radeonsi: Set PIPE_SHADER_CAP_MAX_SHADER_IMAGES
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Marek Olšák <marek.olsak@amd.com>
25 */
26
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
30 *
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
33 * been changed.
34 *
35 * This code is also reponsible for updating shader pointers to those lists.
36 *
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
41 *
42 * Also, uploading descriptors to newly allocated memory doesn't require
43 * a KCACHE flush.
44 *
45 *
46 * Possible scenarios for one 16 dword image+sampler slot:
47 *
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
53 *
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
56 */
57
58 #include "radeon/r600_cs.h"
59 #include "si_pipe.h"
60 #include "si_shader.h"
61 #include "sid.h"
62
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
65
66
67 /* NULL image and buffer descriptor for textures (alpha = 1) and images
68 * (alpha = 0).
69 *
70 * For images, all fields must be zero except for the swizzle, which
71 * supports arbitrary combinations of 0s and 1s. The texture type must be
72 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
73 *
74 * For buffers, all fields must be zero. If they are not, the hw hangs.
75 *
76 * This is the only reason why the buffer descriptor must be in words [4:7].
77 */
78 static uint32_t null_texture_descriptor[8] = {
79 0,
80 0,
81 0,
82 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
83 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
84 /* the rest must contain zeros, which is also used by the buffer
85 * descriptor */
86 };
87
88 static uint32_t null_image_descriptor[8] = {
89 0,
90 0,
91 0,
92 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
93 /* the rest must contain zeros, which is also used by the buffer
94 * descriptor */
95 };
96
97 static void si_init_descriptors(struct si_descriptors *desc,
98 unsigned shader_userdata_index,
99 unsigned element_dw_size,
100 unsigned num_elements,
101 const uint32_t *null_descriptor)
102 {
103 int i;
104
105 assert(num_elements <= sizeof(desc->enabled_mask)*8);
106
107 desc->list = CALLOC(num_elements, element_dw_size * 4);
108 desc->element_dw_size = element_dw_size;
109 desc->num_elements = num_elements;
110 desc->list_dirty = true; /* upload the list before the next draw */
111 desc->shader_userdata_offset = shader_userdata_index * 4;
112
113 /* Initialize the array to NULL descriptors if the element size is 8. */
114 if (null_descriptor) {
115 assert(element_dw_size % 8 == 0);
116 for (i = 0; i < num_elements * element_dw_size / 8; i++)
117 memcpy(desc->list + i * 8, null_descriptor,
118 8 * 4);
119 }
120 }
121
122 static void si_release_descriptors(struct si_descriptors *desc)
123 {
124 pipe_resource_reference((struct pipe_resource**)&desc->buffer, NULL);
125 FREE(desc->list);
126 }
127
128 static bool si_upload_descriptors(struct si_context *sctx,
129 struct si_descriptors *desc)
130 {
131 unsigned list_size = desc->num_elements * desc->element_dw_size * 4;
132 void *ptr;
133
134 if (!desc->list_dirty)
135 return true;
136
137 u_upload_alloc(sctx->b.uploader, 0, list_size, 256,
138 &desc->buffer_offset,
139 (struct pipe_resource**)&desc->buffer, &ptr);
140 if (!desc->buffer)
141 return false; /* skip the draw call */
142
143 util_memcpy_cpu_to_le32(ptr, desc->list, list_size);
144
145 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
146 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
147
148 desc->list_dirty = false;
149 desc->pointer_dirty = true;
150 si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
151 return true;
152 }
153
154 /* SAMPLER VIEWS */
155
156 static void si_release_sampler_views(struct si_sampler_views *views)
157 {
158 int i;
159
160 for (i = 0; i < Elements(views->views); i++) {
161 pipe_sampler_view_reference(&views->views[i], NULL);
162 }
163 si_release_descriptors(&views->desc);
164 }
165
166 static void si_sampler_view_add_buffer(struct si_context *sctx,
167 struct pipe_resource *resource)
168 {
169 struct r600_resource *rres = (struct r600_resource*)resource;
170
171 if (!resource)
172 return;
173
174 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, rres,
175 RADEON_USAGE_READ,
176 r600_get_sampler_view_priority(rres));
177 }
178
179 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
180 struct si_sampler_views *views)
181 {
182 uint64_t mask = views->desc.enabled_mask;
183
184 /* Add buffers to the CS. */
185 while (mask) {
186 int i = u_bit_scan64(&mask);
187
188 si_sampler_view_add_buffer(sctx, views->views[i]->texture);
