2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
60 #include "si_shader.h"
63 #include "util/u_math.h"
64 #include "util/u_memory.h"
65 #include "util/u_suballoc.h"
66 #include "util/u_upload_mgr.h"
69 /* NULL image and buffer descriptor for textures (alpha = 1) and images
72 * For images, all fields must be zero except for the swizzle, which
73 * supports arbitrary combinations of 0s and 1s. The texture type must be
74 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
76 * For buffers, all fields must be zero. If they are not, the hw hangs.
78 * This is the only reason why the buffer descriptor must be in words [4:7].
80 static uint32_t null_texture_descriptor
[8] = {
84 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
85 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
86 /* the rest must contain zeros, which is also used by the buffer
90 static uint32_t null_image_descriptor
[8] = {
94 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
95 /* the rest must contain zeros, which is also used by the buffer
99 static void si_init_descriptors(struct si_descriptors
*desc
,
100 unsigned shader_userdata_index
,
101 unsigned element_dw_size
,
102 unsigned num_elements
,
103 const uint32_t *null_descriptor
,
108 assert(num_elements
<= sizeof(desc
->enabled_mask
)*8);
110 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
111 desc
->element_dw_size
= element_dw_size
;
112 desc
->num_elements
= num_elements
;
113 desc
->dirty_mask
= num_elements
== 32 ? ~0u : (1u << num_elements
) - 1;
114 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
117 desc
->ce_offset
= *ce_offset
;
119 /* make sure that ce_offset stays 32 byte aligned */
120 *ce_offset
+= align(element_dw_size
* num_elements
* 4, 32);
123 /* Initialize the array to NULL descriptors if the element size is 8. */
124 if (null_descriptor
) {
125 assert(element_dw_size
% 8 == 0);
126 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
127 memcpy(desc
->list
+ i
* 8, null_descriptor
,
132 static void si_release_descriptors(struct si_descriptors
*desc
)
134 pipe_resource_reference((struct pipe_resource
**)&desc
->buffer
, NULL
);
138 static bool si_ce_upload(struct si_context
*sctx
, unsigned ce_offset
, unsigned size
,
139 unsigned *out_offset
, struct r600_resource
**out_buf
) {
142 u_suballocator_alloc(sctx
->ce_suballocator
, size
, out_offset
,
143 (struct pipe_resource
**)out_buf
);
147 va
= (*out_buf
)->gpu_address
+ *out_offset
;
149 radeon_emit(sctx
->ce_ib
, PKT3(PKT3_DUMP_CONST_RAM
, 3, 0));
150 radeon_emit(sctx
->ce_ib
, ce_offset
);
151 radeon_emit(sctx
->ce_ib
, size
/ 4);
152 radeon_emit(sctx
->ce_ib
, va
);
153 radeon_emit(sctx
->ce_ib
, va
>> 32);
155 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, *out_buf
,
156 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
158 sctx
->ce_need_synchronization
= true;
162 static void si_reinitialize_ce_ram(struct si_context
*sctx
,
163 struct si_descriptors
*desc
)
166 struct r600_resource
*buffer
= (struct r600_resource
*)desc
->buffer
;
167 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
168 uint64_t va
= buffer
->gpu_address
+ desc
->buffer_offset
;
169 struct radeon_winsys_cs
*ib
= sctx
->ce_preamble_ib
;
174 list_size
= align(list_size
, 32);
176 radeon_emit(ib
, PKT3(PKT3_LOAD_CONST_RAM
, 3, 0));
178 radeon_emit(ib
, va
>> 32);
179 radeon_emit(ib
, list_size
/ 4);
180 radeon_emit(ib
, desc
->ce_offset
);
182 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
183 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
185 desc
->ce_ram_dirty
= false;
188 void si_ce_enable_loads(struct radeon_winsys_cs
*ib
)
190 radeon_emit(ib
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0));
191 radeon_emit(ib
, CONTEXT_CONTROL_LOAD_ENABLE(1) |
192 CONTEXT_CONTROL_LOAD_CE_RAM(1));
193 radeon_emit(ib
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
196 static bool si_upload_descriptors(struct si_context
*sctx
,
197 struct si_descriptors
*desc
,
198 struct r600_atom
* atom
)
200 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
202 if (!desc
->dirty_mask
)
206 uint32_t const* list
= (uint32_t const*)desc
->list
;
208 if (desc
->ce_ram_dirty
)
209 si_reinitialize_ce_ram(sctx
, desc
);
211 while(desc
->dirty_mask
) {
213 u_bit_scan_consecutive_range(&desc
->dirty_mask
, &begin
,
216 begin
*= desc
->element_dw_size
;
217 count
*= desc
->element_dw_size
;
219 radeon_emit(sctx
->ce_ib
,
220 PKT3(PKT3_WRITE_CONST_RAM
, count
, 0));
221 radeon_emit(sctx
->ce_ib
, desc
->ce_offset
+ begin
* 4);
222 radeon_emit_array(sctx
->ce_ib
, list
+ begin
, count
);
225 if (!si_ce_upload(sctx
, desc
->ce_offset
, list_size
,
226 &desc
->buffer_offset
, &desc
->buffer
))
231 u_upload_alloc(sctx
->b
.uploader
, 0, list_size
, 256,
232 &desc
->buffer_offset
,
