76695baa4c3bffe94bbc5b9410c45c3ca0634003
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also reponsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56 #include "si_pipe.h"
57 #include "sid.h"
58
59 #include "util/hash_table.h"
60 #include "util/u_idalloc.h"
61 #include "util/format/u_format.h"
62 #include "util/u_memory.h"
63 #include "util/u_upload_mgr.h"
64
65
66 /* NULL image and buffer descriptor for textures (alpha = 1) and images
67 * (alpha = 0).
68 *
69 * For images, all fields must be zero except for the swizzle, which
70 * supports arbitrary combinations of 0s and 1s. The texture type must be
71 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
72 *
73 * For buffers, all fields must be zero. If they are not, the hw hangs.
74 *
75 * This is the only reason why the buffer descriptor must be in words [4:7].
76 */
77 static uint32_t null_texture_descriptor[8] = {
78 0,
79 0,
80 0,
81 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
82 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
83 /* the rest must contain zeros, which is also used by the buffer
84 * descriptor */
85 };
86
87 static uint32_t null_image_descriptor[8] = {
88 0,
89 0,
90 0,
91 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
92 /* the rest must contain zeros, which is also used by the buffer
93 * descriptor */
94 };
95
96 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
97 {
98 uint64_t va = desc[0] |
99 ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
100
101 /* Sign-extend the 48-bit address. */
102 va <<= 16;
103 va = (int64_t)va >> 16;
104 return va;
105 }
106
107 static void si_init_descriptor_list(uint32_t *desc_list,
108 unsigned element_dw_size,
109 unsigned num_elements,
110 const uint32_t *null_descriptor)
111 {
112 int i;
113
114 /* Initialize the array to NULL descriptors if the element size is 8. */
115 if (null_descriptor) {
116 assert(element_dw_size % 8 == 0);
117 for (i = 0; i < num_elements * element_dw_size / 8; i++)
118 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
119 }
120 }
121
122 static void si_init_descriptors(struct si_descriptors *desc,
123 short shader_userdata_rel_index,
124 unsigned element_dw_size,
125 unsigned num_elements)
126 {
127 desc->list = CALLOC(num_elements, element_dw_size * 4);
128 desc->element_dw_size = element_dw_size;
129 desc->num_elements = num_elements;
130 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
131 desc->slot_index_to_bind_directly = -1;
132 }
133
134 static void si_release_descriptors(struct si_descriptors *desc)
135 {
136 si_resource_reference(&desc->buffer, NULL);
137 FREE(desc->list);
138 }
139
140 static bool si_upload_descriptors(struct si_context *sctx,
141 struct si_descriptors *desc)
142 {
143 unsigned slot_size = desc->element_dw_size * 4;
144 unsigned first_slot_offset = desc->first_active_slot * slot_size;
145 unsigned upload_size = desc->num_active_slots * slot_size;
146
147 /* Skip the upload if no shader is using the descriptors. dirty_mask
148 * will stay dirty and the descriptors will be uploaded when there is
149 * a shader using them.
150 */
151 if (!upload_size)
152 return true;
153
154 /* If there is just one active descriptor, bind it directly. */
155 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
156 desc->num_active_slots == 1) {
157 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
158 desc->element_dw_size];
159
160 /* The buffer is already in the buffer list. */
161 si_resource_reference(&desc->buffer, NULL);
162 desc->gpu_list = NULL;
163 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
164 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
165 return true;
166 }
167
168 uint32_t *ptr;
169 unsigned buffer_offset;
170 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
171 si_optimal_tcc_alignment(sctx, upload_size),
172 &buffer_offset, (struct pipe_resource**)&desc->buffer,
173 (void**)&ptr);
174 if (!desc->buffer) {
175 desc->gpu_address = 0;
176 return false; /* skip the draw call */
177 }
178
179 util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
180 upload_size);
181 desc->gpu_list = ptr - first_slot_offset / 4;
182
183 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
184 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
185
186 /* The shader pointer should point to slot 0. */
187 buffer_offset -= first_slot_offset;
188 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
189
190 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
191 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
192 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
193
194 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
195 return true;
196 }
197
198 static void
199 si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
200 {
201 if (!desc->buffer)
202 return;
203
204 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
205 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
206 }
207
208 /* SAMPLER VIEWS */
209
210 static inline enum radeon_bo_priority
211 si_get_sampler_view_priority(struct si_resource *res)
212 {
213 if (res->b.b.target == PIPE_BUFFER)
214 return RADEON_PRIO_SAMPLER_BUFFER;
215
216 if (res->b.b.nr_samples > 1)
217 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
218
219 return RADEON_PRIO_SAMPLER_TEXTURE;
220 }
221
222 static struct si_descriptors *
223 si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
224 {
225 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
226 }
227
228 static void si_release_sampler_views(struct si_samplers *samplers)
229 {
230 int i;
231
232 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
233 pipe_sampler_view_reference(&samplers->views[i], NULL);
234 }
235 }
236
237 static void si_sampler_view_add_buffer(struct si_context *sctx,
238 struct pipe_resource *resource,
239 enum radeon_bo_usage usage,
240 bool is_stencil_sampler,
241 bool check_mem)
242 {
243 struct si_texture *tex = (struct si_texture*)resource;
244 enum radeon_bo_priority priority;
245
246 if (!resource)
247 return;
248
249 /* Use the flushed depth texture if direct sampling is unsupported. */
250 if (resource->target != PIPE_BUFFER &&
251 tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
252 tex = tex->flushed_depth_texture;
253
254 priority = si_get_sampler_view_priority(&tex->buffer);
255 radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority,
256 check_mem);
257
258 if (resource->target == PIPE_BUFFER)
259 return;
260
261 /* Add separate DCC. */
262 if (tex->dcc_separate_buffer) {
263 radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer,
264 usage, RADEON_PRIO_SEPARATE_META, check_mem);
265 }
266 }
267
268 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
269 struct si_samplers *samplers)
270 {
271 unsigned mask = samplers->enabled_mask;
272
273 /* Add buffers to the CS. */
274 while (mask) {
275 int i = u_bit_scan(&mask);
276 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
277
278 si_sampler_view_add_buffer(sctx, sview->base.texture,
279 RADEON_USAGE_READ,
280 sview->is_stencil_sampler, false);
281 }
282 }
283
284 /* Set buffer descriptor fields that can be changed by reallocations. */
285 static void si_set_buf_desc_address(struct si_resource *buf,
286 uint64_t offset, uint32_t *state)
287 {
288 uint64_t va = buf->gpu_address + offset;
289
290 state[0] = va;
291 state[1] &= C_008F04_BASE_ADDRESS_HI;
292 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
293 }
294
295 /* Set texture descriptor fields that can be changed by reallocations.
296 *
297 * \param tex texture
298 * \param base_level_info information of the level of BASE_ADDRESS
299 * \param base_level the level of BASE_ADDRESS
300 * \param first_level pipe_sampler_view.u.tex.first_level
301 * \param block_width util_format_get_blockwidth()
302 * \param is_stencil select between separate Z & Stencil
303 * \param state descriptor to update
304 */
305 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
306 struct si_texture *tex,
307 const struct legacy_surf_level *base_level_info,
308 unsigned base_level, unsigned first_level,
309 unsigned block_width, bool is_stencil,
310 uint32_t *state)
311 {
312 uint64_t va, meta_va = 0;
313
314 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
315 tex = tex->flushed_depth_texture;
316 is_stencil = false;
317 }
318
319 va = tex->buffer.gpu_address;
320
321 if (sscreen->info.chip_class >= GFX9) {
322 /* Only stencil_offset needs to be added here. */
323 if (is_stencil)
324 va += tex->surface.u.gfx9.stencil_offset;
325 else
326 va += tex->surface.u.gfx9.surf_offset;
327 } else {
328 va += base_level_info->offset;
329 }
330
331 state[0] = va >> 8;
332 state[1] &= C_008F14_BASE_ADDRESS_HI;
333 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
334
335 /* Only macrotiled modes can set tile swizzle.
336 * GFX9 doesn't use (legacy) base_level_info.
337 */
338 if (sscreen->info.chip_class >= GFX9 ||
339 base_level_info->mode == RADEON_SURF_MODE_2D)
340 state[0] |= tex->surface.tile_swizzle;
341
342 if (sscreen->info.chip_class >= GFX8) {
343 state[6] &= C_008F28_COMPRESSION_EN;
344
345 if (vi_dcc_enabled(tex, first_level)) {
346 meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
347 tex->surface.dcc_offset;
348
349 if (sscreen->info.chip_class == GFX8) {
350 meta_va += base_level_info->dcc_offset;
351 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
352 }
353
354 unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
355 dcc_tile_swizzle &= tex->surface.dcc_alignment - 1;
356 meta_va |= dcc_tile_swizzle;
357 } else if (vi_tc_compat_htile_enabled(tex, first_level,
358 is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
359 meta_va = tex->buffer.gpu_address + tex->surface.htile_offset;
360 }
361
362 if (meta_va)
363 state[6] |= S_008F28_COMPRESSION_EN(1);
364 }
365
366 if (sscreen->info.chip_class >= GFX8 && sscreen->info.chip_class <= GFX9)
367 state[7] = meta_va >> 8;
368
369 if (sscreen->info.chip_class >= GFX10) {
370 state[3] &= C_00A00C_SW_MODE;
371
372 if (is_stencil) {
373 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
374 } else {
375 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
376 }
377
378 state[6] &= C_00A018_META_DATA_ADDRESS_LO &
379 C_00A018_META_PIPE_ALIGNED;
380
381 if (meta_va) {
382 struct gfx9_surf_meta_flags meta;
383
384 if (tex->surface.dcc_offset)
385 meta = tex->surface.u.gfx9.dcc;
386 else
387 meta = tex->surface.u.gfx9.htile;
388
389 state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
390 S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8);
391 }
392
393 state[7] = meta_va >> 16;
394 } else if (sscreen->info.chip_class == GFX9) {
395 state[3] &= C_008F1C_SW_MODE;
396 state[4] &= C_008F20_PITCH;
397
398 if (is_stencil) {
399 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
400 state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.stencil.epitch);
401 } else {
402 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
403 state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.surf.epitch);
404 }
405
406 state[5] &= C_008F24_META_DATA_ADDRESS &
407 C_008F24_META_PIPE_ALIGNED &
408 C_008F24_META_RB_ALIGNED;
409 if (meta_va) {
410 struct gfx9_surf_meta_flags meta;
411
412 if (tex->surface.dcc_offset)
413 meta = tex->surface.u.gfx9.dcc;
414 else
415 meta = tex->surface.u.gfx9.htile;
416
417 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
418 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
419 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
420 }
421 } else {
422 /* GFX6-GFX8 */
423 unsigned pitch = base_level_info->nblk_x * block_width;
424 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
425
426 state[3] &= C_008F1C_TILING_INDEX;
427 state[3] |= S_008F1C_TILING_INDEX(index);
428 state[4] &= C_008F20_PITCH;
429 state[4] |= S_008F20_PITCH(pitch - 1);
430 }
431 }
432
433 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
434 struct si_sampler_view *sview,
435 struct si_texture *tex,
436 uint32_t *desc)
437 {
438 if (sview && sview->is_integer)
439 memcpy(desc, sstate->integer_val, 4*4);
440 else if (tex && tex->upgraded_depth &&
441 (!sview || !sview->is_stencil_sampler))
442 memcpy(desc, sstate->upgraded_depth_val, 4*4);
443 else
444 memcpy(desc, sstate->val, 4*4);
445 }
446
447 static void si_set_sampler_view_desc(struct si_context *sctx,
448 struct si_sampler_view *sview,
449 struct si_sampler_state *sstate,
450 uint32_t *desc)
451 {
452 struct pipe_sampler_view *view = &sview->base;
453 struct si_texture *tex = (struct si_texture *)view->texture;
454 bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
455
456 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
457 if (vi_dcc_enabled(tex, view->u.tex.first_level))
458 if (!si_texture_disable_dcc(sctx, tex))
459 si_decompress_dcc(sctx, tex);
460
461 sview->dcc_incompatible = false;
462 }
463
464 assert(tex); /* views with texture == NULL aren't supported */
465 memcpy(desc, sview->state, 8*4);
466
467 if (is_buffer) {
468 si_set_buf_desc_address(&tex->buffer,
469 sview->base.u.buf.offset,
470 desc + 4);
471 } else {
472 bool is_separate_stencil = tex->db_compatible &&
473 sview->is_stencil_sampler;
474
475 si_set_mutable_tex_desc_fields(sctx->screen, tex,
476 sview->base_level_info,
477 sview->base_level,
478 sview->base.u.tex.first_level,
479 sview->block_width,
480 is_separate_stencil,
481 desc);
482 }
483
484 if (!is_buffer && tex->surface.fmask_size) {
485 memcpy(desc + 8, sview->fmask_state, 8*4);
486 } else {
487 /* Disable FMASK and bind sampler state in [12:15]. */
488 memcpy(desc + 8, null_texture_descriptor, 4*4);
489
490 if (sstate)
491 si_set_sampler_state_desc(sstate, sview,
492 is_buffer ? NULL : tex,
493 desc + 12);
494 }
495 }
496
497 static bool color_needs_decompression(struct si_texture *tex)
498 {
499 return tex->surface.fmask_size ||
500 (tex->dirty_level_mask &&
501 (tex->cmask_buffer || tex->surface.dcc_offset));
502 }
503
504 static bool depth_needs_decompression(struct si_texture *tex)
505 {
506 /* If the depth/stencil texture is TC-compatible, no decompression
507 * will be done. The decompression function will only flush DB caches
508 * to make it coherent with shaders. That's necessary because the driver
509 * doesn't flush DB caches in any other case.