189 }
190
191 if (!views->desc.buffer)
192 return;
193 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, views->desc.buffer,
194 RADEON_USAGE_READWRITE, RADEON_PRIO_DESCRIPTORS);
195 }
196
197 static void si_set_sampler_view(struct si_context *sctx,
198 struct si_sampler_views *views,
199 unsigned slot, struct pipe_sampler_view *view)
200 {
201 struct si_sampler_view *rview = (struct si_sampler_view*)view;
202
203 if (view && view->texture && view->texture->target != PIPE_BUFFER &&
204 G_008F28_COMPRESSION_EN(rview->state[6]) &&
205 ((struct r600_texture*)view->texture)->dcc_offset == 0) {
206 rview->state[6] &= C_008F28_COMPRESSION_EN &
207 C_008F28_ALPHA_IS_ON_MSB;
208 } else if (views->views[slot] == view)
209 return;
210
211 if (view) {
212 struct r600_texture *rtex = (struct r600_texture *)view->texture;
213
214 si_sampler_view_add_buffer(sctx, view->texture);
215
216 pipe_sampler_view_reference(&views->views[slot], view);
217 memcpy(views->desc.list + slot * 16, rview->state, 8*4);
218
219 if (view->texture && view->texture->target != PIPE_BUFFER &&
220 rtex->fmask.size) {
221 memcpy(views->desc.list + slot*16 + 8,
222 rview->fmask_state, 8*4);
223 } else {
224 /* Disable FMASK and bind sampler state in [12:15]. */
225 memcpy(views->desc.list + slot*16 + 8,
226 null_texture_descriptor, 4*4);
227
228 if (views->sampler_states[slot])
229 memcpy(views->desc.list + slot*16 + 12,
230 views->sampler_states[slot], 4*4);
231 }
232
233 views->desc.enabled_mask |= 1llu << slot;
234 } else {
235 pipe_sampler_view_reference(&views->views[slot], NULL);
236 memcpy(views->desc.list + slot*16, null_texture_descriptor, 8*4);
237 /* Only clear the lower dwords of FMASK. */
238 memcpy(views->desc.list + slot*16 + 8, null_texture_descriptor, 4*4);
239 views->desc.enabled_mask &= ~(1llu << slot);
240 }
241
242 views->desc.list_dirty = true;
243 }
244
245 static bool is_compressed_colortex(struct r600_texture *rtex)
246 {
247 return rtex->cmask.size || rtex->fmask.size ||
248 (rtex->dcc_offset && rtex->dirty_level_mask);
249 }
250
251 static void si_set_sampler_views(struct pipe_context *ctx,
252 unsigned shader, unsigned start,
253 unsigned count,
254 struct pipe_sampler_view **views)
255 {
256 struct si_context *sctx = (struct si_context *)ctx;
257 struct si_textures_info *samplers = &sctx->samplers[shader];
258 int i;
259
260 if (!count || shader >= SI_NUM_SHADERS)
261 return;
262
263 for (i = 0; i < count; i++) {
264 unsigned slot = start + i;
265
266 if (!views || !views[i]) {
267 samplers->depth_texture_mask &= ~(1 << slot);
268 samplers->compressed_colortex_mask &= ~(1 << slot);
269 si_set_sampler_view(sctx, &samplers->views, slot, NULL);
270 continue;
271 }
272
273 si_set_sampler_view(sctx, &samplers->views, slot, views[i]);
274
275 if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) {
276 struct r600_texture *rtex =
277 (struct r600_texture*)views[i]->texture;
278
279 if (rtex->is_depth && !rtex->is_flushing_texture) {
280 samplers->depth_texture_mask |= 1 << slot;
281 } else {
282 samplers->depth_texture_mask &= ~(1 << slot);
283 }
284 if (is_compressed_colortex(rtex)) {
285 samplers->compressed_colortex_mask |= 1 << slot;
286 } else {
287 samplers->compressed_colortex_mask &= ~(1 << slot);
288 }
289 } else {
290 samplers->depth_texture_mask &= ~(1 << slot);
291 samplers->compressed_colortex_mask &= ~(1 << slot);
292 }
293 }
294 }
295
296 static void
297 si_samplers_update_compressed_colortex_mask(struct si_textures_info *samplers)
298 {
299 uint64_t mask = samplers->views.desc.enabled_mask;
300
301 while (mask) {
302 int i = u_bit_scan64(&mask);
303 struct pipe_resource *res = samplers->views.views[i]->texture;
304
305 if (res && res->target != PIPE_BUFFER) {
306 struct r600_texture *rtex = (struct r600_texture *)res;
307
308 if (is_compressed_colortex(rtex)) {
309 samplers->compressed_colortex_mask |= 1 << i;
310 } else {
311 samplers->compressed_colortex_mask &= ~(1 << i);
312 }
313 }
314 }
315 }
316
317 /* IMAGE VIEWS */
318
319 static void
320 si_release_image_views(struct si_images_info *images)
321 {
322 unsigned i;
323
324 for (i = 0; i < SI_NUM_IMAGES; ++i) {
325 struct pipe_image_view *view = &images->views[i];
326
327 pipe_resource_reference(&view->resource, NULL);
328 }
329
330 si_release_descriptors(&images->desc);
331 }
332
333 static void
334 si_image_views_begin_new_cs(struct si_context *sctx, struct si_images_info *images)
335 {
336 uint mask = images->desc.enabled_mask;
337
338 /* Add buffers to the CS. */
339 while (mask) {
340 int i = u_bit_scan(&mask);
