radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Marek Olšák <marek.olsak@amd.com>
25 */
26
27 /* Resource binding slots and sampler states (each described with 8 or 4 dwords)
28 * live in memory on SI.
29 *
30 * This file is responsible for managing lists of resources and sampler states
31 * in memory and binding them, which means updating those structures in memory.
32 *
33 * There is also code for updating shader pointers to resources and sampler
34 * states. CP DMA functions are here too.
35 */
36
37 #include "radeon/r600_cs.h"
38 #include "si_pipe.h"
39 #include "si_shader.h"
40 #include "sid.h"
41
42 #include "util/u_memory.h"
43 #include "util/u_upload_mgr.h"
44
45 #define SI_NUM_CONTEXTS 16
46
47 static uint32_t null_desc[8]; /* zeros */
48
49 /* Set this if you want the 3D engine to wait until CP DMA is done.
50 * It should be set on the last CP DMA packet. */
51 #define R600_CP_DMA_SYNC (1 << 0) /* R600+ */
52
53 /* Set this if the source data was used as a destination in a previous CP DMA
54 * packet. It's for preventing a read-after-write (RAW) hazard between two
55 * CP DMA packets. */
56 #define SI_CP_DMA_RAW_WAIT (1 << 1) /* SI+ */
57
58 /* Emit a CP DMA packet to do a copy from one buffer to another.
59 * The size must fit in bits [20:0].
60 */
61 static void si_emit_cp_dma_copy_buffer(struct si_context *sctx,
62 uint64_t dst_va, uint64_t src_va,
63 unsigned size, unsigned flags)
64 {
65 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
66 uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? PKT3_CP_DMA_CP_SYNC : 0;
67 uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? PKT3_CP_DMA_CMD_RAW_WAIT : 0;
68
69 assert(size);
70 assert((size & ((1<<21)-1)) == size);
71
72 if (sctx->b.chip_class >= CIK) {
73 radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0));
74 radeon_emit(cs, sync_flag); /* CP_SYNC [31] */
75 radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
76 radeon_emit(cs, src_va >> 32); /* SRC_ADDR_HI [31:0] */
77 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
78 radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [31:0] */
79 radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
80 } else {
81 radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
82 radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
83 radeon_emit(cs, sync_flag | ((src_va >> 32) & 0xffff)); /* CP_SYNC [31] | SRC_ADDR_HI [15:0] */
84 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
85 radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
86 radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
87 }
88 }
89
90 /* Emit a CP DMA packet to clear a buffer. The size must fit in bits [20:0]. */
91 static void si_emit_cp_dma_clear_buffer(struct si_context *sctx,
92 uint64_t dst_va, unsigned size,
93 uint32_t clear_value, unsigned flags)
94 {
95 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
96 uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? PKT3_CP_DMA_CP_SYNC : 0;
97 uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? PKT3_CP_DMA_CMD_RAW_WAIT : 0;
98
99 assert(size);
100 assert((size & ((1<<21)-1)) == size);
101
102 if (sctx->b.chip_class >= CIK) {
103 radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0));
104 radeon_emit(cs, sync_flag | PKT3_CP_DMA_SRC_SEL(2)); /* CP_SYNC [31] | SRC_SEL[30:29] */
105 radeon_emit(cs, clear_value); /* DATA [31:0] */
106 radeon_emit(cs, 0);
107 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
108 radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [15:0] */
109 radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
110 } else {
111 radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
112 radeon_emit(cs, clear_value); /* DATA [31:0] */
113 radeon_emit(cs, sync_flag | PKT3_CP_DMA_SRC_SEL(2)); /* CP_SYNC [31] | SRC_SEL[30:29] */
114 radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
115 radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
116 radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
117 }
118 }
119
120 static void si_init_descriptors(struct si_context *sctx,
121 struct si_descriptors *desc,
122 unsigned shader_userdata_reg,
123 unsigned element_dw_size,
124 unsigned num_elements,
125 void (*emit_func)(struct si_context *ctx, struct r600_atom *state))
126 {
127 assert(num_elements <= sizeof(desc->enabled_mask)*8);
128 assert(num_elements <= sizeof(desc->dirty_mask)*8);
129
130 desc->atom.emit = (void*)emit_func;
131 desc->shader_userdata_reg = shader_userdata_reg;
132 desc->element_dw_size = element_dw_size;
133 desc->num_elements = num_elements;
134 desc->context_size = num_elements * element_dw_size * 4;
135
136 desc->buffer = (struct r600_resource*)
137 pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
138 PIPE_USAGE_DEFAULT,
139 SI_NUM_CONTEXTS * desc->context_size);
140
141 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, desc->buffer,
142 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
143
144 /* We don't check for CS space here, because this should be called
145 * only once at context initialization. */
146 si_emit_cp_dma_clear_buffer(sctx, desc->buffer->gpu_address,
147 desc->buffer->b.b.width0, 0,
148 R600_CP_DMA_SYNC);
149 }
150
151 static void si_release_descriptors(struct si_descriptors *desc)
152 {
153 pipe_resource_reference((struct pipe_resource**)&desc->buffer, NULL);
154 }
155
156 static void si_update_descriptors(struct si_context *sctx,
157 struct si_descriptors *desc)
158 {
159 if (desc->dirty_mask) {
160 desc->atom.num_dw =
161 7 + /* copy */
