b35bd6d125ea42ffcfae944370a2be4586e901fe
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 /* Resource binding slots and sampler states (each described with 8 or
25 * 4 dwords) are stored in lists in memory which is accessed by shaders
26 * using scalar load instructions.
27 *
28 * This file is responsible for managing such lists. It keeps a copy of all
29 * descriptors in CPU memory and re-uploads a whole list if some slots have
30 * been changed.
31 *
32 * This code is also reponsible for updating shader pointers to those lists.
33 *
34 * Note that CP DMA can't be used for updating the lists, because a GPU hang
35 * could leave the list in a mid-IB state and the next IB would get wrong
36 * descriptors and the whole context would be unusable at that point.
37 * (Note: The register shadowing can't be used due to the same reason)
38 *
39 * Also, uploading descriptors to newly allocated memory doesn't require
40 * a KCACHE flush.
41 *
42 *
43 * Possible scenarios for one 16 dword image+sampler slot:
44 *
45 * | Image | w/ FMASK | Buffer | NULL
46 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
47 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
48 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
49 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
50 *
51 * FMASK implies MSAA, therefore no sampler state.
52 * Sampler states are never unbound except when FMASK is bound.
53 */
54
55 #include "radeon/r600_cs.h"
56 #include "si_pipe.h"
57 #include "sid.h"
58 #include "gfx9d.h"
59
60 #include "util/hash_table.h"
61 #include "util/u_idalloc.h"
62 #include "util/u_format.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
65
66
67 /* NULL image and buffer descriptor for textures (alpha = 1) and images
68 * (alpha = 0).
69 *
70 * For images, all fields must be zero except for the swizzle, which
71 * supports arbitrary combinations of 0s and 1s. The texture type must be
72 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
73 *
74 * For buffers, all fields must be zero. If they are not, the hw hangs.
75 *
76 * This is the only reason why the buffer descriptor must be in words [4:7].
77 */
78 static uint32_t null_texture_descriptor[8] = {
79 0,
80 0,
81 0,
82 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
83 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
84 /* the rest must contain zeros, which is also used by the buffer
85 * descriptor */
86 };
87
88 static uint32_t null_image_descriptor[8] = {
89 0,
90 0,
91 0,
92 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
93 /* the rest must contain zeros, which is also used by the buffer
94 * descriptor */
95 };
96
97 static uint64_t si_desc_extract_buffer_address(uint32_t *desc)
98 {
99 return desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
100 }
101
102 static void si_init_descriptor_list(uint32_t *desc_list,
103 unsigned element_dw_size,
104 unsigned num_elements,
105 const uint32_t *null_descriptor)
106 {
107 int i;
108
109 /* Initialize the array to NULL descriptors if the element size is 8. */
110 if (null_descriptor) {
111 assert(element_dw_size % 8 == 0);
112 for (i = 0; i < num_elements * element_dw_size / 8; i++)
113 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
114 }
115 }
116
117 static void si_init_descriptors(struct si_descriptors *desc,
118 unsigned shader_userdata_index,
119 unsigned element_dw_size,
120 unsigned num_elements)
121 {
122 desc->list = CALLOC(num_elements, element_dw_size * 4);
123 desc->element_dw_size = element_dw_size;
124 desc->num_elements = num_elements;
125 desc->shader_userdata_offset = shader_userdata_index * 4;
126 desc->slot_index_to_bind_directly = -1;
127 }
128
129 static void si_release_descriptors(struct si_descriptors *desc)
130 {
131 r600_resource_reference(&desc->buffer, NULL);
132 FREE(desc->list);
133 }
134
135 static bool si_upload_descriptors(struct si_context *sctx,
136 struct si_descriptors *desc)
137 {
138 unsigned slot_size = desc->element_dw_size * 4;
139 unsigned first_slot_offset = desc->first_active_slot * slot_size;
140 unsigned upload_size = desc->num_active_slots * slot_size;
141
142 /* Skip the upload if no shader is using the descriptors. dirty_mask
143 * will stay dirty and the descriptors will be uploaded when there is
144 * a shader using them.
145 */
146 if (!upload_size)
147 return true;
148
149 /* If there is just one active descriptor, bind it directly. */
150 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
151 desc->num_active_slots == 1) {
152 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
153 desc->element_dw_size];
154
155 /* The buffer is already in the buffer list. */
156 r600_resource_reference(&desc->buffer, NULL);
157 desc->gpu_list = NULL;
158 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
159 si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
160 return true;
161 }
162
163 uint32_t *ptr;
164 int buffer_offset;
165 u_upload_alloc(sctx->b.b.const_uploader, 0, upload_size,
166 si_optimal_tcc_alignment(sctx, upload_size),
167 (unsigned*)&buffer_offset,
168 (struct pipe_resource**)&desc->buffer,
169 (void**)&ptr);
170 if (!desc->buffer) {
171 desc->gpu_address = 0;
172 return false; /* skip the draw call */
173 }
174
175 util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
176 upload_size);
177 desc->gpu_list = ptr - first_slot_offset / 4;
178
179 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
180 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
181
182 /* The shader pointer should point to slot 0. */
183 buffer_offset -= first_slot_offset;
184 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
185
186 si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
187 return true;
188 }
189
190 static void
191 si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
192 {
193 if (!desc->buffer)
194 return;
195
196 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
197 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
198 }
199
200 /* SAMPLER VIEWS */
201
202 static inline enum radeon_bo_priority
203 si_get_sampler_view_priority(struct r600_resource *res)
204 {
205 if (res->b.b.target == PIPE_BUFFER)
206 return RADEON_PRIO_SAMPLER_BUFFER;
207
208 if (res->b.b.nr_samples > 1)
209 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
210
211 return RADEON_PRIO_SAMPLER_TEXTURE;
212 }
213
214 static unsigned
215 si_sampler_and_image_descriptors_idx(unsigned shader)
216 {
217 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
218 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
219 }
220
221 static struct si_descriptors *
222 si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
223 {
224 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
225 }
226
227 static void si_release_sampler_views(struct si_samplers *samplers)
228 {
229 int i;
230
231 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
232 pipe_sampler_view_reference(&samplers->views[i], NULL);
233 }
234 }
235
236 static void si_sampler_view_add_buffer(struct si_context *sctx,
237 struct pipe_resource *resource,
238 enum radeon_bo_usage usage,
239 bool is_stencil_sampler,
240 bool check_mem)
241 {
242 struct r600_resource *rres;
243 struct r600_texture *rtex;
244 enum radeon_bo_priority priority;
245
246 if (!resource)
247 return;
248
249 if (resource->target != PIPE_BUFFER) {
250 struct r600_texture *tex = (struct r600_texture*)resource;
251
252 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
253 resource = &tex->flushed_depth_texture->resource.b.b;
254 }
255
256 rres = (struct r600_resource*)resource;
257 priority = si_get_sampler_view_priority(rres);
258
259 radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
260 rres, usage, priority,
261 check_mem);
262
263 if (resource->target == PIPE_BUFFER)
264 return;
265
266 /* Now add separate DCC or HTILE. */
267 rtex = (struct r600_texture*)resource;
268 if (rtex->dcc_separate_buffer) {
269 radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
270 rtex->dcc_separate_buffer, usage,
271 RADEON_PRIO_DCC, check_mem);
272 }
273 }
274
275 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
276 struct si_samplers *samplers)
277 {
278 unsigned mask = samplers->enabled_mask;
279
280 /* Add buffers to the CS. */
281 while (mask) {
282 int i = u_bit_scan(&mask);
283 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
284
285 si_sampler_view_add_buffer(sctx, sview->base.texture,
286 RADEON_USAGE_READ,
287 sview->is_stencil_sampler, false);
288 }
289 }
290
291 /* Set buffer descriptor fields that can be changed by reallocations. */
292 static void si_set_buf_desc_address(struct r600_resource *buf,
293 uint64_t offset, uint32_t *state)
294 {
295 uint64_t va = buf->gpu_address + offset;
296
297 state[0] = va;
298 state[1] &= C_008F04_BASE_ADDRESS_HI;
299 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
300 }
301
302 /* Set texture descriptor fields that can be changed by reallocations.
303 *
304 * \param tex texture
305 * \param base_level_info information of the level of BASE_ADDRESS
306 * \param base_level the level of BASE_ADDRESS
307 * \param first_level pipe_sampler_view.u.tex.first_level
308 * \param block_width util_format_get_blockwidth()
309 * \param is_stencil select between separate Z & Stencil
310 * \param state descriptor to update
311 */
312 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
313 struct r600_texture *tex,
314 const struct legacy_surf_level *base_level_info,
315 unsigned base_level, unsigned first_level,
316 unsigned block_width, bool is_stencil,
317 uint32_t *state)
318 {
319 uint64_t va, meta_va = 0;
320
321 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
322 tex = tex->flushed_depth_texture;
323 is_stencil = false;
324 }
325
326 va = tex->resource.gpu_address;
327
328 if (sscreen->b.chip_class >= GFX9) {
329 /* Only stencil_offset needs to be added here. */
330 if (is_stencil)
331 va += tex->surface.u.gfx9.stencil_offset;
332 else
333 va += tex->surface.u.gfx9.surf_offset;
334 } else {
335 va += base_level_info->offset;
336 }
337
338 state[0] = va >> 8;
339 state[1] &= C_008F14_BASE_ADDRESS_HI;
340 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
341
342 /* Only macrotiled modes can set tile swizzle.
343 * GFX9 doesn't use (legacy) base_level_info.