341 struct pipe_image_view *view = &images->views[i];
342
343 assert(view->resource);
344
345 si_sampler_view_add_buffer(sctx, view->resource);
346 }
347
348 if (images->desc.buffer) {
349 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
350 images->desc.buffer,
351 RADEON_USAGE_READ,
352 RADEON_PRIO_DESCRIPTORS);
353 }
354 }
355
356 static void
357 si_disable_shader_image(struct si_images_info *images, unsigned slot)
358 {
359 if (images->desc.enabled_mask & (1llu << slot)) {
360 pipe_resource_reference(&images->views[slot].resource, NULL);
361 images->compressed_colortex_mask &= ~(1 << slot);
362
363 memcpy(images->desc.list + slot*8, null_image_descriptor, 8*4);
364 images->desc.enabled_mask &= ~(1llu << slot);
365 images->desc.list_dirty = true;
366 }
367 }
368
369 static void
370 si_set_shader_images(struct pipe_context *pipe, unsigned shader,
371 unsigned start_slot, unsigned count,
372 struct pipe_image_view *views)
373 {
374 struct si_context *ctx = (struct si_context *)pipe;
375 struct si_screen *screen = ctx->screen;
376 struct si_images_info *images = &ctx->images[shader];
377 unsigned i, slot;
378
379 assert(shader < SI_NUM_SHADERS);
380
381 if (!count)
382 return;
383
384 assert(start_slot + count <= SI_NUM_IMAGES);
385
386 for (i = 0, slot = start_slot; i < count; ++i, ++slot) {
387 struct r600_resource *res;
388
389 if (!views || !views[i].resource) {
390 si_disable_shader_image(images, slot);
391 continue;
392 }
393
394 res = (struct r600_resource *)views[i].resource;
395 util_copy_image_view(&images->views[slot], &views[i]);
396
397 si_sampler_view_add_buffer(ctx, &res->b.b);
398
399 if (res->b.b.target == PIPE_BUFFER) {
400 si_make_buffer_descriptor(screen, res,
401 views[i].format,
402 views[i].u.buf.first_element,
403 views[i].u.buf.last_element,
404 images->desc.list + slot * 8);
405 images->compressed_colortex_mask &= ~(1 << slot);
406 } else {
407 static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
408 struct r600_texture *tex = (struct r600_texture *)res;
409 unsigned level;
410 unsigned width, height, depth;
411
412 assert(!tex->is_depth);
413 assert(tex->fmask.size == 0);
414
415 if (tex->dcc_offset &&
416 views[i].access & PIPE_IMAGE_ACCESS_WRITE)
417 r600_texture_disable_dcc(&screen->b, tex);
418
419 if (is_compressed_colortex(tex)) {
420 images->compressed_colortex_mask |= 1 << slot;
421 } else {
422 images->compressed_colortex_mask &= ~(1 << slot);
423 }
424
425 /* Always force the base level to the selected level.
426 *
427 * This is required for 3D textures, where otherwise
428 * selecting a single slice for non-layered bindings
429 * fails. It doesn't hurt the other targets.
430 */
431 level = views[i].u.tex.level;
432 width = u_minify(res->b.b.width0, level);
433 height = u_minify(res->b.b.height0, level);
434 depth = u_minify(res->b.b.depth0, level);
435
436 si_make_texture_descriptor(screen, tex, false, res->b.b.target,
437 views[i].format, swizzle,
438 level, 0, 0,
439 views[i].u.tex.first_layer, views[i].u.tex.last_layer,
440 width, height, depth,
441 images->desc.list + slot * 8,
442 NULL);
443 }
444
445 images->desc.enabled_mask |= 1llu << slot;
446 images->desc.list_dirty = true;
447 }
448 }
449
450 static void
451 si_images_update_compressed_colortex_mask(struct si_images_info *images)
452 {
453 uint64_t mask = images->desc.enabled_mask;
454
455 while (mask) {
456 int i = u_bit_scan64(&mask);
457 struct pipe_resource *res = images->views[i].resource;
458
459 if (res && res->target != PIPE_BUFFER) {
460 struct r600_texture *rtex = (struct r600_texture *)res;
461
462 if (is_compressed_colortex(rtex)) {
463 images->compressed_colortex_mask |= 1 << i;
464 } else {
465 images->compressed_colortex_mask &= ~(1 << i);
466 }
467 }
468 }
469 }
470
471 /* SAMPLER STATES */
472
473 static void si_bind_sampler_states(struct pipe_context *ctx, unsigned shader,
474 unsigned start, unsigned count, void **states)
475 {
476 struct si_context *sctx = (struct si_context *)ctx;
477 struct si_textures_info *samplers = &sctx->samplers[shader];
478 struct si_descriptors *desc = &samplers->views.desc;
479 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
480 int i;
481
482 if (!count || shader >= SI_NUM_SHADERS)
483 return;
484
485 for (i = 0; i < count; i++) {
486 unsigned slot = start + i;
487
488 if (!sstates[i] ||
489 sstates[i] == samplers->views.sampler_states[slot])
490 continue;
491
492 samplers->views.sampler_states[slot] = sstates[i];
493
494 /* If FMASK is bound, don't overwrite it.
495 * The sampler state will be set after FMASK is unbound.
