
104 va = (int64_t)va >> 16;
105 return va;
106 }
107
108 static void si_init_descriptor_list(uint32_t *desc_list,
109 unsigned element_dw_size,
110 unsigned num_elements,
111 const uint32_t *null_descriptor)
112 {
113 int i;
114
115 /* Initialize the array to NULL descriptors if the element size is 8. */
116 if (null_descriptor) {
117 assert(element_dw_size % 8 == 0);
118 for (i = 0; i < num_elements * element_dw_size / 8; i++)
119 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
120 }
121 }
122
123 static void si_init_descriptors(struct si_descriptors *desc,
124 short shader_userdata_rel_index,
125 unsigned element_dw_size,
126 unsigned num_elements)
127 {
128 desc->list = CALLOC(num_elements, element_dw_size * 4);
129 desc->element_dw_size = element_dw_size;
130 desc->num_elements = num_elements;
131 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
132 desc->slot_index_to_bind_directly = -1;
133 }
134
135 static void si_release_descriptors(struct si_descriptors *desc)
136 {
137 si_resource_reference(&desc->buffer, NULL);
138 FREE(desc->list);
139 }
140
141 static bool si_upload_descriptors(struct si_context *sctx,
142 struct si_descriptors *desc)
143 {
144 unsigned slot_size = desc->element_dw_size * 4;
145 unsigned first_slot_offset = desc->first_active_slot * slot_size;
146 unsigned upload_size = desc->num_active_slots * slot_size;
147
148 /* Skip the upload if no shader is using the descriptors. dirty_mask
149 * will stay dirty and the descriptors will be uploaded when there is
150 * a shader using them.
151 */
152 if (!upload_size)
153 return true;
154
155 /* If there is just one active descriptor, bind it directly. */
156 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
157 desc->num_active_slots == 1) {
158 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
159 desc->element_dw_size];
160
161 /* The buffer is already in the buffer list. */
162 si_resource_reference(&desc->buffer, NULL);
163 desc->gpu_list = NULL;
164 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
165 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
166 return true;
167 }
168
169 uint32_t *ptr;
170 unsigned buffer_offset;
171 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
172 si_optimal_tcc_alignment(sctx, upload_size),
173 &buffer_offset, (struct pipe_resource**)&desc->buffer,
174 (void**)&ptr);
175 if (!desc->buffer) {
176 desc->gpu_address = 0;
177 return false; /* skip the draw call */
178 }
179
180 util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
181 upload_size);
182 desc->gpu_list = ptr - first_slot_offset / 4;
183
184 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
185 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
186
187 /* The shader pointer should point to slot 0. */
188 buffer_offset -= first_slot_offset;
189 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
190
191 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
192 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
193 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
194
195 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
196 return true;
197 }
198
199 static void
200 si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
201 {
202 if (!desc->buffer)
203 return;
204
205 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
206 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
207 }
208
209 /* SAMPLER VIEWS */
210
211 static inline enum radeon_bo_priority
212 si_get_sampler_view_priority(struct si_resource *res)
213 {
214 if (res->b.b.target == PIPE_BUFFER)
215 return RADEON_PRIO_SAMPLER_BUFFER;
216
217 if (res->b.b.nr_samples > 1)
218 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
219
220 return RADEON_PRIO_SAMPLER_TEXTURE;
221 }
222
223 static struct si_descriptors *
224 si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
225 {
226 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
227 }
228
229 static void si_release_sampler_views(struct si_samplers *samplers)
230 {
231 int i;
232
233 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
234 pipe_sampler_view_reference(&samplers->views[i], NULL);
235 }
236 }
237
238 static void si_sampler_view_add_buffer(struct si_context *sctx,
239 struct pipe_resource *resource,
240 enum radeon_bo_usage usage,
241 bool is_stencil_sampler,
242 bool check_mem)
243 {
244 struct si_texture *tex = (struct si_texture*)resource;
245 enum radeon_bo_priority priority;
246
247 if (!resource)
248 return;
249
250 /* Use the flushed depth texture if direct sampling is unsupported. */
251 if (resource->target != PIPE_BUFFER &&
252 tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
253 tex = tex->flushed_depth_texture;
254
255 priority = si_get_sampler_view_priority(&tex->buffer);
256 radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority,
257 check_mem);
258
259 if (resource->target == PIPE_BUFFER)
260 return;
261
262 /* Add separate DCC. */
263 if (tex->dcc_separate_buffer) {
264 radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer,
265 usage, RADEON_PRIO_SEPARATE_META, check_mem);
266 }
267 }
268
269 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
270 struct si_samplers *samplers)
271 {
272 unsigned mask = samplers->enabled_mask;
273
274 /* Add buffers to the CS. */
275 while (mask) {
276 int i = u_bit_scan(&mask);
277 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
278
279 si_sampler_view_add_buffer(sctx, sview->base.texture,
280 RADEON_USAGE_READ,
281 sview->is_stencil_sampler, false);
282 }
283 }
284
285 /* Set buffer descriptor fields that can be changed by reallocations. */
286 static void si_set_buf_desc_address(struct si_resource *buf,
287 uint64_t offset, uint32_t *state)
288 {
289 uint64_t va = buf->gpu_address + offset;
290
291 state[0] = va;
292 state[1] &= C_008F04_BASE_ADDRESS_HI;
293 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
294 }
295
296 /* Set texture descriptor fields that can be changed by reallocations.
297 *
298 * \param tex texture
299 * \param base_level_info information of the level of BASE_ADDRESS
300 * \param base_level the level of BASE_ADDRESS
301 * \param first_level pipe_sampler_view.u.tex.first_level
302 * \param block_width util_format_get_blockwidth()
303 * \param is_stencil select between separate Z & Stencil
304 * \param state descriptor to update
305 */
306 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
307 struct si_texture *tex,
308 const struct legacy_surf_level *base_level_info,
309 unsigned base_level, unsigned first_level,
310 unsigned block_width, bool is_stencil,
311 uint32_t *state)
312 {
313 uint64_t va, meta_va = 0;
314
315 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
316 tex = tex->flushed_depth_texture;
317 is_stencil = false;
318 }
319
320 va = tex->buffer.gpu_address;
321
322 if (sscreen->info.chip_class >= GFX9) {
323 /* Only stencil_offset needs to be added here. */
324 if (is_stencil)
325 va += tex->surface.u.gfx9.stencil_offset;
326 else
327 va += tex->surface.u.gfx9.surf_offset;
328 } else {
329 va += base_level_info->offset;
330 }
331
332 state[0] = va >> 8;
333 state[1] &= C_008F14_BASE_ADDRESS_HI;
334 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
335
336 /* Only macrotiled modes can set tile swizzle.
337 * GFX9 doesn't use (legacy) base_level_info.
338 */
339 if (sscreen->info.chip_class >= GFX9 ||
340 base_level_info->mode == RADEON_SURF_MODE_2D)
341 state[0] |= tex->surface.tile_swizzle;
342
343 if (sscreen->info.chip_class >= GFX8) {
344 state[6] &= C_008F28_COMPRESSION_EN;
345 state[7] = 0;
346
347 if (vi_dcc_enabled(tex, first_level)) {
348 meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
349 tex->dcc_offset;
350
351 if (sscreen->info.chip_class == GFX8) {
352 meta_va += base_level_info->dcc_offset;
353 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
354 }
355
356 meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
357 } else if (vi_tc_compat_htile_enabled(tex, first_level)) {
358 meta_va = tex->buffer.gpu_address + tex->htile_offset;
359 }
360
361 if (meta_va) {
362 state[6] |= S_008F28_COMPRESSION_EN(1);
363 state[7] = meta_va >> 8;
364 }
365 }
366
367 if (sscreen->info.chip_class >= GFX9) {
368 state[3] &= C_008F1C_SW_MODE;
369 state[4] &= C_008F20_PITCH_GFX9;
370
371 if (is_stencil) {
372 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
373 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.stencil.epitch);
374 } else {
375 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
376 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.surf.epitch);
377 }
378
379 state[5] &= C_008F24_META_DATA_ADDRESS &
380 C_008F24_META_PIPE_ALIGNED &
381 C_008F24_META_RB_ALIGNED;
382 if (meta_va) {
383 struct gfx9_surf_meta_flags meta;
384
385 if (tex->dcc_offset)
386 meta = tex->surface.u.gfx9.dcc;
387 else
388 meta = tex->surface.u.gfx9.htile;
389
390 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
391 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
392 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
393 }
394 } else {
395 /* GFX6-GFX8 */
396 unsigned pitch = base_level_info->nblk_x * block_width;
397 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
398
399 state[3] &= C_008F1C_TILING_INDEX;
400 state[3] |= S_008F1C_TILING_INDEX(index);
401 state[4] &= C_008F20_PITCH_GFX6;
402 state[4] |= S_008F20_PITCH_GFX6(pitch - 1);
403 }
404 }
405
406 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
407 struct si_sampler_view *sview,
408 struct si_texture *tex,
409 uint32_t *desc)
410 {
411 if (sview && sview->is_integer)
412 memcpy(desc, sstate->integer_val, 4*4);
413 else if (tex && tex->upgraded_depth &&
414 (!sview || !sview->is_stencil_sampler))
415 memcpy(desc, sstate->upgraded_depth_val, 4*4);
416 else
417 memcpy(desc, sstate->val, 4*4);
418 }
419
420 static void si_set_sampler_view_desc(struct si_context *sctx,
421 struct si_sampler_view *sview,
422 struct si_sampler_state *sstate,
423 uint32_t *desc)
424 {
425 struct pipe_sampler_view *view = &sview->base;
426 struct si_texture *tex = (struct si_texture *)view->texture;
427 bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
428
429 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
430 if (vi_dcc_enabled(tex, view->u.tex.first_level))
431 if (!si_texture_disable_dcc(sctx, tex))
432 si_decompress_dcc(sctx, tex);
433
434 sview->dcc_incompatible = false;
435 }
436
437 assert(tex); /* views with texture == NULL aren't supported */
438 memcpy(desc, sview->state, 8*4);
439
440 if (is_buffer) {
441 si_set_buf_desc_address(&tex->buffer,
442 sview->base.u.buf.offset,
443 desc + 4);
444 } else {
445 bool is_separate_stencil = tex->db_compatible &&
446 sview->is_stencil_sampler;
447
448 si_set_mutable_tex_desc_fields(sctx->screen, tex,
449 sview->base_level_info,
450 sview->base_level,
451 sview->base.u.tex.first_level,
452 sview->block_width,
453 is_separate_stencil,
454 desc);
455 }
456
457 if (!is_buffer && tex->surface.fmask_size) {
458 memcpy(desc + 8, sview->fmask_state, 8*4);
459 } else {
460 /* Disable FMASK and bind sampler state in [12:15]. */
461 memcpy(desc + 8, null_texture_descriptor, 4*4);
462
463 if (sstate)
464 si_set_sampler_state_desc(sstate, sview,
465 is_buffer ? NULL : tex,
466 desc + 12);
467 }
468 }
469
470 static bool color_needs_decompression(struct si_texture *tex)
471 {
472 return tex->surface.fmask_size ||
473 (tex->dirty_level_mask &&
474 (tex->cmask_buffer || tex->dcc_offset));
475 }
476
477 static bool depth_needs_decompression(struct si_texture *tex)
478 {
479 /* If the depth/stencil texture is TC-compatible, no decompression
480 * will be done. The decompression function will only flush DB caches
481 * to make it coherent with shaders. That's necessary because the driver
482 * doesn't flush DB caches in any other case.
