2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
60 #include "si_shader.h"
63 #include "util/u_format.h"
64 #include "util/u_math.h"
65 #include "util/u_memory.h"
66 #include "util/u_suballoc.h"
67 #include "util/u_upload_mgr.h"
70 /* NULL image and buffer descriptor for textures (alpha = 1) and images
73 * For images, all fields must be zero except for the swizzle, which
74 * supports arbitrary combinations of 0s and 1s. The texture type must be
75 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
77 * For buffers, all fields must be zero. If they are not, the hw hangs.
79 * This is the only reason why the buffer descriptor must be in words [4:7].
81 static uint32_t null_texture_descriptor
[8] = {
85 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
86 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
87 /* the rest must contain zeros, which is also used by the buffer
91 static uint32_t null_image_descriptor
[8] = {
95 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
96 /* the rest must contain zeros, which is also used by the buffer
100 static void si_init_descriptors(struct si_descriptors
*desc
,
101 unsigned shader_userdata_index
,
102 unsigned element_dw_size
,
103 unsigned num_elements
,
104 const uint32_t *null_descriptor
,
109 assert(num_elements
<= sizeof(desc
->dirty_mask
)*8);
111 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
112 desc
->element_dw_size
= element_dw_size
;
113 desc
->num_elements
= num_elements
;
114 desc
->dirty_mask
= num_elements
== 32 ? ~0u : (1u << num_elements
) - 1;
115 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
118 desc
->ce_offset
= *ce_offset
;
120 /* make sure that ce_offset stays 32 byte aligned */
121 *ce_offset
+= align(element_dw_size
* num_elements
* 4, 32);
124 /* Initialize the array to NULL descriptors if the element size is 8. */
125 if (null_descriptor
) {
126 assert(element_dw_size
% 8 == 0);
127 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
128 memcpy(desc
->list
+ i
* 8, null_descriptor
,
133 static void si_release_descriptors(struct si_descriptors
*desc
)
135 pipe_resource_reference((struct pipe_resource
**)&desc
->buffer
, NULL
);
139 static bool si_ce_upload(struct si_context
*sctx
, unsigned ce_offset
, unsigned size
,
140 unsigned *out_offset
, struct r600_resource
**out_buf
) {
143 u_suballocator_alloc(sctx
->ce_suballocator
, size
, 64, out_offset
,
144 (struct pipe_resource
**)out_buf
);
148 va
= (*out_buf
)->gpu_address
+ *out_offset
;
150 radeon_emit(sctx
->ce_ib
, PKT3(PKT3_DUMP_CONST_RAM
, 3, 0));
151 radeon_emit(sctx
->ce_ib
, ce_offset
);
152 radeon_emit(sctx
->ce_ib
, size
/ 4);
153 radeon_emit(sctx
->ce_ib
, va
);
154 radeon_emit(sctx
->ce_ib
, va
>> 32);
156 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, *out_buf
,
157 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
159 sctx
->ce_need_synchronization
= true;
163 static void si_reinitialize_ce_ram(struct si_context
*sctx
,
164 struct si_descriptors
*desc
)
167 struct r600_resource
*buffer
= (struct r600_resource
*)desc
->buffer
;
168 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
169 uint64_t va
= buffer
->gpu_address
+ desc
->buffer_offset
;
170 struct radeon_winsys_cs
*ib
= sctx
->ce_preamble_ib
;
175 list_size
= align(list_size
, 32);
177 radeon_emit(ib
, PKT3(PKT3_LOAD_CONST_RAM
, 3, 0));
179 radeon_emit(ib
, va
>> 32);
180 radeon_emit(ib
, list_size
/ 4);
181 radeon_emit(ib
, desc
->ce_offset
);
183 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
184 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
186 desc
->ce_ram_dirty
= false;
189 void si_ce_enable_loads(struct radeon_winsys_cs
*ib
)
191 radeon_emit(ib
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0));
192 radeon_emit(ib
, CONTEXT_CONTROL_LOAD_ENABLE(1) |
193 CONTEXT_CONTROL_LOAD_CE_RAM(1));
194 radeon_emit(ib
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
197 static bool si_upload_descriptors(struct si_context
*sctx
,
198 struct si_descriptors
*desc
,
199 struct r600_atom
* atom
)
201 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
203 if (!desc
->dirty_mask
)
207 uint32_t const* list
= (uint32_t const*)desc
->list
;
209 if (desc
->ce_ram_dirty
)
210 si_reinitialize_ce_ram(sctx
, desc
);
212 while(desc
->dirty_mask
) {
214 u_bit_scan_consecutive_range(&desc
->dirty_mask
, &begin
,
217 begin
*= desc
->element_dw_size
;
218 count
*= desc
->element_dw_size
;
220 radeon_emit(sctx
->ce_ib
,
221 PKT3(PKT3_WRITE_CONST_RAM
, count
, 0));
222 radeon_emit(sctx
->ce_ib
, desc
->ce_offset
+ begin
* 4);
223 radeon_emit_array(sctx
->ce_ib
, list
+ begin
, count
);
226 if (!si_ce_upload(sctx
, desc
->ce_offset
, list_size
,
227 &desc
->buffer_offset
, &desc
->buffer
))
232 u_upload_alloc(sctx
->b
.uploader
, 0, list_size
, 256,
233 &desc
->buffer_offset
,
234 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
236 return false; /* skip the draw call */
238 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
240 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
241 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
243 desc
->pointer_dirty
= true;
244 desc
->dirty_mask
= 0;
247 si_mark_atom_dirty(sctx
, atom
);
253 si_descriptors_begin_new_cs(struct si_context
*sctx
, struct si_descriptors
*desc
)
255 desc
->ce_ram_dirty
= true;
260 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
261 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
267 si_sampler_descriptors_idx(unsigned shader
)
269 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
270 SI_SHADER_DESCS_SAMPLERS
;
273 static struct si_descriptors
*
274 si_sampler_descriptors(struct si_context
*sctx
, unsigned shader
)
276 return &sctx
->descriptors
[si_sampler_descriptors_idx(shader