496 */
497 if (samplers->views.views[i] &&
498 samplers->views.views[i]->texture &&
499 samplers->views.views[i]->texture->target != PIPE_BUFFER &&
500 ((struct r600_texture*)samplers->views.views[i]->texture)->fmask.size)
501 continue;
502
503 memcpy(desc->list + slot * 16 + 12, sstates[i]->val, 4*4);
504 desc->list_dirty = true;
505 }
506 }
507
508 /* BUFFER RESOURCES */
509
510 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
511 unsigned num_buffers,
512 unsigned shader_userdata_index,
513 enum radeon_bo_usage shader_usage,
514 enum radeon_bo_priority priority)
515 {
516 buffers->shader_usage = shader_usage;
517 buffers->priority = priority;
518 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
519
520 si_init_descriptors(&buffers->desc, shader_userdata_index, 4,
521 num_buffers, NULL);
522 }
523
524 static void si_release_buffer_resources(struct si_buffer_resources *buffers)
525 {
526 int i;
527
528 for (i = 0; i < buffers->desc.num_elements; i++) {
529 pipe_resource_reference(&buffers->buffers[i], NULL);
530 }
531
532 FREE(buffers->buffers);
533 si_release_descriptors(&buffers->desc);
534 }
535
536 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
537 struct si_buffer_resources *buffers)
538 {
539 uint64_t mask = buffers->desc.enabled_mask;
540
541 /* Add buffers to the CS. */
542 while (mask) {
543 int i = u_bit_scan64(&mask);
544
545 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
546 (struct r600_resource*)buffers->buffers[i],
547 buffers->shader_usage, buffers->priority);
548 }
549
550 if (!buffers->desc.buffer)
551 return;
552 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
553 buffers->desc.buffer, RADEON_USAGE_READWRITE,
554 RADEON_PRIO_DESCRIPTORS);
555 }
556
557 /* VERTEX BUFFERS */
558
559 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
560 {
561 struct si_descriptors *desc = &sctx->vertex_buffers;
562 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
563 int i;
564
565 for (i = 0; i < count; i++) {
566 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
567
568 if (vb >= Elements(sctx->vertex_buffer))
569 continue;
570 if (!sctx->vertex_buffer[vb].buffer)
571 continue;
572
573 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
574 (struct r600_resource*)sctx->vertex_buffer[vb].buffer,
575 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
576 }
577
578 if (!desc->buffer)
579 return;
580 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
581 desc->buffer, RADEON_USAGE_READ,
582 RADEON_PRIO_DESCRIPTORS);
583 }
584
585 static bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
586 {
587 struct si_descriptors *desc = &sctx->vertex_buffers;
588 bool bound[SI_NUM_VERTEX_BUFFERS] = {};
589 unsigned i, count = sctx->vertex_elements->count;
590 uint64_t va;
591 uint32_t *ptr;
592
593 if (!sctx->vertex_buffers_dirty)
594 return true;
595 if (!count || !sctx->vertex_elements)
596 return true;
597
598 /* Vertex buffer descriptors are the only ones which are uploaded
599 * directly through a staging buffer and don't go through
600 * the fine-grained upload path.
601 */
602 u_upload_alloc(sctx->b.uploader, 0, count * 16, 256, &desc->buffer_offset,
603 (struct pipe_resource**)&desc->buffer, (void**)&ptr);
604 if (!desc->buffer)
605 return false;
606
607 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
608 desc->buffer, RADEON_USAGE_READ,
609 RADEON_PRIO_DESCRIPTORS);
610
611 assert(count <= SI_NUM_VERTEX_BUFFERS);
612
613 for (i = 0; i < count; i++) {
614 struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i];
615 struct pipe_vertex_buffer *vb;
616 struct r600_resource *rbuffer;
617 unsigned offset;
618 uint32_t *desc = &ptr[i*4];
619
620 if (ve->vertex_buffer_index >= Elements(sctx->vertex_buffer)) {
621 memset(desc, 0, 16);
622 continue;
623 }
624
625 vb = &sctx->vertex_buffer[ve->vertex_buffer_index];
626 rbuffer = (struct r600_resource*)vb->buffer;
627 if (!rbuffer) {
628 memset(desc, 0, 16);
629 continue;
630 }
631
632 offset = vb->buffer_offset + ve->src_offset;
633 va = rbuffer->gpu_address + offset;
634
635 /* Fill in T# buffer resource description */
636 desc[0] = va;
637 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
638 S_008F04_STRIDE(vb->stride);
639
640 if (sctx->b.chip_class <= CIK && vb->stride)
641 /* Round up by rounding down and adding 1 */
642 desc[2] = (vb->buffer->width0 - offset -
643 sctx->vertex_elements->format_size[i]) /
644 vb->stride + 1;
645 else
646 desc[2] = vb->buffer->width0 - offset;
647
648 desc[3] = sctx->vertex_elements->rsrc_word3[i];
649
650 if (!bound[ve->vertex_buffer_index]) {
651 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
652 (struct r600_resource*)vb->buffer,
653 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
654 bound[ve->vertex_buffer_index] = true;
655 }
656 }
657
658 /* Don't flush the const cache. It would have a very negative effect
659 * on performance (confirmed by testing). New descriptors are always
660 * uploaded to a fresh new buffer, so I don't think flushing the const
661 * cache is needed. */
662 desc->pointer_dirty = true;
663 si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
664 sctx->vertex_buffers_dirty = false;
665 return true;
666 }
667
668
669 /* CONSTANT BUFFERS */
670
671 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
672 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
673 {
674 void *tmp;
675
676 u_upload_alloc(sctx->b.uploader, 0, size, 256, const_offset,
677 (struct pipe_resource**)rbuffer, &tmp);
678 if (rbuffer)
679 util_memcpy_cpu_to_le32(tmp, ptr, size);
680 }
681
682 static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint slot,
683 struct pipe_constant_buffer *input)
684 {
685 struct si_context *sctx = (struct si_context *)ctx;
686 struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
687
688 if (shader >= SI_NUM_SHADERS)
689 return;
690
691 assert(slot < buffers->desc.num_elements);
692 pipe_resource_reference(&buffers->buffers[slot], NULL);
693
694 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
