radeonsi: move VS_STATE.LS_OUT_PATCH_SIZE a few bits higher to make space there
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also reponsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56 #include "si_pipe.h"
57 #include "sid.h"
58
59 #include "util/hash_table.h"
60 #include "util/u_idalloc.h"
61 #include "util/format/u_format.h"
62 #include "util/u_memory.h"
63 #include "util/u_upload_mgr.h"
64
65
66 /* NULL image and buffer descriptor for textures (alpha = 1) and images
67 * (alpha = 0).
68 *
69 * For images, all fields must be zero except for the swizzle, which
70 * supports arbitrary combinations of 0s and 1s. The texture type must be
71 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
72 *
73 * For buffers, all fields must be zero. If they are not, the hw hangs.
74 *
75 * This is the only reason why the buffer descriptor must be in words [4:7].
76 */
77 static uint32_t null_texture_descriptor[8] = {
78 0,
79 0,
80 0,
81 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
82 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
83 /* the rest must contain zeros, which is also used by the buffer
84 * descriptor */
85 };
86
87 static uint32_t null_image_descriptor[8] = {
88 0,
89 0,
90 0,
91 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
92 /* the rest must contain zeros, which is also used by the buffer
93 * descriptor */
94 };
95
96 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
97 {
98 uint64_t va = desc[0] |
99 ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
100
101 /* Sign-extend the 48-bit address. */
102 va <<= 16;
103 va = (int64_t)va >> 16;
104 return va;
105 }
106
107 static void si_init_descriptor_list(uint32_t *desc_list,
108 unsigned element_dw_size,
109 unsigned num_elements,
110 const uint32_t *null_descriptor)
111 {
112 int i;
113
114 /* Initialize the array to NULL descriptors if the element size is 8. */
115 if (null_descriptor) {
116 assert(element_dw_size % 8 == 0);
117 for (i = 0; i < num_elements * element_dw_size / 8; i++)
118 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
119 }
120 }
121
122 static void si_init_descriptors(struct si_descriptors *desc,
123 short shader_userdata_rel_index,
124 unsigned element_dw_size,
125 unsigned num_elements)
126 {
127 desc->list = CALLOC(num_elements, element_dw_size * 4);
128 desc->element_dw_size = element_dw_size;
129 desc->num_elements = num_elements;
130 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
131 desc->slot_index_to_bind_directly = -1;
132 }
133
134 static void si_release_descriptors(struct si_descriptors *desc)
135 {
136 si_resource_reference(&desc->buffer, NULL);
137 FREE(desc->list);
138 }
139
140 static bool si_upload_descriptors(struct si_context *sctx,
141 struct si_descriptors *desc)
142 {
143 unsigned slot_size = desc->element_dw_size * 4;
144 unsigned first_slot_offset = desc->first_active_slot * slot_size;
145 unsigned upload_size = desc->num_active_slots * slot_size;
146
147 /* Skip the upload if no shader is using the descriptors. dirty_mask
148 * will stay dirty and the descriptors will be uploaded when there is
149 * a shader using them.
150 */
151 if (!upload_size)
152 return true;
153
154 /* If there is just one active descriptor, bind it directly. */
155 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
156 desc->num_active_slots == 1) {
157 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
158 desc->element_dw_size];
159
160 /* The buffer is already in the buffer list. */
161 si_resource_reference(&desc->buffer, NULL);
162 desc->gpu_list = NULL;
163 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
164 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
165 return true;
166 }
167
168 uint32_t *ptr;
169 unsigned buffer_offset;
170 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
171 si_optimal_tcc_alignment(sctx, upload_size),
172 &buffer_offset, (struct pipe_resource**)&desc->buffer,
173 (void**)&ptr);
174 if (!desc->buffer) {
175 desc->gpu_address = 0;
176 return false; /* skip the draw call */
177 }
178
179 util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
180 upload_size);
181 desc->gpu_list = ptr - first_slot_offset / 4;
182
183 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
184 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
185
186 /* The shader pointer should point to slot 0. */
187 buffer_offset -= first_slot_offset;
188 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
189
190 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
191 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
192 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
193
194 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
195 return true;
196 }
197
198 static void
199 si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
200 {
201 if (!desc->buffer)
202 return;
203
204 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
205 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
206 }
207
208 /* SAMPLER VIEWS */
209
210 static inline enum radeon_bo_priority
211 si_get_sampler_view_priority(struct si_resource *res)
212 {
213 if (res->b.b.target == PIPE_BUFFER)
214 return RADEON_PRIO_SAMPLER_BUFFER;
215
216 if (res->b.b.nr_samples > 1)
217 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
218
219 return RADEON_PRIO_SAMPLER_TEXTURE;
220 }
221
222 static struct si_descriptors *
223 si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
224 {
225 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
226 }
227
228 static void si_release_sampler_views(struct si_samplers *samplers)
229 {
230 int i;
231
232 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
233 pipe_sampler_view_reference(&samplers->views[i], NULL);
234 }
235 }
236
237 static void si_sampler_view_add_buffer(struct si_context *sctx,
238 struct pipe_resource *resource,
239 enum radeon_bo_usage usage,
240 bool is_stencil_sampler,
241 bool check_mem)
242 {
243 struct si_texture *tex = (struct si_texture*)resource;
244 enum radeon_bo_priority priority;
245
246 if (!resource)
247 return;
248
249 /* Use the flushed depth texture if direct sampling is unsupported. */
250 if (resource->target != PIPE_BUFFER &&
251 tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
252 tex = tex->flushed_depth_texture;
253
254 priority = si_get_sampler_view_priority(&tex->buffer);
255 radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority,
256 check_mem);
257
258 if (resource->target == PIPE_BUFFER)
259 return;
260
261 /* Add separate DCC. */
262 if (tex->dcc_separate_buffer) {
263 radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer,
264 usage, RADEON_PRIO_SEPARATE_META, check_mem);
265 }
266 }
267
268 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
269 struct si_samplers *samplers)
270 {
271 unsigned mask = samplers->enabled_mask;
272
273 /* Add buffers to the CS. */
274 while (mask) {
275 int i = u_bit_scan(&mask);
276 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
277
278 si_sampler_view_add_buffer(sctx, sview->base.texture,
279 RADEON_USAGE_READ,
280 sview->is_stencil_sampler, false);
281 }
282 }
283
284 /* Set buffer descriptor fields that can be changed by reallocations. */
285 static void si_set_buf_desc_address(struct si_resource *buf,
286 uint64_t offset, uint32_t *state)
287 {
288 uint64_t va = buf->gpu_address + offset;
289
290 state[0] = va;
291 state[1] &= C_008F04_BASE_ADDRESS_HI;
292 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
293 }
294
295 /* Set texture descriptor fields that can be changed by reallocations.
296 *
297 * \param tex texture
298 * \param base_level_info information of the level of BASE_ADDRESS
299 * \param base_level the level of BASE_ADDRESS
300 * \param first_level pipe_sampler_view.u.tex.first_level
301 * \param block_width util_format_get_blockwidth()
302 * \param is_stencil select between separate Z & Stencil
303 * \param state descriptor to update
304 */
305 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
306 struct si_texture *tex,
307 const struct legacy_surf_level *base_level_info,
308 unsigned base_level, unsigned first_level,
309 unsigned block_width, bool is_stencil,
310 uint32_t *state)
311 {
312 uint64_t va, meta_va = 0;
313
314 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
315 tex = tex->flushed_depth_texture;
316 is_stencil = false;
317 }
318
319 va = tex->buffer.gpu_address;
320
321 if (sscreen->info.chip_class >= GFX9) {
322 /* Only stencil_offset needs to be added here. */
323 if (is_stencil)
324 va += tex->surface.u.gfx9.stencil_offset;
325 else
326 va += tex->surface.u.gfx9.surf_offset;
327 } else {
328 va += base_level_info->offset;
329 }
330
331 state[0] = va >> 8;
332 state[1] &= C_008F14_BASE_ADDRESS_HI;
333 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
334
335 /* Only macrotiled modes can set tile swizzle.
336 * GFX9 doesn't use (legacy) base_level_info.
337 */
338 if (sscreen->info.chip_class >= GFX9 ||
339 base_level_info->mode == RADEON_SURF_MODE_2D)
340 state[0] |= tex->surface.tile_swizzle;
341
342 if (sscreen->info.chip_class >= GFX8) {
343 state[6] &= C_008F28_COMPRESSION_EN;
344
345 if (vi_dcc_enabled(tex, first_level)) {
346 meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
347 tex->surface.dcc_offset;
348
349 if (sscreen->info.chip_class == GFX8) {
350 meta_va += base_level_info->dcc_offset;
351 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
352 }
353
354 unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
355 dcc_tile_swizzle &= tex->surface.dcc_alignment - 1;
356 meta_va |= dcc_tile_swizzle;
357 } else if (vi_tc_compat_htile_enabled(tex, first_level,
358 is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
359 meta_va = tex->buffer.gpu_address + tex->surface.htile_offset;
360 }
361
362 if (meta_va)
363 state[6] |= S_008F28_COMPRESSION_EN(1);
364 }
365
366 if (sscreen->info.chip_class >= GFX8 && sscreen->info.chip_class <= GFX9)
367 state[7] = meta_va >> 8;
368
369 if (sscreen->info.chip_class >= GFX10) {
370 state[3] &= C_00A00C_SW_MODE;
371
372 if (is_stencil) {
373 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
374 } else {
375 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
376 }
377
378 state[6] &= C_00A018_META_DATA_ADDRESS_LO &
379 C_00A018_META_PIPE_ALIGNED;
380
381 if (meta_va) {
382 struct gfx9_surf_meta_flags meta;
383
384 if (tex->surface.dcc_offset)
385 meta = tex->surface.u.gfx9.dcc;
386 else
387 meta = tex->surface.u.gfx9.htile;
388
389 state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
390 S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8);
391 }
392
393 state[7] = meta_va >> 16;
394 } else if (sscreen->info.chip_class == GFX9) {
395 state[3] &= C_008F1C_SW_MODE;
396 state[4] &= C_008F20_PITCH;
397
398 if (is_stencil) {
399 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
400 state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.stencil.epitch);
401 } else {
402 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
403 state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.surf.epitch);
404 }
405
406 state[5] &= C_008F24_META_DATA_ADDRESS &
407 C_008F24_META_PIPE_ALIGNED &
408 C_008F24_META_RB_ALIGNED;
409 if (meta_va) {
410 struct gfx9_surf_meta_flags meta;
411
412 if (tex->surface.dcc_offset)
413 meta = tex->surface.u.gfx9.dcc;
414 else
415 meta = tex->surface.u.gfx9.htile;
416
417 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
418 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
419 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
420 }
421 } else {
422 /* GFX6-GFX8 */
423 unsigned pitch = base_level_info->nblk_x * block_width;
424 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
425
426 state[3] &= C_008F1C_TILING_INDEX;
427 state[3] |= S_008F1C_TILING_INDEX(index);
428 state[4] &= C_008F20_PITCH;
429 state[4] |= S_008F20_PITCH(pitch - 1);
430 }
431 }
432
433 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
434 struct si_sampler_view *sview,
435 struct si_texture *tex,
436 uint32_t *desc)
437 {
438 if (sview && sview->is_integer)
439 memcpy(desc, sstate->integer_val, 4*4);
440 else if (tex && tex->upgraded_depth &&
441 (!sview || !sview->is_stencil_sampler))
442 memcpy(desc, sstate->upgraded_depth_val, 4*4);
443 else
444 memcpy(desc, sstate->val, 4*4);
445 }
446
447 static void si_set_sampler_view_desc(struct si_context *sctx,
448 struct si_sampler_view *sview,
449 struct si_sampler_state *sstate,
450 uint32_t *desc)
451 {
452 struct pipe_sampler_view *view = &sview->base;
453 struct si_texture *tex = (struct si_texture *)view->texture;
454 bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
455
456 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
457 if (vi_dcc_enabled(tex, view->u.tex.first_level))
458 if (!si_texture_disable_dcc(sctx, tex))
459 si_decompress_dcc(sctx, tex);
460
461 sview->dcc_incompatible = false;
462 }
463
464 assert(tex); /* views with texture == NULL aren't supported */
465 memcpy(desc, sview->state, 8*4);
466
467 if (is_buffer) {
468 si_set_buf_desc_address(&tex->buffer,
469 sview->base.u.buf.offset,
470 desc + 4);
471 } else {
472 bool is_separate_stencil = tex->db_compatible &&
473 sview->is_stencil_sampler;
474
475 si_set_mutable_tex_desc_fields(sctx->screen, tex,
476 sview->base_level_info,
477 sview->base_level,
478 sview->base.u.tex.first_level,
479 sview->block_width,
480 is_separate_stencil,
481 desc);
482 }
483
484 if (!is_buffer && tex->surface.fmask_size) {
485 memcpy(desc + 8, sview->fmask_state, 8*4);
486 } else {
487 /* Disable FMASK and bind sampler state in [12:15]. */
488 memcpy(desc + 8, null_texture_descriptor, 4*4);
489
490 if (sstate)
491 si_set_sampler_state_desc(sstate, sview,
492 is_buffer ? NULL : tex,
493 desc + 12);
494 }
495 }
496
497 static bool color_needs_decompression(struct si_texture *tex)
498 {
499 return tex->surface.fmask_size ||
500 (tex->dirty_level_mask &&
501 (tex->cmask_buffer || tex->surface.dcc_offset));
502 }
503
504 static bool depth_needs_decompression(struct si_texture *tex)
505 {
506 /* If the depth/stencil texture is TC-compatible, no decompression
507 * will be done. The decompression function will only flush DB caches
508 * to make it coherent with shaders. That's necessary because the driver
509 * doesn't flush DB caches in any other case.