510 */
511 return tex->db_compatible;
512 }
513
514 static void si_set_sampler_view(struct si_context *sctx,
515 unsigned shader,
516 unsigned slot, struct pipe_sampler_view *view,
517 bool disallow_early_out)
518 {
519 struct si_samplers *samplers = &sctx->samplers[shader];
520 struct si_sampler_view *sview = (struct si_sampler_view*)view;
521 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
522 unsigned desc_slot = si_get_sampler_slot(slot);
523 uint32_t *desc = descs->list + desc_slot * 16;
524
525 if (samplers->views[slot] == view && !disallow_early_out)
526 return;
527
528 if (view) {
529 struct si_texture *tex = (struct si_texture *)view->texture;
530
531 si_set_sampler_view_desc(sctx, sview,
532 samplers->sampler_states[slot], desc);
533
534 if (tex->buffer.b.b.target == PIPE_BUFFER) {
535 tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
536 samplers->needs_depth_decompress_mask &= ~(1u << slot);
537 samplers->needs_color_decompress_mask &= ~(1u << slot);
538 } else {
539 if (depth_needs_decompression(tex)) {
540 samplers->needs_depth_decompress_mask |= 1u << slot;
541 } else {
542 samplers->needs_depth_decompress_mask &= ~(1u << slot);
543 }
544 if (color_needs_decompression(tex)) {
545 samplers->needs_color_decompress_mask |= 1u << slot;
546 } else {
547 samplers->needs_color_decompress_mask &= ~(1u << slot);
548 }
549
550 if (tex->surface.dcc_offset &&
551 p_atomic_read(&tex->framebuffers_bound))
552 sctx->need_check_render_feedback = true;
553 }
554
555 pipe_sampler_view_reference(&samplers->views[slot], view);
556 samplers->enabled_mask |= 1u << slot;
557
558 /* Since this can flush, it must be done after enabled_mask is
559 * updated. */
560 si_sampler_view_add_buffer(sctx, view->texture,
561 RADEON_USAGE_READ,
562 sview->is_stencil_sampler, true);
563 } else {
564 pipe_sampler_view_reference(&samplers->views[slot], NULL);
565 memcpy(desc, null_texture_descriptor, 8*4);
566 /* Only clear the lower dwords of FMASK. */
567 memcpy(desc + 8, null_texture_descriptor, 4*4);
568 /* Re-set the sampler state if we are transitioning from FMASK. */
569 if (samplers->sampler_states[slot])
570 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
571 desc + 12);
572
573 samplers->enabled_mask &= ~(1u << slot);
574 samplers->needs_depth_decompress_mask &= ~(1u << slot);
575 samplers->needs_color_decompress_mask &= ~(1u << slot);
576 }
577
578 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
579 }
580
581 static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
582 unsigned shader)
583 {
584 struct si_samplers *samplers = &sctx->samplers[shader];
585 unsigned shader_bit = 1 << shader;
586
587 if (samplers->needs_depth_decompress_mask ||
588 samplers->needs_color_decompress_mask ||
589 sctx->images[shader].needs_color_decompress_mask)
590 sctx->shader_needs_decompress_mask |= shader_bit;
591 else
592 sctx->shader_needs_decompress_mask &= ~shader_bit;
593 }
594
595 static void si_set_sampler_views(struct pipe_context *ctx,
596 enum pipe_shader_type shader, unsigned start,
597 unsigned count,
598 struct pipe_sampler_view **views)
599 {
600 struct si_context *sctx = (struct si_context *)ctx;
601 int i;
602
603 if (!count || shader >= SI_NUM_SHADERS)
604 return;
605
606 if (views) {
607 for (i = 0; i < count; i++)
608 si_set_sampler_view(sctx, shader, start + i, views[i], false);
609 } else {
610 for (i = 0; i < count; i++)
611 si_set_sampler_view(sctx, shader, start + i, NULL, false);
612 }
613
614 si_update_shader_needs_decompress_mask(sctx, shader);
615 }
616
617 static void
618 si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
619 {
620 unsigned mask = samplers->enabled_mask;
621
622 while (mask) {
623 int i = u_bit_scan(&mask);
624 struct pipe_resource *res = samplers->views[i]->texture;
625
626 if (res && res->target != PIPE_BUFFER) {
627 struct si_texture *tex = (struct si_texture *)res;
628
629 if (color_needs_decompression(tex)) {
630 samplers->needs_color_decompress_mask |= 1u << i;
631 } else {
632 samplers->needs_color_decompress_mask &= ~(1u << i);
633 }
634 }
635 }
636 }
637
638 /* IMAGE VIEWS */
639
640 static void
641 si_release_image_views(struct si_images *images)
642 {
643 unsigned i;
644
645 for (i = 0; i < SI_NUM_IMAGES; ++i) {
646 struct pipe_image_view *view = &images->views[i];
647
648 pipe_resource_reference(&view->resource, NULL);
649 }
650 }
651
652 static void
653 si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
654 {
655 uint mask = images->enabled_mask;
656
657 /* Add buffers to the CS. */
658 while (mask) {
659 int i = u_bit_scan(&mask);
660 struct pipe_image_view *view = &images->views[i];
661
662 assert(view->resource);
663
664 si_sampler_view_add_buffer(sctx, view->resource,
665 RADEON_USAGE_READWRITE, false, false);
666 }
667 }
668
669 static void
670 si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
671 {
672 struct si_images *images = &ctx->images[shader];
673
674 if (images->enabled_mask & (1u << slot)) {
675 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
676 unsigned desc_slot = si_get_image_slot(slot);
677
678 pipe_resource_reference(&images->views[slot].resource, NULL);
679 images->needs_color_decompress_mask &= ~(1 << slot);
680
681 memcpy(descs->list + desc_slot*8, null_image_descriptor, 8*4);
682 images->enabled_mask &= ~(1u << slot);
683 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
684 }
685 }
686
687 static void
688 si_mark_image_range_valid(const struct pipe_image_view *view)
689 {
690 struct si_resource *res = si_resource(view->resource);
691
692 if (res->b.b.target != PIPE_BUFFER)
693 return;
694
695 util_range_add(&res->b.b, &res->valid_buffer_range,
696 view->u.buf.offset,
697 view->u.buf.offset + view->u.buf.size);
698 }
699
700 static void si_set_shader_image_desc(struct si_context *ctx,
701 const struct pipe_image_view *view,
702 bool skip_decompress,
703 uint32_t *desc, uint32_t *fmask_desc)
704 {
705 struct si_screen *screen = ctx->screen;
706 struct si_resource *res;
707
708 res = si_resource(view->resource);
709
710 if (res->b.b.target == PIPE_BUFFER ||
711 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
712 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
713 si_mark_image_range_valid(view);
714
715 si_make_buffer_descriptor(screen, res,
716 view->format,
717 view->u.buf.offset,
718 view->u.buf.size, desc);
719 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
720 } else {
721 static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
722 struct si_texture *tex = (struct si_texture *)res;
723 unsigned level = view->u.tex.level;
724 unsigned width, height, depth, hw_level;
725 bool uses_dcc = vi_dcc_enabled(tex, level);
726 unsigned access = view->access;
727
728 assert(!tex->is_depth);
729 assert(fmask_desc || tex->surface.fmask_offset == 0);
730
731 if (uses_dcc && !skip_decompress &&
732 (access & PIPE_IMAGE_ACCESS_WRITE ||
733 !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
734 /* If DCC can't be disabled, at least decompress it.
735 * The decompression is relatively cheap if the surface
736 * has been decompressed already.
737 */
738 if (!si_texture_disable_dcc(ctx, tex))
739 si_decompress_dcc(ctx, tex);
740 }
741
742 if (ctx->chip_class >= GFX9) {
743 /* Always set the base address. The swizzle modes don't
744 * allow setting mipmap level offsets as the base.
745 */
746 width = res->b.b.width0;
747 height = res->b.b.height0;
748 depth = res->b.b.depth0;
749 hw_level = level;
750 } else {
751 /* Always force the base level to the selected level.
752 *
753 * This is required for 3D textures, where otherwise
754 * selecting a single slice for non-layered bindings
755 * fails. It doesn't hurt the other targets.