233 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
235 return false; /* skip the draw call */
237 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
239 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
240 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
242 desc
->pointer_dirty
= true;
243 desc
->dirty_mask
= 0;
246 si_mark_atom_dirty(sctx
, atom
);
253 static void si_release_sampler_views(struct si_sampler_views
*views
)
257 for (i
= 0; i
< Elements(views
->views
); i
++) {
258 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
260 si_release_descriptors(&views
->desc
);
263 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
264 struct pipe_resource
*resource
,
265 enum radeon_bo_usage usage
)
267 struct r600_resource
*rres
= (struct r600_resource
*)resource
;
272 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, rres
, usage
,
273 r600_get_sampler_view_priority(rres
));
276 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
277 struct si_sampler_views
*views
)
279 unsigned mask
= views
->desc
.enabled_mask
;
281 /* Add buffers to the CS. */
283 int i
= u_bit_scan(&mask
);
285 si_sampler_view_add_buffer(sctx
, views
->views
[i
]->texture
,
289 views
->desc
.ce_ram_dirty
= true;
291 if (!views
->desc
.buffer
)
293 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, views
->desc
.buffer
,
294 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
297 static void si_set_sampler_view(struct si_context
*sctx
,
298 struct si_sampler_views
*views
,
299 unsigned slot
, struct pipe_sampler_view
*view
)
301 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
303 if (view
&& view
->texture
&& view
->texture
->target
!= PIPE_BUFFER
&&
304 G_008F28_COMPRESSION_EN(rview
->state
[6]) &&
305 ((struct r600_texture
*)view
->texture
)->dcc_offset
== 0) {
306 rview
->state
[6] &= C_008F28_COMPRESSION_EN
&
307 C_008F28_ALPHA_IS_ON_MSB
;
308 } else if (views
->views
[slot
] == view
)
312 struct r600_texture
*rtex
= (struct r600_texture
*)view
->texture
;
314 si_sampler_view_add_buffer(sctx
, view
->texture
,
317 pipe_sampler_view_reference(&views
->views
[slot
], view
);
318 memcpy(views
->desc
.list
+ slot
* 16, rview
->state
, 8*4);
320 if (view
->texture
&& view
->texture
->target
!= PIPE_BUFFER
&&
322 memcpy(views
->desc
.list
+ slot
*16 + 8,
323 rview
->fmask_state
, 8*4);
325 /* Disable FMASK and bind sampler state in [12:15]. */
326 memcpy(views
->desc
.list
+ slot
*16 + 8,
327 null_texture_descriptor
, 4*4);
329 if (views
->sampler_states
[slot
])
330 memcpy(views
->desc
.list
+ slot
*16 + 12,
331 views
->sampler_states
[slot
], 4*4);
334 views
->desc
.enabled_mask
|= 1u << slot
;
336 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
337 memcpy(views
->desc
.list
+ slot
*16, null_texture_descriptor
, 8*4);
338 /* Only clear the lower dwords of FMASK. */
339 memcpy(views
->desc
.list
+ slot
*16 + 8, null_texture_descriptor
, 4*4);
340 views
->desc
.enabled_mask
&= ~(1u << slot
);
343 views
->desc
.dirty_mask
|= 1u << slot
;
346 static bool is_compressed_colortex(struct r600_texture
*rtex
)
348 return rtex
->cmask
.size
|| rtex
->fmask
.size
||
349 (rtex
->dcc_offset
&& rtex
->dirty_level_mask
);
352 static void si_set_sampler_views(struct pipe_context
*ctx
,
353 unsigned shader
, unsigned start
,
355 struct pipe_sampler_view
**views
)
357 struct si_context
*sctx
= (struct si_context
*)ctx
;
358 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
361 if (!count
|| shader
>= SI_NUM_SHADERS
)
364 for (i
= 0; i
< count
; i
++) {
365 unsigned slot
= start
+ i
;
367 if (!views
|| !views
[i
]) {
368 samplers
->depth_texture_mask
&= ~(1u << slot
);
369 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
370 si_set_sampler_view(sctx
, &samplers
->views
, slot
, NULL
);
374 si_set_sampler_view(sctx
, &samplers
->views
, slot
, views
[i
]);
376 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
377 struct r600_texture
*rtex
=
378 (struct r600_texture
*)views
[i
]->texture
;
380 if (rtex
->is_depth
&& !rtex
->is_flushing_texture
) {
381 samplers
->depth_texture_mask
|= 1u << slot
;
383 samplers
->depth_texture_mask
&= ~(1u << slot
);
385 if (is_compressed_colortex(rtex
)) {
386 samplers
->compressed_colortex_mask
|= 1u << slot
;
388 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
391 samplers
->depth_texture_mask
&= ~(1u << slot
);
392 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
398 si_samplers_update_compressed_colortex_mask(struct si_textures_info
*samplers
)
400 unsigned mask
= samplers
->views
.desc
.enabled_mask
;
403 int i
= u_bit_scan(&mask
);
404 struct pipe_resource
*res
= samplers
->views
.views
[i
]->texture
;
406 if (res
&& res
->target
!= PIPE_BUFFER
) {
407 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
409 if (is_compressed_colortex(rtex
)) {
410 samplers
