2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
60 #include "si_shader.h"
63 #include "util/u_format.h"
64 #include "util/u_math.h"
65 #include "util/u_memory.h"
66 #include "util/u_suballoc.h"
67 #include "util/u_upload_mgr.h"
70 /* NULL image and buffer descriptor for textures (alpha = 1) and images
73 * For images, all fields must be zero except for the swizzle, which
74 * supports arbitrary combinations of 0s and 1s. The texture type must be
75 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
77 * For buffers, all fields must be zero. If they are not, the hw hangs.
79 * This is the only reason why the buffer descriptor must be in words [4:7].
81 static uint32_t null_texture_descriptor
[8] = {
85 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
86 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
87 /* the rest must contain zeros, which is also used by the buffer
91 static uint32_t null_image_descriptor
[8] = {
95 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
96 /* the rest must contain zeros, which is also used by the buffer
100 static void si_init_descriptors(struct si_descriptors
*desc
,
101 unsigned shader_userdata_index
,
102 unsigned element_dw_size
,
103 unsigned num_elements
,
104 const uint32_t *null_descriptor
,
109 assert(num_elements
<= sizeof(desc
->enabled_mask
)*8);
111 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
112 desc
->element_dw_size
= element_dw_size
;
113 desc
->num_elements
= num_elements
;
114 desc
->dirty_mask
= num_elements
== 32 ? ~0u : (1u << num_elements
) - 1;
115 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
118 desc
->ce_offset
= *ce_offset
;
120 /* make sure that ce_offset stays 32 byte aligned */
121 *ce_offset
+= align(element_dw_size
* num_elements
* 4, 32);
124 /* Initialize the array to NULL descriptors if the element size is 8. */
125 if (null_descriptor
) {
126 assert(element_dw_size
% 8 == 0);
127 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
128 memcpy(desc
->list
+ i
* 8, null_descriptor
,
133 static void si_release_descriptors(struct si_descriptors
*desc
)
135 pipe_resource_reference((struct pipe_resource
**)&desc
->buffer
, NULL
);
139 static bool si_ce_upload(struct si_context
*sctx
, unsigned ce_offset
, unsigned size
,
140 unsigned *out_offset
, struct r600_resource
**out_buf
) {
143 u_suballocator_alloc(sctx
->ce_suballocator
, size
, 64, out_offset
,
144 (struct pipe_resource
**)out_buf
);
148 va
= (*out_buf
)->gpu_address
+ *out_offset
;
150 radeon_emit(sctx
->ce_ib
, PKT3(PKT3_DUMP_CONST_RAM
, 3, 0));
151 radeon_emit(sctx
->ce_ib
, ce_offset
);
152 radeon_emit(sctx
->ce_ib
, size
/ 4);
153 radeon_emit(sctx
->ce_ib
, va
);
154 radeon_emit(sctx
->ce_ib
, va
>> 32);
156 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, *out_buf
,
157 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
159 sctx
->ce_need_synchronization
= true;
163 static void si_reinitialize_ce_ram(struct si_context
*sctx
,
164 struct si_descriptors
*desc
)
167 struct r600_resource
*buffer
= (struct r600_resource
*)desc
->buffer
;
168 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
169 uint64_t va
= buffer
->gpu_address
+ desc
->buffer_offset
;
170 struct radeon_winsys_cs
*ib
= sctx
->ce_preamble_ib
;
175 list_size
= align(list_size
, 32);
177 radeon_emit(ib
, PKT3(PKT3_LOAD_CONST_RAM
, 3, 0));
179 radeon_emit(ib
, va
>> 32);
180 radeon_emit(ib
, list_size
/ 4);
181 radeon_emit(ib
, desc
->ce_offset
);
183 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
184 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
186 desc
->ce_ram_dirty
= false;
189 void si_ce_enable_loads(struct radeon_winsys_cs
*ib
)
191 radeon_emit(ib
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0));
192 radeon_emit(ib
, CONTEXT_CONTROL_LOAD_ENABLE(1) |
193 CONTEXT_CONTROL_LOAD_CE_RAM(1));
194 radeon_emit(ib
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
197 static bool si_upload_descriptors(struct si_context
*sctx
,
198 struct si_descriptors
*desc
,
199 struct r600_atom
* atom
)
201 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
203 if (!desc
->dirty_mask
)
207 uint32_t const* list
= (uint32_t const*)desc
->list
;
209 if (desc
->ce_ram_dirty
)
210 si_reinitialize_ce_ram(sctx
, desc
);
212 while(desc
->dirty_mask
) {
214 u_bit_scan_consecutive_range(&desc
->dirty_mask
, &begin
,
217 begin
*= desc
->element_dw_size
;
218 count
*= desc
->element_dw_size
;
220 radeon_emit(sctx
->ce_ib
,
221 PKT3(PKT3_WRITE_CONST_RAM
, count
, 0));
222 radeon_emit(sctx
->ce_ib
, desc
->ce_offset
+ begin
* 4);
223 radeon_emit_array(sctx
->ce_ib
, list
+ begin
, count
);
226 if (!si_ce_upload(sctx
, desc
->ce_offset
, list_size
,
227 &desc
->buffer_offset
, &desc
->buffer
))
232 u_upload_alloc(sctx
->b
.uploader
, 0, list_size
, 256,
233 &desc
->buffer_offset
,
234 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
236 return false; /* skip the draw call */
238 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
240 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
241 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
243 desc
->pointer_dirty
= true;
244 desc
->dirty_mask
= 0;
247 si_mark_atom_dirty(sctx
, atom
);
254 static void si_release_sampler_views(struct si_sampler_views
*views
)
258 for (i
= 0; i
< ARRAY_SIZE(views
->views
); i
++) {
259 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
261 si_release_descriptors(&views
->desc
);
264 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
265 struct pipe_resource
