radeonsi: Use util_memcpy_cpu_to_le32()
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Marek Olšák <marek.olsak@amd.com>
25 */
26 #include "../radeon/r600_cs.h"
27 #include "si_pipe.h"
28 #include "si_shader.h"
29 #include "sid.h"
30
31 #include "util/u_memory.h"
32 #include "util/u_upload_mgr.h"
33
34 #define SI_NUM_CONTEXTS 16
35
36 static uint32_t null_desc[8]; /* zeros */
37
38 /* Set this if you want the 3D engine to wait until CP DMA is done.
39 * It should be set on the last CP DMA packet. */
40 #define R600_CP_DMA_SYNC (1 << 0) /* R600+ */
41
42 /* Set this if the source data was used as a destination in a previous CP DMA
43 * packet. It's for preventing a read-after-write (RAW) hazard between two
44 * CP DMA packets. */
45 #define SI_CP_DMA_RAW_WAIT (1 << 1) /* SI+ */
46
47 /* Emit a CP DMA packet to do a copy from one buffer to another.
48 * The size must fit in bits [20:0].
49 */
50 static void si_emit_cp_dma_copy_buffer(struct si_context *sctx,
51 uint64_t dst_va, uint64_t src_va,
52 unsigned size, unsigned flags)
53 {
54 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
55 uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? PKT3_CP_DMA_CP_SYNC : 0;
56 uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? PKT3_CP_DMA_CMD_RAW_WAIT : 0;
57
58 assert(size);
59 assert((size & ((1<<21)-1)) == size);
60
61 if (sctx->b.chip_class >= CIK) {
62 radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0));
63 radeon_emit(cs, sync_flag); /* CP_SYNC [31] */
64 radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
65 radeon_emit(cs, src_va >> 32); /* SRC_ADDR_HI [31:0] */
66 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
67 radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [31:0] */
68 radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
69 } else {
70 radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
71 radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
72 radeon_emit(cs, sync_flag | ((src_va >> 32) & 0xffff)); /* CP_SYNC [31] | SRC_ADDR_HI [15:0] */
73 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
74 radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
75 radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
76 }
77 }
78
79 /* Emit a CP DMA packet to clear a buffer. The size must fit in bits [20:0]. */
80 static void si_emit_cp_dma_clear_buffer(struct si_context *sctx,
81 uint64_t dst_va, unsigned size,
82 uint32_t clear_value, unsigned flags)
83 {
84 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
85 uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? PKT3_CP_DMA_CP_SYNC : 0;
86 uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? PKT3_CP_DMA_CMD_RAW_WAIT : 0;
87
88 assert(size);
89 assert((size & ((1<<21)-1)) == size);
90
91 if (sctx->b.chip_class >= CIK) {
92 radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0));
93 radeon_emit(cs, sync_flag | PKT3_CP_DMA_SRC_SEL(2)); /* CP_SYNC [31] | SRC_SEL[30:29] */
94 radeon_emit(cs, clear_value); /* DATA [31:0] */
95 radeon_emit(cs, 0);
96 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
97 radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [15:0] */
98 radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
99 } else {
100 radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
101 radeon_emit(cs, clear_value); /* DATA [31:0] */
102 radeon_emit(cs, sync_flag | PKT3_CP_DMA_SRC_SEL(2)); /* CP_SYNC [31] | SRC_SEL[30:29] */
103 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
104 radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
105 radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
106 }
107 }
108
109 static void si_init_descriptors(struct si_context *sctx,
110 struct si_descriptors *desc,
111 unsigned shader_userdata_reg,
112 unsigned element_dw_size,
113 unsigned num_elements,
114 void (*emit_func)(struct si_context *ctx, struct r600_atom *state))
115 {
116 uint64_t va;
117
118 assert(num_elements <= sizeof(desc->enabled_mask)*8);
119 assert(num_elements <= sizeof(desc->dirty_mask)*8);
120
121 desc->atom.emit = (void*)emit_func;
122 desc->shader_userdata_reg = shader_userdata_reg;
123 desc->element_dw_size = element_dw_size;
124 desc->num_elements = num_elements;
125 desc->context_size = num_elements * element_dw_size * 4;
126
127 desc->buffer = (struct r600_resource*)
128 pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
129 PIPE_USAGE_DEFAULT,
130 SI_NUM_CONTEXTS * desc->context_size);
131
132 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, desc->buffer,
133 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
134 va = r600_resource_va(sctx->b.b.screen, &desc->buffer->b.b);
135
136 /* We don't check for CS space here, because this should be called
137 * only once at context initialization. */
138 si_emit_cp_dma_clear_buffer(sctx, va, desc->buffer->b.b.width0, 0,
139 R600_CP_DMA_SYNC);
140 }
141
142 static void si_release_descriptors(struct si_descriptors *desc)
143 {
144 pipe_resource_reference((struct pipe_resource**)&desc->buffer, NULL);
145 }
146
147 static void si_update_descriptors(struct si_context *sctx,
148 struct si_descriptors *desc)
149 {
150 if (desc->dirty_mask) {
151 desc->atom.num_dw =
152 7 + /* copy */
153 (4 + desc->element_dw_size) * util_bitcount(desc->dirty_mask) + /* update */
154 4; /* pointer update */
155
156 if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