)];
279 static void si_release_sampler_views(struct si_sampler_views
*views
)
283 for (i
= 0; i
< ARRAY_SIZE(views
->views
); i
++) {
284 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
288 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
289 struct pipe_resource
*resource
,
290 enum radeon_bo_usage usage
)
292 struct r600_resource
*rres
= (struct r600_resource
*)resource
;
297 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, rres
, usage
,
298 r600_get_sampler_view_priority(rres
));
301 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
302 struct si_sampler_views
*views
)
304 unsigned mask
= views
->enabled_mask
;
306 /* Add buffers to the CS. */
308 int i
= u_bit_scan(&mask
);
310 si_sampler_view_add_buffer(sctx
, views
->views
[i
]->texture
,
315 void si_set_mutable_tex_desc_fields(struct r600_texture
*tex
,
316 const struct radeon_surf_level
*base_level_info
,
317 unsigned base_level
, unsigned block_width
,
318 bool is_stencil
, uint32_t *state
)
320 uint64_t va
= tex
->resource
.gpu_address
+ base_level_info
->offset
;
321 unsigned pitch
= base_level_info
->nblk_x
* block_width
;
323 state
[1] &= C_008F14_BASE_ADDRESS_HI
;
324 state
[3] &= C_008F1C_TILING_INDEX
;
325 state
[4] &= C_008F20_PITCH
;
326 state
[6] &= C_008F28_COMPRESSION_EN
;
329 state
[1] |= S_008F14_BASE_ADDRESS_HI(va
>> 40);
330 state
[3] |= S_008F1C_TILING_INDEX(si_tile_mode_index(tex
, base_level
,
332 state
[4] |= S_008F20_PITCH(pitch
- 1);
334 if (tex
->dcc_offset
) {
335 state
[6] |= S_008F28_COMPRESSION_EN(1);
336 state
[7] = (tex
->resource
.gpu_address
+
338 base_level_info
->dcc_offset
) >> 8;
342 static void si_set_sampler_view(struct si_context
*sctx
,
344 unsigned slot
, struct pipe_sampler_view
*view
,
345 bool disallow_early_out
)
347 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
348 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
349 struct si_descriptors
*descs
= si_sampler_descriptors(sctx
, shader
);
351 if (views
->views
[slot
] == view
&& !disallow_early_out
)
355 struct r600_texture
*rtex
= (struct r600_texture
*)view
->texture
;
356 uint32_t *desc
= descs
->list
+ slot
* 16;
358 si_sampler_view_add_buffer(sctx
, view
->texture
,
361 pipe_sampler_view_reference(&views
->views
[slot
], view
);
362 memcpy(desc
, rview
->state
, 8*4);
364 if (view
->texture
&& view
->texture
->target
!= PIPE_BUFFER
) {
365 bool is_separate_stencil
=
366 rtex
->is_depth
&& !rtex
->is_flushing_texture
&&
367 rview
->is_stencil_sampler
;
369 si_set_mutable_tex_desc_fields(rtex
,
370 rview
->base_level_info
,
377 if (view
->texture
&& view
->texture
->target
!= PIPE_BUFFER
&&
380 rview
->fmask_state
, 8*4);
382 /* Disable FMASK and bind sampler state in [12:15]. */
384 null_texture_descriptor
, 4*4);
386 if (views
->sampler_states
[slot
])
388 views
->sampler_states
[slot
], 4*4);
391 views
->enabled_mask
|= 1u << slot
;
393 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
394 memcpy(descs
->list
+ slot
*16, null_texture_descriptor
, 8*4);
395 /* Only clear the lower dwords of FMASK. */
396 memcpy(descs
->list
+ slot
*16 + 8, null_texture_descriptor
, 4*4);
397 views
->enabled_mask
&= ~(1u << slot
);
400 descs
->dirty_mask
|= 1u << slot
;
403 static bool is_compressed_colortex(struct r600_texture
*rtex
)
405 return rtex
->cmask
.size
|| rtex
->fmask
.size
||
406 (rtex
->dcc_offset
&& rtex
->dirty_level_mask
);
409 static void si_set_sampler_views(struct pipe_context
*ctx
,
410 unsigned shader
, unsigned start
,
412 struct pipe_sampler_view
**views
)
414 struct si_context
*sctx
= (struct si_context
*)ctx
;
415 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
418 if (!count
|| shader
>= SI_NUM_SHADERS
)
421 for (i
= 0; i
< count
; i
++) {
422 unsigned slot
= start
+ i
;
424 if (!views
|| !views
[i
]) {
425 samplers
->depth_texture_mask
&= ~(1u << slot
);
426 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
427 si_set_sampler_view(sctx
, shader
, slot
, NULL
, false);
431 si_set_sampler_view(sctx
, shader
, slot
, views
[i
], false);
433 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
434 struct r600_texture
*rtex
=
435 (struct r600_texture
*)views
[i
]->texture
;
437 if (rtex
->is_depth
&& !rtex
->is_flushing_texture
) {
438 samplers
->depth_texture_mask
|= 1u << slot
;
440 samplers
->depth_texture_mask
&= ~(1u << slot
);
442 if (is_compressed_colortex(rtex
)) {
443 samplers
->compressed_colortex_mask
|= 1u << slot
;
445 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
448 if (rtex
->dcc_offset
&&
449 p_atomic_read(&rtex
->framebuffers_bound
))
450 sctx
->need_check_render_feedback
= true;
452 samplers
->depth_texture_mask
&= ~(1u << slot
);
453 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
459 si_samplers_update_compressed_colortex_mask(struct si_textures_info
*samplers
)
461 unsigned mask
= samplers
->views
.enabled_mask
;
464 int i
= u_bit_scan(&mask
);
465 struct pipe_resource
*res
= samplers
->views
.views
[i
]->texture
;
467 if (res
&& res
->target
!= PIPE_BUFFER
) {
468 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
470 if (is_compressed_colortex(rtex
)) {
471 samplers
->compressed_colortex_mask
|= 1u << i
;
473 samplers
->compressed_colortex_mask
&= ~(1u << i
);
482 si_image_descriptors_idx(unsigned shader
)
484 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
485 SI_SHADER_DESCS_IMAGES
;
488 static struct si_descriptors
*
489 si_image_descriptors(struct si_context
*sctx
, unsigned shader
)
491 return &sctx
->descriptors
[si_image_descriptors_idx(shader
)];
495 si_release_image_views(struct si_images_info
*images
)
499 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
500 struct pipe_image_view
*view
= &images
->views
[i
];
502 pipe_resource_reference(&view
