iris: Save/restore MI_PREDICATE_RESULT, not MI_PREDICATE_DATA.
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also reponsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56 #include "si_pipe.h"
57 #include "sid.h"
58 #include "gfx9d.h"
59
60 #include "util/hash_table.h"
61 #include "util/u_idalloc.h"
62 #include "util/u_format.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
65
66
67 /* NULL image and buffer descriptor for textures (alpha = 1) and images
68 * (alpha = 0).
69 *
70 * For images, all fields must be zero except for the swizzle, which
71 * supports arbitrary combinations of 0s and 1s. The texture type must be
72 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
73 *
74 * For buffers, all fields must be zero. If they are not, the hw hangs.
75 *
76 * This is the only reason why the buffer descriptor must be in words [4:7].
77 */
78 static uint32_t null_texture_descriptor[8] = {
79 0,
80 0,
81 0,
82 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
83 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
84 /* the rest must contain zeros, which is also used by the buffer
85 * descriptor */
86 };
87
88 static uint32_t null_image_descriptor[8] = {
89 0,
90 0,
91 0,
92 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
93 /* the rest must contain zeros, which is also used by the buffer
94 * descriptor */
95 };
96
97 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
98 {
99 uint64_t va = desc[0] |
100 ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
101
102 /* Sign-extend the 48-bit address. */
103 va <<= 16;
104 va = (int64_t)va >> 16;
105 return va;
106 }
107
108 static void si_init_descriptor_list(uint32_t *desc_list,
109 unsigned element_dw_size,
110 unsigned num_elements,
111 const uint32_t *null_descriptor)
112 {
113 int i;
114
115 /* Initialize the array to NULL descriptors if the element size is 8. */
116 if (null_descriptor) {
117 assert(element_dw_size % 8 == 0);
118 for (i = 0; i < num_elements * element_dw_size / 8; i++)
119 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
120 }
121 }
122
123 static void si_init_descriptors(struct si_descriptors *desc,
124 short shader_userdata_rel_index,
125 unsigned element_dw_size,
126 unsigned num_elements)
127 {
128 desc->list = CALLOC(num_elements, element_dw_size * 4);
129 desc->element_dw_size = element_dw_size;
130 desc->num_elements = num_elements;
131 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
132 desc->slot_index_to_bind_directly = -1;
133 }
134
135 static void si_release_descriptors(struct si_descriptors *desc)
136 {
137 si_resource_reference(&desc->buffer, NULL);
138 FREE(desc->list);
139 }
140
141 static bool si_upload_descriptors(struct si_context *sctx,
142 struct si_descriptors *desc)
143 {
144 unsigned slot_size = desc->element_dw_size * 4;
145 unsigned first_slot_offset = desc->first_active_slot * slot_size;
146 unsigned upload_size = desc->num_active_slots * slot_size;
147
148 /* Skip the upload if no shader is using the descriptors. dirty_mask
149 * will stay dirty and the descriptors will be uploaded when there is
150 * a shader using them.
151 */
152 if (!upload_size)
153 return true;
154
155 /* If there is just one active descriptor, bind it directly. */
156 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
157 desc->num_active_slots == 1) {
158 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
159 desc->element_dw_size];
160
161 /* The buffer is already in the buffer list. */
162 si_resource_reference(&desc->buffer, NULL);
163 desc->gpu_list = NULL;
164 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
165 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
166 return true;
167 }
168
169 uint32_t *ptr;
170 unsigned buffer_offset;
171 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
172 si_optimal_tcc_alignment(sctx, upload_size),
173 &buffer_offset, (struct pipe_resource**)&desc->buffer,
174 (void**)&ptr);
175 if (!desc->buffer) {
176 desc->gpu_address = 0;
177 return false; /* skip the draw call */
178 }
179
180 util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
181 upload_size);
182 desc->gpu_list = ptr - first_slot_offset / 4;
183
184 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
185 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
186
187 /* The shader pointer should point to slot 0. */
188 buffer_offset -= first_slot_offset;
189 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
190
191 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
192 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
193 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
194
195 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
196 return true;
197 }
198
199 static void
200 si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
201 {
202 if (!desc->buffer)
203 return;
204
205 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
206 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
207 }
208
209 /* SAMPLER VIEWS */
210
211 static inline enum radeon_bo_priority
212 si_get_sampler_view_priority(struct si_resource *res)
213 {
214 if (res->b.b.target == PIPE_BUFFER)
215 return RADEON_PRIO_SAMPLER_BUFFER;
216
217 if (res->b.b.nr_samples > 1)
218 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
219
220 return RADEON_PRIO_SAMPLER_TEXTURE;
221 }
222
223 static unsigned
224 si_sampler_and_image_descriptors_idx(unsigned shader)
225 {
226 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
227 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
228 }
229
230 static struct si_descriptors *
231 si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
232 {
233 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
234 }
235
236 static void si_release_sampler_views(struct si_samplers *samplers)
237 {
238 int i;
239
240 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
241 pipe_sampler_view_reference(&samplers->views[i], NULL);
242 }
243 }
244
245 static void si_sampler_view_add_buffer(struct si_context *sctx,
246 struct pipe_resource *resource,
247 enum radeon_bo_usage usage,
248 bool is_stencil_sampler,
249 bool check_mem)
250 {
251 struct si_texture *tex = (struct si_texture*)resource;
252 enum radeon_bo_priority priority;
253
254 if (!resource)
255 return;
256
257 /* Use the flushed depth texture if direct sampling is unsupported. */
258 if (resource->target != PIPE_BUFFER &&
259 tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
260 tex = tex->flushed_depth_texture;
261
262 priority = si_get_sampler_view_priority(&tex->buffer);
263 radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority,
264 check_mem);
265
266 if (resource->target == PIPE_BUFFER)
267 return;
268
269 /* Add separate DCC. */
270 if (tex->dcc_separate_buffer) {
271 radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer,
272 usage, RADEON_PRIO_SEPARATE_META, check_mem);
273 }
274 }
275
276 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
277 struct si_samplers *samplers)
278 {
279 unsigned mask = samplers->enabled_mask;
280
281 /* Add buffers to the CS. */
282 while (mask) {
283 int i = u_bit_scan(&mask);
284 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
285
286 si_sampler_view_add_buffer(sctx, sview->base.texture,
287 RADEON_USAGE_READ,
288 sview->is_stencil_sampler, false);
289 }
290 }
291
292 /* Set buffer descriptor fields that can be changed by reallocations. */
293 static void si_set_buf_desc_address(struct si_resource *buf,
294 uint64_t offset, uint32_t *state)
295 {
296 uint64_t va = buf->gpu_address + offset;
297
298 state[0] = va;
299 state[1] &= C_008F04_BASE_ADDRESS_HI;
300 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
301 }
302
303 /* Set texture descriptor fields that can be changed by reallocations.
304 *
305 * \param tex texture
306 * \param base_level_info information of the level of BASE_ADDRESS
307 * \param base_level the level of BASE_ADDRESS
308 * \param first_level pipe_sampler_view.u.tex.first_level
309 * \param block_width util_format_get_blockwidth()
310 * \param is_stencil select between separate Z & Stencil
311 * \param state descriptor to update
312 */
313 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
314 struct si_texture *tex,
315 const struct legacy_surf_level *base_level_info,
316 unsigned base_level, unsigned first_level,
317 unsigned block_width, bool is_stencil,
318 uint32_t *state)
319 {
320 uint64_t va, meta_va = 0;
321
322 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
323 tex = tex->flushed_depth_texture;
324 is_stencil = false;
325 }
326
327 va = tex->buffer.gpu_address;
328
329 if (sscreen->info.chip_class >= GFX9) {
330 /* Only stencil_offset needs to be added here. */
331 if (is_stencil)
332 va += tex->surface.u.gfx9.stencil_offset;
333 else
334 va += tex->surface.u.gfx9.surf_offset;
335 } else {
336 va += base_level_info->offset;
337 }
338
339 state[0] = va >> 8;
340 state[1] &= C_008F14_BASE_ADDRESS_HI;
341 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
342
343 /* Only macrotiled modes can set tile swizzle.
344 * GFX9 doesn't use (legacy) base_level_info.
345 */
346 if (sscreen->info.chip_class >= GFX9 ||
347 base_level_info->mode == RADEON_SURF_MODE_2D)
348 state[0] |= tex->surface.tile_swizzle;
349
350 if (sscreen->info.chip_class >= VI) {
351 state[6] &= C_008F28_COMPRESSION_EN;
352 state[7] = 0;
353
354 if (vi_dcc_enabled(tex, first_level)) {
355 meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
356 tex->dcc_offset;
357
358 if (sscreen->info.chip_class == VI) {
359 meta_va += base_level_info->dcc_offset;
360 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
361 }
362
363 meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
364 } else if (vi_tc_compat_htile_enabled(tex, first_level)) {
365 meta_va = tex->buffer.gpu_address + tex->htile_offset;
366 }
367
368 if (meta_va) {
369 state[6] |= S_008F28_COMPRESSION_EN(1);
370 state[7] = meta_va >> 8;
371 }
372 }
373
374 if (sscreen->info.chip_class >= GFX9) {
375 state[3] &= C_008F1C_SW_MODE;
376 state[4] &= C_008F20_PITCH_GFX9;
377
378 if (is_stencil) {
379 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
380 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.stencil.epitch);
381 } else {
382 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
383 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.surf.epitch);
384 }
385
386 state[5] &= C_008F24_META_DATA_ADDRESS &
387 C_008F24_META_PIPE_ALIGNED &
388 C_008F24_META_RB_ALIGNED;
389 if (meta_va) {
390 struct gfx9_surf_meta_flags meta;
391
392 if (tex->dcc_offset)
393 meta = tex->surface.u.gfx9.dcc;
394 else
395 meta = tex->surface.u.gfx9.htile;
396
397 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
398 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
399 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
400 }
401 } else {
402 /* SI-CI-VI */
403 unsigned pitch = base_level_info->nblk_x * block_width;
404 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
405
406 state[3] &= C_008F1C_TILING_INDEX;
407 state[3] |= S_008F1C_TILING_INDEX(index);
408 state[4] &= C_008F20_PITCH_GFX6;
409 state[4] |= S_008F20_PITCH_GFX6(pitch - 1);
410 }
411 }
412
413 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
414 struct si_sampler_view *sview,
415 struct si_texture *tex,
416 uint32_t *desc)
417 {
418 if (sview && sview->is_integer)
419 memcpy(desc, sstate->integer_val, 4*4);
420 else if (tex && tex->upgraded_depth &&
421 (!sview || !sview->is_stencil_sampler))
422 memcpy(desc, sstate->upgraded_depth_val, 4*4);
423 else
424 memcpy(desc, sstate->val, 4*4);
425 }
426
427 static void si_set_sampler_view_desc(struct si_context *sctx,
428 struct si_sampler_view *sview,
429 struct si_sampler_state *sstate,
430 uint32_t *desc)
431 {
432 struct pipe_sampler_view *view = &sview->base;
433 struct si_texture *tex = (struct si_texture *)view->texture;
434 bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
435
436 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
437 if (vi_dcc_enabled(tex, view->u.tex.first_level))
438 if (!si_texture_disable_dcc(sctx, tex))
439 si_decompress_dcc(sctx, tex);
440
441 sview->dcc_incompatible = false;
442 }
443
444 assert(tex); /* views with texture == NULL aren't supported */
445 memcpy(desc, sview->state, 8*4);
446
447 if (is_buffer) {
448 si_set_buf_desc_address(&tex->buffer,
449 sview->base.u.buf.offset,
450 desc + 4);
451 } else {
452 bool is_separate_stencil = tex->db_compatible &&
453 sview->is_stencil_sampler;
454
455 si_set_mutable_tex_desc_fields(sctx->screen, tex,
456 sview->base_level_info,
457 sview->base_level,
458 sview->base.u.tex.first_level,
459 sview->block_width,
460 is_separate_stencil,
461 desc);
462 }
463
464 if (!is_buffer && tex->surface.fmask_size) {
465 memcpy(desc + 8, sview->fmask_state, 8*4);
466 } else {
467 /* Disable FMASK and bind sampler state in [12:15]. */
468 memcpy(desc + 8, null_texture_descriptor, 4*4);
469
470 if (sstate)
471 si_set_sampler_state_desc(sstate, sview,
472 is_buffer ? NULL : tex,
473 desc + 12);
474 }
475 }
476
477 static bool color_needs_decompression(struct si_texture *tex)
478 {
479 return tex->surface.fmask_size ||
480 (tex->dirty_level_mask &&
481 (tex->cmask_buffer || tex->dcc_offset));
482 }
483
484 static bool depth_needs_decompression(struct si_texture *tex)
485 {
486 /* If the depth/stencil texture is TC-compatible, no decompression
487 * will be done. The decompression function will only flush DB caches
488 * to make it coherent with shaders. That's necessary because the driver
489 * doesn't flush DB caches in any other case.