->compressed_colortex_mask
|= 1u << i
;
412 samplers
->compressed_colortex_mask
&= ~(1u << i
);
421 si_release_image_views(struct si_images_info
*images
)
425 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
426 struct pipe_image_view
*view
= &images
->views
[i
];
428 pipe_resource_reference(&view
->resource
, NULL
);
431 si_release_descriptors(&images
->desc
);
435 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images_info
*images
)
437 uint mask
= images
->desc
.enabled_mask
;
439 /* Add buffers to the CS. */
441 int i
= u_bit_scan(&mask
);
442 struct pipe_image_view
*view
= &images
->views
[i
];
444 assert(view
->resource
);
446 si_sampler_view_add_buffer(sctx
, view
->resource
,
447 RADEON_USAGE_READWRITE
);
450 images
->desc
.ce_ram_dirty
= true;
452 if (images
->desc
.buffer
) {
453 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
456 RADEON_PRIO_DESCRIPTORS
);
461 si_disable_shader_image(struct si_images_info
*images
, unsigned slot
)
463 if (images
->desc
.enabled_mask
& (1u << slot
)) {
464 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
465 images
->compressed_colortex_mask
&= ~(1 << slot
);
467 memcpy(images
->desc
.list
+ slot
*8, null_image_descriptor
, 8*4);
468 images
->desc
.enabled_mask
&= ~(1u << slot
);
469 images
->desc
.dirty_mask
|= 1u << slot
;
474 si_set_shader_images(struct pipe_context
*pipe
, unsigned shader
,
475 unsigned start_slot
, unsigned count
,
476 struct pipe_image_view
*views
)
478 struct si_context
*ctx
= (struct si_context
*)pipe
;
479 struct si_screen
*screen
= ctx
->screen
;
480 struct si_images_info
*images
= &ctx
->images
[shader
];
483 assert(shader
< SI_NUM_SHADERS
);
488 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
490 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
) {
491 struct r600_resource
*res
;
493 if (!views
|| !views
[i
].resource
) {
494 si_disable_shader_image(images
, slot
);
498 res
= (struct r600_resource
*)views
[i
].resource
;
499 util_copy_image_view(&images
->views
[slot
], &views
[i
]);
501 si_sampler_view_add_buffer(ctx
, &res
->b
.b
,
502 RADEON_USAGE_READWRITE
);
504 if (res
->b
.b
.target
== PIPE_BUFFER
) {
505 si_make_buffer_descriptor(screen
, res
,
507 views
[i
].u
.buf
.first_element
,
508 views
[i
].u
.buf
.last_element
,
509 images
->desc
.list
+ slot
* 8);
510 images
->compressed_colortex_mask
&= ~(1 << slot
);
512 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
513 struct r600_texture
*tex
= (struct r600_texture
*)res
;
515 unsigned width
, height
, depth
;
517 assert(!tex
->is_depth
);
518 assert(tex
->fmask
.size
== 0);
520 if (tex
->dcc_offset
&&
521 views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
522 r600_texture_disable_dcc(&screen
->b
, tex
);
524 if (is_compressed_colortex(tex
)) {
525 images
->compressed_colortex_mask
|= 1 << slot
;
527 images
->compressed_colortex_mask
&= ~(1 << slot
);
530 /* Always force the base level to the selected level.
532 * This is required for 3D textures, where otherwise
533 * selecting a single slice for non-layered bindings
534 * fails. It doesn't hurt the other targets.
536 level
= views
[i
].u
.tex
.level
;
537 width
= u_minify(res
->b
.b
.width0
, level
);
538 height
= u_minify(res
->b
.b
.height0
, level
);
539 depth
= u_minify(res
->b
.b
.depth0
, level
);
541 si_make_texture_descriptor(screen
, tex
, false, res
->b
.b
.target
,
542 views
[i
].format
, swizzle
,
544 views
[i
].u
.tex
.first_layer
, views
[i
].u
.tex
.last_layer
,
545 width
, height
, depth
,
546 images
->desc
.list
+ slot
* 8,
550 images
->desc
.enabled_mask
|= 1u << slot
;
551 images
->desc
.dirty_mask
|= 1u << slot
;
556 si_images_update_compressed_colortex_mask(struct si_images_info
*images
)
558 unsigned mask
= images
->desc
.enabled_mask
;
561 int i
= u_bit_scan(&mask
);
562 struct pipe_resource
*res
= images
->views
[i
].resource
;
564 if (res
&& res
->target
!= PIPE_BUFFER
) {
565 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
567 if (is_compressed_colortex(rtex
)) {
568 images
->compressed_colortex_mask
|= 1 << i
;
570 images
->compressed_colortex_mask
&= ~(1 << i
);
578 static void si_bind_sampler_states(struct pipe_context
*ctx
, unsigned shader
,
579 unsigned start
, unsigned count
, void **states
)
581 struct si_context
*sctx
= (struct si_context
*)ctx
;
582 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
583 struct si_descriptors
*desc
= &samplers
->views
.desc
;
584 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
587 if (!count
|| shader
>= SI_NUM_SHADERS
)
590 for (i
= 0; i
< count
; i
++) {
591 unsigned slot
= start
+ i
;
594 sstates
[i
] == samplers
->views
.sampler_states
[slot
])
597 samplers
->views
.sampler_states
[slot
] = sstates
[i
];
599 /* If FMASK is bound, don't overwrite it.
600 * The sampler state will be set after FMASK is unbound.