162 (4 + desc->element_dw_size) * util_bitcount(desc->dirty_mask) + /* update */
163 4; /* pointer update */
164
165 if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
166 desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0)
167 desc->atom.num_dw += 4; /* second pointer update */
168
169 desc->atom.dirty = true;
170 /* The descriptors are read with the K cache. */
171 sctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE;
172 } else {
173 desc->atom.dirty = false;
174 }
175 }
176
177 static void si_emit_shader_pointer(struct si_context *sctx,
178 struct r600_atom *atom)
179 {
180 struct si_descriptors *desc = (struct si_descriptors*)atom;
181 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
182 uint64_t va = desc->buffer->gpu_address +
183 desc->current_context_id * desc->context_size +
184 desc->buffer_offset;
185
186 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
187 radeon_emit(cs, (desc->shader_userdata_reg - SI_SH_REG_OFFSET) >> 2);
188 radeon_emit(cs, va);
189 radeon_emit(cs, va >> 32);
190
191 if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
192 desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0) {
193 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
194 radeon_emit(cs, (desc->shader_userdata_reg +
195 (R_00B330_SPI_SHADER_USER_DATA_ES_0 -
196 R_00B130_SPI_SHADER_USER_DATA_VS_0) -
197 SI_SH_REG_OFFSET) >> 2);
198 radeon_emit(cs, va);
199 radeon_emit(cs, va >> 32);
200 }
201 }
202
203 static void si_emit_descriptors(struct si_context *sctx,
204 struct si_descriptors *desc,
205 uint32_t **descriptors)
206 {
207 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
208 uint64_t va_base;
209 int packet_start;
210 int packet_size = 0;
211 int last_index = desc->num_elements; /* point to a non-existing element */
212 unsigned dirty_mask = desc->dirty_mask;
213 unsigned new_context_id = (desc->current_context_id + 1) % SI_NUM_CONTEXTS;
214
215 assert(dirty_mask);
216
217 va_base = desc->buffer->gpu_address;
218
219 /* Copy the descriptors to a new context slot. */
220 /* XXX Consider using TC or L2 for this copy on CIK. */
221 si_emit_cp_dma_copy_buffer(sctx,
222 va_base + new_context_id * desc->context_size,
223 va_base + desc->current_context_id * desc->context_size,
224 desc->context_size, R600_CP_DMA_SYNC);
225
226 va_base += new_context_id * desc->context_size;
227
228 /* Update the descriptors.
229 * Updates of consecutive descriptors are merged to one WRITE_DATA packet.
230 *
231 * XXX When unbinding lots of resources, consider clearing the memory
232 * with CP DMA instead of emitting zeros.
233 */
234 while (dirty_mask) {
235 int i = u_bit_scan(&dirty_mask);
236
237 assert(i < desc->num_elements);
238
239 if (last_index+1 == i && packet_size) {
240 /* Append new data at the end of the last packet. */
241 packet_size += desc->element_dw_size;
242 cs->buf[packet_start] = PKT3(PKT3_WRITE_DATA, packet_size, 0);
243 } else {
244 /* Start a new packet. */
245 uint64_t va = va_base + i * desc->element_dw_size * 4;
246
247 packet_start = cs->cdw;
248 packet_size = 2 + desc->element_dw_size;
249
250 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, packet_size, 0));
251 radeon_emit(cs, PKT3_WRITE_DATA_DST_SEL(PKT3_WRITE_DATA_DST_SEL_TC_OR_L2) |
252 PKT3_WRITE_DATA_WR_CONFIRM |
253 PKT3_WRITE_DATA_ENGINE_SEL(PKT3_WRITE_DATA_ENGINE_SEL_ME));
254 radeon_emit(cs, va & 0xFFFFFFFFUL);
255 radeon_emit(cs, (va >> 32UL) & 0xFFFFFFFFUL);
256 }
257
258 radeon_emit_array(cs, descriptors[i], desc->element_dw_size);
259
260 last_index = i;
261 }
262
263 desc->dirty_mask = 0;
264 desc->current_context_id = new_context_id;
265
266 /* Now update the shader userdata pointer. */
267 si_emit_shader_pointer(sctx, &desc->atom);
268 }
269
270 static unsigned si_get_shader_user_data_base(unsigned shader)
271 {
272 switch (shader) {
273 case PIPE_SHADER_VERTEX:
274 return R_00B130_SPI_SHADER_USER_DATA_VS_0;
275 case PIPE_SHADER_GEOMETRY:
276 return R_00B230_SPI_SHADER_USER_DATA_GS_0;
277 case PIPE_SHADER_FRAGMENT:
278 return R_00B030_SPI_SHADER_USER_DATA_PS_0;
279 default:
280 assert(0);
281 return 0;
282 }
283 }
284
285 /* SAMPLER VIEWS */
286
287 static void si_emit_sampler_views(struct si_context *sctx, struct r600_atom *atom)
288 {
289 struct si_sampler_views *views = (struct si_sampler_views*)atom;
290
291 si_emit_descriptors(sctx, &views->desc, views->desc_data);
292 }
293
294 static void si_init_sampler_views(struct si_context *sctx,
295 struct si_sampler_views *views,
296 unsigned shader)
297 {
298 si_init_descriptors(sctx, &views->desc,
299 si_get_shader_user_data_base(shader) +
300 SI_SGPR_RESOURCE * 4,
301 8, SI_NUM_SAMPLER_VIEWS, si_emit_sampler_views);
302 }
303
304 static void si_release_sampler_views(struct si_sampler_views *views)
305 {
306 int i;
307
308 for (i = 0; i < Elements(views->views); i++) {
309 pipe_sampler_view_reference(&views->views[i], NULL);
310 }
311 si_release_descriptors(&views->desc);
312 }
313
314 static enum radeon_bo_priority si_get_resource_ro_priority(struct r600_resource *res)
315 {
316 if (res->b.b.target == PIPE_BUFFER)
317 return RADEON_PRIO_SHADER_BUFFER_RO;
318
319 if (res->b.b.nr_samples > 1)
320 return RADEON_PRIO_SHADER_TEXTURE_MSAA;
321
322 return RADEON_PRIO_SHADER_TEXTURE_RO;
323 }
324
325 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
326 struct si_sampler_views *views)
327 {
328 unsigned mask = views->desc.enabled_mask;
329
330 /* Add relocations to the CS. */
331 while (mask) {
332 int i = u_bit_scan(&mask);
333 struct si_sampler_view *rview =
