2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
60 #include "si_shader.h"
63 #include "util/u_format.h"
64 #include "util/u_math.h"
65 #include "util/u_memory.h"
66 #include "util/u_suballoc.h"
67 #include "util/u_upload_mgr.h"
70 /* NULL image and buffer descriptor for textures (alpha = 1) and images
73 * For images, all fields must be zero except for the swizzle, which
74 * supports arbitrary combinations of 0s and 1s. The texture type must be
75 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
77 * For buffers, all fields must be zero. If they are not, the hw hangs.
79 * This is the only reason why the buffer descriptor must be in words [4:7].
81 static uint32_t null_texture_descriptor
[8] = {
85 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
86 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
87 /* the rest must contain zeros, which is also used by the buffer
91 static uint32_t null_image_descriptor
[8] = {
95 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
96 /* the rest must contain zeros, which is also used by the buffer
100 static void si_init_descriptors(struct si_descriptors
*desc
,
101 unsigned shader_userdata_index
,
102 unsigned element_dw_size
,
103 unsigned num_elements
,
104 const uint32_t *null_descriptor
,
109 assert(num_elements
<= sizeof(desc
->dirty_mask
)*8);
111 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
112 desc
->element_dw_size
= element_dw_size
;
113 desc
->num_elements
= num_elements
;
114 desc
->dirty_mask
= num_elements
== 32 ? ~0u : (1u << num_elements
) - 1;
115 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
118 desc
->ce_offset
= *ce_offset
;
120 /* make sure that ce_offset stays 32 byte aligned */
121 *ce_offset
+= align(element_dw_size
* num_elements
* 4, 32);
124 /* Initialize the array to NULL descriptors if the element size is 8. */
125 if (null_descriptor
) {
126 assert(element_dw_size
% 8 == 0);
127 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
128 memcpy(desc
->list
+ i
* 8, null_descriptor
,
133 static void si_release_descriptors(struct si_descriptors
*desc
)
135 r600_resource_reference(&desc
->buffer
, NULL
);
139 static bool si_ce_upload(struct si_context
*sctx
, unsigned ce_offset
, unsigned size
,
140 unsigned *out_offset
, struct r600_resource
**out_buf
) {
143 u_suballocator_alloc(sctx
->ce_suballocator
, size
, 64, out_offset
,
144 (struct pipe_resource
**)out_buf
);
148 va
= (*out_buf
)->gpu_address
+ *out_offset
;
150 radeon_emit(sctx
->ce_ib
, PKT3(PKT3_DUMP_CONST_RAM
, 3, 0));
151 radeon_emit(sctx
->ce_ib
, ce_offset
);
152 radeon_emit(sctx
->ce_ib
, size
/ 4);
153 radeon_emit(sctx
->ce_ib
, va
);
154 radeon_emit(sctx
->ce_ib
, va
>> 32);
156 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, *out_buf
,
157 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
159 sctx
->ce_need_synchronization
= true;
163 static void si_ce_reinitialize_descriptors(struct si_context
*sctx
,
164 struct si_descriptors
*desc
)
167 struct r600_resource
*buffer
= (struct r600_resource
*)desc
->buffer
;
168 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
169 uint64_t va
= buffer
->gpu_address
+ desc
->buffer_offset
;
170 struct radeon_winsys_cs
*ib
= sctx
->ce_preamble_ib
;
175 list_size
= align(list_size
, 32);
177 radeon_emit(ib
, PKT3(PKT3_LOAD_CONST_RAM
, 3, 0));
179 radeon_emit(ib
, va
>> 32);
180 radeon_emit(ib
, list_size
/ 4);
181 radeon_emit(ib
, desc
->ce_offset
);
183 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
184 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
186 desc
->ce_ram_dirty
= false;
189 void si_ce_reinitialize_all_descriptors(struct si_context
*sctx
)
193 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
194 si_ce_reinitialize_descriptors(sctx
, &sctx
->descriptors
[i
]);
197 void si_ce_enable_loads(struct radeon_winsys_cs
*ib
)
199 radeon_emit(ib
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0));
200 radeon_emit(ib
, CONTEXT_CONTROL_LOAD_ENABLE(1) |
201 CONTEXT_CONTROL_LOAD_CE_RAM(1));
202 radeon_emit(ib
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
205 static bool si_upload_descriptors(struct si_context
*sctx
,
206 struct si_descriptors
*desc
,
207 struct r600_atom
* atom
)
209 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
211 if (!desc
->dirty_mask
)
215 uint32_t const* list
= (uint32_t const*)desc
->list
;
217 if (desc
->ce_ram_dirty
)
218 si_ce_reinitialize_descriptors(sctx
, desc
);
220 while(desc
->dirty_mask
) {
222 u_bit_scan_consecutive_range(&desc
->dirty_mask
, &begin
,
225 begin
*= desc
->element_dw_size
;
226 count
*= desc
->element_dw_size
;
228 radeon_emit(sctx
->ce_ib
,
229 PKT3(PKT3_WRITE_CONST_RAM
, count
, 0));
230 radeon_emit(sctx
->ce_ib
, desc
->ce_offset
+ begin
* 4);
231 radeon_emit_array(sctx
->ce_ib
, list
+ begin
, count
);
234 if (!si_ce_upload(sctx
, desc
->ce_offset
, list_size
,
235 &desc
->buffer_offset
, &desc
->buffer
))
240 u_upload_alloc(sctx
->b
.uploader
, 0, list_size
, 256,
241 &desc
->buffer_offset
,
242 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
244 return false; /* skip the draw call */
246 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
248 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
249 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
251 desc
->pointer_dirty
= true;
252 desc
->dirty_mask
= 0;
255 si_mark_atom_dirty(sctx
, atom
);
261 si_descriptors_begin_new_cs(struct si_context
*sctx
, struct si_descriptors
*desc
)
263 desc
->ce_ram_dirty
= true;
268 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
269 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
275 si_sampler_descriptors_idx(unsigned shader
)
277 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
278 SI_SHADER_DESCS_SAMPLERS
;
281 static struct si_descriptors
*
282 si_sampler_descriptors(struct si_context
*sctx
, unsigned shader
)
284 return &sctx
->descriptors
[si_sampler_descriptors_idx(shader
)];
287 static void si_release_sampler_views(struct si_sampler_views
*views
)
291 for (i
= 0; i
< ARRAY_SIZE(views
->views
); i
++) {
292 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
296 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
297 struct pipe_resource
*resource
,
298 enum radeon_bo_usage usage
,
299 bool is_stencil_sampler
,
302 struct r600_resource
*rres
;
303 struct r600_texture
*rtex
;
304 enum radeon_bo_priority priority
;
309 if (resource
->target
!= PIPE_BUFFER
) {
310 struct r600_texture
*tex
= (struct r600_texture
*)resource
;
312 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil_sampler
))
313 resource
= &tex
->flushed_depth_texture
->resource
.b
.b
;
316 rres
= (struct r600_resource
*)resource
;
317 priority
= r600_get_sampler_view_priority(rres
);
319 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
320 rres
, usage
, priority
,
323 if (resource
->target
== PIPE_BUFFER
)
326 /* Now add separate DCC if it's present. */
327 rtex
= (struct r600_texture
*)resource
;
328 if (!rtex
->dcc_separate_buffer
)
331 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
332 rtex
->dcc_separate_buffer
, usage
,
333 RADEON_PRIO_DCC
, check_mem
);
336 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
337 struct si_sampler_views
*views
)
339 unsigned mask
= views
->enabled_mask
;
341 /* Add buffers to the CS. */
343 int i
= u_bit_scan(&mask
);
344 struct si_sampler_view
*sview
= (struct si_sampler_view
*)views
->views
[i
];
346 si_sampler_view_add_buffer(sctx
, sview
->base
.texture
,
348 sview
->is_stencil_sampler
, false);
352 /* Set texture descriptor fields that can be changed by reallocations.