602 if (samplers
->views
.views
[i
] &&
603 samplers
->views
.views
[i
]->texture
&&
604 samplers
->views
.views
[i
]->texture
->target
!= PIPE_BUFFER
&&
605 ((struct r600_texture
*)samplers
->views
.views
[i
]->texture
)->fmask
.size
)
608 memcpy(desc
->list
+ slot
* 16 + 12, sstates
[i
]->val
, 4*4);
609 desc
->dirty_mask
|= 1u << slot
;
613 /* BUFFER RESOURCES */
615 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
616 unsigned num_buffers
,
617 unsigned shader_userdata_index
,
618 enum radeon_bo_usage shader_usage
,
619 enum radeon_bo_priority priority
,
622 buffers
->shader_usage
= shader_usage
;
623 buffers
->priority
= priority
;
624 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
626 si_init_descriptors(&buffers
->desc
, shader_userdata_index
, 4,
627 num_buffers
, NULL
, ce_offset
);
630 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
)
634 for (i
= 0; i
< buffers
->desc
.num_elements
; i
++) {
635 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
638 FREE(buffers
->buffers
);
639 si_release_descriptors(&buffers
->desc
);
642 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
643 struct si_buffer_resources
*buffers
)
645 unsigned mask
= buffers
->desc
.enabled_mask
;
647 /* Add buffers to the CS. */
649 int i
= u_bit_scan(&mask
);
651 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
652 (struct r600_resource
*)buffers
->buffers
[i
],
653 buffers
->shader_usage
, buffers
->priority
);
656 buffers
->desc
.ce_ram_dirty
= true;
658 if (!buffers
->desc
.buffer
)
660 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
661 buffers
->desc
.buffer
, RADEON_USAGE_READWRITE
,
662 RADEON_PRIO_DESCRIPTORS
);
667 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
669 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
670 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
673 for (i
= 0; i
< count
; i
++) {
674 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
676 if (vb
>= Elements(sctx
->vertex_buffer
))
678 if (!sctx
->vertex_buffer
[vb
].buffer
)
681 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
682 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
683 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
688 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
689 desc
->buffer
, RADEON_USAGE_READ
,
690 RADEON_PRIO_DESCRIPTORS
);
693 static bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
695 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
696 bool bound
[SI_NUM_VERTEX_BUFFERS
] = {};
697 unsigned i
, count
= sctx
->vertex_elements
->count
;
701 if (!sctx
->vertex_buffers_dirty
)
703 if (!count
|| !sctx
->vertex_elements
)
706 /* Vertex buffer descriptors are the only ones which are uploaded
707 * directly through a staging buffer and don't go through
708 * the fine-grained upload path.
710 u_upload_alloc(sctx
->b
.uploader
, 0, count
* 16, 256, &desc
->buffer_offset
,
711 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
715 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
716 desc
->buffer
, RADEON_USAGE_READ
,
717 RADEON_PRIO_DESCRIPTORS
);
719 assert(count
<= SI_NUM_VERTEX_BUFFERS
);
721 for (i
= 0; i
< count
; i
++) {
722 struct pipe_vertex_element
*ve
= &sctx
->vertex_elements
->elements
[i
];
723 struct pipe_vertex_buffer
*vb
;
724 struct r600_resource
*rbuffer
;
726 uint32_t *desc
= &ptr
[i
*4];
728 if (ve
->vertex_buffer_index
>= Elements(sctx
->vertex_buffer
)) {
733 vb
= &sctx
->vertex_buffer
[ve
->vertex_buffer_index
];
734 rbuffer
= (struct r600_resource
*)vb
->buffer
;
740 offset
= vb
->buffer_offset
+ ve
->src_offset
;
741 va
= rbuffer
->gpu_address
+ offset
;
743 /* Fill in T# buffer resource description */
745 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
746 S_008F04_STRIDE(vb
->stride
);
748 if (sctx
->b
.chip_class
<= CIK
&& vb
->stride
)
749 /* Round up by rounding down and adding 1 */
750 desc
[2] = (vb
->buffer
->width0
- offset
-
751 sctx
->vertex_elements
->format_size
[i
]) /
754 desc
[2] = vb
->buffer
->width0
- offset
;
756 desc
[3] = sctx
->vertex_elements
->rsrc_word3
[i
];
758 if (!bound
[ve
->vertex_buffer_index
]) {
759 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
760 (struct r600_resource
*)vb
->buffer
,
761 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
762 bound
[ve
->vertex_buffer_index
] = true;
766 /* Don't flush the const cache. It would have a very negative effect
767 * on performance (confirmed by testing). New descriptors are always
768 * uploaded to a fresh new buffer, so I don't think flushing the const
769 * cache is needed. */
770 desc
->pointer_dirty
= true;
771 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
772 sctx
->vertex_buffers_dirty
= false;
777 /* CONSTANT BUFFERS */
779 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
780 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
784 u_upload_alloc(sctx
->b
.uploader
, 0, size
, 256, const_offset
,
785 (struct pipe_resource
**)rbuffer
, &tmp
);
787 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
790 void si_set_constant_buffer(struct si_context
*sctx
,
791 struct si_buffer_resources
*buffers
,
792 uint slot
, struct pipe_constant_buffer
*input
)
794 assert(slot
< buffers
->desc
.num_elements
);
795 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
797 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
798 * with a NULL buffer). We need to use a dummy buffer instead. */
799 if (sctx
->b
.chip_class
== CIK
&&
800 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
801 input
= &sctx
->null_const_buf
;
803 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
804 struct pipe_resource
*buffer
= NULL
;
807 /* Upload the user buffer if needed. */
808 if (input
->user_buffer
) {
809 unsigned buffer_offset
;
811 si_upload_const_buffer(sctx
,
812 (struct r600_resource
**)&buffer
, input
->user_buffer
,
813 input
->buffer_size
, &buffer_offset
);
815 /* Just unbind on failure. */
816 si_set_constant_buffer(sctx
, buffers
, slot
, NULL
);
819 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
821 pipe_resource_reference(&buffer
, input
->buffer
);
822 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
825 /* Set the descriptor. */
826 uint32_t *desc
= buffers
->desc
.list
+ slot
*4;
828 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
830 desc
[2] = input
->buffer_size
;
831 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
832 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
833 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
834 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
835 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
836 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