695 * with a NULL buffer). We need to use a dummy buffer instead. */
696 if (sctx->b.chip_class == CIK &&
697 (!input || (!input->buffer && !input->user_buffer)))
698 input = &sctx->null_const_buf;
699
700 if (input && (input->buffer || input->user_buffer)) {
701 struct pipe_resource *buffer = NULL;
702 uint64_t va;
703
704 /* Upload the user buffer if needed. */
705 if (input->user_buffer) {
706 unsigned buffer_offset;
707
708 si_upload_const_buffer(sctx,
709 (struct r600_resource**)&buffer, input->user_buffer,
710 input->buffer_size, &buffer_offset);
711 if (!buffer) {
712 /* Just unbind on failure. */
713 si_set_constant_buffer(ctx, shader, slot, NULL);
714 return;
715 }
716 va = r600_resource(buffer)->gpu_address + buffer_offset;
717 } else {
718 pipe_resource_reference(&buffer, input->buffer);
719 va = r600_resource(buffer)->gpu_address + input->buffer_offset;
720 }
721
722 /* Set the descriptor. */
723 uint32_t *desc = buffers->desc.list + slot*4;
724 desc[0] = va;
725 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
726 S_008F04_STRIDE(0);
727 desc[2] = input->buffer_size;
728 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
729 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
730 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
731 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
732 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
733 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
734
735 buffers->buffers[slot] = buffer;
736 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
737 (struct r600_resource*)buffer,
738 buffers->shader_usage, buffers->priority);
739 buffers->desc.enabled_mask |= 1llu << slot;
740 } else {
741 /* Clear the descriptor. */
742 memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
743 buffers->desc.enabled_mask &= ~(1llu << slot);
744 }
745
746 buffers->desc.list_dirty = true;
747 }
748
749 /* RING BUFFERS */
750
751 void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
752 struct pipe_resource *buffer,
753 unsigned stride, unsigned num_records,
754 bool add_tid, bool swizzle,
755 unsigned element_size, unsigned index_stride, uint64_t offset)
756 {
757 struct si_context *sctx = (struct si_context *)ctx;
758 struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
759
760 if (shader >= SI_NUM_SHADERS)
761 return;
762
763 /* The stride field in the resource descriptor has 14 bits */
764 assert(stride < (1 << 14));
765
766 assert(slot < buffers->desc.num_elements);
767 pipe_resource_reference(&buffers->buffers[slot], NULL);
768
769 if (buffer) {
770 uint64_t va;
771
772 va = r600_resource(buffer)->gpu_address + offset;
773
774 switch (element_size) {
775 default:
776 assert(!"Unsupported ring buffer element size");
777 case 0:
778 case 2:
779 element_size = 0;
780 break;
781 case 4:
782 element_size = 1;
783 break;
784 case 8:
785 element_size = 2;
786 break;
787 case 16:
788 element_size = 3;
789 break;
790 }
791
792 switch (index_stride) {
793 default:
794 assert(!"Unsupported ring buffer index stride");
795 case 0:
796 case 8:
797 index_stride = 0;
798 break;
799 case 16:
800 index_stride = 1;
801 break;
802 case 32:
803 index_stride = 2;
804 break;
805 case 64:
806 index_stride = 3;
807 break;
808 }
809
810 if (sctx->b.chip_class >= VI && stride)
811 num_records *= stride;
812
813 /* Set the descriptor. */
814 uint32_t *desc = buffers->desc.list + slot*4;
815 desc[0] = va;
816 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
817 S_008F04_STRIDE(stride) |
818 S_008F04_SWIZZLE_ENABLE(swizzle);
819 desc[2] = num_records;
820 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
821 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
822 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
823 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
824 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
825 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
826 S_008F0C_ELEMENT_SIZE(element_size) |
827 S_008F0C_INDEX_STRIDE(index_stride) |
828 S_008F0C_ADD_TID_ENABLE(add_tid);
829
830 pipe_resource_reference(&buffers->buffers[slot], buffer);
831 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
832 (struct r600_resource*)buffer,
833 buffers->shader_usage, buffers->priority);
834 buffers->desc.enabled_mask |= 1llu << slot;
835 } else {
836 /* Clear the descriptor. */
837 memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
838 buffers->desc.enabled_mask &= ~(1llu << slot);
839 }
840
841 buffers->desc.list_dirty = true;
842 }
843
844 /* STREAMOUT BUFFERS */
845
846 static void si_set_streamout_targets(struct pipe_context *ctx,
847 unsigned num_targets,
848 struct pipe_stream_output_target **targets,
849 const unsigned *offsets)
850 {
851 struct si_context *sctx = (struct si_context *)ctx;
852 struct si_buffer_resources *buffers = &sctx->rw_buffers[PIPE_SHADER_VERTEX];
853 unsigned old_num_targets = sctx->b.streamout.num_targets;
854 unsigned i, bufidx;
855
856 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
857 if (sctx->b.streamout.num_targets && sctx->b.streamout.begin_emitted) {
858 /* Since streamout uses vector writes which go through TC L2
859 * and most other clients can use TC L2 as well, we don't need
860 * to flush it.
861 *
862 * The only case which requires flushing it is VGT DMA index
863 * fetching, which is a rare case. Thus, flag the TC L2
864 * dirtiness in the resource and handle it when index fetching
865 * is used.
866 */
867 for (i = 0; i < sctx->b.streamout.num_targets; i++)
868 if (sctx->b.streamout.targets[i])
869 r600_resource(sctx->b.streamout.targets[i]->b.buffer)->TC_L2_dirty = true;
870
871 /* Invalidate the scalar cache in case a streamout buffer is
872 * going to be used as a constant buffer.
873 *
874 * Invalidate TC L1, because streamout bypasses it (done by
875 * setting GLC=1 in the store instruction), but it can contain
876 * outdated data of streamout buffers.
877 *
878 * VS_PARTIAL_FLUSH is required if the buffers are going to be
879 * used as an input immediately.