334 (struct si_sampler_view*)views->views[i];
335
336 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
337 rview->resource, RADEON_USAGE_READ,
338 si_get_resource_ro_priority(rview->resource));
339 }
340
341 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, views->desc.buffer,
342 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
343
344 si_emit_shader_pointer(sctx, &views->desc.atom);
345 }
346
347 static void si_set_sampler_view(struct si_context *sctx, unsigned shader,
348 unsigned slot, struct pipe_sampler_view *view,
349 unsigned *view_desc)
350 {
351 struct si_sampler_views *views = &sctx->samplers[shader].views;
352
353 if (views->views[slot] == view)
354 return;
355
356 if (view) {
357 struct si_sampler_view *rview =
358 (struct si_sampler_view*)view;
359
360 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
361 rview->resource, RADEON_USAGE_READ,
362 si_get_resource_ro_priority(rview->resource));
363
364 pipe_sampler_view_reference(&views->views[slot], view);
365 views->desc_data[slot] = view_desc;
366 views->desc.enabled_mask |= 1 << slot;
367 } else {
368 pipe_sampler_view_reference(&views->views[slot], NULL);
369 views->desc_data[slot] = null_desc;
370 views->desc.enabled_mask &= ~(1 << slot);
371 }
372
373 views->desc.dirty_mask |= 1 << slot;
374 }
375
376 static void si_set_sampler_views(struct pipe_context *ctx,
377 unsigned shader, unsigned start,
378 unsigned count,
379 struct pipe_sampler_view **views)
380 {
381 struct si_context *sctx = (struct si_context *)ctx;
382 struct si_textures_info *samplers = &sctx->samplers[shader];
383 struct si_sampler_view **rviews = (struct si_sampler_view **)views;
384 int i;
385
386 if (!count || shader >= SI_NUM_SHADERS)
387 return;
388
389 for (i = 0; i < count; i++) {
390 unsigned slot = start + i;
391
392 if (!views[i]) {
393 samplers->depth_texture_mask &= ~(1 << slot);
394 samplers->compressed_colortex_mask &= ~(1 << slot);
395 si_set_sampler_view(sctx, shader, slot, NULL, NULL);
396 si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
397 NULL, NULL);
398 continue;
399 }
400
401 si_set_sampler_view(sctx, shader, slot, views[i], rviews[i]->state);
402
403 if (views[i]->texture->target != PIPE_BUFFER) {
404 struct r600_texture *rtex =
405 (struct r600_texture*)views[i]->texture;
406
407 if (rtex->is_depth && !rtex->is_flushing_texture) {
408 samplers->depth_texture_mask |= 1 << slot;
409 } else {
410 samplers->depth_texture_mask &= ~(1 << slot);
411 }
412 if (rtex->cmask.size || rtex->fmask.size) {
413 samplers->compressed_colortex_mask |= 1 << slot;
414 } else {
415 samplers->compressed_colortex_mask &= ~(1 << slot);
416 }
417
418 if (rtex->fmask.size) {
419 si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
420 views[i], rviews[i]->fmask_state);
421 } else {
422 si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
423 NULL, NULL);
424 }
425 } else {
426 samplers->depth_texture_mask &= ~(1 << slot);
427 samplers->compressed_colortex_mask &= ~(1 << slot);
428 si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
429 NULL, NULL);
430 }
431 }
432
433 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE;
434 si_update_descriptors(sctx, &samplers->views.desc);
435 }
436
437 /* SAMPLER STATES */
438
439 static void si_emit_sampler_states(struct si_context *sctx, struct r600_atom *atom)
440 {
441 struct si_sampler_states *states = (struct si_sampler_states*)atom;
442
443 si_emit_descriptors(sctx, &states->desc, states->desc_data);
444 }
445
446 static void si_sampler_states_begin_new_cs(struct si_context *sctx,
447 struct si_sampler_states *states)
448 {
449 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, states->desc.buffer,
450 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
451 si_emit_shader_pointer(sctx, &states->desc.atom);
452 }
453
454 void si_set_sampler_descriptors(struct si_context *sctx, unsigned shader,
455 unsigned start, unsigned count, void **states)
456 {
457 struct si_sampler_states *samplers = &sctx->samplers[shader].states;
458 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
459 int i;
460
461 if (start == 0)
462 samplers->saved_states[0] = states[0];
463 if (start == 1)
464 samplers->saved_states[1] = states[0];
465 else if (start == 0 && count >= 2)
466 samplers->saved_states[1] = states[1];
467
468 for (i = 0; i < count; i++) {
469 unsigned slot = start + i;
470
471 if (!sstates[i]) {
472 samplers->desc.dirty_mask &= ~(1 << slot);
473 continue;
474 }
475
476 samplers->desc_data[slot] = sstates[i]->val;
477 samplers->desc.dirty_mask |= 1 << slot;
478 }
479
480 si_update_descriptors(sctx, &samplers->desc);
481 }
482
483 /* BUFFER RESOURCES */
484
485 static void si_emit_buffer_resources(struct si_context *sctx, struct r600_atom *atom)
486 {
487 struct si_buffer_resources *buffers = (struct si_buffer_resources*)atom;
488
489 si_emit_descriptors(sctx, &buffers->desc, buffers->desc_data);
490 }
491
492 static void si_init_buffer_resources(struct si_context *sctx,
493 struct si_buffer_resources *buffers,
494 unsigned num_buffers, unsigned shader,
495 unsigned shader_userdata_index,
496 enum radeon_bo_usage shader_usage,
497 enum radeon_bo_priority priority)
498 {
499 int i;
500
501 buffers->num_buffers = num_buffers;
502 buffers->shader_usage = shader_usage;
503 buffers->priority = priority;
504 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
505 buffers->desc_storage = CALLOC(num_buffers, sizeof(uint32_t) * 4);
506
507 /* si_emit_descriptors only accepts an array of arrays.