838 buffers
->buffers
[slot
] = buffer
;
839 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
840 (struct r600_resource
*)buffer
,
841 buffers
->shader_usage
, buffers
->priority
);
842 buffers
->desc
.enabled_mask
|= 1u << slot
;
844 /* Clear the descriptor. */
845 memset(buffers
->desc
.list
+ slot
*4, 0, sizeof(uint32_t) * 4);
846 buffers
->desc
.enabled_mask
&= ~(1u << slot
);
849 buffers
->desc
.dirty_mask
|= 1u << slot
;
852 static void si_pipe_set_constant_buffer(struct pipe_context
*ctx
,
853 uint shader
, uint slot
,
854 struct pipe_constant_buffer
*input
)
856 struct si_context
*sctx
= (struct si_context
*)ctx
;
858 if (shader
>= SI_NUM_SHADERS
)
861 si_set_constant_buffer(sctx
, &sctx
->const_buffers
[shader
], slot
, input
);
866 static void si_set_shader_buffers(struct pipe_context
*ctx
, unsigned shader
,
867 unsigned start_slot
, unsigned count
,
868 struct pipe_shader_buffer
*sbuffers
)
870 struct si_context
*sctx
= (struct si_context
*)ctx
;
871 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
874 assert(start_slot
+ count
<= SI_NUM_SHADER_BUFFERS
);
876 for (i
= 0; i
< count
; ++i
) {
877 struct pipe_shader_buffer
*sbuffer
= sbuffers
? &sbuffers
[i
] : NULL
;
878 struct r600_resource
*buf
;
879 unsigned slot
= start_slot
+ i
;
880 uint32_t *desc
= buffers
->desc
.list
+ slot
* 4;
883 if (!sbuffer
|| !sbuffer
->buffer
) {
884 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
885 memset(desc
, 0, sizeof(uint32_t) * 4);
886 buffers
->desc
.enabled_mask
&= ~(1u << slot
);
890 buf
= (struct r600_resource
*)sbuffer
->buffer
;
891 va
= buf
->gpu_address
+ sbuffer
->buffer_offset
;
894 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
896 desc
[2] = sbuffer
->buffer_size
;
897 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
898 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
899 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
900 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
901 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
902 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
904 pipe_resource_reference(&buffers
->buffers
[slot
], &buf
->b
.b
);
905 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, buf
,
906 buffers
->shader_usage
, buffers
->priority
);
907 buffers
->desc
.enabled_mask
|= 1u << slot
;
908 buffers
->desc
.dirty_mask
|= 1u << slot
;
914 void si_set_ring_buffer(struct pipe_context
*ctx
, uint slot
,
915 struct pipe_resource
*buffer
,
916 unsigned stride
, unsigned num_records
,
917 bool add_tid
, bool swizzle
,
918 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
920 struct si_context
*sctx
= (struct si_context
*)ctx
;
921 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
923 /* The stride field in the resource descriptor has 14 bits */
924 assert(stride
< (1 << 14));
926 assert(slot
< buffers
->desc
.num_elements
);
927 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
932 va
= r600_resource(buffer
)->gpu_address
+ offset
;
934 switch (element_size
) {
936 assert(!"Unsupported ring buffer element size");
952 switch (index_stride
) {
954 assert(!"Unsupported ring buffer index stride");
970 if (sctx
->b
.chip_class
>= VI
&& stride
)
971 num_records
*= stride
;
973 /* Set the descriptor. */
974 uint32_t *desc
= buffers
->desc
.list
+ slot
*4;
976 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
977 S_008F04_STRIDE(stride
) |
978 S_008F04_SWIZZLE_ENABLE(swizzle
);
979 desc
[2] = num_records
;
980 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
981 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
982 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
983 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
984 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
985 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
986 S_008F0C_ELEMENT_SIZE(element_size
) |
987 S_008F0C_INDEX_STRIDE(index_stride
) |
988 S_008F0C_ADD_TID_ENABLE(add_tid
);
990 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
991 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
992 (struct r600_resource
*)buffer
,
993 buffers
->shader_usage
, buffers
->priority
);
994 buffers
->desc
.enabled_mask
|= 1u << slot
;
996 /* Clear the descriptor. */
997 memset(buffers
->desc
.list
+ slot
*4, 0, sizeof(uint32_t) * 4);
998 buffers
->desc
.enabled_mask
&= ~(1u << slot
);
1001 buffers
->desc
.dirty_mask
|= 1u << slot
;
1004 /* STREAMOUT BUFFERS */
1006 static void si_set_streamout_targets(struct pipe_context
*ctx
,
1007 unsigned num_targets
,
1008 struct pipe_stream_output_target
**targets
,
1009 const unsigned *offsets
)
1011 struct si_context
*sctx
= (struct si_context
*)ctx
;
1012 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1013 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
1016 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
1017 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
1018 /* Since streamout uses vector writes which go through TC L2
1019 * and most other clients can use TC L2 as well, we don't need
1022 * The only case which requires flushing it is VGT DMA index
1023 * fetching, which is a rare case. Thus, flag the TC L2
1024 * dirtiness in the resource and handle it when index fetching
1027 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
1028 if (sctx
->b
.streamout
.targets
[i
])
1029 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
1031 /* Invalidate the scalar cache in case a streamout buffer is
1032 * going to be used as a constant buffer.
1034 * Invalidate TC L1, because streamout bypasses it (done by
1035 * setting GLC=1 in the store instruction), but it can contain
1036 * outdated data of streamout buffers.
1038 * VS_PARTIAL_FLUSH is required if the buffers are going to be
1039 * used as an input immediately.
1041 sctx
->b
.flags
|= SI_CONTEXT_INV_SMEM_L1
|
1042 SI_CONTEXT_INV_VMEM_L1
|
1043 SI_CONTEXT_VS_PARTIAL_FLUSH
;
1046 /* All readers of the streamout targets need to be finished before we can
1047 * start writing to the targets.
1050 sctx
->b
.flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
1051 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1053 /* Streamout buffers must be bound in 2 places:
1054 * 1) in VGT by setting the VGT_STRMOUT registers
1055 * 2) as shader resources
1058 /* Set the VGT regs. */
1059 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
1061 /* Set the shader resources.*/
1062 for (i
= 0; i
< num_targets
; i
++) {
1063 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1066 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
1067 uint64_t va
= r600_resource(buffer
)->gpu_address
;
1069 /* Set the descriptor.