490 */
491 return tex->db_compatible;
492 }
493
494 static void si_set_sampler_view(struct si_context *sctx,
495 unsigned shader,
496 unsigned slot, struct pipe_sampler_view *view,
497 bool disallow_early_out)
498 {
499 struct si_samplers *samplers = &sctx->samplers[shader];
500 struct si_sampler_view *sview = (struct si_sampler_view*)view;
501 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
502 unsigned desc_slot = si_get_sampler_slot(slot);
503 uint32_t *desc = descs->list + desc_slot * 16;
504
505 if (samplers->views[slot] == view && !disallow_early_out)
506 return;
507
508 if (view) {
509 struct si_texture *tex = (struct si_texture *)view->texture;
510
511 si_set_sampler_view_desc(sctx, sview,
512 samplers->sampler_states[slot], desc);
513
514 if (tex->buffer.b.b.target == PIPE_BUFFER) {
515 tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
516 samplers->needs_depth_decompress_mask &= ~(1u << slot);
517 samplers->needs_color_decompress_mask &= ~(1u << slot);
518 } else {
519 if (depth_needs_decompression(tex)) {
520 samplers->needs_depth_decompress_mask |= 1u << slot;
521 } else {
522 samplers->needs_depth_decompress_mask &= ~(1u << slot);
523 }
524 if (color_needs_decompression(tex)) {
525 samplers->needs_color_decompress_mask |= 1u << slot;
526 } else {
527 samplers->needs_color_decompress_mask &= ~(1u << slot);
528 }
529
530 if (tex->dcc_offset &&
531 p_atomic_read(&tex->framebuffers_bound))
532 sctx->need_check_render_feedback = true;
533 }
534
535 pipe_sampler_view_reference(&samplers->views[slot], view);
536 samplers->enabled_mask |= 1u << slot;
537
538 /* Since this can flush, it must be done after enabled_mask is
539 * updated. */
540 si_sampler_view_add_buffer(sctx, view->texture,
541 RADEON_USAGE_READ,
542 sview->is_stencil_sampler, true);
543 } else {
544 pipe_sampler_view_reference(&samplers->views[slot], NULL);
545 memcpy(desc, null_texture_descriptor, 8*4);
546 /* Only clear the lower dwords of FMASK. */
547 memcpy(desc + 8, null_texture_descriptor, 4*4);
548 /* Re-set the sampler state if we are transitioning from FMASK. */
549 if (samplers->sampler_states[slot])
550 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
551 desc + 12);
552
553 samplers->enabled_mask &= ~(1u << slot);
554 samplers->needs_depth_decompress_mask &= ~(1u << slot);
555 samplers->needs_color_decompress_mask &= ~(1u << slot);
556 }
557
558 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
559 }
560
561 static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
562 unsigned shader)
563 {
564 struct si_samplers *samplers = &sctx->samplers[shader];
565 unsigned shader_bit = 1 << shader;
566
567 if (samplers->needs_depth_decompress_mask ||
568 samplers->needs_color_decompress_mask ||
569 sctx->images[shader].needs_color_decompress_mask)
570 sctx->shader_needs_decompress_mask |= shader_bit;
571 else
572 sctx->shader_needs_decompress_mask &= ~shader_bit;
573 }
574
575 static void si_set_sampler_views(struct pipe_context *ctx,
576 enum pipe_shader_type shader, unsigned start,
577 unsigned count,
578 struct pipe_sampler_view **views)
579 {
580 struct si_context *sctx = (struct si_context *)ctx;
581 int i;
582
583 if (!count || shader >= SI_NUM_SHADERS)
584 return;
585
586 if (views) {
587 for (i = 0; i < count; i++)
588 si_set_sampler_view(sctx, shader, start + i, views[i], false);
589 } else {
590 for (i = 0; i < count; i++)
591 si_set_sampler_view(sctx, shader, start + i, NULL, false);
592 }
593
594 si_update_shader_needs_decompress_mask(sctx, shader);
595 }
596
597 static void
598 si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
599 {
600 unsigned mask = samplers->enabled_mask;
601
602 while (mask) {
603 int i = u_bit_scan(&mask);
604 struct pipe_resource *res = samplers->views[i]->texture;
605
606 if (res && res->target != PIPE_BUFFER) {
607 struct si_texture *tex = (struct si_texture *)res;
608
609 if (color_needs_decompression(tex)) {
610 samplers->needs_color_decompress_mask |= 1u << i;
611 } else {
612 samplers->needs_color_decompress_mask &= ~(1u << i);
613 }
614 }
615 }
616 }
617
618 /* IMAGE VIEWS */
619
620 static void
621 si_release_image_views(struct si_images *images)
622 {
623 unsigned i;
624
625 for (i = 0; i < SI_NUM_IMAGES; ++i) {
626 struct pipe_image_view *view = &images->views[i];
627
628 pipe_resource_reference(&view->resource, NULL);
629 }
630 }
631
632 static void
633 si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
634 {
635 uint mask = images->enabled_mask;
636
637 /* Add buffers to the CS. */
638 while (mask) {
639 int i = u_bit_scan(&mask);
640 struct pipe_image_view *view = &images->views[i];
641
642 assert(view->resource);
643
644 si_sampler_view_add_buffer(sctx, view->resource,
645 RADEON_USAGE_READWRITE, false, false);
646 }
647 }
648
649 static void
650 si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
651 {
652 struct si_images *images = &ctx->images[shader];
653
654 if (images->enabled_mask & (1u << slot)) {
655 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
656 unsigned desc_slot = si_get_image_slot(slot);
657
658 pipe_resource_reference(&images->views[slot].resource, NULL);
659 images->needs_color_decompress_mask &= ~(1 << slot);
660
661 memcpy(descs->list + desc_slot*8, null_image_descriptor, 8*4);
662 images->enabled_mask &= ~(1u << slot);
663 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
664 }
665 }
666
667 static void
668 si_mark_image_range_valid(const struct pipe_image_view *view)
669 {
670 struct si_resource *res = si_resource(view->resource);
671
672 if (res->b.b.target != PIPE_BUFFER)
673 return;
674
675 util_range_add(&res->valid_buffer_range,
676 view->u.buf.offset,
677 view->u.buf.offset + view->u.buf.size);
678 }
679
680 static void si_set_shader_image_desc(struct si_context *ctx,
681 const struct pipe_image_view *view,
682 bool skip_decompress,
683 uint32_t *desc, uint32_t *fmask_desc)
684 {
685 struct si_screen *screen = ctx->screen;
686 struct si_resource *res;
687
688 res = si_resource(view->resource);
689
690 if (res->b.b.target == PIPE_BUFFER ||
691 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
692 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
693 si_mark_image_range_valid(view);
694
695 si_make_buffer_descriptor(screen, res,
696 view->format,
697 view->u.buf.offset,
698 view->u.buf.size, desc);
699 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
700 } else {
701 static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
702 struct si_texture *tex = (struct si_texture *)res;
703 unsigned level = view->u.tex.level;
704 unsigned width, height, depth, hw_level;
705 bool uses_dcc = vi_dcc_enabled(tex, level);
706 unsigned access = view->access;
707
708 /* Clear the write flag when writes can't occur.
709 * Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
710 * so we don't wanna trigger it.
711 */
712 if (tex->is_depth ||
713 (!fmask_desc && tex->surface.fmask_size != 0)) {
714 assert(!"Z/S and MSAA image stores are not supported");
715 access &= ~PIPE_IMAGE_ACCESS_WRITE;
716 }
717
718 assert(!tex->is_depth);
719 assert(fmask_desc || tex->surface.fmask_size == 0);
720
721 if (uses_dcc && !skip_decompress &&
722 (view->access & PIPE_IMAGE_ACCESS_WRITE ||
723 !vi_dcc_formats_compatible(res->b.b.format, view->format))) {
724 /* If DCC can't be disabled, at least decompress it.
725 * The decompression is relatively cheap if the surface
726 * has been decompressed already.
727 */
728 if (!si_texture_disable_dcc(ctx, tex))
729 si_decompress_dcc(ctx, tex);
730 }
731
732 if (ctx->chip_class >= GFX9) {
733 /* Always set the base address. The swizzle modes don't
734 * allow setting mipmap level offsets as the base.
735 */
736 width = res->b.b.width0;
737 height = res->b.b.height0;
738 depth = res->b.b.depth0;
739 hw_level = level;
740 } else {
741 /* Always force the base level to the selected level.
742 *
743 * This is required for 3D textures, where otherwise
744 * selecting a single slice for non-layered bindings
745 * fails. It doesn't hurt the other targets.
