2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
60 #include "si_shader.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
67 /* NULL image and buffer descriptor for textures (alpha = 1) and images
70 * For images, all fields must be zero except for the swizzle, which
71 * supports arbitrary combinations of 0s and 1s. The texture type must be
72 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
74 * For buffers, all fields must be zero. If they are not, the hw hangs.
76 * This is the only reason why the buffer descriptor must be in words [4:7].
78 static uint32_t null_texture_descriptor
[8] = {
82 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
83 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
84 /* the rest must contain zeros, which is also used by the buffer
88 static uint32_t null_image_descriptor
[8] = {
92 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
93 /* the rest must contain zeros, which is also used by the buffer
97 static void si_init_descriptors(struct si_descriptors
*desc
,
98 unsigned shader_userdata_index
,
99 unsigned element_dw_size
,
100 unsigned num_elements
,
101 const uint32_t *null_descriptor
)
105 assert(num_elements
<= sizeof(desc
->enabled_mask
)*8);
107 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
108 desc
->element_dw_size
= element_dw_size
;
109 desc
->num_elements
= num_elements
;
110 desc
->list_dirty
= true; /* upload the list before the next draw */
111 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
113 /* Initialize the array to NULL descriptors if the element size is 8. */
114 if (null_descriptor
) {
115 assert(element_dw_size
% 8 == 0);
116 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
117 memcpy(desc
->list
+ i
* 8, null_descriptor
,
122 static void si_release_descriptors(struct si_descriptors
*desc
)
124 pipe_resource_reference((struct pipe_resource
**)&desc
->buffer
, NULL
);
128 static bool si_upload_descriptors(struct si_context
*sctx
,
129 struct si_descriptors
*desc
)
131 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
134 if (!desc
->list_dirty
)
137 u_upload_alloc(sctx
->b
.uploader
, 0, list_size
, 256,
138 &desc
->buffer_offset
,
139 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
141 return false; /* skip the draw call */
143 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
145 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
146 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
148 desc
->list_dirty
= false;
149 desc
->pointer_dirty
= true;
150 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
156 static void si_release_sampler_views(struct si_sampler_views
*views
)
160 for (i
= 0; i
< Elements(views
->views
); i
++) {
161 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
163 si_release_descriptors(&views
->desc
);
166 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
167 struct pipe_resource
*resource
)
169 struct r600_resource
*rres
= (struct r600_resource
*)resource
;
174 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, rres
,
176 r600_get_sampler_view_priority(rres
));
179 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
180 struct si_sampler_views
*views
)
182 uint64_t mask
= views
->desc
.enabled_mask
;
184 /* Add buffers to the CS. */
186 int i
= u_bit_scan64(&mask
);
188 si_sampler_view_add_buffer(sctx
, views
->views
[i
]->texture
);
191 if (!views
->desc
.buffer
)
193 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, views
->desc
.buffer
,
194 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
197 static void si_set_sampler_view(struct si_context
*sctx
,
198 struct si_sampler_views
*views
,
199 unsigned slot
, struct pipe_sampler_view
*view
)
201 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
203 if (view
&& view
->texture
&& view
->texture
->target
!= PIPE_BUFFER
&&
204 G_008F28_COMPRESSION_EN(rview
->state
[6]) &&
205 ((struct r600_texture
*)view
->texture
)->dcc_offset
== 0) {
206 rview
->state
[6] &= C_008F28_COMPRESSION_EN
&
207 C_008F28_ALPHA_IS_ON_MSB
;
208 } else if (views
->views
[slot
] == view
)
212 struct r600_texture
*rtex
= (struct r600_texture
*)view
->texture
;
214 si_sampler_view_add_buffer(sctx
, view
->texture
);
216 pipe_sampler_view_reference(&views
->views
[slot
], view
);
217 memcpy(views
->desc
.list
+ slot
* 16, rview
->state
, 8*4);
219 if (view
->texture
&& view
->texture
->target
!= PIPE_BUFFER
&&
221 memcpy(views
->desc
.list
+ slot
*16 + 8,
222 rview
->fmask_state
, 8*4);
224 /* Disable FMASK and bind sampler state in [12:15]. */
225 memcpy(views
->desc
.list
+ slot
*16 + 8,
226 null_texture_descriptor
, 4*4);
228 if (views
->sampler_states
[slot
])
229 memcpy(views
->desc
.list
+ slot
*16 + 12,
230 views
->sampler_states
[slot
], 4*4);
233 views
->desc
.enabled_mask
|= 1llu << slot
;
235 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
236 memcpy(views
->desc
.list
+ slot