1071 * On VI, the format must be non-INVALID, otherwise
1072 * the buffer will be considered not bound and store
1073 * instructions will be no-ops.
1075 uint32_t *desc
= buffers
->desc
.list
+ bufidx
*4;
1077 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
1078 desc
[2] = 0xffffffff;
1079 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1080 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1081 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1082 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1083 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1085 /* Set the resource. */
1086 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1088 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1089 (struct r600_resource
*)buffer
,
1090 buffers
->shader_usage
, buffers
->priority
);
1091 buffers
->desc
.enabled_mask
|= 1u << bufidx
;
1093 /* Clear the descriptor and unset the resource. */
1094 memset(buffers
->desc
.list
+ bufidx
*4, 0,
1095 sizeof(uint32_t) * 4);
1096 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1098 buffers
->desc
.enabled_mask
&= ~(1u << bufidx
);
1100 buffers
->desc
.dirty_mask
|= 1u << bufidx
;
1102 for (; i
< old_num_targets
; i
++) {
1103 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1104 /* Clear the descriptor and unset the resource. */
1105 memset(buffers
->desc
.list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
1106 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
1107 buffers
->desc
.enabled_mask
&= ~(1u << bufidx
);
1108 buffers
->desc
.dirty_mask
|= 1u << bufidx
;
1112 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
1113 uint32_t *desc
, uint64_t old_buf_va
,
1114 struct pipe_resource
*new_buf
)
1116 /* Retrieve the buffer offset from the descriptor. */
1117 uint64_t old_desc_va
=
1118 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
1120 assert(old_buf_va
<= old_desc_va
);
1121 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
1123 /* Update the descriptor. */
1124 uint64_t va
= r600_resource(new_buf
)->gpu_address
+ offset_within_buffer
;
1127 desc
[1] = (desc
[1] & C_008F04_BASE_ADDRESS_HI
) |
1128 S_008F04_BASE_ADDRESS_HI(va
>> 32);
1131 /* INTERNAL CONST BUFFERS */
1133 static void si_set_polygon_stipple(struct pipe_context
*ctx
,
1134 const struct pipe_poly_stipple
*state
)
1136 struct si_context
*sctx
= (struct si_context
*)ctx
;
1137 struct pipe_constant_buffer cb
= {};
1138 unsigned stipple
[32];
1141 for (i
= 0; i
< 32; i
++)
1142 stipple
[i
] = util_bitreverse(state
->stipple
[i
]);
1144 cb
.user_buffer
= stipple
;
1145 cb
.buffer_size
= sizeof(stipple
);
1147 si_set_constant_buffer(sctx
, &sctx
->rw_buffers
,
1148 SI_PS_CONST_POLY_STIPPLE
, &cb
);
1151 /* TEXTURE METADATA ENABLE/DISABLE */
1153 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1154 * while the texture is bound, possibly by a different context. In that case,
1155 * call this function to update compressed_colortex_masks.
1157 void si_update_compressed_colortex_masks(struct si_context
*sctx
)
1159 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
1160 si_samplers_update_compressed_colortex_mask(&sctx
->samplers
[i
]);
1161 si_images_update_compressed_colortex_mask(&sctx
->images
[i
]);
1165 /* BUFFER DISCARD/INVALIDATION */
1167 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1168 static void si_reset_buffer_resources(struct si_context
*sctx
,
1169 struct si_buffer_resources
*buffers
,
1170 struct pipe_resource
*buf
,
1173 unsigned mask
= buffers
->desc
.enabled_mask
;
1176 unsigned i
= u_bit_scan(&mask
);
1177 if (buffers
->buffers
[i
] == buf
) {
1178 si_desc_reset_buffer_offset(&sctx
->b
.b
,
1179 buffers
->desc
.list
+ i
*4,
1181 buffers
->desc
.dirty_mask
|= 1u << i
;
1183 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1184 (struct r600_resource
*)buf
,
1185 buffers
->shader_usage
,
1191 /* Reallocate a buffer a update all resource bindings where the buffer is
1194 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1195 * idle by discarding its contents. Apps usually tell us when to do this using
1196 * map_buffer flags, for example.
1198 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
1200 struct si_context
*sctx
= (struct si_context
*)ctx
;
1201 struct r600_resource
*rbuffer
= r600_resource(buf
);
1202 unsigned i
, shader
, alignment
= rbuffer
->buf
->alignment
;
1203 uint64_t old_va
= rbuffer
->gpu_address
;
1204 unsigned num_elems
= sctx
->vertex_elements
?
1205 sctx
->vertex_elements
->count
: 0;
1206 struct si_sampler_view
*view
;
1208 /* Reallocate the buffer in the same pipe_resource. */
1209 r600_init_resource(&sctx
->screen
->b
, rbuffer
, rbuffer
->b
.b
.width0
,
1212 /* We changed the buffer, now we need to bind it where the old one
1213 * was bound. This consists of 2 things:
1214 * 1) Updating the resource descriptor and dirtying it.
1215 * 2) Adding a relocation to the CS, so that it's usable.