483 */
484 return tex->db_compatible;
485 }
486
487 static void si_set_sampler_view(struct si_context *sctx,
488 unsigned shader,
489 unsigned slot, struct pipe_sampler_view *view,
490 bool disallow_early_out)
491 {
492 struct si_samplers *samplers = &sctx->samplers[shader];
493 struct si_sampler_view *sview = (struct si_sampler_view*)view;
494 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
495 unsigned desc_slot = si_get_sampler_slot(slot);
496 uint32_t *desc = descs->list + desc_slot * 16;
497
498 if (samplers->views[slot] == view && !disallow_early_out)
499 return;
500
501 if (view) {
502 struct si_texture *tex = (struct si_texture *)view->texture;
503
504 si_set_sampler_view_desc(sctx, sview,
505 samplers->sampler_states[slot], desc);
506
507 if (tex->buffer.b.b.target == PIPE_BUFFER) {
508 tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
509 samplers->needs_depth_decompress_mask &= ~(1u << slot);
510 samplers->needs_color_decompress_mask &= ~(1u << slot);
511 } else {
512 if (depth_needs_decompression(tex)) {
513 samplers->needs_depth_decompress_mask |= 1u << slot;
514 } else {
515 samplers->needs_depth_decompress_mask &= ~(1u << slot);
516 }
517 if (color_needs_decompression(tex)) {
518 samplers->needs_color_decompress_mask |= 1u << slot;
519 } else {
520 samplers->needs_color_decompress_mask &= ~(1u << slot);
521 }
522
523 if (tex->dcc_offset &&
524 p_atomic_read(&tex->framebuffers_bound))
525 sctx->need_check_render_feedback = true;
526 }
527
528 pipe_sampler_view_reference(&samplers->views[slot], view);
529 samplers->enabled_mask |= 1u << slot;
530
531 /* Since this can flush, it must be done after enabled_mask is
532 * updated. */
533 si_sampler_view_add_buffer(sctx, view->texture,
534 RADEON_USAGE_READ,
535 sview->is_stencil_sampler, true);
536 } else {
537 pipe_sampler_view_reference(&samplers->views[slot], NULL);
538 memcpy(desc, null_texture_descriptor, 8*4);
539 /* Only clear the lower dwords of FMASK. */
540 memcpy(desc + 8, null_texture_descriptor, 4*4);
541 /* Re-set the sampler state if we are transitioning from FMASK. */
542 if (samplers->sampler_states[slot])
543 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
544 desc + 12);
545
546 samplers->enabled_mask &= ~(1u << slot);
547 samplers->needs_depth_decompress_mask &= ~(1u << slot);
548 samplers->needs_color_decompress_mask &= ~(1u << slot);
549 }
550
551 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
552 }
553
554 static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
555 unsigned shader)
556 {
557 struct si_samplers *samplers = &sctx->samplers[shader];
558 unsigned shader_bit = 1 << shader;
559
560 if (samplers->needs_depth_decompress_mask ||
561 samplers->needs_color_decompress_mask ||
562 sctx->images[shader].needs_color_decompress_mask)
563 sctx->shader_needs_decompress_mask |= shader_bit;
564 else
565 sctx->shader_needs_decompress_mask &= ~shader_bit;
566 }
567
568 static void si_set_sampler_views(struct pipe_context *ctx,
569 enum pipe_shader_type shader, unsigned start,
570 unsigned count,
571 struct pipe_sampler_view **views)
572 {
573 struct si_context *sctx = (struct si_context *)ctx;
574 int i;
575
576 if (!count || shader >= SI_NUM_SHADERS)
577 return;
578
579 if (views) {
580 for (i = 0; i < count; i++)
581 si_set_sampler_view(sctx, shader, start + i, views[i], false);
582 } else {
583 for (i = 0; i < count; i++)
584 si_set_sampler_view(sctx, shader, start + i, NULL, false);
585 }
586
587 si_update_shader_needs_decompress_mask(sctx, shader);
588 }
589
590 static void
591 si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
592 {
593 unsigned mask = samplers->enabled_mask;
594
595 while (mask) {
596 int i = u_bit_scan(&mask);
597 struct pipe_resource *res = samplers->views[i]->texture;
598
599 if (res && res->target != PIPE_BUFFER) {
600 struct si_texture *tex = (struct si_texture *)res;
601
602 if (color_needs_decompression(tex)) {
603 samplers->needs_color_decompress_mask |= 1u << i;
604 } else {
605 samplers->needs_color_decompress_mask &= ~(1u << i);
606 }
607 }
608 }
609 }
610
611 /* IMAGE VIEWS */
612
613 static void
614 si_release_image_views(struct si_images *images)
615 {
616 unsigned i;
617
618 for (i = 0; i < SI_NUM_IMAGES; ++i) {
619 struct pipe_image_view *view = &images->views[i];
620
621 pipe_resource_reference(&view->resource, NULL);
622 }
623 }
624
625 static void
626 si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
627 {
628 uint mask = images->enabled_mask;
629
630 /* Add buffers to the CS. */
631 while (mask) {
632 int i = u_bit_scan(&mask);
633 struct pipe_image_view *view = &images->views[i];
634
635 assert(view->resource);
636
637 si_sampler_view_add_buffer(sctx, view->resource,
638 RADEON_USAGE_READWRITE, false, false);
639 }
640 }
641
642 static void
643 si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
644 {
645 struct si_images *images = &ctx->images[shader];
646
647 if (images->enabled_mask & (1u << slot)) {
648 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
649 unsigned desc_slot = si_get_image_slot(slot);
650
651 pipe_resource_reference(&images->views[slot].resource, NULL);
652 images->needs_color_decompress_mask &= ~(1 << slot);
653
654 memcpy(descs->list + desc_slot*8, null_image_descriptor, 8*4);
655 images->enabled_mask &= ~(1u << slot);
656 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
657 }
658 }
659
660 static void
661 si_mark_image_range_valid(const struct pipe_image_view *view)
662 {
663 struct si_resource *res = si_resource(view->resource);
664
665 if (res->b.b.target != PIPE_BUFFER)
666 return;
667
668 util_range_add(&res->valid_buffer_range,
669 view->u.buf.offset,
670 view->u.buf.offset + view->u.buf.size);
671 }
672
673 static void si_set_shader_image_desc(struct si_context *ctx,
674 const struct pipe_image_view *view,
675 bool skip_decompress,
676 uint32_t *desc, uint32_t *fmask_desc)
677 {
678 struct si_screen *screen = ctx->screen;
679 struct si_resource *res;
680
681 res = si_resource(view->resource);
682
683 if (res->b.b.target == PIPE_BUFFER ||
684 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
685 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
686 si_mark_image_range_valid(view);
687
688 si_make_buffer_descriptor(screen, res,
689 view->format,
690 view->u.buf.offset,
691 view->u.buf.size, desc);
692 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
693 } else {
694 static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
695 struct si_texture *tex = (struct si_texture *)res;
696 unsigned level = view->u.tex.level;
697 unsigned width, height, depth, hw_level;
698 bool uses_dcc = vi_dcc_enabled(tex, level);
699 unsigned access = view->access;
700
701 /* Clear the write flag when writes can't occur.
702 * Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
703 * so we don't wanna trigger it.
704 */
705 if (tex->is_depth ||
706 (!fmask_desc && tex->surface.fmask_size != 0)) {
707 assert(!"Z/S and MSAA image stores are not supported");
708 access &= ~PIPE_IMAGE_ACCESS_WRITE;
709 }
710
711 assert(!tex->is_depth);
712 assert(fmask_desc || tex->surface.fmask_size == 0);
713
714 if (uses_dcc && !skip_decompress &&
715 (view->access & PIPE_IMAGE_ACCESS_WRITE ||
716 !vi_dcc_formats_compatible(res->b.b.format, view->format))) {
717 /* If DCC can't be disabled, at least decompress it.
718 * The decompression is relatively cheap if the surface
719 * has been decompressed already.
720 */
721 if (!si_texture_disable_dcc(ctx, tex))
722 si_decompress_dcc(ctx, tex);
723 }
724
725 if (ctx->chip_class >= GFX9) {
726 /* Always set the base address. The swizzle modes don't
727 * allow setting mipmap level offsets as the base.
728 */
729 width = res->b.b.width0;
730 height = res->b.b.height0;
731 depth = res->b.b.depth0;
732 hw_level = level;
733 } else {
734 /* Always force the base level to the selected level.
735 *
736 * This is required for 3D textures, where otherwise
737 * selecting a single slice for non-layered bindings
738 * fails. It doesn't hurt the other targets.