*resource
,
266 enum radeon_bo_usage usage
)
268 struct r600_resource
*rres
= (struct r600_resource
*)resource
;
273 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, rres
, usage
,
274 r600_get_sampler_view_priority(rres
));
277 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
278 struct si_sampler_views
*views
)
280 unsigned mask
= views
->desc
.enabled_mask
;
282 /* Add buffers to the CS. */
284 int i
= u_bit_scan(&mask
);
286 si_sampler_view_add_buffer(sctx
, views
->views
[i
]->texture
,
290 views
->desc
.ce_ram_dirty
= true;
292 if (!views
->desc
.buffer
)
294 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, views
->desc
.buffer
,
295 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
298 void si_set_mutable_tex_desc_fields(struct r600_texture
*tex
,
299 const struct radeon_surf_level
*base_level_info
,
300 unsigned base_level
, unsigned block_width
,
301 bool is_stencil
, uint32_t *state
)
303 uint64_t va
= tex
->resource
.gpu_address
+ base_level_info
->offset
;
304 unsigned pitch
= base_level_info
->nblk_x
* block_width
;
306 state
[1] &= C_008F14_BASE_ADDRESS_HI
;
307 state
[3] &= C_008F1C_TILING_INDEX
;
308 state
[4] &= C_008F20_PITCH
;
309 state
[6] &= C_008F28_COMPRESSION_EN
;
312 state
[1] |= S_008F14_BASE_ADDRESS_HI(va
>> 40);
313 state
[3] |= S_008F1C_TILING_INDEX(si_tile_mode_index(tex
, base_level
,
315 state
[4] |= S_008F20_PITCH(pitch
- 1);
317 if (tex
->dcc_offset
) {
318 state
[6] |= S_008F28_COMPRESSION_EN(1);
319 state
[7] = (tex
->resource
.gpu_address
+
321 base_level_info
->dcc_offset
) >> 8;
325 static void si_set_sampler_view(struct si_context
*sctx
,
326 struct si_sampler_views
*views
,
327 unsigned slot
, struct pipe_sampler_view
*view
,
328 bool disallow_early_out
)
330 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
332 if (views
->views
[slot
] == view
&& !disallow_early_out
)
336 struct r600_texture
*rtex
= (struct r600_texture
*)view
->texture
;
337 uint32_t *desc
= views
->desc
.list
+ slot
* 16;
339 si_sampler_view_add_buffer(sctx
, view
->texture
,
342 pipe_sampler_view_reference(&views
->views
[slot
], view
);
343 memcpy(desc
, rview
->state
, 8*4);
345 if (view
->texture
&& view
->texture
->target
!= PIPE_BUFFER
) {
346 bool is_separate_stencil
=
347 rtex
->is_depth
&& !rtex
->is_flushing_texture
&&
348 rview
->is_stencil_sampler
;
350 si_set_mutable_tex_desc_fields(rtex
,
351 rview
->base_level_info
,
358 if (view
->texture
&& view
->texture
->target
!= PIPE_BUFFER
&&
361 rview
->fmask_state
, 8*4);
363 /* Disable FMASK and bind sampler state in [12:15]. */
365 null_texture_descriptor
, 4*4);
367 if (views
->sampler_states
[slot
])
369 views
->sampler_states
[slot
], 4*4);
372 views
->desc
.enabled_mask
|= 1u << slot
;
374 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
375 memcpy(views
->desc
.list
+ slot
*16, null_texture_descriptor
, 8*4);
376 /* Only clear the lower dwords of FMASK. */
377 memcpy(views
->desc
.list
+ slot
*16 + 8, null_texture_descriptor
, 4*4);
378 views
->desc
.enabled_mask
&= ~(1u << slot
);
381 views
->desc
.dirty_mask
|= 1u << slot
;
384 static bool is_compressed_colortex(struct r600_texture
*rtex
)
386 return rtex
->cmask
.size
|| rtex
->fmask
.size
||
387 (rtex
->dcc_offset
&& rtex
->dirty_level_mask
);
390 static void si_set_sampler_views(struct pipe_context
*ctx
,
391 unsigned shader
, unsigned start
,
393 struct pipe_sampler_view
**views
)
395 struct si_context
*sctx
= (struct si_context
*)ctx
;
396 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
399 if (!count
|| shader
>= SI_NUM_SHADERS
)
402 for (i
= 0; i
< count
; i
++) {
403 unsigned slot
= start
+ i
;
405 if (!views
|| !views
[i
]) {
406 samplers
->depth_texture_mask
&= ~(1u << slot
);
407 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
408 si_set_sampler_view(sctx
, &samplers
->views
, slot
, NULL
, false);
412 si_set_sampler_view(sctx
, &samplers
->views
, slot
, views
[i
], false);
414 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
415 struct r600_texture
*rtex
=
416 (struct r600_texture
*)views
[i
]->texture
;
418 if (rtex
->is_depth
&& !rtex
->is_flushing_texture
) {
419 samplers
->depth_texture_mask
|= 1u << slot
;
421 samplers
->depth_texture_mask
&= ~(1u << slot
);
423 if (is_compressed_colortex(rtex
)) {
424 samplers
->compressed_colortex_mask
|= 1u << slot
;
426 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
429 if (rtex
->dcc_offset
&&
430 p_atomic_read(&rtex
->framebuffers_bound
))
431 sctx
->need_check_render_feedback
= true;
433 samplers
->depth_texture_mask
&= ~(1u << slot
);
434 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
440 si_samplers_update_compressed_colortex_mask(struct si_textures_info
*samplers
)
442 unsigned mask
= samplers
->views
.desc
.enabled_mask
;
445 int i
= u_bit_scan(&mask
);
446 struct pipe_resource
*res
= samplers
->views
.views
[i
]->texture
;
448 if (res
&& res
->target
!= PIPE_BUFFER
) {
449 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
451 if (is_compressed_colortex(rtex
)) {
452 samplers
->compressed_colortex_mask
|= 1u << i
;
454 samplers
->compressed_colortex_mask
&= ~(1u << i
);
463 si_release_image_views(struct si_images_info
*images
)
467 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
468 struct pipe_image_view
*view
= &images
->views
[i
];
470 pipe_resource_reference(&view
->resource
, NULL
);
473 si_release_descriptors(&images
->desc
);
477 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images_info
*images
)
479 uint mask
= images
->desc