746 */
747 width = u_minify(res->b.b.width0, level);
748 height = u_minify(res->b.b.height0, level);
749 depth = u_minify(res->b.b.depth0, level);
750 hw_level = 0;
751 }
752
753 si_make_texture_descriptor(screen, tex,
754 false, res->b.b.target,
755 view->format, swizzle,
756 hw_level, hw_level,
757 view->u.tex.first_layer,
758 view->u.tex.last_layer,
759 width, height, depth,
760 desc, fmask_desc);
761 si_set_mutable_tex_desc_fields(screen, tex,
762 &tex->surface.u.legacy.level[level],
763 level, level,
764 util_format_get_blockwidth(view->format),
765 false, desc);
766 }
767 }
768
769 static void si_set_shader_image(struct si_context *ctx,
770 unsigned shader,
771 unsigned slot, const struct pipe_image_view *view,
772 bool skip_decompress)
773 {
774 struct si_images *images = &ctx->images[shader];
775 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
776 struct si_resource *res;
777 unsigned desc_slot = si_get_image_slot(slot);
778 uint32_t *desc = descs->list + desc_slot * 8;
779
780 if (!view || !view->resource) {
781 si_disable_shader_image(ctx, shader, slot);
782 return;
783 }
784
785 res = si_resource(view->resource);
786
787 if (&images->views[slot] != view)
788 util_copy_image_view(&images->views[slot], view);
789
790 si_set_shader_image_desc(ctx, view, skip_decompress, desc, NULL);
791
792 if (res->b.b.target == PIPE_BUFFER ||
793 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
794 images->needs_color_decompress_mask &= ~(1 << slot);
795 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
796 } else {
797 struct si_texture *tex = (struct si_texture *)res;
798 unsigned level = view->u.tex.level;
799
800 if (color_needs_decompression(tex)) {
801 images->needs_color_decompress_mask |= 1 << slot;
802 } else {
803 images->needs_color_decompress_mask &= ~(1 << slot);
804 }
805
806 if (vi_dcc_enabled(tex, level) &&
807 p_atomic_read(&tex->framebuffers_bound))
808 ctx->need_check_render_feedback = true;
809 }
810
811 images->enabled_mask |= 1u << slot;
812 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
813
814 /* Since this can flush, it must be done after enabled_mask is updated. */
815 si_sampler_view_add_buffer(ctx, &res->b.b,
816 (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
817 RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
818 false, true);
819 }
820
821 static void
822 si_set_shader_images(struct pipe_context *pipe,
823 enum pipe_shader_type shader,
824 unsigned start_slot, unsigned count,
825 const struct pipe_image_view *views)
826 {
827 struct si_context *ctx = (struct si_context *)pipe;
828 unsigned i, slot;
829
830 assert(shader < SI_NUM_SHADERS);
831
832 if (!count)
833 return;
834
835 assert(start_slot + count <= SI_NUM_IMAGES);
836
837 if (views) {
838 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
839 si_set_shader_image(ctx, shader, slot, &views[i], false);
840 } else {
841 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
842 si_set_shader_image(ctx, shader, slot, NULL, false);
843 }
844
845 si_update_shader_needs_decompress_mask(ctx, shader);
846 }
847
848 static void
849 si_images_update_needs_color_decompress_mask(struct si_images *images)
850 {
851 unsigned mask = images->enabled_mask;
852
853 while (mask) {
854 int i = u_bit_scan(&mask);
855 struct pipe_resource *res = images->views[i].resource;
856
857 if (res && res->target != PIPE_BUFFER) {
858 struct si_texture *tex = (struct si_texture *)res;
859
860 if (color_needs_decompression(tex)) {
861 images->needs_color_decompress_mask |= 1 << i;
862 } else {
863 images->needs_color_decompress_mask &= ~(1 << i);
864 }
865 }
866 }
867 }
868
869 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
870 {
871 struct si_buffer_resources *buffers = &sctx->rw_buffers;
872 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
873 unsigned slot = SI_PS_IMAGE_COLORBUF0;
874 struct pipe_surface *surf = NULL;
875
876 /* si_texture_disable_dcc can get us here again. */
877 if (sctx->blitter->running)
878 return;
879
880 /* See whether FBFETCH is used and color buffer 0 is set. */
881 if (sctx->ps_shader.cso &&
882 sctx->ps_shader.cso->info.opcode_count[TGSI_OPCODE_FBFETCH] &&
883 sctx->framebuffer.state.nr_cbufs &&
884 sctx->framebuffer.state.cbufs[0])
885 surf = sctx->framebuffer.state.cbufs[0];
886
887 /* Return if FBFETCH transitions from disabled to disabled. */
888 if (!buffers->buffers[slot] && !surf)
889 return;
890
891 sctx->ps_uses_fbfetch = surf != NULL;
892 si_update_ps_iter_samples(sctx);
893
894 if (surf) {
895 struct si_texture *tex = (struct si_texture*)surf->texture;
896 struct pipe_image_view view;
897
898 assert(tex);
899 assert(!tex->is_depth);
900
901 /* Disable DCC, because the texture is used as both a sampler
902 * and color buffer.
903 */
904 si_texture_disable_dcc(sctx, tex);
905
906 if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
907 /* Disable CMASK. */
908 assert(tex->cmask_buffer != &tex->buffer);
909 si_eliminate_fast_color_clear(sctx, tex);
910 si_texture_discard_cmask(sctx->screen, tex);
911 }
912
913 view.resource = surf->texture;
914 view.format = surf->format;
915 view.access = PIPE_IMAGE_ACCESS_READ;
916 view.u.tex.first_layer = surf->u.tex.first_layer;
917 view.u.tex.last_layer = surf->u.tex.last_layer;
918 view.u.tex.level = surf->u.tex.level;
919
920 /* Set the descriptor. */
921 uint32_t *desc = descs->list + slot*4;
922 memset(desc, 0, 16 * 4);
923 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
924
925 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
926 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
927 &tex->buffer, RADEON_USAGE_READ,
928 RADEON_PRIO_SHADER_RW_IMAGE);
929 buffers->enabled_mask |= 1u << slot;
930 } else {
931 /* Clear the descriptor. */
932 memset(descs->list + slot*4, 0, 8*4);
933 pipe_resource_reference(&buffers->buffers[slot], NULL);
934 buffers->enabled_mask &= ~(1u << slot);
935 }
936
937 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
938 }
939
940 /* SAMPLER STATES */
941
942 static void si_bind_sampler_states(struct pipe_context *ctx,
943 enum pipe_shader_type shader,
944 unsigned start, unsigned count, void **states)
945 {
946 struct si_context *sctx = (struct si_context *)ctx;
947 struct si_samplers *samplers = &sctx->samplers[shader];
948 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
949 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
950 int i;
951
952 if (!count || shader >= SI_NUM_SHADERS)
953 return;
954
955 for (i = 0; i < count; i++) {
956 unsigned slot = start + i;
957 unsigned desc_slot = si_get_sampler_slot(slot);
958
959 if (!sstates[i] ||
960 sstates[i] == samplers->sampler_states[slot])
961 continue;
962
963 #ifdef DEBUG
964 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
965 #endif
966 samplers->sampler_states[slot] = sstates[i];
967
968 /* If FMASK is bound, don't overwrite it.
969 * The sampler state will be set after FMASK is unbound.
970 */
971 struct si_sampler_view *sview =
972 (struct si_sampler_view *)samplers->views[slot];
973
974 struct si_texture *tex = NULL;
975
976 if (sview && sview->base.texture &&
977 sview->base.texture->target != PIPE_BUFFER)
978 tex = (struct si_texture *)sview->base.texture;
979
980 if (tex && tex->surface.fmask_size)
981 continue;
982
983 si_set_sampler_state_desc(sstates[i], sview, tex,
984 desc->list + desc_slot * 16 + 12);
985
986 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
987 }
988 }
989
990 /* BUFFER RESOURCES */
991
992 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
993 struct si_descriptors *descs,
994 unsigned num_buffers,
995 short shader_userdata_rel_index,
996 enum radeon_bo_usage shader_usage,
997 enum radeon_bo_usage shader_usage_constbuf,
998 enum radeon_bo_priority priority,
999 enum radeon_bo_priority priority_constbuf)
1000 {
1001 buffers->shader_usage = shader_usage;
1002 buffers->shader_usage_constbuf = shader_usage_constbuf;
1003 buffers->priority = priority;
1004 buffers->priority_constbuf = priority_constbuf;
1005 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
1006
1007 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
1008 }
1009
1010 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
1011 struct si_descriptors *descs)
1012 {
1013 int i;
1014
1015 for (i = 0; i < descs->num_elements; i++) {
1016 pipe_resource_reference(&buffers->buffers[i], NULL);
1017 }
1018
1019 FREE(buffers->buffers);
1020 }
1021
1022 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
1023 struct si_buffer_resources *buffers)
1024 {
1025 unsigned mask = buffers->enabled_mask;
1026
1027 /* Add buffers to the CS. */
1028 while (mask) {
1029 int i = u_bit_scan(&mask);
1030
1031 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1032 si_resource(buffers->buffers[i]),
1033 i < SI_NUM_SHADER_BUFFERS ? buffers->shader_usage :
1034 buffers->shader_usage_constbuf,
1035 i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
1036 buffers->priority_constbuf);
1037 }
1038 }
1039
1040 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1041 struct si_descriptors *descs,
1042 unsigned idx, struct pipe_resource **buf,
1043 unsigned *offset, unsigned *size)
1044 {
1045 pipe_resource_reference(buf, buffers->buffers[idx]);
1046 if (*buf) {
1047 struct si_resource *res = si_resource(*buf);
1048 const uint32_t *desc = descs->list + idx * 4;
1049 uint64_t va;
1050
1051 *size = desc[2];
1052
1053 assert(G_008F04_STRIDE(desc[1]) == 0);
1054 va = si_desc_extract_buffer_address(desc);
1055
1056 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1057 *offset = va - res->gpu_address;
1058 }
1059 }
1060
1061 /* VERTEX BUFFERS */
1062
1063 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1064 {
1065 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
1066 int i;
1067
1068 for (i = 0; i < count; i++) {
1069 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1070
1071 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1072 continue;
1073 if (!sctx->vertex_buffer[vb].buffer.resource)
1074 continue;
1075
1076 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1077 si_resource(sctx->vertex_buffer[vb].buffer.resource),
1078 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1079 }
1080
1081 if (!sctx->vb_descriptors_buffer)
1082 return;
1083 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1084 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1085 RADEON_PRIO_DESCRIPTORS);
1086 }
1087
1088 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
1089 {
1090 struct si_vertex_elements *velems = sctx->vertex_elements;
1091 unsigned i, count;
1092 unsigned desc_list_byte_size;
1093 unsigned first_vb_use_mask;
1094 uint32_t *ptr;
1095
1096 if (!sctx->vertex_buffers_dirty || !velems)
1097 return true;
1098
1099 count = velems->count;
1100
1101 if (!count)
1102 return true;
1103
1104 desc_list_byte_size = velems->desc_list_byte_size;
1105 first_vb_use_mask = velems->first_vb_use_mask;
1106
1107 /* Vertex buffer descriptors are the only ones which are uploaded
1108 * directly through a staging buffer and don't go through
1109 * the fine-grained upload path.