355 * \param base_level_info information of the level of BASE_ADDRESS
356 * \param base_level the level of BASE_ADDRESS
357 * \param first_level pipe_sampler_view.u.tex.first_level
358 * \param block_width util_format_get_blockwidth()
359 * \param is_stencil select between separate Z & Stencil
360 * \param state descriptor to update
362 void si_set_mutable_tex_desc_fields(struct r600_texture
*tex
,
363 const struct radeon_surf_level
*base_level_info
,
364 unsigned base_level
, unsigned first_level
,
365 unsigned block_width
, bool is_stencil
,
369 unsigned pitch
= base_level_info
->nblk_x
* block_width
;
371 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil
)) {
372 tex
= tex
->flushed_depth_texture
;
376 va
= tex
->resource
.gpu_address
+ base_level_info
->offset
;
378 state
[1] &= C_008F14_BASE_ADDRESS_HI
;
379 state
[3] &= C_008F1C_TILING_INDEX
;
380 state
[4] &= C_008F20_PITCH
;
381 state
[6] &= C_008F28_COMPRESSION_EN
;
384 state
[1] |= S_008F14_BASE_ADDRESS_HI(va
>> 40);
385 state
[3] |= S_008F1C_TILING_INDEX(si_tile_mode_index(tex
, base_level
,
387 state
[4] |= S_008F20_PITCH(pitch
- 1);
389 if (tex
->dcc_offset
&& tex
->surface
.level
[first_level
].dcc_enabled
) {
390 state
[6] |= S_008F28_COMPRESSION_EN(1);
391 state
[7] = ((!tex
->dcc_separate_buffer
? tex
->resource
.gpu_address
: 0) +
393 base_level_info
->dcc_offset
) >> 8;
397 static void si_set_sampler_view(struct si_context
*sctx
,
399 unsigned slot
, struct pipe_sampler_view
*view
,
400 bool disallow_early_out
)
402 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
403 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
404 struct si_descriptors
*descs
= si_sampler_descriptors(sctx
, shader
);
406 if (views
->views
[slot
] == view
&& !disallow_early_out
)
410 struct r600_texture
*rtex
= (struct r600_texture
*)view
->texture
;
411 uint32_t *desc
= descs
->list
+ slot
* 16;
413 pipe_sampler_view_reference(&views
->views
[slot
], view
);
414 memcpy(desc
, rview
->state
, 8*4);
416 if (view
->texture
&& view
->texture
->target
!= PIPE_BUFFER
) {
417 bool is_separate_stencil
=
418 rtex
->db_compatible
&&
419 rview
->is_stencil_sampler
;
421 si_set_mutable_tex_desc_fields(rtex
,
422 rview
->base_level_info
,
424 rview
->base
.u
.tex
.first_level
,
430 if (view
->texture
&& view
->texture
->target
!= PIPE_BUFFER
&&
433 rview
->fmask_state
, 8*4);
435 /* Disable FMASK and bind sampler state in [12:15]. */
437 null_texture_descriptor
, 4*4);
439 if (views
->sampler_states
[slot
])
441 views
->sampler_states
[slot
], 4*4);
444 views
->enabled_mask
|= 1u << slot
;
446 /* Since this can flush, it must be done after enabled_mask is
448 si_sampler_view_add_buffer(sctx
, view
->texture
,
450 rview
->is_stencil_sampler
, true);
452 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
453 memcpy(descs
->list
+ slot
*16, null_texture_descriptor
, 8*4);
454 /* Only clear the lower dwords of FMASK. */
455 memcpy(descs
->list
+ slot
*16 + 8, null_texture_descriptor
, 4*4);
456 views
->enabled_mask
&= ~(1u << slot
);
459 descs
->dirty_mask
|= 1u << slot
;
460 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
463 static bool is_compressed_colortex(struct r600_texture
*rtex
)
465 return rtex
->cmask
.size
|| rtex
->fmask
.size
||
466 (rtex
->dcc_offset
&& rtex
->dirty_level_mask
);
469 static void si_set_sampler_views(struct pipe_context
*ctx
,
470 enum pipe_shader_type shader
, unsigned start
,
472 struct pipe_sampler_view
**views
)
474 struct si_context
*sctx
= (struct si_context
*)ctx
;
475 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
478 if (!count
|| shader
>= SI_NUM_SHADERS
)
481 for (i
= 0; i
< count
; i
++) {
482 unsigned slot
= start
+ i
;
484 if (!views
|| !views
[i
]) {
485 samplers
->depth_texture_mask
&= ~(1u << slot
);
486 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
487 si_set_sampler_view(sctx
, shader
, slot
, NULL
, false);
491 si_set_sampler_view(sctx
, shader
, slot
, views
[i
], false);
493 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
494 struct r600_texture
*rtex
=
495 (struct r600_texture
*)views
[i
]->texture
;
497 if (rtex
->db_compatible
) {
498 samplers
->depth_texture_mask
|= 1u << slot
;
500 samplers
->depth_texture_mask
&= ~(1u << slot
);
502 if (is_compressed_colortex(rtex
)) {
503 samplers
->compressed_colortex_mask
|= 1u << slot
;
505 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
508 if (rtex
->dcc_offset
&&
509 p_atomic_read(&rtex
->framebuffers_bound
))
510 sctx
->need_check_render_feedback
= true;
512 samplers
->depth_texture_mask
&= ~(1u << slot
);
513 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
519 si_samplers_update_compressed_colortex_mask(struct si_textures_info
*samplers
)
521 unsigned mask
= samplers
->views
.enabled_mask
;
524 int i
= u_bit_scan(&mask
);
525 struct pipe_resource
*res
= samplers
->views
.views
[i
]->texture
;
527 if (res
&& res
->target
!= PIPE_BUFFER
) {
528 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
530 if (is_compressed_colortex(rtex
)) {
531 samplers
->compressed_colortex_mask
|= 1u << i
;
533 samplers
->compressed_colortex_mask
&= ~(1u << i
);
542 si_image_descriptors_idx(unsigned shader
)
544 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
545 SI_SHADER_DESCS_IMAGES
;
548 static struct si_descriptors
*
549 si_image_descriptors(struct si_context
*sctx
, unsigned shader
)
551 return &sctx
->descriptors
[si_image_descriptors_idx(shader
)];
555 si_release_image_views(struct si_images_info
*images
)
559 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
560 struct pipe_image_view
*view
= &images
->views
[i
];
562 pipe_resource_reference(&view
->resource
, NULL
);
567 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images_info
*images