.enabled_mask
;
481 /* Add buffers to the CS. */
483 int i
= u_bit_scan(&mask
);
484 struct pipe_image_view
*view
= &images
->views
[i
];
486 assert(view
->resource
);
488 si_sampler_view_add_buffer(sctx
, view
->resource
,
489 RADEON_USAGE_READWRITE
);
492 images
->desc
.ce_ram_dirty
= true;
494 if (images
->desc
.buffer
) {
495 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
498 RADEON_PRIO_DESCRIPTORS
);
503 si_disable_shader_image(struct si_images_info
*images
, unsigned slot
)
505 if (images
->desc
.enabled_mask
& (1u << slot
)) {
506 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
507 images
->compressed_colortex_mask
&= ~(1 << slot
);
509 memcpy(images
->desc
.list
+ slot
*8, null_image_descriptor
, 8*4);
510 images
->desc
.enabled_mask
&= ~(1u << slot
);
511 images
->desc
.dirty_mask
|= 1u << slot
;
516 si_mark_image_range_valid(struct pipe_image_view
*view
)
518 struct r600_resource
*res
= (struct r600_resource
*)view
->resource
;
519 const struct util_format_description
*desc
;
522 assert(res
&& res
->b
.b
.target
== PIPE_BUFFER
);
524 desc
= util_format_description(view
->format
);
525 stride
= desc
->block
.bits
/ 8;
527 util_range_add(&res
->valid_buffer_range
,
528 stride
* (view
->u
.buf
.first_element
),
529 stride
* (view
->u
.buf
.last_element
+ 1));
532 static void si_set_shader_image(struct si_context
*ctx
,
533 struct si_images_info
*images
,
534 unsigned slot
, struct pipe_image_view
*view
)
536 struct si_screen
*screen
= ctx
->screen
;
537 struct r600_resource
*res
;
539 if (!view
|| !view
->resource
) {
540 si_disable_shader_image(images
, slot
);
544 res
= (struct r600_resource
*)view
->resource
;
546 if (&images
->views
[slot
] != view
)
547 util_copy_image_view(&images
->views
[slot
], view
);
549 si_sampler_view_add_buffer(ctx
, &res
->b
.b
,
550 RADEON_USAGE_READWRITE
);
552 if (res
->b
.b
.target
== PIPE_BUFFER
) {
553 if (view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
554 si_mark_image_range_valid(view
);
556 si_make_buffer_descriptor(screen
, res
,
558 view
->u
.buf
.first_element
,
559 view
->u
.buf
.last_element
,
560 images
->desc
.list
+ slot
* 8);
561 images
->compressed_colortex_mask
&= ~(1 << slot
);
563 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
564 struct r600_texture
*tex
= (struct r600_texture
*)res
;
566 unsigned width
, height
, depth
;
567 uint32_t *desc
= images
->desc
.list
+ slot
* 8;
569 assert(!tex
->is_depth
);
570 assert(tex
->fmask
.size
== 0);
572 if (tex
->dcc_offset
&&
573 view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
574 r600_texture_disable_dcc(&screen
->b
, tex
);
576 if (is_compressed_colortex(tex
)) {
577 images
->compressed_colortex_mask
|= 1 << slot
;
579 images
->compressed_colortex_mask
&= ~(1 << slot
);
582 if (tex
->dcc_offset
&&
583 p_atomic_read(&tex
->framebuffers_bound
))
584 ctx
->need_check_render_feedback
= true;
586 /* Always force the base level to the selected level.
588 * This is required for 3D textures, where otherwise
589 * selecting a single slice for non-layered bindings
590 * fails. It doesn't hurt the other targets.
592 level
= view
->u
.tex
.level
;
593 width
= u_minify(res
->b
.b
.width0
, level
);
594 height
= u_minify(res
->b
.b
.height0
, level
);
595 depth
= u_minify(res
->b
.b
.depth0
, level
);
597 si_make_texture_descriptor(screen
, tex
,
598 false, res
->b
.b
.target
,
599 view
->format
, swizzle
,
601 view
->u
.tex
.first_layer
,
602 view
->u
.tex
.last_layer
,
603 width
, height
, depth
,
605 si_set_mutable_tex_desc_fields(tex
, &tex
->surface
.level
[level
], level
,
606 util_format_get_blockwidth(view
->format
),
610 images
->desc
.enabled_mask
|= 1u << slot
;
611 images
->desc
.dirty_mask
|= 1u << slot
;
615 si_set_shader_images(struct pipe_context
*pipe
, unsigned shader
,
616 unsigned start_slot
, unsigned count
,
617 struct pipe_image_view
*views
)
619 struct si_context
*ctx
= (struct si_context
*)pipe
;
620 struct si_images_info
*images
= &ctx
->images
[shader
];
623 assert(shader
< SI_NUM_SHADERS
);
628 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
631 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
632 si_set_shader_image(ctx
, images
, slot
, &views
[i
]);
634 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
635 si_set_shader_image(ctx
, images
, slot
, NULL
);
640 si_images_update_compressed_colortex_mask(struct si_images_info
*images
)
642 unsigned mask
= images
->desc
.enabled_mask
;
645 int i
= u_bit_scan(&mask
);
646 struct pipe_resource
*res
= images
->views
[i
].resource
;
648 if (res
&& res
->target
!= PIPE_BUFFER
) {
649 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
651 if (is_compressed_colortex(rtex
)) {
652 images
->compressed_colortex_mask
|= 1 << i
;
654 images
->compressed_colortex_mask
&= ~(1 << i
);
662 static void si_bind_sampler_states(struct pipe_context
*ctx
, unsigned shader
,
663 unsigned start
, unsigned count
, void **states
)
665 struct si_context
*sctx
= (struct si_context
*)ctx
;
666 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
667 struct si_descriptors
*desc
= &samplers
->views
.desc
;
668 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
671 if (!count
|| shader
>= SI_NUM_SHADERS
)
674 for (i
= 0; i
< count
; i
++) {
675 unsigned slot
= start
+ i
;
678 sstates
[i
] == samplers
->views
.sampler_states
[slot
])
681 samplers
->views
.sampler_states
[slot
] = sstates
[i
];
683 /* If FMASK is bound, don't overwrite it.
684 * The sampler state will be set after FMASK is unbound.