1218 /* Vertex buffers. */
1219 for (i
= 0; i
< num_elems
; i
++) {
1220 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
1222 if (vb
>= Elements(sctx
->vertex_buffer
))
1224 if (!sctx
->vertex_buffer
[vb
].buffer
)
1227 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
1228 sctx
->vertex_buffers_dirty
= true;
1233 /* Streamout buffers. (other internal buffers can't be invalidated) */
1234 for (i
= SI_VS_STREAMOUT_BUF0
; i
<= SI_VS_STREAMOUT_BUF3
; i
++) {
1235 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1237 if (buffers
->buffers
[i
] != buf
)
1240 si_desc_reset_buffer_offset(ctx
, buffers
->desc
.list
+ i
*4,
1242 buffers
->desc
.dirty_mask
|= 1u << i
;
1244 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1245 rbuffer
, buffers
->shader_usage
,
1248 /* Update the streamout state. */
1249 if (sctx
->b
.streamout
.begin_emitted
)
1250 r600_emit_streamout_end(&sctx
->b
);
1251 sctx
->b
.streamout
.append_bitmask
=
1252 sctx
->b
.streamout
.enabled_mask
;
1253 r600_streamout_buffers_dirty(&sctx
->b
);
1256 /* Constant and shader buffers. */
1257 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1258 si_reset_buffer_resources(sctx
, &sctx
->const_buffers
[shader
],
1260 si_reset_buffer_resources(sctx
, &sctx
->shader_buffers
[shader
],
1264 /* Texture buffers - update virtual addresses in sampler view descriptors. */
1265 LIST_FOR_EACH_ENTRY(view
, &sctx
->b
.texture_buffers
, list
) {
1266 if (view
->base
.texture
== buf
) {
1267 si_desc_reset_buffer_offset(ctx
, &view
->state
[4], old_va
, buf
);
1270 /* Texture buffers - update bindings. */
1271 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1272 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
1273 unsigned mask
= views
->desc
.enabled_mask
;
1276 unsigned i
= u_bit_scan(&mask
);
1277 if (views
->views
[i
]->texture
== buf
) {
1278 si_desc_reset_buffer_offset(ctx
,
1282 views
->desc
.dirty_mask
|= 1u << i
;
1284 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1285 rbuffer
, RADEON_USAGE_READ
,
1286 RADEON_PRIO_SAMPLER_BUFFER
);
1292 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1293 struct si_images_info
*images
= &sctx
->images
[shader
];
1294 unsigned mask
= images
->desc
.enabled_mask
;
1297 unsigned i
= u_bit_scan(&mask
);
1299 if (images
->views
[i
].resource
== buf
) {
1300 si_desc_reset_buffer_offset(
1301 ctx
, images
->desc
.list
+ i
* 8 + 4,
1303 images
->desc
.dirty_mask
|= 1u << i
;
1305 radeon_add_to_buffer_list(
1306 &sctx
->b
, &sctx
->b
.gfx
, rbuffer
,
1307 RADEON_USAGE_READWRITE
,
1308 RADEON_PRIO_SAMPLER_BUFFER
);
1314 /* SHADER USER DATA */
1316 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1319 sctx
->const_buffers
[shader
].desc
.pointer_dirty
= true;
1320 sctx
->shader_buffers
[shader
].desc
.pointer_dirty
= true;
1321 sctx
->samplers
[shader
].views
.desc
.pointer_dirty
= true;
1322 sctx
->images
[shader
].desc
.pointer_dirty
= true;
1324 if (shader
== PIPE_SHADER_VERTEX
)
1325 sctx
->vertex_buffers
.pointer_dirty
= true;
1327 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1330 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
1334 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1335 si_mark_shader_pointers_dirty(sctx
, i
);
1337 sctx
->rw_buffers
.desc
.pointer_dirty
= true;
1340 /* Set a base register address for user data constants in the given shader.
1341 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1343 static void si_set_user_data_base(struct si_context
*sctx
,
1344 unsigned shader
, uint32_t new_base
)
1346 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
1348 if (*base
!= new_base
) {
1352 si_mark_shader_pointers_dirty(sctx
, shader
);
1356 /* This must be called when these shaders are changed from non-NULL to NULL
1359 * - tessellation control shader
1360 * - tessellation evaluation shader
1362 void si_shader_change_notify(struct si_context
*sctx
)
1364 /* VS can be bound as VS, ES, or LS. */
1365 if (sctx
->tes_shader
.cso
)
1366 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1367 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
1368 else if (sctx
->gs_shader
.cso
)
1369 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1370 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1372 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1373 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1375 /* TES can be bound as ES, VS, or not bound. */
1376 if (sctx
->tes_shader
.cso
) {
1377 if (sctx
->gs_shader
.cso
)
1378 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1379 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1381 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1382 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1384 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
1388 static void si_emit_shader_pointer(struct si_context
*sctx
,
1389 struct si_descriptors
*desc
,
1390 unsigned sh_base
, bool keep_dirty
)
1392 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1395 if (!desc
->pointer_dirty
|| !desc
->buffer
)
1398 va
= desc
->buffer
->gpu_address
+
1399 desc
->buffer_offset
;
1401 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
1402 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
1403 radeon_emit(cs
, va
);
1404 radeon_emit(cs
, va
>> 32);
1406 desc
->pointer_dirty
= keep_dirty
;
1409 void si_emit_graphics_shader_userdata(struct si_context
*sctx
,
1410 struct r600_atom
*atom
)
1413 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
1415 if (sctx
->rw_buffers
.desc
.pointer_dirty
) {
1416 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
.desc
,
1417 R_00B030_SPI_SHADER_USER_DATA_PS_0
, true);
1418 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
.desc
,
1419 R_00B130_SPI_SHADER_USER_DATA_VS_0
, true);
1420 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
.desc
,