)
569 uint mask
= images
->enabled_mask
;
571 /* Add buffers to the CS. */
573 int i
= u_bit_scan(&mask
);
574 struct pipe_image_view
*view
= &images
->views
[i
];
576 assert(view
->resource
);
578 si_sampler_view_add_buffer(sctx
, view
->resource
,
579 RADEON_USAGE_READWRITE
, false, false);
584 si_disable_shader_image(struct si_context
*ctx
, unsigned shader
, unsigned slot
)
586 struct si_images_info
*images
= &ctx
->images
[shader
];
588 if (images
->enabled_mask
& (1u << slot
)) {
589 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
591 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
592 images
->compressed_colortex_mask
&= ~(1 << slot
);
594 memcpy(descs
->list
+ slot
*8, null_image_descriptor
, 8*4);
595 images
->enabled_mask
&= ~(1u << slot
);
596 descs
->dirty_mask
|= 1u << slot
;
597 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
602 si_mark_image_range_valid(const struct pipe_image_view
*view
)
604 struct r600_resource
*res
= (struct r600_resource
*)view
->resource
;
606 assert(res
&& res
->b
.b
.target
== PIPE_BUFFER
);
608 util_range_add(&res
->valid_buffer_range
,
610 view
->u
.buf
.offset
+ view
->u
.buf
.size
);
613 static void si_set_shader_image(struct si_context
*ctx
,
615 unsigned slot
, const struct pipe_image_view
*view
)
617 struct si_screen
*screen
= ctx
->screen
;
618 struct si_images_info
*images
= &ctx
->images
[shader
];
619 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
620 struct r600_resource
*res
;
622 if (!view
|| !view
->resource
) {
623 si_disable_shader_image(ctx
, shader
, slot
);
627 res
= (struct r600_resource
*)view
->resource
;
629 if (&images
->views
[slot
] != view
)
630 util_copy_image_view(&images
->views
[slot
], view
);
632 if (res
->b
.b
.target
== PIPE_BUFFER
) {
633 if (view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
634 si_mark_image_range_valid(view
);
636 si_make_buffer_descriptor(screen
, res
,
640 descs
->list
+ slot
* 8);
641 images
->compressed_colortex_mask
&= ~(1 << slot
);
643 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
644 struct r600_texture
*tex
= (struct r600_texture
*)res
;
645 unsigned level
= view
->u
.tex
.level
;
646 unsigned width
, height
, depth
;
647 uint32_t *desc
= descs
->list
+ slot
* 8;
648 bool uses_dcc
= tex
->dcc_offset
&&
649 tex
->surface
.level
[level
].dcc_enabled
;
651 assert(!tex
->is_depth
);
652 assert(tex
->fmask
.size
== 0);
655 (view
->access
& PIPE_IMAGE_ACCESS_WRITE
||
656 !vi_dcc_formats_compatible(res
->b
.b
.format
, view
->format
))) {
657 /* If DCC can't be disabled, at least decompress it.
658 * The decompression is relatively cheap if the surface
659 * has been decompressed already.
661 if (r600_texture_disable_dcc(&ctx
->b
, tex
))
664 ctx
->b
.decompress_dcc(&ctx
->b
.b
, tex
);
667 if (is_compressed_colortex(tex
)) {
668 images
->compressed_colortex_mask
|= 1 << slot
;
670 images
->compressed_colortex_mask
&= ~(1 << slot
);
674 p_atomic_read(&tex
->framebuffers_bound
))
675 ctx
->need_check_render_feedback
= true;
677 /* Always force the base level to the selected level.
679 * This is required for 3D textures, where otherwise
680 * selecting a single slice for non-layered bindings
681 * fails. It doesn't hurt the other targets.
683 width
= u_minify(res
->b
.b
.width0
, level
);
684 height
= u_minify(res
->b
.b
.height0
, level
);
685 depth
= u_minify(res
->b
.b
.depth0
, level
);
687 si_make_texture_descriptor(screen
, tex
,
688 false, res
->b
.b
.target
,
689 view
->format
, swizzle
,
691 view
->u
.tex
.first_layer
,
692 view
->u
.tex
.last_layer
,
693 width
, height
, depth
,
695 si_set_mutable_tex_desc_fields(tex
, &tex
->surface
.level
[level
],
697 util_format_get_blockwidth(view
->format
),
701 images
->enabled_mask
|= 1u << slot
;
702 descs
->dirty_mask
|= 1u << slot
;
703 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
705 /* Since this can flush, it must be done after enabled_mask is updated. */
706 si_sampler_view_add_buffer(ctx
, &res
->b
.b
,
707 RADEON_USAGE_READWRITE
, false, true);
711 si_set_shader_images(struct pipe_context
*pipe
,
712 enum pipe_shader_type shader
,
713 unsigned start_slot
, unsigned count
,
714 const struct pipe_image_view
*views
)
716 struct si_context
*ctx
= (struct si_context
*)pipe
;
719 assert(shader
< SI_NUM_SHADERS
);
724 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
727 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
728 si_set_shader_image(ctx
, shader
, slot
, &views
[i
]);
730 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
731 si_set_shader_image(ctx
, shader
, slot
, NULL
);
736 si_images_update_compressed_colortex_mask(struct si_images_info
*images
)
738 unsigned mask
= images
->enabled_mask
;
741 int i
= u_bit_scan(&mask
);
742 struct pipe_resource
*res
= images
->views
[i
].resource
;
744 if (res
&& res
->target
!= PIPE_BUFFER
) {
745 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
747 if (is_compressed_colortex(rtex
)) {
748 images
->compressed_colortex_mask
|= 1 << i
;
750 images
->compressed_colortex_mask
&= ~(1 << i
);
758 static void si_bind_sampler_states(struct pipe_context
*ctx
,
759 enum pipe_shader_type shader
,
760 unsigned start
, unsigned count
, void **states
)
762 struct si_context
*sctx
= (struct si_context
*)ctx
;
763 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
764 struct si_descriptors
*desc
= si_sampler_descriptors(sctx
, shader
);
765 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
768 if (!count
|| shader
>= SI_NUM_SHADERS
)
771 for (i
= 0; i
< count
; i
++) {
772 unsigned slot
= start
+ i
;
775 sstates
[i
] == samplers
->views
.sampler_states
[slot
])
778 samplers
->views
.sampler_states
[slot
] = sstates
[i
];
780 /* If FMASK is bound, don't overwrite it.