157 desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0)
158 desc->atom.num_dw += 4; /* second pointer update */
159
160 desc->atom.dirty = true;
161 /* The descriptors are read with the K cache. */
162 sctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE;
163 } else {
164 desc->atom.dirty = false;
165 }
166 }
167
168 static void si_emit_shader_pointer(struct si_context *sctx,
169 struct r600_atom *atom)
170 {
171 struct si_descriptors *desc = (struct si_descriptors*)atom;
172 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
173 uint64_t va = r600_resource_va(sctx->b.b.screen, &desc->buffer->b.b) +
174 desc->current_context_id * desc->context_size +
175 desc->buffer_offset;
176
177 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
178 radeon_emit(cs, (desc->shader_userdata_reg - SI_SH_REG_OFFSET) >> 2);
179 radeon_emit(cs, va);
180 radeon_emit(cs, va >> 32);
181
182 if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
183 desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0) {
184 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
185 radeon_emit(cs, (desc->shader_userdata_reg +
186 (R_00B330_SPI_SHADER_USER_DATA_ES_0 -
187 R_00B130_SPI_SHADER_USER_DATA_VS_0) -
188 SI_SH_REG_OFFSET) >> 2);
189 radeon_emit(cs, va);
190 radeon_emit(cs, va >> 32);
191 }
192 }
193
194 static void si_emit_descriptors(struct si_context *sctx,
195 struct si_descriptors *desc,
196 uint32_t **descriptors)
197 {
198 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
199 uint64_t va_base;
200 int packet_start;
201 int packet_size = 0;
202 int last_index = desc->num_elements; /* point to a non-existing element */
203 unsigned dirty_mask = desc->dirty_mask;
204 unsigned new_context_id = (desc->current_context_id + 1) % SI_NUM_CONTEXTS;
205
206 assert(dirty_mask);
207
208 va_base = r600_resource_va(sctx->b.b.screen, &desc->buffer->b.b);
209
210 /* Copy the descriptors to a new context slot. */
211 /* XXX Consider using TC or L2 for this copy on CIK. */
212 si_emit_cp_dma_copy_buffer(sctx,
213 va_base + new_context_id * desc->context_size,
214 va_base + desc->current_context_id * desc->context_size,
215 desc->context_size, R600_CP_DMA_SYNC);
216
217 va_base += new_context_id * desc->context_size;
218
219 /* Update the descriptors.
220 * Updates of consecutive descriptors are merged to one WRITE_DATA packet.
221 *
222 * XXX When unbinding lots of resources, consider clearing the memory
223 * with CP DMA instead of emitting zeros.
224 */
225 while (dirty_mask) {
226 int i = u_bit_scan(&dirty_mask);
227
228 assert(i < desc->num_elements);
229
230 if (last_index+1 == i && packet_size) {
231 /* Append new data at the end of the last packet. */
232 packet_size += desc->element_dw_size;
233 cs->buf[packet_start] = PKT3(PKT3_WRITE_DATA, packet_size, 0);
234 } else {
235 /* Start a new packet. */
236 uint64_t va = va_base + i * desc->element_dw_size * 4;
237
238 packet_start = cs->cdw;
239 packet_size = 2 + desc->element_dw_size;
240
241 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, packet_size, 0));
242 radeon_emit(cs, PKT3_WRITE_DATA_DST_SEL(PKT3_WRITE_DATA_DST_SEL_TC_OR_L2) |
243 PKT3_WRITE_DATA_WR_CONFIRM |
244 PKT3_WRITE_DATA_ENGINE_SEL(PKT3_WRITE_DATA_ENGINE_SEL_ME));
245 radeon_emit(cs, va & 0xFFFFFFFFUL);
246 radeon_emit(cs, (va >> 32UL) & 0xFFFFFFFFUL);
247 }
248
249 radeon_emit_array(cs, descriptors[i], desc->element_dw_size);
250
251 last_index = i;
252 }
253
254 desc->dirty_mask = 0;
255 desc->current_context_id = new_context_id;
256
257 /* Now update the shader userdata pointer. */
258 si_emit_shader_pointer(sctx, &desc->atom);
259 }
260
261 static unsigned si_get_shader_user_data_base(unsigned shader)
262 {
263 switch (shader) {
264 case PIPE_SHADER_VERTEX:
265 return R_00B130_SPI_SHADER_USER_DATA_VS_0;
266 case PIPE_SHADER_GEOMETRY:
267 return R_00B230_SPI_SHADER_USER_DATA_GS_0;
268 case PIPE_SHADER_FRAGMENT:
269 return R_00B030_SPI_SHADER_USER_DATA_PS_0;
270 default:
271 assert(0);
272 return 0;
273 }
274 }
275
276 /* SAMPLER VIEWS */
277
278 static void si_emit_sampler_views(struct si_context *sctx, struct r600_atom *atom)
279 {
280 struct si_sampler_views *views = (struct si_sampler_views*)atom;
281
282 si_emit_descriptors(sctx, &views->desc, views->desc_data);
283 }
284
285 static void si_init_sampler_views(struct si_context *sctx,
286 struct si_sampler_views *views,
287 unsigned shader)
288 {
289 si_init_descriptors(sctx, &views->desc,
290 si_get_shader_user_data_base(shader) +
291 SI_SGPR_RESOURCE * 4,
292 8, SI_NUM_SAMPLER_VIEWS, si_emit_sampler_views);
293 }
294
295 static void si_release_sampler_views(struct si_sampler_views *views)
296 {
297 int i;
298
299 for (i = 0; i < Elements(views->views); i++) {
300 pipe_sampler_view_reference(&views->views[i], NULL);
301 }
302 si_release_descriptors(&views->desc);
303 }
304
305 static enum radeon_bo_priority si_get_resource_ro_priority(struct r600_resource *res)
306 {
307 if (res->b.b.target == PIPE_BUFFER)
308 return RADEON_PRIO_SHADER_BUFFER_RO;
309
310 if (res->b.b.nr_samples > 1)
311 return RADEON_PRIO_SHADER_TEXTURE_MSAA;
312
313 return RADEON_PRIO_SHADER_TEXTURE_RO;
314 }
315
316 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
317 struct si_sampler_views *views)
318 {
319 unsigned mask = views->desc.enabled_mask;
320
321 /* Add relocations to the CS. */
322 while (mask) {
323 int i = u_bit_scan(&mask);