686 if (samplers
->views
.views
[i
] &&
687 samplers
->views
.views
[i
]->texture
&&
688 samplers
->views
.views
[i
]->texture
->target
!= PIPE_BUFFER
&&
689 ((struct r600_texture
*)samplers
->views
.views
[i
]->texture
)->fmask
.size
)
692 memcpy(desc
->list
+ slot
* 16 + 12, sstates
[i
]->val
, 4*4);
693 desc
->dirty_mask
|= 1u << slot
;
697 /* BUFFER RESOURCES */
699 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
700 unsigned num_buffers
,
701 unsigned shader_userdata_index
,
702 enum radeon_bo_usage shader_usage
,
703 enum radeon_bo_priority priority
,
706 buffers
->shader_usage
= shader_usage
;
707 buffers
->priority
= priority
;
708 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
710 si_init_descriptors(&buffers
->desc
, shader_userdata_index
, 4,
711 num_buffers
, NULL
, ce_offset
);
714 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
)
718 for (i
= 0; i
< buffers
->desc
.num_elements
; i
++) {
719 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
722 FREE(buffers
->buffers
);
723 si_release_descriptors(&buffers
->desc
);
726 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
727 struct si_buffer_resources
*buffers
)
729 unsigned mask
= buffers
->desc
.enabled_mask
;
731 /* Add buffers to the CS. */
733 int i
= u_bit_scan(&mask
);
735 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
736 (struct r600_resource
*)buffers
->buffers
[i
],
737 buffers
->shader_usage
, buffers
->priority
);
740 buffers
->desc
.ce_ram_dirty
= true;
742 if (!buffers
->desc
.buffer
)
744 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
745 buffers
->desc
.buffer
, RADEON_USAGE_READWRITE
,
746 RADEON_PRIO_DESCRIPTORS
);
751 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
753 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
754 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
757 for (i
= 0; i
< count
; i
++) {
758 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
760 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
762 if (!sctx
->vertex_buffer
[vb
].buffer
)
765 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
766 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
767 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
772 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
773 desc
->buffer
, RADEON_USAGE_READ
,
774 RADEON_PRIO_DESCRIPTORS
);
777 static bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
779 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
780 bool bound
[SI_NUM_VERTEX_BUFFERS
] = {};
781 unsigned i
, count
= sctx
->vertex_elements
->count
;
785 if (!sctx
->vertex_buffers_dirty
)
787 if (!count
|| !sctx
->vertex_elements
)
790 /* Vertex buffer descriptors are the only ones which are uploaded
791 * directly through a staging buffer and don't go through
792 * the fine-grained upload path.
794 u_upload_alloc(sctx
->b
.uploader
, 0, count
* 16, 256, &desc
->buffer_offset
,
795 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
799 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
800 desc
->buffer
, RADEON_USAGE_READ
,
801 RADEON_PRIO_DESCRIPTORS
);
803 assert(count
<= SI_NUM_VERTEX_BUFFERS
);
805 for (i
= 0; i
< count
; i
++) {
806 struct pipe_vertex_element
*ve
= &sctx
->vertex_elements
->elements
[i
];
807 struct pipe_vertex_buffer
*vb
;
808 struct r600_resource
*rbuffer
;
810 uint32_t *desc
= &ptr
[i
*4];
812 if (ve
->vertex_buffer_index
>= ARRAY_SIZE(sctx
->vertex_buffer
)) {
817 vb
= &sctx
->vertex_buffer
[ve
->vertex_buffer_index
];
818 rbuffer
= (struct r600_resource
*)vb
->buffer
;
824 offset
= vb
->buffer_offset
+ ve
->src_offset
;
825 va
= rbuffer
->gpu_address
+ offset
;
827 /* Fill in T# buffer resource description */
829 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
830 S_008F04_STRIDE(vb
->stride
);
832 if (sctx
->b
.chip_class
<= CIK
&& vb
->stride
)
833 /* Round up by rounding down and adding 1 */
834 desc
[2] = (vb
->buffer
->width0
- offset
-
835 sctx
->vertex_elements
->format_size
[i
]) /
838 desc
[2] = vb
->buffer
->width0
- offset
;
840 desc
[3] = sctx
->vertex_elements
->rsrc_word3
[i
];
842 if (!bound
[ve
->vertex_buffer_index
]) {
843 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
844 (struct r600_resource
*)vb
->buffer
,
845 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
846 bound
[ve
->vertex_buffer_index
] = true;
850 /* Don't flush the const cache. It would have a very negative effect
851 * on performance (confirmed by testing). New descriptors are always
852 * uploaded to a fresh new buffer, so I don't think flushing the const
853 * cache is needed. */
854 desc
->pointer_dirty
= true;
855 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
856 sctx
->vertex_buffers_dirty
= false;
861 /* CONSTANT BUFFERS */
863 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
864 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
868 u_upload_alloc(sctx
->b
.uploader
, 0, size
, 256, const_offset
,
869 (struct pipe_resource
**)rbuffer
, &tmp
);
871 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
874 void si_set_constant_buffer(struct si_context
*sctx
,
875 struct si_buffer_resources
*buffers
,
876 uint slot
, struct pipe_constant_buffer
*input
)
878 assert(slot
< buffers
->desc
.num_elements
);
879 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
881 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
882 * with a NULL buffer). We need to use a dummy buffer instead. */
883 if (sctx
->b
.chip_class
== CIK
&&
884 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
885 input
= &sctx
->null_const_buf
;
887 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
888 struct pipe_resource
*buffer
= NULL
;
891 /* Upload the user buffer if needed. */
892 if (input
->user_buffer
) {
893 unsigned buffer_offset
;
895 si_upload_const_buffer(sctx
,
896 (struct r600_resource
**)&buffer
, input
->user_buffer
,
897 input
->buffer_size
, &buffer_offset
);
899 /* Just unbind on failure. */
900 si_set_constant_buffer(sctx
, buffers
, slot
, NULL
);
903 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
905 pipe_resource_reference(&buffer
, input
->buffer
);
906 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
909 /* Set the descriptor. */
910 uint32_t *desc
= buffers
->desc
.list
+ slot
*4;
912 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
914 desc
[2] = input
->buffer_size
;
915 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