781 * The sampler state will be set after FMASK is unbound.
783 if (samplers
->views
.views
[i
] &&
784 samplers
->views
.views
[i
]->texture
&&
785 samplers
->views
.views
[i
]->texture
->target
!= PIPE_BUFFER
&&
786 ((struct r600_texture
*)samplers
->views
.views
[i
]->texture
)->fmask
.size
)
789 memcpy(desc
->list
+ slot
* 16 + 12, sstates
[i
]->val
, 4*4);
790 desc
->dirty_mask
|= 1u << slot
;
791 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
795 /* BUFFER RESOURCES */
797 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
798 struct si_descriptors
*descs
,
799 unsigned num_buffers
,
800 unsigned shader_userdata_index
,
801 enum radeon_bo_usage shader_usage
,
802 enum radeon_bo_priority priority
,
805 buffers
->shader_usage
= shader_usage
;
806 buffers
->priority
= priority
;
807 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
809 si_init_descriptors(descs
, shader_userdata_index
, 4,
810 num_buffers
, NULL
, ce_offset
);
813 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
,
814 struct si_descriptors
*descs
)
818 for (i
= 0; i
< descs
->num_elements
; i
++) {
819 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
822 FREE(buffers
->buffers
);
825 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
826 struct si_buffer_resources
*buffers
)
828 unsigned mask
= buffers
->enabled_mask
;
830 /* Add buffers to the CS. */
832 int i
= u_bit_scan(&mask
);
834 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
835 (struct r600_resource
*)buffers
->buffers
[i
],
836 buffers
->shader_usage
, buffers
->priority
);
840 static void si_get_buffer_from_descriptors(struct si_buffer_resources
*buffers
,
841 struct si_descriptors
*descs
,
842 unsigned idx
, struct pipe_resource
**buf
,
843 unsigned *offset
, unsigned *size
)
845 pipe_resource_reference(buf
, buffers
->buffers
[idx
]);
847 struct r600_resource
*res
= r600_resource(*buf
);
848 const uint32_t *desc
= descs
->list
+ idx
* 4;
853 assert(G_008F04_STRIDE(desc
[1]) == 0);
854 va
= ((uint64_t)desc
[1] << 32) | desc
[0];
856 assert(va
>= res
->gpu_address
&& va
+ *size
<= res
->gpu_address
+ res
->bo_size
);
857 *offset
= va
- res
->gpu_address
;
863 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
865 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
866 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
869 for (i
= 0; i
< count
; i
++) {
870 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
872 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
874 if (!sctx
->vertex_buffer
[vb
].buffer
)
877 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
878 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
879 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
884 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
885 desc
->buffer
, RADEON_USAGE_READ
,
886 RADEON_PRIO_DESCRIPTORS
);
889 bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
891 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
892 bool bound
[SI_NUM_VERTEX_BUFFERS
] = {};
893 unsigned i
, count
= sctx
->vertex_elements
->count
;
897 if (!sctx
->vertex_buffers_dirty
)
899 if (!count
|| !sctx
->vertex_elements
)
902 /* Vertex buffer descriptors are the only ones which are uploaded
903 * directly through a staging buffer and don't go through
904 * the fine-grained upload path.
906 u_upload_alloc(sctx
->b
.uploader
, 0, count
* 16, 256, &desc
->buffer_offset
,
907 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
911 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
912 desc
->buffer
, RADEON_USAGE_READ
,
913 RADEON_PRIO_DESCRIPTORS
);
915 assert(count
<= SI_NUM_VERTEX_BUFFERS
);
917 for (i
= 0; i
< count
; i
++) {
918 struct pipe_vertex_element
*ve
= &sctx
->vertex_elements
->elements
[i
];
919 struct pipe_vertex_buffer
*vb
;
920 struct r600_resource
*rbuffer
;
922 uint32_t *desc
= &ptr
[i
*4];
924 if (ve
->vertex_buffer_index
>= ARRAY_SIZE(sctx
->vertex_buffer
)) {
929 vb
= &sctx
->vertex_buffer
[ve
->vertex_buffer_index
];
930 rbuffer
= (struct r600_resource
*)vb
->buffer
;
936 offset
= vb
->buffer_offset
+ ve
->src_offset
;
937 va
= rbuffer
->gpu_address
+ offset
;
939 /* Fill in T# buffer resource description */
941 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
942 S_008F04_STRIDE(vb
->stride
);
944 if (sctx
->b
.chip_class
<= CIK
&& vb
->stride
)
945 /* Round up by rounding down and adding 1 */
946 desc
[2] = (vb
->buffer
->width0
- offset
-
947 sctx
->vertex_elements
->format_size
[i
]) /
950 desc
[2] = vb
->buffer
->width0
- offset
;
952 desc
[3] = sctx
->vertex_elements
->rsrc_word3
[i
];
954 if (!bound
[ve
->vertex_buffer_index
]) {
955 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
956 (struct r600_resource
*)vb
->buffer
,
957 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
958 bound
[ve
->vertex_buffer_index
] = true;
962 /* Don't flush the const cache. It would have a very negative effect
963 * on performance (confirmed by testing). New descriptors are always
964 * uploaded to a fresh new buffer, so I don't think flushing the const
965 * cache is needed. */
966 desc
->pointer_dirty
= true;
967 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
968 sctx
->vertex_buffers_dirty
= false;
973 /* CONSTANT BUFFERS */
976 si_const_buffer_descriptors_idx(unsigned shader
)
978 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
979 SI_SHADER_DESCS_CONST_BUFFERS
;
982 static struct si_descriptors
*
983 si_const_buffer_descriptors(struct si_context
*sctx
, unsigned shader
)
985 return &sctx
->descriptors
[si_const_buffer_descriptors_idx(shader
)];
988 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
989 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
993 u_upload_alloc(sctx
->b
.uploader
, 0, size
, 256, const_offset
,
994 (struct pipe_resource
**)rbuffer
, &tmp
);
996 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
999 static void si_set_constant_buffer(struct si_context
*sctx
,
1000 struct si_buffer_resources
*buffers
,
1001 unsigned descriptors_idx
,
1002 uint slot
, const struct pipe_constant_buffer
*input
)
1004 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1005 assert(slot
< descs
->num_elements
);
1006 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1008 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1009 * with a NULL buffer). We need to use a dummy buffer instead. */
1010 if (sctx
->b
.chip_class
== CIK
&&
1011 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
1012 input
= &sctx
->null_const_buf
;
1014 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
1015 struct pipe_resource
*buffer
= NULL
;
1018 /* Upload the user buffer if needed. */
1019 if (input
->user_buffer
) {
1020 unsigned buffer_offset
;
1022 si_upload_const_buffer(sctx
,
1023 (struct r600_resource
**)&buffer
, input
->user_buffer
,
1024 input
->buffer_size
, &buffer_offset
);
1026 /* Just unbind on failure. */
1027 si_set_constant_buffer(sctx
, buffers
, descriptors_idx
, slot
, NULL
);
1030 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
1032 pipe_resource_reference(&buffer
, input
->buffer
);
1033 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
1036 /* Set the descriptor. */
1037 uint32_t *desc
= descs
->list
+ slot
*4;
1039 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1041 desc
[2] = input
->buffer_size
;