344 */
345 if (sscreen->b.chip_class >= GFX9 ||
346 base_level_info->mode == RADEON_SURF_MODE_2D)
347 state[0] |= tex->surface.tile_swizzle;
348
349 if (sscreen->b.chip_class >= VI) {
350 state[6] &= C_008F28_COMPRESSION_EN;
351 state[7] = 0;
352
353 if (vi_dcc_enabled(tex, first_level)) {
354 meta_va = (!tex->dcc_separate_buffer ? tex->resource.gpu_address : 0) +
355 tex->dcc_offset;
356
357 if (sscreen->b.chip_class == VI) {
358 meta_va += base_level_info->dcc_offset;
359 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
360 }
361
362 meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
363 } else if (vi_tc_compat_htile_enabled(tex, first_level)) {
364 meta_va = tex->resource.gpu_address + tex->htile_offset;
365 }
366
367 if (meta_va) {
368 state[6] |= S_008F28_COMPRESSION_EN(1);
369 state[7] = meta_va >> 8;
370 }
371 }
372
373 if (sscreen->b.chip_class >= GFX9) {
374 state[3] &= C_008F1C_SW_MODE;
375 state[4] &= C_008F20_PITCH_GFX9;
376
377 if (is_stencil) {
378 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
379 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.stencil.epitch);
380 } else {
381 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
382 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.surf.epitch);
383 }
384
385 state[5] &= C_008F24_META_DATA_ADDRESS &
386 C_008F24_META_PIPE_ALIGNED &
387 C_008F24_META_RB_ALIGNED;
388 if (meta_va) {
389 struct gfx9_surf_meta_flags meta;
390
391 if (tex->dcc_offset)
392 meta = tex->surface.u.gfx9.dcc;
393 else
394 meta = tex->surface.u.gfx9.htile;
395
396 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
397 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
398 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
399 }
400 } else {
401 /* SI-CI-VI */
402 unsigned pitch = base_level_info->nblk_x * block_width;
403 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
404
405 state[3] &= C_008F1C_TILING_INDEX;
406 state[3] |= S_008F1C_TILING_INDEX(index);
407 state[4] &= C_008F20_PITCH_GFX6;
408 state[4] |= S_008F20_PITCH_GFX6(pitch - 1);
409 }
410 }
411
412 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
413 struct si_sampler_view *sview,
414 struct r600_texture *tex,
415 uint32_t *desc)
416 {
417 if (sview && sview->is_integer)
418 memcpy(desc, sstate->integer_val, 4*4);
419 else if (tex && tex->upgraded_depth &&
420 (!sview || !sview->is_stencil_sampler))
421 memcpy(desc, sstate->upgraded_depth_val, 4*4);
422 else
423 memcpy(desc, sstate->val, 4*4);
424 }
425
426 static void si_set_sampler_view_desc(struct si_context *sctx,
427 struct si_sampler_view *sview,
428 struct si_sampler_state *sstate,
429 uint32_t *desc)
430 {
431 struct pipe_sampler_view *view = &sview->base;
432 struct r600_texture *rtex = (struct r600_texture *)view->texture;
433 bool is_buffer = rtex->resource.b.b.target == PIPE_BUFFER;
434
435 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
436 if (vi_dcc_enabled(rtex, view->u.tex.first_level))
437 if (!si_texture_disable_dcc(&sctx->b, rtex))
438 sctx->b.decompress_dcc(&sctx->b.b, rtex);
439
440 sview->dcc_incompatible = false;
441 }
442
443 assert(rtex); /* views with texture == NULL aren't supported */
444 memcpy(desc, sview->state, 8*4);
445
446 if (is_buffer) {
447 si_set_buf_desc_address(&rtex->resource,
448 sview->base.u.buf.offset,
449 desc + 4);
450 } else {
451 bool is_separate_stencil = rtex->db_compatible &&
452 sview->is_stencil_sampler;
453
454 si_set_mutable_tex_desc_fields(sctx->screen, rtex,
455 sview->base_level_info,
456 sview->base_level,
457 sview->base.u.tex.first_level,
458 sview->block_width,
459 is_separate_stencil,
460 desc);
461 }
462
463 if (!is_buffer && rtex->fmask.size) {
464 memcpy(desc + 8, sview->fmask_state, 8*4);
465 } else {
466 /* Disable FMASK and bind sampler state in [12:15]. */
467 memcpy(desc + 8, null_texture_descriptor, 4*4);
468
469 if (sstate)
470 si_set_sampler_state_desc(sstate, sview,
471 is_buffer ? NULL : rtex,
472 desc + 12);
473 }
474 }
475
476 static bool color_needs_decompression(struct r600_texture *rtex)
477 {
478 return rtex->fmask.size ||
479 (rtex->dirty_level_mask &&
480 (rtex->cmask.size || rtex->dcc_offset));
481 }
482
483 static bool depth_needs_decompression(struct r600_texture *rtex)
484 {
485 /* If the depth/stencil texture is TC-compatible, no decompression
486 * will be done. The decompression function will only flush DB caches
487 * to make it coherent with shaders. That's necessary because the driver
488 * doesn't flush DB caches in any other case.
489 */
490 return rtex->db_compatible;
491 }
492
493 static void si_set_sampler_view(struct si_context *sctx,
494 unsigned shader,
495 unsigned slot, struct pipe_sampler_view *view,
496 bool disallow_early_out)
497 {
498 struct si_samplers *samplers = &sctx->samplers[shader];
499 struct si_sampler_view *rview = (struct si_sampler_view*)view;
500 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
501 unsigned desc_slot = si_get_sampler_slot(slot);
502 uint32_t *desc = descs->list + desc_slot * 16;
503
504 if (samplers->views[slot] == view && !disallow_early_out)
505 return;
506
507 if (view) {
508 struct r600_texture *rtex = (struct r600_texture *)view->texture;
509
510 si_set_sampler_view_desc(sctx, rview,
511 samplers->sampler_states[slot], desc);
512
513 if (rtex->resource.b.b.target == PIPE_BUFFER) {
514 rtex->resource.bind_history |= PIPE_BIND_SAMPLER_VIEW;
515 samplers->needs_depth_decompress_mask &= ~(1u << slot);
516 samplers->needs_color_decompress_mask &= ~(1u << slot);
517 } else {
518 if (depth_needs_decompression(rtex)) {
519 samplers->needs_depth_decompress_mask |= 1u << slot;
520 } else {
521 samplers->needs_depth_decompress_mask &= ~(1u << slot);
522 }
523 if (color_needs_decompression(rtex)) {
524 samplers->needs_color_decompress_mask |= 1u << slot;
525 } else {
526 samplers->needs_color_decompress_mask &= ~(1u << slot);
527 }
528
529 if (rtex->dcc_offset &&
530 p_atomic_read(&rtex->framebuffers_bound))
531 sctx->need_check_render_feedback = true;
532 }
533
534 pipe_sampler_view_reference(&samplers->views[slot], view);
535 samplers->enabled_mask |= 1u << slot;
536
537 /* Since this can flush, it must be done after enabled_mask is
538 * updated. */
539 si_sampler_view_add_buffer(sctx, view->texture,
540 RADEON_USAGE_READ,
541 rview->is_stencil_sampler, true);
542 } else {
543 pipe_sampler_view_reference(&samplers->views[slot], NULL);
544 memcpy(desc, null_texture_descriptor, 8*4);
545 /* Only clear the lower dwords of FMASK. */
546 memcpy(desc + 8, null_texture_descriptor, 4*4);
547 /* Re-set the sampler state if we are transitioning from FMASK. */
548 if (samplers->sampler_states[slot])
549 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
550 desc + 12);
551
552 samplers->enabled_mask &= ~(1u << slot);
553 samplers->needs_depth_decompress_mask &= ~(1u << slot);
554 samplers->needs_color_decompress_mask &= ~(1u << slot);
555 }
556
557 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
558 }
559
560 static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
561 unsigned shader)
562 {
563 struct si_samplers *samplers = &sctx->samplers[shader];
564 unsigned shader_bit = 1 << shader;
565
566 if (samplers->needs_depth_decompress_mask ||
567 samplers->needs_color_decompress_mask ||
568 sctx->images[shader].needs_color_decompress_mask)
569 sctx->shader_needs_decompress_mask |= shader_bit;
570 else
571 sctx->shader_needs_decompress_mask &= ~shader_bit;
572 }
573
574 static void si_set_sampler_views(struct pipe_context *ctx,
575 enum pipe_shader_type shader, unsigned start,
576 unsigned count,
577 struct pipe_sampler_view **views)
578 {
579 struct si_context *sctx = (struct si_context *)ctx;
580 int i;
581
582 if (!count || shader >= SI_NUM_SHADERS)
583 return;
584
585 if (views) {
586 for (i = 0; i < count; i++)
587 si_set_sampler_view(sctx, shader, start + i, views[i], false);
588 } else {
589 for (i = 0; i < count; i++)
590 si_set_sampler_view(sctx, shader, start + i, NULL, false);
591 }
592
593 si_update_shader_needs_decompress_mask(sctx, shader);
594 }
595
596 static void
597 si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
598 {
599 unsigned mask = samplers->enabled_mask;
600
601 while (mask) {
602 int i = u_bit_scan(&mask);
603 struct pipe_resource *res = samplers->views[i]->texture;
604
605 if (res && res->target != PIPE_BUFFER) {
606 struct r600_texture *rtex = (struct r600_texture *)res;
607
608 if (color_needs_decompression(rtex)) {
609 samplers->needs_color_decompress_mask |= 1u << i;
610 } else {
611 samplers->needs_color_decompress_mask &= ~(1u << i);
612 }
613 }
614 }
615 }
616
617 /* IMAGE VIEWS */
618
619 static void
620 si_release_image_views(struct si_images *images)
621 {
622 unsigned i;
623
624 for (i = 0; i < SI_NUM_IMAGES; ++i) {
625 struct pipe_image_view *view = &images->views[i];
626
627 pipe_resource_reference(&view->resource, NULL);
628 }
629 }
630
631 static void
632 si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
633 {
634 uint mask = images->enabled_mask;
635
636 /* Add buffers to the CS. */
637 while (mask) {
638 int i = u_bit_scan(&mask);
639 struct pipe_image_view *view = &images->views[i];
640
641 assert(view->resource);
642
643 si_sampler_view_add_buffer(sctx, view->resource,
644 RADEON_USAGE_READWRITE, false, false);
645 }
646 }
647
648 static void
649 si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
650 {
651 struct si_images *images = &ctx->images[shader];
652
653 if (images->enabled_mask & (1u << slot)) {
654 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
655 unsigned desc_slot = si_get_image_slot(slot);
656
657 pipe_resource_reference(&images->views[slot].resource, NULL);
658 images->needs_color_decompress_mask &= ~(1 << slot);
659
660 memcpy(descs->list + desc_slot*8, null_image_descriptor, 8*4);
661 images->enabled_mask &= ~(1u << slot);
662 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
663 }
664 }
665
666 static void
667 si_mark_image_range_valid(const struct pipe_image_view *view)
668 {
669 struct r600_resource *res = (struct r600_resource *)view->resource;
670
671 assert(res && res->b.b.target == PIPE_BUFFER);
672
673 util_range_add(&res->valid_buffer_range,
674 view->u.buf.offset,
675 view->u.buf.offset + view->u.buf.size);
676 }
677
678 static void si_set_shader_image_desc(struct si_context *ctx,
679 const struct pipe_image_view *view,
680 bool skip_decompress,
681 uint32_t *desc)
682 {
683 struct si_screen *screen = ctx->screen;
684 struct r600_resource *res;
685
686 res = (struct r600_resource *)view->resource;
687
688 if (res->b.b.target == PIPE_BUFFER) {
689 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
690 si_mark_image_range_valid(view);
691
692 si_make_buffer_descriptor(screen, res,
693 view->format,
694 view->u.buf.offset,
695 view->u.buf.size, desc);
696 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
697 } else {
698 static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
699 struct r600_texture *tex = (struct r600_texture *)res;
700 unsigned level = view->u.tex.level;
701 unsigned width, height, depth, hw_level;
702 bool uses_dcc = vi_dcc_enabled(tex, level);
703 unsigned access = view->access;
704
705 /* Clear the write flag when writes can't occur.
706 * Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
707 * so we don't wanna trigger it.
708 */
709 if (tex->is_depth || tex->resource.b.b.nr_samples >= 2) {
710 assert(!"Z/S and MSAA image stores are not supported");
711 access &= ~PIPE_IMAGE_ACCESS_WRITE;
712 }
713
714 assert(!tex->is_depth);
715 assert(tex->fmask.size == 0);
716
717 if (uses_dcc && !skip_decompress &&
718 (view->access & PIPE_IMAGE_ACCESS_WRITE ||
719 !vi_dcc_formats_compatible(res->b.b.format, view->format))) {
720 /* If DCC can't be disabled, at least decompress it.
721 * The decompression is relatively cheap if the surface
722 * has been decompressed already.