756 */
757 width = u_minify(res->b.b.width0, level);
758 height = u_minify(res->b.b.height0, level);
759 depth = u_minify(res->b.b.depth0, level);
760 hw_level = 0;
761 }
762
763 screen->make_texture_descriptor(screen, tex,
764 false, res->b.b.target,
765 view->format, swizzle,
766 hw_level, hw_level,
767 view->u.tex.first_layer,
768 view->u.tex.last_layer,
769 width, height, depth,
770 desc, fmask_desc);
771 si_set_mutable_tex_desc_fields(screen, tex,
772 &tex->surface.u.legacy.level[level],
773 level, level,
774 util_format_get_blockwidth(view->format),
775 false, desc);
776 }
777 }
778
779 static void si_set_shader_image(struct si_context *ctx,
780 unsigned shader,
781 unsigned slot, const struct pipe_image_view *view,
782 bool skip_decompress)
783 {
784 struct si_images *images = &ctx->images[shader];
785 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
786 struct si_resource *res;
787
788 if (!view || !view->resource) {
789 si_disable_shader_image(ctx, shader, slot);
790 return;
791 }
792
793 res = si_resource(view->resource);
794
795 if (&images->views[slot] != view)
796 util_copy_image_view(&images->views[slot], view);
797
798 si_set_shader_image_desc(ctx, view, skip_decompress,
799 descs->list + si_get_image_slot(slot) * 8,
800 descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
801
802 if (res->b.b.target == PIPE_BUFFER ||
803 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
804 images->needs_color_decompress_mask &= ~(1 << slot);
805 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
806 } else {
807 struct si_texture *tex = (struct si_texture *)res;
808 unsigned level = view->u.tex.level;
809
810 if (color_needs_decompression(tex)) {
811 images->needs_color_decompress_mask |= 1 << slot;
812 } else {
813 images->needs_color_decompress_mask &= ~(1 << slot);
814 }
815
816 if (vi_dcc_enabled(tex, level) &&
817 p_atomic_read(&tex->framebuffers_bound))
818 ctx->need_check_render_feedback = true;
819 }
820
821 images->enabled_mask |= 1u << slot;
822 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
823
824 /* Since this can flush, it must be done after enabled_mask is updated. */
825 si_sampler_view_add_buffer(ctx, &res->b.b,
826 (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
827 RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
828 false, true);
829 }
830
831 static void
832 si_set_shader_images(struct pipe_context *pipe,
833 enum pipe_shader_type shader,
834 unsigned start_slot, unsigned count,
835 const struct pipe_image_view *views)
836 {
837 struct si_context *ctx = (struct si_context *)pipe;
838 unsigned i, slot;
839
840 assert(shader < SI_NUM_SHADERS);
841
842 if (!count)
843 return;
844
845 assert(start_slot + count <= SI_NUM_IMAGES);
846
847 if (views) {
848 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
849 si_set_shader_image(ctx, shader, slot, &views[i], false);
850 } else {
851 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
852 si_set_shader_image(ctx, shader, slot, NULL, false);
853 }
854
855 si_update_shader_needs_decompress_mask(ctx, shader);
856 }
857
858 static void
859 si_images_update_needs_color_decompress_mask(struct si_images *images)
860 {
861 unsigned mask = images->enabled_mask;
862
863 while (mask) {
864 int i = u_bit_scan(&mask);
865 struct pipe_resource *res = images->views[i].resource;
866
867 if (res && res->target != PIPE_BUFFER) {
868 struct si_texture *tex = (struct si_texture *)res;
869
870 if (color_needs_decompression(tex)) {
871 images->needs_color_decompress_mask |= 1 << i;
872 } else {
873 images->needs_color_decompress_mask &= ~(1 << i);
874 }
875 }
876 }
877 }
878
879 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
880 {
881 struct si_buffer_resources *buffers = &sctx->rw_buffers;
882 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
883 unsigned slot = SI_PS_IMAGE_COLORBUF0;
884 struct pipe_surface *surf = NULL;
885
886 /* si_texture_disable_dcc can get us here again. */
887 if (sctx->blitter->running)
888 return;
889
890 /* See whether FBFETCH is used and color buffer 0 is set. */
891 if (sctx->ps_shader.cso &&
892 sctx->ps_shader.cso->info.uses_fbfetch &&
893 sctx->framebuffer.state.nr_cbufs &&
894 sctx->framebuffer.state.cbufs[0])
895 surf = sctx->framebuffer.state.cbufs[0];
896
897 /* Return if FBFETCH transitions from disabled to disabled. */
898 if (!buffers->buffers[slot] && !surf)
899 return;
900
901 sctx->ps_uses_fbfetch = surf != NULL;
902 si_update_ps_iter_samples(sctx);
903
904 if (surf) {
905 struct si_texture *tex = (struct si_texture*)surf->texture;
906 struct pipe_image_view view;
907
908 assert(tex);
909 assert(!tex->is_depth);
910
911 /* Disable DCC, because the texture is used as both a sampler
912 * and color buffer.
913 */
914 si_texture_disable_dcc(sctx, tex);
915
916 if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
917 /* Disable CMASK. */
918 assert(tex->cmask_buffer != &tex->buffer);
919 si_eliminate_fast_color_clear(sctx, tex);
920 si_texture_discard_cmask(sctx->screen, tex);
921 }
922
923 view.resource = surf->texture;
924 view.format = surf->format;
925 view.access = PIPE_IMAGE_ACCESS_READ;
926 view.u.tex.first_layer = surf->u.tex.first_layer;
927 view.u.tex.last_layer = surf->u.tex.last_layer;
928 view.u.tex.level = surf->u.tex.level;
929
930 /* Set the descriptor. */
931 uint32_t *desc = descs->list + slot*4;
932 memset(desc, 0, 16 * 4);
933 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
934
935 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
936 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
937 &tex->buffer, RADEON_USAGE_READ,
938 RADEON_PRIO_SHADER_RW_IMAGE);
939 buffers->enabled_mask |= 1u << slot;
940 } else {
941 /* Clear the descriptor. */
942 memset(descs->list + slot*4, 0, 8*4);
943 pipe_resource_reference(&buffers->buffers[slot], NULL);
944 buffers->enabled_mask &= ~(1u << slot);
945 }
946
947 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
948 }
949
950 /* SAMPLER STATES */
951
952 static void si_bind_sampler_states(struct pipe_context *ctx,
953 enum pipe_shader_type shader,
954 unsigned start, unsigned count, void **states)
955 {
956 struct si_context *sctx = (struct si_context *)ctx;
957 struct si_samplers *samplers = &sctx->samplers[shader];
958 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
959 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
960 int i;
961
962 if (!count || shader >= SI_NUM_SHADERS || !sstates)
963 return;
964
965 for (i = 0; i < count; i++) {
966 unsigned slot = start + i;
967 unsigned desc_slot = si_get_sampler_slot(slot);
968
969 if (!sstates[i] ||
970 sstates[i] == samplers->sampler_states[slot])
971 continue;
972
973 #ifndef NDEBUG
974 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
975 #endif
976 samplers->sampler_states[slot] = sstates[i];
977
978 /* If FMASK is bound, don't overwrite it.
979 * The sampler state will be set after FMASK is unbound.
980 */
981 struct si_sampler_view *sview =
982 (struct si_sampler_view *)samplers->views[slot];
983
984 struct si_texture *tex = NULL;
985
986 if (sview && sview->base.texture &&
987 sview->base.texture->target != PIPE_BUFFER)
988 tex = (struct si_texture *)sview->base.texture;
989
990 if (tex && tex->surface.fmask_size)
991 continue;
992
993 si_set_sampler_state_desc(sstates[i], sview, tex,
994 desc->list + desc_slot * 16 + 12);
995
996 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
997 }
998 }
999
1000 /* BUFFER RESOURCES */
1001
1002 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
1003 struct si_descriptors *descs,
1004 unsigned num_buffers,
1005 short shader_userdata_rel_index,
1006 enum radeon_bo_priority priority,
1007 enum radeon_bo_priority priority_constbuf)
1008 {
1009 buffers->priority = priority;
1010 buffers->priority_constbuf = priority_constbuf;
1011 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
1012 buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
1013
1014 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
1015 }
1016
1017 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
1018 struct si_descriptors *descs)
1019 {
1020 int i;
1021
1022 for (i = 0; i < descs->num_elements; i++) {
1023 pipe_resource_reference(&buffers->buffers[i], NULL);
1024 }
1025
1026 FREE(buffers->buffers);
1027 FREE(buffers->offsets);
1028 }
1029
1030 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
1031 struct si_buffer_resources *buffers)
1032 {
1033 unsigned mask = buffers->enabled_mask;
1034
1035 /* Add buffers to the CS. */
1036 while (mask) {
1037 int i = u_bit_scan(&mask);
1038
1039 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1040 si_resource(buffers->buffers[i]),
1041 buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE :
1042 RADEON_USAGE_READ,
1043 i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
1044 buffers->priority_constbuf);
1045 }
1046 }
1047
1048 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1049 struct si_descriptors *descs,
1050 unsigned idx, struct pipe_resource **buf,
1051 unsigned *offset, unsigned *size)
1052 {
1053 pipe_resource_reference(buf, buffers->buffers[idx]);
1054 if (*buf) {
1055 struct si_resource *res = si_resource(*buf);
1056 const uint32_t *desc = descs->list + idx * 4;
1057 uint64_t va;
1058
1059 *size = desc[2];
1060
1061 assert(G_008F04_STRIDE(desc[1]) == 0);
1062 va = si_desc_extract_buffer_address(desc);
1063
1064 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1065 *offset = va - res->gpu_address;
1066 }
1067 }
1068
1069 /* VERTEX BUFFERS */
1070
1071 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1072 {
1073 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
1074 int i;
1075
1076 for (i = 0; i < count; i++) {
1077 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1078
1079 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1080 continue;
1081 if (!sctx->vertex_buffer[vb].buffer.resource)
1082 continue;
1083
1084 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1085 si_resource(sctx->vertex_buffer[vb].buffer.resource),
1086 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1087 }
1088
1089 if (!sctx->vb_descriptors_buffer)
1090 return;
1091 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1092 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1093 RADEON_PRIO_DESCRIPTORS);
1094 }
1095
1096 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
1097 {
1098 struct si_vertex_elements *velems = sctx->vertex_elements;
1099 unsigned i, count;
1100 uint32_t *ptr;
1101
1102 if (!sctx->vertex_buffers_dirty || !velems)
1103 return true;
1104
1105 count = velems->count;
1106
1107 if (!count)
1108 return true;
1109
1110 unsigned alloc_size = velems->vb_desc_list_alloc_size;
1111 unsigned first_vb_use_mask = velems->first_vb_use_mask;
1112
1113 /* Vertex buffer descriptors are the only ones which are uploaded
1114 * directly through a staging buffer and don't go through
1115 * the fine-grained upload path.