510 */
511 return tex->db_compatible;
512 }
513
514 static void si_set_sampler_view(struct si_context *sctx,
515 unsigned shader,
516 unsigned slot, struct pipe_sampler_view *view,
517 bool disallow_early_out)
518 {
519 struct si_samplers *samplers = &sctx->samplers[shader];
520 struct si_sampler_view *sview = (struct si_sampler_view*)view;
521 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
522 unsigned desc_slot = si_get_sampler_slot(slot);
523 uint32_t *desc = descs->list + desc_slot * 16;
524
525 if (samplers->views[slot] == view && !disallow_early_out)
526 return;
527
528 if (view) {
529 struct si_texture *tex = (struct si_texture *)view->texture;
530
531 si_set_sampler_view_desc(sctx, sview,
532 samplers->sampler_states[slot], desc);
533
534 if (tex->buffer.b.b.target == PIPE_BUFFER) {
535 tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
536 samplers->needs_depth_decompress_mask &= ~(1u << slot);
537 samplers->needs_color_decompress_mask &= ~(1u << slot);
538 } else {
539 if (depth_needs_decompression(tex)) {
540 samplers->needs_depth_decompress_mask |= 1u << slot;
541 } else {
542 samplers->needs_depth_decompress_mask &= ~(1u << slot);
543 }
544 if (color_needs_decompression(tex)) {
545 samplers->needs_color_decompress_mask |= 1u << slot;
546 } else {
547 samplers->needs_color_decompress_mask &= ~(1u << slot);
548 }
549
550 if (tex->surface.dcc_offset &&
551 p_atomic_read(&tex->framebuffers_bound))
552 sctx->need_check_render_feedback = true;
553 }
554
555 pipe_sampler_view_reference(&samplers->views[slot], view);
556 samplers->enabled_mask |= 1u << slot;
557
558 /* Since this can flush, it must be done after enabled_mask is
559 * updated. */
560 si_sampler_view_add_buffer(sctx, view->texture,
561 RADEON_USAGE_READ,
562 sview->is_stencil_sampler, true);
563 } else {
564 pipe_sampler_view_reference(&samplers->views[slot], NULL);
565 memcpy(desc, null_texture_descriptor, 8*4);
566 /* Only clear the lower dwords of FMASK. */
567 memcpy(desc + 8, null_texture_descriptor, 4*4);
568 /* Re-set the sampler state if we are transitioning from FMASK. */
569 if (samplers->sampler_states[slot])
570 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
571 desc + 12);
572
573 samplers->enabled_mask &= ~(1u << slot);
574 samplers->needs_depth_decompress_mask &= ~(1u << slot);
575 samplers->needs_color_decompress_mask &= ~(1u << slot);
576 }
577
578 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
579 }
580
581 static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
582 unsigned shader)
583 {
584 struct si_samplers *samplers = &sctx->samplers[shader];
585 unsigned shader_bit = 1 << shader;
586
587 if (samplers->needs_depth_decompress_mask ||
588 samplers->needs_color_decompress_mask ||
589 sctx->images[shader].needs_color_decompress_mask)
590 sctx->shader_needs_decompress_mask |= shader_bit;
591 else
592 sctx->shader_needs_decompress_mask &= ~shader_bit;
593 }
594
595 static void si_set_sampler_views(struct pipe_context *ctx,
596 enum pipe_shader_type shader, unsigned start,
597 unsigned count,
598 struct pipe_sampler_view **views)
599 {
600 struct si_context *sctx = (struct si_context *)ctx;
601 int i;
602
603 if (!count || shader >= SI_NUM_SHADERS)
604 return;
605
606 if (views) {
607 for (i = 0; i < count; i++)
608 si_set_sampler_view(sctx, shader, start + i, views[i], false);
609 } else {
610 for (i = 0; i < count; i++)
611 si_set_sampler_view(sctx, shader, start + i, NULL, false);
612 }
613
614 si_update_shader_needs_decompress_mask(sctx, shader);
615 }
616
617 static void
618 si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
619 {
620 unsigned mask = samplers->enabled_mask;
621
622 while (mask) {
623 int i = u_bit_scan(&mask);
624 struct pipe_resource *res = samplers->views[i]->texture;
625
626 if (res && res->target != PIPE_BUFFER) {
627 struct si_texture *tex = (struct si_texture *)res;
628
629 if (color_needs_decompression(tex)) {
630 samplers->needs_color_decompress_mask |= 1u << i;
631 } else {
632 samplers->needs_color_decompress_mask &= ~(1u << i);
633 }
634 }
635 }
636 }
637
638 /* IMAGE VIEWS */
639
640 static void
641 si_release_image_views(struct si_images *images)
642 {
643 unsigned i;
644
645 for (i = 0; i < SI_NUM_IMAGES; ++i) {
646 struct pipe_image_view *view = &images->views[i];
647
648 pipe_resource_reference(&view->resource, NULL);
649 }
650 }
651
652 static void
653 si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
654 {
655 uint mask = images->enabled_mask;
656
657 /* Add buffers to the CS. */
658 while (mask) {
659 int i = u_bit_scan(&mask);
660 struct pipe_image_view *view = &images->views[i];
661
662 assert(view->resource);
663
664 si_sampler_view_add_buffer(sctx, view->resource,
665 RADEON_USAGE_READWRITE, false, false);
666 }
667 }
668
669 static void
670 si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
671 {
672 struct si_images *images = &ctx->images[shader];
673
674 if (images->enabled_mask & (1u << slot)) {
675 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
676 unsigned desc_slot = si_get_image_slot(slot);
677
678 pipe_resource_reference(&images->views[slot].resource, NULL);
679 images->needs_color_decompress_mask &= ~(1 << slot);
680
681 memcpy(descs->list + desc_slot*8, null_image_descriptor, 8*4);
682 images->enabled_mask &= ~(1u << slot);
683 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
684 }
685 }
686
687 static void
688 si_mark_image_range_valid(const struct pipe_image_view *view)
689 {
690 struct si_resource *res = si_resource(view->resource);
691
692 if (res->b.b.target != PIPE_BUFFER)
693 return;
694
695 util_range_add(&res->b.b, &res->valid_buffer_range,
696 view->u.buf.offset,
697 view->u.buf.offset + view->u.buf.size);
698 }
699
700 static void si_set_shader_image_desc(struct si_context *ctx,
701 const struct pipe_image_view *view,
702 bool skip_decompress,
703 uint32_t *desc, uint32_t *fmask_desc)
704 {
705 struct si_screen *screen = ctx->screen;
706 struct si_resource *res;
707
708 res = si_resource(view->resource);
709
710 if (res->b.b.target == PIPE_BUFFER ||
711 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
712 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
713 si_mark_image_range_valid(view);
714
715 si_make_buffer_descriptor(screen, res,
716 view->format,
717 view->u.buf.offset,
718 view->u.buf.size, desc);
719 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
720 } else {
721 static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
722 struct si_texture *tex = (struct si_texture *)res;
723 unsigned level = view->u.tex.level;
724 unsigned width, height, depth, hw_level;
725 bool uses_dcc = vi_dcc_enabled(tex, level);
726 unsigned access = view->access;
727
728 assert(!tex->is_depth);
729 assert(fmask_desc || tex->surface.fmask_offset == 0);
730
731 if (uses_dcc && !skip_decompress &&
732 (access & PIPE_IMAGE_ACCESS_WRITE ||
733 !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
734 /* If DCC can't be disabled, at least decompress it.
735 * The decompression is relatively cheap if the surface
736 * has been decompressed already.
737 */
738 if (!si_texture_disable_dcc(ctx, tex))
739 si_decompress_dcc(ctx, tex);
740 }
741
742 if (ctx->chip_class >= GFX9) {
743 /* Always set the base address. The swizzle modes don't
744 * allow setting mipmap level offsets as the base.
745 */
746 width = res->b.b.width0;
747 height = res->b.b.height0;
748 depth = res->b.b.depth0;
749 hw_level = level;
750 } else {
751 /* Always force the base level to the selected level.
752 *
753 * This is required for 3D textures, where otherwise
754 * selecting a single slice for non-layered bindings
755 * fails. It doesn't hurt the other targets.
