radeon/vce: disable VCE dual instance for harvest part
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Marek Olšák <marek.olsak@amd.com>
25 */
26
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
30 *
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
33 * been changed.
34 *
35 * This code is also reponsible for updating shader pointers to those lists.
36 *
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
41 *
42 * Also, uploading descriptors to newly allocated memory doesn't require
43 * a KCACHE flush.
44 */
45
46 #include "radeon/r600_cs.h"
47 #include "si_pipe.h"
48 #include "si_shader.h"
49 #include "sid.h"
50
51 #include "util/u_memory.h"
52 #include "util/u_upload_mgr.h"
53
54
55 /* NULL image and buffer descriptor.
56 *
57 * For images, all fields must be zero except for the swizzle, which
58 * supports arbitrary combinations of 0s and 1s. The texture type must be
59 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
60 *
61 * For buffers, all fields must be zero. If they are not, the hw hangs.
62 *
63 * This is the only reason why the buffer descriptor must be in words [4:7].
64 */
65 static uint32_t null_descriptor[8] = {
66 0,
67 0,
68 0,
69 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
70 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
71 /* the rest must contain zeros, which is also used by the buffer
72 * descriptor */
73 };
74
75 static void si_init_descriptors(struct si_descriptors *desc,
76 unsigned shader_userdata_index,
77 unsigned element_dw_size,
78 unsigned num_elements)
79 {
80 int i;
81
82 assert(num_elements <= sizeof(desc->enabled_mask)*8);
83
84 desc->list = CALLOC(num_elements, element_dw_size * 4);
85 desc->element_dw_size = element_dw_size;
86 desc->num_elements = num_elements;
87 desc->list_dirty = true; /* upload the list before the next draw */
88 desc->shader_userdata_offset = shader_userdata_index * 4;
89
90 /* Initialize the array to NULL descriptors if the element size is 8. */
91 if (element_dw_size == 8)
92 for (i = 0; i < num_elements; i++)
93 memcpy(desc->list + i*element_dw_size, null_descriptor,
94 sizeof(null_descriptor));
95 }
96
97 static void si_release_descriptors(struct si_descriptors *desc)
98 {
99 pipe_resource_reference((struct pipe_resource**)&desc->buffer, NULL);
100 FREE(desc->list);
101 }
102
103 static bool si_upload_descriptors(struct si_context *sctx,
104 struct si_descriptors *desc)
105 {
106 unsigned list_size = desc->num_elements * desc->element_dw_size * 4;
107 void *ptr;
108
109 if (!desc->list_dirty)
110 return true;
111
112 u_upload_alloc(sctx->b.uploader, 0, list_size,
113 &desc->buffer_offset,
114 (struct pipe_resource**)&desc->buffer, &ptr);
115 if (!desc->buffer)
116 return false; /* skip the draw call */
117
118 util_memcpy_cpu_to_le32(ptr, desc->list, list_size);
119
120 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, desc->buffer,
121 RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
122
123 desc->list_dirty = false;
124 desc->pointer_dirty = true;
125 si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
126 return true;
127 }
128
129 /* SAMPLER VIEWS */
130
131 static void si_release_sampler_views(struct si_sampler_views *views)
132 {
133 int i;
134
135 for (i = 0; i < Elements(views->views); i++) {
136 pipe_sampler_view_reference(&views->views[i], NULL);
137 }
138 si_release_descriptors(&views->desc);
139 }
140
141 static enum radeon_bo_priority si_get_resource_ro_priority(struct r600_resource *res)
142 {
143 if (res->b.b.target == PIPE_BUFFER)
144 return RADEON_PRIO_SHADER_BUFFER_RO;
145
146 if (res->b.b.nr_samples > 1)
147 return RADEON_PRIO_SHADER_TEXTURE_MSAA;
148
149 return RADEON_PRIO_SHADER_TEXTURE_RO;
150 }
151
152 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
153 struct si_sampler_views *views)
154 {
155 uint64_t mask = views->desc.enabled_mask;
156
157 /* Add relocations to the CS. */
158 while (mask) {
159 int i = u_bit_scan64(&mask);
160 struct si_sampler_view *rview =
161 (struct si_sampler_view*)views->views[i];
162
163 if (!rview->resource)
164 continue;
165
166 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