1042 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1043 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1044 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1045 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1046 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1047 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1049 buffers
->buffers
[slot
] = buffer
;
1050 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1051 (struct r600_resource
*)buffer
,
1052 buffers
->shader_usage
,
1053 buffers
->priority
, true);
1054 buffers
->enabled_mask
|= 1u << slot
;
1056 /* Clear the descriptor. */
1057 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1058 buffers
->enabled_mask
&= ~(1u << slot
);
1061 descs
->dirty_mask
|= 1u << slot
;
1062 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1065 void si_set_rw_buffer(struct si_context
*sctx
,
1066 uint slot
, const struct pipe_constant_buffer
*input
)
1068 si_set_constant_buffer(sctx
, &sctx
->rw_buffers
,
1069 SI_DESCS_RW_BUFFERS
, slot
, input
);
1072 static void si_pipe_set_constant_buffer(struct pipe_context
*ctx
,
1073 uint shader
, uint slot
,
1074 const struct pipe_constant_buffer
*input
)
1076 struct si_context
*sctx
= (struct si_context
*)ctx
;
1078 if (shader
>= SI_NUM_SHADERS
)
1081 si_set_constant_buffer(sctx
, &sctx
->const_buffers
[shader
],
1082 si_const_buffer_descriptors_idx(shader
),
1086 void si_get_pipe_constant_buffer(struct si_context
*sctx
, uint shader
,
1087 uint slot
, struct pipe_constant_buffer
*cbuf
)
1089 cbuf
->user_buffer
= NULL
;
1090 si_get_buffer_from_descriptors(
1091 &sctx
->const_buffers
[shader
],
1092 si_const_buffer_descriptors(sctx
, shader
),
1093 slot
, &cbuf
->buffer
, &cbuf
->buffer_offset
, &cbuf
->buffer_size
);
1096 /* SHADER BUFFERS */
1099 si_shader_buffer_descriptors_idx(enum pipe_shader_type shader
)
1101 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1102 SI_SHADER_DESCS_SHADER_BUFFERS
;
1105 static struct si_descriptors
*
1106 si_shader_buffer_descriptors(struct si_context
*sctx
,
1107 enum pipe_shader_type shader
)
1109 return &sctx
->descriptors
[si_shader_buffer_descriptors_idx(shader
)];
1112 static void si_set_shader_buffers(struct pipe_context
*ctx
,
1113 enum pipe_shader_type shader
,
1114 unsigned start_slot
, unsigned count
,
1115 const struct pipe_shader_buffer
*sbuffers
)
1117 struct si_context
*sctx
= (struct si_context
*)ctx
;
1118 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1119 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1122 assert(start_slot
+ count
<= SI_NUM_SHADER_BUFFERS
);
1124 for (i
= 0; i
< count
; ++i
) {
1125 const struct pipe_shader_buffer
*sbuffer
= sbuffers
? &sbuffers
[i
] : NULL
;
1126 struct r600_resource
*buf
;
1127 unsigned slot
= start_slot
+ i
;
1128 uint32_t *desc
= descs
->list
+ slot
* 4;
1131 if (!sbuffer
|| !sbuffer
->buffer
) {
1132 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1133 memset(desc
, 0, sizeof(uint32_t) * 4);
1134 buffers
->enabled_mask
&= ~(1u << slot
);
1135 descs
->dirty_mask
|= 1u << slot
;
1136 sctx
->descriptors_dirty
|=
1137 1u << si_shader_buffer_descriptors_idx(shader
);
1141 buf
= (struct r600_resource
*)sbuffer
->buffer
;
1142 va
= buf
->gpu_address
+ sbuffer
->buffer_offset
;
1145 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1147 desc
[2] = sbuffer
->buffer_size
;
1148 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1149 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1150 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1151 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1152 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1153 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1155 pipe_resource_reference(&buffers
->buffers
[slot
], &buf
->b
.b
);
1156 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
, buf
,
1157 buffers
->shader_usage
,
1158 buffers
->priority
, true);
1159 buffers
->enabled_mask
|= 1u << slot
;
1160 descs
->dirty_mask
|= 1u << slot
;
1161 sctx
->descriptors_dirty
|=
1162 1u << si_shader_buffer_descriptors_idx(shader
);
1166 void si_get_shader_buffers(struct si_context
*sctx
, uint shader
,
1167 uint start_slot
, uint count
,
1168 struct pipe_shader_buffer
*sbuf
)
1170 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1171 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1173 for (unsigned i
= 0; i
< count
; ++i
) {
1174 si_get_buffer_from_descriptors(
1175 buffers
, descs
, start_slot
+ i
,
1176 &sbuf
[i
].buffer
, &sbuf
[i
].buffer_offset
,
1177 &sbuf
[i
].buffer_size
);
1183 void si_set_ring_buffer(struct pipe_context
*ctx
, uint slot
,
1184 struct pipe_resource
*buffer
,
1185 unsigned stride
, unsigned num_records
,
1186 bool add_tid
, bool swizzle
,
1187 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
1189 struct si_context
*sctx
= (struct si_context
*)ctx
;
1190 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1191 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1193 /* The stride field in the resource descriptor has 14 bits */
1194 assert(stride
< (1 << 14));
1196 assert(slot
< descs
->num_elements
);
1197 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1202 va
= r600_resource(buffer
)->gpu_address
+ offset
;
1204 switch (element_size
) {
1206 assert(!"Unsupported ring buffer element size");
1222 switch (index_stride
) {
1224 assert(!"Unsupported ring buffer index stride");
1240 if (sctx
->b
.chip_class
>= VI
&& stride
)
1241 num_records
*= stride
;
1243 /* Set the descriptor. */
1244 uint32_t *desc
= descs
->list
+ slot
*4;
1246 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1247 S_008F04_STRIDE(stride
) |
1248 S_008F04_SWIZZLE_ENABLE(swizzle
);
1249 desc
[2] = num_records
;
1250 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1251 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1252 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1253 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1254 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1255 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
1256 S_008F0C_ELEMENT_SIZE(element_size
) |
1257 S_008F0C_INDEX_STRIDE(index_stride
) |
1258 S_008F0C_ADD_TID_ENABLE(add_tid
);
1260 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
1261 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1262 (struct r600_resource
*)buffer
,
1263 buffers
->shader_usage
, buffers
->priority
);
1264 buffers
->enabled_mask
|= 1u << slot
;
1266 /* Clear the descriptor. */
1267 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1268 buffers
->enabled_mask
&= ~(1u << slot
);
1271 descs
->dirty_mask
|= 1u << slot
;
1272 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1275 /* STREAMOUT BUFFERS */
1277 static void si_set_streamout_targets(struct pipe_context
*ctx
,
1278 unsigned num_targets
,
1279 struct pipe_stream_output_target
**targets
,
1280 const unsigned *offsets
)
1282 struct si_context
*sctx
= (struct si_context
*)ctx
;
1283 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1284 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1285 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
1288 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
1289 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
1290 /* Since streamout uses vector writes which go through TC L2
1291 * and most other clients can use TC L2 as well, we don't need
1294 * The only cases which requires flushing it is VGT DMA index
1295 * fetching (on <= CIK) and indirect draw data, which are rare
1296 * cases. Thus, flag the TC L2 dirtiness in the resource and
1297 * handle it at draw call time.