756 */
757 width = u_minify(res->b.b.width0, level);
758 height = u_minify(res->b.b.height0, level);
759 depth = u_minify(res->b.b.depth0, level);
760 hw_level = 0;
761 }
762
763 screen->make_texture_descriptor(screen, tex,
764 false, res->b.b.target,
765 view->format, swizzle,
766 hw_level, hw_level,
767 view->u.tex.first_layer,
768 view->u.tex.last_layer,
769 width, height, depth,
770 desc, fmask_desc);
771 si_set_mutable_tex_desc_fields(screen, tex,
772 &tex->surface.u.legacy.level[level],
773 level, level,
774 util_format_get_blockwidth(view->format),
775 false, desc);
776 }
777 }
778
779 static void si_set_shader_image(struct si_context *ctx,
780 unsigned shader,
781 unsigned slot, const struct pipe_image_view *view,
782 bool skip_decompress)
783 {
784 struct si_images *images = &ctx->images[shader];
785 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
786 struct si_resource *res;
787
788 if (!view || !view->resource) {
789 si_disable_shader_image(ctx, shader, slot);
790 return;
791 }
792
793 res = si_resource(view->resource);
794
795 if (&images->views[slot] != view)
796 util_copy_image_view(&images->views[slot], view);
797
798 si_set_shader_image_desc(ctx, view, skip_decompress,
799 descs->list + si_get_image_slot(slot) * 8,
800 descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
801
802 if (res->b.b.target == PIPE_BUFFER ||
803 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
804 images->needs_color_decompress_mask &= ~(1 << slot);
805 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
806 } else {
807 struct si_texture *tex = (struct si_texture *)res;
808 unsigned level = view->u.tex.level;
809
810 if (color_needs_decompression(tex)) {
811 images->needs_color_decompress_mask |= 1 << slot;
812 } else {
813 images->needs_color_decompress_mask &= ~(1 << slot);
814 }
815
816 if (vi_dcc_enabled(tex, level) &&
817 p_atomic_read(&tex->framebuffers_bound))
818 ctx->need_check_render_feedback = true;
819 }
820
821 images->enabled_mask |= 1u << slot;
822 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
823
824 /* Since this can flush, it must be done after enabled_mask is updated. */
825 si_sampler_view_add_buffer(ctx, &res->b.b,
826 (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
827 RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
828 false, true);
829 }
830
831 static void
832 si_set_shader_images(struct pipe_context *pipe,
833 enum pipe_shader_type shader,
834 unsigned start_slot, unsigned count,
835 const struct pipe_image_view *views)
836 {
837 struct si_context *ctx = (struct si_context *)pipe;
838 unsigned i, slot;
839
840 assert(shader < SI_NUM_SHADERS);
841
842 if (!count)
843 return;
844
845 assert(start_slot + count <= SI_NUM_IMAGES);
846
847 if (views) {
848 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
849 si_set_shader_image(ctx, shader, slot, &views[i], false);
850 } else {
851 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
852 si_set_shader_image(ctx, shader, slot, NULL, false);
853 }
854
855 si_update_shader_needs_decompress_mask(ctx, shader);
856 }
857
858 static void
859 si_images_update_needs_color_decompress_mask(struct si_images *images)
860 {
861 unsigned mask = images->enabled_mask;
862
863 while (mask) {
864 int i = u_bit_scan(&mask);
865 struct pipe_resource *res = images->views[i].resource;
866
867 if (res && res->target != PIPE_BUFFER) {
868 struct si_texture *tex = (struct si_texture *)res;
869
870 if (color_needs_decompression(tex)) {
871 images->needs_color_decompress_mask |= 1 << i;
872 } else {
873 images->needs_color_decompress_mask &= ~(1 << i);
874 }
875 }
876 }
877 }
878
879 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
880 {
881 struct si_buffer_resources *buffers = &sctx->rw_buffers;
882 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
883 unsigned slot = SI_PS_IMAGE_COLORBUF0;
884 struct pipe_surface *surf = NULL;
885
886 /* si_texture_disable_dcc can get us here again. */
887 if (sctx->blitter->running)
888 return;
889
890 /* See whether FBFETCH is used and color buffer 0 is set. */
891 if (sctx->ps_shader.cso &&
892 sctx->ps_shader.cso->info.uses_fbfetch &&
893 sctx->framebuffer.state.nr_cbufs &&
894 sctx->framebuffer.state.cbufs[0])
895 surf = sctx->framebuffer.state.cbufs[0];
896
897 /* Return if FBFETCH transitions from disabled to disabled. */
898 if (!buffers->buffers[slot] && !surf)
899 return;
900
901 sctx->ps_uses_fbfetch = surf != NULL;
902 si_update_ps_iter_samples(sctx);
903
904 if (surf) {
905 struct si_texture *tex = (struct si_texture*)surf->texture;
906 struct pipe_image_view view;
907
908 assert(tex);
909 assert(!tex->is_depth);
910
911 /* Disable DCC, because the texture is used as both a sampler
912 * and color buffer.
913 */
914 si_texture_disable_dcc(sctx, tex);
915
916 if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
917 /* Disable CMASK. */
918 assert(tex->cmask_buffer != &tex->buffer);
919 si_eliminate_fast_color_clear(sctx, tex);
920 si_texture_discard_cmask(sctx->screen, tex);
921 }
922
923 view.resource = surf->texture;
924 view.format = surf->format;
925 view.access = PIPE_IMAGE_ACCESS_READ;
926 view.u.tex.first_layer = surf->u.tex.first_layer;
927 view.u.tex.last_layer = surf->u.tex.last_layer;
928 view.u.tex.level = surf->u.tex.level;
929
930 /* Set the descriptor. */
931 uint32_t *desc = descs->list + slot*4;
932 memset(desc, 0, 16 * 4);
933 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
934
935 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
936 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
937 &tex->buffer, RADEON_USAGE_READ,
938 RADEON_PRIO_SHADER_RW_IMAGE);
939 buffers->enabled_mask |= 1u << slot;
940 } else {
941 /* Clear the descriptor. */
942 memset(descs->list + slot*4, 0, 8*4);
943 pipe_resource_reference(&buffers->buffers[slot], NULL);
944 buffers->enabled_mask &= ~(1u << slot);
945 }
946
947 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
948 }
949
950 /* SAMPLER STATES */
951
952 static void si_bind_sampler_states(struct pipe_context *ctx,
953 enum pipe_shader_type shader,
954 unsigned start, unsigned count, void **states)
955 {
956 struct si_context *sctx = (struct si_context *)ctx;
957 struct si_samplers *samplers = &sctx->samplers[shader];
958 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
959 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
960 int i;
961
962 if (!count || shader >= SI_NUM_SHADERS || !sstates)
963 return;
964
965 for (i = 0; i < count; i++) {
966 unsigned slot = start + i;
967 unsigned desc_slot = si_get_sampler_slot(slot);
968
969 if (!sstates[i] ||
970 sstates[i] == samplers->sampler_states[slot])
971 continue;
972
973 #ifndef NDEBUG
974 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
975 #endif
976 samplers->sampler_states[slot] = sstates[i];
977
978 /* If FMASK is bound, don't overwrite it.
979 * The sampler state will be set after FMASK is unbound.
980 */
981 struct si_sampler_view *sview =
982 (struct si_sampler_view *)samplers->views[slot];
983
984 struct si_texture *tex = NULL;
985
986 if (sview && sview->base.texture &&
987 sview->base.texture->target != PIPE_BUFFER)
988 tex = (struct si_texture *)sview->base.texture;
989
990 if (tex && tex->surface.fmask_size)
991 continue;
992
993 si_set_sampler_state_desc(sstates[i], sview, tex,
994 desc->list + desc_slot * 16 + 12);
995
996 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
997 }
998 }
999
1000 /* BUFFER RESOURCES */
1001
1002 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
1003 struct si_descriptors *descs,
1004 unsigned num_buffers,
1005 short shader_userdata_rel_index,
1006 enum radeon_bo_priority priority,
1007 enum radeon_bo_priority priority_constbuf)
1008 {
1009 buffers->priority = priority;
1010 buffers->priority_constbuf = priority_constbuf;
1011 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
1012 buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
1013
1014 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
1015 }
1016
1017 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
1018 struct si_descriptors *descs)
1019 {
1020 int i;
1021
1022 for (i = 0; i < descs->num_elements; i++) {
1023 pipe_resource_reference(&buffers->buffers[i], NULL);
1024 }
1025
1026 FREE(buffers->buffers);
1027 FREE(buffers->offsets);
1028 }
1029
1030 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
1031 struct si_buffer_resources *buffers)
1032 {
1033 unsigned mask = buffers->enabled_mask;
1034
1035 /* Add buffers to the CS. */
1036 while (mask) {
1037 int i = u_bit_scan(&mask);
1038
1039 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1040 si_resource(buffers->buffers[i]),
1041 buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE :
1042 RADEON_USAGE_READ,
1043 i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
1044 buffers->priority_constbuf);
1045 }
1046 }
1047
1048 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1049 struct si_descriptors *descs,
1050 unsigned idx, struct pipe_resource **buf,
1051 unsigned *offset, unsigned *size)
1052 {
1053 pipe_resource_reference(buf, buffers->buffers[idx]);
1054 if (*buf) {
1055 struct si_resource *res = si_resource(*buf);
1056 const uint32_t *desc = descs->list + idx * 4;
1057 uint64_t va;
1058
1059 *size = desc[2];
1060
1061 assert(G_008F04_STRIDE(desc[1]) == 0);
1062 va = si_desc_extract_buffer_address(desc);
1063
1064 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1065 *offset = va - res->gpu_address;
1066 }
1067 }
1068
1069 /* VERTEX BUFFERS */
1070
1071 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1072 {
1073 int count = sctx->num_vertex_elements;
1074 int i;
1075
1076 for (i = 0; i < count; i++) {
1077 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1078
1079 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1080 continue;
1081 if (!sctx->vertex_buffer[vb].buffer.resource)
1082 continue;
1083
1084 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1085 si_resource(sctx->vertex_buffer[vb].buffer.resource),
1086 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1087 }
1088
1089 if (!sctx->vb_descriptors_buffer)
1090 return;
1091 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1092 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1093 RADEON_PRIO_DESCRIPTORS);
1094 }
1095
1096 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
1097 {
1098 unsigned i, count = sctx->num_vertex_elements;
1099 uint32_t *ptr;
1100
1101 if (!sctx->vertex_buffers_dirty || !count)
1102 return true;
1103
1104 struct si_vertex_elements *velems = sctx->vertex_elements;
1105 unsigned alloc_size = velems->vb_desc_list_alloc_size;
1106
1107 if (alloc_size) {
1108 /* Vertex buffer descriptors are the only ones which are uploaded
1109 * directly through a staging buffer and don't go through
1110 * the fine-grained upload path.
1111 */
1112 u_upload_alloc(sctx->b.const_uploader, 0,
1113 alloc_size,
1114 si_optimal_tcc_alignment(sctx, alloc_size),
1115 &sctx->vb_descriptors_offset,
1116 (struct pipe_resource**)&sctx->vb_descriptors_buffer,
1117 (void**)&ptr);
1118 if (!sctx->vb_descriptors_buffer) {
1119 sctx->vb_descriptors_offset = 0;
1120 sctx->vb_descriptors_gpu_list = NULL;
1121 return false;
1122 }
1123
1124 sctx->vb_descriptors_gpu_list = ptr;
1125 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1126 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1127 RADEON_PRIO_DESCRIPTORS);
1128 sctx->vertex_buffer_pointer_dirty = true;
1129 sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
1130 } else {
1131 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
1132 sctx->vertex_buffer_pointer_dirty = false;
1133 sctx->prefetch_L2_mask &= ~SI_PREFETCH_VBO_DESCRIPTORS;
1134 }
1135
1136 assert(count <= SI_MAX_ATTRIBS);
1137
1138 unsigned first_vb_use_mask = velems->first_vb_use_mask;
1139 unsigned num_vbos_in_user_sgprs = sctx->screen->num_vbos_in_user_sgprs;
1140
1141 for (i = 0; i < count; i++) {
1142 struct pipe_vertex_buffer *vb;
1143 struct si_resource *buf;
1144 unsigned vbo_index = velems->vertex_buffer_index[i];
1145 uint32_t *desc = i < num_vbos_in_user_sgprs ?