167 rview->resource, RADEON_USAGE_READ,
168 si_get_resource_ro_priority(rview->resource));
169 }
170
171 if (!views->desc.buffer)
172 return;
173 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, views->desc.buffer,
174 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
175 }
176
177 static void si_set_sampler_view(struct si_context *sctx, unsigned shader,
178 unsigned slot, struct pipe_sampler_view *view,
179 unsigned *view_desc)
180 {
181 struct si_sampler_views *views = &sctx->samplers[shader].views;
182
183 if (views->views[slot] == view)
184 return;
185
186 if (view) {
187 struct si_sampler_view *rview =
188 (struct si_sampler_view*)view;
189
190 if (rview->resource)
191 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
192 rview->resource, RADEON_USAGE_READ,
193 si_get_resource_ro_priority(rview->resource));
194
195 pipe_sampler_view_reference(&views->views[slot], view);
196 memcpy(views->desc.list + slot*8, view_desc, 8*4);
197 views->desc.enabled_mask |= 1llu << slot;
198 } else {
199 pipe_sampler_view_reference(&views->views[slot], NULL);
200 memcpy(views->desc.list + slot*8, null_descriptor, 8*4);
201 views->desc.enabled_mask &= ~(1llu << slot);
202 }
203
204 views->desc.list_dirty = true;
205 }
206
207 static void si_set_sampler_views(struct pipe_context *ctx,
208 unsigned shader, unsigned start,
209 unsigned count,
210 struct pipe_sampler_view **views)
211 {
212 struct si_context *sctx = (struct si_context *)ctx;
213 struct si_textures_info *samplers = &sctx->samplers[shader];
214 struct si_sampler_view **rviews = (struct si_sampler_view **)views;
215 int i;
216
217 if (!count || shader >= SI_NUM_SHADERS)
218 return;
219
220 for (i = 0; i < count; i++) {
221 unsigned slot = start + i;
222
223 if (!views || !views[i]) {
224 samplers->depth_texture_mask &= ~(1 << slot);
225 samplers->compressed_colortex_mask &= ~(1 << slot);
226 si_set_sampler_view(sctx, shader, slot, NULL, NULL);
227 si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
228 NULL, NULL);
229 continue;
230 }
231
232 si_set_sampler_view(sctx, shader, slot, views[i], rviews[i]->state);
233
234 if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) {
235 struct r600_texture *rtex =
236 (struct r600_texture*)views[i]->texture;
237
238 if (rtex->is_depth && !rtex->is_flushing_texture) {
239 samplers->depth_texture_mask |= 1 << slot;
240 } else {
241 samplers->depth_texture_mask &= ~(1 << slot);
242 }
243 if (rtex->cmask.size || rtex->fmask.size) {
244 samplers->compressed_colortex_mask |= 1 << slot;
245 } else {
246 samplers->compressed_colortex_mask &= ~(1 << slot);
247 }
248
249 if (rtex->fmask.size) {
250 si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
251 views[i], rviews[i]->fmask_state);
252 } else {
253 si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
254 NULL, NULL);
255 }
256 } else {
257 samplers->depth_texture_mask &= ~(1 << slot);
258 samplers->compressed_colortex_mask &= ~(1 << slot);
259 si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
260 NULL, NULL);
261 }
262 }
263 }
264
265 /* SAMPLER STATES */
266
267 static void si_sampler_states_begin_new_cs(struct si_context *sctx,
268 struct si_sampler_states *states)
269 {
270 if (!states->desc.buffer)
271 return;
272 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, states->desc.buffer,
273 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
274 }
275
276 void si_set_sampler_descriptors(struct si_context *sctx, unsigned shader,
277 unsigned start, unsigned count, void **states)
278 {
279 struct si_sampler_states *samplers = &sctx->samplers[shader].states;
280 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
281 int i;
282
283 if (start == 0)
284 samplers->saved_states[0] = states[0];
285 if (start == 1)
286 samplers->saved_states[1] = states[0];
287 else if (start == 0 && count >= 2)
288 samplers->saved_states[1] = states[1];
289
290 for (i = 0; i < count; i++) {
291 unsigned slot = start + i;
292
293 if (!sstates[i])
294 continue;
295
296 memcpy(samplers->desc.list + slot*4, sstates[i]->val, 4*4);
297 samplers->desc.list_dirty = true;
298 }