508 * This adds such an array. */
509 buffers->desc_data = CALLOC(num_buffers, sizeof(uint32_t*));
510 for (i = 0; i < num_buffers; i++) {
511 buffers->desc_data[i] = &buffers->desc_storage[i*4];
512 }
513
514 si_init_descriptors(sctx, &buffers->desc,
515 si_get_shader_user_data_base(shader) +
516 shader_userdata_index*4, 4, num_buffers,
517 si_emit_buffer_resources);
518 }
519
520 static void si_release_buffer_resources(struct si_buffer_resources *buffers)
521 {
522 int i;
523
524 for (i = 0; i < buffers->num_buffers; i++) {
525 pipe_resource_reference(&buffers->buffers[i], NULL);
526 }
527
528 FREE(buffers->buffers);
529 FREE(buffers->desc_storage);
530 FREE(buffers->desc_data);
531 si_release_descriptors(&buffers->desc);
532 }
533
534 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
535 struct si_buffer_resources *buffers)
536 {
537 unsigned mask = buffers->desc.enabled_mask;
538
539 /* Add relocations to the CS. */
540 while (mask) {
541 int i = u_bit_scan(&mask);
542
543 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
544 (struct r600_resource*)buffers->buffers[i],
545 buffers->shader_usage, buffers->priority);
546 }
547
548 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
549 buffers->desc.buffer, RADEON_USAGE_READWRITE,
550 RADEON_PRIO_SHADER_DATA);
551
552 si_emit_shader_pointer(sctx, &buffers->desc.atom);
553 }
554
555 /* VERTEX BUFFERS */
556
557 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
558 {
559 struct si_descriptors *desc = &sctx->vertex_buffers;
560 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
561 int i;
562
563 for (i = 0; i < count; i++) {
564 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
565
566 if (vb >= Elements(sctx->vertex_buffer))
567 continue;
568 if (!sctx->vertex_buffer[vb].buffer)
569 continue;
570
571 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
572 (struct r600_resource*)sctx->vertex_buffer[vb].buffer,
573 RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
574 }
575 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
576 desc->buffer, RADEON_USAGE_READ,
577 RADEON_PRIO_SHADER_DATA);
578
579 si_emit_shader_pointer(sctx, &desc->atom);
580 }
581
582 void si_update_vertex_buffers(struct si_context *sctx)
583 {
584 struct si_descriptors *desc = &sctx->vertex_buffers;
585 bool bound[SI_NUM_VERTEX_BUFFERS] = {};
586 unsigned i, count = sctx->vertex_elements->count;
587 uint64_t va;
588 uint32_t *ptr;
589
590 if (!count || !sctx->vertex_elements)
591 return;
592
593 /* Vertex buffer descriptors are the only ones which are uploaded
594 * directly through a staging buffer and don't go through
595 * the fine-grained upload path.
596 */
597 u_upload_alloc(sctx->b.uploader, 0, count * 16, &desc->buffer_offset,
598 (struct pipe_resource**)&desc->buffer, (void**)&ptr);
599
600 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
601 desc->buffer, RADEON_USAGE_READ,
602 RADEON_PRIO_SHADER_DATA);
603
604 assert(count <= SI_NUM_VERTEX_BUFFERS);
605 assert(desc->current_context_id == 0);
606
607 for (i = 0; i < count; i++) {
608 struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i];
609 struct pipe_vertex_buffer *vb;
610 struct r600_resource *rbuffer;
611 unsigned offset;
612 uint32_t *desc = &ptr[i*4];
613
614 if (ve->vertex_buffer_index >= Elements(sctx->vertex_buffer)) {
615 memset(desc, 0, 16);
616 continue;
617 }
618
619 vb = &sctx->vertex_buffer[ve->vertex_buffer_index];
620 rbuffer = (struct r600_resource*)vb->buffer;
621 if (rbuffer == NULL) {
622 memset(desc, 0, 16);
623 continue;
624 }
625
626 offset = vb->buffer_offset + ve->src_offset;
627 va = rbuffer->gpu_address + offset;
628
629 /* Fill in T# buffer resource description */
630 desc[0] = va & 0xFFFFFFFF;
631 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
632 S_008F04_STRIDE(vb->stride);
633 if (vb->stride)
634 /* Round up by rounding down and adding 1 */
635 desc[2] = (vb->buffer->width0 - offset -
636 sctx->vertex_elements->format_size[i]) /
637 vb->stride + 1;
638 else
639 desc[2] = vb->buffer->width0 - offset;
640
641 desc[3] = sctx->vertex_elements->rsrc_word3[i];
642
643 if (!bound[ve->vertex_buffer_index]) {
644 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
645 (struct r600_resource*)vb->buffer,
646 RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
647 bound[ve->vertex_buffer_index] = true;
648 }
649 }
650
651 desc->atom.num_dw = 8; /* update 2 shader pointers (VS+ES) */
652 desc->atom.dirty = true;
653
654 /* Don't flush the const cache. It would have a very negative effect
655 * on performance (confirmed by testing). New descriptors are always
656 * uploaded to a fresh new buffer, so I don't think flushing the const