1146 &sctx->vb_descriptor_user_sgprs[i * 4] :
1147 &ptr[(i - num_vbos_in_user_sgprs) * 4];
1148
1149 vb = &sctx->vertex_buffer[vbo_index];
1150 buf = si_resource(vb->buffer.resource);
1151 if (!buf) {
1152 memset(desc, 0, 16);
1153 continue;
1154 }
1155
1156 int64_t offset = (int64_t)((int)vb->buffer_offset) +
1157 velems->src_offset[i];
1158
1159 if (offset >= buf->b.b.width0) {
1160 assert(offset < buf->b.b.width0);
1161 memset(desc, 0, 16);
1162 continue;
1163 }
1164
1165 uint64_t va = buf->gpu_address + offset;
1166
1167 int64_t num_records = (int64_t)buf->b.b.width0 - offset;
1168 if (sctx->chip_class != GFX8 && vb->stride) {
1169 /* Round up by rounding down and adding 1 */
1170 num_records = (num_records - velems->format_size[i]) /
1171 vb->stride + 1;
1172 }
1173 assert(num_records >= 0 && num_records <= UINT_MAX);
1174
1175 uint32_t rsrc_word3 = velems->rsrc_word3[i];
1176
1177 /* OOB_SELECT chooses the out-of-bounds check:
1178 * - 1: index >= NUM_RECORDS (Structured)
1179 * - 3: offset >= NUM_RECORDS (Raw)
1180 */
1181 if (sctx->chip_class >= GFX10)
1182 rsrc_word3 |= S_008F0C_OOB_SELECT(vb->stride ? V_008F0C_OOB_SELECT_STRUCTURED : V_008F0C_OOB_SELECT_RAW);
1183
1184 desc[0] = va;
1185 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1186 S_008F04_STRIDE(vb->stride);
1187 desc[2] = num_records;
1188 desc[3] = rsrc_word3;
1189
1190 if (first_vb_use_mask & (1 << i)) {
1191 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1192 si_resource(vb->buffer.resource),
1193 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1194 }
1195 }
1196
1197 /* Don't flush the const cache. It would have a very negative effect
1198 * on performance (confirmed by testing). New descriptors are always
1199 * uploaded to a fresh new buffer, so I don't think flushing the const
1200 * cache is needed. */
1201 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1202 sctx->vertex_buffer_user_sgprs_dirty = num_vbos_in_user_sgprs > 0;
1203 sctx->vertex_buffers_dirty = false;
1204 return true;
1205 }
1206
1207
1208 /* CONSTANT BUFFERS */
1209
1210 static struct si_descriptors *
1211 si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
1212 {
1213 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1214 }
1215
1216 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
1217 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
1218 {
1219 void *tmp;
1220
1221 u_upload_alloc(sctx->b.const_uploader, 0, size,
1222 si_optimal_tcc_alignment(sctx, size),
1223 const_offset,
1224 (struct pipe_resource**)buf, &tmp);
1225 if (*buf)
1226 util_memcpy_cpu_to_le32(tmp, ptr, size);
1227 }
1228
1229 static void si_set_constant_buffer(struct si_context *sctx,
1230 struct si_buffer_resources *buffers,
1231 unsigned descriptors_idx,
1232 uint slot, const struct pipe_constant_buffer *input)
1233 {
1234 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1235 assert(slot < descs->num_elements);
1236 pipe_resource_reference(&buffers->buffers[slot], NULL);
1237
1238 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1239 * with a NULL buffer). We need to use a dummy buffer instead. */
1240 if (sctx->chip_class == GFX7 &&
1241 (!input || (!input->buffer && !input->user_buffer)))
1242 input = &sctx->null_const_buf;
1243
1244 if (input && (input->buffer || input->user_buffer)) {
1245 struct pipe_resource *buffer = NULL;
1246 uint64_t va;
1247 unsigned buffer_offset;
1248
1249 /* Upload the user buffer if needed. */
1250 if (input->user_buffer) {
1251 si_upload_const_buffer(sctx,
1252 (struct si_resource**)&buffer, input->user_buffer,
1253 input->buffer_size, &buffer_offset);
1254 if (!buffer) {
1255 /* Just unbind on failure. */
1256 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1257 return;
1258 }
1259 } else {
1260 pipe_resource_reference(&buffer, input->buffer);
1261 buffer_offset = input->buffer_offset;
1262 }
1263
1264 va = si_resource(buffer)->gpu_address + buffer_offset;
1265
1266 /* Set the descriptor. */
1267 uint32_t *desc = descs->list + slot*4;
1268 desc[0] = va;
1269 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1270 S_008F04_STRIDE(0);
1271 desc[2] = input->buffer_size;
1272 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1273 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1274 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1275 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1276
1277 if (sctx->chip_class >= GFX10) {
1278 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1279 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) |
1280 S_008F0C_RESOURCE_LEVEL(1);
1281 } else {
1282 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1283 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1284 }
1285
1286 buffers->buffers[slot] = buffer;
1287 buffers->offsets[slot] = buffer_offset;
1288 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1289 si_resource(buffer),
1290 RADEON_USAGE_READ,
1291 buffers->priority_constbuf, true);
1292 buffers->enabled_mask |= 1u << slot;
1293 } else {
1294 /* Clear the descriptor. */
1295 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1296 buffers->enabled_mask &= ~(1u << slot);
1297 }
1298
1299 sctx->descriptors_dirty |= 1u << descriptors_idx;
1300 }
1301
1302 static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
1303 enum pipe_shader_type shader, uint slot,
1304 const struct pipe_constant_buffer *input)
1305 {
1306 struct si_context *sctx = (struct si_context *)ctx;
1307
1308 if (shader >= SI_NUM_SHADERS)
1309 return;
1310
1311 if (slot == 0 && input && input->buffer &&
1312 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1313 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1314 return;
1315 }
1316
1317 if (input && input->buffer)
1318 si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1319
1320 slot = si_get_constbuf_slot(slot);
1321 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1322 si_const_and_shader_buffer_descriptors_idx(shader),
1323 slot, input);
1324 }
1325
1326 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
1327 uint slot, struct pipe_constant_buffer *cbuf)
1328 {
1329 cbuf->user_buffer = NULL;
1330 si_get_buffer_from_descriptors(
1331 &sctx->const_and_shader_buffers[shader],
1332 si_const_and_shader_buffer_descriptors(sctx, shader),
1333 si_get_constbuf_slot(slot),
1334 &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1335 }
1336
1337 /* SHADER BUFFERS */
1338
1339 static void si_set_shader_buffer(struct si_context *sctx,
1340 struct si_buffer_resources *buffers,
1341 unsigned descriptors_idx,
1342 uint slot, const struct pipe_shader_buffer *sbuffer,
1343 bool writable, enum radeon_bo_priority priority)
1344 {
1345 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1346 uint32_t *desc = descs->list + slot * 4;
1347
1348 if (!sbuffer || !sbuffer->buffer) {
1349 pipe_resource_reference(&buffers->buffers[slot], NULL);
1350 memset(desc, 0, sizeof(uint32_t) * 4);
1351 buffers->enabled_mask &= ~(1u << slot);
1352 buffers->writable_mask &= ~(1u << slot);
1353 sctx->descriptors_dirty |= 1u << descriptors_idx;
1354 return;
1355 }
1356
1357 struct si_resource *buf = si_resource(sbuffer->buffer);
1358 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1359
1360 desc[0] = va;
1361 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1362 S_008F04_STRIDE(0);
1363 desc[2] = sbuffer->buffer_size;
1364 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1365 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1366 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1367 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1368
1369 if (sctx->chip_class >= GFX10) {
1370 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1371 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) |
1372 S_008F0C_RESOURCE_LEVEL(1);
1373 } else {
1374 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1375 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1376 }
1377
1378 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1379 buffers->offsets[slot] = sbuffer->buffer_offset;
1380 radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
1381 writable ? RADEON_USAGE_READWRITE :
1382 RADEON_USAGE_READ,
1383 priority, true);
1384 if (writable)
1385 buffers->writable_mask |= 1u << slot;
1386 else
1387 buffers->writable_mask &= ~(1u << slot);
1388
1389 buffers->enabled_mask |= 1u << slot;
1390 sctx->descriptors_dirty |= 1u << descriptors_idx;
1391
1392 util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
1393 sbuffer->buffer_offset + sbuffer->buffer_size);
1394 }
1395
1396 static void si_set_shader_buffers(struct pipe_context *ctx,
1397 enum pipe_shader_type shader,
1398 unsigned start_slot, unsigned count,
1399 const struct pipe_shader_buffer *sbuffers,
1400 unsigned writable_bitmask)
1401 {
1402 struct si_context *sctx = (struct si_context *)ctx;
1403 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1404 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1405 unsigned i;
1406
1407 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1408
1409 for (i = 0; i < count; ++i) {
1410 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1411 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1412
1413 if (sbuffer && sbuffer->buffer)
1414 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1415
1416 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1417 !!(writable_bitmask & (1u << i)),
1418 buffers->priority);
1419 }
1420 }
1421
1422 void si_get_shader_buffers(struct si_context *sctx,
1423 enum pipe_shader_type shader,
1424 uint start_slot, uint count,
1425 struct pipe_shader_buffer *sbuf)
1426 {
1427 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1428 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1429
1430 for (unsigned i = 0; i < count; ++i) {
1431 si_get_buffer_from_descriptors(
1432 buffers, descs,
1433 si_get_shaderbuf_slot(start_slot + i),
1434 &sbuf[i].buffer, &sbuf[i].buffer_offset,
1435 &sbuf[i].buffer_size);
1436 }
1437 }
1438
1439 /* RING BUFFERS */
1440
1441 void si_set_rw_buffer(struct si_context *sctx,
1442 uint slot, const struct pipe_constant_buffer *input)
1443 {
1444 si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1445 slot, input);
1446 }
1447
1448 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1449 const struct pipe_shader_buffer *sbuffer)
1450 {
1451 si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1452 slot, sbuffer, true, RADEON_PRIO_SHADER_RW_BUFFER);
1453 }
1454
1455 void si_set_ring_buffer(struct si_context *sctx, uint slot,
1456 struct pipe_resource *buffer,
1457 unsigned stride, unsigned num_records,
1458 bool add_tid, bool swizzle,
1459 unsigned element_size, unsigned index_stride, uint64_t offset)
1460 {
1461 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1462 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1463
1464 /* The stride field in the resource descriptor has 14 bits */
1465 assert(stride < (1 << 14));
1466
1467 assert(slot < descs->num_elements);
1468 pipe_resource_reference(&buffers->buffers[slot], NULL);
1469
1470 if (buffer) {
1471 uint64_t va;
1472
1473 va = si_resource(buffer)->gpu_address + offset;
1474
1475 switch (element_size) {
1476 default:
1477 assert(!"Unsupported ring buffer element size");
1478 case 0:
1479 case 2:
1480 element_size = 0;
1481 break;
1482 case 4:
1483 element_size = 1;
1484 break;
1485 case 8:
1486 element_size = 2;
1487 break;
1488 case 16:
1489 element_size = 3;
1490 break;
1491 }
1492
1493 switch (index_stride) {
1494 default:
1495 assert(!"Unsupported ring buffer index stride");
1496 case 0:
1497 case 8:
1498 index_stride = 0;
1499 break;
1500 case 16:
1501 index_stride = 1;
1502 break;
1503 case 32:
1504 index_stride = 2;
1505 break;
1506 case 64:
1507 index_stride = 3;
1508 break;
1509 }
1510
1511 if (sctx->chip_class >= GFX8 && stride)
1512 num_records *= stride;
1513
1514 /* Set the descriptor. */
1515 uint32_t *desc = descs->list + slot*4;
1516 desc[0] = va;
1517 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1518 S_008F04_STRIDE(stride) |
1519 S_008F04_SWIZZLE_ENABLE(swizzle);
1520 desc[2] = num_records;
1521 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1522 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1523 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1524 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1525 S_008F0C_INDEX_STRIDE(index_stride) |
1526 S_008F0C_ADD_TID_ENABLE(add_tid);
1527
1528 if (sctx->chip_class >= GFX9)
1529 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1530 else
1531 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1532
1533 if (sctx->chip_class >= GFX10) {
1534 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1535 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) |
1536 S_008F0C_RESOURCE_LEVEL(1);
1537 } else {
1538 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1539 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1540 }
1541
1542 pipe_resource_reference(&buffers->buffers[slot], buffer);
1543 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1544 si_resource(buffer),
1545 RADEON_USAGE_READWRITE, buffers->priority);
1546 buffers->enabled_mask |= 1u << slot;
1547 } else {
1548 /* Clear the descriptor. */
1549 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1550 buffers->enabled_mask &= ~(1u << slot);
1551 }
1552
1553 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1554 }
1555
1556 /* INTERNAL CONST BUFFERS */
1557
1558 static void si_set_polygon_stipple(struct pipe_context *ctx,
1559 const struct pipe_poly_stipple *state)
1560 {
1561 struct si_context *sctx = (struct si_context *)ctx;
1562 struct pipe_constant_buffer cb = {};
1563 unsigned stipple[32];
1564 int i;
1565
1566 for (i = 0; i < 32; i++)
1567 stipple[i] = util_bitreverse(state->stipple[i]);
1568
1569 cb.user_buffer = stipple;
1570 cb.buffer_size = sizeof(stipple);
1571
1572 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1573 }
1574
1575 /* TEXTURE METADATA ENABLE/DISABLE */
1576
1577 static void
1578 si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1579 {
1580 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1581 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1582
1583 util_dynarray_foreach(&sctx->resident_tex_handles,
1584 struct si_texture_handle *, tex_handle) {
1585 struct pipe_resource *res = (*tex_handle)->view->texture;
1586 struct si_texture *tex;
1587
1588 if (!res || res->target == PIPE_BUFFER)
1589 continue;
1590
1591 tex = (struct si_texture *)res;
1592 if (!color_needs_decompression(tex))
1593 continue;
1594
1595 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
1596 struct si_texture_handle *, *tex_handle);
1597 }
1598
1599 util_dynarray_foreach(&sctx->resident_img_handles,
1600 struct si_image_handle *, img_handle) {
1601 struct pipe_image_view *view = &(*img_handle)->view;
1602 struct pipe_resource *res = view->resource;
1603 struct si_texture *tex;
1604
1605 if (!res || res->target == PIPE_BUFFER)
1606 continue;
1607
1608 tex = (struct si_texture *)res;
1609 if (!color_needs_decompression(tex))
1610 continue;
1611
1612 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
1613 struct si_image_handle *, *img_handle);
1614 }
1615 }
1616
1617 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1618 * while the texture is bound, possibly by a different context. In that case,
1619 * call this function to update needs_*_decompress_masks.