299 }
300
301 /* BUFFER RESOURCES */
302
303 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
304 unsigned num_buffers,
305 unsigned shader_userdata_index,
306 enum radeon_bo_usage shader_usage,
307 enum radeon_bo_priority priority)
308 {
309 buffers->shader_usage = shader_usage;
310 buffers->priority = priority;
311 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
312
313 si_init_descriptors(&buffers->desc, shader_userdata_index, 4,
314 num_buffers);
315 }
316
317 static void si_release_buffer_resources(struct si_buffer_resources *buffers)
318 {
319 int i;
320
321 for (i = 0; i < buffers->desc.num_elements; i++) {
322 pipe_resource_reference(&buffers->buffers[i], NULL);
323 }
324
325 FREE(buffers->buffers);
326 si_release_descriptors(&buffers->desc);
327 }
328
329 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
330 struct si_buffer_resources *buffers)
331 {
332 uint64_t mask = buffers->desc.enabled_mask;
333
334 /* Add relocations to the CS. */
335 while (mask) {
336 int i = u_bit_scan64(&mask);
337
338 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
339 (struct r600_resource*)buffers->buffers[i],
340 buffers->shader_usage, buffers->priority);
341 }
342
343 if (!buffers->desc.buffer)
344 return;
345 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
346 buffers->desc.buffer, RADEON_USAGE_READWRITE,
347 RADEON_PRIO_SHADER_DATA);
348 }
349
350 /* VERTEX BUFFERS */
351
352 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
353 {
354 struct si_descriptors *desc = &sctx->vertex_buffers;
355 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
356 int i;
357
358 for (i = 0; i < count; i++) {
359 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
360
361 if (vb >= Elements(sctx->vertex_buffer))
362 continue;
363 if (!sctx->vertex_buffer[vb].buffer)
364 continue;
365
366 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
367 (struct r600_resource*)sctx->vertex_buffer[vb].buffer,
368 RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
369 }
370
371 if (!desc->buffer)
372 return;
373 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
374 desc->buffer, RADEON_USAGE_READ,
375 RADEON_PRIO_SHADER_DATA);
376 }
377
378 static bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
379 {
380 struct si_descriptors *desc = &sctx->vertex_buffers;
381 bool bound[SI_NUM_VERTEX_BUFFERS] = {};
382 unsigned i, count = sctx->vertex_elements->count;
383 uint64_t va;
384 uint32_t *ptr;
385
386 if (!sctx->vertex_buffers_dirty)
387 return true;
388 if (!count || !sctx->vertex_elements)
389 return true;
390
391 /* Vertex buffer descriptors are the only ones which are uploaded
392 * directly through a staging buffer and don't go through
393 * the fine-grained upload path.
394 */
395 u_upload_alloc(sctx->b.uploader, 0, count * 16, &desc->buffer_offset,
396 (struct pipe_resource**)&desc->buffer, (void**)&ptr);
397 if (!desc->buffer)
398 return false;
399
400 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
401 desc->buffer, RADEON_USAGE_READ,
402 RADEON_PRIO_SHADER_DATA);
403
404 assert(count <= SI_NUM_VERTEX_BUFFERS);
405
406 for (i = 0; i < count; i++) {
407 struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i];
408 struct pipe_vertex_buffer *vb;
409 struct r600_resource *rbuffer;
410 unsigned offset;
411 uint32_t *desc = &ptr[i*4];
412
413 if (ve->vertex_buffer_index >= Elements(sctx->vertex_buffer)) {
414 memset(desc, 0, 16);
415 continue;
416 }
417
418 vb = &sctx->vertex_buffer[ve->vertex_buffer_index];
419 rbuffer = (struct r600_resource*)vb->buffer;
420 if (rbuffer == NULL) {
421 memset(desc, 0, 16);
422 continue;
423 }
424
425 offset = vb->buffer_offset + ve->src_offset;
426 va = rbuffer->gpu_address + offset;
427
428 /* Fill in T# buffer resource description */
429 desc[0] = va & 0xFFFFFFFF;
430 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
431 S_008F04_STRIDE(vb->stride);
432
433 if (sctx->b.chip_class <= CIK && vb->stride)
434 /* Round up by rounding down and adding 1 */
435 desc[2] = (vb->buffer->width0 - offset -
436 sctx->vertex_elements->format_size[i]) /
437 vb->stride + 1;
438 else