739 */
740 width = u_minify(res->b.b.width0, level);
741 height = u_minify(res->b.b.height0, level);
742 depth = u_minify(res->b.b.depth0, level);
743 hw_level = 0;
744 }
745
746 si_make_texture_descriptor(screen, tex,
747 false, res->b.b.target,
748 view->format, swizzle,
749 hw_level, hw_level,
750 view->u.tex.first_layer,
751 view->u.tex.last_layer,
752 width, height, depth,
753 desc, fmask_desc);
754 si_set_mutable_tex_desc_fields(screen, tex,
755 &tex->surface.u.legacy.level[level],
756 level, level,
757 util_format_get_blockwidth(view->format),
758 false, desc);
759 }
760 }
761
762 static void si_set_shader_image(struct si_context *ctx,
763 unsigned shader,
764 unsigned slot, const struct pipe_image_view *view,
765 bool skip_decompress)
766 {
767 struct si_images *images = &ctx->images[shader];
768 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
769 struct si_resource *res;
770 unsigned desc_slot = si_get_image_slot(slot);
771 uint32_t *desc = descs->list + desc_slot * 8;
772
773 if (!view || !view->resource) {
774 si_disable_shader_image(ctx, shader, slot);
775 return;
776 }
777
778 res = si_resource(view->resource);
779
780 if (&images->views[slot] != view)
781 util_copy_image_view(&images->views[slot], view);
782
783 si_set_shader_image_desc(ctx, view, skip_decompress, desc, NULL);
784
785 if (res->b.b.target == PIPE_BUFFER ||
786 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
787 images->needs_color_decompress_mask &= ~(1 << slot);
788 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
789 } else {
790 struct si_texture *tex = (struct si_texture *)res;
791 unsigned level = view->u.tex.level;
792
793 if (color_needs_decompression(tex)) {
794 images->needs_color_decompress_mask |= 1 << slot;
795 } else {
796 images->needs_color_decompress_mask &= ~(1 << slot);
797 }
798
799 if (vi_dcc_enabled(tex, level) &&
800 p_atomic_read(&tex->framebuffers_bound))
801 ctx->need_check_render_feedback = true;
802 }
803
804 images->enabled_mask |= 1u << slot;
805 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
806
807 /* Since this can flush, it must be done after enabled_mask is updated. */
808 si_sampler_view_add_buffer(ctx, &res->b.b,
809 (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
810 RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
811 false, true);
812 }
813
814 static void
815 si_set_shader_images(struct pipe_context *pipe,
816 enum pipe_shader_type shader,
817 unsigned start_slot, unsigned count,
818 const struct pipe_image_view *views)
819 {
820 struct si_context *ctx = (struct si_context *)pipe;
821 unsigned i, slot;
822
823 assert(shader < SI_NUM_SHADERS);
824
825 if (!count)
826 return;
827
828 assert(start_slot + count <= SI_NUM_IMAGES);
829
830 if (views) {
831 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
832 si_set_shader_image(ctx, shader, slot, &views[i], false);
833 } else {
834 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
835 si_set_shader_image(ctx, shader, slot, NULL, false);
836 }
837
838 si_update_shader_needs_decompress_mask(ctx, shader);
839 }
840
841 static void
842 si_images_update_needs_color_decompress_mask(struct si_images *images)
843 {
844 unsigned mask = images->enabled_mask;
845
846 while (mask) {
847 int i = u_bit_scan(&mask);
848 struct pipe_resource *res = images->views[i].resource;
849
850 if (res && res->target != PIPE_BUFFER) {
851 struct si_texture *tex = (struct si_texture *)res;
852
853 if (color_needs_decompression(tex)) {
854 images->needs_color_decompress_mask |= 1 << i;
855 } else {
856 images->needs_color_decompress_mask &= ~(1 << i);
857 }
858 }
859 }
860 }
861
862 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
863 {
864 struct si_buffer_resources *buffers = &sctx->rw_buffers;
865 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
866 unsigned slot = SI_PS_IMAGE_COLORBUF0;
867 struct pipe_surface *surf = NULL;
868
869 /* si_texture_disable_dcc can get us here again. */
870 if (sctx->blitter->running)
871 return;
872
873 /* See whether FBFETCH is used and color buffer 0 is set. */
874 if (sctx->ps_shader.cso &&
875 sctx->ps_shader.cso->info.opcode_count[TGSI_OPCODE_FBFETCH] &&
876 sctx->framebuffer.state.nr_cbufs &&
877 sctx->framebuffer.state.cbufs[0])
878 surf = sctx->framebuffer.state.cbufs[0];
879
880 /* Return if FBFETCH transitions from disabled to disabled. */
881 if (!buffers->buffers[slot] && !surf)
882 return;
883
884 sctx->ps_uses_fbfetch = surf != NULL;
885 si_update_ps_iter_samples(sctx);
886
887 if (surf) {
888 struct si_texture *tex = (struct si_texture*)surf->texture;
889 struct pipe_image_view view;
890
891 assert(tex);
892 assert(!tex->is_depth);
893
894 /* Disable DCC, because the texture is used as both a sampler
895 * and color buffer.
896 */
897 si_texture_disable_dcc(sctx, tex);
898
899 if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
900 /* Disable CMASK. */
901 assert(tex->cmask_buffer != &tex->buffer);
902 si_eliminate_fast_color_clear(sctx, tex);
903 si_texture_discard_cmask(sctx->screen, tex);
904 }
905
906 view.resource = surf->texture;
907 view.format = surf->format;
908 view.access = PIPE_IMAGE_ACCESS_READ;
909 view.u.tex.first_layer = surf->u.tex.first_layer;
910 view.u.tex.last_layer = surf->u.tex.last_layer;
911 view.u.tex.level = surf->u.tex.level;
912
913 /* Set the descriptor. */
914 uint32_t *desc = descs->list + slot*4;
915 memset(desc, 0, 16 * 4);
916 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
917
918 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
919 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
920 &tex->buffer, RADEON_USAGE_READ,
921 RADEON_PRIO_SHADER_RW_IMAGE);
922 buffers->enabled_mask |= 1u << slot;
923 } else {
924 /* Clear the descriptor. */
925 memset(descs->list + slot*4, 0, 8*4);
926 pipe_resource_reference(&buffers->buffers[slot], NULL);
927 buffers->enabled_mask &= ~(1u << slot);
928 }
929
930 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
931 }
932
933 /* SAMPLER STATES */
934
935 static void si_bind_sampler_states(struct pipe_context *ctx,
936 enum pipe_shader_type shader,
937 unsigned start, unsigned count, void **states)
938 {
939 struct si_context *sctx = (struct si_context *)ctx;
940 struct si_samplers *samplers = &sctx->samplers[shader];
941 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
942 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
943 int i;
944
945 if (!count || shader >= SI_NUM_SHADERS || !sstates)
946 return;
947
948 for (i = 0; i < count; i++) {
949 unsigned slot = start + i;
950 unsigned desc_slot = si_get_sampler_slot(slot);
951
952 if (!sstates[i] ||
953 sstates[i] == samplers->sampler_states[slot])
954 continue;
955
956 #ifdef DEBUG
957 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
958 #endif
959 samplers->sampler_states[slot] = sstates[i];
960
961 /* If FMASK is bound, don't overwrite it.
962 * The sampler state will be set after FMASK is unbound.
963 */
964 struct si_sampler_view *sview =
965 (struct si_sampler_view *)samplers->views[slot];
966
967 struct si_texture *tex = NULL;
968
969 if (sview && sview->base.texture &&
970 sview->base.texture->target != PIPE_BUFFER)
971 tex = (struct si_texture *)sview->base.texture;
972
973 if (tex && tex->surface.fmask_size)
974 continue;
975
976 si_set_sampler_state_desc(sstates[i], sview, tex,
977 desc->list + desc_slot * 16 + 12);
978
979 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
980 }
981 }
982
983 /* BUFFER RESOURCES */
984
985 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
986 struct si_descriptors *descs,
987 unsigned num_buffers,
988 short shader_userdata_rel_index,
989 enum radeon_bo_priority priority,
990 enum radeon_bo_priority priority_constbuf)
991 {
992 buffers->priority = priority;
993 buffers->priority_constbuf = priority_constbuf;
994 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
995 buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
996
997 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
998 }
999
1000 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
1001 struct si_descriptors *descs)
1002 {
1003 int i;
1004
1005 for (i = 0; i < descs->num_elements; i++) {
1006 pipe_resource_reference(&buffers->buffers[i], NULL);
1007 }
1008
1009 FREE(buffers->buffers);
1010 FREE(buffers->offsets);
1011 }
1012
1013 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
1014 struct si_buffer_resources *buffers)
1015 {
1016 unsigned mask = buffers->enabled_mask;
1017
1018 /* Add buffers to the CS. */
1019 while (mask) {
1020 int i = u_bit_scan(&mask);
1021
1022 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1023 si_resource(buffers->buffers[i]),
1024 buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE :
1025 RADEON_USAGE_READ,
1026 i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
1027 buffers->priority_constbuf);
1028 }
1029 }
1030
1031 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1032 struct si_descriptors *descs,
1033 unsigned idx, struct pipe_resource **buf,
1034 unsigned *offset, unsigned *size)
1035 {
1036 pipe_resource_reference(buf, buffers->buffers[idx]);
1037 if (*buf) {
1038 struct si_resource *res = si_resource(*buf);
1039 const uint32_t *desc = descs->list + idx * 4;
1040 uint64_t va;
1041
1042 *size = desc[2];
1043
1044 assert(G_008F04_STRIDE(desc[1]) == 0);
1045 va = si_desc_extract_buffer_address(desc);
1046
1047 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1048 *offset = va - res->gpu_address;
1049 }
1050 }
1051
1052 /* VERTEX BUFFERS */
1053
1054 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1055 {
1056 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
1057 int i;
1058
1059 for (i = 0; i < count; i++) {
1060 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1061
1062 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1063 continue;
1064 if (!sctx->vertex_buffer[vb].buffer.resource)
1065 continue;
1066
1067 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1068 si_resource(sctx->vertex_buffer[vb].buffer.resource),
1069 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1070 }
1071
1072 if (!sctx->vb_descriptors_buffer)
1073 return;
1074 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1075 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1076 RADEON_PRIO_DESCRIPTORS);
1077 }
1078
1079 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
1080 {
1081 struct si_vertex_elements *velems = sctx->vertex_elements;
1082 unsigned i, count;
1083 unsigned desc_list_byte_size;
1084 unsigned first_vb_use_mask;
1085 uint32_t *ptr;
1086
1087 if (!sctx->vertex_buffers_dirty || !velems)
1088 return true;
1089
1090 count = velems->count;
1091
1092 if (!count)
1093 return true;
1094
1095 desc_list_byte_size = velems->desc_list_byte_size;
1096 first_vb_use_mask = velems->first_vb_use_mask;
1097
1098 /* Vertex buffer descriptors are the only ones which are uploaded
1099 * directly through a staging buffer and don't go through
1100 * the fine-grained upload path.