*16, null_texture_descriptor
, 8*4);
237 /* Only clear the lower dwords of FMASK. */
238 memcpy(views
->desc
.list
+ slot
*16 + 8, null_texture_descriptor
, 4*4);
239 views
->desc
.enabled_mask
&= ~(1llu << slot
);
242 views
->desc
.list_dirty
= true;
245 static bool is_compressed_colortex(struct r600_texture
*rtex
)
247 return rtex
->cmask
.size
|| rtex
->fmask
.size
||
248 (rtex
->dcc_offset
&& rtex
->dirty_level_mask
);
251 static void si_set_sampler_views(struct pipe_context
*ctx
,
252 unsigned shader
, unsigned start
,
254 struct pipe_sampler_view
**views
)
256 struct si_context
*sctx
= (struct si_context
*)ctx
;
257 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
260 if (!count
|| shader
>= SI_NUM_SHADERS
)
263 for (i
= 0; i
< count
; i
++) {
264 unsigned slot
= start
+ i
;
266 if (!views
|| !views
[i
]) {
267 samplers
->depth_texture_mask
&= ~(1 << slot
);
268 samplers
->compressed_colortex_mask
&= ~(1 << slot
);
269 si_set_sampler_view(sctx
, &samplers
->views
, slot
, NULL
);
273 si_set_sampler_view(sctx
, &samplers
->views
, slot
, views
[i
]);
275 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
276 struct r600_texture
*rtex
=
277 (struct r600_texture
*)views
[i
]->texture
;
279 if (rtex
->is_depth
&& !rtex
->is_flushing_texture
) {
280 samplers
->depth_texture_mask
|= 1 << slot
;
282 samplers
->depth_texture_mask
&= ~(1 << slot
);
284 if (is_compressed_colortex(rtex
)) {
285 samplers
->compressed_colortex_mask
|= 1 << slot
;
287 samplers
->compressed_colortex_mask
&= ~(1 << slot
);
290 samplers
->depth_texture_mask
&= ~(1 << slot
);
291 samplers
->compressed_colortex_mask
&= ~(1 << slot
);
297 si_samplers_update_compressed_colortex_mask(struct si_textures_info
*samplers
)
299 uint64_t mask
= samplers
->views
.desc
.enabled_mask
;
302 int i
= u_bit_scan64(&mask
);
303 struct pipe_resource
*res
= samplers
->views
.views
[i
]->texture
;
305 if (res
&& res
->target
!= PIPE_BUFFER
) {
306 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
308 if (is_compressed_colortex(rtex
)) {
309 samplers
->compressed_colortex_mask
|= 1 << i
;
311 samplers
->compressed_colortex_mask
&= ~(1 << i
);
320 si_release_image_views(struct si_images_info
*images
)
324 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
325 struct pipe_image_view
*view
= &images
->views
[i
];
327 pipe_resource_reference(&view
->resource
, NULL
);
330 si_release_descriptors(&images
->desc
);
334 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images_info
*images
)
336 uint mask
= images
->desc
.enabled_mask
;
338 /* Add buffers to the CS. */
340 int i
= u_bit_scan(&mask
);
341 struct pipe_image_view
*view
= &images
->views
[i
];
343 assert(view
->resource
);
345 si_sampler_view_add_buffer(sctx
, view
->resource
);
348 if (images
->desc
.buffer
) {
349 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
352 RADEON_PRIO_DESCRIPTORS
);
357 si_disable_shader_image(struct si_images_info
*images
, unsigned slot
)
359 if (images
->desc
.enabled_mask
& (1llu << slot
)) {
360 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
361 images
->compressed_colortex_mask
&= ~(1 << slot
);
363 memcpy(images
->desc
.list
+ slot
*8, null_image_descriptor
, 8*4);
364 images
->desc
.enabled_mask
&= ~(1llu << slot
);
365 images
->desc
.list_dirty
= true;
370 si_set_shader_images(struct pipe_context
*pipe
, unsigned shader
,
371 unsigned start_slot
, unsigned count
,
372 struct pipe_image_view
*views
)
374 struct si_context
*ctx
= (struct si_context
*)pipe
;
375 struct si_screen
*screen
= ctx
->screen
;
376 struct si_images_info
*images
= &ctx
->images
[shader
];
379 assert(shader
< SI_NUM_SHADERS
);
384 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
386 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
) {
387 struct r600_resource
*res
;
389 if (!views
|| !views
[i
].resource
) {
390 si_disable_shader_image(images
, slot
);
394 res
= (struct r600_resource
*)views
[i
].resource
;
395 util_copy_image_view(&images
->views
[slot
], &views
[i
]);
397 si_sampler_view_add_buffer(ctx
, &res
->b
.b
);
399 if (res
->b
.b
.target
== PIPE_BUFFER
) {
400 si_make_buffer_descriptor(screen
, res
,
402 views
[i
].u
.buf
.first_element
,
403 views
[i
].u
.buf
.last_element
,
404 images
->desc
.list
+ slot
* 8);
405 images
->compressed_colortex_mask
&= ~(1 << slot
);
407 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
408 struct r600_texture
*tex
= (struct r600_texture
*)res
;
410 unsigned width
, height
, depth
;
412 assert(!tex
->is_depth
);
413 assert(tex
->fmask
.size
== 0);
415 if (tex
->dcc_offset
&&
416 views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
417 r600_texture_disable_dcc(&screen
->b
, tex
);
419 if (is_compressed_colortex(tex
)) {
420 images
->compressed_colortex_mask
|= 1 << slot
;
422 images
->compressed_colortex_mask
&= ~(1 << slot
);
425 /* Always force the base level to the selected level.