->resource
, NULL
);
507 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images_info
*images
)
509 uint mask
= images
->enabled_mask
;
511 /* Add buffers to the CS. */
513 int i
= u_bit_scan(&mask
);
514 struct pipe_image_view
*view
= &images
->views
[i
];
516 assert(view
->resource
);
518 si_sampler_view_add_buffer(sctx
, view
->resource
,
519 RADEON_USAGE_READWRITE
);
524 si_disable_shader_image(struct si_context
*ctx
, unsigned shader
, unsigned slot
)
526 struct si_images_info
*images
= &ctx
->images
[shader
];
528 if (images
->enabled_mask
& (1u << slot
)) {
529 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
531 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
532 images
->compressed_colortex_mask
&= ~(1 << slot
);
534 memcpy(descs
->list
+ slot
*8, null_image_descriptor
, 8*4);
535 images
->enabled_mask
&= ~(1u << slot
);
536 descs
->dirty_mask
|= 1u << slot
;
541 si_mark_image_range_valid(struct pipe_image_view
*view
)
543 struct r600_resource
*res
= (struct r600_resource
*)view
->resource
;
544 const struct util_format_description
*desc
;
547 assert(res
&& res
->b
.b
.target
== PIPE_BUFFER
);
549 desc
= util_format_description(view
->format
);
550 stride
= desc
->block
.bits
/ 8;
552 util_range_add(&res
->valid_buffer_range
,
553 stride
* (view
->u
.buf
.first_element
),
554 stride
* (view
->u
.buf
.last_element
+ 1));
557 static void si_set_shader_image(struct si_context
*ctx
,
559 unsigned slot
, struct pipe_image_view
*view
)
561 struct si_screen
*screen
= ctx
->screen
;
562 struct si_images_info
*images
= &ctx
->images
[shader
];
563 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
564 struct r600_resource
*res
;
566 if (!view
|| !view
->resource
) {
567 si_disable_shader_image(ctx
, shader
, slot
);
571 res
= (struct r600_resource
*)view
->resource
;
573 if (&images
->views
[slot
] != view
)
574 util_copy_image_view(&images
->views
[slot
], view
);
576 si_sampler_view_add_buffer(ctx
, &res
->b
.b
,
577 RADEON_USAGE_READWRITE
);
579 if (res
->b
.b
.target
== PIPE_BUFFER
) {
580 if (view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
581 si_mark_image_range_valid(view
);
583 si_make_buffer_descriptor(screen
, res
,
585 view
->u
.buf
.first_element
,
586 view
->u
.buf
.last_element
,
587 descs
->list
+ slot
* 8);
588 images
->compressed_colortex_mask
&= ~(1 << slot
);
590 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
591 struct r600_texture
*tex
= (struct r600_texture
*)res
;
593 unsigned width
, height
, depth
;
594 uint32_t *desc
= descs
->list
+ slot
* 8;
596 assert(!tex
->is_depth
);
597 assert(tex
->fmask
.size
== 0);
599 if (tex
->dcc_offset
&&
600 view
->access
& PIPE_IMAGE_ACCESS_WRITE
) {
601 /* If DCC can't be disabled, at least decompress it.
602 * The decompression is relatively cheap if the surface
603 * has been decompressed already.
605 if (!r600_texture_disable_dcc(&screen
->b
, tex
))
606 ctx
->b
.decompress_dcc(&ctx
->b
.b
, tex
);
609 if (is_compressed_colortex(tex
)) {
610 images
->compressed_colortex_mask
|= 1 << slot
;
612 images
->compressed_colortex_mask
&= ~(1 << slot
);
615 if (tex
->dcc_offset
&&
616 p_atomic_read(&tex
->framebuffers_bound
))
617 ctx
->need_check_render_feedback
= true;
619 /* Always force the base level to the selected level.
621 * This is required for 3D textures, where otherwise
622 * selecting a single slice for non-layered bindings
623 * fails. It doesn't hurt the other targets.
625 level
= view
->u
.tex
.level
;
626 width
= u_minify(res
->b
.b
.width0
, level
);
627 height
= u_minify(res
->b
.b
.height0
, level
);
628 depth
= u_minify(res
->b
.b
.depth0
, level
);
630 si_make_texture_descriptor(screen
, tex
,
631 false, res
->b
.b
.target
,
632 view
->format
, swizzle
,
634 view
->u
.tex
.first_layer
,
635 view
->u
.tex
.last_layer
,
636 width
, height
, depth
,
638 si_set_mutable_tex_desc_fields(tex
, &tex
->surface
.level
[level
], level
,
639 util_format_get_blockwidth(view
->format
),
643 images
->enabled_mask
|= 1u << slot
;
644 descs
->dirty_mask
|= 1u << slot
;
648 si_set_shader_images(struct pipe_context
*pipe
, unsigned shader
,
649 unsigned start_slot
, unsigned count
,
650 struct pipe_image_view
*views
)
652 struct si_context
*ctx
= (struct si_context
*)pipe
;
655 assert(shader
< SI_NUM_SHADERS
);
660 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
663 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
664 si_set_shader_image(ctx
, shader
, slot
, &views
[i
]);
666 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
667 si_set_shader_image(ctx
, shader
, slot
, NULL
);
672 si_images_update_compressed_colortex_mask(struct si_images_info
*images
)
674 unsigned mask
= images
->enabled_mask
;
677 int i
= u_bit_scan(&mask
);
678 struct pipe_resource
*res
= images
->views
[i
].resource
;
680 if (res
&& res
->target
!= PIPE_BUFFER
) {
681 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
683 if (is_compressed_colortex(rtex
)) {
684 images
->compressed_colortex_mask
|= 1 << i
;
686 images
->compressed_colortex_mask
&= ~(1 << i
);
694 static void si_bind_sampler_states(struct pipe_context
*ctx
, unsigned shader
,
695 unsigned start
, unsigned count
, void **states
)
697 struct si_context
*sctx
= (struct si_context
*)ctx
;
698 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
699 struct si_descriptors
*desc
= si_sampler_descriptors(sctx
, shader
);
700 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
703 if (!count
|| shader
>= SI_NUM_SHADERS
)
706 for (i
= 0; i
< count
; i
++) {
707 unsigned slot
= start
+ i
;
710 sstates
[i
] == samplers
->views
.sampler_states
[slot
])
713 samplers
->views
.sampler_states
[slot
] = sstates
[i
];
715 /* If FMASK is bound, don't overwrite it.