1116 */
1117 u_upload_alloc(sctx->b.const_uploader, 0,
1118 alloc_size,
1119 si_optimal_tcc_alignment(sctx, alloc_size),
1120 &sctx->vb_descriptors_offset,
1121 (struct pipe_resource**)&sctx->vb_descriptors_buffer,
1122 (void**)&ptr);
1123 if (!sctx->vb_descriptors_buffer) {
1124 sctx->vb_descriptors_offset = 0;
1125 sctx->vb_descriptors_gpu_list = NULL;
1126 return false;
1127 }
1128
1129 sctx->vb_descriptors_gpu_list = ptr;
1130 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1131 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1132 RADEON_PRIO_DESCRIPTORS);
1133
1134 assert(count <= SI_MAX_ATTRIBS);
1135
1136 for (i = 0; i < count; i++) {
1137 struct pipe_vertex_buffer *vb;
1138 struct si_resource *buf;
1139 unsigned vbo_index = velems->vertex_buffer_index[i];
1140 uint32_t *desc = &ptr[i*4];
1141
1142 vb = &sctx->vertex_buffer[vbo_index];
1143 buf = si_resource(vb->buffer.resource);
1144 if (!buf) {
1145 memset(desc, 0, 16);
1146 continue;
1147 }
1148
1149 int64_t offset = (int64_t)((int)vb->buffer_offset) +
1150 velems->src_offset[i];
1151
1152 if (offset >= buf->b.b.width0) {
1153 assert(offset < buf->b.b.width0);
1154 memset(desc, 0, 16);
1155 continue;
1156 }
1157
1158 uint64_t va = buf->gpu_address + offset;
1159
1160 int64_t num_records = (int64_t)buf->b.b.width0 - offset;
1161 if (sctx->chip_class != GFX8 && vb->stride) {
1162 /* Round up by rounding down and adding 1 */
1163 num_records = (num_records - velems->format_size[i]) /
1164 vb->stride + 1;
1165 }
1166 assert(num_records >= 0 && num_records <= UINT_MAX);
1167
1168 uint32_t rsrc_word3 = velems->rsrc_word3[i];
1169
1170 /* OOB_SELECT chooses the out-of-bounds check:
1171 * - 1: index >= NUM_RECORDS (Structured)
1172 * - 3: offset >= NUM_RECORDS (Raw)
1173 */
1174 if (sctx->chip_class >= GFX10)
1175 rsrc_word3 |= S_008F0C_OOB_SELECT(vb->stride ? V_008F0C_OOB_SELECT_STRUCTURED : V_008F0C_OOB_SELECT_RAW);
1176
1177 desc[0] = va;
1178 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1179 S_008F04_STRIDE(vb->stride);
1180 desc[2] = num_records;
1181 desc[3] = rsrc_word3;
1182
1183 if (first_vb_use_mask & (1 << i)) {
1184 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1185 si_resource(vb->buffer.resource),
1186 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1187 }
1188 }
1189
1190 /* Don't flush the const cache. It would have a very negative effect
1191 * on performance (confirmed by testing). New descriptors are always
1192 * uploaded to a fresh new buffer, so I don't think flushing the const
1193 * cache is needed. */
1194 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1195 sctx->vertex_buffers_dirty = false;
1196 sctx->vertex_buffer_pointer_dirty = true;
1197 sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
1198 return true;
1199 }
1200
1201
1202 /* CONSTANT BUFFERS */
1203
1204 static struct si_descriptors *
1205 si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
1206 {
1207 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1208 }
1209
1210 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
1211 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
1212 {
1213 void *tmp;
1214
1215 u_upload_alloc(sctx->b.const_uploader, 0, size,
1216 si_optimal_tcc_alignment(sctx, size),
1217 const_offset,
1218 (struct pipe_resource**)buf, &tmp);
1219 if (*buf)
1220 util_memcpy_cpu_to_le32(tmp, ptr, size);
1221 }
1222
1223 static void si_set_constant_buffer(struct si_context *sctx,
1224 struct si_buffer_resources *buffers,
1225 unsigned descriptors_idx,
1226 uint slot, const struct pipe_constant_buffer *input)
1227 {
1228 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1229 assert(slot < descs->num_elements);
1230 pipe_resource_reference(&buffers->buffers[slot], NULL);
1231
1232 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1233 * with a NULL buffer). We need to use a dummy buffer instead. */
1234 if (sctx->chip_class == GFX7 &&
1235 (!input || (!input->buffer && !input->user_buffer)))
1236 input = &sctx->null_const_buf;
1237
1238 if (input && (input->buffer || input->user_buffer)) {
1239 struct pipe_resource *buffer = NULL;
1240 uint64_t va;
1241 unsigned buffer_offset;
1242
1243 /* Upload the user buffer if needed. */
1244 if (input->user_buffer) {
1245 si_upload_const_buffer(sctx,
1246 (struct si_resource**)&buffer, input->user_buffer,
1247 input->buffer_size, &buffer_offset);
1248 if (!buffer) {
1249 /* Just unbind on failure. */
1250 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1251 return;
1252 }
1253 } else {
1254 pipe_resource_reference(&buffer, input->buffer);
1255 buffer_offset = input->buffer_offset;
1256 }
1257
1258 va = si_resource(buffer)->gpu_address + buffer_offset;
1259
1260 /* Set the descriptor. */
1261 uint32_t *desc = descs->list + slot*4;
1262 desc[0] = va;
1263 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1264 S_008F04_STRIDE(0);
1265 desc[2] = input->buffer_size;
1266 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1267 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1268 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1269 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1270
1271 if (sctx->chip_class >= GFX10) {
1272 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1273 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) |
1274 S_008F0C_RESOURCE_LEVEL(1);
1275 } else {
1276 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1277 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1278 }
1279
1280 buffers->buffers[slot] = buffer;
1281 buffers->offsets[slot] = buffer_offset;
1282 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1283 si_resource(buffer),
1284 RADEON_USAGE_READ,
1285 buffers->priority_constbuf, true);
1286 buffers->enabled_mask |= 1u << slot;
1287 } else {
1288 /* Clear the descriptor. */
1289 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1290 buffers->enabled_mask &= ~(1u << slot);
1291 }
1292
1293 sctx->descriptors_dirty |= 1u << descriptors_idx;
1294 }
1295
1296 static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
1297 enum pipe_shader_type shader, uint slot,
1298 const struct pipe_constant_buffer *input)
1299 {
1300 struct si_context *sctx = (struct si_context *)ctx;
1301
1302 if (shader >= SI_NUM_SHADERS)
1303 return;
1304
1305 if (slot == 0 && input && input->buffer &&
1306 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1307 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1308 return;
1309 }
1310
1311 if (input && input->buffer)
1312 si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1313
1314 slot = si_get_constbuf_slot(slot);
1315 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1316 si_const_and_shader_buffer_descriptors_idx(shader),
1317 slot, input);
1318 }
1319
1320 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
1321 uint slot, struct pipe_constant_buffer *cbuf)
1322 {
1323 cbuf->user_buffer = NULL;
1324 si_get_buffer_from_descriptors(
1325 &sctx->const_and_shader_buffers[shader],
1326 si_const_and_shader_buffer_descriptors(sctx, shader),
1327 si_get_constbuf_slot(slot),
1328 &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1329 }
1330
1331 /* SHADER BUFFERS */
1332
1333 static void si_set_shader_buffer(struct si_context *sctx,
1334 struct si_buffer_resources *buffers,
1335 unsigned descriptors_idx,
1336 uint slot, const struct pipe_shader_buffer *sbuffer,
1337 bool writable, enum radeon_bo_priority priority)
1338 {
1339 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1340 uint32_t *desc = descs->list + slot * 4;
1341
1342 if (!sbuffer || !sbuffer->buffer) {
1343 pipe_resource_reference(&buffers->buffers[slot], NULL);
1344 memset(desc, 0, sizeof(uint32_t) * 4);
1345 buffers->enabled_mask &= ~(1u << slot);
1346 buffers->writable_mask &= ~(1u << slot);
1347 sctx->descriptors_dirty |= 1u << descriptors_idx;
1348 return;
1349 }
1350
1351 struct si_resource *buf = si_resource(sbuffer->buffer);
1352 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1353
1354 desc[0] = va;
1355 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1356 S_008F04_STRIDE(0);
1357 desc[2] = sbuffer->buffer_size;
1358 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1359 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1360 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1361 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1362
1363 if (sctx->chip_class >= GFX10) {
1364 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1365 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) |
1366 S_008F0C_RESOURCE_LEVEL(1);
1367 } else {
1368 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1369 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1370 }
1371
1372 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1373 buffers->offsets[slot] = sbuffer->buffer_offset;
1374 radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
1375 writable ? RADEON_USAGE_READWRITE :
1376 RADEON_USAGE_READ,
1377 priority, true);
1378 if (writable)
1379 buffers->writable_mask |= 1u << slot;
1380 else
1381 buffers->writable_mask &= ~(1u << slot);
1382
1383 buffers->enabled_mask |= 1u << slot;
1384 sctx->descriptors_dirty |= 1u << descriptors_idx;
1385
1386 util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
1387 sbuffer->buffer_offset + sbuffer->buffer_size);
1388 }
1389
1390 static void si_set_shader_buffers(struct pipe_context *ctx,
1391 enum pipe_shader_type shader,
1392 unsigned start_slot, unsigned count,
1393 const struct pipe_shader_buffer *sbuffers,
1394 unsigned writable_bitmask)
1395 {
1396 struct si_context *sctx = (struct si_context *)ctx;
1397 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1398 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1399 unsigned i;
1400
1401 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1402
1403 for (i = 0; i < count; ++i) {
1404 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1405 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1406
1407 if (sbuffer && sbuffer->buffer)
1408 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1409
1410 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1411 !!(writable_bitmask & (1u << i)),
1412 buffers->priority);
1413 }
1414 }
1415
1416 void si_get_shader_buffers(struct si_context *sctx,
1417 enum pipe_shader_type shader,
1418 uint start_slot, uint count,
1419 struct pipe_shader_buffer *sbuf)
1420 {
1421 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1422 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1423
1424 for (unsigned i = 0; i < count; ++i) {
1425 si_get_buffer_from_descriptors(
1426 buffers, descs,
1427 si_get_shaderbuf_slot(start_slot + i),
1428 &sbuf[i].buffer, &sbuf[i].buffer_offset,
1429 &sbuf[i].buffer_size);
1430 }
1431 }
1432
1433 /* RING BUFFERS */
1434
1435 void si_set_rw_buffer(struct si_context *sctx,
1436 uint slot, const struct pipe_constant_buffer *input)
1437 {
1438 si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1439 slot, input);
1440 }
1441
1442 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1443 const struct pipe_shader_buffer *sbuffer)
1444 {
1445 si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1446 slot, sbuffer, true, RADEON_PRIO_SHADER_RW_BUFFER);
1447 }
1448
1449 void si_set_ring_buffer(struct si_context *sctx, uint slot,
1450 struct pipe_resource *buffer,
1451 unsigned stride, unsigned num_records,
1452 bool add_tid, bool swizzle,
1453 unsigned element_size, unsigned index_stride, uint64_t offset)
1454 {
1455 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1456 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1457
1458 /* The stride field in the resource descriptor has 14 bits */
1459 assert(stride < (1 << 14));
1460
1461 assert(slot < descs->num_elements);
1462 pipe_resource_reference(&buffers->buffers[slot], NULL);
1463
1464 if (buffer) {
1465 uint64_t va;
1466
1467 va = si_resource(buffer)->gpu_address + offset;
1468
1469 switch (element_size) {
1470 default:
1471 assert(!"Unsupported ring buffer element size");
1472 case 0:
1473 case 2:
1474 element_size = 0;
1475 break;
1476 case 4:
1477 element_size = 1;
1478 break;
1479 case 8:
1480 element_size = 2;
1481 break;
1482 case 16:
1483 element_size = 3;
1484 break;
1485 }
1486
1487 switch (index_stride) {
1488 default:
1489 assert(!"Unsupported ring buffer index stride");
1490 case 0:
1491 case 8:
1492 index_stride = 0;
1493 break;
1494 case 16:
1495 index_stride = 1;
1496 break;
1497 case 32:
1498 index_stride = 2;
1499 break;
1500 case 64:
1501 index_stride = 3;
1502 break;
1503 }
1504
1505 if (sctx->chip_class >= GFX8 && stride)
1506 num_records *= stride;
1507
1508 /* Set the descriptor. */
1509 uint32_t *desc = descs->list + slot*4;
1510 desc[0] = va;
1511 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1512 S_008F04_STRIDE(stride) |
1513 S_008F04_SWIZZLE_ENABLE(swizzle);
1514 desc[2] = num_records;
1515 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1516 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1517 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1518 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1519 S_008F0C_INDEX_STRIDE(index_stride) |
1520 S_008F0C_ADD_TID_ENABLE(add_tid);
1521
1522 if (sctx->chip_class >= GFX9)
1523 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1524 else
1525 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1526
1527 if (sctx->chip_class >= GFX10) {
1528 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1529 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) |
1530 S_008F0C_RESOURCE_LEVEL(1);
1531 } else {
1532 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1533 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1534 }
1535
1536 pipe_resource_reference(&buffers->buffers[slot], buffer);
1537 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1538 si_resource(buffer),
1539 RADEON_USAGE_READWRITE, buffers->priority);
1540 buffers->enabled_mask |= 1u << slot;
1541 } else {
1542 /* Clear the descriptor. */
1543 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1544 buffers->enabled_mask &= ~(1u << slot);
1545 }
1546
1547 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1548 }
1549
1550 /* INTERNAL CONST BUFFERS */
1551
1552 static void si_set_polygon_stipple(struct pipe_context *ctx,
1553 const struct pipe_poly_stipple *state)
1554 {
1555 struct si_context *sctx = (struct si_context *)ctx;
1556 struct pipe_constant_buffer cb = {};
1557 unsigned stipple[32];
1558 int i;
1559
1560 for (i = 0; i < 32; i++)
1561 stipple[i] = util_bitreverse(state->stipple[i]);
1562
1563 cb.user_buffer = stipple;
1564 cb.buffer_size = sizeof(stipple);
1565
1566 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1567 }
1568
1569 /* TEXTURE METADATA ENABLE/DISABLE */
1570
1571 static void
1572 si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1573 {
1574 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1575 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1576
1577 util_dynarray_foreach(&sctx->resident_tex_handles,
1578 struct si_texture_handle *, tex_handle) {
1579 struct pipe_resource *res = (*tex_handle)->view->texture;
1580 struct si_texture *tex;
1581
1582 if (!res || res->target == PIPE_BUFFER)
1583 continue;
1584
1585 tex = (struct si_texture *)res;
1586 if (!color_needs_decompression(tex))
1587 continue;
1588
1589 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
1590 struct si_texture_handle *, *tex_handle);
1591 }
1592
1593 util_dynarray_foreach(&sctx->resident_img_handles,
1594 struct si_image_handle *, img_handle) {
1595 struct pipe_image_view *view = &(*img_handle)->view;
1596 struct pipe_resource *res = view->resource;
1597 struct si_texture *tex;
1598
1599 if (!res || res->target == PIPE_BUFFER)
1600 continue;
1601
1602 tex = (struct si_texture *)res;
1603 if (!color_needs_decompression(tex))
1604 continue;
1605
1606 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
1607 struct si_image_handle *, *img_handle);
1608 }
1609 }
1610
1611 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1612 * while the texture is bound, possibly by a different context. In that case,
1613 * call this function to update needs_*_decompress_masks.