427 * This is required for 3D textures, where otherwise
428 * selecting a single slice for non-layered bindings
429 * fails. It doesn't hurt the other targets.
431 level
= views
[i
].u
.tex
.level
;
432 width
= u_minify(res
->b
.b
.width0
, level
);
433 height
= u_minify(res
->b
.b
.height0
, level
);
434 depth
= u_minify(res
->b
.b
.depth0
, level
);
436 si_make_texture_descriptor(screen
, tex
, false, res
->b
.b
.target
,
437 views
[i
].format
, swizzle
,
439 views
[i
].u
.tex
.first_layer
, views
[i
].u
.tex
.last_layer
,
440 width
, height
, depth
,
441 images
->desc
.list
+ slot
* 8,
445 images
->desc
.enabled_mask
|= 1llu << slot
;
446 images
->desc
.list_dirty
= true;
451 si_images_update_compressed_colortex_mask(struct si_images_info
*images
)
453 uint64_t mask
= images
->desc
.enabled_mask
;
456 int i
= u_bit_scan64(&mask
);
457 struct pipe_resource
*res
= images
->views
[i
].resource
;
459 if (res
&& res
->target
!= PIPE_BUFFER
) {
460 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
462 if (is_compressed_colortex(rtex
)) {
463 images
->compressed_colortex_mask
|= 1 << i
;
465 images
->compressed_colortex_mask
&= ~(1 << i
);
473 static void si_bind_sampler_states(struct pipe_context
*ctx
, unsigned shader
,
474 unsigned start
, unsigned count
, void **states
)
476 struct si_context
*sctx
= (struct si_context
*)ctx
;
477 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
478 struct si_descriptors
*desc
= &samplers
->views
.desc
;
479 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
482 if (!count
|| shader
>= SI_NUM_SHADERS
)
485 for (i
= 0; i
< count
; i
++) {
486 unsigned slot
= start
+ i
;
489 sstates
[i
] == samplers
->views
.sampler_states
[slot
])
492 samplers
->views
.sampler_states
[slot
] = sstates
[i
];
494 /* If FMASK is bound, don't overwrite it.
495 * The sampler state will be set after FMASK is unbound.
497 if (samplers
->views
.views
[i
] &&
498 samplers
->views
.views
[i
]->texture
&&
499 samplers
->views
.views
[i
]->texture
->target
!= PIPE_BUFFER
&&
500 ((struct r600_texture
*)samplers
->views
.views
[i
]->texture
)->fmask
.size
)
503 memcpy(desc
->list
+ slot
* 16 + 12, sstates
[i
]->val
, 4*4);
504 desc
->list_dirty
= true;
508 /* BUFFER RESOURCES */
510 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
511 unsigned num_buffers
,
512 unsigned shader_userdata_index
,
513 enum radeon_bo_usage shader_usage
,
514 enum radeon_bo_priority priority
)
516 buffers
->shader_usage
= shader_usage
;
517 buffers
->priority
= priority
;
518 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
520 si_init_descriptors(&buffers
->desc
, shader_userdata_index
, 4,
524 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
)
528 for (i
= 0; i
< buffers
->desc
.num_elements
; i
++) {
529 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
532 FREE(buffers
->buffers
);
533 si_release_descriptors(&buffers
->desc
);
536 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
537 struct si_buffer_resources
*buffers
)
539 uint64_t mask
= buffers
->desc
.enabled_mask
;
541 /* Add buffers to the CS. */
543 int i
= u_bit_scan64(&mask
);
545 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
546 (struct r600_resource
*)buffers
->buffers
[i
],
547 buffers
->shader_usage
, buffers
->priority
);
550 if (!buffers
->desc
.buffer
)
552 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
553 buffers
->desc
.buffer
, RADEON_USAGE_READWRITE
,
554 RADEON_PRIO_DESCRIPTORS
);
559 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
561 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
562 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
565 for (i
= 0; i
< count
; i
++) {
566 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
568 if (vb
>= Elements(sctx
->vertex_buffer
))
570 if (!sctx
->vertex_buffer
[vb
].buffer
)
573 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
574 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
575 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
580 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
581 desc
->buffer
, RADEON_USAGE_READ
,
582 RADEON_PRIO_DESCRIPTORS
);
585 static bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
587 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
588 bool bound
[SI_NUM_VERTEX_BUFFERS
] = {};
589 unsigned i
, count
= sctx
->vertex_elements
->count
;
593 if (!sctx
->vertex_buffers_dirty
)
595 if (!count
|| !sctx
->vertex_elements
)
598 /* Vertex buffer descriptors are the only ones which are uploaded
599 * directly through a staging buffer and don't go through
600 * the fine-grained upload path.