723 */
724 if (!si_texture_disable_dcc(&ctx->b, tex))
725 ctx->b.decompress_dcc(&ctx->b.b, tex);
726 }
727
728 if (ctx->b.chip_class >= GFX9) {
729 /* Always set the base address. The swizzle modes don't
730 * allow setting mipmap level offsets as the base.
731 */
732 width = res->b.b.width0;
733 height = res->b.b.height0;
734 depth = res->b.b.depth0;
735 hw_level = level;
736 } else {
737 /* Always force the base level to the selected level.
738 *
739 * This is required for 3D textures, where otherwise
740 * selecting a single slice for non-layered bindings
741 * fails. It doesn't hurt the other targets.
742 */
743 width = u_minify(res->b.b.width0, level);
744 height = u_minify(res->b.b.height0, level);
745 depth = u_minify(res->b.b.depth0, level);
746 hw_level = 0;
747 }
748
749 si_make_texture_descriptor(screen, tex,
750 false, res->b.b.target,
751 view->format, swizzle,
752 hw_level, hw_level,
753 view->u.tex.first_layer,
754 view->u.tex.last_layer,
755 width, height, depth,
756 desc, NULL);
757 si_set_mutable_tex_desc_fields(screen, tex,
758 &tex->surface.u.legacy.level[level],
759 level, level,
760 util_format_get_blockwidth(view->format),
761 false, desc);
762 }
763 }
764
765 static void si_set_shader_image(struct si_context *ctx,
766 unsigned shader,
767 unsigned slot, const struct pipe_image_view *view,
768 bool skip_decompress)
769 {
770 struct si_images *images = &ctx->images[shader];
771 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
772 struct r600_resource *res;
773 unsigned desc_slot = si_get_image_slot(slot);
774 uint32_t *desc = descs->list + desc_slot * 8;
775
776 if (!view || !view->resource) {
777 si_disable_shader_image(ctx, shader, slot);
778 return;
779 }
780
781 res = (struct r600_resource *)view->resource;
782
783 if (&images->views[slot] != view)
784 util_copy_image_view(&images->views[slot], view);
785
786 si_set_shader_image_desc(ctx, view, skip_decompress, desc);
787
788 if (res->b.b.target == PIPE_BUFFER) {
789 images->needs_color_decompress_mask &= ~(1 << slot);
790 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
791 } else {
792 struct r600_texture *tex = (struct r600_texture *)res;
793 unsigned level = view->u.tex.level;
794
795 if (color_needs_decompression(tex)) {
796 images->needs_color_decompress_mask |= 1 << slot;
797 } else {
798 images->needs_color_decompress_mask &= ~(1 << slot);
799 }
800
801 if (vi_dcc_enabled(tex, level) &&
802 p_atomic_read(&tex->framebuffers_bound))
803 ctx->need_check_render_feedback = true;
804 }
805
806 images->enabled_mask |= 1u << slot;
807 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
808
809 /* Since this can flush, it must be done after enabled_mask is updated. */
810 si_sampler_view_add_buffer(ctx, &res->b.b,
811 (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
812 RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
813 false, true);
814 }
815
816 static void
817 si_set_shader_images(struct pipe_context *pipe,
818 enum pipe_shader_type shader,
819 unsigned start_slot, unsigned count,
820 const struct pipe_image_view *views)
821 {
822 struct si_context *ctx = (struct si_context *)pipe;
823 unsigned i, slot;
824
825 assert(shader < SI_NUM_SHADERS);
826
827 if (!count)
828 return;
829
830 assert(start_slot + count <= SI_NUM_IMAGES);
831
832 if (views) {
833 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
834 si_set_shader_image(ctx, shader, slot, &views[i], false);
835 } else {
836 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
837 si_set_shader_image(ctx, shader, slot, NULL, false);
838 }
839
840 si_update_shader_needs_decompress_mask(ctx, shader);
841 }
842
843 static void
844 si_images_update_needs_color_decompress_mask(struct si_images *images)
845 {
846 unsigned mask = images->enabled_mask;
847
848 while (mask) {
849 int i = u_bit_scan(&mask);
850 struct pipe_resource *res = images->views[i].resource;
851
852 if (res && res->target != PIPE_BUFFER) {
853 struct r600_texture *rtex = (struct r600_texture *)res;
854
855 if (color_needs_decompression(rtex)) {
856 images->needs_color_decompress_mask |= 1 << i;
857 } else {
858 images->needs_color_decompress_mask &= ~(1 << i);
859 }
860 }
861 }
862 }
863
864 /* SAMPLER STATES */
865
866 static void si_bind_sampler_states(struct pipe_context *ctx,
867 enum pipe_shader_type shader,
868 unsigned start, unsigned count, void **states)
869 {
870 struct si_context *sctx = (struct si_context *)ctx;
871 struct si_samplers *samplers = &sctx->samplers[shader];
872 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
873 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
874 int i;
875
876 if (!count || shader >= SI_NUM_SHADERS)
877 return;
878
879 for (i = 0; i < count; i++) {
880 unsigned slot = start + i;
881 unsigned desc_slot = si_get_sampler_slot(slot);
882
883 if (!sstates[i] ||
884 sstates[i] == samplers->sampler_states[slot])
885 continue;
886
887 #ifdef DEBUG
888 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
889 #endif
890 samplers->sampler_states[slot] = sstates[i];
891
892 /* If FMASK is bound, don't overwrite it.
893 * The sampler state will be set after FMASK is unbound.
894 */
895 struct si_sampler_view *sview =
896 (struct si_sampler_view *)samplers->views[slot];
897
898 struct r600_texture *tex = NULL;
899
900 if (sview && sview->base.texture &&
901 sview->base.texture->target != PIPE_BUFFER)
902 tex = (struct r600_texture *)sview->base.texture;
903
904 if (tex && tex->fmask.size)
905 continue;
906
907 si_set_sampler_state_desc(sstates[i], sview, tex,
908 desc->list + desc_slot * 16 + 12);
909
910 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
911 }
912 }
913
914 /* BUFFER RESOURCES */
915
916 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
917 struct si_descriptors *descs,
918 unsigned num_buffers,
919 unsigned shader_userdata_index,
920 enum radeon_bo_usage shader_usage,
921 enum radeon_bo_usage shader_usage_constbuf,
922 enum radeon_bo_priority priority,
923 enum radeon_bo_priority priority_constbuf)
924 {
925 buffers->shader_usage = shader_usage;
926 buffers->shader_usage_constbuf = shader_usage_constbuf;
927 buffers->priority = priority;
928 buffers->priority_constbuf = priority_constbuf;
929 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
930
931 si_init_descriptors(descs, shader_userdata_index, 4, num_buffers);
932 }
933
934 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
935 struct si_descriptors *descs)
936 {
937 int i;
938
939 for (i = 0; i < descs->num_elements; i++) {
940 pipe_resource_reference(&buffers->buffers[i], NULL);
941 }
942
943 FREE(buffers->buffers);
944 }
945
946 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
947 struct si_buffer_resources *buffers)
948 {
949 unsigned mask = buffers->enabled_mask;
950
951 /* Add buffers to the CS. */
952 while (mask) {
953 int i = u_bit_scan(&mask);
954
955 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
956 r600_resource(buffers->buffers[i]),
957 i < SI_NUM_SHADER_BUFFERS ? buffers->shader_usage :
958 buffers->shader_usage_constbuf,
959 i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
960 buffers->priority_constbuf);
961 }
962 }
963
964 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
965 struct si_descriptors *descs,
966 unsigned idx, struct pipe_resource **buf,
967 unsigned *offset, unsigned *size)
968 {
969 pipe_resource_reference(buf, buffers->buffers[idx]);
970 if (*buf) {
971 struct r600_resource *res = r600_resource(*buf);
972 const uint32_t *desc = descs->list + idx * 4;
973 uint64_t va;
974
975 *size = desc[2];
976
977 assert(G_008F04_STRIDE(desc[1]) == 0);
978 va = ((uint64_t)desc[1] << 32) | desc[0];
979
980 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
981 *offset = va - res->gpu_address;
982 }
983 }
984
985 /* VERTEX BUFFERS */
986
987 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
988 {
989 struct si_descriptors *desc = &sctx->vertex_buffers;
990 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
991 int i;
992
993 for (i = 0; i < count; i++) {
994 int vb = sctx->vertex_elements->vertex_buffer_index[i];
995
996 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
997 continue;
998 if (!sctx->vertex_buffer[vb].buffer.resource)
999 continue;
1000
1001 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1002 (struct r600_resource*)sctx->vertex_buffer[vb].buffer.resource,
1003 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1004 }
1005
1006 if (!desc->buffer)
1007 return;
1008 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1009 desc->buffer, RADEON_USAGE_READ,
1010 RADEON_PRIO_DESCRIPTORS);
1011 }
1012
1013 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
1014 {
1015 struct si_vertex_elements *velems = sctx->vertex_elements;
1016 struct si_descriptors *desc = &sctx->vertex_buffers;
1017 unsigned i, count;
1018 unsigned desc_list_byte_size;
1019 unsigned first_vb_use_mask;
1020 uint32_t *ptr;
1021
1022 if (!sctx->vertex_buffers_dirty || !velems)
1023 return true;
1024
1025 count = velems->count;
1026
1027 if (!count)
1028 return true;
1029
1030 desc_list_byte_size = velems->desc_list_byte_size;
1031 first_vb_use_mask = velems->first_vb_use_mask;
1032
1033 /* Vertex buffer descriptors are the only ones which are uploaded
1034 * directly through a staging buffer and don't go through
1035 * the fine-grained upload path.