1421 R_00B230_SPI_SHADER_USER_DATA_GS_0
, true);
1422 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
.desc
,
1423 R_00B330_SPI_SHADER_USER_DATA_ES_0
, true);
1424 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
.desc
,
1425 R_00B430_SPI_SHADER_USER_DATA_HS_0
, true);
1426 sctx
->rw_buffers
.desc
.pointer_dirty
= false;
1429 for (i
= 0; i
< SI_NUM_GRAPHICS_SHADERS
; i
++) {
1430 unsigned base
= sh_base
[i
];
1435 si_emit_shader_pointer(sctx
, &sctx
->const_buffers
[i
].desc
, base
, false);
1436 si_emit_shader_pointer(sctx
, &sctx
->shader_buffers
[i
].desc
, base
, false);
1437 si_emit_shader_pointer(sctx
, &sctx
->samplers
[i
].views
.desc
, base
, false);
1438 si_emit_shader_pointer(sctx
, &sctx
->images
[i
].desc
, base
, false);
1440 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
, sh_base
[PIPE_SHADER_VERTEX
], false);
1443 void si_emit_compute_shader_userdata(struct si_context
*sctx
)
1445 unsigned base
= R_00B900_COMPUTE_USER_DATA_0
;
1447 si_emit_shader_pointer(sctx
, &sctx
->const_buffers
[PIPE_SHADER_COMPUTE
].desc
,
1449 si_emit_shader_pointer(sctx
, &sctx
->shader_buffers
[PIPE_SHADER_COMPUTE
].desc
,
1451 si_emit_shader_pointer(sctx
, &sctx
->samplers
[PIPE_SHADER_COMPUTE
].views
.desc
,
1453 si_emit_shader_pointer(sctx
, &sctx
->images
[PIPE_SHADER_COMPUTE
].desc
,
1457 /* INIT/DEINIT/UPLOAD */
1459 void si_init_all_descriptors(struct si_context
*sctx
)
1462 unsigned ce_offset
= 0;
1464 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1465 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1466 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST_BUFFERS
,
1467 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
,
1469 si_init_buffer_resources(&sctx
->shader_buffers
[i
],
1470 SI_NUM_SHADER_BUFFERS
, SI_SGPR_SHADER_BUFFERS
,
1471 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RW_BUFFER
,
1474 si_init_descriptors(&sctx
->samplers
[i
].views
.desc
,
1475 SI_SGPR_SAMPLERS
, 16, SI_NUM_SAMPLERS
,
1476 null_texture_descriptor
, &ce_offset
);
1478 si_init_descriptors(&sctx
->images
[i
].desc
,
1479 SI_SGPR_IMAGES
, 8, SI_NUM_IMAGES
,
1480 null_image_descriptor
, &ce_offset
);
1483 si_init_buffer_resources(&sctx
->rw_buffers
,
1484 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
1485 RADEON_USAGE_READWRITE
, RADEON_PRIO_RINGS_STREAMOUT
,
1487 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFERS
,
1488 4, SI_NUM_VERTEX_BUFFERS
, NULL
, NULL
);
1490 assert(ce_offset
<= 32768);
1492 /* Set pipe_context functions. */
1493 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
1494 sctx
->b
.b
.set_shader_images
= si_set_shader_images
;
1495 sctx
->b
.b
.set_constant_buffer
= si_pipe_set_constant_buffer
;
1496 sctx
->b
.b
.set_polygon_stipple
= si_set_polygon_stipple
;
1497 sctx
->b
.b
.set_shader_buffers
= si_set_shader_buffers
;
1498 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
1499 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
1500 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
1502 /* Shader user data. */
1503 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
1504 si_emit_graphics_shader_userdata
);
1506 /* Set default and immutable mappings. */
1507 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1508 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
, R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1509 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
, R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1510 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1513 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
)
1517 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1518 if (!si_upload_descriptors(sctx
, &sctx
->const_buffers
[i
].desc
,
1519 &sctx
->shader_userdata
.atom
) ||
1520 !si_upload_descriptors(sctx
, &sctx
->shader_buffers
[i
].desc
,
1521 &sctx
->shader_userdata
.atom
) ||
1522 !si_upload_descriptors(sctx
, &sctx
->samplers
[i
].views
.desc
,
1523 &sctx
->shader_userdata
.atom
) ||
1524 !si_upload_descriptors(sctx
, &sctx
->images
[i
].desc
,
1525 &sctx
->shader_userdata
.atom
))
1528 return si_upload_descriptors(sctx
, &sctx
->rw_buffers
.desc
,
1529 &sctx
->shader_userdata
.atom
) &&
1530 si_upload_vertex_buffer_descriptors(sctx
);
1533 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
)
1535 /* Does not update rw_buffers as that is not needed for compute shaders
1536 * and the input buffer is using the same SGPR's anyway.
1538 return si_upload_descriptors(sctx
,
1539 &sctx
->const_buffers
[PIPE_SHADER_COMPUTE
].desc
, NULL
) &&
1540 si_upload_descriptors(sctx
,
1541 &sctx
->shader_buffers
[PIPE_SHADER_COMPUTE
].desc
, NULL
) &&
1542 si_upload_descriptors(sctx
,
1543 &sctx
->samplers
[PIPE_SHADER_COMPUTE
].views
.desc
, NULL
) &&
1544 si_upload_descriptors(sctx
,
1545 &sctx
->images
[PIPE_SHADER_COMPUTE
].desc
, NULL
);
1548 void si_release_all_descriptors(struct si_context
*sctx
)
1552 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1553 si_release_buffer_resources(&sctx
->const_buffers
[i
]);
1554 si_release_buffer_resources(&sctx
->shader_buffers
[i
]);
1555 si_release_sampler_views(&sctx
->samplers
[i
].views
);
1556 si_release_image_views(&sctx
->images
[i
]);
1558 si_release_buffer_resources(&sctx
->rw_buffers
);
1559 si_release_descriptors(&sctx
->vertex_buffers
);
1562 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
1566 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1567 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
1568 si_buffer_resources_begin_new_cs(sctx
, &sctx
->shader_buffers
[i
]);
1569 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
1570 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
1572 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
);
1573 si_vertex_buffers_begin_new_cs(sctx
);
1574 si_shader_userdata_begin_new_cs(sctx
);