1101 */
1102 u_upload_alloc(sctx->b.const_uploader, 0,
1103 desc_list_byte_size,
1104 si_optimal_tcc_alignment(sctx, desc_list_byte_size),
1105 &sctx->vb_descriptors_offset,
1106 (struct pipe_resource**)&sctx->vb_descriptors_buffer,
1107 (void**)&ptr);
1108 if (!sctx->vb_descriptors_buffer) {
1109 sctx->vb_descriptors_offset = 0;
1110 sctx->vb_descriptors_gpu_list = NULL;
1111 return false;
1112 }
1113
1114 sctx->vb_descriptors_gpu_list = ptr;
1115 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1116 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1117 RADEON_PRIO_DESCRIPTORS);
1118
1119 assert(count <= SI_MAX_ATTRIBS);
1120
1121 for (i = 0; i < count; i++) {
1122 struct pipe_vertex_buffer *vb;
1123 struct si_resource *buf;
1124 unsigned vbo_index = velems->vertex_buffer_index[i];
1125 uint32_t *desc = &ptr[i*4];
1126
1127 vb = &sctx->vertex_buffer[vbo_index];
1128 buf = si_resource(vb->buffer.resource);
1129 if (!buf) {
1130 memset(desc, 0, 16);
1131 continue;
1132 }
1133
1134 int64_t offset = (int64_t)((int)vb->buffer_offset) +
1135 velems->src_offset[i];
1136 uint64_t va = buf->gpu_address + offset;
1137
1138 int64_t num_records = (int64_t)buf->b.b.width0 - offset;
1139 if (sctx->chip_class != GFX8 && vb->stride) {
1140 /* Round up by rounding down and adding 1 */
1141 num_records = (num_records - velems->format_size[i]) /
1142 vb->stride + 1;
1143 }
1144 assert(num_records >= 0 && num_records <= UINT_MAX);
1145
1146 desc[0] = va;
1147 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1148 S_008F04_STRIDE(vb->stride);
1149 desc[2] = num_records;
1150 desc[3] = velems->rsrc_word3[i];
1151
1152 if (first_vb_use_mask & (1 << i)) {
1153 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1154 si_resource(vb->buffer.resource),
1155 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1156 }
1157 }
1158
1159 /* Don't flush the const cache. It would have a very negative effect
1160 * on performance (confirmed by testing). New descriptors are always
1161 * uploaded to a fresh new buffer, so I don't think flushing the const
1162 * cache is needed. */
1163 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1164 sctx->vertex_buffers_dirty = false;
1165 sctx->vertex_buffer_pointer_dirty = true;
1166 sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
1167 return true;
1168 }
1169
1170
1171 /* CONSTANT BUFFERS */
1172
1173 static struct si_descriptors *
1174 si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
1175 {
1176 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1177 }
1178
1179 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
1180 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
1181 {
1182 void *tmp;
1183
1184 u_upload_alloc(sctx->b.const_uploader, 0, size,
1185 si_optimal_tcc_alignment(sctx, size),
1186 const_offset,
1187 (struct pipe_resource**)buf, &tmp);
1188 if (*buf)
1189 util_memcpy_cpu_to_le32(tmp, ptr, size);
1190 }
1191
1192 static void si_set_constant_buffer(struct si_context *sctx,
1193 struct si_buffer_resources *buffers,
1194 unsigned descriptors_idx,
1195 uint slot, const struct pipe_constant_buffer *input)
1196 {
1197 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1198 assert(slot < descs->num_elements);
1199 pipe_resource_reference(&buffers->buffers[slot], NULL);
1200
1201 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1202 * with a NULL buffer). We need to use a dummy buffer instead. */
1203 if (sctx->chip_class == GFX7 &&
1204 (!input || (!input->buffer && !input->user_buffer)))
1205 input = &sctx->null_const_buf;
1206
1207 if (input && (input->buffer || input->user_buffer)) {
1208 struct pipe_resource *buffer = NULL;
1209 uint64_t va;
1210 unsigned buffer_offset;
1211
1212 /* Upload the user buffer if needed. */
1213 if (input->user_buffer) {
1214 si_upload_const_buffer(sctx,
1215 (struct si_resource**)&buffer, input->user_buffer,
1216 input->buffer_size, &buffer_offset);
1217 if (!buffer) {
1218 /* Just unbind on failure. */
1219 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1220 return;
1221 }
1222 } else {
1223 pipe_resource_reference(&buffer, input->buffer);
1224 buffer_offset = input->buffer_offset;
1225 }
1226
1227 va = si_resource(buffer)->gpu_address + buffer_offset;
1228
1229 /* Set the descriptor. */
1230 uint32_t *desc = descs->list + slot*4;
1231 desc[0] = va;
1232 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1233 S_008F04_STRIDE(0);
1234 desc[2] = input->buffer_size;
1235 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1236 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1237 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1238 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1239 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1240 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1241
1242 buffers->buffers[slot] = buffer;
1243 buffers->offsets[slot] = buffer_offset;
1244 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1245 si_resource(buffer),
1246 RADEON_USAGE_READ,
1247 buffers->priority_constbuf, true);
1248 buffers->enabled_mask |= 1u << slot;
1249 } else {
1250 /* Clear the descriptor. */
1251 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1252 buffers->enabled_mask &= ~(1u << slot);
1253 }
1254
1255 sctx->descriptors_dirty |= 1u << descriptors_idx;
1256 }
1257
1258 static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
1259 enum pipe_shader_type shader, uint slot,
1260 const struct pipe_constant_buffer *input)
1261 {
1262 struct si_context *sctx = (struct si_context *)ctx;
1263
1264 if (shader >= SI_NUM_SHADERS)
1265 return;
1266
1267 if (slot == 0 && input && input->buffer &&
1268 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1269 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1270 return;
1271 }
1272
1273 if (input && input->buffer)
1274 si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1275
1276 slot = si_get_constbuf_slot(slot);
1277 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1278 si_const_and_shader_buffer_descriptors_idx(shader),
1279 slot, input);
1280 }
1281
1282 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
1283 uint slot, struct pipe_constant_buffer *cbuf)
1284 {
1285 cbuf->user_buffer = NULL;
1286 si_get_buffer_from_descriptors(
1287 &sctx->const_and_shader_buffers[shader],
1288 si_const_and_shader_buffer_descriptors(sctx, shader),
1289 si_get_constbuf_slot(slot),
1290 &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1291 }
1292
1293 /* SHADER BUFFERS */
1294
1295 static void si_set_shader_buffer(struct si_context *sctx,
1296 struct si_buffer_resources *buffers,
1297 unsigned descriptors_idx,
1298 uint slot, const struct pipe_shader_buffer *sbuffer,
1299 bool writable, enum radeon_bo_priority priority)
1300 {
1301 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1302 uint32_t *desc = descs->list + slot * 4;
1303
1304 if (!sbuffer || !sbuffer->buffer) {
1305 pipe_resource_reference(&buffers->buffers[slot], NULL);
1306 memset(desc, 0, sizeof(uint32_t) * 4);
1307 buffers->enabled_mask &= ~(1u << slot);
1308 buffers->writable_mask &= ~(1u << slot);
1309 sctx->descriptors_dirty |= 1u << descriptors_idx;
1310 return;
1311 }
1312
1313 struct si_resource *buf = si_resource(sbuffer->buffer);
1314 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1315
1316 desc[0] = va;
1317 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1318 S_008F04_STRIDE(0);
1319 desc[2] = sbuffer->buffer_size;
1320 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1321 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1322 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1323 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1324 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1325 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1326
1327 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1328 buffers->offsets[slot] = sbuffer->buffer_offset;
1329 radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
1330 writable ? RADEON_USAGE_READWRITE :
1331 RADEON_USAGE_READ,
1332 priority, true);
1333 if (writable)
1334 buffers->writable_mask |= 1u << slot;
1335 else
1336 buffers->writable_mask &= ~(1u << slot);
1337
1338 buffers->enabled_mask |= 1u << slot;
1339 sctx->descriptors_dirty |= 1u << descriptors_idx;
1340
1341 util_range_add(&buf->valid_buffer_range, sbuffer->buffer_offset,
1342 sbuffer->buffer_offset + sbuffer->buffer_size);
1343 }
1344
1345 static void si_set_shader_buffers(struct pipe_context *ctx,
1346 enum pipe_shader_type shader,
1347 unsigned start_slot, unsigned count,
1348 const struct pipe_shader_buffer *sbuffers,
1349 unsigned writable_bitmask)
1350 {
1351 struct si_context *sctx = (struct si_context *)ctx;
1352 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1353 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1354 unsigned i;
1355
1356 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1357
1358 for (i = 0; i < count; ++i) {
1359 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1360 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1361
1362 if (sbuffer && sbuffer->buffer)
1363 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1364
1365 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1366 !!(writable_bitmask & (1u << i)),
1367 buffers->priority);
1368 }
1369 }
1370
1371 void si_get_shader_buffers(struct si_context *sctx,
1372 enum pipe_shader_type shader,
1373 uint start_slot, uint count,
1374 struct pipe_shader_buffer *sbuf)
1375 {
1376 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1377 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1378
1379 for (unsigned i = 0; i < count; ++i) {
1380 si_get_buffer_from_descriptors(
1381 buffers, descs,
1382 si_get_shaderbuf_slot(start_slot + i),
1383 &sbuf[i].buffer, &sbuf[i].buffer_offset,
1384 &sbuf[i].buffer_size);
1385 }
1386 }
1387
1388 /* RING BUFFERS */
1389
1390 void si_set_rw_buffer(struct si_context *sctx,
1391 uint slot, const struct pipe_constant_buffer *input)
1392 {
1393 si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1394 slot, input);
1395 }
1396
1397 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1398 const struct pipe_shader_buffer *sbuffer)
1399 {
1400 si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1401 slot, sbuffer, true, RADEON_PRIO_SHADER_RW_BUFFER);
1402 }
1403
1404 void si_set_ring_buffer(struct si_context *sctx, uint slot,
1405 struct pipe_resource *buffer,
1406 unsigned stride, unsigned num_records,
1407 bool add_tid, bool swizzle,
1408 unsigned element_size, unsigned index_stride, uint64_t offset)
1409 {
1410 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1411 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1412
1413 /* The stride field in the resource descriptor has 14 bits */
1414 assert(stride < (1 << 14));
1415
1416 assert(slot < descs->num_elements);
1417 pipe_resource_reference(&buffers->buffers[slot], NULL);
1418
1419 if (buffer) {
1420 uint64_t va;
1421
1422 va = si_resource(buffer)->gpu_address + offset;
1423
1424 switch (element_size) {
1425 default:
1426 assert(!"Unsupported ring buffer element size");
1427 case 0:
1428 case 2:
1429 element_size = 0;
1430 break;
1431 case 4:
1432 element_size = 1;
1433 break;
1434 case 8:
1435 element_size = 2;
1436 break;
1437 case 16:
1438 element_size = 3;
1439 break;
1440 }
1441
1442 switch (index_stride) {
1443 default:
1444 assert(!"Unsupported ring buffer index stride");
1445 case 0:
1446 case 8:
1447 index_stride = 0;
1448 break;
1449 case 16:
1450 index_stride = 1;
1451 break;
1452 case 32:
1453 index_stride = 2;
1454 break;
1455 case 64:
1456 index_stride = 3;
1457 break;
1458 }
1459
1460 if (sctx->chip_class >= GFX8 && stride)
1461 num_records *= stride;
1462
1463 /* Set the descriptor. */
1464 uint32_t *desc = descs->list + slot*4;
1465 desc[0] = va;
1466 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1467 S_008F04_STRIDE(stride) |
1468 S_008F04_SWIZZLE_ENABLE(swizzle);
1469 desc[2] = num_records;
1470 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1471 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1472 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1473 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1474 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1475 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
1476 S_008F0C_INDEX_STRIDE(index_stride) |
1477 S_008F0C_ADD_TID_ENABLE(add_tid);
1478
1479 if (sctx->chip_class >= GFX9)
1480 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1481 else
1482 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1483
1484 pipe_resource_reference(&buffers->buffers[slot], buffer);
1485 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1486 si_resource(buffer),
1487 RADEON_USAGE_READWRITE, buffers->priority);
1488 buffers->enabled_mask |= 1u << slot;
1489 } else {
1490 /* Clear the descriptor. */
1491 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1492 buffers->enabled_mask &= ~(1u << slot);
1493 }
1494
1495 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1496 }
1497
1498 /* INTERNAL CONST BUFFERS */
1499
1500 static void si_set_polygon_stipple(struct pipe_context *ctx,
1501 const struct pipe_poly_stipple *state)
1502 {
1503 struct si_context *sctx = (struct si_context *)ctx;
1504 struct pipe_constant_buffer cb = {};
1505 unsigned stipple[32];
1506 int i;
1507
1508 for (i = 0; i < 32; i++)
1509 stipple[i] = util_bitreverse(state->stipple[i]);
1510
1511 cb.user_buffer = stipple;
1512 cb.buffer_size = sizeof(stipple);
1513
1514 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1515 }
1516
1517 /* TEXTURE METADATA ENABLE/DISABLE */
1518
1519 static void
1520 si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1521 {
1522 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1523 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1524
1525 util_dynarray_foreach(&sctx->resident_tex_handles,
1526 struct si_texture_handle *, tex_handle) {
1527 struct pipe_resource *res = (*tex_handle)->view->texture;
1528 struct si_texture *tex;
1529
1530 if (!res || res->target == PIPE_BUFFER)
1531 continue;
1532
1533 tex = (struct si_texture *)res;
1534 if (!color_needs_decompression(tex))
1535 continue;
1536
1537 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
1538 struct si_texture_handle *, *tex_handle);
1539 }
1540
1541 util_dynarray_foreach(&sctx->resident_img_handles,
1542 struct si_image_handle *, img_handle) {
1543 struct pipe_image_view *view = &(*img_handle)->view;
1544 struct pipe_resource *res = view->resource;
1545 struct si_texture *tex;
1546
1547 if (!res || res->target == PIPE_BUFFER)
1548 continue;
1549
1550 tex = (struct si_texture *)res;
1551 if (!color_needs_decompression(tex))
1552 continue;
1553
1554 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
1555 struct si_image_handle *, *img_handle);
1556 }
1557 }
1558
1559 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1560 * while the texture is bound, possibly by a different context. In that case,
1561 * call this function to update needs_*_decompress_masks.