602 u_upload_alloc(sctx
->b
.uploader
, 0, count
* 16, 256, &desc
->buffer_offset
,
603 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
607 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
608 desc
->buffer
, RADEON_USAGE_READ
,
609 RADEON_PRIO_DESCRIPTORS
);
611 assert(count
<= SI_NUM_VERTEX_BUFFERS
);
613 for (i
= 0; i
< count
; i
++) {
614 struct pipe_vertex_element
*ve
= &sctx
->vertex_elements
->elements
[i
];
615 struct pipe_vertex_buffer
*vb
;
616 struct r600_resource
*rbuffer
;
618 uint32_t *desc
= &ptr
[i
*4];
620 if (ve
->vertex_buffer_index
>= Elements(sctx
->vertex_buffer
)) {
625 vb
= &sctx
->vertex_buffer
[ve
->vertex_buffer_index
];
626 rbuffer
= (struct r600_resource
*)vb
->buffer
;
632 offset
= vb
->buffer_offset
+ ve
->src_offset
;
633 va
= rbuffer
->gpu_address
+ offset
;
635 /* Fill in T# buffer resource description */
637 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
638 S_008F04_STRIDE(vb
->stride
);
640 if (sctx
->b
.chip_class
<= CIK
&& vb
->stride
)
641 /* Round up by rounding down and adding 1 */
642 desc
[2] = (vb
->buffer
->width0
- offset
-
643 sctx
->vertex_elements
->format_size
[i
]) /
646 desc
[2] = vb
->buffer
->width0
- offset
;
648 desc
[3] = sctx
->vertex_elements
->rsrc_word3
[i
];
650 if (!bound
[ve
->vertex_buffer_index
]) {
651 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
652 (struct r600_resource
*)vb
->buffer
,
653 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
654 bound
[ve
->vertex_buffer_index
] = true;
658 /* Don't flush the const cache. It would have a very negative effect
659 * on performance (confirmed by testing). New descriptors are always
660 * uploaded to a fresh new buffer, so I don't think flushing the const
661 * cache is needed. */
662 desc
->pointer_dirty
= true;
663 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
664 sctx
->vertex_buffers_dirty
= false;
669 /* CONSTANT BUFFERS */
671 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
672 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
676 u_upload_alloc(sctx
->b
.uploader
, 0, size
, 256, const_offset
,
677 (struct pipe_resource
**)rbuffer
, &tmp
);
679 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
682 static void si_set_constant_buffer(struct pipe_context
*ctx
, uint shader
, uint slot
,
683 struct pipe_constant_buffer
*input
)
685 struct si_context
*sctx
= (struct si_context
*)ctx
;
686 struct si_buffer_resources
*buffers
= &sctx
->const_buffers
[shader
];
688 if (shader
>= SI_NUM_SHADERS
)
691 assert(slot
< buffers
->desc
.num_elements
);
692 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
694 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
695 * with a NULL buffer). We need to use a dummy buffer instead. */
696 if (sctx
->b
.chip_class
== CIK
&&
697 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
698 input
= &sctx
->null_const_buf
;
700 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
701 struct pipe_resource
*buffer
= NULL
;
704 /* Upload the user buffer if needed. */
705 if (input
->user_buffer
) {
706 unsigned buffer_offset
;
708 si_upload_const_buffer(sctx
,
709 (struct r600_resource
**)&buffer
, input
->user_buffer
,
710 input
->buffer_size
, &buffer_offset
);
712 /* Just unbind on failure. */
713 si_set_constant_buffer(ctx
, shader
, slot
, NULL
);
716 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
718 pipe_resource_reference(&buffer
, input
->buffer
);
719 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
722 /* Set the descriptor. */
723 uint32_t *desc
= buffers
->desc
.list
+ slot
*4;
725 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
727 desc
[2] = input
->buffer_size
;
728 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
729 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
730 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
731 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
732 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
733 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
735 buffers
->buffers
[slot
] = buffer
;
736 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
737 (struct r600_resource
*)buffer
,
738 buffers
->shader_usage
, buffers
->priority
);
739 buffers
->desc
.enabled_mask
|= 1llu << slot