716 * The sampler state will be set after FMASK is unbound.
718 if (samplers
->views
.views
[i
] &&
719 samplers
->views
.views
[i
]->texture
&&
720 samplers
->views
.views
[i
]->texture
->target
!= PIPE_BUFFER
&&
721 ((struct r600_texture
*)samplers
->views
.views
[i
]->texture
)->fmask
.size
)
724 memcpy(desc
->list
+ slot
* 16 + 12, sstates
[i
]->val
, 4*4);
725 desc
->dirty_mask
|= 1u << slot
;
729 /* BUFFER RESOURCES */
731 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
732 struct si_descriptors
*descs
,
733 unsigned num_buffers
,
734 unsigned shader_userdata_index
,
735 enum radeon_bo_usage shader_usage
,
736 enum radeon_bo_priority priority
,
739 buffers
->shader_usage
= shader_usage
;
740 buffers
->priority
= priority
;
741 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
743 si_init_descriptors(descs
, shader_userdata_index
, 4,
744 num_buffers
, NULL
, ce_offset
);
747 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
,
748 struct si_descriptors
*descs
)
752 for (i
= 0; i
< descs
->num_elements
; i
++) {
753 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
756 FREE(buffers
->buffers
);
759 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
760 struct si_buffer_resources
*buffers
)
762 unsigned mask
= buffers
->enabled_mask
;
764 /* Add buffers to the CS. */
766 int i
= u_bit_scan(&mask
);
768 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
769 (struct r600_resource
*)buffers
->buffers
[i
],
770 buffers
->shader_usage
, buffers
->priority
);
776 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
778 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
779 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
782 for (i
= 0; i
< count
; i
++) {
783 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
785 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
787 if (!sctx
->vertex_buffer
[vb
].buffer
)
790 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
791 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
792 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
797 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
798 desc
->buffer
, RADEON_USAGE_READ
,
799 RADEON_PRIO_DESCRIPTORS
);
802 static bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
804 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
805 bool bound
[SI_NUM_VERTEX_BUFFERS
] = {};
806 unsigned i
, count
= sctx
->vertex_elements
->count
;
810 if (!sctx
->vertex_buffers_dirty
)
812 if (!count
|| !sctx
->vertex_elements
)
815 /* Vertex buffer descriptors are the only ones which are uploaded
816 * directly through a staging buffer and don't go through
817 * the fine-grained upload path.
819 u_upload_alloc(sctx
->b
.uploader
, 0, count
* 16, 256, &desc
->buffer_offset
,
820 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
824 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
825 desc
->buffer
, RADEON_USAGE_READ
,
826 RADEON_PRIO_DESCRIPTORS
);
828 assert(count
<= SI_NUM_VERTEX_BUFFERS
);
830 for (i
= 0; i
< count
; i
++) {
831 struct pipe_vertex_element
*ve
= &sctx
->vertex_elements
->elements
[i
];
832 struct pipe_vertex_buffer
*vb
;
833 struct r600_resource
*rbuffer
;
835 uint32_t *desc
= &ptr
[i
*4];
837 if (ve
->vertex_buffer_index
>= ARRAY_SIZE(sctx
->vertex_buffer
)) {
842 vb
= &sctx
->vertex_buffer
[ve
->vertex_buffer_index
];
843 rbuffer
= (struct r600_resource
*)vb
->buffer
;
849 offset
= vb
->buffer_offset
+ ve
->src_offset
;
850 va
= rbuffer
->gpu_address
+ offset
;
852 /* Fill in T# buffer resource description */
854 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
855 S_008F04_STRIDE(vb
->stride
);
857 if (sctx
->b
.chip_class
<= CIK
&& vb
->stride
)
858 /* Round up by rounding down and adding 1 */
859 desc
[2] = (vb
->buffer
->width0
- offset
-
860 sctx
->vertex_elements
->format_size
[i
]) /
863 desc
[2] = vb
->buffer
->width0
- offset
;
865 desc
[3] = sctx
->vertex_elements
->rsrc_word3
[i
];
867 if (!bound
[ve
->vertex_buffer_index
]) {
868 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
869 (struct r600_resource
*)vb
->buffer
,
870 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
871 bound
[ve
->vertex_buffer_index
] = true;
875 /* Don't flush the const cache. It would have a very negative effect
876 * on performance (confirmed by testing). New descriptors are always
877 * uploaded to a fresh new buffer, so I don't think flushing the const
878 * cache is needed. */
879 desc
->pointer_dirty
= true;
880 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
881 sctx
->vertex_buffers_dirty
= false;
886 /* CONSTANT BUFFERS */
889 si_const_buffer_descriptors_idx(unsigned shader
)
891 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
892 SI_SHADER_DESCS_CONST_BUFFERS
;
895 static struct si_descriptors
*
896 si_const_buffer_descriptors(struct si_context
*sctx
, unsigned shader
)
898 return &sctx
->descriptors
[si_const_buffer_descriptors_idx(shader
)];
901 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
902 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
906 u_upload_alloc(sctx
->b
.uploader
, 0, size
, 256, const_offset
,
907 (struct pipe_resource
**)rbuffer
, &tmp
);
909 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
912 static void si_set_constant_buffer(struct si_context
*sctx
,
913 struct si_buffer_resources
*buffers
,
914 unsigned descriptors_idx
,
915 uint slot
, struct pipe_constant_buffer
*input
)
917 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
918 assert(slot
< descs
->num_elements
);
919 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
921 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
922 * with a NULL buffer). We need to use a dummy buffer instead. */
923 if (sctx
->b
.chip_class
== CIK
&&
924 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
925 input
= &sctx
->null_const_buf
;
927 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
928 struct pipe_resource
*buffer
= NULL
;
931 /* Upload the user buffer if needed. */
932 if (input
->user_buffer
) {
933 unsigned buffer_offset
;
935 si_upload_const_buffer(sctx
,
936 (struct r600_resource
**)&buffer
, input
->user_buffer
,
937 input
->buffer_size
, &buffer_offset
);
939 /* Just unbind on failure. */
940 si_set_constant_buffer(sctx
, buffers
, descriptors_idx
, slot
, NULL
);
943 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
945 pipe_resource_reference(&buffer
, input
->buffer
);
946 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
949 /* Set the descriptor. */
950 uint32_t *desc
= descs
->list
+ slot
*4;
952 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
954 desc
[2] = input