324 struct si_pipe_sampler_view *rview =
325 (struct si_pipe_sampler_view*)views->views[i];
326
327 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
328 rview->resource, RADEON_USAGE_READ,
329 si_get_resource_ro_priority(rview->resource));
330 }
331
332 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, views->desc.buffer,
333 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
334
335 si_emit_shader_pointer(sctx, &views->desc.atom);
336 }
337
338 static void si_set_sampler_view(struct si_context *sctx, unsigned shader,
339 unsigned slot, struct pipe_sampler_view *view,
340 unsigned *view_desc)
341 {
342 struct si_sampler_views *views = &sctx->samplers[shader].views;
343
344 if (views->views[slot] == view)
345 return;
346
347 if (view) {
348 struct si_pipe_sampler_view *rview =
349 (struct si_pipe_sampler_view*)view;
350
351 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
352 rview->resource, RADEON_USAGE_READ,
353 si_get_resource_ro_priority(rview->resource));
354
355 pipe_sampler_view_reference(&views->views[slot], view);
356 views->desc_data[slot] = view_desc;
357 views->desc.enabled_mask |= 1 << slot;
358 } else {
359 pipe_sampler_view_reference(&views->views[slot], NULL);
360 views->desc_data[slot] = null_desc;
361 views->desc.enabled_mask &= ~(1 << slot);
362 }
363
364 views->desc.dirty_mask |= 1 << slot;
365 }
366
367 static void si_set_sampler_views(struct pipe_context *ctx,
368 unsigned shader, unsigned start,
369 unsigned count,
370 struct pipe_sampler_view **views)
371 {
372 struct si_context *sctx = (struct si_context *)ctx;
373 struct si_textures_info *samplers = &sctx->samplers[shader];
374 struct si_pipe_sampler_view **rviews = (struct si_pipe_sampler_view **)views;
375 int i;
376
377 if (!count || shader >= SI_NUM_SHADERS)
378 return;
379
380 for (i = 0; i < count; i++) {
381 unsigned slot = start + i;
382
383 if (!views[i]) {
384 samplers->depth_texture_mask &= ~(1 << slot);
385 samplers->compressed_colortex_mask &= ~(1 << slot);
386 si_set_sampler_view(sctx, shader, slot, NULL, NULL);
387 si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
388 NULL, NULL);
389 continue;
390 }
391
392 si_set_sampler_view(sctx, shader, slot, views[i], rviews[i]->state);
393
394 if (views[i]->texture->target != PIPE_BUFFER) {
395 struct r600_texture *rtex =
396 (struct r600_texture*)views[i]->texture;
397
398 if (rtex->is_depth && !rtex->is_flushing_texture) {
399 samplers->depth_texture_mask |= 1 << slot;
400 } else {
401 samplers->depth_texture_mask &= ~(1 << slot);
402 }
403 if (rtex->cmask.size || rtex->fmask.size) {
404 samplers->compressed_colortex_mask |= 1 << slot;
405 } else {
406 samplers->compressed_colortex_mask &= ~(1 << slot);
407 }
408
409 if (rtex->fmask.size) {
410 si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
411 views[i], rviews[i]->fmask_state);
412 } else {
413 si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
414 NULL, NULL);
415 }
416 }
417 }
418
419 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE;
420 si_update_descriptors(sctx, &samplers->views.desc);
421 }
422
423 /* SAMPLER STATES */
424
425 static void si_emit_sampler_states(struct si_context *sctx, struct r600_atom *atom)
426 {
427 struct si_sampler_states *states = (struct si_sampler_states*)atom;
428
429 si_emit_descriptors(sctx, &states->desc, states->desc_data);
430 }
431
432 static void si_sampler_states_begin_new_cs(struct si_context *sctx,
433 struct si_sampler_states *states)
434 {
435 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, states->desc.buffer,
436 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
437 si_emit_shader_pointer(sctx, &states->desc.atom);
438 }
439
440 void si_set_sampler_descriptors(struct si_context *sctx, unsigned shader,
441 unsigned start, unsigned count, void **states)
442 {
443 struct si_sampler_states *samplers = &sctx->samplers[shader].states;
444 struct si_pipe_sampler_state **sstates = (struct si_pipe_sampler_state**)states;
445 int i;
446
447 if (start == 0)
448 samplers->saved_states[0] = states[0];
449 if (start == 1)
450 samplers->saved_states[1] = states[0];
451 else if (start == 0 && count >= 2)
452 samplers->saved_states[1] = states[1];
453
454 for (i = 0; i < count; i++) {
455 unsigned slot = start + i;
456
457 if (!sstates[i]) {
458 samplers->desc.dirty_mask &= ~(1 << slot);
459 continue;
460 }
461
462 samplers->desc_data[slot] = sstates[i]->val;
463 samplers->desc.dirty_mask |= 1 << slot;
464 }
465
466 si_update_descriptors(sctx, &samplers->desc);
467 }
468
469 /* BUFFER RESOURCES */
470
471 static void si_emit_buffer_resources(struct si_context *sctx, struct r600_atom *atom)
472 {
473 struct si_buffer_resources *buffers = (struct si_buffer_resources*)atom;
474
475 si_emit_descriptors(sctx, &buffers->desc, buffers->desc_data);
476 }
477
478 static void si_init_buffer_resources(struct si_context *sctx,
479 struct si_buffer_resources *buffers,
480 unsigned num_buffers, unsigned shader,
481 unsigned shader_userdata_index,
482 enum radeon_bo_usage shader_usage,
483 enum radeon_bo_priority priority)
484 {
485 int i;
486
487 buffers->num_buffers = num_buffers;
488 buffers->shader_usage = shader_usage;
489 buffers->priority = priority;
490 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
491 buffers->desc_storage = CALLOC(num_buffers, sizeof(uint32_t) * 4);
492
493 /* si_emit_descriptors only accepts an array of arrays.