657 * cache is needed. */
658 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE;
659 }
660
661
662 /* CONSTANT BUFFERS */
663
664 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
665 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
666 {
667 void *tmp;
668
669 u_upload_alloc(sctx->b.uploader, 0, size, const_offset,
670 (struct pipe_resource**)rbuffer, &tmp);
671 util_memcpy_cpu_to_le32(tmp, ptr, size);
672 }
673
674 static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint slot,
675 struct pipe_constant_buffer *input)
676 {
677 struct si_context *sctx = (struct si_context *)ctx;
678 struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
679
680 if (shader >= SI_NUM_SHADERS)
681 return;
682
683 assert(slot < buffers->num_buffers);
684 pipe_resource_reference(&buffers->buffers[slot], NULL);
685
686 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
687 * with a NULL buffer). We need to use a dummy buffer instead. */
688 if (sctx->b.chip_class == CIK &&
689 (!input || (!input->buffer && !input->user_buffer)))
690 input = &sctx->null_const_buf;
691
692 if (input && (input->buffer || input->user_buffer)) {
693 struct pipe_resource *buffer = NULL;
694 uint64_t va;
695
696 /* Upload the user buffer if needed. */
697 if (input->user_buffer) {
698 unsigned buffer_offset;
699
700 si_upload_const_buffer(sctx,
701 (struct r600_resource**)&buffer, input->user_buffer,
702 input->buffer_size, &buffer_offset);
703 va = r600_resource(buffer)->gpu_address + buffer_offset;
704 } else {
705 pipe_resource_reference(&buffer, input->buffer);
706 va = r600_resource(buffer)->gpu_address + input->buffer_offset;
707 }
708
709 /* Set the descriptor. */
710 uint32_t *desc = buffers->desc_data[slot];
711 desc[0] = va;
712 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
713 S_008F04_STRIDE(0);
714 desc[2] = input->buffer_size;
715 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
716 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
717 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
718 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
719 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
720 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
721
722 buffers->buffers[slot] = buffer;
723 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
724 (struct r600_resource*)buffer,
725 buffers->shader_usage, buffers->priority);
726 buffers->desc.enabled_mask |= 1 << slot;
727 } else {
728 /* Clear the descriptor. */
729 memset(buffers->desc_data[slot], 0, sizeof(uint32_t) * 4);
730 buffers->desc.enabled_mask &= ~(1 << slot);
731 }
732
733 buffers->desc.dirty_mask |= 1 << slot;
734 si_update_descriptors(sctx, &buffers->desc);
735 }
736
737 /* RING BUFFERS */
738
739 void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
740 struct pipe_resource *buffer,
741 unsigned stride, unsigned num_records,
742 bool add_tid, bool swizzle,
743 unsigned element_size, unsigned index_stride)
744 {
745 struct si_context *sctx = (struct si_context *)ctx;
746 struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
747
748 if (shader >= SI_NUM_SHADERS)
749 return;
750
751 /* The stride field in the resource descriptor has 14 bits */
752 assert(stride < (1 << 14));
753
754 assert(slot < buffers->num_buffers);
755 pipe_resource_reference(&buffers->buffers[slot], NULL);
756
757 if (buffer) {
758 uint64_t va;
759
760 va = r600_resource(buffer)->gpu_address;
761
762 switch (element_size) {
763 default:
764 assert(!"Unsupported ring buffer element size");
765 case 0:
766 case 2:
767 element_size = 0;
768 break;
769 case 4:
770 element_size = 1;
771 break;
772 case 8:
773 element_size = 2;
774 break;
775 case 16:
776 element_size = 3;
777 break;
778 }
779
780 switch (index_stride) {
781 default:
782 assert(!"Unsupported ring buffer index stride");
783 case 0:
784 case 8:
785 index_stride = 0;
786 break;
787 case 16:
788 index_stride = 1;
789 break;
790 case 32:
791 index_stride = 2;
792 break;
793 case 64:
794 index_stride = 3;
795 break;
796 }
797
798 /* Set the descriptor. */
799 uint32_t *desc = buffers->desc_data[slot];
800 desc[0] = va;
801 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
802 S_008F04_STRIDE(stride) |
803 S_008F04_SWIZZLE_ENABLE(swizzle);
804 desc[2] = num_records;
805 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
806 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
807 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
808 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
809 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
810 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
811 S_008F0C_ELEMENT_SIZE(element_size) |
812 S_008F0C_INDEX_STRIDE(index_stride) |