1620 */
1621 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1622 {
1623 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1624 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1625 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1626 si_update_shader_needs_decompress_mask(sctx, i);
1627 }
1628
1629 si_resident_handles_update_needs_color_decompress(sctx);
1630 }
1631
1632 /* BUFFER DISCARD/INVALIDATION */
1633
1634 /* Reset descriptors of buffer resources after \p buf has been invalidated.
1635 * If buf == NULL, reset all descriptors.
1636 */
1637 static void si_reset_buffer_resources(struct si_context *sctx,
1638 struct si_buffer_resources *buffers,
1639 unsigned descriptors_idx,
1640 unsigned slot_mask,
1641 struct pipe_resource *buf,
1642 enum radeon_bo_priority priority)
1643 {
1644 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1645 unsigned mask = buffers->enabled_mask & slot_mask;
1646
1647 while (mask) {
1648 unsigned i = u_bit_scan(&mask);
1649 struct pipe_resource *buffer = buffers->buffers[i];
1650
1651 if (buffer && (!buf || buffer == buf)) {
1652 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i],
1653 descs->list + i*4);
1654 sctx->descriptors_dirty |= 1u << descriptors_idx;
1655
1656 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1657 si_resource(buffer),
1658 buffers->writable_mask & (1u << i) ?
1659 RADEON_USAGE_READWRITE :
1660 RADEON_USAGE_READ,
1661 priority, true);
1662 }
1663 }
1664 }
1665
1666 /* Update all buffer bindings where the buffer is bound, including
1667 * all resource descriptors. This is invalidate_buffer without
1668 * the invalidation.
1669 *
1670 * If buf == NULL, update all buffer bindings.
1671 */
1672 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1673 {
1674 struct si_resource *buffer = si_resource(buf);
1675 unsigned i, shader;
1676 unsigned num_elems = sctx->num_vertex_elements;
1677
1678 /* We changed the buffer, now we need to bind it where the old one
1679 * was bound. This consists of 2 things:
1680 * 1) Updating the resource descriptor and dirtying it.
1681 * 2) Adding a relocation to the CS, so that it's usable.
1682 */
1683
1684 /* Vertex buffers. */
1685 if (!buffer) {
1686 if (num_elems)
1687 sctx->vertex_buffers_dirty = true;
1688 } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1689 for (i = 0; i < num_elems; i++) {
1690 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1691
1692 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1693 continue;
1694 if (!sctx->vertex_buffer[vb].buffer.resource)
1695 continue;
1696
1697 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1698 sctx->vertex_buffers_dirty = true;
1699 break;
1700 }
1701 }
1702 }
1703
1704 /* Streamout buffers. (other internal buffers can't be invalidated) */
1705 if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1706 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1707 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1708 struct si_descriptors *descs =
1709 &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1710 struct pipe_resource *buffer = buffers->buffers[i];
1711
1712 if (!buffer || (buf && buffer != buf))
1713 continue;
1714
1715 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i],
1716 descs->list + i*4);
1717 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1718
1719 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1720 si_resource(buffer),
1721 RADEON_USAGE_WRITE,
1722 RADEON_PRIO_SHADER_RW_BUFFER,
1723 true);
1724
1725 /* Update the streamout state. */
1726 if (sctx->streamout.begin_emitted)
1727 si_emit_streamout_end(sctx);
1728 sctx->streamout.append_bitmask =
1729 sctx->streamout.enabled_mask;
1730 si_streamout_buffers_dirty(sctx);
1731 }
1732 }
1733
1734 /* Constant and shader buffers. */
1735 if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1736 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1737 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1738 si_const_and_shader_buffer_descriptors_idx(shader),
1739 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1740 buf,
1741 sctx->const_and_shader_buffers[shader].priority_constbuf);
1742 }
1743
1744 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1745 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1746 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1747 si_const_and_shader_buffer_descriptors_idx(shader),
1748 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
1749 buf,
1750 sctx->const_and_shader_buffers[shader].priority);
1751 }
1752
1753 if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1754 /* Texture buffers - update bindings. */
1755 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1756 struct si_samplers *samplers = &sctx->samplers[shader];
1757 struct si_descriptors *descs =
1758 si_sampler_and_image_descriptors(sctx, shader);
1759 unsigned mask = samplers->enabled_mask;
1760
1761 while (mask) {
1762 unsigned i = u_bit_scan(&mask);
1763 struct pipe_resource *buffer = samplers->views[i]->texture;
1764
1765 if (buffer && buffer->target == PIPE_BUFFER &&
1766 (!buf || buffer == buf)) {
1767 unsigned desc_slot = si_get_sampler_slot(i);
1768
1769 si_set_buf_desc_address(si_resource(buffer),
1770 samplers->views[i]->u.buf.offset,
1771 descs->list + desc_slot * 16 + 4);
1772 sctx->descriptors_dirty |=
1773 1u << si_sampler_and_image_descriptors_idx(shader);
1774
1775 radeon_add_to_gfx_buffer_list_check_mem(
1776 sctx, si_resource(buffer),
1777 RADEON_USAGE_READ,
1778 RADEON_PRIO_SAMPLER_BUFFER, true);
1779 }
1780 }
1781 }
1782 }
1783
1784 /* Shader images */
1785 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1786 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1787 struct si_images *images = &sctx->images[shader];
1788 struct si_descriptors *descs =
1789 si_sampler_and_image_descriptors(sctx, shader);
1790 unsigned mask = images->enabled_mask;
1791
1792 while (mask) {
1793 unsigned i = u_bit_scan(&mask);
1794 struct pipe_resource *buffer = images->views[i].resource;
1795
1796 if (buffer && buffer->target == PIPE_BUFFER &&
1797 (!buf || buffer == buf)) {
1798 unsigned desc_slot = si_get_image_slot(i);
1799
1800 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1801 si_mark_image_range_valid(&images->views[i]);
1802
1803 si_set_buf_desc_address(si_resource(buffer),
1804 images->views[i].u.buf.offset,
1805 descs->list + desc_slot * 8 + 4);
1806 sctx->descriptors_dirty |=
1807 1u << si_sampler_and_image_descriptors_idx(shader);
1808
1809 radeon_add_to_gfx_buffer_list_check_mem(
1810 sctx, si_resource(buffer),
1811 RADEON_USAGE_READWRITE,
1812 RADEON_PRIO_SAMPLER_BUFFER, true);
1813 }
1814 }
1815 }
1816 }
1817
1818 /* Bindless texture handles */
1819 if (!buffer || buffer->texture_handle_allocated) {
1820 struct si_descriptors *descs = &sctx->bindless_descriptors;
1821
1822 util_dynarray_foreach(&sctx->resident_tex_handles,
1823 struct si_texture_handle *, tex_handle) {
1824 struct pipe_sampler_view *view = (*tex_handle)->view;
1825 unsigned desc_slot = (*tex_handle)->desc_slot;
1826 struct pipe_resource *buffer = view->texture;
1827
1828 if (buffer && buffer->target == PIPE_BUFFER &&
1829 (!buf || buffer == buf)) {
1830 si_set_buf_desc_address(si_resource(buffer),
1831 view->u.buf.offset,
1832 descs->list +
1833 desc_slot * 16 + 4);
1834
1835 (*tex_handle)->desc_dirty = true;
1836 sctx->bindless_descriptors_dirty = true;
1837
1838 radeon_add_to_gfx_buffer_list_check_mem(
1839 sctx, si_resource(buffer),
1840 RADEON_USAGE_READ,
1841 RADEON_PRIO_SAMPLER_BUFFER, true);
1842 }
1843 }
1844 }
1845
1846 /* Bindless image handles */
1847 if (!buffer || buffer->image_handle_allocated) {
1848 struct si_descriptors *descs = &sctx->bindless_descriptors;
1849
1850 util_dynarray_foreach(&sctx->resident_img_handles,
1851 struct si_image_handle *, img_handle) {
1852 struct pipe_image_view *view = &(*img_handle)->view;
1853 unsigned desc_slot = (*img_handle)->desc_slot;
1854 struct pipe_resource *buffer = view->resource;
1855
1856 if (buffer && buffer->target == PIPE_BUFFER &&
1857 (!buf || buffer == buf)) {
1858 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1859 si_mark_image_range_valid(view);
1860
1861 si_set_buf_desc_address(si_resource(buffer),
1862 view->u.buf.offset,
1863 descs->list +
1864 desc_slot * 16 + 4);
1865
1866 (*img_handle)->desc_dirty = true;
1867 sctx->bindless_descriptors_dirty = true;
1868
1869 radeon_add_to_gfx_buffer_list_check_mem(
1870 sctx, si_resource(buffer),
1871 RADEON_USAGE_READWRITE,
1872 RADEON_PRIO_SAMPLER_BUFFER, true);
1873 }
1874 }
1875 }
1876
1877 if (buffer) {
1878 /* Do the same for other contexts. They will invoke this function
1879 * with buffer == NULL.
1880 */
1881 unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
1882
1883 /* Skip the update for the current context, because we have already updated
1884 * the buffer bindings.
1885 */
1886 if (new_counter == sctx->last_dirty_buf_counter + 1)
1887 sctx->last_dirty_buf_counter = new_counter;
1888 }
1889 }
1890
1891 static void si_upload_bindless_descriptor(struct si_context *sctx,
1892 unsigned desc_slot,
1893 unsigned num_dwords)
1894 {
1895 struct si_descriptors *desc = &sctx->bindless_descriptors;
1896 unsigned desc_slot_offset = desc_slot * 16;
1897 uint32_t *data;
1898 uint64_t va;
1899
1900 data = desc->list + desc_slot_offset;
1901 va = desc->gpu_address + desc_slot_offset * 4;
1902
1903 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address,
1904 num_dwords * 4, V_370_TC_L2, V_370_ME, data);
1905 }
1906
1907 static void si_upload_bindless_descriptors(struct si_context *sctx)
1908 {
1909 if (!sctx->bindless_descriptors_dirty)
1910 return;
1911
1912 /* Wait for graphics/compute to be idle before updating the resident
1913 * descriptors directly in memory, in case the GPU is using them.