880 */
881 sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1 |
882 SI_CONTEXT_INV_VMEM_L1 |
883 SI_CONTEXT_VS_PARTIAL_FLUSH;
884 }
885
886 /* Streamout buffers must be bound in 2 places:
887 * 1) in VGT by setting the VGT_STRMOUT registers
888 * 2) as shader resources
889 */
890
891 /* Set the VGT regs. */
892 r600_set_streamout_targets(ctx, num_targets, targets, offsets);
893
894 /* Set the shader resources.*/
895 for (i = 0; i < num_targets; i++) {
896 bufidx = SI_SO_BUF_OFFSET + i;
897
898 if (targets[i]) {
899 struct pipe_resource *buffer = targets[i]->buffer;
900 uint64_t va = r600_resource(buffer)->gpu_address;
901
902 /* Set the descriptor.
903 *
904 * On VI, the format must be non-INVALID, otherwise
905 * the buffer will be considered not bound and store
906 * instructions will be no-ops.
907 */
908 uint32_t *desc = buffers->desc.list + bufidx*4;
909 desc[0] = va;
910 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
911 desc[2] = 0xffffffff;
912 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
913 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
914 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
915 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
916 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
917
918 /* Set the resource. */
919 pipe_resource_reference(&buffers->buffers[bufidx],
920 buffer);
921 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
922 (struct r600_resource*)buffer,
923 buffers->shader_usage, buffers->priority);
924 buffers->desc.enabled_mask |= 1llu << bufidx;
925 } else {
926 /* Clear the descriptor and unset the resource. */
927 memset(buffers->desc.list + bufidx*4, 0,
928 sizeof(uint32_t) * 4);
929 pipe_resource_reference(&buffers->buffers[bufidx],
930 NULL);
931 buffers->desc.enabled_mask &= ~(1llu << bufidx);
932 }
933 }
934 for (; i < old_num_targets; i++) {
935 bufidx = SI_SO_BUF_OFFSET + i;
936 /* Clear the descriptor and unset the resource. */
937 memset(buffers->desc.list + bufidx*4, 0, sizeof(uint32_t) * 4);
938 pipe_resource_reference(&buffers->buffers[bufidx], NULL);
939 buffers->desc.enabled_mask &= ~(1llu << bufidx);
940 }
941
942 buffers->desc.list_dirty = true;
943 }
944
945 static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
946 uint32_t *desc, uint64_t old_buf_va,
947 struct pipe_resource *new_buf)
948 {
949 /* Retrieve the buffer offset from the descriptor. */
950 uint64_t old_desc_va =
951 desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
952
953 assert(old_buf_va <= old_desc_va);
954 uint64_t offset_within_buffer = old_desc_va - old_buf_va;
955
956 /* Update the descriptor. */
957 uint64_t va = r600_resource(new_buf)->gpu_address + offset_within_buffer;
958
959 desc[0] = va;
960 desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) |
961 S_008F04_BASE_ADDRESS_HI(va >> 32);
962 }
963
964 /* TEXTURE METADATA ENABLE/DISABLE */
965
966 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
967 * while the texture is bound, possibly by a different context. In that case,
968 * call this function to update compressed_colortex_masks.
969 */
970 void si_update_compressed_colortex_masks(struct si_context *sctx)
971 {
972 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
973 si_samplers_update_compressed_colortex_mask(&sctx->samplers[i]);
974 si_images_update_compressed_colortex_mask(&sctx->images[i]);
975 }
976 }
977
978 /* BUFFER DISCARD/INVALIDATION */
979
980 /* Reallocate a buffer a update all resource bindings where the buffer is
981 * bound.
982 *
983 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
984 * idle by discarding its contents. Apps usually tell us when to do this using
985 * map_buffer flags, for example.
986 */
987 static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
988 {
989 struct si_context *sctx = (struct si_context*)ctx;
990 struct r600_resource *rbuffer = r600_resource(buf);
991 unsigned i, shader, alignment = rbuffer->buf->alignment;
992 uint64_t old_va = rbuffer->gpu_address;
993 unsigned num_elems = sctx->vertex_elements ?
994 sctx->vertex_elements->count : 0;
995 struct si_sampler_view *view;
996
997 /* Reallocate the buffer in the same pipe_resource. */
998 r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0,
999 alignment, TRUE);
1000
1001 /* We changed the buffer, now we need to bind it where the old one
1002 * was bound. This consists of 2 things:
1003 * 1) Updating the resource descriptor and dirtying it.
1004 * 2) Adding a relocation to the CS, so that it's usable.