494 * This adds such an array. */
495 buffers->desc_data = CALLOC(num_buffers, sizeof(uint32_t*));
496 for (i = 0; i < num_buffers; i++) {
497 buffers->desc_data[i] = &buffers->desc_storage[i*4];
498 }
499
500 si_init_descriptors(sctx, &buffers->desc,
501 si_get_shader_user_data_base(shader) +
502 shader_userdata_index*4, 4, num_buffers,
503 si_emit_buffer_resources);
504 }
505
506 static void si_release_buffer_resources(struct si_buffer_resources *buffers)
507 {
508 int i;
509
510 for (i = 0; i < buffers->num_buffers; i++) {
511 pipe_resource_reference(&buffers->buffers[i], NULL);
512 }
513
514 FREE(buffers->buffers);
515 FREE(buffers->desc_storage);
516 FREE(buffers->desc_data);
517 si_release_descriptors(&buffers->desc);
518 }
519
520 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
521 struct si_buffer_resources *buffers)
522 {
523 unsigned mask = buffers->desc.enabled_mask;
524
525 /* Add relocations to the CS. */
526 while (mask) {
527 int i = u_bit_scan(&mask);
528
529 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
530 (struct r600_resource*)buffers->buffers[i],
531 buffers->shader_usage, buffers->priority);
532 }
533
534 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
535 buffers->desc.buffer, RADEON_USAGE_READWRITE,
536 RADEON_PRIO_SHADER_DATA);
537
538 si_emit_shader_pointer(sctx, &buffers->desc.atom);
539 }
540
541 /* VERTEX BUFFERS */
542
543 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
544 {
545 struct si_descriptors *desc = &sctx->vertex_buffers;
546 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
547 int i;
548
549 for (i = 0; i < count; i++) {
550 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
551
552 if (vb >= Elements(sctx->vertex_buffer))
553 continue;
554 if (!sctx->vertex_buffer[vb].buffer)
555 continue;
556
557 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
558 (struct r600_resource*)sctx->vertex_buffer[vb].buffer,
559 RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
560 }
561 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
562 desc->buffer, RADEON_USAGE_READ,
563 RADEON_PRIO_SHADER_DATA);
564
565 si_emit_shader_pointer(sctx, &desc->atom);
566 }
567
568 void si_update_vertex_buffers(struct si_context *sctx)
569 {
570 struct pipe_context *ctx = &sctx->b.b;
571 struct si_descriptors *desc = &sctx->vertex_buffers;
572 bool bound[SI_NUM_VERTEX_BUFFERS] = {};
573 unsigned i, count = sctx->vertex_elements->count;
574 uint64_t va;
575 uint32_t *ptr;
576
577 if (!count || !sctx->vertex_elements)
578 return;
579
580 /* Vertex buffer descriptors are the only ones which are uploaded
581 * directly through a staging buffer and don't go through
582 * the fine-grained upload path.
583 */
584 u_upload_alloc(sctx->b.uploader, 0, count * 16, &desc->buffer_offset,
585 (struct pipe_resource**)&desc->buffer, (void**)&ptr);
586
587 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
588 desc->buffer, RADEON_USAGE_READ,
589 RADEON_PRIO_SHADER_DATA);
590
591 assert(count <= SI_NUM_VERTEX_BUFFERS);
592 assert(desc->current_context_id == 0);
593
594 for (i = 0; i < count; i++) {
595 struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i];
596 struct pipe_vertex_buffer *vb;
597 struct r600_resource *rbuffer;
598 unsigned offset;
599 uint32_t *desc = &ptr[i*4];
600
601 if (ve->vertex_buffer_index >= Elements(sctx->vertex_buffer)) {
602 memset(desc, 0, 16);
603 continue;
604 }
605
606 vb = &sctx->vertex_buffer[ve->vertex_buffer_index];
607 rbuffer = (struct r600_resource*)vb->buffer;
608 if (rbuffer == NULL) {
609 memset(desc, 0, 16);
610 continue;
611 }
612
613 offset = vb->buffer_offset + ve->src_offset;
614
615 va = r600_resource_va(ctx->screen, (void*)rbuffer);
616 va += offset;
617
618 /* Fill in T# buffer resource description */
619 desc[0] = va & 0xFFFFFFFF;
620 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
621 S_008F04_STRIDE(vb->stride);
622 if (vb->stride)
623 /* Round up by rounding down and adding 1 */
624 desc[2] = (vb->buffer->width0 - offset -
625 sctx->vertex_elements->format_size[i]) /
626 vb->stride + 1;
627 else
628 desc[2] = vb->buffer->width0 - offset;
629
630 desc[3] = sctx->vertex_elements->rsrc_word3[i];
631
632 if (!bound[ve->vertex_buffer_index]) {
633 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
634 (struct r600_resource*)vb->buffer,
635 RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
636 bound[ve->vertex_buffer_index] = true;
637 }
638 }
639
640 desc->atom.num_dw = 8; /* update 2 shader pointers (VS+ES) */
641 desc->atom.dirty = true;
642
643 /* Don't flush the const cache. It would have a very negative effect
644 * on performance (confirmed by testing). New descriptors are always
645 * uploaded to a fresh new buffer, so I don't think flushing the const
646 * cache is needed. */
647 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE;