;
741 /* Clear the descriptor. */
742 memset(buffers
->desc
.list
+ slot
*4, 0, sizeof(uint32_t) * 4);
743 buffers
->desc
.enabled_mask
&= ~(1llu << slot
);
746 buffers
->desc
.list_dirty
= true;
751 void si_set_ring_buffer(struct pipe_context
*ctx
, uint shader
, uint slot
,
752 struct pipe_resource
*buffer
,
753 unsigned stride
, unsigned num_records
,
754 bool add_tid
, bool swizzle
,
755 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
757 struct si_context
*sctx
= (struct si_context
*)ctx
;
758 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
[shader
];
760 if (shader
>= SI_NUM_SHADERS
)
763 /* The stride field in the resource descriptor has 14 bits */
764 assert(stride
< (1 << 14));
766 assert(slot
< buffers
->desc
.num_elements
);
767 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
772 va
= r600_resource(buffer
)->gpu_address
+ offset
;
774 switch (element_size
) {
776 assert(!"Unsupported ring buffer element size");
792 switch (index_stride
) {
794 assert(!"Unsupported ring buffer index stride");
810 if (sctx
->b
.chip_class
>= VI
&& stride
)
811 num_records
*= stride
;
813 /* Set the descriptor. */
814 uint32_t *desc
= buffers
->desc
.list
+ slot
*4;
816 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
817 S_008F04_STRIDE(stride
) |
818 S_008F04_SWIZZLE_ENABLE(swizzle
);
819 desc
[2] = num_records
;
820 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
821 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
822 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
823 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
824 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
825 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
826 S_008F0C_ELEMENT_SIZE(element_size
) |
827 S_008F0C_INDEX_STRIDE(index_stride
) |
828 S_008F0C_ADD_TID_ENABLE(add_tid
);
830 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
831 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
832 (struct r600_resource
*)buffer
,
833 buffers
->shader_usage
, buffers
->priority
);
834 buffers
->desc
.enabled_mask
|= 1llu << slot
;
836 /* Clear the descriptor. */
837 memset(buffers
->desc
.list
+ slot
*4, 0, sizeof(uint32_t) * 4);
838 buffers
->desc
.enabled_mask
&= ~(1llu << slot
);
841 buffers
->desc
.list_dirty
= true;
844 /* STREAMOUT BUFFERS */
846 static void si_set_streamout_targets(struct pipe_context
*ctx
,
847 unsigned num_targets
,
848 struct pipe_stream_output_target
**targets
,
849 const unsigned *offsets
)
851 struct si_context
*sctx
= (struct si_context
*)ctx
;
852 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
[PIPE_SHADER_VERTEX
];
853 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
856 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
857 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
858 /* Since streamout uses vector writes which go through TC L2
859 * and most other clients can use TC L2 as well, we don't need
862 * The only case which requires flushing it is VGT DMA index
863 * fetching, which is a rare case. Thus, flag the TC L2
864 * dirtiness in the resource and handle it when index fetching
867 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
868 if (sctx
->b
.streamout
.targets
[i
])
869 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
871 /* Invalidate the scalar cache in case a streamout buffer is
872 * going to be used as a constant buffer.
874 * Invalidate TC L1, because streamout bypasses it (done by
875 * setting GLC=1 in the store instruction), but it can contain
876 * outdated data of streamout buffers.
878 * VS_PARTIAL_FLUSH is required if the buffers are going to be
879 * used as an input immediately.
881 sctx
->b
.flags
|= SI_CONTEXT_INV_SMEM_L1
|
882 SI_CONTEXT_INV_VMEM_L1
|
883 SI_CONTEXT_VS_PARTIAL_FLUSH
;
886 /* Streamout buffers must be bound in 2 places:
887 * 1) in VGT by setting the VGT_STRMOUT registers
888 * 2) as shader resources
891 /* Set the VGT regs. */
892 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
894 /* Set the shader resources.*/
895 for (i
= 0; i
< num_targets
; i
++) {
896 bufidx
= SI_SO_BUF_OFFSET
+ i
;
899 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
900 uint64_t va
= r600_resource(buffer
)->gpu_address
;
902 /* Set the descriptor.