439 desc[2] = vb->buffer->width0 - offset;
440
441 desc[3] = sctx->vertex_elements->rsrc_word3[i];
442
443 if (!bound[ve->vertex_buffer_index]) {
444 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
445 (struct r600_resource*)vb->buffer,
446 RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
447 bound[ve->vertex_buffer_index] = true;
448 }
449 }
450
451 /* Don't flush the const cache. It would have a very negative effect
452 * on performance (confirmed by testing). New descriptors are always
453 * uploaded to a fresh new buffer, so I don't think flushing the const
454 * cache is needed. */
455 desc->pointer_dirty = true;
456 si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
457 sctx->vertex_buffers_dirty = false;
458 return true;
459 }
460
461
462 /* CONSTANT BUFFERS */
463
464 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
465 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
466 {
467 void *tmp;
468
469 u_upload_alloc(sctx->b.uploader, 0, size, const_offset,
470 (struct pipe_resource**)rbuffer, &tmp);
471 util_memcpy_cpu_to_le32(tmp, ptr, size);
472 }
473
474 static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint slot,
475 struct pipe_constant_buffer *input)
476 {
477 struct si_context *sctx = (struct si_context *)ctx;
478 struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
479
480 if (shader >= SI_NUM_SHADERS)
481 return;
482
483 assert(slot < buffers->desc.num_elements);
484 pipe_resource_reference(&buffers->buffers[slot], NULL);
485
486 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
487 * with a NULL buffer). We need to use a dummy buffer instead. */
488 if (sctx->b.chip_class == CIK &&
489 (!input || (!input->buffer && !input->user_buffer)))
490 input = &sctx->null_const_buf;
491
492 if (input && (input->buffer || input->user_buffer)) {
493 struct pipe_resource *buffer = NULL;
494 uint64_t va;
495
496 /* Upload the user buffer if needed. */
497 if (input->user_buffer) {
498 unsigned buffer_offset;
499
500 si_upload_const_buffer(sctx,
501 (struct r600_resource**)&buffer, input->user_buffer,
502 input->buffer_size, &buffer_offset);
503 va = r600_resource(buffer)->gpu_address + buffer_offset;
504 } else {
505 pipe_resource_reference(&buffer, input->buffer);
506 va = r600_resource(buffer)->gpu_address + input->buffer_offset;
507 }
508
509 /* Set the descriptor. */
510 uint32_t *desc = buffers->desc.list + slot*4;
511 desc[0] = va;
512 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
513 S_008F04_STRIDE(0);
514 desc[2] = input->buffer_size;
515 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
516 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
517 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
518 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
519 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
520 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
521
522 buffers->buffers[slot] = buffer;
523 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
524 (struct r600_resource*)buffer,
525 buffers->shader_usage, buffers->priority);
526 buffers->desc.enabled_mask |= 1llu << slot;
527 } else {
528 /* Clear the descriptor. */
529 memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
530 buffers->desc.enabled_mask &= ~(1llu << slot);
531 }
532
533 buffers->desc.list_dirty = true;
534 }
535
536 /* RING BUFFERS */
537
538 void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
539 struct pipe_resource *buffer,
540 unsigned stride, unsigned num_records,
541 bool add_tid, bool swizzle,
542 unsigned element_size, unsigned index_stride, uint64_t offset)
543 {
544 struct si_context *sctx = (struct si_context *)ctx;
545 struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
546
547 if (shader >= SI_NUM_SHADERS)
548 return;
549
550 /* The stride field in the resource descriptor has 14 bits */
551 assert(stride < (1 << 14));
552
553 assert(slot < buffers->desc.num_elements);
554 pipe_resource_reference(&buffers->buffers[slot], NULL);
555
556 if (buffer) {
557 uint64_t va;
558
559 va = r600_resource(buffer)->gpu_address + offset;
560
561 switch (element_size) {
562 default:
563 assert(!"Unsupported ring buffer element size");
564 case 0:
565 case 2:
566 element_size = 0;
567 break;
568 case 4:
569 element_size = 1;
570 break;
571 case 8:
572 element_size = 2;
573 break;
574 case 16:
575 element_size = 3;
576 break;
577 }
578
579 switch (index_stride) {
580 default:
581 assert(!"Unsupported ring buffer index stride");
582 case 0:
583 case 8:
584 index_stride = 0;
585 break;
586 case 16:
587 index_stride = 1;
588 break;
589 case 32:
590 index_stride = 2;
591 break;
592 case 64:
593 index_stride = 3;
594 break;
595 }
596
597 if (sctx->b.chip_class >= VI && stride)
598 num_records *= stride;
599
600 /* Set the descriptor. */
601 uint32_t *desc = buffers->desc.list + slot*4;
602 desc[0] = va;
603 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
604 S_008F04_STRIDE(stride) |
605 S_008F04_SWIZZLE_ENABLE(swizzle);
606 desc[2] = num_records;
607 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
608 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
609 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
610 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
611 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
612 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
613 S_008F0C_ELEMENT_SIZE(element_size) |
614 S_008F0C_INDEX_STRIDE(index_stride) |
615 S_008F0C_ADD_TID_ENABLE(add_tid);
616
617 pipe_resource_reference(&buffers->buffers[slot], buffer);
618 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
619 (struct r600_resource*)buffer,
620 buffers->shader_usage, buffers->priority);
621 buffers->desc.enabled_mask |= 1llu << slot;
622 } else {
623 /* Clear the descriptor. */
624 memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
625 buffers->desc.enabled_mask &= ~(1llu << slot);
626 }
627
628 buffers->desc.list_dirty = true;
629 }
630
631 /* STREAMOUT BUFFERS */
632
633 static void si_set_streamout_targets(struct pipe_context *ctx,
634 unsigned num_targets,
635 struct pipe_stream_output_target **targets,
636 const unsigned *offsets)
637 {
638 struct si_context *sctx = (struct si_context *)ctx;
639 struct si_buffer_resources *buffers = &sctx->rw_buffers[PIPE_SHADER_VERTEX];
640 unsigned old_num_targets = sctx->b.streamout.num_targets;
641 unsigned i, bufidx;
642
643 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
644 if (sctx->b.streamout.num_targets && sctx->b.streamout.begin_emitted) {
645 /* Since streamout uses vector writes which go through TC L2
646 * and most other clients can use TC L2 as well, we don't need
647 * to flush it.
648 *
649 * The only case which requires flushing it is VGT DMA index
650 * fetching, which is a rare case. Thus, flag the TC L2
651 * dirtiness in the resource and handle it when index fetching
652 * is used.
653 */
654 for (i = 0; i < sctx->b.streamout.num_targets; i++)
655 if (sctx->b.streamout.targets[i])
656 r600_resource(sctx->b.streamout.targets[i]->b.buffer)->TC_L2_dirty = true;
657
658 /* Invalidate the scalar cache in case a streamout buffer is
659 * going to be used as a constant buffer.
660 *
661 * Invalidate TC L1, because streamout bypasses it (done by
662 * setting GLC=1 in the store instruction), but it can contain
663 * outdated data of streamout buffers.
664 *
665 * VS_PARTIAL_FLUSH is required if the buffers are going to be
666 * used as an input immediately.
667 */
668 sctx->b.flags |= SI_CONTEXT_INV_KCACHE |
669 SI_CONTEXT_INV_TC_L1 |
670 SI_CONTEXT_VS_PARTIAL_FLUSH;
671 }
672
673 /* Streamout buffers must be bound in 2 places:
674 * 1) in VGT by setting the VGT_STRMOUT registers
675 * 2) as shader resources
676 */
677
678 /* Set the VGT regs. */
679 r600_set_streamout_targets(ctx, num_targets, targets, offsets);
680
681 /* Set the shader resources.*/
682 for (i = 0; i < num_targets; i++) {
683 bufidx = SI_SO_BUF_OFFSET + i;
684
685 if (targets[i]) {
686 struct pipe_resource *buffer = targets[i]->buffer;
687 uint64_t va = r600_resource(buffer)->gpu_address;
688
689 /* Set the descriptor.
690 *
691 * On VI, the format must be non-INVALID, otherwise
692 * the buffer will be considered not bound and store
693 * instructions will be no-ops.