->buffer_size
;
955 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
956 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
957 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
958 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
959 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
960 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
962 buffers
->buffers
[slot
] = buffer
;
963 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
964 (struct r600_resource
*)buffer
,
965 buffers
->shader_usage
, buffers
->priority
);
966 buffers
->enabled_mask
|= 1u << slot
;
968 /* Clear the descriptor. */
969 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
970 buffers
->enabled_mask
&= ~(1u << slot
);
973 descs
->dirty_mask
|= 1u << slot
;
976 void si_set_rw_buffer(struct si_context
*sctx
,
977 uint slot
, struct pipe_constant_buffer
*input
)
979 si_set_constant_buffer(sctx
, &sctx
->rw_buffers
,
980 SI_DESCS_RW_BUFFERS
, slot
, input
);
983 static void si_pipe_set_constant_buffer(struct pipe_context
*ctx
,
984 uint shader
, uint slot
,
985 struct pipe_constant_buffer
*input
)
987 struct si_context
*sctx
= (struct si_context
*)ctx
;
989 if (shader
>= SI_NUM_SHADERS
)
992 si_set_constant_buffer(sctx
, &sctx
->const_buffers
[shader
],
993 si_const_buffer_descriptors_idx(shader
),
1000 si_shader_buffer_descriptors_idx(unsigned shader
)
1002 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1003 SI_SHADER_DESCS_SHADER_BUFFERS
;
1006 static struct si_descriptors
*
1007 si_shader_buffer_descriptors(struct si_context
*sctx
, unsigned shader
)
1009 return &sctx
->descriptors
[si_shader_buffer_descriptors_idx(shader
)];
1012 static void si_set_shader_buffers(struct pipe_context
*ctx
, unsigned shader
,
1013 unsigned start_slot
, unsigned count
,
1014 struct pipe_shader_buffer
*sbuffers
)
1016 struct si_context
*sctx
= (struct si_context
*)ctx
;
1017 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1018 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1021 assert(start_slot
+ count
<= SI_NUM_SHADER_BUFFERS
);
1023 for (i
= 0; i
< count
; ++i
) {
1024 struct pipe_shader_buffer
*sbuffer
= sbuffers
? &sbuffers
[i
] : NULL
;
1025 struct r600_resource
*buf
;
1026 unsigned slot
= start_slot
+ i
;
1027 uint32_t *desc
= descs
->list
+ slot
* 4;
1030 if (!sbuffer
|| !sbuffer
->buffer
) {
1031 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1032 memset(desc
, 0, sizeof(uint32_t) * 4);
1033 buffers
->enabled_mask
&= ~(1u << slot
);
1034 descs
->dirty_mask
|= 1u << slot
;
1038 buf
= (struct r600_resource
*)sbuffer
->buffer
;
1039 va
= buf
->gpu_address
+ sbuffer
->buffer_offset
;
1042 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1044 desc
[2] = sbuffer
->buffer_size
;
1045 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1046 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1047 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1048 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1049 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1050 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1052 pipe_resource_reference(&buffers
->buffers
[slot
], &buf
->b
.b
);
1053 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, buf
,
1054 buffers
->shader_usage
, buffers
->priority
);
1055 buffers
->enabled_mask
|= 1u << slot
;
1056 descs
->dirty_mask
|= 1u << slot
;
1062 void si_set_ring_buffer(struct pipe_context
*ctx
, uint slot
,
1063 struct pipe_resource
*buffer
,
1064 unsigned stride
, unsigned num_records
,
1065 bool add_tid
, bool swizzle
,
1066 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
1068 struct si_context
*sctx
= (struct si_context
*)ctx
;
1069 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1070 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1072 /* The stride field in the resource descriptor has 14 bits */
1073 assert(stride
< (1 << 14));
1075 assert(slot
< descs
->num_elements
);
1076 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1081 va
= r600_resource(buffer
)->gpu_address
+ offset
;
1083 switch (element_size
) {
1085 assert(!"Unsupported ring buffer element size");
1101 switch (index_stride
) {
1103 assert(!"Unsupported ring buffer index stride");
1119 if (sctx
->b
.chip_class
>= VI
&& stride
)
1120 num_records
*= stride
;
1122 /* Set the descriptor. */
1123 uint32_t *desc
= descs
->list
+ slot
*4;
1125 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1126 S_008F04_STRIDE(stride
) |
1127 S_008F04_SWIZZLE_ENABLE(swizzle
);
1128 desc
[2] = num_records
;
1129 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1130 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1131 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1132 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1133 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1134 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
1135 S_008F0C_ELEMENT_SIZE(element_size
) |
1136 S_008F0C_INDEX_STRIDE(index_stride
) |
1137 S_008F0C_ADD_TID_ENABLE(add_tid
);
1139 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
1140 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1141 (struct r600_resource
*)buffer
,
1142 buffers
->shader_usage
, buffers
->priority
);
1143 buffers
->enabled_mask
|= 1u << slot
;
1145 /* Clear the descriptor. */
1146 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1147 buffers
->enabled_mask
&= ~(1u << slot
);
1150 descs
->dirty_mask
|= 1u << slot
;
1153 /* STREAMOUT BUFFERS */
1155 static void si_set_streamout_targets(struct pipe_context
*ctx
,
1156 unsigned num_targets
,
1157 struct pipe_stream_output_target
**targets
,
1158 const unsigned *offsets
)
1160 struct si_context
*sctx
= (struct si_context
*)ctx
;
1161 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1162 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1163 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
1166 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
1167 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
1168 /* Since streamout uses vector writes which go through TC L2
1169 * and most other clients can use TC L2 as well, we don't need
1172 * The only case which requires flushing it is VGT DMA index
1173 * fetching, which is a rare case. Thus, flag the TC L2
1174 * dirtiness in the resource and handle it when index fetching
1177 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
1178 if (sctx
->b
.streamout
.targets
[i
])
1179 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
1181 /* Invalidate the scalar cache in case a streamout buffer is
1182 * going to be used as a constant buffer.