1562 */
1563 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1564 {
1565 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1566 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1567 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1568 si_update_shader_needs_decompress_mask(sctx, i);
1569 }
1570
1571 si_resident_handles_update_needs_color_decompress(sctx);
1572 }
1573
1574 /* BUFFER DISCARD/INVALIDATION */
1575
1576 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1577 static void si_reset_buffer_resources(struct si_context *sctx,
1578 struct si_buffer_resources *buffers,
1579 unsigned descriptors_idx,
1580 unsigned slot_mask,
1581 struct pipe_resource *buf,
1582 enum radeon_bo_priority priority)
1583 {
1584 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1585 unsigned mask = buffers->enabled_mask & slot_mask;
1586
1587 while (mask) {
1588 unsigned i = u_bit_scan(&mask);
1589 if (buffers->buffers[i] == buf) {
1590 si_set_buf_desc_address(si_resource(buf), buffers->offsets[i],
1591 descs->list + i*4);
1592 sctx->descriptors_dirty |= 1u << descriptors_idx;
1593
1594 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1595 si_resource(buf),
1596 buffers->writable_mask & (1u << i) ?
1597 RADEON_USAGE_READWRITE :
1598 RADEON_USAGE_READ,
1599 priority, true);
1600 }
1601 }
1602 }
1603
1604 /* Update all resource bindings where the buffer is bound, including
1605 * all resource descriptors. This is invalidate_buffer without
1606 * the invalidation. */
1607 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1608 {
1609 struct si_resource *buffer = si_resource(buf);
1610 unsigned i, shader;
1611 unsigned num_elems = sctx->vertex_elements ?
1612 sctx->vertex_elements->count : 0;
1613
1614 /* We changed the buffer, now we need to bind it where the old one
1615 * was bound. This consists of 2 things:
1616 * 1) Updating the resource descriptor and dirtying it.
1617 * 2) Adding a relocation to the CS, so that it's usable.
1618 */
1619
1620 /* Vertex buffers. */
1621 if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1622 for (i = 0; i < num_elems; i++) {
1623 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1624
1625 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1626 continue;
1627 if (!sctx->vertex_buffer[vb].buffer.resource)
1628 continue;
1629
1630 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1631 sctx->vertex_buffers_dirty = true;
1632 break;
1633 }
1634 }
1635 }
1636
1637 /* Streamout buffers. (other internal buffers can't be invalidated) */
1638 if (buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1639 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1640 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1641 struct si_descriptors *descs =
1642 &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1643
1644 if (buffers->buffers[i] != buf)
1645 continue;
1646
1647 si_set_buf_desc_address(si_resource(buf), buffers->offsets[i],
1648 descs->list + i*4);
1649 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1650
1651 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1652 buffer, RADEON_USAGE_WRITE,
1653 RADEON_PRIO_SHADER_RW_BUFFER,
1654 true);
1655
1656 /* Update the streamout state. */
1657 if (sctx->streamout.begin_emitted)
1658 si_emit_streamout_end(sctx);
1659 sctx->streamout.append_bitmask =
1660 sctx->streamout.enabled_mask;
1661 si_streamout_buffers_dirty(sctx);
1662 }
1663 }
1664
1665 /* Constant and shader buffers. */
1666 if (buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1667 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1668 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1669 si_const_and_shader_buffer_descriptors_idx(shader),
1670 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1671 buf,
1672 sctx->const_and_shader_buffers[shader].priority_constbuf);
1673 }
1674
1675 if (buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1676 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1677 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1678 si_const_and_shader_buffer_descriptors_idx(shader),
1679 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
1680 buf,
1681 sctx->const_and_shader_buffers[shader].priority);
1682 }
1683
1684 if (buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1685 /* Texture buffers - update bindings. */
1686 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1687 struct si_samplers *samplers = &sctx->samplers[shader];
1688 struct si_descriptors *descs =
1689 si_sampler_and_image_descriptors(sctx, shader);
1690 unsigned mask = samplers->enabled_mask;
1691
1692 while (mask) {
1693 unsigned i = u_bit_scan(&mask);
1694 if (samplers->views[i]->texture == buf) {
1695 unsigned desc_slot = si_get_sampler_slot(i);
1696
1697 si_set_buf_desc_address(si_resource(buf),
1698 samplers->views[i]->u.buf.offset,
1699 descs->list + desc_slot * 16 + 4);
1700 sctx->descriptors_dirty |=
1701 1u << si_sampler_and_image_descriptors_idx(shader);
1702
1703 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1704 buffer, RADEON_USAGE_READ,
1705 RADEON_PRIO_SAMPLER_BUFFER,
1706 true);
1707 }
1708 }
1709 }
1710 }
1711
1712 /* Shader images */
1713 if (buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1714 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1715 struct si_images *images = &sctx->images[shader];
1716 struct si_descriptors *descs =
1717 si_sampler_and_image_descriptors(sctx, shader);
1718 unsigned mask = images->enabled_mask;
1719
1720 while (mask) {
1721 unsigned i = u_bit_scan(&mask);
1722
1723 if (images->views[i].resource == buf) {
1724 unsigned desc_slot = si_get_image_slot(i);
1725
1726 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1727 si_mark_image_range_valid(&images->views[i]);
1728
1729 si_set_buf_desc_address(si_resource(buf),
1730 images->views[i].u.buf.offset,
1731 descs->list + desc_slot * 8 + 4);
1732 sctx->descriptors_dirty |=
1733 1u << si_sampler_and_image_descriptors_idx(shader);
1734
1735 radeon_add_to_gfx_buffer_list_check_mem(
1736 sctx, buffer,
1737 RADEON_USAGE_READWRITE,
1738 RADEON_PRIO_SAMPLER_BUFFER, true);
1739 }
1740 }
1741 }
1742 }
1743
1744 /* Bindless texture handles */
1745 if (buffer->texture_handle_allocated) {
1746 struct si_descriptors *descs = &sctx->bindless_descriptors;
1747
1748 util_dynarray_foreach(&sctx->resident_tex_handles,
1749 struct si_texture_handle *, tex_handle) {
1750 struct pipe_sampler_view *view = (*tex_handle)->view;
1751 unsigned desc_slot = (*tex_handle)->desc_slot;
1752
1753 if (view->texture == buf) {
1754 si_set_buf_desc_address(buffer,
1755 view->u.buf.offset,
1756 descs->list +
1757 desc_slot * 16 + 4);
1758
1759 (*tex_handle)->desc_dirty = true;
1760 sctx->bindless_descriptors_dirty = true;
1761
1762 radeon_add_to_gfx_buffer_list_check_mem(
1763 sctx, buffer,
1764 RADEON_USAGE_READ,
1765 RADEON_PRIO_SAMPLER_BUFFER, true);
1766 }
1767 }
1768 }
1769
1770 /* Bindless image handles */
1771 if (buffer->image_handle_allocated) {
1772 struct si_descriptors *descs = &sctx->bindless_descriptors;
1773
1774 util_dynarray_foreach(&sctx->resident_img_handles,
1775 struct si_image_handle *, img_handle) {
1776 struct pipe_image_view *view = &(*img_handle)->view;
1777 unsigned desc_slot = (*img_handle)->desc_slot;
1778
1779 if (view->resource == buf) {
1780 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1781 si_mark_image_range_valid(view);
1782
1783 si_set_buf_desc_address(buffer,
1784 view->u.buf.offset,
1785 descs->list +
1786 desc_slot * 16 + 4);
1787
1788 (*img_handle)->desc_dirty = true;
1789 sctx->bindless_descriptors_dirty = true;
1790
1791 radeon_add_to_gfx_buffer_list_check_mem(
1792 sctx, buffer,
1793 RADEON_USAGE_READWRITE,
1794 RADEON_PRIO_SAMPLER_BUFFER, true);
1795 }
1796 }
1797 }
1798 }
1799
1800 static void si_upload_bindless_descriptor(struct si_context *sctx,
1801 unsigned desc_slot,
1802 unsigned num_dwords)
1803 {
1804 struct si_descriptors *desc = &sctx->bindless_descriptors;
1805 unsigned desc_slot_offset = desc_slot * 16;
1806 uint32_t *data;
1807 uint64_t va;
1808
1809 data = desc->list + desc_slot_offset;
1810 va = desc->gpu_address + desc_slot_offset * 4;
1811
1812 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address,
1813 num_dwords * 4, V_370_TC_L2, V_370_ME, data);
1814 }
1815
1816 static void si_upload_bindless_descriptors(struct si_context *sctx)
1817 {
1818 if (!sctx->bindless_descriptors_dirty)
1819 return;
1820
1821 /* Wait for graphics/compute to be idle before updating the resident
1822 * descriptors directly in memory, in case the GPU is using them.