916 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
917 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
918 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
919 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
920 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
922 buffers
->buffers
[slot
] = buffer
;
923 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
924 (struct r600_resource
*)buffer
,
925 buffers
->shader_usage
, buffers
->priority
);
926 buffers
->desc
.enabled_mask
|= 1u << slot
;
928 /* Clear the descriptor. */
929 memset(buffers
->desc
.list
+ slot
*4, 0, sizeof(uint32_t) * 4);
930 buffers
->desc
.enabled_mask
&= ~(1u << slot
);
933 buffers
->desc
.dirty_mask
|= 1u << slot
;
936 static void si_pipe_set_constant_buffer(struct pipe_context
*ctx
,
937 uint shader
, uint slot
,
938 struct pipe_constant_buffer
*input
)
940 struct si_context
*sctx
= (struct si_context
*)ctx
;
942 if (shader
>= SI_NUM_SHADERS
)
945 si_set_constant_buffer(sctx
, &sctx
->const_buffers
[shader
], slot
, input
);
950 static void si_set_shader_buffers(struct pipe_context
*ctx
, unsigned shader
,
951 unsigned start_slot
, unsigned count
,
952 struct pipe_shader_buffer
*sbuffers
)
954 struct si_context
*sctx
= (struct si_context
*)ctx
;
955 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
958 assert(start_slot
+ count
<= SI_NUM_SHADER_BUFFERS
);
960 for (i
= 0; i
< count
; ++i
) {
961 struct pipe_shader_buffer
*sbuffer
= sbuffers
? &sbuffers
[i
] : NULL
;
962 struct r600_resource
*buf
;
963 unsigned slot
= start_slot
+ i
;
964 uint32_t *desc
= buffers
->desc
.list
+ slot
* 4;
967 if (!sbuffer
|| !sbuffer
->buffer
) {
968 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
969 memset(desc
, 0, sizeof(uint32_t) * 4);
970 buffers
->desc
.enabled_mask
&= ~(1u << slot
);
971 buffers
->desc
.dirty_mask
|= 1u << slot
;
975 buf
= (struct r600_resource
*)sbuffer
->buffer
;
976 va
= buf
->gpu_address
+ sbuffer
->buffer_offset
;
979 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
981 desc
[2] = sbuffer
->buffer_size
;
982 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
983 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
984 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
985 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
986 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
987 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
989 pipe_resource_reference(&buffers
->buffers
[slot
], &buf
->b
.b
);
990 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, buf
,
991 buffers
->shader_usage
, buffers
->priority
);
992 buffers
->desc
.enabled_mask
|= 1u << slot
;
993 buffers
->desc
.dirty_mask
|= 1u << slot
;
999 void si_set_ring_buffer(struct pipe_context
*ctx
, uint slot
,
1000 struct pipe_resource
*buffer
,
1001 unsigned stride
, unsigned num_records
,
1002 bool add_tid
, bool swizzle
,
1003 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
1005 struct si_context
*sctx
= (struct si_context
*)ctx
;
1006 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1008 /* The stride field in the resource descriptor has 14 bits */
1009 assert(stride
< (1 << 14));
1011 assert(slot
< buffers
->desc
.num_elements
);
1012 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1017 va
= r600_resource(buffer
)->gpu_address
+ offset
;
1019 switch (element_size
) {
1021 assert(!"Unsupported ring buffer element size");
1037 switch (index_stride
) {
1039 assert(!"Unsupported ring buffer index stride");
1055 if (sctx
->b
.chip_class
>= VI
&& stride
)
1056 num_records
*= stride
;
1058 /* Set the descriptor. */
1059 uint32_t *desc
= buffers
->desc
.list
+ slot
*4;
1061 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1062 S_008F04_STRIDE(stride
) |
1063 S_008F04_SWIZZLE_ENABLE(swizzle
);
1064 desc
[2] = num_records
;
1065 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1066 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1067 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1068 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1069 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1070 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
1071 S_008F0C_ELEMENT_SIZE(element_size
) |
1072 S_008F0C_INDEX_STRIDE(index_stride
) |
1073 S_008F0C_ADD_TID_ENABLE(add_tid
);
1075 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
1076 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1077 (struct r600_resource
*)buffer
,
1078 buffers
->shader_usage
, buffers
->priority
);
1079 buffers
->desc
.enabled_mask
|= 1u << slot
;
1081 /* Clear the descriptor. */
1082 memset(buffers
->desc
.list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1083 buffers
->desc
.enabled_mask
&= ~(1u << slot
);
1086 buffers
->desc
.dirty_mask
|= 1u << slot
;
1089 /* STREAMOUT BUFFERS */
1091 static void si_set_streamout_targets(struct pipe_context
*ctx
,
1092 unsigned num_targets
,
1093 struct pipe_stream_output_target
**targets
,
1094 const unsigned *offsets
)
1096 struct si_context
*sctx
= (struct si_context
*)ctx
;
1097 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1098 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
1101 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
1102 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
1103 /* Since streamout uses vector writes which go through TC L2
1104 * and most other clients can use TC L2 as well, we don't need
1107 * The only case which requires flushing it is VGT DMA index
1108 * fetching, which is a rare case. Thus, flag the TC L2
1109 * dirtiness in the resource and handle it when index fetching
1112 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
1113 if (sctx
->b
.streamout
.targets
[i
])
1114 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
1116 /* Invalidate the scalar cache in case a streamout buffer is
1117 * going to be used as a constant buffer.
1119 * Invalidate TC L1, because streamout bypasses it (done by
1120 * setting GLC=1 in the store instruction), but it can contain
1121 * outdated data of streamout buffers.
1123 * VS_PARTIAL_FLUSH is required if the buffers are going to be
1124 * used as an input immediately.
1126 sctx
->b
.flags
|= SI_CONTEXT_INV_SMEM_L1
|
1127 SI_CONTEXT_INV_VMEM_L1
|
1128 SI_CONTEXT_VS_PARTIAL_FLUSH
;
1131 /* All readers of the streamout targets need to be finished before we can
1132 * start writing to the targets.