1914 */
1915 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
1916 SI_CONTEXT_CS_PARTIAL_FLUSH;
1917 sctx->emit_cache_flush(sctx);
1918
1919 util_dynarray_foreach(&sctx->resident_tex_handles,
1920 struct si_texture_handle *, tex_handle) {
1921 unsigned desc_slot = (*tex_handle)->desc_slot;
1922
1923 if (!(*tex_handle)->desc_dirty)
1924 continue;
1925
1926 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1927 (*tex_handle)->desc_dirty = false;
1928 }
1929
1930 util_dynarray_foreach(&sctx->resident_img_handles,
1931 struct si_image_handle *, img_handle) {
1932 unsigned desc_slot = (*img_handle)->desc_slot;
1933
1934 if (!(*img_handle)->desc_dirty)
1935 continue;
1936
1937 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1938 (*img_handle)->desc_dirty = false;
1939 }
1940
1941 /* Invalidate L1 because it doesn't know that L2 changed. */
1942 sctx->flags |= SI_CONTEXT_INV_SCACHE;
1943 sctx->emit_cache_flush(sctx);
1944
1945 sctx->bindless_descriptors_dirty = false;
1946 }
1947
1948 /* Update mutable image descriptor fields of all resident textures. */
1949 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1950 struct si_texture_handle *tex_handle)
1951 {
1952 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1953 struct si_descriptors *desc = &sctx->bindless_descriptors;
1954 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1955 uint32_t desc_list[16];
1956
1957 if (sview->base.texture->target == PIPE_BUFFER)
1958 return;
1959
1960 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1961 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate,
1962 desc->list + desc_slot_offset);
1963
1964 if (memcmp(desc_list, desc->list + desc_slot_offset,
1965 sizeof(desc_list))) {
1966 tex_handle->desc_dirty = true;
1967 sctx->bindless_descriptors_dirty = true;
1968 }
1969 }
1970
1971 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1972 struct si_image_handle *img_handle)
1973 {
1974 struct si_descriptors *desc = &sctx->bindless_descriptors;
1975 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1976 struct pipe_image_view *view = &img_handle->view;
1977 struct pipe_resource *res = view->resource;
1978 uint32_t image_desc[16];
1979 unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
1980
1981 if (res->target == PIPE_BUFFER)
1982 return;
1983
1984 memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
1985 si_set_shader_image_desc(sctx, view, true,
1986 desc->list + desc_slot_offset,
1987 desc->list + desc_slot_offset + 8);
1988
1989 if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
1990 img_handle->desc_dirty = true;
1991 sctx->bindless_descriptors_dirty = true;
1992 }
1993 }
1994
1995 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1996 {
1997 util_dynarray_foreach(&sctx->resident_tex_handles,
1998 struct si_texture_handle *, tex_handle) {
1999 si_update_bindless_texture_descriptor(sctx, *tex_handle);
2000 }
2001
2002 util_dynarray_foreach(&sctx->resident_img_handles,
2003 struct si_image_handle *, img_handle) {
2004 si_update_bindless_image_descriptor(sctx, *img_handle);
2005 }
2006
2007 si_upload_bindless_descriptors(sctx);
2008 }
2009
2010 /* Update mutable image descriptor fields of all bound textures. */
2011 void si_update_all_texture_descriptors(struct si_context *sctx)
2012 {
2013 unsigned shader;
2014
2015 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
2016 struct si_samplers *samplers = &sctx->samplers[shader];
2017 struct si_images *images = &sctx->images[shader];
2018 unsigned mask;
2019
2020 /* Images. */
2021 mask = images->enabled_mask;
2022 while (mask) {
2023 unsigned i = u_bit_scan(&mask);
2024 struct pipe_image_view *view = &images->views[i];
2025
2026 if (!view->resource ||
2027 view->resource->target == PIPE_BUFFER)
2028 continue;
2029
2030 si_set_shader_image(sctx, shader, i, view, true);
2031 }
2032
2033 /* Sampler views. */
2034 mask = samplers->enabled_mask;
2035 while (mask) {
2036 unsigned i = u_bit_scan(&mask);
2037 struct pipe_sampler_view *view = samplers->views[i];
2038
2039 if (!view ||
2040 !view->texture ||
2041 view->texture->target == PIPE_BUFFER)
2042 continue;
2043
2044 si_set_sampler_view(sctx, shader, i,
2045 samplers->views[i], true);
2046 }
2047
2048 si_update_shader_needs_decompress_mask(sctx, shader);
2049 }
2050
2051 si_update_all_resident_texture_descriptors(sctx);
2052 si_update_ps_colorbuf0_slot(sctx);
2053 }
2054
2055 /* SHADER USER DATA */
2056
2057 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
2058 unsigned shader)
2059 {
2060 sctx->shader_pointers_dirty |=
2061 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS,
2062 SI_NUM_SHADER_DESCS);
2063
2064 if (shader == PIPE_SHADER_VERTEX) {
2065 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
2066 sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0 &&
2067 sctx->screen->num_vbos_in_user_sgprs;
2068 }
2069
2070 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2071 }
2072
2073 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
2074 {
2075 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2076 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
2077 sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0 &&
2078 sctx->screen->num_vbos_in_user_sgprs;
2079 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2080 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2081 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2082 }
2083
2084 /* Set a base register address for user data constants in the given shader.
2085 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
2086 */
2087 static void si_set_user_data_base(struct si_context *sctx,
2088 unsigned shader, uint32_t new_base)
2089 {
2090 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
2091
2092 if (*base != new_base) {
2093 *base = new_base;
2094
2095 if (new_base)
2096 si_mark_shader_pointers_dirty(sctx, shader);
2097
2098 /* Any change in enabled shader stages requires re-emitting
2099 * the VS state SGPR, because it contains the clamp_vertex_color
2100 * state, which can be done in VS, TES, and GS.
2101 */
2102 sctx->last_vs_state = ~0;
2103 }
2104 }
2105
2106 /* This must be called when these are changed between enabled and disabled
2107 * - geometry shader
2108 * - tessellation evaluation shader
2109 * - NGG
2110 */
2111 void si_shader_change_notify(struct si_context *sctx)
2112 {
2113 /* VS can be bound as VS, ES, or LS. */
2114 if (sctx->tes_shader.cso) {
2115 if (sctx->chip_class >= GFX10) {
2116 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2117 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2118 } else if (sctx->chip_class == GFX9) {
2119 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2120 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2121 } else {
2122 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2123 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2124 }
2125 } else if (sctx->chip_class >= GFX10) {
2126 if (sctx->ngg || sctx->gs_shader.cso) {
2127 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2128 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2129 } else {
2130 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2131 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2132 }
2133 } else if (sctx->gs_shader.cso) {
2134 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2135 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2136 } else {
2137 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2138 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2139 }
2140
2141 /* TES can be bound as ES, VS, or not bound. */
2142 if (sctx->tes_shader.cso) {
2143 if (sctx->chip_class >= GFX10) {
2144 if (sctx->ngg || sctx->gs_shader.cso) {
2145 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2146 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2147 } else {
2148 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2149 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2150 }
2151 } else if (sctx->gs_shader.cso) {
2152 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2153 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2154 } else {
2155 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2156 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2157 }
2158 } else {
2159 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
2160 }
2161 }
2162
2163 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
2164 unsigned sh_offset,
2165 unsigned pointer_count)
2166 {
2167 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
2168 radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
2169 }
2170
2171 static void si_emit_shader_pointer_body(struct si_screen *sscreen,
2172 struct radeon_cmdbuf *cs,
2173 uint64_t va)
2174 {
2175 radeon_emit(cs, va);
2176
2177 assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
2178 }
2179
2180 static void si_emit_shader_pointer(struct si_context *sctx,
2181 struct si_descriptors *desc,
2182 unsigned sh_base)
2183 {
2184 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2185 unsigned sh_offset = sh_base + desc->shader_userdata_offset;
2186
2187 si_emit_shader_pointer_head(cs, sh_offset, 1);
2188 si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
2189 }
2190
2191 static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
2192 unsigned pointer_mask,
2193 unsigned sh_base)
2194 {
2195 if (!sh_base)
2196 return;
2197
2198 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2199 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
2200
2201 while (mask) {
2202 int start, count;
2203 u_bit_scan_consecutive_range(&mask, &start, &count);
2204
2205 struct si_descriptors *descs = &sctx->descriptors[start];
2206 unsigned sh_offset = sh_base + descs->shader_userdata_offset;
2207
2208 si_emit_shader_pointer_head(cs, sh_offset, count);
2209 for (int i = 0; i < count; i++)
2210 si_emit_shader_pointer_body(sctx->screen, cs,
2211 descs[i].gpu_address);
2212 }
2213 }
2214
2215 static void si_emit_global_shader_pointers(struct si_context *sctx,
2216 struct si_descriptors *descs)
2217 {
2218 if (sctx->chip_class >= GFX10) {
2219 si_emit_shader_pointer(sctx, descs,
2220 R_00B030_SPI_SHADER_USER_DATA_PS_0);
2221 /* HW VS stage only used in non-NGG mode. */
2222 si_emit_shader_pointer(sctx, descs,
2223 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2224 si_emit_shader_pointer(sctx, descs,
2225 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2226 si_emit_shader_pointer(sctx, descs,
2227 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2228 return;
2229 } else if (sctx->chip_class == GFX9) {
2230 /* Broadcast it to all shader stages. */
2231 si_emit_shader_pointer(sctx, descs,
2232 R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2233 return;
2234 }
2235
2236 si_emit_shader_pointer(sctx, descs,
2237 R_00B030_SPI_SHADER_USER_DATA_PS_0);
2238 si_emit_shader_pointer(sctx, descs,
2239 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2240 si_emit_shader_pointer(sctx, descs,
2241 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2242 si_emit_shader_pointer(sctx, descs,
2243 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2244 si_emit_shader_pointer(sctx, descs,
2245 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2246 si_emit_shader_pointer(sctx, descs,
2247 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2248 }
2249
2250 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2251 {
2252 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2253
2254 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2255 si_emit_global_shader_pointers(sctx,
2256 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2257 }
2258
2259 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2260 sh_base[PIPE_SHADER_VERTEX]);
2261 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2262 sh_base[PIPE_SHADER_TESS_EVAL]);
2263 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2264 sh_base[PIPE_SHADER_FRAGMENT]);
2265 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2266 sh_base[PIPE_SHADER_TESS_CTRL]);
2267 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2268 sh_base[PIPE_SHADER_GEOMETRY]);
2269
2270 sctx->shader_pointers_dirty &=
2271 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2272
2273 if (sctx->vertex_buffer_pointer_dirty && sctx->num_vertex_elements) {
2274 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2275
2276 /* Find the location of the VB descriptor pointer. */
2277 unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2278 if (sctx->chip_class >= GFX9) {
2279 if (sctx->tes_shader.cso)
2280 sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2281 else if (sctx->gs_shader.cso)
2282 sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2283 }
2284
2285 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2286 si_emit_shader_pointer_head(cs, sh_offset, 1);
2287 si_emit_shader_pointer_body(sctx->screen, cs,
2288 sctx->vb_descriptors_buffer->gpu_address +
2289 sctx->vb_descriptors_offset);
2290 sctx->vertex_buffer_pointer_dirty = false;
2291 }
2292
2293 if (sctx->vertex_buffer_user_sgprs_dirty &&
2294 sctx->num_vertex_elements &&
2295 sctx->screen->num_vbos_in_user_sgprs) {
2296 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2297 unsigned num_desc = MIN2(sctx->num_vertex_elements,
2298 sctx->screen->num_vbos_in_user_sgprs);
2299 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + SI_SGPR_VS_VB_DESCRIPTOR_FIRST * 4;
2300
2301 si_emit_shader_pointer_head(cs, sh_offset, num_desc * 4);
2302 radeon_emit_array(cs, sctx->vb_descriptor_user_sgprs, num_desc * 4);
2303 sctx->vertex_buffer_user_sgprs_dirty = false;
2304 }
2305
2306 if (sctx->graphics_bindless_pointer_dirty) {
2307 si_emit_global_shader_pointers(sctx,
2308 &sctx->bindless_descriptors);
2309 sctx->graphics_bindless_pointer_dirty = false;
2310 }
2311 }
2312
2313 void si_emit_compute_shader_pointers(struct si_context *sctx)
2314 {
2315 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2316
2317 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2318 R_00B900_COMPUTE_USER_DATA_0);
2319 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2320
2321 if (sctx->compute_bindless_pointer_dirty) {
2322 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2323 sctx->compute_bindless_pointer_dirty = false;
2324 }
2325 }
2326
2327 /* BINDLESS */
2328
2329 static void si_init_bindless_descriptors(struct si_context *sctx,
2330 struct si_descriptors *desc,
2331 short shader_userdata_rel_index,
2332 unsigned num_elements)
2333 {
2334 ASSERTED unsigned desc_slot;
2335
2336 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2337 sctx->bindless_descriptors.num_active_slots = num_elements;
2338
2339 /* The first bindless descriptor is stored at slot 1, because 0 is not
2340 * considered to be a valid handle.