1110 */
1111 u_upload_alloc(sctx->b.const_uploader, 0,
1112 desc_list_byte_size,
1113 si_optimal_tcc_alignment(sctx, desc_list_byte_size),
1114 &sctx->vb_descriptors_offset,
1115 (struct pipe_resource**)&sctx->vb_descriptors_buffer,
1116 (void**)&ptr);
1117 if (!sctx->vb_descriptors_buffer) {
1118 sctx->vb_descriptors_offset = 0;
1119 sctx->vb_descriptors_gpu_list = NULL;
1120 return false;
1121 }
1122
1123 sctx->vb_descriptors_gpu_list = ptr;
1124 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1125 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1126 RADEON_PRIO_DESCRIPTORS);
1127
1128 assert(count <= SI_MAX_ATTRIBS);
1129
1130 for (i = 0; i < count; i++) {
1131 struct pipe_vertex_buffer *vb;
1132 struct si_resource *buf;
1133 unsigned vbo_index = velems->vertex_buffer_index[i];
1134 uint32_t *desc = &ptr[i*4];
1135
1136 vb = &sctx->vertex_buffer[vbo_index];
1137 buf = si_resource(vb->buffer.resource);
1138 if (!buf) {
1139 memset(desc, 0, 16);
1140 continue;
1141 }
1142
1143 int64_t offset = (int64_t)((int)vb->buffer_offset) +
1144 velems->src_offset[i];
1145 uint64_t va = buf->gpu_address + offset;
1146
1147 int64_t num_records = (int64_t)buf->b.b.width0 - offset;
1148 if (sctx->chip_class != VI && vb->stride) {
1149 /* Round up by rounding down and adding 1 */
1150 num_records = (num_records - velems->format_size[i]) /
1151 vb->stride + 1;
1152 }
1153 assert(num_records >= 0 && num_records <= UINT_MAX);
1154
1155 desc[0] = va;
1156 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1157 S_008F04_STRIDE(vb->stride);
1158 desc[2] = num_records;
1159 desc[3] = velems->rsrc_word3[i];
1160
1161 if (first_vb_use_mask & (1 << i)) {
1162 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1163 si_resource(vb->buffer.resource),
1164 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1165 }
1166 }
1167
1168 /* Don't flush the const cache. It would have a very negative effect
1169 * on performance (confirmed by testing). New descriptors are always
1170 * uploaded to a fresh new buffer, so I don't think flushing the const
1171 * cache is needed. */
1172 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1173 sctx->vertex_buffers_dirty = false;
1174 sctx->vertex_buffer_pointer_dirty = true;
1175 sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
1176 return true;
1177 }
1178
1179
1180 /* CONSTANT BUFFERS */
1181
1182 static unsigned
1183 si_const_and_shader_buffer_descriptors_idx(unsigned shader)
1184 {
1185 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
1186 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
1187 }
1188
1189 static struct si_descriptors *
1190 si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
1191 {
1192 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1193 }
1194
1195 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
1196 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
1197 {
1198 void *tmp;
1199
1200 u_upload_alloc(sctx->b.const_uploader, 0, size,
1201 si_optimal_tcc_alignment(sctx, size),
1202 const_offset,
1203 (struct pipe_resource**)buf, &tmp);
1204 if (*buf)
1205 util_memcpy_cpu_to_le32(tmp, ptr, size);
1206 }
1207
1208 static void si_set_constant_buffer(struct si_context *sctx,
1209 struct si_buffer_resources *buffers,
1210 unsigned descriptors_idx,
1211 uint slot, const struct pipe_constant_buffer *input)
1212 {
1213 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1214 assert(slot < descs->num_elements);
1215 pipe_resource_reference(&buffers->buffers[slot], NULL);
1216
1217 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1218 * with a NULL buffer). We need to use a dummy buffer instead. */
1219 if (sctx->chip_class == CIK &&
1220 (!input || (!input->buffer && !input->user_buffer)))
1221 input = &sctx->null_const_buf;
1222
1223 if (input && (input->buffer || input->user_buffer)) {
1224 struct pipe_resource *buffer = NULL;
1225 uint64_t va;
1226
1227 /* Upload the user buffer if needed. */
1228 if (input->user_buffer) {
1229 unsigned buffer_offset;
1230
1231 si_upload_const_buffer(sctx,
1232 (struct si_resource**)&buffer, input->user_buffer,
1233 input->buffer_size, &buffer_offset);
1234 if (!buffer) {
1235 /* Just unbind on failure. */
1236 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1237 return;
1238 }
1239 va = si_resource(buffer)->gpu_address + buffer_offset;
1240 } else {
1241 pipe_resource_reference(&buffer, input->buffer);
1242 va = si_resource(buffer)->gpu_address + input->buffer_offset;
1243 }
1244
1245 /* Set the descriptor. */
1246 uint32_t *desc = descs->list + slot*4;
1247 desc[0] = va;
1248 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1249 S_008F04_STRIDE(0);
1250 desc[2] = input->buffer_size;
1251 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1252 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1253 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1254 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1255 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1256 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1257
1258 buffers->buffers[slot] = buffer;
1259 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1260 si_resource(buffer),
1261 buffers->shader_usage_constbuf,
1262 buffers->priority_constbuf, true);
1263 buffers->enabled_mask |= 1u << slot;
1264 } else {
1265 /* Clear the descriptor. */
1266 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1267 buffers->enabled_mask &= ~(1u << slot);
1268 }
1269
1270 sctx->descriptors_dirty |= 1u << descriptors_idx;
1271 }
1272
1273 static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
1274 enum pipe_shader_type shader, uint slot,
1275 const struct pipe_constant_buffer *input)
1276 {
1277 struct si_context *sctx = (struct si_context *)ctx;
1278
1279 if (shader >= SI_NUM_SHADERS)
1280 return;
1281
1282 if (slot == 0 && input && input->buffer &&
1283 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1284 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1285 return;
1286 }
1287
1288 if (input && input->buffer)
1289 si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1290
1291 slot = si_get_constbuf_slot(slot);
1292 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1293 si_const_and_shader_buffer_descriptors_idx(shader),
1294 slot, input);
1295 }
1296
1297 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
1298 uint slot, struct pipe_constant_buffer *cbuf)
1299 {
1300 cbuf->user_buffer = NULL;
1301 si_get_buffer_from_descriptors(
1302 &sctx->const_and_shader_buffers[shader],
1303 si_const_and_shader_buffer_descriptors(sctx, shader),
1304 si_get_constbuf_slot(slot),
1305 &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1306 }
1307
1308 /* SHADER BUFFERS */
1309
1310 static void si_set_shader_buffer(struct si_context *sctx,
1311 struct si_buffer_resources *buffers,
1312 unsigned descriptors_idx,
1313 uint slot, const struct pipe_shader_buffer *sbuffer,
1314 enum radeon_bo_priority priority)
1315 {
1316 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1317 uint32_t *desc = descs->list + slot * 4;
1318
1319 if (!sbuffer || !sbuffer->buffer) {
1320 pipe_resource_reference(&buffers->buffers[slot], NULL);
1321 memset(desc, 0, sizeof(uint32_t) * 4);
1322 buffers->enabled_mask &= ~(1u << slot);
1323 sctx->descriptors_dirty |= 1u << descriptors_idx;
1324 return;
1325 }
1326
1327 struct si_resource *buf = si_resource(sbuffer->buffer);
1328 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1329
1330 desc[0] = va;
1331 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1332 S_008F04_STRIDE(0);
1333 desc[2] = sbuffer->buffer_size;
1334 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1335 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1336 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1337 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1338 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1339 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1340
1341 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1342 radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
1343 buffers->shader_usage,
1344 priority, true);
1345
1346 buffers->enabled_mask |= 1u << slot;
1347 sctx->descriptors_dirty |= 1u << descriptors_idx;
1348
1349 util_range_add(&buf->valid_buffer_range, sbuffer->buffer_offset,
1350 sbuffer->buffer_offset + sbuffer->buffer_size);
1351 }
1352
1353 static void si_set_shader_buffers(struct pipe_context *ctx,
1354 enum pipe_shader_type shader,
1355 unsigned start_slot, unsigned count,
1356 const struct pipe_shader_buffer *sbuffers)
1357 {
1358 struct si_context *sctx = (struct si_context *)ctx;
1359 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1360 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1361 unsigned i;
1362
1363 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1364
1365 for (i = 0; i < count; ++i) {
1366 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1367 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1368
1369 if (sbuffer && sbuffer->buffer)
1370 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1371
1372 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1373 buffers->priority);
1374 }
1375 }
1376
1377 void si_get_shader_buffers(struct si_context *sctx,
1378 enum pipe_shader_type shader,
1379 uint start_slot, uint count,
1380 struct pipe_shader_buffer *sbuf)
1381 {
1382 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1383 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1384
1385 for (unsigned i = 0; i < count; ++i) {
1386 si_get_buffer_from_descriptors(
1387 buffers, descs,
1388 si_get_shaderbuf_slot(start_slot + i),
1389 &sbuf[i].buffer, &sbuf[i].buffer_offset,
1390 &sbuf[i].buffer_size);
1391 }
1392 }
1393
1394 /* RING BUFFERS */
1395
1396 void si_set_rw_buffer(struct si_context *sctx,
1397 uint slot, const struct pipe_constant_buffer *input)
1398 {
1399 si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1400 slot, input);
1401 }
1402
1403 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1404 const struct pipe_shader_buffer *sbuffer)
1405 {
1406 si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1407 slot, sbuffer, RADEON_PRIO_SHADER_RW_BUFFER);
1408 }
1409
1410 void si_set_ring_buffer(struct si_context *sctx, uint slot,
1411 struct pipe_resource *buffer,
1412 unsigned stride, unsigned num_records,
1413 bool add_tid, bool swizzle,
1414 unsigned element_size, unsigned index_stride, uint64_t offset)
1415 {
1416 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1417 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1418
1419 /* The stride field in the resource descriptor has 14 bits */
1420 assert(stride < (1 << 14));
1421
1422 assert(slot < descs->num_elements);
1423 pipe_resource_reference(&buffers->buffers[slot], NULL);
1424
1425 if (buffer) {
1426 uint64_t va;
1427
1428 va = si_resource(buffer)->gpu_address + offset;
1429
1430 switch (element_size) {
1431 default:
1432 assert(!"Unsupported ring buffer element size");
1433 case 0:
1434 case 2:
1435 element_size = 0;
1436 break;
1437 case 4:
1438 element_size = 1;
1439 break;
1440 case 8:
1441 element_size = 2;
1442 break;
1443 case 16:
1444 element_size = 3;
1445 break;
1446 }
1447
1448 switch (index_stride) {
1449 default:
1450 assert(!"Unsupported ring buffer index stride");
1451 case 0:
1452 case 8:
1453 index_stride = 0;
1454 break;
1455 case 16:
1456 index_stride = 1;
1457 break;
1458 case 32:
1459 index_stride = 2;
1460 break;
1461 case 64:
1462 index_stride = 3;
1463 break;
1464 }
1465
1466 if (sctx->chip_class >= VI && stride)
1467 num_records *= stride;
1468
1469 /* Set the descriptor. */
1470 uint32_t *desc = descs->list + slot*4;
1471 desc[0] = va;
1472 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1473 S_008F04_STRIDE(stride) |
1474 S_008F04_SWIZZLE_ENABLE(swizzle);
1475 desc[2] = num_records;
1476 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1477 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1478 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1479 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1480 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1481 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
1482 S_008F0C_INDEX_STRIDE(index_stride) |
1483 S_008F0C_ADD_TID_ENABLE(add_tid);
1484
1485 if (sctx->chip_class >= GFX9)
1486 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1487 else
1488 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1489
1490 pipe_resource_reference(&buffers->buffers[slot], buffer);
1491 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1492 si_resource(buffer),
1493 buffers->shader_usage, buffers->priority);
1494 buffers->enabled_mask |= 1u << slot;
1495 } else {
1496 /* Clear the descriptor. */
1497 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1498 buffers->enabled_mask &= ~(1u << slot);
1499 }
1500
1501 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1502 }
1503
1504 static void si_desc_reset_buffer_offset(uint32_t *desc, uint64_t old_buf_va,
1505 struct pipe_resource *new_buf)
1506 {
1507 /* Retrieve the buffer offset from the descriptor. */
1508 uint64_t old_desc_va = si_desc_extract_buffer_address(desc);
1509
1510 assert(old_buf_va <= old_desc_va);
1511 uint64_t offset_within_buffer = old_desc_va - old_buf_va;
1512
1513 /* Update the descriptor. */
1514 si_set_buf_desc_address(si_resource(new_buf), offset_within_buffer,
1515 desc);
1516 }
1517
1518 /* INTERNAL CONST BUFFERS */
1519
1520 static void si_set_polygon_stipple(struct pipe_context *ctx,
1521 const struct pipe_poly_stipple *state)
1522 {
1523 struct si_context *sctx = (struct si_context *)ctx;
1524 struct pipe_constant_buffer cb = {};
1525 unsigned stipple[32];
1526 int i;
1527
1528 for (i = 0; i < 32; i++)
1529 stipple[i] = util_bitreverse(state->stipple[i]);
1530
1531 cb.user_buffer = stipple;
1532 cb.buffer_size = sizeof(stipple);
1533
1534 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1535 }
1536
1537 /* TEXTURE METADATA ENABLE/DISABLE */
1538
1539 static void
1540 si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1541 {
1542 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1543 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1544
1545 util_dynarray_foreach(&sctx->resident_tex_handles,
1546 struct si_texture_handle *, tex_handle) {
1547 struct pipe_resource *res = (*tex_handle)->view->texture;
1548 struct si_texture *tex;
1549
1550 if (!res || res->target == PIPE_BUFFER)
1551 continue;
1552
1553 tex = (struct si_texture *)res;
1554 if (!color_needs_decompression(tex))
1555 continue;
1556
1557 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
1558 struct si_texture_handle *, *tex_handle);
1559 }
1560
1561 util_dynarray_foreach(&sctx->resident_img_handles,
1562 struct si_image_handle *, img_handle) {
1563 struct pipe_image_view *view = &(*img_handle)->view;
1564 struct pipe_resource *res = view->resource;
1565 struct si_texture *tex;
1566
1567 if (!res || res->target == PIPE_BUFFER)
1568 continue;
1569
1570 tex = (struct si_texture *)res;
1571 if (!color_needs_decompression(tex))
1572 continue;
1573
1574 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
1575 struct si_image_handle *, *img_handle);
1576 }
1577 }
1578
1579 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1580 * while the texture is bound, possibly by a different context. In that case,
1581 * call this function to update needs_*_decompress_masks.