1299 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
1300 if (sctx
->b
.streamout
.targets
[i
])
1301 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
1303 /* Invalidate the scalar cache in case a streamout buffer is
1304 * going to be used as a constant buffer.
1306 * Invalidate TC L1, because streamout bypasses it (done by
1307 * setting GLC=1 in the store instruction), but it can contain
1308 * outdated data of streamout buffers.
1310 * VS_PARTIAL_FLUSH is required if the buffers are going to be
1311 * used as an input immediately.
1313 sctx
->b
.flags
|= SI_CONTEXT_INV_SMEM_L1
|
1314 SI_CONTEXT_INV_VMEM_L1
|
1315 SI_CONTEXT_VS_PARTIAL_FLUSH
;
1318 /* All readers of the streamout targets need to be finished before we can
1319 * start writing to the targets.
1322 sctx
->b
.flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
1323 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1325 /* Streamout buffers must be bound in 2 places:
1326 * 1) in VGT by setting the VGT_STRMOUT registers
1327 * 2) as shader resources
1330 /* Set the VGT regs. */
1331 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
1333 /* Set the shader resources.*/
1334 for (i
= 0; i
< num_targets
; i
++) {
1335 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1338 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
1339 uint64_t va
= r600_resource(buffer
)->gpu_address
;
1341 /* Set the descriptor.
1343 * On VI, the format must be non-INVALID, otherwise
1344 * the buffer will be considered not bound and store
1345 * instructions will be no-ops.
1347 uint32_t *desc
= descs
->list
+ bufidx
*4;
1349 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
1350 desc
[2] = 0xffffffff;
1351 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1352 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1353 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1354 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1355 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1357 /* Set the resource. */
1358 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1360 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1361 (struct r600_resource
*)buffer
,
1362 buffers
->shader_usage
,
1363 RADEON_PRIO_SHADER_RW_BUFFER
,
1365 buffers
->enabled_mask
|= 1u << bufidx
;
1367 /* Clear the descriptor and unset the resource. */
1368 memset(descs
->list
+ bufidx
*4, 0,
1369 sizeof(uint32_t) * 4);
1370 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1372 buffers
->enabled_mask
&= ~(1u << bufidx
);
1374 descs
->dirty_mask
|= 1u << bufidx
;
1376 for (; i
< old_num_targets
; i
++) {
1377 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1378 /* Clear the descriptor and unset the resource. */
1379 memset(descs
->list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
1380 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
1381 buffers
->enabled_mask
&= ~(1u << bufidx
);
1382 descs
->dirty_mask
|= 1u << bufidx
;
1385 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1388 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
1389 uint32_t *desc
, uint64_t old_buf_va
,
1390 struct pipe_resource
*new_buf
)
1392 /* Retrieve the buffer offset from the descriptor. */
1393 uint64_t old_desc_va
=
1394 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
1396 assert(old_buf_va
<= old_desc_va
);
1397 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
1399 /* Update the descriptor. */
1400 uint64_t va
= r600_resource(new_buf
)->gpu_address
+ offset_within_buffer
;
1403 desc
[1] = (desc
[1] & C_008F04_BASE_ADDRESS_HI
) |
1404 S_008F04_BASE_ADDRESS_HI(va
>> 32);
1407 /* INTERNAL CONST BUFFERS */
1409 static void si_set_polygon_stipple(struct pipe_context
*ctx
,
1410 const struct pipe_poly_stipple
*state
)
1412 struct si_context
*sctx
= (struct si_context
*)ctx
;
1413 struct pipe_constant_buffer cb
= {};
1414 unsigned stipple
[32];
1417 for (i
= 0; i
< 32; i
++)
1418 stipple
[i
] = util_bitreverse(state
->stipple
[i
]);
1420 cb
.user_buffer
= stipple
;
1421 cb
.buffer_size
= sizeof(stipple
);
1423 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
, &cb
);
1426 /* TEXTURE METADATA ENABLE/DISABLE */
1428 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1429 * while the texture is bound, possibly by a different context. In that case,
1430 * call this function to update compressed_colortex_masks.
1432 void si_update_compressed_colortex_masks(struct si_context
*sctx
)
1434 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
1435 si_samplers_update_compressed_colortex_mask(&sctx
->samplers
[i
]);
1436 si_images_update_compressed_colortex_mask(&sctx
->images
[i
]);
1440 /* BUFFER DISCARD/INVALIDATION */
1442 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1443 static void si_reset_buffer_resources(struct si_context
*sctx
,
1444 struct si_buffer_resources
*buffers
,
1445 unsigned descriptors_idx
,
1446 struct pipe_resource
*buf
,
1449 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1450 unsigned mask
= buffers
->enabled_mask
;
1453 unsigned i
= u_bit_scan(&mask
);
1454 if (buffers
->buffers
[i
] == buf
) {
1455 si_desc_reset_buffer_offset(&sctx
->b
.b
,
1458 descs
->dirty_mask
|= 1u << i
;
1459 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1461 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1462 (struct r600_resource
*)buf
,
1463 buffers
->shader_usage
,
1464 buffers
->priority
, true);
1469 /* Reallocate a buffer a update all resource bindings where the buffer is
1472 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1473 * idle by discarding its contents. Apps usually tell us when to do this using
1474 * map_buffer flags, for example.