648 }
649
650
651 /* CONSTANT BUFFERS */
652
653 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
654 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
655 {
656 if (SI_BIG_ENDIAN) {
657 uint32_t *tmpPtr;
658 unsigned i;
659
660 if (!(tmpPtr = malloc(size))) {
661 R600_ERR("Failed to allocate BE swap buffer.\n");
662 return;
663 }
664
665 util_memcpy_cpu_to_le32(tmpPtr, ptr, size);
666
667 u_upload_data(sctx->b.uploader, 0, size, tmpPtr, const_offset,
668 (struct pipe_resource**)rbuffer);
669
670 free(tmpPtr);
671 } else {
672 u_upload_data(sctx->b.uploader, 0, size, ptr, const_offset,
673 (struct pipe_resource**)rbuffer);
674 }
675 }
676
677 static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint slot,
678 struct pipe_constant_buffer *input)
679 {
680 struct si_context *sctx = (struct si_context *)ctx;
681 struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
682
683 if (shader >= SI_NUM_SHADERS)
684 return;
685
686 assert(slot < buffers->num_buffers);
687 pipe_resource_reference(&buffers->buffers[slot], NULL);
688
689 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
690 * with a NULL buffer). We need to use a dummy buffer instead. */
691 if (sctx->b.chip_class == CIK &&
692 (!input || (!input->buffer && !input->user_buffer)))
693 input = &sctx->null_const_buf;
694
695 if (input && (input->buffer || input->user_buffer)) {
696 struct pipe_resource *buffer = NULL;
697 uint64_t va;
698
699 /* Upload the user buffer if needed. */
700 if (input->user_buffer) {
701 unsigned buffer_offset;
702
703 si_upload_const_buffer(sctx,
704 (struct r600_resource**)&buffer, input->user_buffer,
705 input->buffer_size, &buffer_offset);
706 va = r600_resource_va(ctx->screen, buffer) + buffer_offset;
707 } else {
708 pipe_resource_reference(&buffer, input->buffer);
709 va = r600_resource_va(ctx->screen, buffer) + input->buffer_offset;
710 }
711
712 /* Set the descriptor. */
713 uint32_t *desc = buffers->desc_data[slot];
714 desc[0] = va;
715 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
716 S_008F04_STRIDE(0);
717 desc[2] = input->buffer_size;
718 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
719 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
720 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
721 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
722 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
723 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
724
725 buffers->buffers[slot] = buffer;
726 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
727 (struct r600_resource*)buffer,
728 buffers->shader_usage, buffers->priority);
729 buffers->desc.enabled_mask |= 1 << slot;
730 } else {
731 /* Clear the descriptor. */
732 memset(buffers->desc_data[slot], 0, sizeof(uint32_t) * 4);
733 buffers->desc.enabled_mask &= ~(1 << slot);
734 }
735
736 buffers->desc.dirty_mask |= 1 << slot;
737 si_update_descriptors(sctx, &buffers->desc);
738 }
739
740 /* RING BUFFERS */
741
742 void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
743 struct pipe_constant_buffer *input,
744 unsigned stride, unsigned num_records,
745 bool add_tid, bool swizzle,
746 unsigned element_size, unsigned index_stride)
747 {
748 struct si_context *sctx = (struct si_context *)ctx;
749 struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
750
751 if (shader >= SI_NUM_SHADERS)
752 return;
753
754 /* The stride field in the resource descriptor has 14 bits */
755 assert(stride < (1 << 14));
756
757 assert(slot < buffers->num_buffers);
758 pipe_resource_reference(&buffers->buffers[slot], NULL);
759
760 if (input && input->buffer) {
761 uint64_t va;
762
763 va = r600_resource_va(ctx->screen, input->buffer);
764
765 switch (element_size) {
766 default:
767 assert(!"Unsupported ring buffer element size");
768 case 0:
769 case 2:
770 element_size = 0;
771 break;
772 case 4:
773 element_size = 1;
774 break;
775 case 8:
776 element_size = 2;
777 break;
778 case 16:
779 element_size = 3;
780 break;
781 }
782
783 switch (index_stride) {
784 default:
785 assert(!"Unsupported ring buffer index stride");
786 case 0:
787 case 8:
788 index_stride = 0;
789 break;
790 case 16:
791 index_stride = 1;
792 break;
793 case 32:
794 index_stride = 2;
795 break;
796 case 64:
797 index_stride = 3;
798 break;
799 }
800
801 /* Set the descriptor. */
802 uint32_t *desc = buffers->desc_data[slot];
803 desc[0] = va;
804 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
805 S_008F04_STRIDE(stride) |
806 S_008F04_SWIZZLE_ENABLE(swizzle);
807 desc[2] = num_records;
808 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
809 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
810 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
811 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
812 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