1823 */
1824 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
1825 SI_CONTEXT_CS_PARTIAL_FLUSH;
1826 si_emit_cache_flush(sctx);
1827
1828 util_dynarray_foreach(&sctx->resident_tex_handles,
1829 struct si_texture_handle *, tex_handle) {
1830 unsigned desc_slot = (*tex_handle)->desc_slot;
1831
1832 if (!(*tex_handle)->desc_dirty)
1833 continue;
1834
1835 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1836 (*tex_handle)->desc_dirty = false;
1837 }
1838
1839 util_dynarray_foreach(&sctx->resident_img_handles,
1840 struct si_image_handle *, img_handle) {
1841 unsigned desc_slot = (*img_handle)->desc_slot;
1842
1843 if (!(*img_handle)->desc_dirty)
1844 continue;
1845
1846 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1847 (*img_handle)->desc_dirty = false;
1848 }
1849
1850 /* Invalidate L1 because it doesn't know that L2 changed. */
1851 sctx->flags |= SI_CONTEXT_INV_SMEM_L1;
1852 si_emit_cache_flush(sctx);
1853
1854 sctx->bindless_descriptors_dirty = false;
1855 }
1856
1857 /* Update mutable image descriptor fields of all resident textures. */
1858 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1859 struct si_texture_handle *tex_handle)
1860 {
1861 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1862 struct si_descriptors *desc = &sctx->bindless_descriptors;
1863 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1864 uint32_t desc_list[16];
1865
1866 if (sview->base.texture->target == PIPE_BUFFER)
1867 return;
1868
1869 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1870 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate,
1871 desc->list + desc_slot_offset);
1872
1873 if (memcmp(desc_list, desc->list + desc_slot_offset,
1874 sizeof(desc_list))) {
1875 tex_handle->desc_dirty = true;
1876 sctx->bindless_descriptors_dirty = true;
1877 }
1878 }
1879
1880 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1881 struct si_image_handle *img_handle)
1882 {
1883 struct si_descriptors *desc = &sctx->bindless_descriptors;
1884 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1885 struct pipe_image_view *view = &img_handle->view;
1886 uint32_t desc_list[8];
1887
1888 if (view->resource->target == PIPE_BUFFER)
1889 return;
1890
1891 memcpy(desc_list, desc->list + desc_slot_offset,
1892 sizeof(desc_list));
1893 si_set_shader_image_desc(sctx, view, true,
1894 desc->list + desc_slot_offset, NULL);
1895
1896 if (memcmp(desc_list, desc->list + desc_slot_offset,
1897 sizeof(desc_list))) {
1898 img_handle->desc_dirty = true;
1899 sctx->bindless_descriptors_dirty = true;
1900 }
1901 }
1902
1903 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1904 {
1905 util_dynarray_foreach(&sctx->resident_tex_handles,
1906 struct si_texture_handle *, tex_handle) {
1907 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1908 }
1909
1910 util_dynarray_foreach(&sctx->resident_img_handles,
1911 struct si_image_handle *, img_handle) {
1912 si_update_bindless_image_descriptor(sctx, *img_handle);
1913 }
1914
1915 si_upload_bindless_descriptors(sctx);
1916 }
1917
1918 /* Update mutable image descriptor fields of all bound textures. */
1919 void si_update_all_texture_descriptors(struct si_context *sctx)
1920 {
1921 unsigned shader;
1922
1923 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1924 struct si_samplers *samplers = &sctx->samplers[shader];
1925 struct si_images *images = &sctx->images[shader];
1926 unsigned mask;
1927
1928 /* Images. */
1929 mask = images->enabled_mask;
1930 while (mask) {
1931 unsigned i = u_bit_scan(&mask);
1932 struct pipe_image_view *view = &images->views[i];
1933
1934 if (!view->resource ||
1935 view->resource->target == PIPE_BUFFER)
1936 continue;
1937
1938 si_set_shader_image(sctx, shader, i, view, true);
1939 }
1940
1941 /* Sampler views. */
1942 mask = samplers->enabled_mask;
1943 while (mask) {
1944 unsigned i = u_bit_scan(&mask);
1945 struct pipe_sampler_view *view = samplers->views[i];
1946
1947 if (!view ||
1948 !view->texture ||
1949 view->texture->target == PIPE_BUFFER)
1950 continue;
1951
1952 si_set_sampler_view(sctx, shader, i,
1953 samplers->views[i], true);
1954 }
1955
1956 si_update_shader_needs_decompress_mask(sctx, shader);
1957 }
1958
1959 si_update_all_resident_texture_descriptors(sctx);
1960 si_update_ps_colorbuf0_slot(sctx);
1961 }
1962
1963 /* SHADER USER DATA */
1964
1965 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
1966 unsigned shader)
1967 {
1968 sctx->shader_pointers_dirty |=
1969 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS,
1970 SI_NUM_SHADER_DESCS);
1971
1972 if (shader == PIPE_SHADER_VERTEX)
1973 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1974
1975 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1976 }
1977
1978 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
1979 {
1980 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
1981 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1982 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1983 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1984 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1985 }
1986
1987 /* Set a base register address for user data constants in the given shader.
1988 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1989 */
1990 static void si_set_user_data_base(struct si_context *sctx,
1991 unsigned shader, uint32_t new_base)
1992 {
1993 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
1994
1995 if (*base != new_base) {
1996 *base = new_base;
1997
1998 if (new_base)
1999 si_mark_shader_pointers_dirty(sctx, shader);
2000
2001 /* Any change in enabled shader stages requires re-emitting
2002 * the VS state SGPR, because it contains the clamp_vertex_color
2003 * state, which can be done in VS, TES, and GS.
2004 */
2005 sctx->last_vs_state = ~0;
2006 }
2007 }
2008
2009 /* This must be called when these shaders are changed from non-NULL to NULL
2010 * and vice versa:
2011 * - geometry shader
2012 * - tessellation control shader
2013 * - tessellation evaluation shader
2014 */
2015 void si_shader_change_notify(struct si_context *sctx)
2016 {
2017 /* VS can be bound as VS, ES, or LS. */
2018 if (sctx->tes_shader.cso) {
2019 if (sctx->chip_class >= GFX9) {
2020 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2021 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2022 } else {
2023 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2024 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2025 }
2026 } else if (sctx->gs_shader.cso) {
2027 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2028 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2029 } else {
2030 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2031 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2032 }
2033
2034 /* TES can be bound as ES, VS, or not bound. */
2035 if (sctx->tes_shader.cso) {
2036 if (sctx->gs_shader.cso)
2037 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2038 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2039 else
2040 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2041 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2042 } else {
2043 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
2044 }
2045 }
2046
2047 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
2048 unsigned sh_offset,
2049 unsigned pointer_count)
2050 {
2051 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
2052 radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
2053 }
2054
2055 static void si_emit_shader_pointer_body(struct si_screen *sscreen,
2056 struct radeon_cmdbuf *cs,
2057 uint64_t va)
2058 {
2059 radeon_emit(cs, va);
2060
2061 assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
2062 }
2063
2064 static void si_emit_shader_pointer(struct si_context *sctx,
2065 struct si_descriptors *desc,
2066 unsigned sh_base)
2067 {
2068 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2069 unsigned sh_offset = sh_base + desc->shader_userdata_offset;
2070
2071 si_emit_shader_pointer_head(cs, sh_offset, 1);
2072 si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
2073 }
2074
2075 static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
2076 unsigned pointer_mask,
2077 unsigned sh_base)
2078 {
2079 if (!sh_base)
2080 return;
2081
2082 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2083 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
2084
2085 while (mask) {
2086 int start, count;
2087 u_bit_scan_consecutive_range(&mask, &start, &count);
2088
2089 struct si_descriptors *descs = &sctx->descriptors[start];
2090 unsigned sh_offset = sh_base + descs->shader_userdata_offset;
2091
2092 si_emit_shader_pointer_head(cs, sh_offset, count);
2093 for (int i = 0; i < count; i++)
2094 si_emit_shader_pointer_body(sctx->screen, cs,
2095 descs[i].gpu_address);
2096 }
2097 }
2098
2099 static void si_emit_global_shader_pointers(struct si_context *sctx,
2100 struct si_descriptors *descs)
2101 {
2102 if (sctx->chip_class == GFX9) {
2103 /* Broadcast it to all shader stages. */
2104 si_emit_shader_pointer(sctx, descs,
2105 R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2106 return;
2107 }
2108
2109 si_emit_shader_pointer(sctx, descs,
2110 R_00B030_SPI_SHADER_USER_DATA_PS_0);
2111 si_emit_shader_pointer(sctx, descs,
2112 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2113 si_emit_shader_pointer(sctx, descs,
2114 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2115 si_emit_shader_pointer(sctx, descs,
2116 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2117 si_emit_shader_pointer(sctx, descs,
2118 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2119 si_emit_shader_pointer(sctx, descs,
2120 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2121 }
2122
2123 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2124 {
2125 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2126
2127 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2128 si_emit_global_shader_pointers(sctx,
2129 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2130 }
2131
2132 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2133 sh_base[PIPE_SHADER_VERTEX]);
2134 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2135 sh_base[PIPE_SHADER_TESS_EVAL]);
2136 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2137 sh_base[PIPE_SHADER_FRAGMENT]);
2138 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2139 sh_base[PIPE_SHADER_TESS_CTRL]);
2140 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2141 sh_base[PIPE_SHADER_GEOMETRY]);
2142
2143 sctx->shader_pointers_dirty &=
2144 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2145
2146 if (sctx->vertex_buffer_pointer_dirty) {
2147 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2148
2149 /* Find the location of the VB descriptor pointer. */
2150 /* TODO: In the future, the pointer will be packed in unused
2151 * bits of the first 2 VB descriptors. */
2152 unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2153 if (sctx->chip_class >= GFX9) {
2154 if (sctx->tes_shader.cso)
2155 sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2156 else if (sctx->gs_shader.cso)
2157 sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2158 }
2159
2160 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2161 si_emit_shader_pointer_head(cs, sh_offset, 1);
2162 si_emit_shader_pointer_body(sctx->screen, cs,
2163 sctx->vb_descriptors_buffer->gpu_address +
2164 sctx->vb_descriptors_offset);
2165 sctx->vertex_buffer_pointer_dirty = false;
2166 }
2167
2168 if (sctx->graphics_bindless_pointer_dirty) {
2169 si_emit_global_shader_pointers(sctx,
2170 &sctx->bindless_descriptors);
2171 sctx->graphics_bindless_pointer_dirty = false;
2172 }
2173 }
2174
2175 void si_emit_compute_shader_pointers(struct si_context *sctx)
2176 {
2177 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2178
2179 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2180 R_00B900_COMPUTE_USER_DATA_0);
2181 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2182
2183 if (sctx->compute_bindless_pointer_dirty) {
2184 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2185 sctx->compute_bindless_pointer_dirty = false;
2186 }
2187 }
2188
2189 /* BINDLESS */
2190
2191 static void si_init_bindless_descriptors(struct si_context *sctx,
2192 struct si_descriptors *desc,
2193 short shader_userdata_rel_index,
2194 unsigned num_elements)
2195 {
2196 MAYBE_UNUSED unsigned desc_slot;
2197
2198 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2199 sctx->bindless_descriptors.num_active_slots = num_elements;
2200
2201 /* The first bindless descriptor is stored at slot 1, because 0 is not
2202 * considered to be a valid handle.