1036 */
1037 unsigned buffer_offset = 0;
1038 u_upload_alloc(sctx->b.b.const_uploader, 0,
1039 desc_list_byte_size,
1040 si_optimal_tcc_alignment(sctx, desc_list_byte_size),
1041 &buffer_offset,
1042 (struct pipe_resource**)&desc->buffer, (void**)&ptr);
1043 if (!desc->buffer) {
1044 desc->gpu_address = 0;
1045 return false;
1046 }
1047
1048 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
1049 desc->list = ptr;
1050 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1051 desc->buffer, RADEON_USAGE_READ,
1052 RADEON_PRIO_DESCRIPTORS);
1053
1054 assert(count <= SI_MAX_ATTRIBS);
1055
1056 for (i = 0; i < count; i++) {
1057 struct pipe_vertex_buffer *vb;
1058 struct r600_resource *rbuffer;
1059 unsigned vbo_index = velems->vertex_buffer_index[i];
1060 uint32_t *desc = &ptr[i*4];
1061
1062 vb = &sctx->vertex_buffer[vbo_index];
1063 rbuffer = (struct r600_resource*)vb->buffer.resource;
1064 if (!rbuffer) {
1065 memset(desc, 0, 16);
1066 continue;
1067 }
1068
1069 int offset = (int)vb->buffer_offset + (int)velems->src_offset[i];
1070 int64_t va = (int64_t)rbuffer->gpu_address + offset;
1071 assert(va > 0);
1072
1073 int64_t num_records = (int64_t)rbuffer->b.b.width0 - offset;
1074 if (sctx->b.chip_class != VI && vb->stride) {
1075 /* Round up by rounding down and adding 1 */
1076 num_records = (num_records - velems->format_size[i]) /
1077 vb->stride + 1;
1078 }
1079 assert(num_records >= 0 && num_records <= UINT_MAX);
1080
1081 desc[0] = va;
1082 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1083 S_008F04_STRIDE(vb->stride);
1084 desc[2] = num_records;
1085 desc[3] = velems->rsrc_word3[i];
1086
1087 if (first_vb_use_mask & (1 << i)) {
1088 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1089 (struct r600_resource*)vb->buffer.resource,
1090 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1091 }
1092 }
1093
1094 /* Don't flush the const cache. It would have a very negative effect
1095 * on performance (confirmed by testing). New descriptors are always
1096 * uploaded to a fresh new buffer, so I don't think flushing the const
1097 * cache is needed. */
1098 si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
1099 sctx->vertex_buffers_dirty = false;
1100 sctx->vertex_buffer_pointer_dirty = true;
1101 sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
1102 return true;
1103 }
1104
1105
1106 /* CONSTANT BUFFERS */
1107
1108 static unsigned
1109 si_const_and_shader_buffer_descriptors_idx(unsigned shader)
1110 {
1111 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
1112 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
1113 }
1114
1115 static struct si_descriptors *
1116 si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
1117 {
1118 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1119 }
1120
1121 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
1122 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
1123 {
1124 void *tmp;
1125
1126 u_upload_alloc(sctx->b.b.const_uploader, 0, size,
1127 si_optimal_tcc_alignment(sctx, size),
1128 const_offset,
1129 (struct pipe_resource**)rbuffer, &tmp);
1130 if (*rbuffer)
1131 util_memcpy_cpu_to_le32(tmp, ptr, size);
1132 }
1133
1134 static void si_set_constant_buffer(struct si_context *sctx,
1135 struct si_buffer_resources *buffers,
1136 unsigned descriptors_idx,
1137 uint slot, const struct pipe_constant_buffer *input)
1138 {
1139 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1140 assert(slot < descs->num_elements);
1141 pipe_resource_reference(&buffers->buffers[slot], NULL);
1142
1143 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1144 * with a NULL buffer). We need to use a dummy buffer instead. */
1145 if (sctx->b.chip_class == CIK &&
1146 (!input || (!input->buffer && !input->user_buffer)))
1147 input = &sctx->null_const_buf;
1148
1149 if (input && (input->buffer || input->user_buffer)) {
1150 struct pipe_resource *buffer = NULL;
1151 uint64_t va;
1152
1153 /* Upload the user buffer if needed. */
1154 if (input->user_buffer) {
1155 unsigned buffer_offset;
1156
1157 si_upload_const_buffer(sctx,
1158 (struct r600_resource**)&buffer, input->user_buffer,
1159 input->buffer_size, &buffer_offset);
1160 if (!buffer) {
1161 /* Just unbind on failure. */
1162 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1163 return;
1164 }
1165 va = r600_resource(buffer)->gpu_address + buffer_offset;
1166 } else {
1167 pipe_resource_reference(&buffer, input->buffer);
1168 va = r600_resource(buffer)->gpu_address + input->buffer_offset;
1169 /* Only track usage for non-user buffers. */
1170 r600_resource(buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1171 }
1172
1173 /* Set the descriptor. */
1174 uint32_t *desc = descs->list + slot*4;
1175 desc[0] = va;
1176 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1177 S_008F04_STRIDE(0);
1178 desc[2] = input->buffer_size;
1179 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1180 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1181 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1182 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1183 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1184 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1185
1186 buffers->buffers[slot] = buffer;
1187 radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
1188 (struct r600_resource*)buffer,
1189 buffers->shader_usage_constbuf,
1190 buffers->priority_constbuf, true);
1191 buffers->enabled_mask |= 1u << slot;
1192 } else {
1193 /* Clear the descriptor. */
1194 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1195 buffers->enabled_mask &= ~(1u << slot);
1196 }
1197
1198 sctx->descriptors_dirty |= 1u << descriptors_idx;
1199 }
1200
1201 void si_set_rw_buffer(struct si_context *sctx,
1202 uint slot, const struct pipe_constant_buffer *input)
1203 {
1204 si_set_constant_buffer(sctx, &sctx->rw_buffers,
1205 SI_DESCS_RW_BUFFERS, slot, input);
1206 }
1207
1208 static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
1209 enum pipe_shader_type shader, uint slot,
1210 const struct pipe_constant_buffer *input)
1211 {
1212 struct si_context *sctx = (struct si_context *)ctx;
1213
1214 if (shader >= SI_NUM_SHADERS)
1215 return;
1216
1217 slot = si_get_constbuf_slot(slot);
1218 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1219 si_const_and_shader_buffer_descriptors_idx(shader),
1220 slot, input);
1221 }
1222
1223 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
1224 uint slot, struct pipe_constant_buffer *cbuf)
1225 {
1226 cbuf->user_buffer = NULL;
1227 si_get_buffer_from_descriptors(
1228 &sctx->const_and_shader_buffers[shader],
1229 si_const_and_shader_buffer_descriptors(sctx, shader),
1230 si_get_constbuf_slot(slot),
1231 &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1232 }
1233
1234 /* SHADER BUFFERS */
1235
1236 static void si_set_shader_buffers(struct pipe_context *ctx,
1237 enum pipe_shader_type shader,
1238 unsigned start_slot, unsigned count,
1239 const struct pipe_shader_buffer *sbuffers)
1240 {
1241 struct si_context *sctx = (struct si_context *)ctx;
1242 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1243 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1244 unsigned i;
1245
1246 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1247
1248 for (i = 0; i < count; ++i) {
1249 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1250 struct r600_resource *buf;
1251 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1252 uint32_t *desc = descs->list + slot * 4;
1253 uint64_t va;
1254
1255 if (!sbuffer || !sbuffer->buffer) {
1256 pipe_resource_reference(&buffers->buffers[slot], NULL);
1257 memset(desc, 0, sizeof(uint32_t) * 4);
1258 buffers->enabled_mask &= ~(1u << slot);
1259 sctx->descriptors_dirty |=
1260 1u << si_const_and_shader_buffer_descriptors_idx(shader);
1261 continue;
1262 }
1263
1264 buf = (struct r600_resource *)sbuffer->buffer;
1265 va = buf->gpu_address + sbuffer->buffer_offset;
1266
1267 desc[0] = va;
1268 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1269 S_008F04_STRIDE(0);
1270 desc[2] = sbuffer->buffer_size;
1271 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1272 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1273 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1274 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1275 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1276 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1277
1278 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1279 radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx, buf,
1280 buffers->shader_usage,
1281 buffers->priority, true);
1282 buf->bind_history |= PIPE_BIND_SHADER_BUFFER;
1283
1284 buffers->enabled_mask |= 1u << slot;
1285 sctx->descriptors_dirty |=
1286 1u << si_const_and_shader_buffer_descriptors_idx(shader);
1287
1288 util_range_add(&buf->valid_buffer_range, sbuffer->buffer_offset,
1289 sbuffer->buffer_offset + sbuffer->buffer_size);
1290 }
1291 }
1292
1293 void si_get_shader_buffers(struct si_context *sctx,
1294 enum pipe_shader_type shader,
1295 uint start_slot, uint count,
1296 struct pipe_shader_buffer *sbuf)
1297 {
1298 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1299 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1300
1301 for (unsigned i = 0; i < count; ++i) {
1302 si_get_buffer_from_descriptors(
1303 buffers, descs,
1304 si_get_shaderbuf_slot(start_slot + i),
1305 &sbuf[i].buffer, &sbuf[i].buffer_offset,
1306 &sbuf[i].buffer_size);
1307 }
1308 }
1309
1310 /* RING BUFFERS */
1311
1312 void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
1313 struct pipe_resource *buffer,
1314 unsigned stride, unsigned num_records,
1315 bool add_tid, bool swizzle,
1316 unsigned element_size, unsigned index_stride, uint64_t offset)
1317 {
1318 struct si_context *sctx = (struct si_context *)ctx;
1319 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1320 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1321
1322 /* The stride field in the resource descriptor has 14 bits */
1323 assert(stride < (1 << 14));
1324
1325 assert(slot < descs->num_elements);
1326 pipe_resource_reference(&buffers->buffers[slot], NULL);
1327
1328 if (buffer) {
1329 uint64_t va;
1330
1331 va = r600_resource(buffer)->gpu_address + offset;
1332
1333 switch (element_size) {
1334 default:
1335 assert(!"Unsupported ring buffer element size");
1336 case 0:
1337 case 2:
1338 element_size = 0;
1339 break;
1340 case 4:
1341 element_size = 1;
1342 break;
1343 case 8:
1344 element_size = 2;
1345 break;
1346 case 16:
1347 element_size = 3;
1348 break;
1349 }
1350
1351 switch (index_stride) {
1352 default:
1353 assert(!"Unsupported ring buffer index stride");
1354 case 0:
1355 case 8:
1356 index_stride = 0;
1357 break;
1358 case 16:
1359 index_stride = 1;
1360 break;
1361 case 32:
1362 index_stride = 2;
1363 break;
1364 case 64:
1365 index_stride = 3;
1366 break;
1367 }
1368
1369 if (sctx->b.chip_class >= VI && stride)
1370 num_records *= stride;
1371
1372 /* Set the descriptor. */
1373 uint32_t *desc = descs->list + slot*4;
1374 desc[0] = va;
1375 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1376 S_008F04_STRIDE(stride) |
1377 S_008F04_SWIZZLE_ENABLE(swizzle);
1378 desc[2] = num_records;
1379 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1380 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1381 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1382 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1383 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1384 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
1385 S_008F0C_INDEX_STRIDE(index_stride) |
1386 S_008F0C_ADD_TID_ENABLE(add_tid);
1387
1388 if (sctx->b.chip_class >= GFX9)
1389 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1390 else
1391 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1392
1393 pipe_resource_reference(&buffers->buffers[slot], buffer);
1394 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
1395 (struct r600_resource*)buffer,
1396 buffers->shader_usage, buffers->priority);
1397 buffers->enabled_mask |= 1u << slot;
1398 } else {
1399 /* Clear the descriptor. */
1400 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1401 buffers->enabled_mask &= ~(1u << slot);
1402 }
1403
1404 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1405 }
1406
1407 static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
1408 uint32_t *desc, uint64_t old_buf_va,
1409 struct pipe_resource *new_buf)
1410 {
1411 /* Retrieve the buffer offset from the descriptor. */
1412 uint64_t old_desc_va = si_desc_extract_buffer_address(desc);
1413
1414 assert(old_buf_va <= old_desc_va);
1415 uint64_t offset_within_buffer = old_desc_va - old_buf_va;
1416
1417 /* Update the descriptor. */
1418 si_set_buf_desc_address(r600_resource(new_buf), offset_within_buffer,
1419 desc);
1420 }
1421
1422 /* INTERNAL CONST BUFFERS */
1423
1424 static void si_set_polygon_stipple(struct pipe_context *ctx,
1425 const struct pipe_poly_stipple *state)
1426 {
1427 struct si_context *sctx = (struct si_context *)ctx;
1428 struct pipe_constant_buffer cb = {};
1429 unsigned stipple[32];
1430 int i;
1431
1432 for (i = 0; i < 32; i++)
1433 stipple[i] = util_bitreverse(state->stipple[i]);
1434
1435 cb.user_buffer = stipple;
1436 cb.buffer_size = sizeof(stipple);
1437
1438 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1439 }
1440
1441 /* TEXTURE METADATA ENABLE/DISABLE */
1442
1443 static void
1444 si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1445 {
1446 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1447 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1448
1449 util_dynarray_foreach(&sctx->resident_tex_handles,
1450 struct si_texture_handle *, tex_handle) {
1451 struct pipe_resource *res = (*tex_handle)->view->texture;
1452 struct r600_texture *rtex;
1453
1454 if (!res || res->target == PIPE_BUFFER)
1455 continue;
1456
1457 rtex = (struct r600_texture *)res;
1458 if (!color_needs_decompression(rtex))
1459 continue;
1460
1461 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
1462 struct si_texture_handle *, *tex_handle);
1463 }
1464
1465 util_dynarray_foreach(&sctx->resident_img_handles,
1466 struct si_image_handle *, img_handle) {
1467 struct pipe_image_view *view = &(*img_handle)->view;
1468 struct pipe_resource *res = view->resource;
1469 struct r600_texture *rtex;
1470
1471 if (!res || res->target == PIPE_BUFFER)
1472 continue;
1473
1474 rtex = (struct r600_texture *)res;
1475 if (!color_needs_decompression(rtex))
1476 continue;
1477
1478 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
1479 struct si_image_handle *, *img_handle);
1480 }
1481 }
1482
1483 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1484 * while the texture is bound, possibly by a different context. In that case,
1485 * call this function to update needs_*_decompress_masks.