813 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
814 S_008F0C_ELEMENT_SIZE(element_size) |
815 S_008F0C_INDEX_STRIDE(index_stride) |
816 S_008F0C_ADD_TID_ENABLE(add_tid);
817
818 pipe_resource_reference(&buffers->buffers[slot], input->buffer);
819 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
820 (struct r600_resource*)input->buffer,
821 buffers->shader_usage, buffers->priority);
822 buffers->desc.enabled_mask |= 1 << slot;
823 } else {
824 /* Clear the descriptor. */
825 memset(buffers->desc_data[slot], 0, sizeof(uint32_t) * 4);
826 buffers->desc.enabled_mask &= ~(1 << slot);
827 }
828
829 buffers->desc.dirty_mask |= 1 << slot;
830 si_update_descriptors(sctx, &buffers->desc);
831 }
832
833 /* STREAMOUT BUFFERS */
834
835 static void si_set_streamout_targets(struct pipe_context *ctx,
836 unsigned num_targets,
837 struct pipe_stream_output_target **targets,
838 const unsigned *offsets)
839 {
840 struct si_context *sctx = (struct si_context *)ctx;
841 struct si_buffer_resources *buffers = &sctx->rw_buffers[PIPE_SHADER_VERTEX];
842 unsigned old_num_targets = sctx->b.streamout.num_targets;
843 unsigned i, bufidx;
844
845 /* Streamout buffers must be bound in 2 places:
846 * 1) in VGT by setting the VGT_STRMOUT registers
847 * 2) as shader resources
848 */
849
850 /* Set the VGT regs. */
851 r600_set_streamout_targets(ctx, num_targets, targets, offsets);
852
853 /* Set the shader resources.*/
854 for (i = 0; i < num_targets; i++) {
855 bufidx = SI_SO_BUF_OFFSET + i;
856
857 if (targets[i]) {
858 struct pipe_resource *buffer = targets[i]->buffer;
859 uint64_t va = r600_resource_va(ctx->screen, buffer);
860
861 /* Set the descriptor. */
862 uint32_t *desc = buffers->desc_data[bufidx];
863 desc[0] = va;
864 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
865 desc[2] = 0xffffffff;
866 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
867 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
868 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
869 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
870
871 /* Set the resource. */
872 pipe_resource_reference(&buffers->buffers[bufidx],
873 buffer);
874 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
875 (struct r600_resource*)buffer,
876 buffers->shader_usage, buffers->priority);
877 buffers->desc.enabled_mask |= 1 << bufidx;
878 } else {
879 /* Clear the descriptor and unset the resource. */
880 memset(buffers->desc_data[bufidx], 0,
881 sizeof(uint32_t) * 4);
882 pipe_resource_reference(&buffers->buffers[bufidx],
883 NULL);
884 buffers->desc.enabled_mask &= ~(1 << bufidx);
885 }
886 buffers->desc.dirty_mask |= 1 << bufidx;
887 }
888 for (; i < old_num_targets; i++) {
889 bufidx = SI_SO_BUF_OFFSET + i;
890 /* Clear the descriptor and unset the resource. */
891 memset(buffers->desc_data[bufidx], 0, sizeof(uint32_t) * 4);
892 pipe_resource_reference(&buffers->buffers[bufidx], NULL);
893 buffers->desc.enabled_mask &= ~(1 << bufidx);
894 buffers->desc.dirty_mask |= 1 << bufidx;
895 }
896
897 si_update_descriptors(sctx, &buffers->desc);
898 }
899
900 static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
901 uint32_t *desc, uint64_t old_buf_va,
902 struct pipe_resource *new_buf)
903 {
904 /* Retrieve the buffer offset from the descriptor. */
905 uint64_t old_desc_va =
906 desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
907
908 assert(old_buf_va <= old_desc_va);
909 uint64_t offset_within_buffer = old_desc_va - old_buf_va;
910
911 /* Update the descriptor. */
912 uint64_t va = r600_resource_va(ctx->screen, new_buf) + offset_within_buffer;
913
914 desc[0] = va;
915 desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) |
916 S_008F04_BASE_ADDRESS_HI(va >> 32);
917 }
918
919 /* BUFFER DISCARD/INVALIDATION */
920
921 /* Reallocate a buffer a update all resource bindings where the buffer is
922 * bound.
923 *
924 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
925 * idle by discarding its contents. Apps usually tell us when to do this using
926 * map_buffer flags, for example.
927 */
928 static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
929 {
930 struct si_context *sctx = (struct si_context*)ctx;
931 struct r600_resource *rbuffer = r600_resource(buf);
932 unsigned i, shader, alignment = rbuffer->buf->alignment;
933 uint64_t old_va = r600_resource_va(ctx->screen, buf);
934 unsigned num_elems = sctx->vertex_elements ?
935 sctx->vertex_elements->count : 0;
936
937 /* Reallocate the buffer in the same pipe_resource. */
938 r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0,
939 alignment, TRUE);
940
941 /* We changed the buffer, now we need to bind it where the old one
942 * was bound. This consists of 2 things:
943 * 1) Updating the resource descriptor and dirtying it.
944 * 2) Adding a relocation to the CS, so that it's usable.