2203 */
2204 sctx->num_bindless_descriptors = 1;
2205
2206 /* Track which bindless slots are used (or not). */
2207 util_idalloc_init(&sctx->bindless_used_slots);
2208 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2209
2210 /* Reserve slot 0 because it's an invalid handle for bindless. */
2211 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2212 assert(desc_slot == 0);
2213 }
2214
2215 static void si_release_bindless_descriptors(struct si_context *sctx)
2216 {
2217 si_release_descriptors(&sctx->bindless_descriptors);
2218 util_idalloc_fini(&sctx->bindless_used_slots);
2219 }
2220
2221 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2222 {
2223 struct si_descriptors *desc = &sctx->bindless_descriptors;
2224 unsigned desc_slot;
2225
2226 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2227 if (desc_slot >= desc->num_elements) {
2228 /* The array of bindless descriptors is full, resize it. */
2229 unsigned slot_size = desc->element_dw_size * 4;
2230 unsigned new_num_elements = desc->num_elements * 2;
2231
2232 desc->list = REALLOC(desc->list, desc->num_elements * slot_size,
2233 new_num_elements * slot_size);
2234 desc->num_elements = new_num_elements;
2235 desc->num_active_slots = new_num_elements;
2236 }
2237
2238 assert(desc_slot);
2239 return desc_slot;
2240 }
2241
2242 static unsigned
2243 si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2244 unsigned size)
2245 {
2246 struct si_descriptors *desc = &sctx->bindless_descriptors;
2247 unsigned desc_slot, desc_slot_offset;
2248
2249 /* Find a free slot. */
2250 desc_slot = si_get_first_free_bindless_slot(sctx);
2251
2252 /* For simplicity, sampler and image bindless descriptors use fixed
2253 * 16-dword slots for now. Image descriptors only need 8-dword but this
2254 * doesn't really matter because no real apps use image handles.
2255 */
2256 desc_slot_offset = desc_slot * 16;
2257
2258 /* Copy the descriptor into the array. */
2259 memcpy(desc->list + desc_slot_offset, desc_list, size);
2260
2261 /* Re-upload the whole array of bindless descriptors into a new buffer.
2262 */
2263 if (!si_upload_descriptors(sctx, desc))
2264 return 0;
2265
2266 /* Make sure to re-emit the shader pointers for all stages. */
2267 sctx->graphics_bindless_pointer_dirty = true;
2268 sctx->compute_bindless_pointer_dirty = true;
2269
2270 return desc_slot;
2271 }
2272
2273 static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
2274 unsigned desc_slot,
2275 struct pipe_resource *resource,
2276 uint64_t offset,
2277 bool *desc_dirty)
2278 {
2279 struct si_descriptors *desc = &sctx->bindless_descriptors;
2280 struct si_resource *buf = si_resource(resource);
2281 unsigned desc_slot_offset = desc_slot * 16;
2282 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2283 uint64_t old_desc_va;
2284
2285 assert(resource->target == PIPE_BUFFER);
2286
2287 /* Retrieve the old buffer addr from the descriptor. */
2288 old_desc_va = si_desc_extract_buffer_address(desc_list);
2289
2290 if (old_desc_va != buf->gpu_address + offset) {
2291 /* The buffer has been invalidated when the handle wasn't
2292 * resident, update the descriptor and the dirty flag.
2293 */
2294 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2295
2296 *desc_dirty = true;
2297 }
2298 }
2299
2300 static uint64_t si_create_texture_handle(struct pipe_context *ctx,
2301 struct pipe_sampler_view *view,
2302 const struct pipe_sampler_state *state)
2303 {
2304 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2305 struct si_context *sctx = (struct si_context *)ctx;
2306 struct si_texture_handle *tex_handle;
2307 struct si_sampler_state *sstate;
2308 uint32_t desc_list[16];
2309 uint64_t handle;
2310
2311 tex_handle = CALLOC_STRUCT(si_texture_handle);
2312 if (!tex_handle)
2313 return 0;
2314
2315 memset(desc_list, 0, sizeof(desc_list));
2316 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2317
2318 sstate = ctx->create_sampler_state(ctx, state);
2319 if (!sstate) {
2320 FREE(tex_handle);
2321 return 0;
2322 }
2323
2324 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2325 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2326 ctx->delete_sampler_state(ctx, sstate);
2327
2328 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2329 sizeof(desc_list));
2330 if (!tex_handle->desc_slot) {
2331 FREE(tex_handle);
2332 return 0;
2333 }
2334
2335 handle = tex_handle->desc_slot;
2336
2337 if (!_mesa_hash_table_insert(sctx->tex_handles,
2338 (void *)(uintptr_t)handle,
2339 tex_handle)) {
2340 FREE(tex_handle);
2341 return 0;
2342 }
2343
2344 pipe_sampler_view_reference(&tex_handle->view, view);
2345
2346 si_resource(sview->base.texture)->texture_handle_allocated = true;
2347
2348 return handle;
2349 }
2350
2351 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2352 {
2353 struct si_context *sctx = (struct si_context *)ctx;
2354 struct si_texture_handle *tex_handle;
2355 struct hash_entry *entry;
2356
2357 entry = _mesa_hash_table_search(sctx->tex_handles,
2358 (void *)(uintptr_t)handle);
2359 if (!entry)
2360 return;
2361
2362 tex_handle = (struct si_texture_handle *)entry->data;
2363
2364 /* Allow this descriptor slot to be re-used. */
2365 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2366
2367 pipe_sampler_view_reference(&tex_handle->view, NULL);
2368 _mesa_hash_table_remove(sctx->tex_handles, entry);
2369 FREE(tex_handle);
2370 }
2371
2372 static void si_make_texture_handle_resident(struct pipe_context *ctx,
2373 uint64_t handle, bool resident)
2374 {
2375 struct si_context *sctx = (struct si_context *)ctx;
2376 struct si_texture_handle *tex_handle;
2377 struct si_sampler_view *sview;
2378 struct hash_entry *entry;
2379
2380 entry = _mesa_hash_table_search(sctx->tex_handles,
2381 (void *)(uintptr_t)handle);
2382 if (!entry)
2383 return;
2384
2385 tex_handle = (struct si_texture_handle *)entry->data;
2386 sview = (struct si_sampler_view *)tex_handle->view;
2387
2388 if (resident) {
2389 if (sview->base.texture->target != PIPE_BUFFER) {
2390 struct si_texture *tex =
2391 (struct si_texture *)sview->base.texture;
2392
2393 if (depth_needs_decompression(tex)) {
2394 util_dynarray_append(
2395 &sctx->resident_tex_needs_depth_decompress,
2396 struct si_texture_handle *,
2397 tex_handle);
2398 }
2399
2400 if (color_needs_decompression(tex)) {
2401 util_dynarray_append(
2402 &sctx->resident_tex_needs_color_decompress,
2403 struct si_texture_handle *,
2404 tex_handle);
2405 }
2406
2407 if (tex->dcc_offset &&
2408 p_atomic_read(&tex->framebuffers_bound))
2409 sctx->need_check_render_feedback = true;
2410
2411 si_update_bindless_texture_descriptor(sctx, tex_handle);
2412 } else {
2413 si_update_bindless_buffer_descriptor(sctx,
2414 tex_handle->desc_slot,
2415 sview->base.texture,
2416 sview->base.u.buf.offset,
2417 &tex_handle->desc_dirty);
2418 }
2419
2420 /* Re-upload the descriptor if it has been updated while it
2421 * wasn't resident.
2422 */
2423 if (tex_handle->desc_dirty)
2424 sctx->bindless_descriptors_dirty = true;
2425
2426 /* Add the texture handle to the per-context list. */
2427 util_dynarray_append(&sctx->resident_tex_handles,
2428 struct si_texture_handle *, tex_handle);
2429
2430 /* Add the buffers to the current CS in case si_begin_new_cs()
2431 * is not going to be called.
2432 */
2433 si_sampler_view_add_buffer(sctx, sview->base.texture,
2434 RADEON_USAGE_READ,
2435 sview->is_stencil_sampler, false);
2436 } else {
2437 /* Remove the texture handle from the per-context list. */
2438 util_dynarray_delete_unordered(&sctx->resident_tex_handles,
2439 struct si_texture_handle *,
2440 tex_handle);
2441
2442 if (sview->base.texture->target != PIPE_BUFFER) {
2443 util_dynarray_delete_unordered(
2444 &sctx->resident_tex_needs_depth_decompress,
2445 struct si_texture_handle *, tex_handle);
2446
2447 util_dynarray_delete_unordered(
2448 &sctx->resident_tex_needs_color_decompress,
2449 struct si_texture_handle *, tex_handle);
2450 }
2451 }
2452 }
2453
2454 static uint64_t si_create_image_handle(struct pipe_context *ctx,
2455 const struct pipe_image_view *view)
2456 {
2457 struct si_context *sctx = (struct si_context *)ctx;
2458 struct si_image_handle *img_handle;
2459 uint32_t desc_list[8];
2460 uint64_t handle;
2461
2462 if (!view || !view->resource)
2463 return 0;
2464
2465 img_handle = CALLOC_STRUCT(si_image_handle);
2466 if (!img_handle)
2467 return 0;
2468
2469 memset(desc_list, 0, sizeof(desc_list));
2470 si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
2471
2472 si_set_shader_image_desc(sctx, view, false, &desc_list[0], NULL);
2473
2474 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2475 sizeof(desc_list));
2476 if (!img_handle->desc_slot) {
2477 FREE(img_handle);
2478 return 0;
2479 }
2480
2481 handle = img_handle->desc_slot;
2482
2483 if (!_mesa_hash_table_insert(sctx->img_handles,
2484 (void *)(uintptr_t)handle,
2485 img_handle)) {
2486 FREE(img_handle);
2487 return 0;
2488 }
2489
2490 util_copy_image_view(&img_handle->view, view);
2491
2492 si_resource(view->resource)->image_handle_allocated = true;
2493
2494 return handle;
2495 }
2496
2497 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2498 {
2499 struct si_context *sctx = (struct si_context *)ctx;
2500 struct si_image_handle *img_handle;
2501 struct hash_entry *entry;
2502
2503 entry = _mesa_hash_table_search(sctx->img_handles,
2504 (void *)(uintptr_t)handle);
2505 if (!entry)
2506 return;
2507
2508 img_handle = (struct si_image_handle *)entry->data;
2509
2510 util_copy_image_view(&img_handle->view, NULL);
2511 _mesa_hash_table_remove(sctx->img_handles, entry);
2512 FREE(img_handle);
2513 }
2514
2515 static void si_make_image_handle_resident(struct pipe_context *ctx,
2516 uint64_t handle, unsigned access,
2517 bool resident)
2518 {
2519 struct si_context *sctx = (struct si_context *)ctx;
2520 struct si_image_handle *img_handle;
2521 struct pipe_image_view *view;
2522 struct si_resource *res;
2523 struct hash_entry *entry;
2524
2525 entry = _mesa_hash_table_search(sctx->img_handles,
2526 (void *)(uintptr_t)handle);
2527 if (!entry)
2528 return;
2529
2530 img_handle = (struct si_image_handle *)entry->data;
2531 view = &img_handle->view;
2532 res = si_resource(view->resource);
2533
2534 if (resident) {
2535 if (res->b.b.target != PIPE_BUFFER) {
2536 struct si_texture *tex = (struct si_texture *)res;
2537 unsigned level = view->u.tex.level;
2538
2539 if (color_needs_decompression(tex)) {
2540 util_dynarray_append(
2541 &sctx->resident_img_needs_color_decompress,
2542 struct si_image_handle *,
2543 img_handle);
2544 }
2545
2546 if (vi_dcc_enabled(tex, level) &&
2547 p_atomic_read(&tex->framebuffers_bound))
2548 sctx->need_check_render_feedback = true;
2549
2550 si_update_bindless_image_descriptor(sctx, img_handle);
2551 } else {
2552 si_update_bindless_buffer_descriptor(sctx,
2553 img_handle->desc_slot,
2554 view->resource,
2555 view->u.buf.offset,
2556 &img_handle->desc_dirty);
2557 }
2558
2559 /* Re-upload the descriptor if it has been updated while it
2560 * wasn't resident.