904 * On VI, the format must be non-INVALID, otherwise
905 * the buffer will be considered not bound and store
906 * instructions will be no-ops.
908 uint32_t *desc
= buffers
->desc
.list
+ bufidx
*4;
910 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
911 desc
[2] = 0xffffffff;
912 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
913 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
914 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
915 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
916 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
918 /* Set the resource. */
919 pipe_resource_reference(&buffers
->buffers
[bufidx
],
921 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
922 (struct r600_resource
*)buffer
,
923 buffers
->shader_usage
, buffers
->priority
);
924 buffers
->desc
.enabled_mask
|= 1llu << bufidx
;
926 /* Clear the descriptor and unset the resource. */
927 memset(buffers
->desc
.list
+ bufidx
*4, 0,
928 sizeof(uint32_t) * 4);
929 pipe_resource_reference(&buffers
->buffers
[bufidx
],
931 buffers
->desc
.enabled_mask
&= ~(1llu << bufidx
);
934 for (; i
< old_num_targets
; i
++) {
935 bufidx
= SI_SO_BUF_OFFSET
+ i
;
936 /* Clear the descriptor and unset the resource. */
937 memset(buffers
->desc
.list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
938 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
939 buffers
->desc
.enabled_mask
&= ~(1llu << bufidx
);
942 buffers
->desc
.list_dirty
= true;
945 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
946 uint32_t *desc
, uint64_t old_buf_va
,
947 struct pipe_resource
*new_buf
)
949 /* Retrieve the buffer offset from the descriptor. */
950 uint64_t old_desc_va
=
951 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
953 assert(old_buf_va
<= old_desc_va
);
954 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
956 /* Update the descriptor. */
957 uint64_t va
= r600_resource(new_buf
)->gpu_address
+ offset_within_buffer
;
960 desc
[1] = (desc
[1] & C_008F04_BASE_ADDRESS_HI
) |
961 S_008F04_BASE_ADDRESS_HI(va
>> 32);
964 /* TEXTURE METADATA ENABLE/DISABLE */
966 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
967 * while the texture is bound, possibly by a different context. In that case,
968 * call this function to update compressed_colortex_masks.
970 void si_update_compressed_colortex_masks(struct si_context
*sctx
)
972 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
973 si_samplers_update_compressed_colortex_mask(&sctx
->samplers
[i
]);
974 si_images_update_compressed_colortex_mask(&sctx
->images
[i
]);
978 /* BUFFER DISCARD/INVALIDATION */
980 /* Reallocate a buffer a update all resource bindings where the buffer is
983 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
984 * idle by discarding its contents. Apps usually tell us when to do this using
985 * map_buffer flags, for example.
987 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
989 struct si_context
*sctx
= (struct si_context
*)ctx
;
990 struct r600_resource
*rbuffer
= r600_resource(buf
);
991 unsigned i
, shader
, alignment
= rbuffer
->buf
->alignment
;
992 uint64_t old_va
= rbuffer
->gpu_address
;
993 unsigned num_elems
= sctx
->vertex_elements
?
994 sctx
->vertex_elements
->count
: 0;
995 struct si_sampler_view
*view
;
997 /* Reallocate the buffer in the same pipe_resource. */
998 r600_init_resource(&sctx
->screen
->b
, rbuffer
, rbuffer
->b
.b
.width0
,
1001 /* We changed the buffer, now we need to bind it where the old one
1002 * was bound. This consists of 2 things:
1003 * 1) Updating the resource descriptor and dirtying it.
1004 * 2) Adding a relocation to the CS, so that it's usable.