1582 */
1583 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1584 {
1585 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1586 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1587 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1588 si_update_shader_needs_decompress_mask(sctx, i);
1589 }
1590
1591 si_resident_handles_update_needs_color_decompress(sctx);
1592 }
1593
1594 /* BUFFER DISCARD/INVALIDATION */
1595
1596 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1597 static void si_reset_buffer_resources(struct si_context *sctx,
1598 struct si_buffer_resources *buffers,
1599 unsigned descriptors_idx,
1600 unsigned slot_mask,
1601 struct pipe_resource *buf,
1602 uint64_t old_va,
1603 enum radeon_bo_usage usage,
1604 enum radeon_bo_priority priority)
1605 {
1606 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1607 unsigned mask = buffers->enabled_mask & slot_mask;
1608
1609 while (mask) {
1610 unsigned i = u_bit_scan(&mask);
1611 if (buffers->buffers[i] == buf) {
1612 si_desc_reset_buffer_offset(descs->list + i*4,
1613 old_va, buf);
1614 sctx->descriptors_dirty |= 1u << descriptors_idx;
1615
1616 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1617 si_resource(buf),
1618 usage, priority, true);
1619 }
1620 }
1621 }
1622
1623 /* Update all resource bindings where the buffer is bound, including
1624 * all resource descriptors. This is invalidate_buffer without
1625 * the invalidation. */
1626 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
1627 uint64_t old_va)
1628 {
1629 struct si_resource *buffer = si_resource(buf);
1630 unsigned i, shader;
1631 unsigned num_elems = sctx->vertex_elements ?
1632 sctx->vertex_elements->count : 0;
1633
1634 /* We changed the buffer, now we need to bind it where the old one
1635 * was bound. This consists of 2 things:
1636 * 1) Updating the resource descriptor and dirtying it.
1637 * 2) Adding a relocation to the CS, so that it's usable.
1638 */
1639
1640 /* Vertex buffers. */
1641 if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1642 for (i = 0; i < num_elems; i++) {
1643 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1644
1645 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1646 continue;
1647 if (!sctx->vertex_buffer[vb].buffer.resource)
1648 continue;
1649
1650 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1651 sctx->vertex_buffers_dirty = true;
1652 break;
1653 }
1654 }
1655 }
1656
1657 /* Streamout buffers. (other internal buffers can't be invalidated) */
1658 if (buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1659 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1660 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1661 struct si_descriptors *descs =
1662 &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1663
1664 if (buffers->buffers[i] != buf)
1665 continue;
1666
1667 si_desc_reset_buffer_offset(descs->list + i*4,
1668 old_va, buf);
1669 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1670
1671 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1672 buffer, buffers->shader_usage,
1673 RADEON_PRIO_SHADER_RW_BUFFER,
1674 true);
1675
1676 /* Update the streamout state. */
1677 if (sctx->streamout.begin_emitted)
1678 si_emit_streamout_end(sctx);
1679 sctx->streamout.append_bitmask =
1680 sctx->streamout.enabled_mask;
1681 si_streamout_buffers_dirty(sctx);
1682 }
1683 }
1684
1685 /* Constant and shader buffers. */
1686 if (buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1687 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1688 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1689 si_const_and_shader_buffer_descriptors_idx(shader),
1690 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1691 buf, old_va,
1692 sctx->const_and_shader_buffers[shader].shader_usage_constbuf,
1693 sctx->const_and_shader_buffers[shader].priority_constbuf);
1694 }
1695
1696 if (buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1697 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1698 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1699 si_const_and_shader_buffer_descriptors_idx(shader),
1700 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
1701 buf, old_va,
1702 sctx->const_and_shader_buffers[shader].shader_usage,
1703 sctx->const_and_shader_buffers[shader].priority);
1704 }
1705
1706 if (buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1707 /* Texture buffers - update bindings. */
1708 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1709 struct si_samplers *samplers = &sctx->samplers[shader];
1710 struct si_descriptors *descs =
1711 si_sampler_and_image_descriptors(sctx, shader);
1712 unsigned mask = samplers->enabled_mask;
1713
1714 while (mask) {
1715 unsigned i = u_bit_scan(&mask);
1716 if (samplers->views[i]->texture == buf) {
1717 unsigned desc_slot = si_get_sampler_slot(i);
1718
1719 si_desc_reset_buffer_offset(descs->list +
1720 desc_slot * 16 + 4,
1721 old_va, buf);
1722 sctx->descriptors_dirty |=
1723 1u << si_sampler_and_image_descriptors_idx(shader);
1724
1725 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1726 buffer, RADEON_USAGE_READ,
1727 RADEON_PRIO_SAMPLER_BUFFER,
1728 true);
1729 }
1730 }
1731 }
1732 }
1733
1734 /* Shader images */
1735 if (buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1736 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1737 struct si_images *images = &sctx->images[shader];
1738 struct si_descriptors *descs =
1739 si_sampler_and_image_descriptors(sctx, shader);
1740 unsigned mask = images->enabled_mask;
1741
1742 while (mask) {
1743 unsigned i = u_bit_scan(&mask);
1744
1745 if (images->views[i].resource == buf) {
1746 unsigned desc_slot = si_get_image_slot(i);
1747
1748 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1749 si_mark_image_range_valid(&images->views[i]);
1750
1751 si_desc_reset_buffer_offset(
1752 descs->list + desc_slot * 8 + 4,
1753 old_va, buf);
1754 sctx->descriptors_dirty |=
1755 1u << si_sampler_and_image_descriptors_idx(shader);
1756
1757 radeon_add_to_gfx_buffer_list_check_mem(
1758 sctx, buffer,
1759 RADEON_USAGE_READWRITE,
1760 RADEON_PRIO_SAMPLER_BUFFER, true);
1761 }
1762 }
1763 }
1764 }
1765
1766 /* Bindless texture handles */
1767 if (buffer->texture_handle_allocated) {
1768 struct si_descriptors *descs = &sctx->bindless_descriptors;
1769
1770 util_dynarray_foreach(&sctx->resident_tex_handles,
1771 struct si_texture_handle *, tex_handle) {
1772 struct pipe_sampler_view *view = (*tex_handle)->view;
1773 unsigned desc_slot = (*tex_handle)->desc_slot;
1774
1775 if (view->texture == buf) {
1776 si_set_buf_desc_address(buffer,
1777 view->u.buf.offset,
1778 descs->list +
1779 desc_slot * 16 + 4);
1780
1781 (*tex_handle)->desc_dirty = true;
1782 sctx->bindless_descriptors_dirty = true;
1783
1784 radeon_add_to_gfx_buffer_list_check_mem(
1785 sctx, buffer,
1786 RADEON_USAGE_READ,
1787 RADEON_PRIO_SAMPLER_BUFFER, true);
1788 }
1789 }
1790 }
1791
1792 /* Bindless image handles */
1793 if (buffer->image_handle_allocated) {
1794 struct si_descriptors *descs = &sctx->bindless_descriptors;
1795
1796 util_dynarray_foreach(&sctx->resident_img_handles,
1797 struct si_image_handle *, img_handle) {
1798 struct pipe_image_view *view = &(*img_handle)->view;
1799 unsigned desc_slot = (*img_handle)->desc_slot;
1800
1801 if (view->resource == buf) {
1802 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1803 si_mark_image_range_valid(view);
1804
1805 si_set_buf_desc_address(buffer,
1806 view->u.buf.offset,
1807 descs->list +
1808 desc_slot * 16 + 4);
1809
1810 (*img_handle)->desc_dirty = true;
1811 sctx->bindless_descriptors_dirty = true;
1812
1813 radeon_add_to_gfx_buffer_list_check_mem(
1814 sctx, buffer,
1815 RADEON_USAGE_READWRITE,
1816 RADEON_PRIO_SAMPLER_BUFFER, true);
1817 }
1818 }
1819 }
1820 }
1821
1822 static void si_upload_bindless_descriptor(struct si_context *sctx,
1823 unsigned desc_slot,
1824 unsigned num_dwords)
1825 {
1826 struct si_descriptors *desc = &sctx->bindless_descriptors;
1827 unsigned desc_slot_offset = desc_slot * 16;
1828 uint32_t *data;
1829 uint64_t va;
1830
1831 data = desc->list + desc_slot_offset;
1832 va = desc->gpu_address + desc_slot_offset * 4;
1833
1834 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address,
1835 num_dwords * 4, V_370_TC_L2, V_370_ME, data);
1836 }
1837
1838 static void si_upload_bindless_descriptors(struct si_context *sctx)
1839 {
1840 if (!sctx->bindless_descriptors_dirty)
1841 return;
1842
1843 /* Wait for graphics/compute to be idle before updating the resident
1844 * descriptors directly in memory, in case the GPU is using them.