694 */
695 uint32_t *desc = buffers->desc.list + bufidx*4;
696 desc[0] = va;
697 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
698 desc[2] = 0xffffffff;
699 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
700 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
701 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
702 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
703 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
704
705 /* Set the resource. */
706 pipe_resource_reference(&buffers->buffers[bufidx],
707 buffer);
708 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
709 (struct r600_resource*)buffer,
710 buffers->shader_usage, buffers->priority);
711 buffers->desc.enabled_mask |= 1llu << bufidx;
712 } else {
713 /* Clear the descriptor and unset the resource. */
714 memset(buffers->desc.list + bufidx*4, 0,
715 sizeof(uint32_t) * 4);
716 pipe_resource_reference(&buffers->buffers[bufidx],
717 NULL);
718 buffers->desc.enabled_mask &= ~(1llu << bufidx);
719 }
720 }
721 for (; i < old_num_targets; i++) {
722 bufidx = SI_SO_BUF_OFFSET + i;
723 /* Clear the descriptor and unset the resource. */
724 memset(buffers->desc.list + bufidx*4, 0, sizeof(uint32_t) * 4);
725 pipe_resource_reference(&buffers->buffers[bufidx], NULL);
726 buffers->desc.enabled_mask &= ~(1llu << bufidx);
727 }
728
729 buffers->desc.list_dirty = true;
730 }
731
732 static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
733 uint32_t *desc, uint64_t old_buf_va,
734 struct pipe_resource *new_buf)
735 {
736 /* Retrieve the buffer offset from the descriptor. */
737 uint64_t old_desc_va =
738 desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
739
740 assert(old_buf_va <= old_desc_va);
741 uint64_t offset_within_buffer = old_desc_va - old_buf_va;
742
743 /* Update the descriptor. */
744 uint64_t va = r600_resource(new_buf)->gpu_address + offset_within_buffer;
745
746 desc[0] = va;
747 desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) |
748 S_008F04_BASE_ADDRESS_HI(va >> 32);
749 }
750
751 /* BUFFER DISCARD/INVALIDATION */
752
753 /* Reallocate a buffer a update all resource bindings where the buffer is
754 * bound.
755 *
756 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
757 * idle by discarding its contents. Apps usually tell us when to do this using
758 * map_buffer flags, for example.
759 */
760 static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
761 {
762 struct si_context *sctx = (struct si_context*)ctx;
763 struct r600_resource *rbuffer = r600_resource(buf);
764 unsigned i, shader, alignment = rbuffer->buf->alignment;
765 uint64_t old_va = rbuffer->gpu_address;
766 unsigned num_elems = sctx->vertex_elements ?
767 sctx->vertex_elements->count : 0;
768 struct si_sampler_view *view;
769
770 /* Reallocate the buffer in the same pipe_resource. */
771 r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0,
772 alignment, TRUE);
773
774 /* We changed the buffer, now we need to bind it where the old one
775 * was bound. This consists of 2 things:
776 * 1) Updating the resource descriptor and dirtying it.
777 * 2) Adding a relocation to the CS, so that it's usable.
778 */
779
780 /* Vertex buffers. */
781 for (i = 0; i < num_elems; i++) {
782 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
783
784 if (vb >= Elements(sctx->vertex_buffer))
785 continue;
786 if (!sctx->vertex_buffer[vb].buffer)
787 continue;
788
789 if (sctx->vertex_buffer[vb].buffer == buf) {
790 sctx->vertex_buffers_dirty = true;
791 break;
792 }
793 }
794
795 /* Read/Write buffers. */
796 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
797 struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
798 uint64_t mask = buffers->desc.enabled_mask;
799
800 while (mask) {
801 i = u_bit_scan64(&mask);
802 if (buffers->buffers[i] == buf) {
803 si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
804 old_va, buf);
805 buffers->desc.list_dirty = true;
806
807 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
808 rbuffer, buffers->shader_usage,
809 buffers->priority);
810
811 if (i >= SI_SO_BUF_OFFSET && shader == PIPE_SHADER_VERTEX) {
812 /* Update the streamout state. */
813 if (sctx->b.streamout.begin_emitted) {
814 r600_emit_streamout_end(&sctx->b);
815 }
816 sctx->b.streamout.append_bitmask =
817 sctx->b.streamout.enabled_mask;
818 r600_streamout_buffers_dirty(&sctx->b);
819 }
820 }
821 }
822 }
823
824 /* Constant buffers. */