1486 */
1487 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1488 {
1489 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1490 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1491 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1492 si_update_shader_needs_decompress_mask(sctx, i);
1493 }
1494
1495 si_resident_handles_update_needs_color_decompress(sctx);
1496 }
1497
1498 /* BUFFER DISCARD/INVALIDATION */
1499
1500 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1501 static void si_reset_buffer_resources(struct si_context *sctx,
1502 struct si_buffer_resources *buffers,
1503 unsigned descriptors_idx,
1504 unsigned slot_mask,
1505 struct pipe_resource *buf,
1506 uint64_t old_va,
1507 enum radeon_bo_usage usage,
1508 enum radeon_bo_priority priority)
1509 {
1510 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1511 unsigned mask = buffers->enabled_mask & slot_mask;
1512
1513 while (mask) {
1514 unsigned i = u_bit_scan(&mask);
1515 if (buffers->buffers[i] == buf) {
1516 si_desc_reset_buffer_offset(&sctx->b.b,
1517 descs->list + i*4,
1518 old_va, buf);
1519 sctx->descriptors_dirty |= 1u << descriptors_idx;
1520
1521 radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
1522 (struct r600_resource *)buf,
1523 usage, priority, true);
1524 }
1525 }
1526 }
1527
1528 static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf,
1529 uint64_t old_va)
1530 {
1531 struct si_context *sctx = (struct si_context*)ctx;
1532 struct r600_resource *rbuffer = r600_resource(buf);
1533 unsigned i, shader;
1534 unsigned num_elems = sctx->vertex_elements ?
1535 sctx->vertex_elements->count : 0;
1536
1537 /* We changed the buffer, now we need to bind it where the old one
1538 * was bound. This consists of 2 things:
1539 * 1) Updating the resource descriptor and dirtying it.
1540 * 2) Adding a relocation to the CS, so that it's usable.
1541 */
1542
1543 /* Vertex buffers. */
1544 if (rbuffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1545 for (i = 0; i < num_elems; i++) {
1546 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1547
1548 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1549 continue;
1550 if (!sctx->vertex_buffer[vb].buffer.resource)
1551 continue;
1552
1553 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1554 sctx->vertex_buffers_dirty = true;
1555 break;
1556 }
1557 }
1558 }
1559
1560 /* Streamout buffers. (other internal buffers can't be invalidated) */
1561 if (rbuffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1562 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1563 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1564 struct si_descriptors *descs =
1565 &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1566
1567 if (buffers->buffers[i] != buf)
1568 continue;
1569
1570 si_desc_reset_buffer_offset(ctx, descs->list + i*4,
1571 old_va, buf);
1572 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1573
1574 radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
1575 rbuffer, buffers->shader_usage,
1576 RADEON_PRIO_SHADER_RW_BUFFER,
1577 true);
1578
1579 /* Update the streamout state. */
1580 if (sctx->streamout.begin_emitted)
1581 si_emit_streamout_end(sctx);
1582 sctx->streamout.append_bitmask =
1583 sctx->streamout.enabled_mask;
1584 si_streamout_buffers_dirty(sctx);
1585 }
1586 }
1587
1588 /* Constant and shader buffers. */
1589 if (rbuffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1590 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1591 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1592 si_const_and_shader_buffer_descriptors_idx(shader),
1593 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1594 buf, old_va,
1595 sctx->const_and_shader_buffers[shader].shader_usage_constbuf,
1596 sctx->const_and_shader_buffers[shader].priority_constbuf);
1597 }
1598
1599 if (rbuffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1600 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1601 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1602 si_const_and_shader_buffer_descriptors_idx(shader),
1603 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
1604 buf, old_va,
1605 sctx->const_and_shader_buffers[shader].shader_usage,
1606 sctx->const_and_shader_buffers[shader].priority);
1607 }
1608
1609 if (rbuffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1610 /* Texture buffers - update bindings. */
1611 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1612 struct si_samplers *samplers = &sctx->samplers[shader];
1613 struct si_descriptors *descs =
1614 si_sampler_and_image_descriptors(sctx, shader);
1615 unsigned mask = samplers->enabled_mask;
1616
1617 while (mask) {
1618 unsigned i = u_bit_scan(&mask);
1619 if (samplers->views[i]->texture == buf) {
1620 unsigned desc_slot = si_get_sampler_slot(i);
1621
1622 si_desc_reset_buffer_offset(ctx,
1623 descs->list +
1624 desc_slot * 16 + 4,
1625 old_va, buf);
1626 sctx->descriptors_dirty |=
1627 1u << si_sampler_and_image_descriptors_idx(shader);
1628
1629 radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
1630 rbuffer, RADEON_USAGE_READ,
1631 RADEON_PRIO_SAMPLER_BUFFER,
1632 true);
1633 }
1634 }
1635 }
1636 }
1637
1638 /* Shader images */
1639 if (rbuffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1640 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1641 struct si_images *images = &sctx->images[shader];
1642 struct si_descriptors *descs =
1643 si_sampler_and_image_descriptors(sctx, shader);
1644 unsigned mask = images->enabled_mask;
1645
1646 while (mask) {
1647 unsigned i = u_bit_scan(&mask);
1648
1649 if (images->views[i].resource == buf) {
1650 unsigned desc_slot = si_get_image_slot(i);
1651
1652 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1653 si_mark_image_range_valid(&images->views[i]);
1654
1655 si_desc_reset_buffer_offset(
1656 ctx, descs->list + desc_slot * 8 + 4,
1657 old_va, buf);
1658 sctx->descriptors_dirty |=
1659 1u << si_sampler_and_image_descriptors_idx(shader);
1660
1661 radeon_add_to_buffer_list_check_mem(
1662 &sctx->b, &sctx->b.gfx, rbuffer,
1663 RADEON_USAGE_READWRITE,
1664 RADEON_PRIO_SAMPLER_BUFFER, true);
1665 }
1666 }
1667 }
1668 }
1669
1670 /* Bindless texture handles */
1671 if (rbuffer->texture_handle_allocated) {
1672 struct si_descriptors *descs = &sctx->bindless_descriptors;
1673
1674 util_dynarray_foreach(&sctx->resident_tex_handles,
1675 struct si_texture_handle *, tex_handle) {
1676 struct pipe_sampler_view *view = (*tex_handle)->view;
1677 unsigned desc_slot = (*tex_handle)->desc_slot;
1678
1679 if (view->texture == buf) {
1680 si_set_buf_desc_address(rbuffer,
1681 view->u.buf.offset,
1682 descs->list +
1683 desc_slot * 16 + 4);
1684
1685 (*tex_handle)->desc_dirty = true;
1686 sctx->bindless_descriptors_dirty = true;
1687
1688 radeon_add_to_buffer_list_check_mem(
1689 &sctx->b, &sctx->b.gfx, rbuffer,
1690 RADEON_USAGE_READ,
1691 RADEON_PRIO_SAMPLER_BUFFER, true);
1692 }
1693 }
1694 }
1695
1696 /* Bindless image handles */
1697 if (rbuffer->image_handle_allocated) {
1698 struct si_descriptors *descs = &sctx->bindless_descriptors;
1699
1700 util_dynarray_foreach(&sctx->resident_img_handles,
1701 struct si_image_handle *, img_handle) {
1702 struct pipe_image_view *view = &(*img_handle)->view;
1703 unsigned desc_slot = (*img_handle)->desc_slot;
1704
1705 if (view->resource == buf) {
1706 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1707 si_mark_image_range_valid(view);
1708
1709 si_set_buf_desc_address(rbuffer,
1710 view->u.buf.offset,
1711 descs->list +
1712 desc_slot * 16 + 4);
1713
1714 (*img_handle)->desc_dirty = true;
1715 sctx->bindless_descriptors_dirty = true;
1716
1717 radeon_add_to_buffer_list_check_mem(
1718 &sctx->b, &sctx->b.gfx, rbuffer,
1719 RADEON_USAGE_READWRITE,
1720 RADEON_PRIO_SAMPLER_BUFFER, true);
1721 }
1722 }
1723 }
1724 }
1725
1726 /* Reallocate a buffer a update all resource bindings where the buffer is
1727 * bound.
1728 *
1729 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1730 * idle by discarding its contents. Apps usually tell us when to do this using
1731 * map_buffer flags, for example.
1732 */
1733 static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
1734 {
1735 struct si_context *sctx = (struct si_context*)ctx;
1736 struct r600_resource *rbuffer = r600_resource(buf);
1737 uint64_t old_va = rbuffer->gpu_address;
1738
1739 /* Reallocate the buffer in the same pipe_resource. */
1740 si_alloc_resource(&sctx->screen->b, rbuffer);
1741
1742 si_rebind_buffer(ctx, buf, old_va);
1743 }
1744
1745 static void si_upload_bindless_descriptor(struct si_context *sctx,
1746 unsigned desc_slot,
1747 unsigned num_dwords)
1748 {
1749 struct si_descriptors *desc = &sctx->bindless_descriptors;
1750 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
1751 unsigned desc_slot_offset = desc_slot * 16;
1752 uint32_t *data;
1753 uint64_t va;
1754
1755 data = desc->list + desc_slot_offset;
1756 va = desc->gpu_address + desc_slot_offset * 4;
1757
1758 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 2 + num_dwords, 0));
1759 radeon_emit(cs, S_370_DST_SEL(V_370_TC_L2) |
1760 S_370_WR_CONFIRM(1) |
1761 S_370_ENGINE_SEL(V_370_ME));
1762 radeon_emit(cs, va);
1763 radeon_emit(cs, va >> 32);
1764 radeon_emit_array(cs, data, num_dwords);
1765 }
1766
1767 static void si_upload_bindless_descriptors(struct si_context *sctx)
1768 {
1769 if (!sctx->bindless_descriptors_dirty)
1770 return;
1771
1772 /* Wait for graphics/compute to be idle before updating the resident
1773 * descriptors directly in memory, in case the GPU is using them.