1845 */
1846 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
1847 SI_CONTEXT_CS_PARTIAL_FLUSH;
1848 si_emit_cache_flush(sctx);
1849
1850 util_dynarray_foreach(&sctx->resident_tex_handles,
1851 struct si_texture_handle *, tex_handle) {
1852 unsigned desc_slot = (*tex_handle)->desc_slot;
1853
1854 if (!(*tex_handle)->desc_dirty)
1855 continue;
1856
1857 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1858 (*tex_handle)->desc_dirty = false;
1859 }
1860
1861 util_dynarray_foreach(&sctx->resident_img_handles,
1862 struct si_image_handle *, img_handle) {
1863 unsigned desc_slot = (*img_handle)->desc_slot;
1864
1865 if (!(*img_handle)->desc_dirty)
1866 continue;
1867
1868 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1869 (*img_handle)->desc_dirty = false;
1870 }
1871
1872 /* Invalidate L1 because it doesn't know that L2 changed. */
1873 sctx->flags |= SI_CONTEXT_INV_SMEM_L1;
1874 si_emit_cache_flush(sctx);
1875
1876 sctx->bindless_descriptors_dirty = false;
1877 }
1878
1879 /* Update mutable image descriptor fields of all resident textures. */
1880 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1881 struct si_texture_handle *tex_handle)
1882 {
1883 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1884 struct si_descriptors *desc = &sctx->bindless_descriptors;
1885 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1886 uint32_t desc_list[16];
1887
1888 if (sview->base.texture->target == PIPE_BUFFER)
1889 return;
1890
1891 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1892 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate,
1893 desc->list + desc_slot_offset);
1894
1895 if (memcmp(desc_list, desc->list + desc_slot_offset,
1896 sizeof(desc_list))) {
1897 tex_handle->desc_dirty = true;
1898 sctx->bindless_descriptors_dirty = true;
1899 }
1900 }
1901
1902 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1903 struct si_image_handle *img_handle)
1904 {
1905 struct si_descriptors *desc = &sctx->bindless_descriptors;
1906 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1907 struct pipe_image_view *view = &img_handle->view;
1908 uint32_t desc_list[8];
1909
1910 if (view->resource->target == PIPE_BUFFER)
1911 return;
1912
1913 memcpy(desc_list, desc->list + desc_slot_offset,
1914 sizeof(desc_list));
1915 si_set_shader_image_desc(sctx, view, true,
1916 desc->list + desc_slot_offset, NULL);
1917
1918 if (memcmp(desc_list, desc->list + desc_slot_offset,
1919 sizeof(desc_list))) {
1920 img_handle->desc_dirty = true;
1921 sctx->bindless_descriptors_dirty = true;
1922 }
1923 }
1924
1925 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1926 {
1927 util_dynarray_foreach(&sctx->resident_tex_handles,
1928 struct si_texture_handle *, tex_handle) {
1929 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1930 }
1931
1932 util_dynarray_foreach(&sctx->resident_img_handles,
1933 struct si_image_handle *, img_handle) {
1934 si_update_bindless_image_descriptor(sctx, *img_handle);
1935 }
1936
1937 si_upload_bindless_descriptors(sctx);
1938 }
1939
1940 /* Update mutable image descriptor fields of all bound textures. */
1941 void si_update_all_texture_descriptors(struct si_context *sctx)
1942 {
1943 unsigned shader;
1944
1945 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1946 struct si_samplers *samplers = &sctx->samplers[shader];
1947 struct si_images *images = &sctx->images[shader];
1948 unsigned mask;
1949
1950 /* Images. */
1951 mask = images->enabled_mask;
1952 while (mask) {
1953 unsigned i = u_bit_scan(&mask);
1954 struct pipe_image_view *view = &images->views[i];
1955
1956 if (!view->resource ||
1957 view->resource->target == PIPE_BUFFER)
1958 continue;
1959
1960 si_set_shader_image(sctx, shader, i, view, true);
1961 }
1962
1963 /* Sampler views. */
1964 mask = samplers->enabled_mask;
1965 while (mask) {
1966 unsigned i = u_bit_scan(&mask);
1967 struct pipe_sampler_view *view = samplers->views[i];
1968
1969 if (!view ||
1970 !view->texture ||
1971 view->texture->target == PIPE_BUFFER)
1972 continue;
1973
1974 si_set_sampler_view(sctx, shader, i,
1975 samplers->views[i], true);
1976 }
1977
1978 si_update_shader_needs_decompress_mask(sctx, shader);
1979 }
1980
1981 si_update_all_resident_texture_descriptors(sctx);
1982 si_update_ps_colorbuf0_slot(sctx);
1983 }
1984
1985 /* SHADER USER DATA */
1986
1987 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
1988 unsigned shader)
1989 {
1990 sctx->shader_pointers_dirty |=
1991 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS,
1992 SI_NUM_SHADER_DESCS);
1993
1994 if (shader == PIPE_SHADER_VERTEX)
1995 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1996
1997 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1998 }
1999
2000 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
2001 {
2002 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2003 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
2004 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2005 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2006 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2007 }
2008
2009 /* Set a base register address for user data constants in the given shader.
2010 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
2011 */
2012 static void si_set_user_data_base(struct si_context *sctx,
2013 unsigned shader, uint32_t new_base)
2014 {
2015 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
2016
2017 if (*base != new_base) {
2018 *base = new_base;
2019
2020 if (new_base)
2021 si_mark_shader_pointers_dirty(sctx, shader);
2022
2023 /* Any change in enabled shader stages requires re-emitting
2024 * the VS state SGPR, because it contains the clamp_vertex_color
2025 * state, which can be done in VS, TES, and GS.
2026 */
2027 sctx->last_vs_state = ~0;
2028 }
2029 }
2030
2031 /* This must be called when these shaders are changed from non-NULL to NULL
2032 * and vice versa:
2033 * - geometry shader
2034 * - tessellation control shader
2035 * - tessellation evaluation shader
2036 */
2037 void si_shader_change_notify(struct si_context *sctx)
2038 {
2039 /* VS can be bound as VS, ES, or LS. */
2040 if (sctx->tes_shader.cso) {
2041 if (sctx->chip_class >= GFX9) {
2042 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2043 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2044 } else {
2045 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2046 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2047 }
2048 } else if (sctx->gs_shader.cso) {
2049 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2050 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2051 } else {
2052 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2053 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2054 }
2055
2056 /* TES can be bound as ES, VS, or not bound. */
2057 if (sctx->tes_shader.cso) {
2058 if (sctx->gs_shader.cso)
2059 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2060 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2061 else
2062 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2063 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2064 } else {
2065 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
2066 }
2067 }
2068
2069 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
2070 unsigned sh_offset,
2071 unsigned pointer_count)
2072 {
2073 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
2074 radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
2075 }
2076
2077 static void si_emit_shader_pointer_body(struct si_screen *sscreen,
2078 struct radeon_cmdbuf *cs,
2079 uint64_t va)
2080 {
2081 radeon_emit(cs, va);
2082
2083 assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
2084 }
2085
2086 static void si_emit_shader_pointer(struct si_context *sctx,
2087 struct si_descriptors *desc,
2088 unsigned sh_base)
2089 {
2090 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2091 unsigned sh_offset = sh_base + desc->shader_userdata_offset;
2092
2093 si_emit_shader_pointer_head(cs, sh_offset, 1);
2094 si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
2095 }
2096
2097 static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
2098 unsigned pointer_mask,
2099 unsigned sh_base)
2100 {
2101 if (!sh_base)
2102 return;
2103
2104 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2105 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
2106
2107 while (mask) {
2108 int start, count;
2109 u_bit_scan_consecutive_range(&mask, &start, &count);
2110
2111 struct si_descriptors *descs = &sctx->descriptors[start];
2112 unsigned sh_offset = sh_base + descs->shader_userdata_offset;
2113
2114 si_emit_shader_pointer_head(cs, sh_offset, count);
2115 for (int i = 0; i < count; i++)
2116 si_emit_shader_pointer_body(sctx->screen, cs,
2117 descs[i].gpu_address);
2118 }
2119 }
2120
2121 static void si_emit_global_shader_pointers(struct si_context *sctx,
2122 struct si_descriptors *descs)
2123 {
2124 if (sctx->chip_class == GFX9) {
2125 /* Broadcast it to all shader stages. */
2126 si_emit_shader_pointer(sctx, descs,
2127 R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2128 return;
2129 }
2130
2131 si_emit_shader_pointer(sctx, descs,
2132 R_00B030_SPI_SHADER_USER_DATA_PS_0);
2133 si_emit_shader_pointer(sctx, descs,
2134 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2135 si_emit_shader_pointer(sctx, descs,
2136 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2137 si_emit_shader_pointer(sctx, descs,
2138 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2139 si_emit_shader_pointer(sctx, descs,
2140 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2141 si_emit_shader_pointer(sctx, descs,
2142 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2143 }
2144
2145 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2146 {
2147 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2148
2149 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2150 si_emit_global_shader_pointers(sctx,
2151 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2152 }
2153
2154 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2155 sh_base[PIPE_SHADER_VERTEX]);
2156 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2157 sh_base[PIPE_SHADER_TESS_EVAL]);
2158 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2159 sh_base[PIPE_SHADER_FRAGMENT]);
2160 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2161 sh_base[PIPE_SHADER_TESS_CTRL]);
2162 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2163 sh_base[PIPE_SHADER_GEOMETRY]);
2164
2165 sctx->shader_pointers_dirty &=
2166 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2167
2168 if (sctx->vertex_buffer_pointer_dirty) {
2169 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2170
2171 /* Find the location of the VB descriptor pointer. */
2172 /* TODO: In the future, the pointer will be packed in unused
2173 * bits of the first 2 VB descriptors. */
2174 unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2175 if (sctx->chip_class >= GFX9) {
2176 if (sctx->tes_shader.cso)
2177 sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2178 else if (sctx->gs_shader.cso)
2179 sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2180 }
2181
2182 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2183 si_emit_shader_pointer_head(cs, sh_offset, 1);
2184 si_emit_shader_pointer_body(sctx->screen, cs,
2185 sctx->vb_descriptors_buffer->gpu_address +
2186 sctx->vb_descriptors_offset);
2187 sctx->vertex_buffer_pointer_dirty = false;
2188 }
2189
2190 if (sctx->graphics_bindless_pointer_dirty) {
2191 si_emit_global_shader_pointers(sctx,
2192 &sctx->bindless_descriptors);
2193 sctx->graphics_bindless_pointer_dirty = false;
2194 }
2195 }
2196
2197 void si_emit_compute_shader_pointers(struct si_context *sctx)
2198 {
2199 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2200
2201 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2202 R_00B900_COMPUTE_USER_DATA_0);
2203 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2204
2205 if (sctx->compute_bindless_pointer_dirty) {
2206 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2207 sctx->compute_bindless_pointer_dirty = false;
2208 }
2209 }
2210
2211 /* BINDLESS */
2212
2213 static void si_init_bindless_descriptors(struct si_context *sctx,
2214 struct si_descriptors *desc,
2215 short shader_userdata_rel_index,
2216 unsigned num_elements)
2217 {
2218 MAYBE_UNUSED unsigned desc_slot;
2219
2220 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2221 sctx->bindless_descriptors.num_active_slots = num_elements;
2222
2223 /* The first bindless descriptor is stored at slot 1, because 0 is not
2224 * considered to be a valid handle.