1184 * Invalidate TC L1, because streamout bypasses it (done by
1185 * setting GLC=1 in the store instruction), but it can contain
1186 * outdated data of streamout buffers.
1188 * VS_PARTIAL_FLUSH is required if the buffers are going to be
1189 * used as an input immediately.
1191 sctx
->b
.flags
|= SI_CONTEXT_INV_SMEM_L1
|
1192 SI_CONTEXT_INV_VMEM_L1
|
1193 SI_CONTEXT_VS_PARTIAL_FLUSH
;
1196 /* All readers of the streamout targets need to be finished before we can
1197 * start writing to the targets.
1200 sctx
->b
.flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
1201 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1203 /* Streamout buffers must be bound in 2 places:
1204 * 1) in VGT by setting the VGT_STRMOUT registers
1205 * 2) as shader resources
1208 /* Set the VGT regs. */
1209 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
1211 /* Set the shader resources.*/
1212 for (i
= 0; i
< num_targets
; i
++) {
1213 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1216 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
1217 uint64_t va
= r600_resource(buffer
)->gpu_address
;
1219 /* Set the descriptor.
1221 * On VI, the format must be non-INVALID, otherwise
1222 * the buffer will be considered not bound and store
1223 * instructions will be no-ops.
1225 uint32_t *desc
= descs
->list
+ bufidx
*4;
1227 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
1228 desc
[2] = 0xffffffff;
1229 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1230 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1231 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1232 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1233 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1235 /* Set the resource. */
1236 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1238 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1239 (struct r600_resource
*)buffer
,
1240 buffers
->shader_usage
, buffers
->priority
);
1241 buffers
->enabled_mask
|= 1u << bufidx
;
1243 /* Clear the descriptor and unset the resource. */
1244 memset(descs
->list
+ bufidx
*4, 0,
1245 sizeof(uint32_t) * 4);
1246 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1248 buffers
->enabled_mask
&= ~(1u << bufidx
);
1250 descs
->dirty_mask
|= 1u << bufidx
;
1252 for (; i
< old_num_targets
; i
++) {
1253 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1254 /* Clear the descriptor and unset the resource. */
1255 memset(descs
->list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
1256 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
1257 buffers
->enabled_mask
&= ~(1u << bufidx
);
1258 descs
->dirty_mask
|= 1u << bufidx
;
1262 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
1263 uint32_t *desc
, uint64_t old_buf_va
,
1264 struct pipe_resource
*new_buf
)
1266 /* Retrieve the buffer offset from the descriptor. */
1267 uint64_t old_desc_va
=
1268 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
1270 assert(old_buf_va
<= old_desc_va
);
1271 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
1273 /* Update the descriptor. */
1274 uint64_t va
= r600_resource(new_buf
)->gpu_address
+ offset_within_buffer
;
1277 desc
[1] = (desc
[1] & C_008F04_BASE_ADDRESS_HI
) |
1278 S_008F04_BASE_ADDRESS_HI(va
>> 32);
1281 /* INTERNAL CONST BUFFERS */
1283 static void si_set_polygon_stipple(struct pipe_context
*ctx
,
1284 const struct pipe_poly_stipple
*state
)
1286 struct si_context
*sctx
= (struct si_context
*)ctx
;
1287 struct pipe_constant_buffer cb
= {};
1288 unsigned stipple
[32];
1291 for (i
= 0; i
< 32; i
++)
1292 stipple
[i
] = util_bitreverse(state
->stipple
[i
]);
1294 cb
.user_buffer
= stipple
;
1295 cb
.buffer_size
= sizeof(stipple
);
1297 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
, &cb
);
1300 /* TEXTURE METADATA ENABLE/DISABLE */
1302 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1303 * while the texture is bound, possibly by a different context. In that case,
1304 * call this function to update compressed_colortex_masks.
1306 void si_update_compressed_colortex_masks(struct si_context
*sctx
)
1308 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
1309 si_samplers_update_compressed_colortex_mask(&sctx
->samplers
[i
]);
1310 si_images_update_compressed_colortex_mask(&sctx
->images
[i
]);
1314 /* BUFFER DISCARD/INVALIDATION */
1316 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1317 static void si_reset_buffer_resources(struct si_context
*sctx
,
1318 struct si_buffer_resources
*buffers
,
1319 unsigned descriptors_idx
,
1320 struct pipe_resource
*buf
,
1323 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1324 unsigned mask
= buffers
->enabled_mask
;
1327 unsigned i
= u_bit_scan(&mask
);
1328 if (buffers
->buffers
[i
] == buf
) {
1329 si_desc_reset_buffer_offset(&sctx
->b
.b
,
1332 descs
->dirty_mask
|= 1u << i
;
1334 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1335 (struct r600_resource
*)buf
,
1336 buffers
->shader_usage
,
1342 /* Reallocate a buffer a update all resource bindings where the buffer is
1345 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1346 * idle by discarding its contents. Apps usually tell us when to do this using
1347 * map_buffer flags, for example.
1349 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
1351 struct si_context
*sctx
= (struct si_context
*)ctx
;
1352 struct r600_resource
*rbuffer
= r600_resource(buf
);
1353 unsigned i
, shader
, alignment
= rbuffer
->buf
->alignment
;
1354 uint64_t old_va
= rbuffer
->gpu_address
;
1355 unsigned num_elems
= sctx
->vertex_elements
?
1356 sctx
->vertex_elements
->count
: 0;
1357 struct si_sampler_view
*view
;
1359 /* Reallocate the buffer in the same pipe_resource. */
1360 r600_init_resource(&sctx
->screen
->b
, rbuffer
, rbuffer
->b
.b
.width0
,
1363 /* We changed the buffer, now we need to bind it where the old one
1364 * was bound. This consists of 2 things:
1365 * 1) Updating the resource descriptor and dirtying it.
1366 * 2) Adding a relocation to the CS, so that it's usable.