825 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
826 struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
827 uint64_t mask = buffers->desc.enabled_mask;
828
829 while (mask) {
830 unsigned i = u_bit_scan64(&mask);
831 if (buffers->buffers[i] == buf) {
832 si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
833 old_va, buf);
834 buffers->desc.list_dirty = true;
835
836 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
837 rbuffer, buffers->shader_usage,
838 buffers->priority);
839 }
840 }
841 }
842
843 /* Texture buffers - update virtual addresses in sampler view descriptors. */
844 LIST_FOR_EACH_ENTRY(view, &sctx->b.texture_buffers, list) {
845 if (view->base.texture == buf) {
846 si_desc_reset_buffer_offset(ctx, &view->state[4], old_va, buf);
847 }
848 }
849 /* Texture buffers - update bindings. */
850 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
851 struct si_sampler_views *views = &sctx->samplers[shader].views;
852 uint64_t mask = views->desc.enabled_mask;
853
854 while (mask) {
855 unsigned i = u_bit_scan64(&mask);
856 if (views->views[i]->texture == buf) {
857 si_desc_reset_buffer_offset(ctx, views->desc.list + i*8+4,
858 old_va, buf);
859 views->desc.list_dirty = true;
860
861 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
862 rbuffer, RADEON_USAGE_READ,
863 RADEON_PRIO_SHADER_BUFFER_RO);
864 }
865 }
866 }
867 }
868
869 /* SHADER USER DATA */
870
871 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
872 unsigned shader)
873 {
874 sctx->const_buffers[shader].desc.pointer_dirty = true;
875 sctx->rw_buffers[shader].desc.pointer_dirty = true;
876 sctx->samplers[shader].views.desc.pointer_dirty = true;
877 sctx->samplers[shader].states.desc.pointer_dirty = true;
878
879 if (shader == PIPE_SHADER_VERTEX)
880 sctx->vertex_buffers.pointer_dirty = true;
881
882 si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
883 }
884
885 static void si_shader_userdata_begin_new_cs(struct si_context *sctx)
886 {
887 int i;
888
889 for (i = 0; i < SI_NUM_SHADERS; i++) {
890 si_mark_shader_pointers_dirty(sctx, i);
891 }
892 }
893
894 /* Set a base register address for user data constants in the given shader.
895 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
896 */
897 static void si_set_user_data_base(struct si_context *sctx,
898 unsigned shader, uint32_t new_base)
899 {
900 uint32_t *base = &sctx->shader_userdata.sh_base[shader];
901
902 if (*base != new_base) {
903 *base = new_base;
904
905 if (new_base)
906 si_mark_shader_pointers_dirty(sctx, shader);
907 }
908 }
909
910 /* This must be called when these shaders are changed from non-NULL to NULL
911 * and vice versa:
912 * - geometry shader
913 * - tessellation control shader
914 * - tessellation evaluation shader
915 */
916 void si_shader_change_notify(struct si_context *sctx)
917 {
918 /* VS can be bound as VS, ES, or LS. */
919 if (sctx->tes_shader)
920 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
921 R_00B530_SPI_SHADER_USER_DATA_LS_0);
922 else if (sctx->gs_shader)
923 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
924 R_00B330_SPI_SHADER_USER_DATA_ES_0);
925 else
926 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
927 R_00B130_SPI_SHADER_USER_DATA_VS_0);
928
929 /* TES can be bound as ES, VS, or not bound. */
930 if (sctx->tes_shader) {
931 if (sctx->gs_shader)
932 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
933 R_00B330_SPI_SHADER_USER_DATA_ES_0);
934 else
935 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
936 R_00B130_SPI_SHADER_USER_DATA_VS_0);
937 } else {
938 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
939 }
940 }
941
942 static void si_emit_shader_pointer(struct si_context *sctx,
943 struct si_descriptors *desc,
944 unsigned sh_base, bool keep_dirty)
945 {
946 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
947 uint64_t va;
948
949 if (!desc->pointer_dirty || !desc->buffer)
950 return;
951
952 va = desc->buffer->gpu_address +
953 desc->buffer_offset;
954
955 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
956 radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
957 radeon_emit(cs, va);
958 radeon_emit(cs, va >> 32);
959
960 desc->pointer_dirty = keep_dirty;
961 }
962
963 static void si_emit_shader_userdata(struct si_context *sctx,
964 struct r600_atom *atom)
965 {
966 unsigned i;
967 uint32_t *sh_base = sctx->shader_userdata.sh_base;
968
969 if (sctx->gs_shader) {