1007 /* Vertex buffers. */
1008 for (i
= 0; i
< num_elems
; i
++) {
1009 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
1011 if (vb
>= Elements(sctx
->vertex_buffer
))
1013 if (!sctx
->vertex_buffer
[vb
].buffer
)
1016 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
1017 sctx
->vertex_buffers_dirty
= true;
1022 /* Read/Write buffers. */
1023 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1024 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
[shader
];
1025 uint64_t mask
= buffers
->desc
.enabled_mask
;
1028 i
= u_bit_scan64(&mask
);
1029 if (buffers
->buffers
[i
] == buf
) {
1030 si_desc_reset_buffer_offset(ctx
, buffers
->desc
.list
+ i
*4,
1032 buffers
->desc
.list_dirty
= true;
1034 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1035 rbuffer
, buffers
->shader_usage
,
1038 if (i
>= SI_SO_BUF_OFFSET
&& shader
== PIPE_SHADER_VERTEX
) {
1039 /* Update the streamout state. */
1040 if (sctx
->b
.streamout
.begin_emitted
) {
1041 r600_emit_streamout_end(&sctx
->b
);
1043 sctx
->b
.streamout
.append_bitmask
=
1044 sctx
->b
.streamout
.enabled_mask
;
1045 r600_streamout_buffers_dirty(&sctx
->b
);
1051 /* Constant buffers. */
1052 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1053 struct si_buffer_resources
*buffers
= &sctx
->const_buffers
[shader
];
1054 uint64_t mask
= buffers
->desc
.enabled_mask
;
1057 unsigned i
= u_bit_scan64(&mask
);
1058 if (buffers
->buffers
[i
] == buf
) {
1059 si_desc_reset_buffer_offset(ctx
, buffers
->desc
.list
+ i
*4,
1061 buffers
->desc
.list_dirty
= true;
1063 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1064 rbuffer
, buffers
->shader_usage
,
1070 /* Texture buffers - update virtual addresses in sampler view descriptors. */
1071 LIST_FOR_EACH_ENTRY(view
, &sctx
->b
.texture_buffers
, list
) {
1072 if (view
->base
.texture
== buf
) {
1073 si_desc_reset_buffer_offset(ctx
, &view
->state
[4], old_va
, buf
);
1076 /* Texture buffers - update bindings. */
1077 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1078 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
1079 uint64_t mask
= views
->desc
.enabled_mask
;
1082 unsigned i
= u_bit_scan64(&mask
);
1083 if (views
->views
[i
]->texture
== buf
) {
1084 si_desc_reset_buffer_offset(ctx
,
1088 views
->desc
.list_dirty
= true;
1090 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1091 rbuffer
, RADEON_USAGE_READ
,
1092 RADEON_PRIO_SAMPLER_BUFFER
);
1098 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1099 struct si_images_info
*images
= &sctx
->images
[shader
];
1100 unsigned mask
= images
->desc
.enabled_mask
;
1103 unsigned i
= u_bit_scan(&mask
);
1105 if (images
->views
[i
].resource
== buf
) {
1106 si_desc_reset_buffer_offset(
1107 ctx
, images
->desc
.list
+ i
* 8 + 4,
1109 images
->desc
.list_dirty
= true;
1111 radeon_add_to_buffer_list(
1112 &sctx
->b
, &sctx
->b
.gfx
, rbuffer
,
1113 RADEON_USAGE_READWRITE
,
1114 RADEON_PRIO_SAMPLER_BUFFER
);
1120 /* SHADER USER DATA */
1122 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1125 sctx
->const_buffers
[shader
].desc
.pointer_dirty
= true;
1126 sctx
->rw_buffers
[shader
].desc
.pointer_dirty
= true;
1127 sctx
->samplers
[shader
].views
.desc
.pointer_dirty
= true;
1129 if (shader
== PIPE_SHADER_VERTEX
)
1130 sctx
->vertex_buffers
.pointer_dirty
= true;
1132 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1135 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
1139 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1140 si_mark_shader_pointers_dirty(sctx
, i
);
1144 /* Set a base register address for user data constants in the given shader.