813 S_008F0C_ADD_TID_ENABLE(add_tid);
814
815 pipe_resource_reference(&buffers->buffers[slot], buffer);
816 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
817 (struct r600_resource*)buffer,
818 buffers->shader_usage, buffers->priority);
819 buffers->desc.enabled_mask |= 1 << slot;
820 } else {
821 /* Clear the descriptor. */
822 memset(buffers->desc_data[slot], 0, sizeof(uint32_t) * 4);
823 buffers->desc.enabled_mask &= ~(1 << slot);
824 }
825
826 buffers->desc.dirty_mask |= 1 << slot;
827 si_update_descriptors(sctx, &buffers->desc);
828 }
829
830 /* STREAMOUT BUFFERS */
831
832 static void si_set_streamout_targets(struct pipe_context *ctx,
833 unsigned num_targets,
834 struct pipe_stream_output_target **targets,
835 const unsigned *offsets)
836 {
837 struct si_context *sctx = (struct si_context *)ctx;
838 struct si_buffer_resources *buffers = &sctx->rw_buffers[PIPE_SHADER_VERTEX];
839 unsigned old_num_targets = sctx->b.streamout.num_targets;
840 unsigned i, bufidx;
841
842 /* Streamout buffers must be bound in 2 places:
843 * 1) in VGT by setting the VGT_STRMOUT registers
844 * 2) as shader resources
845 */
846
847 /* Set the VGT regs. */
848 r600_set_streamout_targets(ctx, num_targets, targets, offsets);
849
850 /* Set the shader resources.*/
851 for (i = 0; i < num_targets; i++) {
852 bufidx = SI_SO_BUF_OFFSET + i;
853
854 if (targets[i]) {
855 struct pipe_resource *buffer = targets[i]->buffer;
856 uint64_t va = r600_resource(buffer)->gpu_address;
857
858 /* Set the descriptor. */
859 uint32_t *desc = buffers->desc_data[bufidx];
860 desc[0] = va;
861 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
862 desc[2] = 0xffffffff;
863 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
864 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
865 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
866 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
867
868 /* Set the resource. */
869 pipe_resource_reference(&buffers->buffers[bufidx],
870 buffer);
871 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
872 (struct r600_resource*)buffer,
873 buffers->shader_usage, buffers->priority);
874 buffers->desc.enabled_mask |= 1 << bufidx;
875 } else {
876 /* Clear the descriptor and unset the resource. */
877 memset(buffers->desc_data[bufidx], 0,
878 sizeof(uint32_t) * 4);
879 pipe_resource_reference(&buffers->buffers[bufidx],
880 NULL);
881 buffers->desc.enabled_mask &= ~(1 << bufidx);
882 }
883 buffers->desc.dirty_mask |= 1 << bufidx;
884 }
885 for (; i < old_num_targets; i++) {
886 bufidx = SI_SO_BUF_OFFSET + i;
887 /* Clear the descriptor and unset the resource. */
888 memset(buffers->desc_data[bufidx], 0, sizeof(uint32_t) * 4);
889 pipe_resource_reference(&buffers->buffers[bufidx], NULL);
890 buffers->desc.enabled_mask &= ~(1 << bufidx);
891 buffers->desc.dirty_mask |= 1 << bufidx;
892 }
893
894 si_update_descriptors(sctx, &buffers->desc);
895 }
896
897 static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
898 uint32_t *desc, uint64_t old_buf_va,
899 struct pipe_resource *new_buf)
900 {
901 /* Retrieve the buffer offset from the descriptor. */
902 uint64_t old_desc_va =
903 desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
904
905 assert(old_buf_va <= old_desc_va);
906 uint64_t offset_within_buffer = old_desc_va - old_buf_va;
907
908 /* Update the descriptor. */
909 uint64_t va = r600_resource(new_buf)->gpu_address + offset_within_buffer;
910
911 desc[0] = va;
912 desc[1] = (desc[1] & C_008F04_BASE_ADDRESS_HI) |
913 S_008F04_BASE_ADDRESS_HI(va >> 32);
914 }
915
916 /* BUFFER DISCARD/INVALIDATION */
917
918 /* Reallocate a buffer a update all resource bindings where the buffer is
919 * bound.
920 *
921 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
922 * idle by discarding its contents. Apps usually tell us when to do this using
923 * map_buffer flags, for example.
924 */
925 static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
926 {
927 struct si_context *sctx = (struct si_context*)ctx;
928 struct r600_resource *rbuffer = r600_resource(buf);
929 unsigned i, shader, alignment = rbuffer->buf->alignment;
930 uint64_t old_va = rbuffer->gpu_address;
931 unsigned num_elems = sctx->vertex_elements ?
932 sctx->vertex_elements->count : 0;
933 struct si_sampler_view *view;
934
935 /* Reallocate the buffer in the same pipe_resource. */
936 r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0,
937 alignment, TRUE);
938
939 /* We changed the buffer, now we need to bind it where the old one
940 * was bound. This consists of 2 things:
941 * 1) Updating the resource descriptor and dirtying it.
942 * 2) Adding a relocation to the CS, so that it's usable.