2225 */
2226 sctx->num_bindless_descriptors = 1;
2227
2228 /* Track which bindless slots are used (or not). */
2229 util_idalloc_init(&sctx->bindless_used_slots);
2230 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2231
2232 /* Reserve slot 0 because it's an invalid handle for bindless. */
2233 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2234 assert(desc_slot == 0);
2235 }
2236
2237 static void si_release_bindless_descriptors(struct si_context *sctx)
2238 {
2239 si_release_descriptors(&sctx->bindless_descriptors);
2240 util_idalloc_fini(&sctx->bindless_used_slots);
2241 }
2242
2243 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2244 {
2245 struct si_descriptors *desc = &sctx->bindless_descriptors;
2246 unsigned desc_slot;
2247
2248 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2249 if (desc_slot >= desc->num_elements) {
2250 /* The array of bindless descriptors is full, resize it. */
2251 unsigned slot_size = desc->element_dw_size * 4;
2252 unsigned new_num_elements = desc->num_elements * 2;
2253
2254 desc->list = REALLOC(desc->list, desc->num_elements * slot_size,
2255 new_num_elements * slot_size);
2256 desc->num_elements = new_num_elements;
2257 desc->num_active_slots = new_num_elements;
2258 }
2259
2260 assert(desc_slot);
2261 return desc_slot;
2262 }
2263
2264 static unsigned
2265 si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2266 unsigned size)
2267 {
2268 struct si_descriptors *desc = &sctx->bindless_descriptors;
2269 unsigned desc_slot, desc_slot_offset;
2270
2271 /* Find a free slot. */
2272 desc_slot = si_get_first_free_bindless_slot(sctx);
2273
2274 /* For simplicity, sampler and image bindless descriptors use fixed
2275 * 16-dword slots for now. Image descriptors only need 8-dword but this
2276 * doesn't really matter because no real apps use image handles.
2277 */
2278 desc_slot_offset = desc_slot * 16;
2279
2280 /* Copy the descriptor into the array. */
2281 memcpy(desc->list + desc_slot_offset, desc_list, size);
2282
2283 /* Re-upload the whole array of bindless descriptors into a new buffer.
2284 */
2285 if (!si_upload_descriptors(sctx, desc))
2286 return 0;
2287
2288 /* Make sure to re-emit the shader pointers for all stages. */
2289 sctx->graphics_bindless_pointer_dirty = true;
2290 sctx->compute_bindless_pointer_dirty = true;
2291
2292 return desc_slot;
2293 }
2294
2295 static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
2296 unsigned desc_slot,
2297 struct pipe_resource *resource,
2298 uint64_t offset,
2299 bool *desc_dirty)
2300 {
2301 struct si_descriptors *desc = &sctx->bindless_descriptors;
2302 struct si_resource *buf = si_resource(resource);
2303 unsigned desc_slot_offset = desc_slot * 16;
2304 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2305 uint64_t old_desc_va;
2306
2307 assert(resource->target == PIPE_BUFFER);
2308
2309 /* Retrieve the old buffer addr from the descriptor. */
2310 old_desc_va = si_desc_extract_buffer_address(desc_list);
2311
2312 if (old_desc_va != buf->gpu_address + offset) {
2313 /* The buffer has been invalidated when the handle wasn't
2314 * resident, update the descriptor and the dirty flag.
2315 */
2316 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2317
2318 *desc_dirty = true;
2319 }
2320 }
2321
2322 static uint64_t si_create_texture_handle(struct pipe_context *ctx,
2323 struct pipe_sampler_view *view,
2324 const struct pipe_sampler_state *state)
2325 {
2326 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2327 struct si_context *sctx = (struct si_context *)ctx;
2328 struct si_texture_handle *tex_handle;
2329 struct si_sampler_state *sstate;
2330 uint32_t desc_list[16];
2331 uint64_t handle;
2332
2333 tex_handle = CALLOC_STRUCT(si_texture_handle);
2334 if (!tex_handle)
2335 return 0;
2336
2337 memset(desc_list, 0, sizeof(desc_list));
2338 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2339
2340 sstate = ctx->create_sampler_state(ctx, state);
2341 if (!sstate) {
2342 FREE(tex_handle);
2343 return 0;
2344 }
2345
2346 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2347 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2348 ctx->delete_sampler_state(ctx, sstate);
2349
2350 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2351 sizeof(desc_list));
2352 if (!tex_handle->desc_slot) {
2353 FREE(tex_handle);
2354 return 0;
2355 }
2356
2357 handle = tex_handle->desc_slot;
2358
2359 if (!_mesa_hash_table_insert(sctx->tex_handles,
2360 (void *)(uintptr_t)handle,
2361 tex_handle)) {
2362 FREE(tex_handle);
2363 return 0;
2364 }
2365
2366 pipe_sampler_view_reference(&tex_handle->view, view);
2367
2368 si_resource(sview->base.texture)->texture_handle_allocated = true;
2369
2370 return handle;
2371 }
2372
2373 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2374 {
2375 struct si_context *sctx = (struct si_context *)ctx;
2376 struct si_texture_handle *tex_handle;
2377 struct hash_entry *entry;
2378
2379 entry = _mesa_hash_table_search(sctx->tex_handles,
2380 (void *)(uintptr_t)handle);
2381 if (!entry)
2382 return;
2383
2384 tex_handle = (struct si_texture_handle *)entry->data;
2385
2386 /* Allow this descriptor slot to be re-used. */
2387 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2388
2389 pipe_sampler_view_reference(&tex_handle->view, NULL);
2390 _mesa_hash_table_remove(sctx->tex_handles, entry);
2391 FREE(tex_handle);
2392 }
2393
2394 static void si_make_texture_handle_resident(struct pipe_context *ctx,
2395 uint64_t handle, bool resident)
2396 {
2397 struct si_context *sctx = (struct si_context *)ctx;
2398 struct si_texture_handle *tex_handle;
2399 struct si_sampler_view *sview;
2400 struct hash_entry *entry;
2401
2402 entry = _mesa_hash_table_search(sctx->tex_handles,
2403 (void *)(uintptr_t)handle);
2404 if (!entry)
2405 return;
2406
2407 tex_handle = (struct si_texture_handle *)entry->data;
2408 sview = (struct si_sampler_view *)tex_handle->view;
2409
2410 if (resident) {
2411 if (sview->base.texture->target != PIPE_BUFFER) {
2412 struct si_texture *tex =
2413 (struct si_texture *)sview->base.texture;
2414
2415 if (depth_needs_decompression(tex)) {
2416 util_dynarray_append(
2417 &sctx->resident_tex_needs_depth_decompress,
2418 struct si_texture_handle *,
2419 tex_handle);
2420 }
2421
2422 if (color_needs_decompression(tex)) {
2423 util_dynarray_append(
2424 &sctx->resident_tex_needs_color_decompress,
2425 struct si_texture_handle *,
2426 tex_handle);
2427 }
2428
2429 if (tex->dcc_offset &&
2430 p_atomic_read(&tex->framebuffers_bound))
2431 sctx->need_check_render_feedback = true;
2432
2433 si_update_bindless_texture_descriptor(sctx, tex_handle);
2434 } else {
2435 si_update_bindless_buffer_descriptor(sctx,
2436 tex_handle->desc_slot,
2437 sview->base.texture,
2438 sview->base.u.buf.offset,
2439 &tex_handle->desc_dirty);
2440 }
2441
2442 /* Re-upload the descriptor if it has been updated while it
2443 * wasn't resident.
2444 */
2445 if (tex_handle->desc_dirty)
2446 sctx->bindless_descriptors_dirty = true;
2447
2448 /* Add the texture handle to the per-context list. */
2449 util_dynarray_append(&sctx->resident_tex_handles,
2450 struct si_texture_handle *, tex_handle);
2451
2452 /* Add the buffers to the current CS in case si_begin_new_cs()
2453 * is not going to be called.
2454 */
2455 si_sampler_view_add_buffer(sctx, sview->base.texture,
2456 RADEON_USAGE_READ,
2457 sview->is_stencil_sampler, false);
2458 } else {
2459 /* Remove the texture handle from the per-context list. */
2460 util_dynarray_delete_unordered(&sctx->resident_tex_handles,
2461 struct si_texture_handle *,
2462 tex_handle);
2463
2464 if (sview->base.texture->target != PIPE_BUFFER) {
2465 util_dynarray_delete_unordered(
2466 &sctx->resident_tex_needs_depth_decompress,
2467 struct si_texture_handle *, tex_handle);
2468
2469 util_dynarray_delete_unordered(
2470 &sctx->resident_tex_needs_color_decompress,
2471 struct si_texture_handle *, tex_handle);
2472 }
2473 }
2474 }
2475
2476 static uint64_t si_create_image_handle(struct pipe_context *ctx,
2477 const struct pipe_image_view *view)
2478 {
2479 struct si_context *sctx = (struct si_context *)ctx;
2480 struct si_image_handle *img_handle;
2481 uint32_t desc_list[8];
2482 uint64_t handle;
2483
2484 if (!view || !view->resource)
2485 return 0;
2486
2487 img_handle = CALLOC_STRUCT(si_image_handle);
2488 if (!img_handle)
2489 return 0;
2490
2491 memset(desc_list, 0, sizeof(desc_list));
2492 si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
2493
2494 si_set_shader_image_desc(sctx, view, false, &desc_list[0], NULL);
2495
2496 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2497 sizeof(desc_list));
2498 if (!img_handle->desc_slot) {
2499 FREE(img_handle);
2500 return 0;
2501 }
2502
2503 handle = img_handle->desc_slot;
2504
2505 if (!_mesa_hash_table_insert(sctx->img_handles,
2506 (void *)(uintptr_t)handle,
2507 img_handle)) {
2508 FREE(img_handle);
2509 return 0;
2510 }
2511
2512 util_copy_image_view(&img_handle->view, view);
2513
2514 si_resource(view->resource)->image_handle_allocated = true;
2515
2516 return handle;
2517 }
2518
2519 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2520 {
2521 struct si_context *sctx = (struct si_context *)ctx;
2522 struct si_image_handle *img_handle;
2523 struct hash_entry *entry;
2524
2525 entry = _mesa_hash_table_search(sctx->img_handles,
2526 (void *)(uintptr_t)handle);
2527 if (!entry)
2528 return;
2529
2530 img_handle = (struct si_image_handle *)entry->data;
2531
2532 util_copy_image_view(&img_handle->view, NULL);
2533 _mesa_hash_table_remove(sctx->img_handles, entry);
2534 FREE(img_handle);
2535 }
2536
2537 static void si_make_image_handle_resident(struct pipe_context *ctx,
2538 uint64_t handle, unsigned access,
2539 bool resident)
2540 {
2541 struct si_context *sctx = (struct si_context *)ctx;
2542 struct si_image_handle *img_handle;
2543 struct pipe_image_view *view;
2544 struct si_resource *res;
2545 struct hash_entry *entry;
2546
2547 entry = _mesa_hash_table_search(sctx->img_handles,
2548 (void *)(uintptr_t)handle);
2549 if (!entry)
2550 return;
2551
2552 img_handle = (struct si_image_handle *)entry->data;
2553 view = &img_handle->view;
2554 res = si_resource(view->resource);
2555
2556 if (resident) {
2557 if (res->b.b.target != PIPE_BUFFER) {
2558 struct si_texture *tex = (struct si_texture *)res;
2559 unsigned level = view->u.tex.level;
2560
2561 if (color_needs_decompression(tex)) {
2562 util_dynarray_append(
2563 &sctx->resident_img_needs_color_decompress,
2564 struct si_image_handle *,
2565 img_handle);
2566 }
2567
2568 if (vi_dcc_enabled(tex, level) &&
2569 p_atomic_read(&tex->framebuffers_bound))
2570 sctx->need_check_render_feedback = true;
2571
2572 si_update_bindless_image_descriptor(sctx, img_handle);
2573 } else {
2574 si_update_bindless_buffer_descriptor(sctx,
2575 img_handle->desc_slot,
2576 view->resource,
2577 view->u.buf.offset,
2578 &img_handle->desc_dirty);
2579 }
2580
2581 /* Re-upload the descriptor if it has been updated while it
2582 * wasn't resident.