1774 */
1775 sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
1776 SI_CONTEXT_CS_PARTIAL_FLUSH;
1777 si_emit_cache_flush(sctx);
1778
1779 util_dynarray_foreach(&sctx->resident_tex_handles,
1780 struct si_texture_handle *, tex_handle) {
1781 unsigned desc_slot = (*tex_handle)->desc_slot;
1782
1783 if (!(*tex_handle)->desc_dirty)
1784 continue;
1785
1786 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1787 (*tex_handle)->desc_dirty = false;
1788 }
1789
1790 util_dynarray_foreach(&sctx->resident_img_handles,
1791 struct si_image_handle *, img_handle) {
1792 unsigned desc_slot = (*img_handle)->desc_slot;
1793
1794 if (!(*img_handle)->desc_dirty)
1795 continue;
1796
1797 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1798 (*img_handle)->desc_dirty = false;
1799 }
1800
1801 /* Invalidate L1 because it doesn't know that L2 changed. */
1802 sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1;
1803 si_emit_cache_flush(sctx);
1804
1805 sctx->bindless_descriptors_dirty = false;
1806 }
1807
1808 /* Update mutable image descriptor fields of all resident textures. */
1809 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1810 struct si_texture_handle *tex_handle)
1811 {
1812 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1813 struct si_descriptors *desc = &sctx->bindless_descriptors;
1814 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1815 uint32_t desc_list[16];
1816
1817 if (sview->base.texture->target == PIPE_BUFFER)
1818 return;
1819
1820 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1821 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate,
1822 desc->list + desc_slot_offset);
1823
1824 if (memcmp(desc_list, desc->list + desc_slot_offset,
1825 sizeof(desc_list))) {
1826 tex_handle->desc_dirty = true;
1827 sctx->bindless_descriptors_dirty = true;
1828 }
1829 }
1830
1831 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1832 struct si_image_handle *img_handle)
1833 {
1834 struct si_descriptors *desc = &sctx->bindless_descriptors;
1835 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1836 struct pipe_image_view *view = &img_handle->view;
1837 uint32_t desc_list[8];
1838
1839 if (view->resource->target == PIPE_BUFFER)
1840 return;
1841
1842 memcpy(desc_list, desc->list + desc_slot_offset,
1843 sizeof(desc_list));
1844 si_set_shader_image_desc(sctx, view, true,
1845 desc->list + desc_slot_offset);
1846
1847 if (memcmp(desc_list, desc->list + desc_slot_offset,
1848 sizeof(desc_list))) {
1849 img_handle->desc_dirty = true;
1850 sctx->bindless_descriptors_dirty = true;
1851 }
1852 }
1853
1854 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1855 {
1856 util_dynarray_foreach(&sctx->resident_tex_handles,
1857 struct si_texture_handle *, tex_handle) {
1858 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1859 }
1860
1861 util_dynarray_foreach(&sctx->resident_img_handles,
1862 struct si_image_handle *, img_handle) {
1863 si_update_bindless_image_descriptor(sctx, *img_handle);
1864 }
1865
1866 si_upload_bindless_descriptors(sctx);
1867 }
1868
1869 /* Update mutable image descriptor fields of all bound textures. */
1870 void si_update_all_texture_descriptors(struct si_context *sctx)
1871 {
1872 unsigned shader;
1873
1874 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1875 struct si_samplers *samplers = &sctx->samplers[shader];
1876 struct si_images *images = &sctx->images[shader];
1877 unsigned mask;
1878
1879 /* Images. */
1880 mask = images->enabled_mask;
1881 while (mask) {
1882 unsigned i = u_bit_scan(&mask);
1883 struct pipe_image_view *view = &images->views[i];
1884
1885 if (!view->resource ||
1886 view->resource->target == PIPE_BUFFER)
1887 continue;
1888
1889 si_set_shader_image(sctx, shader, i, view, true);
1890 }
1891
1892 /* Sampler views. */
1893 mask = samplers->enabled_mask;
1894 while (mask) {
1895 unsigned i = u_bit_scan(&mask);
1896 struct pipe_sampler_view *view = samplers->views[i];
1897
1898 if (!view ||
1899 !view->texture ||
1900 view->texture->target == PIPE_BUFFER)
1901 continue;
1902
1903 si_set_sampler_view(sctx, shader, i,
1904 samplers->views[i], true);
1905 }
1906
1907 si_update_shader_needs_decompress_mask(sctx, shader);
1908 }
1909
1910 si_update_all_resident_texture_descriptors(sctx);
1911 }
1912
1913 /* SHADER USER DATA */
1914
1915 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
1916 unsigned shader)
1917 {
1918 sctx->shader_pointers_dirty |=
1919 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS,
1920 SI_NUM_SHADER_DESCS);
1921
1922 if (shader == PIPE_SHADER_VERTEX)
1923 sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
1924
1925 si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
1926 }
1927
1928 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
1929 {
1930 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
1931 sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
1932 si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
1933 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1934 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1935 }
1936
1937 /* Set a base register address for user data constants in the given shader.
1938 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1939 */
1940 static void si_set_user_data_base(struct si_context *sctx,
1941 unsigned shader, uint32_t new_base)
1942 {
1943 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
1944
1945 if (*base != new_base) {
1946 *base = new_base;
1947
1948 if (new_base) {
1949 si_mark_shader_pointers_dirty(sctx, shader);
1950
1951 if (shader == PIPE_SHADER_VERTEX)
1952 sctx->last_vs_state = ~0;
1953 }
1954 }
1955 }
1956
1957 /* This must be called when these shaders are changed from non-NULL to NULL
1958 * and vice versa:
1959 * - geometry shader
1960 * - tessellation control shader
1961 * - tessellation evaluation shader
1962 */
1963 void si_shader_change_notify(struct si_context *sctx)
1964 {
1965 /* VS can be bound as VS, ES, or LS. */
1966 if (sctx->tes_shader.cso) {
1967 if (sctx->b.chip_class >= GFX9) {
1968 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1969 R_00B430_SPI_SHADER_USER_DATA_LS_0);
1970 } else {
1971 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1972 R_00B530_SPI_SHADER_USER_DATA_LS_0);
1973 }
1974 } else if (sctx->gs_shader.cso) {
1975 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1976 R_00B330_SPI_SHADER_USER_DATA_ES_0);
1977 } else {
1978 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
1979 R_00B130_SPI_SHADER_USER_DATA_VS_0);
1980 }
1981
1982 /* TES can be bound as ES, VS, or not bound. */
1983 if (sctx->tes_shader.cso) {
1984 if (sctx->gs_shader.cso)
1985 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
1986 R_00B330_SPI_SHADER_USER_DATA_ES_0);
1987 else
1988 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
1989 R_00B130_SPI_SHADER_USER_DATA_VS_0);
1990 } else {
1991 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
1992 }
1993 }
1994
1995 static void si_emit_shader_pointer_head(struct radeon_winsys_cs *cs,
1996 struct si_descriptors *desc,
1997 unsigned sh_base,
1998 unsigned pointer_count)
1999 {
2000 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * 2, 0));
2001 radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
2002 }
2003
2004 static void si_emit_shader_pointer_body(struct radeon_winsys_cs *cs,
2005 struct si_descriptors *desc)
2006 {
2007 uint64_t va = desc->gpu_address;
2008
2009 radeon_emit(cs, va);
2010 radeon_emit(cs, va >> 32);
2011 }
2012
2013 static void si_emit_shader_pointer(struct si_context *sctx,
2014 struct si_descriptors *desc,
2015 unsigned sh_base)
2016 {
2017 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
2018
2019 si_emit_shader_pointer_head(cs, desc, sh_base, 1);
2020 si_emit_shader_pointer_body(cs, desc);
2021 }
2022
2023 static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
2024 unsigned pointer_mask,
2025 unsigned sh_base)
2026 {
2027 if (!sh_base)
2028 return;
2029
2030 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
2031 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
2032
2033 while (mask) {
2034 int start, count;
2035 u_bit_scan_consecutive_range(&mask, &start, &count);
2036
2037 struct si_descriptors *descs = &sctx->descriptors[start];
2038
2039 si_emit_shader_pointer_head(cs, descs, sh_base, count);
2040 for (int i = 0; i < count; i++)
2041 si_emit_shader_pointer_body(cs, descs + i);
2042 }
2043 }
2044
2045 static void si_emit_global_shader_pointers(struct si_context *sctx,
2046 struct si_descriptors *descs)
2047 {
2048 if (sctx->b.chip_class == GFX9) {
2049 /* Broadcast it to all shader stages. */
2050 si_emit_shader_pointer(sctx, descs,
2051 R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2052 return;
2053 }
2054
2055 si_emit_shader_pointer(sctx, descs,
2056 R_00B030_SPI_SHADER_USER_DATA_PS_0);
2057 si_emit_shader_pointer(sctx, descs,
2058 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2059 si_emit_shader_pointer(sctx, descs,
2060 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2061 si_emit_shader_pointer(sctx, descs,
2062 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2063 si_emit_shader_pointer(sctx, descs,
2064 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2065 si_emit_shader_pointer(sctx, descs,
2066 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2067 }
2068
2069 void si_emit_graphics_shader_pointers(struct si_context *sctx,
2070 struct r600_atom *atom)
2071 {
2072 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2073
2074 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2075 si_emit_global_shader_pointers(sctx,
2076 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2077 }
2078
2079 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2080 sh_base[PIPE_SHADER_VERTEX]);
2081 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2082 sh_base[PIPE_SHADER_TESS_CTRL]);
2083 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2084 sh_base[PIPE_SHADER_TESS_EVAL]);
2085 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2086 sh_base[PIPE_SHADER_GEOMETRY]);
2087 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2088 sh_base[PIPE_SHADER_FRAGMENT]);
2089
2090 sctx->shader_pointers_dirty &=
2091 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2092
2093 if (sctx->vertex_buffer_pointer_dirty) {
2094 si_emit_shader_pointer(sctx, &sctx->vertex_buffers,
2095 sh_base[PIPE_SHADER_VERTEX]);
2096 sctx->vertex_buffer_pointer_dirty = false;
2097 }
2098
2099 if (sctx->graphics_bindless_pointer_dirty) {
2100 si_emit_global_shader_pointers(sctx,
2101 &sctx->bindless_descriptors);
2102 sctx->graphics_bindless_pointer_dirty = false;
2103 }
2104 }
2105
2106 void si_emit_compute_shader_pointers(struct si_context *sctx)
2107 {
2108 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2109
2110 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2111 R_00B900_COMPUTE_USER_DATA_0);
2112 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2113
2114 if (sctx->compute_bindless_pointer_dirty) {
2115 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2116 sctx->compute_bindless_pointer_dirty = false;
2117 }
2118 }
2119
2120 /* BINDLESS */
2121
2122 static void si_init_bindless_descriptors(struct si_context *sctx,
2123 struct si_descriptors *desc,
2124 unsigned shader_userdata_index,
2125 unsigned num_elements)
2126 {
2127 MAYBE_UNUSED unsigned desc_slot;
2128
2129 si_init_descriptors(desc, shader_userdata_index, 16, num_elements);
2130 sctx->bindless_descriptors.num_active_slots = num_elements;
2131
2132 /* The first bindless descriptor is stored at slot 1, because 0 is not
2133 * considered to be a valid handle.