1614 */
1615 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1616 {
1617 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1618 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1619 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1620 si_update_shader_needs_decompress_mask(sctx, i);
1621 }
1622
1623 si_resident_handles_update_needs_color_decompress(sctx);
1624 }
1625
1626 /* BUFFER DISCARD/INVALIDATION */
1627
1628 /* Reset descriptors of buffer resources after \p buf has been invalidated.
1629 * If buf == NULL, reset all descriptors.
1630 */
1631 static void si_reset_buffer_resources(struct si_context *sctx,
1632 struct si_buffer_resources *buffers,
1633 unsigned descriptors_idx,
1634 unsigned slot_mask,
1635 struct pipe_resource *buf,
1636 enum radeon_bo_priority priority)
1637 {
1638 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1639 unsigned mask = buffers->enabled_mask & slot_mask;
1640
1641 while (mask) {
1642 unsigned i = u_bit_scan(&mask);
1643 struct pipe_resource *buffer = buffers->buffers[i];
1644
1645 if (buffer && (!buf || buffer == buf)) {
1646 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i],
1647 descs->list + i*4);
1648 sctx->descriptors_dirty |= 1u << descriptors_idx;
1649
1650 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1651 si_resource(buffer),
1652 buffers->writable_mask & (1u << i) ?
1653 RADEON_USAGE_READWRITE :
1654 RADEON_USAGE_READ,
1655 priority, true);
1656 }
1657 }
1658 }
1659
1660 /* Update all buffer bindings where the buffer is bound, including
1661 * all resource descriptors. This is invalidate_buffer without
1662 * the invalidation.
1663 *
1664 * If buf == NULL, update all buffer bindings.
1665 */
1666 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1667 {
1668 struct si_resource *buffer = si_resource(buf);
1669 unsigned i, shader;
1670 unsigned num_elems = sctx->vertex_elements ?
1671 sctx->vertex_elements->count : 0;
1672
1673 /* We changed the buffer, now we need to bind it where the old one
1674 * was bound. This consists of 2 things:
1675 * 1) Updating the resource descriptor and dirtying it.
1676 * 2) Adding a relocation to the CS, so that it's usable.
1677 */
1678
1679 /* Vertex buffers. */
1680 if (!buffer) {
1681 if (num_elems)
1682 sctx->vertex_buffers_dirty = true;
1683 } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1684 for (i = 0; i < num_elems; i++) {
1685 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1686
1687 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1688 continue;
1689 if (!sctx->vertex_buffer[vb].buffer.resource)
1690 continue;
1691
1692 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1693 sctx->vertex_buffers_dirty = true;
1694 break;
1695 }
1696 }
1697 }
1698
1699 /* Streamout buffers. (other internal buffers can't be invalidated) */
1700 if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1701 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1702 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1703 struct si_descriptors *descs =
1704 &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1705 struct pipe_resource *buffer = buffers->buffers[i];
1706
1707 if (!buffer || (buf && buffer != buf))
1708 continue;
1709
1710 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i],
1711 descs->list + i*4);
1712 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1713
1714 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1715 si_resource(buffer),
1716 RADEON_USAGE_WRITE,
1717 RADEON_PRIO_SHADER_RW_BUFFER,
1718 true);
1719
1720 /* Update the streamout state. */
1721 if (sctx->streamout.begin_emitted)
1722 si_emit_streamout_end(sctx);
1723 sctx->streamout.append_bitmask =
1724 sctx->streamout.enabled_mask;
1725 si_streamout_buffers_dirty(sctx);
1726 }
1727 }
1728
1729 /* Constant and shader buffers. */
1730 if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1731 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1732 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1733 si_const_and_shader_buffer_descriptors_idx(shader),
1734 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1735 buf,
1736 sctx->const_and_shader_buffers[shader].priority_constbuf);
1737 }
1738
1739 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1740 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1741 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1742 si_const_and_shader_buffer_descriptors_idx(shader),
1743 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
1744 buf,
1745 sctx->const_and_shader_buffers[shader].priority);
1746 }
1747
1748 if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1749 /* Texture buffers - update bindings. */
1750 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1751 struct si_samplers *samplers = &sctx->samplers[shader];
1752 struct si_descriptors *descs =
1753 si_sampler_and_image_descriptors(sctx, shader);
1754 unsigned mask = samplers->enabled_mask;
1755
1756 while (mask) {
1757 unsigned i = u_bit_scan(&mask);
1758 struct pipe_resource *buffer = samplers->views[i]->texture;
1759
1760 if (buffer && buffer->target == PIPE_BUFFER &&
1761 (!buf || buffer == buf)) {
1762 unsigned desc_slot = si_get_sampler_slot(i);
1763
1764 si_set_buf_desc_address(si_resource(buffer),
1765 samplers->views[i]->u.buf.offset,
1766 descs->list + desc_slot * 16 + 4);
1767 sctx->descriptors_dirty |=
1768 1u << si_sampler_and_image_descriptors_idx(shader);
1769
1770 radeon_add_to_gfx_buffer_list_check_mem(
1771 sctx, si_resource(buffer),
1772 RADEON_USAGE_READ,
1773 RADEON_PRIO_SAMPLER_BUFFER, true);
1774 }
1775 }
1776 }
1777 }
1778
1779 /* Shader images */
1780 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1781 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1782 struct si_images *images = &sctx->images[shader];
1783 struct si_descriptors *descs =
1784 si_sampler_and_image_descriptors(sctx, shader);
1785 unsigned mask = images->enabled_mask;
1786
1787 while (mask) {
1788 unsigned i = u_bit_scan(&mask);
1789 struct pipe_resource *buffer = images->views[i].resource;
1790
1791 if (buffer && buffer->target == PIPE_BUFFER &&
1792 (!buf || buffer == buf)) {
1793 unsigned desc_slot = si_get_image_slot(i);
1794
1795 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1796 si_mark_image_range_valid(&images->views[i]);
1797
1798 si_set_buf_desc_address(si_resource(buffer),
1799 images->views[i].u.buf.offset,
1800 descs->list + desc_slot * 8 + 4);
1801 sctx->descriptors_dirty |=
1802 1u << si_sampler_and_image_descriptors_idx(shader);
1803
1804 radeon_add_to_gfx_buffer_list_check_mem(
1805 sctx, si_resource(buffer),
1806 RADEON_USAGE_READWRITE,
1807 RADEON_PRIO_SAMPLER_BUFFER, true);
1808 }
1809 }
1810 }
1811 }
1812
1813 /* Bindless texture handles */
1814 if (!buffer || buffer->texture_handle_allocated) {
1815 struct si_descriptors *descs = &sctx->bindless_descriptors;
1816
1817 util_dynarray_foreach(&sctx->resident_tex_handles,
1818 struct si_texture_handle *, tex_handle) {
1819 struct pipe_sampler_view *view = (*tex_handle)->view;
1820 unsigned desc_slot = (*tex_handle)->desc_slot;
1821 struct pipe_resource *buffer = view->texture;
1822
1823 if (buffer && buffer->target == PIPE_BUFFER &&
1824 (!buf || buffer == buf)) {
1825 si_set_buf_desc_address(si_resource(buffer),
1826 view->u.buf.offset,
1827 descs->list +
1828 desc_slot * 16 + 4);
1829
1830 (*tex_handle)->desc_dirty = true;
1831 sctx->bindless_descriptors_dirty = true;
1832
1833 radeon_add_to_gfx_buffer_list_check_mem(
1834 sctx, si_resource(buffer),
1835 RADEON_USAGE_READ,
1836 RADEON_PRIO_SAMPLER_BUFFER, true);
1837 }
1838 }
1839 }
1840
1841 /* Bindless image handles */
1842 if (!buffer || buffer->image_handle_allocated) {
1843 struct si_descriptors *descs = &sctx->bindless_descriptors;
1844
1845 util_dynarray_foreach(&sctx->resident_img_handles,
1846 struct si_image_handle *, img_handle) {
1847 struct pipe_image_view *view = &(*img_handle)->view;
1848 unsigned desc_slot = (*img_handle)->desc_slot;
1849 struct pipe_resource *buffer = view->resource;
1850
1851 if (buffer && buffer->target == PIPE_BUFFER &&
1852 (!buf || buffer == buf)) {
1853 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1854 si_mark_image_range_valid(view);
1855
1856 si_set_buf_desc_address(si_resource(buffer),
1857 view->u.buf.offset,
1858 descs->list +
1859 desc_slot * 16 + 4);
1860
1861 (*img_handle)->desc_dirty = true;
1862 sctx->bindless_descriptors_dirty = true;
1863
1864 radeon_add_to_gfx_buffer_list_check_mem(
1865 sctx, si_resource(buffer),
1866 RADEON_USAGE_READWRITE,
1867 RADEON_PRIO_SAMPLER_BUFFER, true);
1868 }
1869 }
1870 }
1871
1872 if (buffer) {
1873 /* Do the same for other contexts. They will invoke this function
1874 * with buffer == NULL.
1875 */
1876 unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
1877
1878 /* Skip the update for the current context, because we have already updated
1879 * the buffer bindings.