1135 sctx
->b
.flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
1136 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1138 /* Streamout buffers must be bound in 2 places:
1139 * 1) in VGT by setting the VGT_STRMOUT registers
1140 * 2) as shader resources
1143 /* Set the VGT regs. */
1144 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
1146 /* Set the shader resources.*/
1147 for (i
= 0; i
< num_targets
; i
++) {
1148 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1151 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
1152 uint64_t va
= r600_resource(buffer
)->gpu_address
;
1154 /* Set the descriptor.
1156 * On VI, the format must be non-INVALID, otherwise
1157 * the buffer will be considered not bound and store
1158 * instructions will be no-ops.
1160 uint32_t *desc
= buffers
->desc
.list
+ bufidx
*4;
1162 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
1163 desc
[2] = 0xffffffff;
1164 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1165 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1166 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1167 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1168 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1170 /* Set the resource. */
1171 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1173 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1174 (struct r600_resource
*)buffer
,
1175 buffers
->shader_usage
, buffers
->priority
);
1176 buffers
->desc
.enabled_mask
|= 1u << bufidx
;
1178 /* Clear the descriptor and unset the resource. */
1179 memset(buffers
->desc
.list
+ bufidx
*4, 0,
1180 sizeof(uint32_t) * 4);
1181 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1183 buffers
->desc
.enabled_mask
&= ~(1u << bufidx
);
1185 buffers
->desc
.dirty_mask
|= 1u << bufidx
;
1187 for (; i
< old_num_targets
; i
++) {
1188 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1189 /* Clear the descriptor and unset the resource. */
1190 memset(buffers
->desc
.list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
1191 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
1192 buffers
->desc
.enabled_mask
&= ~(1u << bufidx
);
1193 buffers
->desc
.dirty_mask
|= 1u << bufidx
;
1197 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
1198 uint32_t *desc
, uint64_t old_buf_va
,
1199 struct pipe_resource
*new_buf
)
1201 /* Retrieve the buffer offset from the descriptor. */
1202 uint64_t old_desc_va
=
1203 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
1205 assert(old_buf_va
<= old_desc_va
);
1206 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
1208 /* Update the descriptor. */
1209 uint64_t va
= r600_resource(new_buf
)->gpu_address
+ offset_within_buffer
;
1212 desc
[1] = (desc
[1] & C_008F04_BASE_ADDRESS_HI
) |
1213 S_008F04_BASE_ADDRESS_HI(va
>> 32);
1216 /* INTERNAL CONST BUFFERS */
1218 static void si_set_polygon_stipple(struct pipe_context
*ctx
,
1219 const struct pipe_poly_stipple
*state
)
1221 struct si_context
*sctx
= (struct si_context
*)ctx
;
1222 struct pipe_constant_buffer cb
= {};
1223 unsigned stipple
[32];
1226 for (i
= 0; i
< 32; i
++)
1227 stipple
[i
] = util_bitreverse(state
->stipple
[i
]);
1229 cb
.user_buffer
= stipple
;
1230 cb
.buffer_size
= sizeof(stipple
);
1232 si_set_constant_buffer(sctx
, &sctx
->rw_buffers
,
1233 SI_PS_CONST_POLY_STIPPLE
, &cb
);
1236 /* TEXTURE METADATA ENABLE/DISABLE */
1238 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1239 * while the texture is bound, possibly by a different context. In that case,
1240 * call this function to update compressed_colortex_masks.
1242 void si_update_compressed_colortex_masks(struct si_context
*sctx
)
1244 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
1245 si_samplers_update_compressed_colortex_mask(&sctx
->samplers
[i
]);
1246 si_images_update_compressed_colortex_mask(&sctx
->images
[i
]);
1250 /* BUFFER DISCARD/INVALIDATION */
1252 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1253 static void si_reset_buffer_resources(struct si_context
*sctx
,
1254 struct si_buffer_resources
*buffers
,
1255 struct pipe_resource
*buf
,
1258 unsigned mask
= buffers
->desc
.enabled_mask
;
1261 unsigned i
= u_bit_scan(&mask
);
1262 if (buffers
->buffers
[i
] == buf
) {
1263 si_desc_reset_buffer_offset(&sctx
->b
.b
,
1264 buffers
->desc
.list
+ i
*4,
1266 buffers
->desc
.dirty_mask
|= 1u << i
;
1268 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1269 (struct r600_resource
*)buf
,
1270 buffers
->shader_usage
,
1276 /* Reallocate a buffer a update all resource bindings where the buffer is
1279 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1280 * idle by discarding its contents. Apps usually tell us when to do this using
1281 * map_buffer flags, for example.
1283 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
1285 struct si_context
*sctx
= (struct si_context
*)ctx
;
1286 struct r600_resource
*rbuffer
= r600_resource(buf
);
1287 unsigned i
, shader
, alignment
= rbuffer
->buf
->alignment
;
1288 uint64_t old_va
= rbuffer
->gpu_address
;
1289 unsigned num_elems
= sctx
->vertex_elements
?
1290 sctx
->vertex_elements
->count
: 0;
1291 struct si_sampler_view
*view
;
1293 /* Reallocate the buffer in the same pipe_resource. */
1294 r600_init_resource(&sctx
->screen
->b
, rbuffer
, rbuffer
->b
.b
.width0
,
1297 /* We changed the buffer, now we need to bind it where the old one
1298 * was bound. This consists of 2 things:
1299 * 1) Updating the resource descriptor and dirtying it.
1300 * 2) Adding a relocation to the CS, so that it's usable.