1145 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1147 static void si_set_user_data_base(struct si_context
*sctx
,
1148 unsigned shader
, uint32_t new_base
)
1150 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
1152 if (*base
!= new_base
) {
1156 si_mark_shader_pointers_dirty(sctx
, shader
);
1160 /* This must be called when these shaders are changed from non-NULL to NULL
1163 * - tessellation control shader
1164 * - tessellation evaluation shader
1166 void si_shader_change_notify(struct si_context
*sctx
)
1168 /* VS can be bound as VS, ES, or LS. */
1169 if (sctx
->tes_shader
.cso
)
1170 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1171 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
1172 else if (sctx
->gs_shader
.cso
)
1173 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1174 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1176 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1177 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1179 /* TES can be bound as ES, VS, or not bound. */
1180 if (sctx
->tes_shader
.cso
) {
1181 if (sctx
->gs_shader
.cso
)
1182 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1183 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1185 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1186 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1188 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
1192 static void si_emit_shader_pointer(struct si_context
*sctx
,
1193 struct si_descriptors
*desc
,
1194 unsigned sh_base
, bool keep_dirty
)
1196 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1199 if (!desc
->pointer_dirty
|| !desc
->buffer
)
1202 va
= desc
->buffer
->gpu_address
+
1203 desc
->buffer_offset
;
1205 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
1206 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
1207 radeon_emit(cs
, va
);
1208 radeon_emit(cs
, va
>> 32);
1210 desc
->pointer_dirty
= keep_dirty
;
1213 void si_emit_shader_userdata(struct si_context
*sctx
, struct r600_atom
*atom
)
1216 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
1218 if (sctx
->gs_shader
.cso
) {
1219 /* The VS copy shader needs these for clipping, streamout, and rings. */
1220 unsigned vs_base
= R_00B130_SPI_SHADER_USER_DATA_VS_0
;
1221 unsigned i
= PIPE_SHADER_VERTEX
;
1223 si_emit_shader_pointer(sctx
, &sctx
->const_buffers
[i
].desc
, vs_base
, true);
1224 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
[i
].desc
, vs_base
, true);
1226 if (sctx
->tes_shader
.cso
) {
1227 /* The TESSEVAL shader needs this for the ESGS ring buffer. */
1228 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
[i
].desc
,
1229 R_00B330_SPI_SHADER_USER_DATA_ES_0
, true);
1231 } else if (sctx
->tes_shader
.cso
) {
1232 /* The TESSEVAL shader needs this for streamout. */
1233 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
[PIPE_SHADER_VERTEX
].desc
,
1234 R_00B130_SPI_SHADER_USER_DATA_VS_0
, true);
1237 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1238 unsigned base
= sh_base
[i
];
1243 if (i
!= PIPE_SHADER_TESS_EVAL
)
1244 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
[i
].desc
, base
, false);
1246 si_emit_shader_pointer(sctx
, &sctx
->const_buffers
[i
].desc
, base
, false);
1247 si_emit_shader_pointer(sctx
, &sctx
->samplers
[i
].views
.desc
, base
, false);
1248 si_emit_shader_pointer(sctx
, &sctx
->images
[i
].desc
, base
, false);
1250 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
, sh_base
[PIPE_SHADER_VERTEX
], false);
1253 /* INIT/DEINIT/UPLOAD */
1255 void si_init_all_descriptors(struct si_context
*sctx
)
1259 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1260 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1261 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST_BUFFERS
,
1262 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
);
1263 si_init_buffer_resources(&sctx
->rw_buffers
[i
],
1264 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
1265 RADEON_USAGE_READWRITE
, RADEON_PRIO_RINGS_STREAMOUT
);
1267 si_init_descriptors(&sctx
->samplers
[i
].views
.desc
,
1268 SI_SGPR_SAMPLERS
, 16, SI_NUM_SAMPLERS
,
1269 null_texture_descriptor
);
1271 si_init_descriptors(&sctx
->images
[i
].desc
,
1272 SI_SGPR_IMAGES
, 8, SI_NUM_IMAGES
,
1273 null_image_descriptor
);
1276 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFERS
,
1277 4, SI_NUM_VERTEX_BUFFERS
, NULL
);
1279 /* Set pipe_context functions. */
1280 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
1281 sctx
->b
.b
.set_shader_images
= si_set_shader_images
;
1282 sctx
->b
.b
.set_constant_buffer
= si_set_constant_buffer
;
1283 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
1284 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
1285 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
1287 /* Shader user data. */
1288 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
1289 si_emit_shader_userdata
);
1291 /* Set default and immutable mappings. */
1292 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1293 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
, R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1294 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
, R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1295 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1298 bool si_upload_shader_descriptors(struct si_context
*sctx
)
1302 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1303 if (!si_upload_descriptors(sctx
, &sctx
->const_buffers
[i
].desc
) ||
1304 !si_upload_descriptors(sctx
, &sctx
->rw_buffers
[i
].desc
) ||
1305 !si_upload_descriptors(sctx
, &sctx
->samplers
[i
].views
.desc
) ||
1306 !si_upload_descriptors(sctx
, &sctx
->images
[i
].desc
))
1309 return si_upload_vertex_buffer_descriptors(sctx
);
1312 void si_release_all_descriptors(struct si_context
*sctx
)
1316 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1317 si_release_buffer_resources(&sctx
->const_buffers
[i
]);
1318 si_release_buffer_resources(&sctx
->rw_buffers
[i
]);
1319 si_release_sampler_views(&sctx
->samplers
[i
].views
);
1320 si_release_image_views(&sctx
->images
[i
]);
1322 si_release_descriptors(&sctx
->vertex_buffers
);
1325 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
1329 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1330 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
1331 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
[i
]);
1332 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
1333 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
1335 si_vertex_buffers_begin_new_cs(sctx
);
1336 si_shader_userdata_begin_new_cs(sctx
);