2134 */
2135 sctx->num_bindless_descriptors = 1;
2136
2137 /* Track which bindless slots are used (or not). */
2138 util_idalloc_init(&sctx->bindless_used_slots);
2139 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2140
2141 /* Reserve slot 0 because it's an invalid handle for bindless. */
2142 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2143 assert(desc_slot == 0);
2144 }
2145
2146 static void si_release_bindless_descriptors(struct si_context *sctx)
2147 {
2148 si_release_descriptors(&sctx->bindless_descriptors);
2149 util_idalloc_fini(&sctx->bindless_used_slots);
2150 }
2151
2152 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2153 {
2154 struct si_descriptors *desc = &sctx->bindless_descriptors;
2155 unsigned desc_slot;
2156
2157 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2158 if (desc_slot >= desc->num_elements) {
2159 /* The array of bindless descriptors is full, resize it. */
2160 unsigned slot_size = desc->element_dw_size * 4;
2161 unsigned new_num_elements = desc->num_elements * 2;
2162
2163 desc->list = REALLOC(desc->list, desc->num_elements * slot_size,
2164 new_num_elements * slot_size);
2165 desc->num_elements = new_num_elements;
2166 desc->num_active_slots = new_num_elements;
2167 }
2168
2169 assert(desc_slot);
2170 return desc_slot;
2171 }
2172
2173 static unsigned
2174 si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2175 unsigned size)
2176 {
2177 struct si_descriptors *desc = &sctx->bindless_descriptors;
2178 unsigned desc_slot, desc_slot_offset;
2179
2180 /* Find a free slot. */
2181 desc_slot = si_get_first_free_bindless_slot(sctx);
2182
2183 /* For simplicity, sampler and image bindless descriptors use fixed
2184 * 16-dword slots for now. Image descriptors only need 8-dword but this
2185 * doesn't really matter because no real apps use image handles.
2186 */
2187 desc_slot_offset = desc_slot * 16;
2188
2189 /* Copy the descriptor into the array. */
2190 memcpy(desc->list + desc_slot_offset, desc_list, size);
2191
2192 /* Re-upload the whole array of bindless descriptors into a new buffer.
2193 */
2194 if (!si_upload_descriptors(sctx, desc))
2195 return 0;
2196
2197 /* Make sure to re-emit the shader pointers for all stages. */
2198 sctx->graphics_bindless_pointer_dirty = true;
2199 sctx->compute_bindless_pointer_dirty = true;
2200
2201 return desc_slot;
2202 }
2203
2204 static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
2205 unsigned desc_slot,
2206 struct pipe_resource *resource,
2207 uint64_t offset,
2208 bool *desc_dirty)
2209 {
2210 struct si_descriptors *desc = &sctx->bindless_descriptors;
2211 struct r600_resource *buf = r600_resource(resource);
2212 unsigned desc_slot_offset = desc_slot * 16;
2213 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2214 uint64_t old_desc_va;
2215
2216 assert(resource->target == PIPE_BUFFER);
2217
2218 /* Retrieve the old buffer addr from the descriptor. */
2219 old_desc_va = si_desc_extract_buffer_address(desc_list);
2220
2221 if (old_desc_va != buf->gpu_address + offset) {
2222 /* The buffer has been invalidated when the handle wasn't
2223 * resident, update the descriptor and the dirty flag.
2224 */
2225 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2226
2227 *desc_dirty = true;
2228 }
2229 }
2230
2231 static uint64_t si_create_texture_handle(struct pipe_context *ctx,
2232 struct pipe_sampler_view *view,
2233 const struct pipe_sampler_state *state)
2234 {
2235 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2236 struct si_context *sctx = (struct si_context *)ctx;
2237 struct si_texture_handle *tex_handle;
2238 struct si_sampler_state *sstate;
2239 uint32_t desc_list[16];
2240 uint64_t handle;
2241
2242 tex_handle = CALLOC_STRUCT(si_texture_handle);
2243 if (!tex_handle)
2244 return 0;
2245
2246 memset(desc_list, 0, sizeof(desc_list));
2247 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2248
2249 sstate = ctx->create_sampler_state(ctx, state);
2250 if (!sstate) {
2251 FREE(tex_handle);
2252 return 0;
2253 }
2254
2255 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2256 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2257 ctx->delete_sampler_state(ctx, sstate);
2258
2259 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2260 sizeof(desc_list));
2261 if (!tex_handle->desc_slot) {
2262 FREE(tex_handle);
2263 return 0;
2264 }
2265
2266 handle = tex_handle->desc_slot;
2267
2268 if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)handle,
2269 tex_handle)) {
2270 FREE(tex_handle);
2271 return 0;
2272 }
2273
2274 pipe_sampler_view_reference(&tex_handle->view, view);
2275
2276 r600_resource(sview->base.texture)->texture_handle_allocated = true;
2277
2278 return handle;
2279 }
2280
2281 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2282 {
2283 struct si_context *sctx = (struct si_context *)ctx;
2284 struct si_texture_handle *tex_handle;
2285 struct hash_entry *entry;
2286
2287 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)handle);
2288 if (!entry)
2289 return;
2290
2291 tex_handle = (struct si_texture_handle *)entry->data;
2292
2293 /* Allow this descriptor slot to be re-used. */
2294 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2295
2296 pipe_sampler_view_reference(&tex_handle->view, NULL);
2297 _mesa_hash_table_remove(sctx->tex_handles, entry);
2298 FREE(tex_handle);
2299 }
2300
2301 static void si_make_texture_handle_resident(struct pipe_context *ctx,
2302 uint64_t handle, bool resident)
2303 {
2304 struct si_context *sctx = (struct si_context *)ctx;
2305 struct si_texture_handle *tex_handle;
2306 struct si_sampler_view *sview;
2307 struct hash_entry *entry;
2308
2309 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)handle);
2310 if (!entry)
2311 return;
2312
2313 tex_handle = (struct si_texture_handle *)entry->data;
2314 sview = (struct si_sampler_view *)tex_handle->view;
2315
2316 if (resident) {
2317 if (sview->base.texture->target != PIPE_BUFFER) {
2318 struct r600_texture *rtex =
2319 (struct r600_texture *)sview->base.texture;
2320
2321 if (depth_needs_decompression(rtex)) {
2322 util_dynarray_append(
2323 &sctx->resident_tex_needs_depth_decompress,
2324 struct si_texture_handle *,
2325 tex_handle);
2326 }
2327
2328 if (color_needs_decompression(rtex)) {
2329 util_dynarray_append(
2330 &sctx->resident_tex_needs_color_decompress,
2331 struct si_texture_handle *,
2332 tex_handle);
2333 }
2334
2335 if (rtex->dcc_offset &&
2336 p_atomic_read(&rtex->framebuffers_bound))
2337 sctx->need_check_render_feedback = true;
2338
2339 si_update_bindless_texture_descriptor(sctx, tex_handle);
2340 } else {
2341 si_update_bindless_buffer_descriptor(sctx,
2342 tex_handle->desc_slot,
2343 sview->base.texture,
2344 sview->base.u.buf.offset,
2345 &tex_handle->desc_dirty);
2346 }
2347
2348 /* Re-upload the descriptor if it has been updated while it
2349 * wasn't resident.
2350 */
2351 if (tex_handle->desc_dirty)
2352 sctx->bindless_descriptors_dirty = true;
2353
2354 /* Add the texture handle to the per-context list. */
2355 util_dynarray_append(&sctx->resident_tex_handles,
2356 struct si_texture_handle *, tex_handle);
2357
2358 /* Add the buffers to the current CS in case si_begin_new_cs()
2359 * is not going to be called.
2360 */
2361 si_sampler_view_add_buffer(sctx, sview->base.texture,
2362 RADEON_USAGE_READ,
2363 sview->is_stencil_sampler, false);
2364 } else {
2365 /* Remove the texture handle from the per-context list. */
2366 util_dynarray_delete_unordered(&sctx->resident_tex_handles,
2367 struct si_texture_handle *,
2368 tex_handle);
2369
2370 if (sview->base.texture->target != PIPE_BUFFER) {
2371 util_dynarray_delete_unordered(
2372 &sctx->resident_tex_needs_depth_decompress,
2373 struct si_texture_handle *, tex_handle);
2374
2375 util_dynarray_delete_unordered(
2376 &sctx->resident_tex_needs_color_decompress,
2377 struct si_texture_handle *, tex_handle);
2378 }
2379 }
2380 }
2381
2382 static uint64_t si_create_image_handle(struct pipe_context *ctx,
2383 const struct pipe_image_view *view)
2384 {
2385 struct si_context *sctx = (struct si_context *)ctx;
2386 struct si_image_handle *img_handle;
2387 uint32_t desc_list[8];
2388 uint64_t handle;
2389
2390 if (!view || !view->resource)
2391 return 0;
2392
2393 img_handle = CALLOC_STRUCT(si_image_handle);
2394 if (!img_handle)
2395 return 0;
2396
2397 memset(desc_list, 0, sizeof(desc_list));
2398 si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
2399
2400 si_set_shader_image_desc(sctx, view, false, &desc_list[0]);
2401
2402 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2403 sizeof(desc_list));
2404 if (!img_handle->desc_slot) {
2405 FREE(img_handle);
2406 return 0;
2407 }
2408
2409 handle = img_handle->desc_slot;
2410
2411 if (!_mesa_hash_table_insert(sctx->img_handles, (void *)handle,
2412 img_handle)) {
2413 FREE(img_handle);
2414 return 0;
2415 }
2416
2417 util_copy_image_view(&img_handle->view, view);
2418
2419 r600_resource(view->resource)->image_handle_allocated = true;
2420
2421 return handle;
2422 }
2423
2424 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2425 {
2426 struct si_context *sctx = (struct si_context *)ctx;
2427 struct si_image_handle *img_handle;
2428 struct hash_entry *entry;
2429
2430 entry = _mesa_hash_table_search(sctx->img_handles, (void *)handle);
2431 if (!entry)
2432 return;
2433
2434 img_handle = (struct si_image_handle *)entry->data;
2435
2436 util_copy_image_view(&img_handle->view, NULL);
2437 _mesa_hash_table_remove(sctx->img_handles, entry);
2438 FREE(img_handle);
2439 }
2440
2441 static void si_make_image_handle_resident(struct pipe_context *ctx,
2442 uint64_t handle, unsigned access,
2443 bool resident)
2444 {
2445 struct si_context *sctx = (struct si_context *)ctx;
2446 struct si_image_handle *img_handle;
2447 struct pipe_image_view *view;
2448 struct r600_resource *res;
2449 struct hash_entry *entry;
2450
2451 entry = _mesa_hash_table_search(sctx->img_handles, (void *)handle);
2452 if (!entry)
2453 return;
2454
2455 img_handle = (struct si_image_handle *)entry->data;
2456 view = &img_handle->view;
2457 res = (struct r600_resource *)view->resource;
2458
2459 if (resident) {
2460 if (res->b.b.target != PIPE_BUFFER) {
2461 struct r600_texture *rtex = (struct r600_texture *)res;
2462 unsigned level = view->u.tex.level;
2463
2464 if (color_needs_decompression(rtex)) {
2465 util_dynarray_append(
2466 &sctx->resident_img_needs_color_decompress,
2467 struct si_image_handle *,
2468 img_handle);
2469 }
2470
2471 if (vi_dcc_enabled(rtex, level) &&
2472 p_atomic_read(&rtex->framebuffers_bound))
2473 sctx->need_check_render_feedback = true;
2474
2475 si_update_bindless_image_descriptor(sctx, img_handle);
2476 } else {
2477 si_update_bindless_buffer_descriptor(sctx,
2478 img_handle->desc_slot,
2479 view->resource,
2480 view->u.buf.offset,
2481 &img_handle->desc_dirty);
2482 }
2483
2484 /* Re-upload the descriptor if it has been updated while it
2485 * wasn't resident.