1303 /* Vertex buffers. */
1304 for (i
= 0; i
< num_elems
; i
++) {
1305 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
1307 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
1309 if (!sctx
->vertex_buffer
[vb
].buffer
)
1312 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
1313 sctx
->vertex_buffers_dirty
= true;
1318 /* Streamout buffers. (other internal buffers can't be invalidated) */
1319 for (i
= SI_VS_STREAMOUT_BUF0
; i
<= SI_VS_STREAMOUT_BUF3
; i
++) {
1320 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1322 if (buffers
->buffers
[i
] != buf
)
1325 si_desc_reset_buffer_offset(ctx
, buffers
->desc
.list
+ i
*4,
1327 buffers
->desc
.dirty_mask
|= 1u << i
;
1329 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1330 rbuffer
, buffers
->shader_usage
,
1333 /* Update the streamout state. */
1334 if (sctx
->b
.streamout
.begin_emitted
)
1335 r600_emit_streamout_end(&sctx
->b
);
1336 sctx
->b
.streamout
.append_bitmask
=
1337 sctx
->b
.streamout
.enabled_mask
;
1338 r600_streamout_buffers_dirty(&sctx
->b
);
1341 /* Constant and shader buffers. */
1342 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1343 si_reset_buffer_resources(sctx
, &sctx
->const_buffers
[shader
],
1345 si_reset_buffer_resources(sctx
, &sctx
->shader_buffers
[shader
],
1349 /* Texture buffers - update virtual addresses in sampler view descriptors. */
1350 LIST_FOR_EACH_ENTRY(view
, &sctx
->b
.texture_buffers
, list
) {
1351 if (view
->base
.texture
== buf
) {
1352 si_desc_reset_buffer_offset(ctx
, &view
->state
[4], old_va
, buf
);
1355 /* Texture buffers - update bindings. */
1356 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1357 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
1358 unsigned mask
= views
->desc
.enabled_mask
;
1361 unsigned i
= u_bit_scan(&mask
);
1362 if (views
->views
[i
]->texture
== buf
) {
1363 si_desc_reset_buffer_offset(ctx
,
1367 views
->desc
.dirty_mask
|= 1u << i
;
1369 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1370 rbuffer
, RADEON_USAGE_READ
,
1371 RADEON_PRIO_SAMPLER_BUFFER
);
1377 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1378 struct si_images_info
*images
= &sctx
->images
[shader
];
1379 unsigned mask
= images
->desc
.enabled_mask
;
1382 unsigned i
= u_bit_scan(&mask
);
1384 if (images
->views
[i
].resource
== buf
) {
1385 if (images
->views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
1386 si_mark_image_range_valid(&images
->views
[i
]);
1388 si_desc_reset_buffer_offset(
1389 ctx
, images
->desc
.list
+ i
* 8 + 4,
1391 images
->desc
.dirty_mask
|= 1u << i
;
1393 radeon_add_to_buffer_list(
1394 &sctx
->b
, &sctx
->b
.gfx
, rbuffer
,
1395 RADEON_USAGE_READWRITE
,
1396 RADEON_PRIO_SAMPLER_BUFFER
);
1402 /* Update mutable image descriptor fields of all bound textures. */
1403 void si_update_all_texture_descriptors(struct si_context
*sctx
)
1407 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1408 struct si_sampler_views
*samplers
= &sctx
->samplers
[shader
].views
;
1409 struct si_images_info
*images
= &sctx
->images
[shader
];
1413 mask
= images
->desc
.enabled_mask
;
1415 unsigned i
= u_bit_scan(&mask
);
1416 struct pipe_image_view
*view
= &images
->views
[i
];
1418 if (!view
->resource
||
1419 view
->resource
->target
== PIPE_BUFFER
)
1422 si_set_shader_image(sctx
, images
, i
, view
);
1425 /* Sampler views. */
1426 mask
= samplers
->desc
.enabled_mask
;
1428 unsigned i
= u_bit_scan(&mask
);
1429 struct pipe_sampler_view
*view
= samplers
->views
[i
];
1433 view
->texture
->target
== PIPE_BUFFER
)
1436 si_set_sampler_view(sctx
, samplers
, i
,
1437 samplers
->views
[i
], true);
1442 /* SHADER USER DATA */
1444 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1447 sctx
->const_buffers
[shader
].desc
.pointer_dirty
= true;
1448 sctx
->shader_buffers
[shader
].desc
.pointer_dirty
= true;
1449 sctx
->samplers
[shader
].views
.desc
.pointer_dirty
= true;
1450 sctx
->images
[shader
].desc
.pointer_dirty
= true;
1452 if (shader
== PIPE_SHADER_VERTEX
)
1453 sctx
->vertex_buffers
.pointer_dirty
= true;
1455 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1458 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
1462 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1463 si_mark_shader_pointers_dirty(sctx
, i
);
1465 sctx
->rw_buffers
.desc
.pointer_dirty
= true;
1468 /* Set a base register address for user data constants in the given shader.
1469 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1471 static void si_set_user_data_base(struct si_context
*sctx
,
1472 unsigned shader
, uint32_t new_base
)
1474 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
1476 if (*base
!= new_base
) {
1480 si_mark_shader_pointers_dirty(sctx
, shader
);
1484 /* This must be called when these shaders are changed from non-NULL to NULL
1487 * - tessellation control shader
1488 * - tessellation evaluation shader
1490 void si_shader_change_notify(struct si_context
*sctx
)
1492 /* VS can be bound as VS, ES, or LS. */
1493 if (sctx
->tes_shader
.cso
)
1494 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1495 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
1496 else if (sctx
->gs_shader
.cso
)
1497 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1498 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1500 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1501 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1503 /* TES can be bound as ES, VS, or not bound. */
1504 if (sctx
->tes_shader
.cso
) {
1505 if (sctx
->gs_shader
.cso
)
1506 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1507 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1509 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1510 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1512 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
1516 static void si_emit_shader_pointer(struct si_context
*sctx
,
1517 struct si_descriptors
*desc
,
1518 unsigned sh_base
, bool keep_dirty
)
1520 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1523 if (!desc
->pointer_dirty
|| !desc
->buffer
)
1526 va
= desc
->buffer
->gpu_address
+
1527 desc
->buffer_offset
;
1529 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
1530 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
1531 radeon_emit(cs
, va
);
1532 radeon_emit(cs
, va
>> 32);
1534 desc
->pointer_dirty