2561 */
2562 if (img_handle->desc_dirty)
2563 sctx->bindless_descriptors_dirty = true;
2564
2565 /* Add the image handle to the per-context list. */
2566 util_dynarray_append(&sctx->resident_img_handles,
2567 struct si_image_handle *, img_handle);
2568
2569 /* Add the buffers to the current CS in case si_begin_new_cs()
2570 * is not going to be called.
2571 */
2572 si_sampler_view_add_buffer(sctx, view->resource,
2573 (access & PIPE_IMAGE_ACCESS_WRITE) ?
2574 RADEON_USAGE_READWRITE :
2575 RADEON_USAGE_READ, false, false);
2576 } else {
2577 /* Remove the image handle from the per-context list. */
2578 util_dynarray_delete_unordered(&sctx->resident_img_handles,
2579 struct si_image_handle *,
2580 img_handle);
2581
2582 if (res->b.b.target != PIPE_BUFFER) {
2583 util_dynarray_delete_unordered(
2584 &sctx->resident_img_needs_color_decompress,
2585 struct si_image_handle *,
2586 img_handle);
2587 }
2588 }
2589 }
2590
2591 static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2592 {
2593 unsigned num_resident_tex_handles, num_resident_img_handles;
2594
2595 num_resident_tex_handles = sctx->resident_tex_handles.size /
2596 sizeof(struct si_texture_handle *);
2597 num_resident_img_handles = sctx->resident_img_handles.size /
2598 sizeof(struct si_image_handle *);
2599
2600 /* Add all resident texture handles. */
2601 util_dynarray_foreach(&sctx->resident_tex_handles,
2602 struct si_texture_handle *, tex_handle) {
2603 struct si_sampler_view *sview =
2604 (struct si_sampler_view *)(*tex_handle)->view;
2605
2606 si_sampler_view_add_buffer(sctx, sview->base.texture,
2607 RADEON_USAGE_READ,
2608 sview->is_stencil_sampler, false);
2609 }
2610
2611 /* Add all resident image handles. */
2612 util_dynarray_foreach(&sctx->resident_img_handles,
2613 struct si_image_handle *, img_handle) {
2614 struct pipe_image_view *view = &(*img_handle)->view;
2615
2616 si_sampler_view_add_buffer(sctx, view->resource,
2617 RADEON_USAGE_READWRITE,
2618 false, false);
2619 }
2620
2621 sctx->num_resident_handles += num_resident_tex_handles +
2622 num_resident_img_handles;
2623 assert(sctx->bo_list_add_all_resident_resources);
2624 sctx->bo_list_add_all_resident_resources = false;
2625 }
2626
2627 /* INIT/DEINIT/UPLOAD */
2628
2629 void si_init_all_descriptors(struct si_context *sctx)
2630 {
2631 int i;
2632 unsigned first_shader =
2633 sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2634
2635 for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2636 bool is_2nd = sctx->chip_class >= GFX9 &&
2637 (i == PIPE_SHADER_TESS_CTRL ||
2638 i == PIPE_SHADER_GEOMETRY);
2639 unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
2640 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2641 int rel_dw_offset;
2642 struct si_descriptors *desc;
2643
2644 if (is_2nd) {
2645 if (i == PIPE_SHADER_TESS_CTRL) {
2646 rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
2647 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2648 } else { /* PIPE_SHADER_GEOMETRY */
2649 rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
2650 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2651 }
2652 } else {
2653 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2654 }
2655 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2656 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
2657 num_buffer_slots, rel_dw_offset,
2658 RADEON_PRIO_SHADER_RW_BUFFER,
2659 RADEON_PRIO_CONST_BUFFER);
2660 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2661
2662 if (is_2nd) {
2663 if (i == PIPE_SHADER_TESS_CTRL) {
2664 rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
2665 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2666 } else { /* PIPE_SHADER_GEOMETRY */
2667 rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
2668 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2669 }
2670 } else {
2671 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2672 }
2673
2674 desc = si_sampler_and_image_descriptors(sctx, i);
2675 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2676
2677 int j;
2678 for (j = 0; j < SI_NUM_IMAGES; j++)
2679 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2680 for (; j < SI_NUM_IMAGES + SI_NUM_SAMPLERS * 2; j++)
2681 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2682 }
2683
2684 si_init_buffer_resources(&sctx->rw_buffers,
2685 &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2686 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2687 /* The second priority is used by
2688 * const buffers in RW buffer slots. */
2689 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2690 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2691
2692 /* Initialize an array of 1024 bindless descriptors, when the limit is
2693 * reached, just make it larger and re-upload the whole array.
2694 */
2695 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2696 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
2697 1024);
2698
2699 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2700
2701 /* Set pipe_context functions. */
2702 sctx->b.bind_sampler_states = si_bind_sampler_states;
2703 sctx->b.set_shader_images = si_set_shader_images;
2704 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2705 sctx->b.set_shader_buffers = si_set_shader_buffers;
2706 sctx->b.set_sampler_views = si_set_sampler_views;
2707 sctx->b.create_texture_handle = si_create_texture_handle;
2708 sctx->b.delete_texture_handle = si_delete_texture_handle;
2709 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2710 sctx->b.create_image_handle = si_create_image_handle;
2711 sctx->b.delete_image_handle = si_delete_image_handle;
2712 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2713
2714 if (!sctx->has_graphics)
2715 return;
2716
2717 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2718
2719 /* Shader user data. */
2720 sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2721
2722 /* Set default and immutable mappings. */
2723 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2724
2725 if (sctx->chip_class >= GFX9) {
2726 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2727 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2728 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2729 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2730 } else {
2731 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2732 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2733 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2734 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2735 }
2736 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2737 }
2738
2739 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2740 {
2741 unsigned dirty = sctx->descriptors_dirty & mask;
2742
2743 /* Assume nothing will go wrong: */
2744 sctx->shader_pointers_dirty |= dirty;
2745
2746 while (dirty) {
2747 unsigned i = u_bit_scan(&dirty);
2748
2749 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2750 return false;
2751 }
2752
2753 sctx->descriptors_dirty &= ~mask;
2754
2755 si_upload_bindless_descriptors(sctx);
2756
2757 return true;
2758 }
2759
2760 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2761 {
2762 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2763 return si_upload_shader_descriptors(sctx, mask);
2764 }
2765
2766 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2767 {
2768 /* Does not update rw_buffers as that is not needed for compute shaders
2769 * and the input buffer is using the same SGPR's anyway.
2770 */
2771 const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
2772 SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2773 return si_upload_shader_descriptors(sctx, mask);
2774 }
2775
2776 void si_release_all_descriptors(struct si_context *sctx)
2777 {
2778 int i;
2779
2780 for (i = 0; i < SI_NUM_SHADERS; i++) {
2781 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2782 si_const_and_shader_buffer_descriptors(sctx, i));
2783 si_release_sampler_views(&sctx->samplers[i]);
2784 si_release_image_views(&sctx->images[i]);
2785 }
2786 si_release_buffer_resources(&sctx->rw_buffers,
2787 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2788 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2789 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2790
2791 for (i = 0; i < SI_NUM_DESCS; ++i)
2792 si_release_descriptors(&sctx->descriptors[i]);
2793
2794 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2795 sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2796
2797 si_release_bindless_descriptors(sctx);
2798 }
2799
2800 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
2801 {
2802 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
2803 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2804 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2805 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2806 }
2807 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2808 si_vertex_buffers_begin_new_cs(sctx);
2809
2810 if (sctx->bo_list_add_all_resident_resources)
2811 si_resident_buffers_add_all_to_bo_list(sctx);
2812
2813 assert(sctx->bo_list_add_all_gfx_resources);
2814 sctx->bo_list_add_all_gfx_resources = false;
2815 }
2816
2817 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
2818 {
2819 unsigned sh = PIPE_SHADER_COMPUTE;
2820
2821 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
2822 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
2823 si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
2824 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2825
2826 if (sctx->bo_list_add_all_resident_resources)
2827 si_resident_buffers_add_all_to_bo_list(sctx);
2828
2829 assert(sctx->bo_list_add_all_compute_resources);
2830 sctx->bo_list_add_all_compute_resources = false;
2831 }
2832
2833 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
2834 {
2835 for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
2836 si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
2837 si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
2838
2839 si_shader_pointers_begin_new_cs(sctx);
2840
2841 sctx->bo_list_add_all_resident_resources = true;
2842 sctx->bo_list_add_all_gfx_resources = true;
2843 sctx->bo_list_add_all_compute_resources = true;
2844 }
2845
2846 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
2847 uint64_t new_active_mask)
2848 {
2849 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2850
2851 /* Ignore no-op updates and updates that disable all slots. */
2852 if (!new_active_mask ||
2853 new_active_mask == u_bit_consecutive64(desc->first_active_slot,
2854 desc->num_active_slots))
2855 return;
2856
2857 int first, count;
2858 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2859 assert(new_active_mask == 0);
2860
2861 /* Upload/dump descriptors if slots are being enabled. */
2862 if (first < desc->first_active_slot ||
2863 first + count > desc->first_active_slot + desc->num_active_slots)
2864 sctx->descriptors_dirty |= 1u << desc_idx;
2865
2866 desc->first_active_slot = first;
2867 desc->num_active_slots = count;
2868 }
2869
2870 void si_set_active_descriptors_for_shader(struct si_context *sctx,
2871 struct si_shader_selector *sel)
2872 {
2873 if (!sel)
2874 return;
2875
2876 si_set_active_descriptors(sctx,
2877 si_const_and_shader_buffer_descriptors_idx(sel->type),
2878 sel->active_const_and_shader_buffers);
2879 si_set_active_descriptors(sctx,
2880 si_sampler_and_image_descriptors_idx(sel->type),
2881 sel->active_samplers_and_images);
2882 }