1880 */
1881 if (new_counter == sctx->last_dirty_buf_counter + 1)
1882 sctx->last_dirty_buf_counter = new_counter;
1883 }
1884 }
1885
1886 static void si_upload_bindless_descriptor(struct si_context *sctx,
1887 unsigned desc_slot,
1888 unsigned num_dwords)
1889 {
1890 struct si_descriptors *desc = &sctx->bindless_descriptors;
1891 unsigned desc_slot_offset = desc_slot * 16;
1892 uint32_t *data;
1893 uint64_t va;
1894
1895 data = desc->list + desc_slot_offset;
1896 va = desc->gpu_address + desc_slot_offset * 4;
1897
1898 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address,
1899 num_dwords * 4, V_370_TC_L2, V_370_ME, data);
1900 }
1901
1902 static void si_upload_bindless_descriptors(struct si_context *sctx)
1903 {
1904 if (!sctx->bindless_descriptors_dirty)
1905 return;
1906
1907 /* Wait for graphics/compute to be idle before updating the resident
1908 * descriptors directly in memory, in case the GPU is using them.
1909 */
1910 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
1911 SI_CONTEXT_CS_PARTIAL_FLUSH;
1912 sctx->emit_cache_flush(sctx);
1913
1914 util_dynarray_foreach(&sctx->resident_tex_handles,
1915 struct si_texture_handle *, tex_handle) {
1916 unsigned desc_slot = (*tex_handle)->desc_slot;
1917
1918 if (!(*tex_handle)->desc_dirty)
1919 continue;
1920
1921 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1922 (*tex_handle)->desc_dirty = false;
1923 }
1924
1925 util_dynarray_foreach(&sctx->resident_img_handles,
1926 struct si_image_handle *, img_handle) {
1927 unsigned desc_slot = (*img_handle)->desc_slot;
1928
1929 if (!(*img_handle)->desc_dirty)
1930 continue;
1931
1932 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1933 (*img_handle)->desc_dirty = false;
1934 }
1935
1936 /* Invalidate L1 because it doesn't know that L2 changed. */
1937 sctx->flags |= SI_CONTEXT_INV_SCACHE;
1938 sctx->emit_cache_flush(sctx);
1939
1940 sctx->bindless_descriptors_dirty = false;
1941 }
1942
1943 /* Update mutable image descriptor fields of all resident textures. */
1944 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1945 struct si_texture_handle *tex_handle)
1946 {
1947 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1948 struct si_descriptors *desc = &sctx->bindless_descriptors;
1949 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1950 uint32_t desc_list[16];
1951
1952 if (sview->base.texture->target == PIPE_BUFFER)
1953 return;
1954
1955 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1956 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate,
1957 desc->list + desc_slot_offset);
1958
1959 if (memcmp(desc_list, desc->list + desc_slot_offset,
1960 sizeof(desc_list))) {
1961 tex_handle->desc_dirty = true;
1962 sctx->bindless_descriptors_dirty = true;
1963 }
1964 }
1965
1966 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1967 struct si_image_handle *img_handle)
1968 {
1969 struct si_descriptors *desc = &sctx->bindless_descriptors;
1970 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1971 struct pipe_image_view *view = &img_handle->view;
1972 struct pipe_resource *res = view->resource;
1973 uint32_t image_desc[16];
1974 unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
1975
1976 if (res->target == PIPE_BUFFER)
1977 return;
1978
1979 memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
1980 si_set_shader_image_desc(sctx, view, true,
1981 desc->list + desc_slot_offset,
1982 desc->list + desc_slot_offset + 8);
1983
1984 if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
1985 img_handle->desc_dirty = true;
1986 sctx->bindless_descriptors_dirty = true;
1987 }
1988 }
1989
1990 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1991 {
1992 util_dynarray_foreach(&sctx->resident_tex_handles,
1993 struct si_texture_handle *, tex_handle) {
1994 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1995 }
1996
1997 util_dynarray_foreach(&sctx->resident_img_handles,
1998 struct si_image_handle *, img_handle) {
1999 si_update_bindless_image_descriptor(sctx, *img_handle);
2000 }
2001
2002 si_upload_bindless_descriptors(sctx);
2003 }
2004
2005 /* Update mutable image descriptor fields of all bound textures. */
2006 void si_update_all_texture_descriptors(struct si_context *sctx)
2007 {
2008 unsigned shader;
2009
2010 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
2011 struct si_samplers *samplers = &sctx->samplers[shader];
2012 struct si_images *images = &sctx->images[shader];
2013 unsigned mask;
2014
2015 /* Images. */
2016 mask = images->enabled_mask;
2017 while (mask) {
2018 unsigned i = u_bit_scan(&mask);
2019 struct pipe_image_view *view = &images->views[i];
2020
2021 if (!view->resource ||
2022 view->resource->target == PIPE_BUFFER)
2023 continue;
2024
2025 si_set_shader_image(sctx, shader, i, view, true);
2026 }
2027
2028 /* Sampler views. */
2029 mask = samplers->enabled_mask;
2030 while (mask) {
2031 unsigned i = u_bit_scan(&mask);
2032 struct pipe_sampler_view *view = samplers->views[i];
2033
2034 if (!view ||
2035 !view->texture ||
2036 view->texture->target == PIPE_BUFFER)
2037 continue;
2038
2039 si_set_sampler_view(sctx, shader, i,
2040 samplers->views[i], true);
2041 }
2042
2043 si_update_shader_needs_decompress_mask(sctx, shader);
2044 }
2045
2046 si_update_all_resident_texture_descriptors(sctx);
2047 si_update_ps_colorbuf0_slot(sctx);
2048 }
2049
2050 /* SHADER USER DATA */
2051
2052 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
2053 unsigned shader)
2054 {
2055 sctx->shader_pointers_dirty |=
2056 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS,
2057 SI_NUM_SHADER_DESCS);
2058
2059 if (shader == PIPE_SHADER_VERTEX)
2060 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
2061
2062 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2063 }
2064
2065 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
2066 {
2067 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2068 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
2069 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2070 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2071 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2072 }
2073
2074 /* Set a base register address for user data constants in the given shader.
2075 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
2076 */
2077 static void si_set_user_data_base(struct si_context *sctx,
2078 unsigned shader, uint32_t new_base)
2079 {
2080 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
2081
2082 if (*base != new_base) {
2083 *base = new_base;
2084
2085 if (new_base)
2086 si_mark_shader_pointers_dirty(sctx, shader);
2087
2088 /* Any change in enabled shader stages requires re-emitting
2089 * the VS state SGPR, because it contains the clamp_vertex_color
2090 * state, which can be done in VS, TES, and GS.
2091 */
2092 sctx->last_vs_state = ~0;
2093 }
2094 }
2095
2096 /* This must be called when these are changed between enabled and disabled
2097 * - geometry shader
2098 * - tessellation evaluation shader
2099 * - NGG
2100 */
2101 void si_shader_change_notify(struct si_context *sctx)
2102 {
2103 /* VS can be bound as VS, ES, or LS. */
2104 if (sctx->tes_shader.cso) {
2105 if (sctx->chip_class >= GFX10) {
2106 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2107 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2108 } else if (sctx->chip_class == GFX9) {
2109 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2110 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2111 } else {
2112 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2113 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2114 }
2115 } else if (sctx->chip_class >= GFX10) {
2116 if (sctx->ngg || sctx->gs_shader.cso) {
2117 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2118 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2119 } else {
2120 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2121 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2122 }
2123 } else if (sctx->gs_shader.cso) {
2124 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2125 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2126 } else {
2127 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2128 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2129 }
2130
2131 /* TES can be bound as ES, VS, or not bound. */
2132 if (sctx->tes_shader.cso) {
2133 if (sctx->chip_class >= GFX10) {
2134 if (sctx->ngg || sctx->gs_shader.cso) {
2135 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2136 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2137 } else {
2138 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2139 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2140 }
2141 } else if (sctx->gs_shader.cso) {
2142 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2143 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2144 } else {
2145 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2146 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2147 }
2148 } else {
2149 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
2150 }
2151 }
2152
2153 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
2154 unsigned sh_offset,
2155 unsigned pointer_count)
2156 {
2157 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
2158 radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
2159 }
2160
2161 static void si_emit_shader_pointer_body(struct si_screen *sscreen,
2162 struct radeon_cmdbuf *cs,
2163 uint64_t va)
2164 {
2165 radeon_emit(cs, va);
2166
2167 assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
2168 }
2169
2170 static void si_emit_shader_pointer(struct si_context *sctx,
2171 struct si_descriptors *desc,
2172 unsigned sh_base)
2173 {
2174 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2175 unsigned sh_offset = sh_base + desc->shader_userdata_offset;
2176
2177 si_emit_shader_pointer_head(cs, sh_offset, 1);
2178 si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
2179 }
2180
2181 static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
2182 unsigned pointer_mask,
2183 unsigned sh_base)
2184 {
2185 if (!sh_base)
2186 return;
2187
2188 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2189 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
2190
2191 while (mask) {
2192 int start, count;
2193 u_bit_scan_consecutive_range(&mask, &start, &count);
2194
2195 struct si_descriptors *descs = &sctx->descriptors[start];
2196 unsigned sh_offset = sh_base + descs->shader_userdata_offset;
2197
2198 si_emit_shader_pointer_head(cs, sh_offset, count);
2199 for (int i = 0; i < count; i++)
2200 si_emit_shader_pointer_body(sctx->screen, cs,
2201 descs[i].gpu_address);
2202 }
2203 }
2204
2205 static void si_emit_global_shader_pointers(struct si_context *sctx,
2206 struct si_descriptors *descs)
2207 {
2208 if (sctx->chip_class >= GFX10) {
2209 si_emit_shader_pointer(sctx, descs,
2210 R_00B030_SPI_SHADER_USER_DATA_PS_0);
2211 /* HW VS stage only used in non-NGG mode. */
2212 si_emit_shader_pointer(sctx, descs,
2213 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2214 si_emit_shader_pointer(sctx, descs,
2215 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2216 si_emit_shader_pointer(sctx, descs,
2217 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2218 return;
2219 } else if (sctx->chip_class == GFX9) {
2220 /* Broadcast it to all shader stages. */
2221 si_emit_shader_pointer(sctx, descs,
2222 R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2223 return;
2224 }
2225
2226 si_emit_shader_pointer(sctx, descs,
2227 R_00B030_SPI_SHADER_USER_DATA_PS_0);
2228 si_emit_shader_pointer(sctx, descs,
2229 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2230 si_emit_shader_pointer(sctx, descs,
2231 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2232 si_emit_shader_pointer(sctx, descs,
2233 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2234 si_emit_shader_pointer(sctx, descs,
2235 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2236 si_emit_shader_pointer(sctx, descs,
2237 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2238 }
2239
2240 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2241 {
2242 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2243
2244 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2245 si_emit_global_shader_pointers(sctx,
2246 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2247 }
2248
2249 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2250 sh_base[PIPE_SHADER_VERTEX]);
2251 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2252 sh_base[PIPE_SHADER_TESS_EVAL]);
2253 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2254 sh_base[PIPE_SHADER_FRAGMENT]);
2255 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2256 sh_base[PIPE_SHADER_TESS_CTRL]);
2257 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2258 sh_base[PIPE_SHADER_GEOMETRY]);
2259
2260 sctx->shader_pointers_dirty &=
2261 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2262
2263 if (sctx->vertex_buffer_pointer_dirty) {
2264 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2265
2266 /* Find the location of the VB descriptor pointer. */
2267 /* TODO: In the future, the pointer will be packed in unused
2268 * bits of the first 2 VB descriptors. */
2269 unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2270 if (sctx->chip_class >= GFX9) {
2271 if (sctx->tes_shader.cso)
2272 sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2273 else if (sctx->gs_shader.cso)
2274 sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2275 }
2276
2277 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2278 si_emit_shader_pointer_head(cs, sh_offset, 1);
2279 si_emit_shader_pointer_body(sctx->screen, cs,
2280 sctx->vb_descriptors_buffer->gpu_address +
2281 sctx->vb_descriptors_offset);
2282 sctx->vertex_buffer_pointer_dirty = false;
2283 }
2284
2285 if (sctx->graphics_bindless_pointer_dirty) {
2286 si_emit_global_shader_pointers(sctx,
2287 &sctx->bindless_descriptors);
2288 sctx->graphics_bindless_pointer_dirty = false;
2289 }
2290 }
2291
2292 void si_emit_compute_shader_pointers(struct si_context *sctx)
2293 {
2294 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2295
2296 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2297 R_00B900_COMPUTE_USER_DATA_0);
2298 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2299
2300 if (sctx->compute_bindless_pointer_dirty) {
2301 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2302 sctx->compute_bindless_pointer_dirty = false;
2303 }
2304 }
2305
2306 /* BINDLESS */
2307
2308 static void si_init_bindless_descriptors(struct si_context *sctx,
2309 struct si_descriptors *desc,
2310 short shader_userdata_rel_index,
2311 unsigned num_elements)
2312 {
2313 ASSERTED unsigned desc_slot;
2314
2315 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2316 sctx->bindless_descriptors.num_active_slots = num_elements;
2317
2318 /* The first bindless descriptor is stored at slot 1, because 0 is not
2319 * considered to be a valid handle.