945 */
946
947 /* Vertex buffers. */
948 for (i = 0; i < num_elems; i++) {
949 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
950
951 if (vb >= Elements(sctx->vertex_buffer))
952 continue;
953 if (!sctx->vertex_buffer[vb].buffer)
954 continue;
955
956 if (sctx->vertex_buffer[vb].buffer == buf) {
957 sctx->vertex_buffers_dirty = true;
958 break;
959 }
960 }
961
962 /* Read/Write buffers. */
963 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
964 struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
965 bool found = false;
966 uint32_t mask = buffers->desc.enabled_mask;
967
968 while (mask) {
969 i = u_bit_scan(&mask);
970 if (buffers->buffers[i] == buf) {
971 si_desc_reset_buffer_offset(ctx, buffers->desc_data[i],
972 old_va, buf);
973
974 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
975 rbuffer, buffers->shader_usage,
976 buffers->priority);
977
978 buffers->desc.dirty_mask |= 1 << i;
979 found = true;
980
981 if (i >= SI_SO_BUF_OFFSET && shader == PIPE_SHADER_VERTEX) {
982 /* Update the streamout state. */
983 if (sctx->b.streamout.begin_emitted) {
984 r600_emit_streamout_end(&sctx->b);
985 }
986 sctx->b.streamout.append_bitmask =
987 sctx->b.streamout.enabled_mask;
988 r600_streamout_buffers_dirty(&sctx->b);
989 }
990 }
991 }
992 if (found) {
993 si_update_descriptors(sctx, &buffers->desc);
994 }
995 }
996
997 /* Constant buffers. */
998 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
999 struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
1000 bool found = false;
1001 uint32_t mask = buffers->desc.enabled_mask;
1002
1003 while (mask) {
1004 unsigned i = u_bit_scan(&mask);
1005 if (buffers->buffers[i] == buf) {
1006 si_desc_reset_buffer_offset(ctx, buffers->desc_data[i],
1007 old_va, buf);
1008
1009 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
1010 rbuffer, buffers->shader_usage,
1011 buffers->priority);
1012
1013 buffers->desc.dirty_mask |= 1 << i;
1014 found = true;
1015 }
1016 }
1017 if (found) {
1018 si_update_descriptors(sctx, &buffers->desc);
1019 }
1020 }
1021
1022 /* Texture buffers. */
1023 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1024 struct si_sampler_views *views = &sctx->samplers[shader].views;
1025 bool found = false;
1026 uint32_t mask = views->desc.enabled_mask;
1027
1028 while (mask) {
1029 unsigned i = u_bit_scan(&mask);
1030 if (views->views[i]->texture == buf) {
1031 /* This updates the sampler view directly. */
1032 si_desc_reset_buffer_offset(ctx, views->desc_data[i],
1033 old_va, buf);
1034
1035 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
1036 rbuffer, RADEON_USAGE_READ,
1037 RADEON_PRIO_SHADER_BUFFER_RO);
1038
1039 views->desc.dirty_mask |= 1 << i;
1040 found = true;
1041 }
1042 }
1043 if (found) {
1044 si_update_descriptors(sctx, &views->desc);
1045 }
1046 }
1047 }
1048
1049 /* CP DMA */
1050
1051 /* The max number of bytes to copy per packet. */
1052 #define CP_DMA_MAX_BYTE_COUNT ((1 << 21) - 8)
1053
1054 static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
1055 unsigned offset, unsigned size, unsigned value)
1056 {
1057 struct si_context *sctx = (struct si_context*)ctx;
1058
1059 if (!size)
1060 return;
1061
1062 /* Mark the buffer range of destination as valid (initialized),
1063 * so that transfer_map knows it should wait for the GPU when mapping
1064 * that range. */
1065 util_range_add(&r600_resource(dst)->valid_buffer_range, offset,
1066 offset + size);
1067
1068 /* Fallback for unaligned clears. */
1069 if (offset % 4 != 0 || size % 4 != 0) {
1070 uint32_t *map = sctx->b.ws->buffer_map(r600_resource(dst)->cs_buf,
1071 sctx->b.rings.gfx.cs,
1072 PIPE_TRANSFER_WRITE);
1073 size /= 4;
1074 for (unsigned i = 0; i < size; i++)
1075 *map++ = value;
1076 return;
1077 }
1078
1079 uint64_t va = r600_resource_va(&sctx->screen->b.b, dst) + offset;
1080
1081 /* Flush the caches where the resource is bound. */
1082 /* XXX only flush the caches where the buffer is bound. */
1083 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
1084 R600_CONTEXT_INV_CONST_CACHE |
1085 R600_CONTEXT_FLUSH_AND_INV_CB |
1086 R600_CONTEXT_FLUSH_AND_INV_DB |
1087 R600_CONTEXT_FLUSH_AND_INV_CB_META |
1088 R600_CONTEXT_FLUSH_AND_INV_DB_META;
1089 sctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE;
1090
1091 while (size) {
1092 unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
1093 unsigned dma_flags = 0;
1094
1095 si_need_cs_space(sctx, 7 + (sctx->b.flags ? sctx->cache_flush.num_dw : 0),
1096 FALSE);
1097
1098 /* This must be done after need_cs_space. */
1099 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
1100 (struct r600_resource*)dst, RADEON_USAGE_WRITE,
1101 RADEON_PRIO_MIN);
1102
1103 /* Flush the caches for the first copy only.