1369 /* Vertex buffers. */
1370 for (i
= 0; i
< num_elems
; i
++) {
1371 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
1373 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
1375 if (!sctx
->vertex_buffer
[vb
].buffer
)
1378 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
1379 sctx
->vertex_buffers_dirty
= true;
1384 /* Streamout buffers. (other internal buffers can't be invalidated) */
1385 for (i
= SI_VS_STREAMOUT_BUF0
; i
<= SI_VS_STREAMOUT_BUF3
; i
++) {
1386 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1387 struct si_descriptors
*descs
=
1388 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1390 if (buffers
->buffers
[i
] != buf
)
1393 si_desc_reset_buffer_offset(ctx
, descs
->list
+ i
*4,
1395 descs
->dirty_mask
|= 1u << i
;
1397 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1398 rbuffer
, buffers
->shader_usage
,
1401 /* Update the streamout state. */
1402 if (sctx
->b
.streamout
.begin_emitted
)
1403 r600_emit_streamout_end(&sctx
->b
);
1404 sctx
->b
.streamout
.append_bitmask
=
1405 sctx
->b
.streamout
.enabled_mask
;
1406 r600_streamout_buffers_dirty(&sctx
->b
);
1409 /* Constant and shader buffers. */
1410 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1411 si_reset_buffer_resources(sctx
, &sctx
->const_buffers
[shader
],
1412 si_const_buffer_descriptors_idx(shader
),
1414 si_reset_buffer_resources(sctx
, &sctx
->shader_buffers
[shader
],
1415 si_shader_buffer_descriptors_idx(shader
),
1419 /* Texture buffers - update virtual addresses in sampler view descriptors. */
1420 LIST_FOR_EACH_ENTRY(view
, &sctx
->b
.texture_buffers
, list
) {
1421 if (view
->base
.texture
== buf
) {
1422 si_desc_reset_buffer_offset(ctx
, &view
->state
[4], old_va
, buf
);
1425 /* Texture buffers - update bindings. */
1426 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1427 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
1428 struct si_descriptors
*descs
=
1429 si_sampler_descriptors(sctx
, shader
);
1430 unsigned mask
= views
->enabled_mask
;
1433 unsigned i
= u_bit_scan(&mask
);
1434 if (views
->views
[i
]->texture
== buf
) {
1435 si_desc_reset_buffer_offset(ctx
,
1439 descs
->dirty_mask
|= 1u << i
;
1441 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1442 rbuffer
, RADEON_USAGE_READ
,
1443 RADEON_PRIO_SAMPLER_BUFFER
);
1449 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1450 struct si_images_info
*images
= &sctx
->images
[shader
];
1451 struct si_descriptors
*descs
=
1452 si_image_descriptors(sctx
, shader
);
1453 unsigned mask
= images
->enabled_mask
;
1456 unsigned i
= u_bit_scan(&mask
);
1458 if (images
->views
[i
].resource
== buf
) {
1459 if (images
->views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
1460 si_mark_image_range_valid(&images
->views
[i
]);
1462 si_desc_reset_buffer_offset(
1463 ctx
, descs
->list
+ i
* 8 + 4,
1465 descs
->dirty_mask
|= 1u << i
;
1467 radeon_add_to_buffer_list(
1468 &sctx
->b
, &sctx
->b
.gfx
, rbuffer
,
1469 RADEON_USAGE_READWRITE
,
1470 RADEON_PRIO_SAMPLER_BUFFER
);
1476 /* Update mutable image descriptor fields of all bound textures. */
1477 void si_update_all_texture_descriptors(struct si_context
*sctx
)
1481 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1482 struct si_sampler_views
*samplers
= &sctx
->samplers
[shader
].views
;
1483 struct si_images_info
*images
= &sctx
->images
[shader
];
1487 mask
= images
->enabled_mask
;
1489 unsigned i
= u_bit_scan(&mask
);
1490 struct pipe_image_view
*view
= &images
->views
[i
];
1492 if (!view
->resource
||
1493 view
->resource
->target
== PIPE_BUFFER
)
1496 si_set_shader_image(sctx
, shader
, i
, view
);
1499 /* Sampler views. */
1500 mask
= samplers
->enabled_mask
;
1502 unsigned i
= u_bit_scan(&mask
);
1503 struct pipe_sampler_view
*view
= samplers
->views
[i
];
1507 view
->texture
->target
== PIPE_BUFFER
)
1510 si_set_sampler_view(sctx
, shader
, i
,
1511 samplers
->views
[i
], true);
1516 /* SHADER USER DATA */
1518 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1521 struct si_descriptors
*descs
=
1522 &sctx
->descriptors
[SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
];
1524 for (unsigned i
= 0; i
< SI_NUM_SHADER_DESCS
; ++i
, ++descs
)
1525 descs
->pointer_dirty
= true;
1527 if (shader
== PIPE_SHADER_VERTEX
)
1528 sctx
->vertex_buffers
.pointer_dirty
= true;
1530 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1533 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
1537 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1538 si_mark_shader_pointers_dirty(sctx
, i
);
1540 sctx
->descriptors
[SI_DESCS_RW_BUFFERS
].pointer_dirty
= true;
1543 /* Set a base register address for user data constants in the given shader.