2320 */
2321 sctx->num_bindless_descriptors = 1;
2322
2323 /* Track which bindless slots are used (or not). */
2324 util_idalloc_init(&sctx->bindless_used_slots);
2325 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2326
2327 /* Reserve slot 0 because it's an invalid handle for bindless. */
2328 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2329 assert(desc_slot == 0);
2330 }
2331
2332 static void si_release_bindless_descriptors(struct si_context *sctx)
2333 {
2334 si_release_descriptors(&sctx->bindless_descriptors);
2335 util_idalloc_fini(&sctx->bindless_used_slots);
2336 }
2337
2338 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2339 {
2340 struct si_descriptors *desc = &sctx->bindless_descriptors;
2341 unsigned desc_slot;
2342
2343 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2344 if (desc_slot >= desc->num_elements) {
2345 /* The array of bindless descriptors is full, resize it. */
2346 unsigned slot_size = desc->element_dw_size * 4;
2347 unsigned new_num_elements = desc->num_elements * 2;
2348
2349 desc->list = REALLOC(desc->list, desc->num_elements * slot_size,
2350 new_num_elements * slot_size);
2351 desc->num_elements = new_num_elements;
2352 desc->num_active_slots = new_num_elements;
2353 }
2354
2355 assert(desc_slot);
2356 return desc_slot;
2357 }
2358
2359 static unsigned
2360 si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2361 unsigned size)
2362 {
2363 struct si_descriptors *desc = &sctx->bindless_descriptors;
2364 unsigned desc_slot, desc_slot_offset;
2365
2366 /* Find a free slot. */
2367 desc_slot = si_get_first_free_bindless_slot(sctx);
2368
2369 /* For simplicity, sampler and image bindless descriptors use fixed
2370 * 16-dword slots for now. Image descriptors only need 8-dword but this
2371 * doesn't really matter because no real apps use image handles.
2372 */
2373 desc_slot_offset = desc_slot * 16;
2374
2375 /* Copy the descriptor into the array. */
2376 memcpy(desc->list + desc_slot_offset, desc_list, size);
2377
2378 /* Re-upload the whole array of bindless descriptors into a new buffer.
2379 */
2380 if (!si_upload_descriptors(sctx, desc))
2381 return 0;
2382
2383 /* Make sure to re-emit the shader pointers for all stages. */
2384 sctx->graphics_bindless_pointer_dirty = true;
2385 sctx->compute_bindless_pointer_dirty = true;
2386
2387 return desc_slot;
2388 }
2389
2390 static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
2391 unsigned desc_slot,
2392 struct pipe_resource *resource,
2393 uint64_t offset,
2394 bool *desc_dirty)
2395 {
2396 struct si_descriptors *desc = &sctx->bindless_descriptors;
2397 struct si_resource *buf = si_resource(resource);
2398 unsigned desc_slot_offset = desc_slot * 16;
2399 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2400 uint64_t old_desc_va;
2401
2402 assert(resource->target == PIPE_BUFFER);
2403
2404 /* Retrieve the old buffer addr from the descriptor. */
2405 old_desc_va = si_desc_extract_buffer_address(desc_list);
2406
2407 if (old_desc_va != buf->gpu_address + offset) {
2408 /* The buffer has been invalidated when the handle wasn't
2409 * resident, update the descriptor and the dirty flag.
2410 */
2411 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2412
2413 *desc_dirty = true;
2414 }
2415 }
2416
2417 static uint64_t si_create_texture_handle(struct pipe_context *ctx,
2418 struct pipe_sampler_view *view,
2419 const struct pipe_sampler_state *state)
2420 {
2421 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2422 struct si_context *sctx = (struct si_context *)ctx;
2423 struct si_texture_handle *tex_handle;
2424 struct si_sampler_state *sstate;
2425 uint32_t desc_list[16];
2426 uint64_t handle;
2427
2428 tex_handle = CALLOC_STRUCT(si_texture_handle);
2429 if (!tex_handle)
2430 return 0;
2431
2432 memset(desc_list, 0, sizeof(desc_list));
2433 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2434
2435 sstate = ctx->create_sampler_state(ctx, state);
2436 if (!sstate) {
2437 FREE(tex_handle);
2438 return 0;
2439 }
2440
2441 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2442 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2443 ctx->delete_sampler_state(ctx, sstate);
2444
2445 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2446 sizeof(desc_list));
2447 if (!tex_handle->desc_slot) {
2448 FREE(tex_handle);
2449 return 0;
2450 }
2451
2452 handle = tex_handle->desc_slot;
2453
2454 if (!_mesa_hash_table_insert(sctx->tex_handles,
2455 (void *)(uintptr_t)handle,
2456 tex_handle)) {
2457 FREE(tex_handle);
2458 return 0;
2459 }
2460
2461 pipe_sampler_view_reference(&tex_handle->view, view);
2462
2463 si_resource(sview->base.texture)->texture_handle_allocated = true;
2464
2465 return handle;
2466 }
2467
2468 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2469 {
2470 struct si_context *sctx = (struct si_context *)ctx;
2471 struct si_texture_handle *tex_handle;
2472 struct hash_entry *entry;
2473
2474 entry = _mesa_hash_table_search(sctx->tex_handles,
2475 (void *)(uintptr_t)handle);
2476 if (!entry)
2477 return;
2478
2479 tex_handle = (struct si_texture_handle *)entry->data;
2480
2481 /* Allow this descriptor slot to be re-used. */
2482 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2483
2484 pipe_sampler_view_reference(&tex_handle->view, NULL);
2485 _mesa_hash_table_remove(sctx->tex_handles, entry);
2486 FREE(tex_handle);
2487 }
2488
2489 static void si_make_texture_handle_resident(struct pipe_context *ctx,
2490 uint64_t handle, bool resident)
2491 {
2492 struct si_context *sctx = (struct si_context *)ctx;
2493 struct si_texture_handle *tex_handle;
2494 struct si_sampler_view *sview;
2495 struct hash_entry *entry;
2496
2497 entry = _mesa_hash_table_search(sctx->tex_handles,
2498 (void *)(uintptr_t)handle);
2499 if (!entry)
2500 return;
2501
2502 tex_handle = (struct si_texture_handle *)entry->data;
2503 sview = (struct si_sampler_view *)tex_handle->view;
2504
2505 if (resident) {
2506 if (sview->base.texture->target != PIPE_BUFFER) {
2507 struct si_texture *tex =
2508 (struct si_texture *)sview->base.texture;
2509
2510 if (depth_needs_decompression(tex)) {
2511 util_dynarray_append(
2512 &sctx->resident_tex_needs_depth_decompress,
2513 struct si_texture_handle *,
2514 tex_handle);
2515 }
2516
2517 if (color_needs_decompression(tex)) {
2518 util_dynarray_append(
2519 &sctx->resident_tex_needs_color_decompress,
2520 struct si_texture_handle *,
2521 tex_handle);
2522 }
2523
2524 if (tex->surface.dcc_offset &&
2525 p_atomic_read(&tex->framebuffers_bound))
2526 sctx->need_check_render_feedback = true;
2527
2528 si_update_bindless_texture_descriptor(sctx, tex_handle);
2529 } else {
2530 si_update_bindless_buffer_descriptor(sctx,
2531 tex_handle->desc_slot,
2532 sview->base.texture,
2533 sview->base.u.buf.offset,
2534 &tex_handle->desc_dirty);
2535 }
2536
2537 /* Re-upload the descriptor if it has been updated while it
2538 * wasn't resident.
2539 */
2540 if (tex_handle->desc_dirty)
2541 sctx->bindless_descriptors_dirty = true;
2542
2543 /* Add the texture handle to the per-context list. */
2544 util_dynarray_append(&sctx->resident_tex_handles,
2545 struct si_texture_handle *, tex_handle);
2546
2547 /* Add the buffers to the current CS in case si_begin_new_cs()
2548 * is not going to be called.
2549 */
2550 si_sampler_view_add_buffer(sctx, sview->base.texture,
2551 RADEON_USAGE_READ,
2552 sview->is_stencil_sampler, false);
2553 } else {
2554 /* Remove the texture handle from the per-context list. */
2555 util_dynarray_delete_unordered(&sctx->resident_tex_handles,
2556 struct si_texture_handle *,
2557 tex_handle);
2558
2559 if (sview->base.texture->target != PIPE_BUFFER) {
2560 util_dynarray_delete_unordered(
2561 &sctx->resident_tex_needs_depth_decompress,
2562 struct si_texture_handle *, tex_handle);
2563
2564 util_dynarray_delete_unordered(
2565 &sctx->resident_tex_needs_color_decompress,
2566 struct si_texture_handle *, tex_handle);
2567 }
2568 }
2569 }
2570
2571 static uint64_t si_create_image_handle(struct pipe_context *ctx,
2572 const struct pipe_image_view *view)
2573 {
2574 struct si_context *sctx = (struct si_context *)ctx;
2575 struct si_image_handle *img_handle;
2576 uint32_t desc_list[16];
2577 uint64_t handle;
2578
2579 if (!view || !view->resource)
2580 return 0;
2581
2582 img_handle = CALLOC_STRUCT(si_image_handle);
2583 if (!img_handle)
2584 return 0;
2585
2586 memset(desc_list, 0, sizeof(desc_list));
2587 si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
2588
2589 si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
2590
2591 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2592 sizeof(desc_list));
2593 if (!img_handle->desc_slot) {
2594 FREE(img_handle);
2595 return 0;
2596 }
2597
2598 handle = img_handle->desc_slot;
2599
2600 if (!_mesa_hash_table_insert(sctx->img_handles,
2601 (void *)(uintptr_t)handle,
2602 img_handle)) {
2603 FREE(img_handle);
2604 return 0;
2605 }
2606
2607 util_copy_image_view(&img_handle->view, view);
2608
2609 si_resource(view->resource)->image_handle_allocated = true;
2610
2611 return handle;
2612 }
2613
2614 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2615 {
2616 struct si_context *sctx = (struct si_context *)ctx;
2617 struct si_image_handle *img_handle;
2618 struct hash_entry *entry;
2619
2620 entry = _mesa_hash_table_search(sctx->img_handles,
2621 (void *)(uintptr_t)handle);
2622 if (!entry)
2623 return;
2624
2625 img_handle = (struct si_image_handle *)entry->data;
2626
2627 util_copy_image_view(&img_handle->view, NULL);
2628 _mesa_hash_table_remove(sctx->img_handles, entry);
2629 FREE(img_handle);
2630 }
2631
2632 static void si_make_image_handle_resident(struct pipe_context *ctx,
2633 uint64_t handle, unsigned access,
2634 bool resident)
2635 {
2636 struct si_context *sctx = (struct si_context *)ctx;
2637 struct si_image_handle *img_handle;
2638 struct pipe_image_view *view;
2639 struct si_resource *res;
2640 struct hash_entry *entry;
2641
2642 entry = _mesa_hash_table_search(sctx->img_handles,
2643 (void *)(uintptr_t)handle);
2644 if (!entry)
2645 return;
2646
2647 img_handle = (struct si_image_handle *)entry->data;
2648 view = &img_handle->view;
2649 res = si_resource(view->resource);
2650
2651 if (resident) {
2652 if (res->b.b.target != PIPE_BUFFER) {
2653 struct si_texture *tex = (struct si_texture *)res;
2654 unsigned level = view->u.tex.level;
2655
2656 if (color_needs_decompression(tex)) {
2657 util_dynarray_append(
2658 &sctx->resident_img_needs_color_decompress,
2659 struct si_image_handle *,
2660 img_handle);
2661 }
2662
2663 if (vi_dcc_enabled(tex, level) &&
2664 p_atomic_read(&tex->framebuffers_bound))
2665 sctx->need_check_render_feedback = true;
2666
2667 si_update_bindless_image_descriptor(sctx, img_handle);
2668 } else {
2669 si_update_bindless_buffer_descriptor(sctx,
2670 img_handle->desc_slot,
2671 view->resource,
2672 view->u.buf.offset,
2673 &img_handle->desc_dirty);
2674 }
2675
2676 /* Re-upload the descriptor if it has been updated while it
2677 * wasn't resident.