1104 * Also wait for the previous CP DMA operations. */
1105 if (sctx->b.flags) {
1106 si_emit_cache_flush(&sctx->b, NULL);
1107 dma_flags |= SI_CP_DMA_RAW_WAIT; /* same as WAIT_UNTIL=CP_DMA_IDLE */
1108 }
1109
1110 /* Do the synchronization after the last copy, so that all data is written to memory. */
1111 if (size == byte_count)
1112 dma_flags |= R600_CP_DMA_SYNC;
1113
1114 /* Emit the clear packet. */
1115 si_emit_cp_dma_clear_buffer(sctx, va, byte_count, value, dma_flags);
1116
1117 size -= byte_count;
1118 va += byte_count;
1119 }
1120
1121 /* Flush the caches again in case the 3D engine has been prefetching
1122 * the resource. */
1123 /* XXX only flush the caches where the buffer is bound. */
1124 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
1125 R600_CONTEXT_INV_CONST_CACHE |
1126 R600_CONTEXT_FLUSH_AND_INV_CB |
1127 R600_CONTEXT_FLUSH_AND_INV_DB |
1128 R600_CONTEXT_FLUSH_AND_INV_CB_META |
1129 R600_CONTEXT_FLUSH_AND_INV_DB_META;
1130 }
1131
1132 void si_copy_buffer(struct si_context *sctx,
1133 struct pipe_resource *dst, struct pipe_resource *src,
1134 uint64_t dst_offset, uint64_t src_offset, unsigned size)
1135 {
1136 if (!size)
1137 return;
1138
1139 /* Mark the buffer range of destination as valid (initialized),
1140 * so that transfer_map knows it should wait for the GPU when mapping
1141 * that range. */
1142 util_range_add(&r600_resource(dst)->valid_buffer_range, dst_offset,
1143 dst_offset + size);
1144
1145 dst_offset += r600_resource_va(&sctx->screen->b.b, dst);
1146 src_offset += r600_resource_va(&sctx->screen->b.b, src);
1147
1148 /* Flush the caches where the resource is bound. */
1149 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
1150 R600_CONTEXT_INV_CONST_CACHE |
1151 R600_CONTEXT_FLUSH_AND_INV_CB |
1152 R600_CONTEXT_FLUSH_AND_INV_DB |
1153 R600_CONTEXT_FLUSH_AND_INV_CB_META |
1154 R600_CONTEXT_FLUSH_AND_INV_DB_META |
1155 R600_CONTEXT_WAIT_3D_IDLE;
1156
1157 while (size) {
1158 unsigned sync_flags = 0;
1159 unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
1160
1161 si_need_cs_space(sctx, 7 + (sctx->b.flags ? sctx->cache_flush.num_dw : 0), FALSE);
1162
1163 /* Flush the caches for the first copy only. Also wait for old CP DMA packets to complete. */
1164 if (sctx->b.flags) {
1165 si_emit_cache_flush(&sctx->b, NULL);
1166 sync_flags |= SI_CP_DMA_RAW_WAIT;
1167 }
1168
1169 /* Do the synchronization after the last copy, so that all data is written to memory. */
1170 if (size == byte_count) {
1171 sync_flags |= R600_CP_DMA_SYNC;
1172 }
1173
1174 /* This must be done after r600_need_cs_space. */
1175 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)src,
1176 RADEON_USAGE_READ, RADEON_PRIO_MIN);
1177 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)dst,
1178 RADEON_USAGE_WRITE, RADEON_PRIO_MIN);
1179
1180 si_emit_cp_dma_copy_buffer(sctx, dst_offset, src_offset, byte_count, sync_flags);
1181
1182 size -= byte_count;
1183 src_offset += byte_count;
1184 dst_offset += byte_count;
1185 }
1186
1187 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
1188 R600_CONTEXT_INV_CONST_CACHE |
1189 R600_CONTEXT_FLUSH_AND_INV_CB |
1190 R600_CONTEXT_FLUSH_AND_INV_DB |
1191 R600_CONTEXT_FLUSH_AND_INV_CB_META |
1192 R600_CONTEXT_FLUSH_AND_INV_DB_META;
1193 }
1194
1195 /* INIT/DEINIT */
1196
1197 void si_init_all_descriptors(struct si_context *sctx)
1198 {
1199 int i;
1200
1201 for (i = 0; i < SI_NUM_SHADERS; i++) {
1202 si_init_buffer_resources(sctx, &sctx->const_buffers[i],
1203 SI_NUM_CONST_BUFFERS, i, SI_SGPR_CONST,
1204 RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
1205 si_init_buffer_resources(sctx, &sctx->rw_buffers[i],
1206 i == PIPE_SHADER_VERTEX ?
1207 SI_NUM_RW_BUFFERS : SI_NUM_RING_BUFFERS,
1208 i, SI_SGPR_RW_BUFFERS,
1209 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
1210
1211 si_init_sampler_views(sctx, &sctx->samplers[i].views, i);
1212
1213 si_init_descriptors(sctx, &sctx->samplers[i].states.desc,
1214 si_get_shader_user_data_base(i) + SI_SGPR_SAMPLER * 4,
1215 4, SI_NUM_SAMPLER_STATES, si_emit_sampler_states);
1216
1217 sctx->atoms.s.const_buffers[i] = &sctx->const_buffers[i].desc.atom;
1218 sctx->atoms.s.rw_buffers[i] = &sctx->rw_buffers[i].desc.atom;
1219 sctx->atoms.s.sampler_views[i] = &sctx->samplers[i].views.desc.atom;
1220 sctx->atoms.s.sampler_states[i] = &sctx->samplers[i].states.desc.atom;
1221 }
1222
1223 si_init_descriptors(sctx, &sctx->vertex_buffers,
1224 si_get_shader_user_data_base(PIPE_SHADER_VERTEX) +
1225 SI_SGPR_VERTEX_BUFFER*4, 4, SI_NUM_VERTEX_BUFFERS,
1226 si_emit_shader_pointer);
1227 sctx->atoms.s.vertex_buffers = &sctx->vertex_buffers.atom;
1228
1229 /* Set pipe_context functions. */
1230 sctx->b.b.set_constant_buffer = si_set_constant_buffer;
1231 sctx->b.b.set_sampler_views = si_set_sampler_views;
1232 sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
1233 sctx->b.clear_buffer = si_clear_buffer;
1234 sctx->b.invalidate_buffer = si_invalidate_buffer;
1235 }
1236
1237 void si_release_all_descriptors(struct si_context *sctx)
1238 {
1239 int i;
1240
1241 for (i = 0; i < SI_NUM_SHADERS; i++) {
1242 si_release_buffer_resources(&sctx->const_buffers[i]);
1243 si_release_buffer_resources(&sctx->rw_buffers[i]);
1244 si_release_sampler_views(&sctx->samplers[i].views);
1245 si_release_descriptors(&sctx->samplers[i].states.desc);
1246 }
1247 si_release_descriptors(&sctx->vertex_buffers);
1248 }
1249
1250 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
1251 {
1252 int i;
1253
1254 for (i = 0; i < SI_NUM_SHADERS; i++) {
1255 si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
1256 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
1257 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
1258 si_sampler_states_begin_new_cs(sctx, &sctx->samplers[i].states);
1259 }
1260 si_vertex_buffers_begin_new_cs(sctx);
1261 }