1005 */
1006
1007 /* Vertex buffers. */
1008 for (i = 0; i < num_elems; i++) {
1009 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
1010
1011 if (vb >= Elements(sctx->vertex_buffer))
1012 continue;
1013 if (!sctx->vertex_buffer[vb].buffer)
1014 continue;
1015
1016 if (sctx->vertex_buffer[vb].buffer == buf) {
1017 sctx->vertex_buffers_dirty = true;
1018 break;
1019 }
1020 }
1021
1022 /* Read/Write buffers. */
1023 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1024 struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
1025 uint64_t mask = buffers->desc.enabled_mask;
1026
1027 while (mask) {
1028 i = u_bit_scan64(&mask);
1029 if (buffers->buffers[i] == buf) {
1030 si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
1031 old_va, buf);
1032 buffers->desc.list_dirty = true;
1033
1034 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1035 rbuffer, buffers->shader_usage,
1036 buffers->priority);
1037
1038 if (i >= SI_SO_BUF_OFFSET && shader == PIPE_SHADER_VERTEX) {
1039 /* Update the streamout state. */
1040 if (sctx->b.streamout.begin_emitted) {
1041 r600_emit_streamout_end(&sctx->b);
1042 }
1043 sctx->b.streamout.append_bitmask =
1044 sctx->b.streamout.enabled_mask;
1045 r600_streamout_buffers_dirty(&sctx->b);
1046 }
1047 }
1048 }
1049 }
1050
1051 /* Constant buffers. */
1052 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1053 struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
1054 uint64_t mask = buffers->desc.enabled_mask;
1055
1056 while (mask) {
1057 unsigned i = u_bit_scan64(&mask);
1058 if (buffers->buffers[i] == buf) {
1059 si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
1060 old_va, buf);
1061 buffers->desc.list_dirty = true;
1062
1063 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1064 rbuffer, buffers->shader_usage,
1065 buffers->priority);
1066 }
1067 }
1068 }
1069
1070 /* Texture buffers - update virtual addresses in sampler view descriptors. */
1071 LIST_FOR_EACH_ENTRY(view, &sctx->b.texture_buffers, list) {
1072 if (view->base.texture == buf) {
1073 si_desc_reset_buffer_offset(ctx, &view->state[4], old_va, buf);
1074 }
1075 }
1076 /* Texture buffers - update bindings. */
1077 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1078 struct si_sampler_views *views = &sctx->samplers[shader].views;
1079 uint64_t mask = views->desc.enabled_mask;
1080
1081 while (mask) {
1082 unsigned i = u_bit_scan64(&mask);
1083 if (views->views[i]->texture == buf) {
1084 si_desc_reset_buffer_offset(ctx,
1085 views->desc.list +
1086 i * 16 + 4,
1087 old_va, buf);
1088 views->desc.list_dirty = true;
1089
1090 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1091 rbuffer, RADEON_USAGE_READ,
1092 RADEON_PRIO_SAMPLER_BUFFER);
1093 }
1094 }
1095 }
1096
1097 /* Shader images */
1098 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1099 struct si_images_info *images = &sctx->images[shader];
1100 unsigned mask = images->desc.enabled_mask;
1101
1102 while (mask) {
1103 unsigned i = u_bit_scan(&mask);
1104
1105 if (images->views[i].resource == buf) {
1106 si_desc_reset_buffer_offset(
1107 ctx, images->desc.list + i * 8 + 4,
1108 old_va, buf);
1109 images->desc.list_dirty = true;
1110
1111 radeon_add_to_buffer_list(
1112 &sctx->b, &sctx->b.gfx, rbuffer,
1113 RADEON_USAGE_READWRITE,
1114 RADEON_PRIO_SAMPLER_BUFFER);
1115 }
1116 }
1117 }
1118 }
1119
1120 /* SHADER USER DATA */
1121
1122 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
1123 unsigned shader)
1124 {
1125 sctx->const_buffers[shader].desc.pointer_dirty = true;
1126 sctx->rw_buffers[shader].desc.pointer_dirty = true;
1127 sctx->samplers[shader].views.desc.pointer_dirty = true;
1128
1129 if (shader == PIPE_SHADER_VERTEX)
1130 sctx->vertex_buffers.pointer_dirty = true;
1131
1132 si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
1133 }
1134
1135 static void si_shader_userdata_begin_new_cs(struct si_context *sctx)
1136 {
1137 int i;
1138
1139 for (i = 0; i < SI_NUM_SHADERS; i++) {
1140 si_mark_shader_pointers_dirty(sctx, i);
1141 }
1142 }
1143
1144 /* Set a base register address for user data constants in the given shader.
1145 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1146 */
1147 static void si_set_user_data_base(struct si_context *sctx,
1148 unsigned shader, uint32_t new_base)
1149 {
1150 uint32_t *base = &sctx->shader_userdata.sh_base[shader];
1151
1152 if (*base != new_base) {
1153 *base = new_base;
1154
1155 if (new_base)
1156 si_mark_shader_pointers_dirty(sctx, shader);
1157 }
1158 }
1159
1160 /* This must be called when these shaders are changed from non-NULL to NULL
1161 * and vice versa:
1162 * - geometry shader
1163 * - tessellation control shader
1164 * - tessellation evaluation shader
1165 */
1166 void si_shader_change_notify(struct si_context *sctx)
1167 {
1168 /* VS can be bound as VS, ES, or LS. */
1169 if (sctx->tes_shader.cso)
1170 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1171 R_00B530_SPI_SHADER_USER_DATA_LS_0);
1172 else if (sctx->gs_shader.cso)
1173 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1174 R_00B330_SPI_SHADER_USER_DATA_ES_0);
1175 else
1176 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1177 R_00B130_SPI_SHADER_USER_DATA_VS_0);
1178
1179 /* TES can be bound as ES, VS, or not bound. */
1180 if (sctx->tes_shader.cso) {
1181 if (sctx->gs_shader.cso)
1182 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
1183 R_00B330_SPI_SHADER_USER_DATA_ES_0);
1184 else