2486 */
2487 if (img_handle->desc_dirty)
2488 sctx->bindless_descriptors_dirty = true;
2489
2490 /* Add the image handle to the per-context list. */
2491 util_dynarray_append(&sctx->resident_img_handles,
2492 struct si_image_handle *, img_handle);
2493
2494 /* Add the buffers to the current CS in case si_begin_new_cs()
2495 * is not going to be called.
2496 */
2497 si_sampler_view_add_buffer(sctx, view->resource,
2498 (access & PIPE_IMAGE_ACCESS_WRITE) ?
2499 RADEON_USAGE_READWRITE :
2500 RADEON_USAGE_READ, false, false);
2501 } else {
2502 /* Remove the image handle from the per-context list. */
2503 util_dynarray_delete_unordered(&sctx->resident_img_handles,
2504 struct si_image_handle *,
2505 img_handle);
2506
2507 if (res->b.b.target != PIPE_BUFFER) {
2508 util_dynarray_delete_unordered(
2509 &sctx->resident_img_needs_color_decompress,
2510 struct si_image_handle *,
2511 img_handle);
2512 }
2513 }
2514 }
2515
2516
2517 void si_all_resident_buffers_begin_new_cs(struct si_context *sctx)
2518 {
2519 unsigned num_resident_tex_handles, num_resident_img_handles;
2520
2521 num_resident_tex_handles = sctx->resident_tex_handles.size /
2522 sizeof(struct si_texture_handle *);
2523 num_resident_img_handles = sctx->resident_img_handles.size /
2524 sizeof(struct si_image_handle *);
2525
2526 /* Add all resident texture handles. */
2527 util_dynarray_foreach(&sctx->resident_tex_handles,
2528 struct si_texture_handle *, tex_handle) {
2529 struct si_sampler_view *sview =
2530 (struct si_sampler_view *)(*tex_handle)->view;
2531
2532 si_sampler_view_add_buffer(sctx, sview->base.texture,
2533 RADEON_USAGE_READ,
2534 sview->is_stencil_sampler, false);
2535 }
2536
2537 /* Add all resident image handles. */
2538 util_dynarray_foreach(&sctx->resident_img_handles,
2539 struct si_image_handle *, img_handle) {
2540 struct pipe_image_view *view = &(*img_handle)->view;
2541
2542 si_sampler_view_add_buffer(sctx, view->resource,
2543 RADEON_USAGE_READWRITE,
2544 false, false);
2545 }
2546
2547 sctx->b.num_resident_handles += num_resident_tex_handles +
2548 num_resident_img_handles;
2549 }
2550
2551 /* INIT/DEINIT/UPLOAD */
2552
2553 void si_init_all_descriptors(struct si_context *sctx)
2554 {
2555 int i;
2556
2557 STATIC_ASSERT(GFX9_SGPR_TCS_CONST_AND_SHADER_BUFFERS % 2 == 0);
2558 STATIC_ASSERT(GFX9_SGPR_GS_CONST_AND_SHADER_BUFFERS % 2 == 0);
2559
2560 for (i = 0; i < SI_NUM_SHADERS; i++) {
2561 bool gfx9_tcs = false;
2562 bool gfx9_gs = false;
2563 unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
2564 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2565 struct si_descriptors *desc;
2566
2567 if (sctx->b.chip_class >= GFX9) {
2568 gfx9_tcs = i == PIPE_SHADER_TESS_CTRL;
2569 gfx9_gs = i == PIPE_SHADER_GEOMETRY;
2570 }
2571
2572 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2573 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
2574 num_buffer_slots,
2575 gfx9_tcs ? GFX9_SGPR_TCS_CONST_AND_SHADER_BUFFERS :
2576 gfx9_gs ? GFX9_SGPR_GS_CONST_AND_SHADER_BUFFERS :
2577 SI_SGPR_CONST_AND_SHADER_BUFFERS,
2578 RADEON_USAGE_READWRITE,
2579 RADEON_USAGE_READ,
2580 RADEON_PRIO_SHADER_RW_BUFFER,
2581 RADEON_PRIO_CONST_BUFFER);
2582 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2583
2584 desc = si_sampler_and_image_descriptors(sctx, i);
2585 si_init_descriptors(desc,
2586 gfx9_tcs ? GFX9_SGPR_TCS_SAMPLERS_AND_IMAGES :
2587 gfx9_gs ? GFX9_SGPR_GS_SAMPLERS_AND_IMAGES :
2588 SI_SGPR_SAMPLERS_AND_IMAGES,
2589 16, num_sampler_slots);
2590
2591 int j;
2592 for (j = 0; j < SI_NUM_IMAGES; j++)
2593 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2594 for (; j < SI_NUM_IMAGES + SI_NUM_SAMPLERS * 2; j++)
2595 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2596 }
2597
2598 si_init_buffer_resources(&sctx->rw_buffers,
2599 &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2600 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2601 /* The second set of usage/priority is used by
2602 * const buffers in RW buffer slots. */
2603 RADEON_USAGE_READWRITE, RADEON_USAGE_READ,
2604 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2605 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2606
2607 si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
2608 4, SI_NUM_VERTEX_BUFFERS);
2609 FREE(sctx->vertex_buffers.list); /* not used */
2610 sctx->vertex_buffers.list = NULL;
2611
2612 /* Initialize an array of 1024 bindless descriptors, when the limit is
2613 * reached, just make it larger and re-upload the whole array.
2614 */
2615 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2616 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
2617 1024);
2618
2619 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2620
2621 /* Set pipe_context functions. */
2622 sctx->b.b.bind_sampler_states = si_bind_sampler_states;
2623 sctx->b.b.set_shader_images = si_set_shader_images;
2624 sctx->b.b.set_constant_buffer = si_pipe_set_constant_buffer;
2625 sctx->b.b.set_polygon_stipple = si_set_polygon_stipple;
2626 sctx->b.b.set_shader_buffers = si_set_shader_buffers;
2627 sctx->b.b.set_sampler_views = si_set_sampler_views;
2628 sctx->b.b.create_texture_handle = si_create_texture_handle;
2629 sctx->b.b.delete_texture_handle = si_delete_texture_handle;
2630 sctx->b.b.make_texture_handle_resident = si_make_texture_handle_resident;
2631 sctx->b.b.create_image_handle = si_create_image_handle;
2632 sctx->b.b.delete_image_handle = si_delete_image_handle;
2633 sctx->b.b.make_image_handle_resident = si_make_image_handle_resident;
2634 sctx->b.invalidate_buffer = si_invalidate_buffer;
2635 sctx->b.rebind_buffer = si_rebind_buffer;
2636
2637 /* Shader user data. */
2638 si_init_atom(sctx, &sctx->shader_pointers.atom, &sctx->atoms.s.shader_pointers,
2639 si_emit_graphics_shader_pointers);
2640
2641 /* Set default and immutable mappings. */
2642 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2643
2644 if (sctx->b.chip_class >= GFX9) {
2645 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2646 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2647 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2648 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2649 } else {
2650 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2651 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2652 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2653 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2654 }
2655 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2656 }
2657
2658 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2659 {
2660 unsigned dirty = sctx->descriptors_dirty & mask;
2661
2662 /* Assume nothing will go wrong: */
2663 sctx->shader_pointers_dirty |= dirty;
2664
2665 while (dirty) {
2666 unsigned i = u_bit_scan(&dirty);
2667
2668 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2669 return false;
2670 }
2671
2672 sctx->descriptors_dirty &= ~mask;
2673
2674 si_upload_bindless_descriptors(sctx);
2675
2676 return true;
2677 }
2678
2679 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2680 {
2681 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2682 return si_upload_shader_descriptors(sctx, mask);
2683 }
2684
2685 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2686 {
2687 /* Does not update rw_buffers as that is not needed for compute shaders
2688 * and the input buffer is using the same SGPR's anyway.
2689 */
2690 const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
2691 SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2692 return si_upload_shader_descriptors(sctx, mask);
2693 }
2694
2695 void si_release_all_descriptors(struct si_context *sctx)
2696 {
2697 int i;
2698
2699 for (i = 0; i < SI_NUM_SHADERS; i++) {
2700 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2701 si_const_and_shader_buffer_descriptors(sctx, i));
2702 si_release_sampler_views(&sctx->samplers[i]);
2703 si_release_image_views(&sctx->images[i]);
2704 }
2705 si_release_buffer_resources(&sctx->rw_buffers,
2706 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2707 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2708 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2709
2710 for (i = 0; i < SI_NUM_DESCS; ++i)
2711 si_release_descriptors(&sctx->descriptors[i]);
2712
2713 sctx->vertex_buffers.list = NULL; /* points into a mapped buffer */
2714 si_release_descriptors(&sctx->vertex_buffers);
2715 si_release_bindless_descriptors(sctx);
2716 }
2717
2718 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
2719 {
2720 int i;
2721
2722 for (i = 0; i < SI_NUM_SHADERS; i++) {
2723 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2724 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2725 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2726 }
2727 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2728 si_vertex_buffers_begin_new_cs(sctx);
2729
2730 for (i = 0; i < SI_NUM_DESCS; ++i)
2731 si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
2732 si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
2733
2734 si_shader_pointers_begin_new_cs(sctx);
2735 }
2736
2737 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
2738 uint64_t new_active_mask)
2739 {
2740 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2741
2742 /* Ignore no-op updates and updates that disable all slots. */
2743 if (!new_active_mask ||
2744 new_active_mask == u_bit_consecutive64(desc->first_active_slot,
2745 desc->num_active_slots))
2746 return;
2747
2748 int first, count;
2749 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2750 assert(new_active_mask == 0);
2751
2752 /* Upload/dump descriptors if slots are being enabled. */
2753 if (first < desc->first_active_slot ||
2754 first + count > desc->first_active_slot + desc->num_active_slots)
2755 sctx->descriptors_dirty |= 1u << desc_idx;
2756
2757 desc->first_active_slot = first;
2758 desc->num_active_slots = count;
2759 }
2760
2761 void si_set_active_descriptors_for_shader(struct si_context *sctx,
2762 struct si_shader_selector *sel)
2763 {
2764 if (!sel)
2765 return;
2766
2767 si_set_active_descriptors(sctx,
2768 si_const_and_shader_buffer_descriptors_idx(sel->type),
2769 sel->active_const_and_shader_buffers);
2770 si_set_active_descriptors(sctx,
2771 si_sampler_and_image_descriptors_idx(sel->type),
2772 sel->active_samplers_and_images);
2773 }