2341 */
2342 sctx->num_bindless_descriptors = 1;
2343
2344 /* Track which bindless slots are used (or not). */
2345 util_idalloc_init(&sctx->bindless_used_slots);
2346 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2347
2348 /* Reserve slot 0 because it's an invalid handle for bindless. */
2349 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2350 assert(desc_slot == 0);
2351 }
2352
2353 static void si_release_bindless_descriptors(struct si_context *sctx)
2354 {
2355 si_release_descriptors(&sctx->bindless_descriptors);
2356 util_idalloc_fini(&sctx->bindless_used_slots);
2357 }
2358
2359 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2360 {
2361 struct si_descriptors *desc = &sctx->bindless_descriptors;
2362 unsigned desc_slot;
2363
2364 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2365 if (desc_slot >= desc->num_elements) {
2366 /* The array of bindless descriptors is full, resize it. */
2367 unsigned slot_size = desc->element_dw_size * 4;
2368 unsigned new_num_elements = desc->num_elements * 2;
2369
2370 desc->list = REALLOC(desc->list, desc->num_elements * slot_size,
2371 new_num_elements * slot_size);
2372 desc->num_elements = new_num_elements;
2373 desc->num_active_slots = new_num_elements;
2374 }
2375
2376 assert(desc_slot);
2377 return desc_slot;
2378 }
2379
2380 static unsigned
2381 si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2382 unsigned size)
2383 {
2384 struct si_descriptors *desc = &sctx->bindless_descriptors;
2385 unsigned desc_slot, desc_slot_offset;
2386
2387 /* Find a free slot. */
2388 desc_slot = si_get_first_free_bindless_slot(sctx);
2389
2390 /* For simplicity, sampler and image bindless descriptors use fixed
2391 * 16-dword slots for now. Image descriptors only need 8-dword but this
2392 * doesn't really matter because no real apps use image handles.
2393 */
2394 desc_slot_offset = desc_slot * 16;
2395
2396 /* Copy the descriptor into the array. */
2397 memcpy(desc->list + desc_slot_offset, desc_list, size);
2398
2399 /* Re-upload the whole array of bindless descriptors into a new buffer.
2400 */
2401 if (!si_upload_descriptors(sctx, desc))
2402 return 0;
2403
2404 /* Make sure to re-emit the shader pointers for all stages. */
2405 sctx->graphics_bindless_pointer_dirty = true;
2406 sctx->compute_bindless_pointer_dirty = true;
2407
2408 return desc_slot;
2409 }
2410
2411 static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
2412 unsigned desc_slot,
2413 struct pipe_resource *resource,
2414 uint64_t offset,
2415 bool *desc_dirty)
2416 {
2417 struct si_descriptors *desc = &sctx->bindless_descriptors;
2418 struct si_resource *buf = si_resource(resource);
2419 unsigned desc_slot_offset = desc_slot * 16;
2420 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2421 uint64_t old_desc_va;
2422
2423 assert(resource->target == PIPE_BUFFER);
2424
2425 /* Retrieve the old buffer addr from the descriptor. */
2426 old_desc_va = si_desc_extract_buffer_address(desc_list);
2427
2428 if (old_desc_va != buf->gpu_address + offset) {
2429 /* The buffer has been invalidated when the handle wasn't
2430 * resident, update the descriptor and the dirty flag.
2431 */
2432 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2433
2434 *desc_dirty = true;
2435 }
2436 }
2437
2438 static uint64_t si_create_texture_handle(struct pipe_context *ctx,
2439 struct pipe_sampler_view *view,
2440 const struct pipe_sampler_state *state)
2441 {
2442 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2443 struct si_context *sctx = (struct si_context *)ctx;
2444 struct si_texture_handle *tex_handle;
2445 struct si_sampler_state *sstate;
2446 uint32_t desc_list[16];
2447 uint64_t handle;
2448
2449 tex_handle = CALLOC_STRUCT(si_texture_handle);
2450 if (!tex_handle)
2451 return 0;
2452
2453 memset(desc_list, 0, sizeof(desc_list));
2454 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2455
2456 sstate = ctx->create_sampler_state(ctx, state);
2457 if (!sstate) {
2458 FREE(tex_handle);
2459 return 0;
2460 }
2461
2462 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2463 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2464 ctx->delete_sampler_state(ctx, sstate);
2465
2466 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2467 sizeof(desc_list));
2468 if (!tex_handle->desc_slot) {
2469 FREE(tex_handle);
2470 return 0;
2471 }
2472
2473 handle = tex_handle->desc_slot;
2474
2475 if (!_mesa_hash_table_insert(sctx->tex_handles,
2476 (void *)(uintptr_t)handle,
2477 tex_handle)) {
2478 FREE(tex_handle);
2479 return 0;
2480 }
2481
2482 pipe_sampler_view_reference(&tex_handle->view, view);
2483
2484 si_resource(sview->base.texture)->texture_handle_allocated = true;
2485
2486 return handle;
2487 }
2488
2489 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2490 {
2491 struct si_context *sctx = (struct si_context *)ctx;
2492 struct si_texture_handle *tex_handle;
2493 struct hash_entry *entry;
2494
2495 entry = _mesa_hash_table_search(sctx->tex_handles,
2496 (void *)(uintptr_t)handle);
2497 if (!entry)
2498 return;
2499
2500 tex_handle = (struct si_texture_handle *)entry->data;
2501
2502 /* Allow this descriptor slot to be re-used. */
2503 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2504
2505 pipe_sampler_view_reference(&tex_handle->view, NULL);
2506 _mesa_hash_table_remove(sctx->tex_handles, entry);
2507 FREE(tex_handle);
2508 }
2509
2510 static void si_make_texture_handle_resident(struct pipe_context *ctx,
2511 uint64_t handle, bool resident)
2512 {
2513 struct si_context *sctx = (struct si_context *)ctx;
2514 struct si_texture_handle *tex_handle;
2515 struct si_sampler_view *sview;
2516 struct hash_entry *entry;
2517
2518 entry = _mesa_hash_table_search(sctx->tex_handles,
2519 (void *)(uintptr_t)handle);
2520 if (!entry)
2521 return;
2522
2523 tex_handle = (struct si_texture_handle *)entry->data;
2524 sview = (struct si_sampler_view *)tex_handle->view;
2525
2526 if (resident) {
2527 if (sview->base.texture->target != PIPE_BUFFER) {
2528 struct si_texture *tex =
2529 (struct si_texture *)sview->base.texture;
2530
2531 if (depth_needs_decompression(tex)) {
2532 util_dynarray_append(
2533 &sctx->resident_tex_needs_depth_decompress,
2534 struct si_texture_handle *,
2535 tex_handle);
2536 }
2537
2538 if (color_needs_decompression(tex)) {
2539 util_dynarray_append(
2540 &sctx->resident_tex_needs_color_decompress,
2541 struct si_texture_handle *,
2542 tex_handle);
2543 }
2544
2545 if (tex->surface.dcc_offset &&
2546 p_atomic_read(&tex->framebuffers_bound))
2547 sctx->need_check_render_feedback = true;
2548
2549 si_update_bindless_texture_descriptor(sctx, tex_handle);
2550 } else {
2551 si_update_bindless_buffer_descriptor(sctx,
2552 tex_handle->desc_slot,
2553 sview->base.texture,
2554 sview->base.u.buf.offset,
2555 &tex_handle->desc_dirty);
2556 }
2557
2558 /* Re-upload the descriptor if it has been updated while it
2559 * wasn't resident.
2560 */
2561 if (tex_handle->desc_dirty)
2562 sctx->bindless_descriptors_dirty = true;
2563
2564 /* Add the texture handle to the per-context list. */
2565 util_dynarray_append(&sctx->resident_tex_handles,
2566 struct si_texture_handle *, tex_handle);
2567
2568 /* Add the buffers to the current CS in case si_begin_new_cs()
2569 * is not going to be called.
2570 */
2571 si_sampler_view_add_buffer(sctx, sview->base.texture,
2572 RADEON_USAGE_READ,
2573 sview->is_stencil_sampler, false);
2574 } else {
2575 /* Remove the texture handle from the per-context list. */
2576 util_dynarray_delete_unordered(&sctx->resident_tex_handles,
2577 struct si_texture_handle *,
2578 tex_handle);
2579
2580 if (sview->base.texture->target != PIPE_BUFFER) {
2581 util_dynarray_delete_unordered(
2582 &sctx->resident_tex_needs_depth_decompress,
2583 struct si_texture_handle *, tex_handle);
2584
2585 util_dynarray_delete_unordered(
2586 &sctx->resident_tex_needs_color_decompress,
2587 struct si_texture_handle *, tex_handle);
2588 }
2589 }
2590 }
2591
2592 static uint64_t si_create_image_handle(struct pipe_context *ctx,
2593 const struct pipe_image_view *view)
2594 {
2595 struct si_context *sctx = (struct si_context *)ctx;
2596 struct si_image_handle *img_handle;
2597 uint32_t desc_list[16];
2598 uint64_t handle;
2599
2600 if (!view || !view->resource)
2601 return 0;
2602
2603 img_handle = CALLOC_STRUCT(si_image_handle);
2604 if (!img_handle)
2605 return 0;
2606
2607 memset(desc_list, 0, sizeof(desc_list));
2608 si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
2609
2610 si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
2611
2612 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2613 sizeof(desc_list));
2614 if (!img_handle->desc_slot) {
2615 FREE(img_handle);
2616 return 0;
2617 }
2618
2619 handle = img_handle->desc_slot;
2620
2621 if (!_mesa_hash_table_insert(sctx->img_handles,
2622 (void *)(uintptr_t)handle,
2623 img_handle)) {
2624 FREE(img_handle);
2625 return 0;
2626 }
2627
2628 util_copy_image_view(&img_handle->view, view);
2629
2630 si_resource(view->resource)->image_handle_allocated = true;
2631
2632 return handle;
2633 }
2634
2635 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2636 {
2637 struct si_context *sctx = (struct si_context *)ctx;
2638 struct si_image_handle *img_handle;
2639 struct hash_entry *entry;
2640
2641 entry = _mesa_hash_table_search(sctx->img_handles,
2642 (void *)(uintptr_t)handle);
2643 if (!entry)
2644 return;
2645
2646 img_handle = (struct si_image_handle *)entry->data;
2647
2648 util_copy_image_view(&img_handle->view, NULL);
2649 _mesa_hash_table_remove(sctx->img_handles, entry);
2650 FREE(img_handle);
2651 }
2652
2653 static void si_make_image_handle_resident(struct pipe_context *ctx,
2654 uint64_t handle, unsigned access,
2655 bool resident)
2656 {
2657 struct si_context *sctx = (struct si_context *)ctx;
2658 struct si_image_handle *img_handle;
2659 struct pipe_image_view *view;
2660 struct si_resource *res;
2661 struct hash_entry *entry;
2662
2663 entry = _mesa_hash_table_search(sctx->img_handles,
2664 (void *)(uintptr_t)handle);
2665 if (!entry)
2666 return;
2667
2668 img_handle = (struct si_image_handle *)entry->data;
2669 view = &img_handle->view;
2670 res = si_resource(view->resource);
2671
2672 if (resident) {
2673 if (res->b.b.target != PIPE_BUFFER) {
2674 struct si_texture *tex = (struct si_texture *)res;
2675 unsigned level = view->u.tex.level;
2676
2677 if (color_needs_decompression(tex)) {
2678 util_dynarray_append(
2679 &sctx->resident_img_needs_color_decompress,
2680 struct si_image_handle *,
2681 img_handle);
2682 }
2683
2684 if (vi_dcc_enabled(tex, level) &&
2685 p_atomic_read(&tex->framebuffers_bound))
2686 sctx->need_check_render_feedback = true;
2687
2688 si_update_bindless_image_descriptor(sctx, img_handle);
2689 } else {
2690 si_update_bindless_buffer_descriptor(sctx,
2691 img_handle->desc_slot,
2692 view->resource,
2693 view->u.buf.offset,
2694 &img_handle->desc_dirty);
2695 }
2696
2697 /* Re-upload the descriptor if it has been updated while it
2698 * wasn't resident.