1185 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
1186 R_00B130_SPI_SHADER_USER_DATA_VS_0);
1187 } else {
1188 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
1189 }
1190 }
1191
1192 static void si_emit_shader_pointer(struct si_context *sctx,
1193 struct si_descriptors *desc,
1194 unsigned sh_base, bool keep_dirty)
1195 {
1196 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
1197 uint64_t va;
1198
1199 if (!desc->pointer_dirty || !desc->buffer)
1200 return;
1201
1202 va = desc->buffer->gpu_address +
1203 desc->buffer_offset;
1204
1205 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
1206 radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
1207 radeon_emit(cs, va);
1208 radeon_emit(cs, va >> 32);
1209
1210 desc->pointer_dirty = keep_dirty;
1211 }
1212
1213 void si_emit_shader_userdata(struct si_context *sctx, struct r600_atom *atom)
1214 {
1215 unsigned i;
1216 uint32_t *sh_base = sctx->shader_userdata.sh_base;
1217
1218 if (sctx->gs_shader.cso) {
1219 /* The VS copy shader needs these for clipping, streamout, and rings. */
1220 unsigned vs_base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
1221 unsigned i = PIPE_SHADER_VERTEX;
1222
1223 si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, vs_base, true);
1224 si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, vs_base, true);
1225
1226 if (sctx->tes_shader.cso) {
1227 /* The TESSEVAL shader needs this for the ESGS ring buffer. */
1228 si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc,
1229 R_00B330_SPI_SHADER_USER_DATA_ES_0, true);
1230 }
1231 } else if (sctx->tes_shader.cso) {
1232 /* The TESSEVAL shader needs this for streamout. */
1233 si_emit_shader_pointer(sctx, &sctx->rw_buffers[PIPE_SHADER_VERTEX].desc,
1234 R_00B130_SPI_SHADER_USER_DATA_VS_0, true);
1235 }
1236
1237 for (i = 0; i < SI_NUM_SHADERS; i++) {
1238 unsigned base = sh_base[i];
1239
1240 if (!base)
1241 continue;
1242
1243 if (i != PIPE_SHADER_TESS_EVAL)
1244 si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, false);
1245
1246 si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, false);
1247 si_emit_shader_pointer(sctx, &sctx->samplers[i].views.desc, base, false);
1248 si_emit_shader_pointer(sctx, &sctx->images[i].desc, base, false);
1249 }
1250 si_emit_shader_pointer(sctx, &sctx->vertex_buffers, sh_base[PIPE_SHADER_VERTEX], false);
1251 }
1252
1253 /* INIT/DEINIT/UPLOAD */
1254
1255 void si_init_all_descriptors(struct si_context *sctx)
1256 {
1257 int i;
1258
1259 for (i = 0; i < SI_NUM_SHADERS; i++) {
1260 si_init_buffer_resources(&sctx->const_buffers[i],
1261 SI_NUM_CONST_BUFFERS, SI_SGPR_CONST_BUFFERS,
1262 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
1263 si_init_buffer_resources(&sctx->rw_buffers[i],
1264 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
1265 RADEON_USAGE_READWRITE, RADEON_PRIO_RINGS_STREAMOUT);
1266
1267 si_init_descriptors(&sctx->samplers[i].views.desc,
1268 SI_SGPR_SAMPLERS, 16, SI_NUM_SAMPLERS,
1269 null_texture_descriptor);
1270
1271 si_init_descriptors(&sctx->images[i].desc,
1272 SI_SGPR_IMAGES, 8, SI_NUM_IMAGES,
1273 null_image_descriptor);
1274 }
1275
1276 si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
1277 4, SI_NUM_VERTEX_BUFFERS, NULL);
1278
1279 /* Set pipe_context functions. */
1280 sctx->b.b.bind_sampler_states = si_bind_sampler_states;
1281 sctx->b.b.set_shader_images = si_set_shader_images;
1282 sctx->b.b.set_constant_buffer = si_set_constant_buffer;
1283 sctx->b.b.set_sampler_views = si_set_sampler_views;
1284 sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
1285 sctx->b.invalidate_buffer = si_invalidate_buffer;
1286
1287 /* Shader user data. */
1288 si_init_atom(sctx, &sctx->shader_userdata.atom, &sctx->atoms.s.shader_userdata,
1289 si_emit_shader_userdata);
1290
1291 /* Set default and immutable mappings. */
1292 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1293 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
1294 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1295 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
1296 }
1297
1298 bool si_upload_shader_descriptors(struct si_context *sctx)
1299 {
1300 int i;
1301
1302 for (i = 0; i < SI_NUM_SHADERS; i++) {
1303 if (!si_upload_descriptors(sctx, &sctx->const_buffers[i].desc) ||
1304 !si_upload_descriptors(sctx, &sctx->rw_buffers[i].desc) ||
1305 !si_upload_descriptors(sctx, &sctx->samplers[i].views.desc) ||
1306 !si_upload_descriptors(sctx, &sctx->images[i].desc))
1307 return false;
1308 }
1309 return si_upload_vertex_buffer_descriptors(sctx);
1310 }
1311
1312 void si_release_all_descriptors(struct si_context *sctx)
1313 {
1314 int i;
1315
1316 for (i = 0; i < SI_NUM_SHADERS; i++) {
1317 si_release_buffer_resources(&sctx->const_buffers[i]);
1318 si_release_buffer_resources(&sctx->rw_buffers[i]);
1319 si_release_sampler_views(&sctx->samplers[i].views);
1320 si_release_image_views(&sctx->images[i]);
1321 }
1322 si_release_descriptors(&sctx->vertex_buffers);
1323 }
1324
1325 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
1326 {
1327 int i;
1328
1329 for (i = 0; i < SI_NUM_SHADERS; i++) {
1330 si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
1331 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
1332 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
1333 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
1334 }
1335 si_vertex_buffers_begin_new_cs(sctx);
1336 si_shader_userdata_begin_new_cs(sctx);
1337 }