943 */
944
945 /* Vertex buffers. */
946 for (i = 0; i < num_elems; i++) {
947 int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
948
949 if (vb >= Elements(sctx->vertex_buffer))
950 continue;
951 if (!sctx->vertex_buffer[vb].buffer)
952 continue;
953
954 if (sctx->vertex_buffer[vb].buffer == buf) {
955 sctx->vertex_buffers_dirty = true;
956 break;
957 }
958 }
959
960 /* Read/Write buffers. */
961 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
962 struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
963 bool found = false;
964 uint32_t mask = buffers->desc.enabled_mask;
965
966 while (mask) {
967 i = u_bit_scan(&mask);
968 if (buffers->buffers[i] == buf) {
969 si_desc_reset_buffer_offset(ctx, buffers->desc_data[i],
970 old_va, buf);
971
972 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
973 rbuffer, buffers->shader_usage,
974 buffers->priority);
975
976 buffers->desc.dirty_mask |= 1 << i;
977 found = true;
978
979 if (i >= SI_SO_BUF_OFFSET && shader == PIPE_SHADER_VERTEX) {
980 /* Update the streamout state. */
981 if (sctx->b.streamout.begin_emitted) {
982 r600_emit_streamout_end(&sctx->b);
983 }
984 sctx->b.streamout.append_bitmask =
985 sctx->b.streamout.enabled_mask;
986 r600_streamout_buffers_dirty(&sctx->b);
987 }
988 }
989 }
990 if (found) {
991 si_update_descriptors(sctx, &buffers->desc);
992 }
993 }
994
995 /* Constant buffers. */
996 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
997 struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
998 bool found = false;
999 uint32_t mask = buffers->desc.enabled_mask;
1000
1001 while (mask) {
1002 unsigned i = u_bit_scan(&mask);
1003 if (buffers->buffers[i] == buf) {
1004 si_desc_reset_buffer_offset(ctx, buffers->desc_data[i],
1005 old_va, buf);
1006
1007 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
1008 rbuffer, buffers->shader_usage,
1009 buffers->priority);
1010
1011 buffers->desc.dirty_mask |= 1 << i;
1012 found = true;
1013 }
1014 }
1015 if (found) {
1016 si_update_descriptors(sctx, &buffers->desc);
1017 }
1018 }
1019
1020 /* Texture buffers - update virtual addresses in sampler view descriptors. */
1021 LIST_FOR_EACH_ENTRY(view, &sctx->b.texture_buffers, list) {
1022 if (view->base.texture == buf) {
1023 si_desc_reset_buffer_offset(ctx, view->state, old_va, buf);
1024 }
1025 }
1026 /* Texture buffers - update bindings. */
1027 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1028 struct si_sampler_views *views = &sctx->samplers[shader].views;
1029 bool found = false;
1030 uint32_t mask = views->desc.enabled_mask;
1031
1032 while (mask) {
1033 unsigned i = u_bit_scan(&mask);
1034 if (views->views[i]->texture == buf) {
1035 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
1036 rbuffer, RADEON_USAGE_READ,
1037 RADEON_PRIO_SHADER_BUFFER_RO);
1038
1039 views->desc.dirty_mask |= 1 << i;
1040 found = true;
1041 }
1042 }
1043 if (found) {
1044 si_update_descriptors(sctx, &views->desc);
1045 }
1046 }
1047 }
1048
1049 /* CP DMA */
1050
1051 /* The max number of bytes to copy per packet. */
1052 #define CP_DMA_MAX_BYTE_COUNT ((1 << 21) - 8)
1053
1054 static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
1055 unsigned offset, unsigned size, unsigned value)
1056 {
1057 struct si_context *sctx = (struct si_context*)ctx;
1058
1059 if (!size)
1060 return;
1061
1062 /* Mark the buffer range of destination as valid (initialized),
1063 * so that transfer_map knows it should wait for the GPU when mapping
1064 * that range. */
1065 util_range_add(&r600_resource(dst)->valid_buffer_range, offset,
1066 offset + size);
1067
1068 /* Fallback for unaligned clears. */
1069 if (offset % 4 != 0 || size % 4 != 0) {
1070 uint32_t *map = sctx->b.ws->buffer_map(r600_resource(dst)->cs_buf,
1071 sctx->b.rings.gfx.cs,
1072 PIPE_TRANSFER_WRITE);
1073 size /= 4;
1074 for (unsigned i = 0; i < size; i++)
1075 *map++ = value;
1076 return;
1077 }
1078
1079 uint64_t va = r600_resource(dst)->gpu_address + offset;
1080
1081 /* Flush the caches where the resource is bound. */
1082 /* XXX only flush the caches where the buffer is bound. */
1083 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
1084 R600_CONTEXT_INV_CONST_CACHE |
1085 R600_CONTEXT_FLUSH_AND_INV_CB |
1086 R600_CONTEXT_FLUSH_AND_INV_DB |
1087 R600_CONTEXT_FLUSH_AND_INV_CB_META |
1088 R600_CONTEXT_FLUSH_AND_INV_DB_META;
1089 sctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE;
1090
1091 while (size) {
1092 unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
1093 unsigned dma_flags = 0;
1094
1095 si_need_cs_space(sctx, 7 + (sctx->b.flags ? sctx->cache_flush.num_dw : 0),
1096 FALSE);
1097
1098 /* This must be done after need_cs_space. */
1099 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
1100 (struct r600_resource*)dst, RADEON_USAGE_WRITE,
1101 RADEON_PRIO_MIN);
1102
1103 /* Flush the caches for the first copy only.