1476 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
1478 struct si_context
*sctx
= (struct si_context
*)ctx
;
1479 struct r600_resource
*rbuffer
= r600_resource(buf
);
1481 uint64_t old_va
= rbuffer
->gpu_address
;
1482 unsigned num_elems
= sctx
->vertex_elements
?
1483 sctx
->vertex_elements
->count
: 0;
1484 struct si_sampler_view
*view
;
1486 /* Reallocate the buffer in the same pipe_resource. */
1487 r600_alloc_resource(&sctx
->screen
->b
, rbuffer
);
1489 /* We changed the buffer, now we need to bind it where the old one
1490 * was bound. This consists of 2 things:
1491 * 1) Updating the resource descriptor and dirtying it.
1492 * 2) Adding a relocation to the CS, so that it's usable.
1495 /* Vertex buffers. */
1496 for (i
= 0; i
< num_elems
; i
++) {
1497 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
1499 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
1501 if (!sctx
->vertex_buffer
[vb
].buffer
)
1504 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
1505 sctx
->vertex_buffers_dirty
= true;
1510 /* Streamout buffers. (other internal buffers can't be invalidated) */
1511 for (i
= SI_VS_STREAMOUT_BUF0
; i
<= SI_VS_STREAMOUT_BUF3
; i
++) {
1512 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1513 struct si_descriptors
*descs
=
1514 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1516 if (buffers
->buffers
[i
] != buf
)
1519 si_desc_reset_buffer_offset(ctx
, descs
->list
+ i
*4,
1521 descs
->dirty_mask
|= 1u << i
;
1522 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1524 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1525 rbuffer
, buffers
->shader_usage
,
1526 RADEON_PRIO_SHADER_RW_BUFFER
,
1529 /* Update the streamout state. */
1530 if (sctx
->b
.streamout
.begin_emitted
)
1531 r600_emit_streamout_end(&sctx
->b
);
1532 sctx
->b
.streamout
.append_bitmask
=
1533 sctx
->b
.streamout
.enabled_mask
;
1534 r600_streamout_buffers_dirty(&sctx
->b
);
1537 /* Constant and shader buffers. */
1538 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1539 si_reset_buffer_resources(sctx
, &sctx
->const_buffers
[shader
],
1540 si_const_buffer_descriptors_idx(shader
),
1542 si_reset_buffer_resources(sctx
, &sctx
->shader_buffers
[shader
],
1543 si_shader_buffer_descriptors_idx(shader
),
1547 /* Texture buffers - update virtual addresses in sampler view descriptors. */
1548 LIST_FOR_EACH_ENTRY(view
, &sctx
->b
.texture_buffers
, list
) {
1549 if (view
->base
.texture
== buf
) {
1550 si_desc_reset_buffer_offset(ctx
, &view
->state
[4], old_va
, buf
);
1553 /* Texture buffers - update bindings. */
1554 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1555 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
1556 struct si_descriptors
*descs
=
1557 si_sampler_descriptors(sctx
, shader
);
1558 unsigned mask
= views
->enabled_mask
;
1561 unsigned i
= u_bit_scan(&mask
);
1562 if (views
->views
[i
]->texture
== buf
) {
1563 si_desc_reset_buffer_offset(ctx
,
1567 descs
->dirty_mask
|= 1u << i
;
1568 sctx
->descriptors_dirty
|=
1569 1u << si_sampler_descriptors_idx(shader
);
1571 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1572 rbuffer
, RADEON_USAGE_READ
,
1573 RADEON_PRIO_SAMPLER_BUFFER
,
1580 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1581 struct si_images_info
*images
= &sctx
->images
[shader
];
1582 struct si_descriptors
*descs
=
1583 si_image_descriptors(sctx
, shader
);
1584 unsigned mask
= images
->enabled_mask
;
1587 unsigned i
= u_bit_scan(&mask
);
1589 if (images
->views
[i
].resource
== buf
) {
1590 if (images
->views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
1591 si_mark_image_range_valid(&images
->views
[i
]);
1593 si_desc_reset_buffer_offset(
1594 ctx
, descs
->list
+ i
* 8 + 4,
1596 descs
->dirty_mask
|= 1u << i
;
1597 sctx
->descriptors_dirty
|=
1598 1u << si_image_descriptors_idx(shader
);
1600 radeon_add_to_buffer_list_check_mem(
1601 &sctx
->b
, &sctx
->b
.gfx
, rbuffer
,
1602 RADEON_USAGE_READWRITE
,
1603 RADEON_PRIO_SAMPLER_BUFFER
, true);
1609 /* Update mutable image descriptor fields of all bound textures. */
1610 void si_update_all_texture_descriptors(struct si_context
*sctx
)
1614 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1615 struct si_sampler_views
*samplers
= &sctx
->samplers
[shader
].views
;
1616 struct si_images_info
*images
= &sctx
->images
[shader
];
1620 mask
= images
->enabled_mask
;
1622 unsigned i
= u_bit_scan(&mask
);
1623 struct pipe_image_view
*view
= &images
->views
[i
];
1625 if (!view
->resource
||
1626 view
->resource
->target
== PIPE_BUFFER
)
1629 si_set_shader_image(sctx
, shader
, i
, view
);
1632 /* Sampler views. */
1633 mask
= samplers
->enabled_mask
;
1635 unsigned i
= u_bit_scan(&mask
);
1636 struct pipe_sampler_view
*view
= samplers
->views
[i
];
1640 view
->texture
->target
== PIPE_BUFFER
)
1643 si_set_sampler_view(sctx
, shader
, i
,
1644 samplers
->views
[i
], true);
1649 /* SHADER USER DATA */
1651 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1654 struct si_descriptors
*descs
=
1655 &sctx
->descriptors
[SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
];
1657 for (unsigned i
= 0; i
< SI_NUM_SHADER_DESCS
; ++i
, ++descs
)
1658 descs
->pointer_dirty
= true;
1660 if (shader
== PIPE_SHADER_VERTEX
)
1661 sctx
->vertex_buffers
.pointer_dirty
= true;
1663 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1666 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
1670 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1671 si_mark_shader_pointers_dirty(sctx
, i
);
1673 sctx
->descriptors
[SI_DESCS_RW_BUFFERS
].pointer_dirty
= true;
1676 /* Set a base register address for user data constants in the given shader.