1544 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1546 static void si_set_user_data_base(struct si_context
*sctx
,
1547 unsigned shader
, uint32_t new_base
)
1549 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
1551 if (*base
!= new_base
) {
1555 si_mark_shader_pointers_dirty(sctx
, shader
);
1559 /* This must be called when these shaders are changed from non-NULL to NULL
1562 * - tessellation control shader
1563 * - tessellation evaluation shader
1565 void si_shader_change_notify(struct si_context
*sctx
)
1567 /* VS can be bound as VS, ES, or LS. */
1568 if (sctx
->tes_shader
.cso
)
1569 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1570 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
1571 else if (sctx
->gs_shader
.cso
)
1572 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1573 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1575 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1576 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1578 /* TES can be bound as ES, VS, or not bound. */
1579 if (sctx
->tes_shader
.cso
) {
1580 if (sctx
->gs_shader
.cso
)
1581 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1582 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1584 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1585 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1587 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
1591 static void si_emit_shader_pointer(struct si_context
*sctx
,
1592 struct si_descriptors
*desc
,
1593 unsigned sh_base
, bool keep_dirty
)
1595 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1598 if (!desc
->pointer_dirty
|| !desc
->buffer
)
1601 va
= desc
->buffer
->gpu_address
+
1602 desc
->buffer_offset
;
1604 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
1605 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
1606 radeon_emit(cs
, va
);
1607 radeon_emit(cs
, va
>> 32);
1609 desc
->pointer_dirty
= keep_dirty
;
1612 void si_emit_graphics_shader_userdata(struct si_context
*sctx
,
1613 struct r600_atom
*atom
)
1616 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
1617 struct si_descriptors
*descs
;
1619 descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1621 if (descs
->pointer_dirty
) {
1622 si_emit_shader_pointer(sctx
, descs
,
1623 R_00B030_SPI_SHADER_USER_DATA_PS_0
, true);
1624 si_emit_shader_pointer(sctx
, descs
,
1625 R_00B130_SPI_SHADER_USER_DATA_VS_0
, true);
1626 si_emit_shader_pointer(sctx
, descs
,
1627 R_00B230_SPI_SHADER_USER_DATA_GS_0
, true);
1628 si_emit_shader_pointer(sctx
, descs
,
1629 R_00B330_SPI_SHADER_USER_DATA_ES_0
, true);
1630 si_emit_shader_pointer(sctx
, descs
,
1631 R_00B430_SPI_SHADER_USER_DATA_HS_0
, true);
1632 descs
->pointer_dirty
= false;
1635 descs
= &sctx
->descriptors
[SI_DESCS_FIRST_SHADER
];
1637 for (shader
= 0; shader
< SI_NUM_GRAPHICS_SHADERS
; shader
++) {
1638 unsigned base
= sh_base
[shader
];
1644 for (i
= 0; i
< SI_NUM_SHADER_DESCS
; i
++, descs
++)
1645 si_emit_shader_pointer(sctx
, descs
, base
, false);
1647 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
, sh_base
[PIPE_SHADER_VERTEX
], false);
1650 void si_emit_compute_shader_userdata(struct si_context
*sctx
)
1652 unsigned base
= R_00B900_COMPUTE_USER_DATA_0
;
1653 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_FIRST_COMPUTE
];
1655 for (unsigned i
= 0; i
< SI_NUM_SHADER_DESCS
; ++i
, ++descs
)
1656 si_emit_shader_pointer(sctx
, descs
, base
, false);
1659 /* INIT/DEINIT/UPLOAD */
1661 void si_init_all_descriptors(struct si_context
*sctx
)
1664 unsigned ce_offset
= 0;
1666 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1667 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1668 si_const_buffer_descriptors(sctx
, i
),
1669 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST_BUFFERS
,
1670 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
,
1672 si_init_buffer_resources(&sctx
->shader_buffers
[i
],
1673 si_shader_buffer_descriptors(sctx
, i
),
1674 SI_NUM_SHADER_BUFFERS
, SI_SGPR_SHADER_BUFFERS
,
1675 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RW_BUFFER
,
1678 si_init_descriptors(si_sampler_descriptors(sctx
, i
),
1679 SI_SGPR_SAMPLERS
, 16, SI_NUM_SAMPLERS
,
1680 null_texture_descriptor
, &ce_offset
);
1682 si_init_descriptors(si_image_descriptors(sctx
, i
),
1683 SI_SGPR_IMAGES
, 8, SI_NUM_IMAGES
,
1684 null_image_descriptor
, &ce_offset
);
1687 si_init_buffer_resources(&sctx
->rw_buffers
,
1688 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
],
1689 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
1690 RADEON_USAGE_READWRITE
, RADEON_PRIO_RINGS_STREAMOUT
,
1692 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFERS
,
1693 4, SI_NUM_VERTEX_BUFFERS
, NULL
, NULL
);
1695 assert(ce_offset
<= 32768);
1697 /* Set pipe_context functions. */
1698 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
1699 sctx
->b
.b
.set_shader_images
= si_set_shader_images
;
1700 sctx
->b
.b
.set_constant_buffer
= si_pipe_set_constant_buffer
;
1701 sctx
->b
.b
.set_polygon_stipple
= si_set_polygon_stipple
;
1702 sctx
->b
.b
.set_shader_buffers
= si_set_shader_buffers
;
1703 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
1704 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
1705 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
1707 /* Shader user data. */
1708 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
1709 si_emit_graphics_shader_userdata
);
1711 /* Set default and immutable mappings. */
1712 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1713 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
, R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1714 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
, R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1715 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1718 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
)
1722 for (i
= 0; i
< SI_DESCS_FIRST_COMPUTE
; ++i
) {
1723 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
],
1724 &sctx
->shader_userdata
.atom
))
1728 return si_upload_vertex_buffer_descriptors(sctx
);
1731 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
)
1733 /* Does not update rw_buffers as that is not needed for compute shaders
1734 * and the input buffer is using the same SGPR's anyway.
1738 for (i
= SI_DESCS_FIRST_COMPUTE
; i
< SI_NUM_DESCS
; ++i
) {
1739 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
], NULL
))
1746 void si_release_all_descriptors(struct si_context
*sctx
)
1750 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1751 si_release_buffer_resources(&sctx
->const_buffers
[i
],
1752 si_const_buffer_descriptors(sctx
, i
));
1753 si_release_buffer_resources(&sctx
->shader_buffers
[i
],
1754 si_shader_buffer_descriptors(sctx
, i
));
1755 si_release_sampler_views(&sctx
->samplers
[i
].views
);
1756 si_release_image_views(&sctx
->images
[i
]);
1758 si_release_buffer_resources(&sctx
->rw_buffers
,
1759 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
]);
1761 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
1762 si_release_descriptors(&sctx
->descriptors
[i
]);
1763 si_release_descriptors(&sctx
->vertex_buffers
);
1766 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
1770 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1771 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
1772 si_buffer_resources_begin_new_cs(sctx
, &sctx
->shader_buffers
[i
]);
1773 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
1774 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
1776 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
);
1777 si_vertex_buffers_begin_new_cs(sctx
);
1779 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
1780 si_descriptors_begin_new_cs(sctx
, &sctx
->descriptors
[i
]);
1782 si_shader_userdata_begin_new_cs(sctx
);