= keep_dirty
;
1537 void si_emit_graphics_shader_userdata(struct si_context
*sctx
,
1538 struct r600_atom
*atom
)
1541 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
1543 if (sctx
->rw_buffers
.desc
.pointer_dirty
) {
1544 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
.desc
,
1545 R_00B030_SPI_SHADER_USER_DATA_PS_0
, true);
1546 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
.desc
,
1547 R_00B130_SPI_SHADER_USER_DATA_VS_0
, true);
1548 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
.desc
,
1549 R_00B230_SPI_SHADER_USER_DATA_GS_0
, true);
1550 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
.desc
,
1551 R_00B330_SPI_SHADER_USER_DATA_ES_0
, true);
1552 si_emit_shader_pointer(sctx
, &sctx
->rw_buffers
.desc
,
1553 R_00B430_SPI_SHADER_USER_DATA_HS_0
, true);
1554 sctx
->rw_buffers
.desc
.pointer_dirty
= false;
1557 for (i
= 0; i
< SI_NUM_GRAPHICS_SHADERS
; i
++) {
1558 unsigned base
= sh_base
[i
];
1563 si_emit_shader_pointer(sctx
, &sctx
->const_buffers
[i
].desc
, base
, false);
1564 si_emit_shader_pointer(sctx
, &sctx
->shader_buffers
[i
].desc
, base
, false);
1565 si_emit_shader_pointer(sctx
, &sctx
->samplers
[i
].views
.desc
, base
, false);
1566 si_emit_shader_pointer(sctx
, &sctx
->images
[i
].desc
, base
, false);
1568 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
, sh_base
[PIPE_SHADER_VERTEX
], false);
1571 void si_emit_compute_shader_userdata(struct si_context
*sctx
)
1573 unsigned base
= R_00B900_COMPUTE_USER_DATA_0
;
1575 si_emit_shader_pointer(sctx
, &sctx
->const_buffers
[PIPE_SHADER_COMPUTE
].desc
,
1577 si_emit_shader_pointer(sctx
, &sctx
->shader_buffers
[PIPE_SHADER_COMPUTE
].desc
,
1579 si_emit_shader_pointer(sctx
, &sctx
->samplers
[PIPE_SHADER_COMPUTE
].views
.desc
,
1581 si_emit_shader_pointer(sctx
, &sctx
->images
[PIPE_SHADER_COMPUTE
].desc
,
1585 /* INIT/DEINIT/UPLOAD */
1587 void si_init_all_descriptors(struct si_context
*sctx
)
1590 unsigned ce_offset
= 0;
1592 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1593 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1594 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST_BUFFERS
,
1595 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
,
1597 si_init_buffer_resources(&sctx
->shader_buffers
[i
],
1598 SI_NUM_SHADER_BUFFERS
, SI_SGPR_SHADER_BUFFERS
,
1599 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RW_BUFFER
,
1602 si_init_descriptors(&sctx
->samplers
[i
].views
.desc
,
1603 SI_SGPR_SAMPLERS
, 16, SI_NUM_SAMPLERS
,
1604 null_texture_descriptor
, &ce_offset
);
1606 si_init_descriptors(&sctx
->images
[i
].desc
,
1607 SI_SGPR_IMAGES
, 8, SI_NUM_IMAGES
,
1608 null_image_descriptor
, &ce_offset
);
1611 si_init_buffer_resources(&sctx
->rw_buffers
,
1612 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
1613 RADEON_USAGE_READWRITE
, RADEON_PRIO_RINGS_STREAMOUT
,
1615 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFERS
,
1616 4, SI_NUM_VERTEX_BUFFERS
, NULL
, NULL
);
1618 assert(ce_offset
<= 32768);
1620 /* Set pipe_context functions. */
1621 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
1622 sctx
->b
.b
.set_shader_images
= si_set_shader_images
;
1623 sctx
->b
.b
.set_constant_buffer
= si_pipe_set_constant_buffer
;
1624 sctx
->b
.b
.set_polygon_stipple
= si_set_polygon_stipple
;
1625 sctx
->b
.b
.set_shader_buffers
= si_set_shader_buffers
;
1626 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
1627 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
1628 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
1630 /* Shader user data. */
1631 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
1632 si_emit_graphics_shader_userdata
);
1634 /* Set default and immutable mappings. */
1635 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1636 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
, R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1637 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
, R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1638 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1641 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
)
1645 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1646 if (!si_upload_descriptors(sctx
, &sctx
->const_buffers
[i
].desc
,
1647 &sctx
->shader_userdata
.atom
) ||
1648 !si_upload_descriptors(sctx
, &sctx
->shader_buffers
[i
].desc
,
1649 &sctx
->shader_userdata
.atom
) ||
1650 !si_upload_descriptors(sctx
, &sctx
->samplers
[i
].views
.desc
,
1651 &sctx
->shader_userdata
.atom
) ||
1652 !si_upload_descriptors(sctx
, &sctx
->images
[i
].desc
,
1653 &sctx
->shader_userdata
.atom
))
1656 return si_upload_descriptors(sctx
, &sctx
->rw_buffers
.desc
,
1657 &sctx
->shader_userdata
.atom
) &&
1658 si_upload_vertex_buffer_descriptors(sctx
);
1661 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
)
1663 /* Does not update rw_buffers as that is not needed for compute shaders
1664 * and the input buffer is using the same SGPR's anyway.
1666 return si_upload_descriptors(sctx
,
1667 &sctx
->const_buffers
[PIPE_SHADER_COMPUTE
].desc
, NULL
) &&
1668 si_upload_descriptors(sctx
,
1669 &sctx
->shader_buffers
[PIPE_SHADER_COMPUTE
].desc
, NULL
) &&
1670 si_upload_descriptors(sctx
,
1671 &sctx
->samplers
[PIPE_SHADER_COMPUTE
].views
.desc
, NULL
) &&
1672 si_upload_descriptors(sctx
,
1673 &sctx
->images
[PIPE_SHADER_COMPUTE
].desc
, NULL
);
1676 void si_release_all_descriptors(struct si_context
*sctx
)
1680 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1681 si_release_buffer_resources(&sctx
->const_buffers
[i
]);
1682 si_release_buffer_resources(&sctx
->shader_buffers
[i
]);
1683 si_release_sampler_views(&sctx
->samplers
[i
].views
);
1684 si_release_image_views(&sctx
->images
[i
]);
1686 si_release_buffer_resources(&sctx
->rw_buffers
);
1687 si_release_descriptors(&sctx
->vertex_buffers
);
1690 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
1694 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1695 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
1696 si_buffer_resources_begin_new_cs(sctx
, &sctx
->shader_buffers
[i
]);
1697 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
1698 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
1700 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
);
1701 si_vertex_buffers_begin_new_cs(sctx
);
1702 si_shader_userdata_begin_new_cs(sctx
);