2678 */
2679 if (img_handle->desc_dirty)
2680 sctx->bindless_descriptors_dirty = true;
2681
2682 /* Add the image handle to the per-context list. */
2683 util_dynarray_append(&sctx->resident_img_handles,
2684 struct si_image_handle *, img_handle);
2685
2686 /* Add the buffers to the current CS in case si_begin_new_cs()
2687 * is not going to be called.
2688 */
2689 si_sampler_view_add_buffer(sctx, view->resource,
2690 (access & PIPE_IMAGE_ACCESS_WRITE) ?
2691 RADEON_USAGE_READWRITE :
2692 RADEON_USAGE_READ, false, false);
2693 } else {
2694 /* Remove the image handle from the per-context list. */
2695 util_dynarray_delete_unordered(&sctx->resident_img_handles,
2696 struct si_image_handle *,
2697 img_handle);
2698
2699 if (res->b.b.target != PIPE_BUFFER) {
2700 util_dynarray_delete_unordered(
2701 &sctx->resident_img_needs_color_decompress,
2702 struct si_image_handle *,
2703 img_handle);
2704 }
2705 }
2706 }
2707
2708 static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2709 {
2710 unsigned num_resident_tex_handles, num_resident_img_handles;
2711
2712 num_resident_tex_handles = sctx->resident_tex_handles.size /
2713 sizeof(struct si_texture_handle *);
2714 num_resident_img_handles = sctx->resident_img_handles.size /
2715 sizeof(struct si_image_handle *);
2716
2717 /* Add all resident texture handles. */
2718 util_dynarray_foreach(&sctx->resident_tex_handles,
2719 struct si_texture_handle *, tex_handle) {
2720 struct si_sampler_view *sview =
2721 (struct si_sampler_view *)(*tex_handle)->view;
2722
2723 si_sampler_view_add_buffer(sctx, sview->base.texture,
2724 RADEON_USAGE_READ,
2725 sview->is_stencil_sampler, false);
2726 }
2727
2728 /* Add all resident image handles. */
2729 util_dynarray_foreach(&sctx->resident_img_handles,
2730 struct si_image_handle *, img_handle) {
2731 struct pipe_image_view *view = &(*img_handle)->view;
2732
2733 si_sampler_view_add_buffer(sctx, view->resource,
2734 RADEON_USAGE_READWRITE,
2735 false, false);
2736 }
2737
2738 sctx->num_resident_handles += num_resident_tex_handles +
2739 num_resident_img_handles;
2740 assert(sctx->bo_list_add_all_resident_resources);
2741 sctx->bo_list_add_all_resident_resources = false;
2742 }
2743
2744 /* INIT/DEINIT/UPLOAD */
2745
2746 void si_init_all_descriptors(struct si_context *sctx)
2747 {
2748 int i;
2749 unsigned first_shader =
2750 sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2751
2752 for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2753 bool is_2nd = sctx->chip_class >= GFX9 &&
2754 (i == PIPE_SHADER_TESS_CTRL ||
2755 i == PIPE_SHADER_GEOMETRY);
2756 unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
2757 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2758 int rel_dw_offset;
2759 struct si_descriptors *desc;
2760
2761 if (is_2nd) {
2762 if (i == PIPE_SHADER_TESS_CTRL) {
2763 rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
2764 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2765 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2766 rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
2767 R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2768 } else {
2769 rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
2770 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2771 }
2772 } else {
2773 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2774 }
2775 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2776 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
2777 num_buffer_slots, rel_dw_offset,
2778 RADEON_PRIO_SHADER_RW_BUFFER,
2779 RADEON_PRIO_CONST_BUFFER);
2780 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2781
2782 if (is_2nd) {
2783 if (i == PIPE_SHADER_TESS_CTRL) {
2784 rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
2785 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2786 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2787 rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
2788 R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2789 } else {
2790 rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
2791 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2792 }
2793 } else {
2794 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2795 }
2796
2797 desc = si_sampler_and_image_descriptors(sctx, i);
2798 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2799
2800 int j;
2801 for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
2802 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2803 for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
2804 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2805 }
2806
2807 si_init_buffer_resources(&sctx->rw_buffers,
2808 &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2809 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2810 /* The second priority is used by
2811 * const buffers in RW buffer slots. */
2812 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2813 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2814
2815 /* Initialize an array of 1024 bindless descriptors, when the limit is
2816 * reached, just make it larger and re-upload the whole array.
2817 */
2818 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2819 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
2820 1024);
2821
2822 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2823
2824 /* Set pipe_context functions. */
2825 sctx->b.bind_sampler_states = si_bind_sampler_states;
2826 sctx->b.set_shader_images = si_set_shader_images;
2827 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2828 sctx->b.set_shader_buffers = si_set_shader_buffers;
2829 sctx->b.set_sampler_views = si_set_sampler_views;
2830 sctx->b.create_texture_handle = si_create_texture_handle;
2831 sctx->b.delete_texture_handle = si_delete_texture_handle;
2832 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2833 sctx->b.create_image_handle = si_create_image_handle;
2834 sctx->b.delete_image_handle = si_delete_image_handle;
2835 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2836
2837 if (!sctx->has_graphics)
2838 return;
2839
2840 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2841
2842 /* Shader user data. */
2843 sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2844
2845 /* Set default and immutable mappings. */
2846 if (sctx->ngg) {
2847 assert(sctx->chip_class >= GFX10);
2848 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2849 } else {
2850 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2851 }
2852
2853 if (sctx->chip_class == GFX9) {
2854 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2855 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2856 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2857 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2858 } else {
2859 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2860 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2861 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2862 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2863 }
2864 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2865 }
2866
2867 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2868 {
2869 unsigned dirty = sctx->descriptors_dirty & mask;
2870
2871 /* Assume nothing will go wrong: */
2872 sctx->shader_pointers_dirty |= dirty;
2873
2874 while (dirty) {
2875 unsigned i = u_bit_scan(&dirty);
2876
2877 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2878 return false;
2879 }
2880
2881 sctx->descriptors_dirty &= ~mask;
2882
2883 si_upload_bindless_descriptors(sctx);
2884
2885 return true;
2886 }
2887
2888 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2889 {
2890 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2891 return si_upload_shader_descriptors(sctx, mask);
2892 }
2893
2894 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2895 {
2896 /* Does not update rw_buffers as that is not needed for compute shaders
2897 * and the input buffer is using the same SGPR's anyway.
2898 */
2899 const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
2900 SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2901 return si_upload_shader_descriptors(sctx, mask);
2902 }
2903
2904 void si_release_all_descriptors(struct si_context *sctx)
2905 {
2906 int i;
2907
2908 for (i = 0; i < SI_NUM_SHADERS; i++) {
2909 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2910 si_const_and_shader_buffer_descriptors(sctx, i));
2911 si_release_sampler_views(&sctx->samplers[i]);
2912 si_release_image_views(&sctx->images[i]);
2913 }
2914 si_release_buffer_resources(&sctx->rw_buffers,
2915 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2916 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2917 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2918
2919 for (i = 0; i < SI_NUM_DESCS; ++i)
2920 si_release_descriptors(&sctx->descriptors[i]);
2921
2922 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2923 sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2924
2925 si_release_bindless_descriptors(sctx);
2926 }
2927
2928 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
2929 {
2930 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
2931 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2932 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2933 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2934 }
2935 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2936 si_vertex_buffers_begin_new_cs(sctx);
2937
2938 if (sctx->bo_list_add_all_resident_resources)
2939 si_resident_buffers_add_all_to_bo_list(sctx);
2940
2941 assert(sctx->bo_list_add_all_gfx_resources);
2942 sctx->bo_list_add_all_gfx_resources = false;
2943 }
2944
2945 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
2946 {
2947 unsigned sh = PIPE_SHADER_COMPUTE;
2948
2949 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
2950 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
2951 si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
2952 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2953
2954 if (sctx->bo_list_add_all_resident_resources)
2955 si_resident_buffers_add_all_to_bo_list(sctx);
2956
2957 assert(sctx->bo_list_add_all_compute_resources);
2958 sctx->bo_list_add_all_compute_resources = false;
2959 }
2960
2961 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
2962 {
2963 for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
2964 si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
2965 si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
2966
2967 si_shader_pointers_begin_new_cs(sctx);
2968
2969 sctx->bo_list_add_all_resident_resources = true;
2970 sctx->bo_list_add_all_gfx_resources = true;
2971 sctx->bo_list_add_all_compute_resources = true;
2972 }
2973
2974 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
2975 uint64_t new_active_mask)
2976 {
2977 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2978
2979 /* Ignore no-op updates and updates that disable all slots. */
2980 if (!new_active_mask ||
2981 new_active_mask == u_bit_consecutive64(desc->first_active_slot,
2982 desc->num_active_slots))
2983 return;
2984
2985 int first, count;
2986 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2987 assert(new_active_mask == 0);
2988
2989 /* Upload/dump descriptors if slots are being enabled. */
2990 if (first < desc->first_active_slot ||
2991 first + count > desc->first_active_slot + desc->num_active_slots)
2992 sctx->descriptors_dirty |= 1u << desc_idx;
2993
2994 desc->first_active_slot = first;
2995 desc->num_active_slots = count;
2996 }
2997
2998 void si_set_active_descriptors_for_shader(struct si_context *sctx,
2999 struct si_shader_selector *sel)
3000 {
3001 if (!sel)
3002 return;
3003
3004 si_set_active_descriptors(sctx,
3005 si_const_and_shader_buffer_descriptors_idx(sel->type),
3006 sel->active_const_and_shader_buffers);
3007 si_set_active_descriptors(sctx,
3008 si_sampler_and_image_descriptors_idx(sel->type),
3009 sel->active_samplers_and_images);
3010 }