2699 */
2700 if (img_handle->desc_dirty)
2701 sctx->bindless_descriptors_dirty = true;
2702
2703 /* Add the image handle to the per-context list. */
2704 util_dynarray_append(&sctx->resident_img_handles,
2705 struct si_image_handle *, img_handle);
2706
2707 /* Add the buffers to the current CS in case si_begin_new_cs()
2708 * is not going to be called.
2709 */
2710 si_sampler_view_add_buffer(sctx, view->resource,
2711 (access & PIPE_IMAGE_ACCESS_WRITE) ?
2712 RADEON_USAGE_READWRITE :
2713 RADEON_USAGE_READ, false, false);
2714 } else {
2715 /* Remove the image handle from the per-context list. */
2716 util_dynarray_delete_unordered(&sctx->resident_img_handles,
2717 struct si_image_handle *,
2718 img_handle);
2719
2720 if (res->b.b.target != PIPE_BUFFER) {
2721 util_dynarray_delete_unordered(
2722 &sctx->resident_img_needs_color_decompress,
2723 struct si_image_handle *,
2724 img_handle);
2725 }
2726 }
2727 }
2728
2729 static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2730 {
2731 unsigned num_resident_tex_handles, num_resident_img_handles;
2732
2733 num_resident_tex_handles = sctx->resident_tex_handles.size /
2734 sizeof(struct si_texture_handle *);
2735 num_resident_img_handles = sctx->resident_img_handles.size /
2736 sizeof(struct si_image_handle *);
2737
2738 /* Add all resident texture handles. */
2739 util_dynarray_foreach(&sctx->resident_tex_handles,
2740 struct si_texture_handle *, tex_handle) {
2741 struct si_sampler_view *sview =
2742 (struct si_sampler_view *)(*tex_handle)->view;
2743
2744 si_sampler_view_add_buffer(sctx, sview->base.texture,
2745 RADEON_USAGE_READ,
2746 sview->is_stencil_sampler, false);
2747 }
2748
2749 /* Add all resident image handles. */
2750 util_dynarray_foreach(&sctx->resident_img_handles,
2751 struct si_image_handle *, img_handle) {
2752 struct pipe_image_view *view = &(*img_handle)->view;
2753
2754 si_sampler_view_add_buffer(sctx, view->resource,
2755 RADEON_USAGE_READWRITE,
2756 false, false);
2757 }
2758
2759 sctx->num_resident_handles += num_resident_tex_handles +
2760 num_resident_img_handles;
2761 assert(sctx->bo_list_add_all_resident_resources);
2762 sctx->bo_list_add_all_resident_resources = false;
2763 }
2764
2765 /* INIT/DEINIT/UPLOAD */
2766
2767 void si_init_all_descriptors(struct si_context *sctx)
2768 {
2769 int i;
2770 unsigned first_shader =
2771 sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2772
2773 for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2774 bool is_2nd = sctx->chip_class >= GFX9 &&
2775 (i == PIPE_SHADER_TESS_CTRL ||
2776 i == PIPE_SHADER_GEOMETRY);
2777 unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
2778 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2779 int rel_dw_offset;
2780 struct si_descriptors *desc;
2781
2782 if (is_2nd) {
2783 if (i == PIPE_SHADER_TESS_CTRL) {
2784 rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
2785 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2786 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2787 rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
2788 R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2789 } else {
2790 rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
2791 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2792 }
2793 } else {
2794 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2795 }
2796 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2797 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
2798 num_buffer_slots, rel_dw_offset,
2799 RADEON_PRIO_SHADER_RW_BUFFER,
2800 RADEON_PRIO_CONST_BUFFER);
2801 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2802
2803 if (is_2nd) {
2804 if (i == PIPE_SHADER_TESS_CTRL) {
2805 rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
2806 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2807 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2808 rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
2809 R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2810 } else {
2811 rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
2812 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2813 }
2814 } else {
2815 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2816 }
2817
2818 desc = si_sampler_and_image_descriptors(sctx, i);
2819 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2820
2821 int j;
2822 for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
2823 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2824 for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
2825 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2826 }
2827
2828 si_init_buffer_resources(&sctx->rw_buffers,
2829 &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2830 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2831 /* The second priority is used by
2832 * const buffers in RW buffer slots. */
2833 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2834 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2835
2836 /* Initialize an array of 1024 bindless descriptors, when the limit is
2837 * reached, just make it larger and re-upload the whole array.
2838 */
2839 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2840 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
2841 1024);
2842
2843 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2844
2845 /* Set pipe_context functions. */
2846 sctx->b.bind_sampler_states = si_bind_sampler_states;
2847 sctx->b.set_shader_images = si_set_shader_images;
2848 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2849 sctx->b.set_shader_buffers = si_set_shader_buffers;
2850 sctx->b.set_sampler_views = si_set_sampler_views;
2851 sctx->b.create_texture_handle = si_create_texture_handle;
2852 sctx->b.delete_texture_handle = si_delete_texture_handle;
2853 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2854 sctx->b.create_image_handle = si_create_image_handle;
2855 sctx->b.delete_image_handle = si_delete_image_handle;
2856 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2857
2858 if (!sctx->has_graphics)
2859 return;
2860
2861 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2862
2863 /* Shader user data. */
2864 sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2865
2866 /* Set default and immutable mappings. */
2867 if (sctx->ngg) {
2868 assert(sctx->chip_class >= GFX10);
2869 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2870 } else {
2871 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2872 }
2873
2874 if (sctx->chip_class == GFX9) {
2875 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2876 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2877 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2878 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2879 } else {
2880 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2881 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2882 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2883 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2884 }
2885 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2886 }
2887
2888 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2889 {
2890 unsigned dirty = sctx->descriptors_dirty & mask;
2891
2892 /* Assume nothing will go wrong: */
2893 sctx->shader_pointers_dirty |= dirty;
2894
2895 while (dirty) {
2896 unsigned i = u_bit_scan(&dirty);
2897
2898 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2899 return false;
2900 }
2901
2902 sctx->descriptors_dirty &= ~mask;
2903
2904 si_upload_bindless_descriptors(sctx);
2905
2906 return true;
2907 }
2908
2909 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2910 {
2911 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2912 return si_upload_shader_descriptors(sctx, mask);
2913 }
2914
2915 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2916 {
2917 /* Does not update rw_buffers as that is not needed for compute shaders
2918 * and the input buffer is using the same SGPR's anyway.
2919 */
2920 const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
2921 SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2922 return si_upload_shader_descriptors(sctx, mask);
2923 }
2924
2925 void si_release_all_descriptors(struct si_context *sctx)
2926 {
2927 int i;
2928
2929 for (i = 0; i < SI_NUM_SHADERS; i++) {
2930 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2931 si_const_and_shader_buffer_descriptors(sctx, i));
2932 si_release_sampler_views(&sctx->samplers[i]);
2933 si_release_image_views(&sctx->images[i]);
2934 }
2935 si_release_buffer_resources(&sctx->rw_buffers,
2936 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2937 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2938 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2939
2940 for (i = 0; i < SI_NUM_DESCS; ++i)
2941 si_release_descriptors(&sctx->descriptors[i]);
2942
2943 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2944 sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2945
2946 si_release_bindless_descriptors(sctx);
2947 }
2948
2949 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
2950 {
2951 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
2952 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2953 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2954 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2955 }
2956 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2957 si_vertex_buffers_begin_new_cs(sctx);
2958
2959 if (sctx->bo_list_add_all_resident_resources)
2960 si_resident_buffers_add_all_to_bo_list(sctx);
2961
2962 assert(sctx->bo_list_add_all_gfx_resources);
2963 sctx->bo_list_add_all_gfx_resources = false;
2964 }
2965
2966 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
2967 {
2968 unsigned sh = PIPE_SHADER_COMPUTE;
2969
2970 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
2971 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
2972 si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
2973 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2974
2975 if (sctx->bo_list_add_all_resident_resources)
2976 si_resident_buffers_add_all_to_bo_list(sctx);
2977
2978 assert(sctx->bo_list_add_all_compute_resources);
2979 sctx->bo_list_add_all_compute_resources = false;
2980 }
2981
2982 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
2983 {
2984 for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
2985 si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
2986 si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
2987
2988 si_shader_pointers_begin_new_cs(sctx);
2989
2990 sctx->bo_list_add_all_resident_resources = true;
2991 sctx->bo_list_add_all_gfx_resources = true;
2992 sctx->bo_list_add_all_compute_resources = true;
2993 }
2994
2995 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
2996 uint64_t new_active_mask)
2997 {
2998 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2999
3000 /* Ignore no-op updates and updates that disable all slots. */
3001 if (!new_active_mask ||
3002 new_active_mask == u_bit_consecutive64(desc->first_active_slot,
3003 desc->num_active_slots))
3004 return;
3005
3006 int first, count;
3007 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
3008 assert(new_active_mask == 0);
3009
3010 /* Upload/dump descriptors if slots are being enabled. */
3011 if (first < desc->first_active_slot ||
3012 first + count > desc->first_active_slot + desc->num_active_slots)
3013 sctx->descriptors_dirty |= 1u << desc_idx;
3014
3015 desc->first_active_slot = first;
3016 desc->num_active_slots = count;
3017 }
3018
3019 void si_set_active_descriptors_for_shader(struct si_context *sctx,
3020 struct si_shader_selector *sel)
3021 {
3022 if (!sel)
3023 return;
3024
3025 si_set_active_descriptors(sctx,
3026 si_const_and_shader_buffer_descriptors_idx(sel->type),
3027 sel->active_const_and_shader_buffers);
3028 si_set_active_descriptors(sctx,
3029 si_sampler_and_image_descriptors_idx(sel->type),
3030 sel->active_samplers_and_images);
3031 }