970 /* The VS copy shader needs these for clipping, streamout, and rings. */
971 unsigned vs_base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
972 unsigned i = PIPE_SHADER_VERTEX;
973
974 si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, vs_base, true);
975 si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, vs_base, true);
976
977 /* The TESSEVAL shader needs this for the ESGS ring buffer. */
978 si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc,
979 R_00B330_SPI_SHADER_USER_DATA_ES_0, true);
980 } else if (sctx->tes_shader) {
981 /* The TESSEVAL shader needs this for streamout. */
982 si_emit_shader_pointer(sctx, &sctx->rw_buffers[PIPE_SHADER_VERTEX].desc,
983 R_00B130_SPI_SHADER_USER_DATA_VS_0, true);
984 }
985
986 for (i = 0; i < SI_NUM_SHADERS; i++) {
987 unsigned base = sh_base[i];
988
989 if (!base)
990 continue;
991
992 if (i != PIPE_SHADER_TESS_EVAL)
993 si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, false);
994
995 si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, false);
996 si_emit_shader_pointer(sctx, &sctx->samplers[i].views.desc, base, false);
997 si_emit_shader_pointer(sctx, &sctx->samplers[i].states.desc, base, false);
998 }
999 si_emit_shader_pointer(sctx, &sctx->vertex_buffers, sh_base[PIPE_SHADER_VERTEX], false);
1000 }
1001
1002 /* INIT/DEINIT/UPLOAD */
1003
1004 void si_init_all_descriptors(struct si_context *sctx)
1005 {
1006 int i;
1007
1008 for (i = 0; i < SI_NUM_SHADERS; i++) {
1009 si_init_buffer_resources(&sctx->const_buffers[i],
1010 SI_NUM_CONST_BUFFERS, SI_SGPR_CONST,
1011 RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
1012 si_init_buffer_resources(&sctx->rw_buffers[i],
1013 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
1014 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
1015
1016 si_init_descriptors(&sctx->samplers[i].views.desc,
1017 SI_SGPR_RESOURCE, 8, SI_NUM_SAMPLER_VIEWS);
1018 si_init_descriptors(&sctx->samplers[i].states.desc,
1019 SI_SGPR_SAMPLER, 4, SI_NUM_SAMPLER_STATES);
1020 }
1021
1022 si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFER,
1023 4, SI_NUM_VERTEX_BUFFERS);
1024
1025 /* Set pipe_context functions. */
1026 sctx->b.b.set_constant_buffer = si_set_constant_buffer;
1027 sctx->b.b.set_sampler_views = si_set_sampler_views;
1028 sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
1029 sctx->b.invalidate_buffer = si_invalidate_buffer;
1030
1031 /* Shader user data. */
1032 sctx->atoms.s.shader_userdata = &sctx->shader_userdata.atom;
1033 sctx->shader_userdata.atom.emit = (void*)si_emit_shader_userdata;
1034
1035 /* Upper bound, 4 pointers per shader, +1 for vertex buffers, +2 for the VS copy shader. */
1036 sctx->shader_userdata.atom.num_dw = (SI_NUM_SHADERS * 4 + 1 + 2) * 4;
1037
1038 /* Set default and immutable mappings. */
1039 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1040 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
1041 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1042 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
1043 }
1044
1045 bool si_upload_shader_descriptors(struct si_context *sctx)
1046 {
1047 int i;
1048
1049 for (i = 0; i < SI_NUM_SHADERS; i++) {
1050 if (!si_upload_descriptors(sctx, &sctx->const_buffers[i].desc) ||
1051 !si_upload_descriptors(sctx, &sctx->rw_buffers[i].desc) ||
1052 !si_upload_descriptors(sctx, &sctx->samplers[i].views.desc) ||
1053 !si_upload_descriptors(sctx, &sctx->samplers[i].states.desc))
1054 return false;
1055 }
1056 return si_upload_vertex_buffer_descriptors(sctx);
1057 }
1058
1059 void si_release_all_descriptors(struct si_context *sctx)
1060 {
1061 int i;
1062
1063 for (i = 0; i < SI_NUM_SHADERS; i++) {
1064 si_release_buffer_resources(&sctx->const_buffers[i]);
1065 si_release_buffer_resources(&sctx->rw_buffers[i]);
1066 si_release_sampler_views(&sctx->samplers[i].views);
1067 si_release_descriptors(&sctx->samplers[i].states.desc);
1068 }
1069 si_release_descriptors(&sctx->vertex_buffers);
1070 }
1071
1072 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
1073 {
1074 int i;
1075
1076 for (i = 0; i < SI_NUM_SHADERS; i++) {
1077 si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
1078 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
1079 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
1080 si_sampler_states_begin_new_cs(sctx, &sctx->samplers[i].states);
1081 }
1082 si_vertex_buffers_begin_new_cs(sctx);
1083 si_shader_userdata_begin_new_cs(sctx);
1084 }