1104 * Also wait for the previous CP DMA operations. */
1105 if (sctx->b.flags) {
1106 si_emit_cache_flush(&sctx->b, NULL);
1107 dma_flags |= SI_CP_DMA_RAW_WAIT; /* same as WAIT_UNTIL=CP_DMA_IDLE */
1108 }
1109
1110 /* Do the synchronization after the last copy, so that all data is written to memory. */
1111 if (size == byte_count)
1112 dma_flags |= R600_CP_DMA_SYNC;
1113
1114 /* Emit the clear packet. */
1115 si_emit_cp_dma_clear_buffer(sctx, va, byte_count, value, dma_flags);
1116
1117 size -= byte_count;
1118 va += byte_count;
1119 }
1120
1121 /* Flush the caches again in case the 3D engine has been prefetching
1122 * the resource. */
1123 /* XXX only flush the caches where the buffer is bound. */
1124 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
1125 R600_CONTEXT_INV_CONST_CACHE |
1126 R600_CONTEXT_FLUSH_AND_INV_CB |
1127 R600_CONTEXT_FLUSH_AND_INV_DB |
1128 R600_CONTEXT_FLUSH_AND_INV_CB_META |
1129 R600_CONTEXT_FLUSH_AND_INV_DB_META;
1130 }
1131
1132 void si_copy_buffer(struct si_context *sctx,
1133 struct pipe_resource *dst, struct pipe_resource *src,
1134 uint64_t dst_offset, uint64_t src_offset, unsigned size)
1135 {
1136 if (!size)
1137 return;
1138
1139 /* Mark the buffer range of destination as valid (initialized),
1140 * so that transfer_map knows it should wait for the GPU when mapping
1141 * that range. */
1142 util_range_add(&r600_resource(dst)->valid_buffer_range, dst_offset,
1143 dst_offset + size);
1144
1145 dst_offset += r600_resource(dst)->gpu_address;
1146 src_offset += r600_resource(src)->gpu_address;
1147
1148 /* Flush the caches where the resource is bound. */
1149 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
1150 R600_CONTEXT_INV_CONST_CACHE |
1151 R600_CONTEXT_FLUSH_AND_INV_CB |
1152 R600_CONTEXT_FLUSH_AND_INV_DB |
1153 R600_CONTEXT_FLUSH_AND_INV_CB_META |
1154 R600_CONTEXT_FLUSH_AND_INV_DB_META |
1155 R600_CONTEXT_WAIT_3D_IDLE;
1156
1157 while (size) {
1158 unsigned sync_flags = 0;
1159 unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
1160
1161 si_need_cs_space(sctx, 7 + (sctx->b.flags ? sctx->cache_flush.num_dw : 0), FALSE);
1162
1163 /* Flush the caches for the first copy only. Also wait for old CP DMA packets to complete. */
1164 if (sctx->b.flags) {
1165 si_emit_cache_flush(&sctx->b, NULL);
1166 sync_flags |= SI_CP_DMA_RAW_WAIT;
1167 }
1168
1169 /* Do the synchronization after the last copy, so that all data is written to memory. */
1170 if (size == byte_count) {
1171 sync_flags |= R600_CP_DMA_SYNC;
1172 }
1173
1174 /* This must be done after r600_need_cs_space. */
1175 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)src,
1176 RADEON_USAGE_READ, RADEON_PRIO_MIN);
1177 r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)dst,
1178 RADEON_USAGE_WRITE, RADEON_PRIO_MIN);
1179
1180 si_emit_cp_dma_copy_buffer(sctx, dst_offset, src_offset, byte_count, sync_flags);
1181
1182 size -= byte_count;
1183 src_offset += byte_count;
1184 dst_offset += byte_count;
1185 }
1186
1187 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE |
1188 R600_CONTEXT_INV_CONST_CACHE |
1189 R600_CONTEXT_FLUSH_AND_INV_CB |
1190 R600_CONTEXT_FLUSH_AND_INV_DB |
1191 R600_CONTEXT_FLUSH_AND_INV_CB_META |
1192 R600_CONTEXT_FLUSH_AND_INV_DB_META;
1193 }
1194
1195 /* INIT/DEINIT */
1196
1197 void si_init_all_descriptors(struct si_context *sctx)
1198 {
1199 int i;
1200
1201 for (i = 0; i < SI_NUM_SHADERS; i++) {
1202 si_init_buffer_resources(sctx, &sctx->const_buffers[i],
1203 SI_NUM_CONST_BUFFERS, i, SI_SGPR_CONST,
1204 RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
1205 si_init_buffer_resources(sctx, &sctx->rw_buffers[i],
1206 i == PIPE_SHADER_VERTEX ?
1207 SI_NUM_RW_BUFFERS : SI_NUM_RING_BUFFERS,
1208 i, SI_SGPR_RW_BUFFERS,
1209 RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
1210
1211 si_init_sampler_views(sctx, &sctx->samplers[i].views, i);
1212
1213 si_init_descriptors(sctx, &sctx->samplers[i].states.desc,
1214 si_get_shader_user_data_base(i) + SI_SGPR_SAMPLER * 4,
1215 4, SI_NUM_SAMPLER_STATES, si_emit_sampler_states);
1216
1217 sctx->atoms.s.const_buffers[i] = &sctx->const_buffers[i].desc.atom;
1218 sctx->atoms.s.rw_buffers[i] = &sctx->rw_buffers[i].desc.atom;
1219 sctx->atoms.s.sampler_views[i] = &sctx->samplers[i].views.desc.atom;
1220 sctx->atoms.s.sampler_states[i] = &sctx->samplers[i].states.desc.atom;
1221 }
1222
1223 si_init_descriptors(sctx, &sctx->vertex_buffers,
1224 si_get_shader_user_data_base(PIPE_SHADER_VERTEX) +
1225 SI_SGPR_VERTEX_BUFFER*4, 4, SI_NUM_VERTEX_BUFFERS,
1226 si_emit_shader_pointer);
1227 sctx->atoms.s.vertex_buffers = &sctx->vertex_buffers.atom;
1228
1229 /* Set pipe_context functions. */
1230 sctx->b.b.set_constant_buffer = si_set_constant_buffer;
1231 sctx->b.b.set_sampler_views = si_set_sampler_views;
1232 sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
1233 sctx->b.clear_buffer = si_clear_buffer;
1234 sctx->b.invalidate_buffer = si_invalidate_buffer;
1235 }
1236
1237 void si_release_all_descriptors(struct si_context *sctx)
1238 {
1239 int i;
1240
1241 for (i = 0; i < SI_NUM_SHADERS; i++) {
1242 si_release_buffer_resources(&sctx->const_buffers[i]);
1243 si_release_buffer_resources(&sctx->rw_buffers[i]);
1244 si_release_sampler_views(&sctx->samplers[i].views);
1245 si_release_descriptors(&sctx->samplers[i].states.desc);
1246 }
1247 si_release_descriptors(&sctx->vertex_buffers);
1248 }
1249
1250 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
1251 {
1252 int i;
1253
1254 for (i = 0; i < SI_NUM_SHADERS; i++) {
1255 si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
1256 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
1257 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
1258 si_sampler_states_begin_new_cs(sctx, &sctx->samplers[i].states);
1259 }
1260 si_vertex_buffers_begin_new_cs(sctx);
1261 }