2583 */
2584 if (img_handle->desc_dirty)
2585 sctx->bindless_descriptors_dirty = true;
2586
2587 /* Add the image handle to the per-context list. */
2588 util_dynarray_append(&sctx->resident_img_handles,
2589 struct si_image_handle *, img_handle);
2590
2591 /* Add the buffers to the current CS in case si_begin_new_cs()
2592 * is not going to be called.
2593 */
2594 si_sampler_view_add_buffer(sctx, view->resource,
2595 (access & PIPE_IMAGE_ACCESS_WRITE) ?
2596 RADEON_USAGE_READWRITE :
2597 RADEON_USAGE_READ, false, false);
2598 } else {
2599 /* Remove the image handle from the per-context list. */
2600 util_dynarray_delete_unordered(&sctx->resident_img_handles,
2601 struct si_image_handle *,
2602 img_handle);
2603
2604 if (res->b.b.target != PIPE_BUFFER) {
2605 util_dynarray_delete_unordered(
2606 &sctx->resident_img_needs_color_decompress,
2607 struct si_image_handle *,
2608 img_handle);
2609 }
2610 }
2611 }
2612
2613
2614 void si_all_resident_buffers_begin_new_cs(struct si_context *sctx)
2615 {
2616 unsigned num_resident_tex_handles, num_resident_img_handles;
2617
2618 num_resident_tex_handles = sctx->resident_tex_handles.size /
2619 sizeof(struct si_texture_handle *);
2620 num_resident_img_handles = sctx->resident_img_handles.size /
2621 sizeof(struct si_image_handle *);
2622
2623 /* Add all resident texture handles. */
2624 util_dynarray_foreach(&sctx->resident_tex_handles,
2625 struct si_texture_handle *, tex_handle) {
2626 struct si_sampler_view *sview =
2627 (struct si_sampler_view *)(*tex_handle)->view;
2628
2629 si_sampler_view_add_buffer(sctx, sview->base.texture,
2630 RADEON_USAGE_READ,
2631 sview->is_stencil_sampler, false);
2632 }
2633
2634 /* Add all resident image handles. */
2635 util_dynarray_foreach(&sctx->resident_img_handles,
2636 struct si_image_handle *, img_handle) {
2637 struct pipe_image_view *view = &(*img_handle)->view;
2638
2639 si_sampler_view_add_buffer(sctx, view->resource,
2640 RADEON_USAGE_READWRITE,
2641 false, false);
2642 }
2643
2644 sctx->num_resident_handles += num_resident_tex_handles +
2645 num_resident_img_handles;
2646 }
2647
2648 /* INIT/DEINIT/UPLOAD */
2649
2650 void si_init_all_descriptors(struct si_context *sctx)
2651 {
2652 int i;
2653 unsigned first_shader =
2654 sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2655
2656 for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2657 bool is_2nd = sctx->chip_class >= GFX9 &&
2658 (i == PIPE_SHADER_TESS_CTRL ||
2659 i == PIPE_SHADER_GEOMETRY);
2660 unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
2661 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2662 int rel_dw_offset;
2663 struct si_descriptors *desc;
2664
2665 if (is_2nd) {
2666 if (i == PIPE_SHADER_TESS_CTRL) {
2667 rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
2668 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2669 } else { /* PIPE_SHADER_GEOMETRY */
2670 rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
2671 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2672 }
2673 } else {
2674 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2675 }
2676 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2677 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
2678 num_buffer_slots, rel_dw_offset,
2679 RADEON_USAGE_READWRITE,
2680 RADEON_USAGE_READ,
2681 RADEON_PRIO_SHADER_RW_BUFFER,
2682 RADEON_PRIO_CONST_BUFFER);
2683 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2684
2685 if (is_2nd) {
2686 if (i == PIPE_SHADER_TESS_CTRL) {
2687 rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
2688 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2689 } else { /* PIPE_SHADER_GEOMETRY */
2690 rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
2691 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2692 }
2693 } else {
2694 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2695 }
2696
2697 desc = si_sampler_and_image_descriptors(sctx, i);
2698 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2699
2700 int j;
2701 for (j = 0; j < SI_NUM_IMAGES; j++)
2702 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2703 for (; j < SI_NUM_IMAGES + SI_NUM_SAMPLERS * 2; j++)
2704 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2705 }
2706
2707 si_init_buffer_resources(&sctx->rw_buffers,
2708 &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2709 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2710 /* The second set of usage/priority is used by
2711 * const buffers in RW buffer slots. */
2712 RADEON_USAGE_READWRITE, RADEON_USAGE_READ,
2713 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2714 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2715
2716 /* Initialize an array of 1024 bindless descriptors, when the limit is
2717 * reached, just make it larger and re-upload the whole array.
2718 */
2719 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2720 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
2721 1024);
2722
2723 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2724
2725 /* Set pipe_context functions. */
2726 sctx->b.bind_sampler_states = si_bind_sampler_states;
2727 sctx->b.set_shader_images = si_set_shader_images;
2728 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2729 sctx->b.set_shader_buffers = si_set_shader_buffers;
2730 sctx->b.set_sampler_views = si_set_sampler_views;
2731 sctx->b.create_texture_handle = si_create_texture_handle;
2732 sctx->b.delete_texture_handle = si_delete_texture_handle;
2733 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2734 sctx->b.create_image_handle = si_create_image_handle;
2735 sctx->b.delete_image_handle = si_delete_image_handle;
2736 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2737
2738 if (!sctx->has_graphics)
2739 return;
2740
2741 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2742
2743 /* Shader user data. */
2744 sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2745
2746 /* Set default and immutable mappings. */
2747 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2748
2749 if (sctx->chip_class >= GFX9) {
2750 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2751 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2752 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2753 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2754 } else {
2755 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2756 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2757 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2758 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2759 }
2760 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2761 }
2762
2763 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2764 {
2765 unsigned dirty = sctx->descriptors_dirty & mask;
2766
2767 /* Assume nothing will go wrong: */
2768 sctx->shader_pointers_dirty |= dirty;
2769
2770 while (dirty) {
2771 unsigned i = u_bit_scan(&dirty);
2772
2773 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2774 return false;
2775 }
2776
2777 sctx->descriptors_dirty &= ~mask;
2778
2779 si_upload_bindless_descriptors(sctx);
2780
2781 return true;
2782 }
2783
2784 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2785 {
2786 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2787 return si_upload_shader_descriptors(sctx, mask);
2788 }
2789
2790 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2791 {
2792 /* Does not update rw_buffers as that is not needed for compute shaders
2793 * and the input buffer is using the same SGPR's anyway.
2794 */
2795 const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
2796 SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2797 return si_upload_shader_descriptors(sctx, mask);
2798 }
2799
2800 void si_release_all_descriptors(struct si_context *sctx)
2801 {
2802 int i;
2803
2804 for (i = 0; i < SI_NUM_SHADERS; i++) {
2805 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2806 si_const_and_shader_buffer_descriptors(sctx, i));
2807 si_release_sampler_views(&sctx->samplers[i]);
2808 si_release_image_views(&sctx->images[i]);
2809 }
2810 si_release_buffer_resources(&sctx->rw_buffers,
2811 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2812 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2813 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2814
2815 for (i = 0; i < SI_NUM_DESCS; ++i)
2816 si_release_descriptors(&sctx->descriptors[i]);
2817
2818 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2819 sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2820
2821 si_release_bindless_descriptors(sctx);
2822 }
2823
2824 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
2825 {
2826 int i;
2827
2828 for (i = 0; i < SI_NUM_SHADERS; i++) {
2829 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2830 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2831 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2832 }
2833 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2834 si_vertex_buffers_begin_new_cs(sctx);
2835
2836 for (i = 0; i < SI_NUM_DESCS; ++i)
2837 si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
2838 si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
2839
2840 si_shader_pointers_begin_new_cs(sctx);
2841 }
2842
2843 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
2844 uint64_t new_active_mask)
2845 {
2846 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2847
2848 /* Ignore no-op updates and updates that disable all slots. */
2849 if (!new_active_mask ||
2850 new_active_mask == u_bit_consecutive64(desc->first_active_slot,
2851 desc->num_active_slots))
2852 return;
2853
2854 int first, count;
2855 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2856 assert(new_active_mask == 0);
2857
2858 /* Upload/dump descriptors if slots are being enabled. */
2859 if (first < desc->first_active_slot ||
2860 first + count > desc->first_active_slot + desc->num_active_slots)
2861 sctx->descriptors_dirty |= 1u << desc_idx;
2862
2863 desc->first_active_slot = first;
2864 desc->num_active_slots = count;
2865 }
2866
2867 void si_set_active_descriptors_for_shader(struct si_context *sctx,
2868 struct si_shader_selector *sel)
2869 {
2870 if (!sel)
2871 return;
2872
2873 si_set_active_descriptors(sctx,
2874 si_const_and_shader_buffer_descriptors_idx(sel->type),
2875 sel->active_const_and_shader_buffers);
2876 si_set_active_descriptors(sctx,
2877 si_sampler_and_image_descriptors_idx(sel->type),
2878 sel->active_samplers_and_images);
2879 }