1677 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1679 static void si_set_user_data_base(struct si_context
*sctx
,
1680 unsigned shader
, uint32_t new_base
)
1682 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
1684 if (*base
!= new_base
) {
1688 si_mark_shader_pointers_dirty(sctx
, shader
);
1692 /* This must be called when these shaders are changed from non-NULL to NULL
1695 * - tessellation control shader
1696 * - tessellation evaluation shader
1698 void si_shader_change_notify(struct si_context
*sctx
)
1700 /* VS can be bound as VS, ES, or LS. */
1701 if (sctx
->tes_shader
.cso
)
1702 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1703 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
1704 else if (sctx
->gs_shader
.cso
)
1705 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1706 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1708 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1709 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1711 /* TES can be bound as ES, VS, or not bound. */
1712 if (sctx
->tes_shader
.cso
) {
1713 if (sctx
->gs_shader
.cso
)
1714 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1715 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1717 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1718 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1720 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
1724 static void si_emit_shader_pointer(struct si_context
*sctx
,
1725 struct si_descriptors
*desc
,
1726 unsigned sh_base
, bool keep_dirty
)
1728 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1731 if (!desc
->pointer_dirty
|| !desc
->buffer
)
1734 va
= desc
->buffer
->gpu_address
+
1735 desc
->buffer_offset
;
1737 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
1738 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
1739 radeon_emit(cs
, va
);
1740 radeon_emit(cs
, va
>> 32);
1742 desc
->pointer_dirty
= keep_dirty
;
1745 void si_emit_graphics_shader_userdata(struct si_context
*sctx
,
1746 struct r600_atom
*atom
)
1749 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
1750 struct si_descriptors
*descs
;
1752 descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1754 if (descs
->pointer_dirty
) {
1755 si_emit_shader_pointer(sctx
, descs
,
1756 R_00B030_SPI_SHADER_USER_DATA_PS_0
, true);
1757 si_emit_shader_pointer(sctx
, descs
,
1758 R_00B130_SPI_SHADER_USER_DATA_VS_0
, true);
1759 si_emit_shader_pointer(sctx
, descs
,
1760 R_00B230_SPI_SHADER_USER_DATA_GS_0
, true);
1761 si_emit_shader_pointer(sctx
, descs
,
1762 R_00B330_SPI_SHADER_USER_DATA_ES_0
, true);
1763 si_emit_shader_pointer(sctx
, descs
,
1764 R_00B430_SPI_SHADER_USER_DATA_HS_0
, true);
1765 descs
->pointer_dirty
= false;
1768 descs
= &sctx
->descriptors
[SI_DESCS_FIRST_SHADER
];
1770 for (shader
= 0; shader
< SI_NUM_GRAPHICS_SHADERS
; shader
++) {
1771 unsigned base
= sh_base
[shader
];
1777 for (i
= 0; i
< SI_NUM_SHADER_DESCS
; i
++, descs
++)
1778 si_emit_shader_pointer(sctx
, descs
, base
, false);
1780 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
, sh_base
[PIPE_SHADER_VERTEX
], false);
1783 void si_emit_compute_shader_userdata(struct si_context
*sctx
)
1785 unsigned base
= R_00B900_COMPUTE_USER_DATA_0
;
1786 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_FIRST_COMPUTE
];
1788 for (unsigned i
= 0; i
< SI_NUM_SHADER_DESCS
; ++i
, ++descs
)
1789 si_emit_shader_pointer(sctx
, descs
, base
, false);
1792 /* INIT/DEINIT/UPLOAD */
1794 void si_init_all_descriptors(struct si_context
*sctx
)
1797 unsigned ce_offset
= 0;
1799 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1800 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1801 si_const_buffer_descriptors(sctx
, i
),
1802 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST_BUFFERS
,
1803 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
,
1805 si_init_buffer_resources(&sctx
->shader_buffers
[i
],
1806 si_shader_buffer_descriptors(sctx
, i
),
1807 SI_NUM_SHADER_BUFFERS
, SI_SGPR_SHADER_BUFFERS
,
1808 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RW_BUFFER
,
1811 si_init_descriptors(si_sampler_descriptors(sctx
, i
),
1812 SI_SGPR_SAMPLERS
, 16, SI_NUM_SAMPLERS
,
1813 null_texture_descriptor
, &ce_offset
);
1815 si_init_descriptors(si_image_descriptors(sctx
, i
),
1816 SI_SGPR_IMAGES
, 8, SI_NUM_IMAGES
,
1817 null_image_descriptor
, &ce_offset
);
1820 si_init_buffer_resources(&sctx
->rw_buffers
,
1821 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
],
1822 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
1823 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
,
1825 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFERS
,
1826 4, SI_NUM_VERTEX_BUFFERS
, NULL
, NULL
);
1828 sctx
->descriptors_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
1830 assert(ce_offset
<= 32768);
1832 /* Set pipe_context functions. */
1833 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
1834 sctx
->b
.b
.set_shader_images
= si_set_shader_images
;
1835 sctx
->b
.b
.set_constant_buffer
= si_pipe_set_constant_buffer
;
1836 sctx
->b
.b
.set_polygon_stipple
= si_set_polygon_stipple
;
1837 sctx
->b
.b
.set_shader_buffers
= si_set_shader_buffers
;
1838 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
1839 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
1840 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
1842 /* Shader user data. */
1843 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
1844 si_emit_graphics_shader_userdata
);
1846 /* Set default and immutable mappings. */
1847 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1848 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
, R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1849 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
, R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1850 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1853 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
)
1855 const unsigned mask
= u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE
);
1856 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
1859 unsigned i
= u_bit_scan(&dirty
);
1861 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
],
1862 &sctx
->shader_userdata
.atom
))
1866 sctx
->descriptors_dirty
&= ~mask
;
1870 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
)
1872 /* Does not update rw_buffers as that is not needed for compute shaders
1873 * and the input buffer is using the same SGPR's anyway.
1875 const unsigned mask
= u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
,
1876 SI_NUM_DESCS
- SI_DESCS_FIRST_COMPUTE
);
1877 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
1880 unsigned i
= u_bit_scan(&dirty
);
1882 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
], NULL
))
1886 sctx
->descriptors_dirty
&= ~mask
;
1891 void si_release_all_descriptors(struct si_context
*sctx
)
1895 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1896 si_release_buffer_resources(&sctx
->const_buffers
[i
],
1897 si_const_buffer_descriptors(sctx
, i
));
1898 si_release_buffer_resources(&sctx
->shader_buffers
[i
],
1899 si_shader_buffer_descriptors(sctx
, i
));
1900 si_release_sampler_views(&sctx
->samplers
[i
].views
);
1901 si_release_image_views(&sctx
->images
[i
]);
1903 si_release_buffer_resources(&sctx
->rw_buffers
,
1904 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
]);
1906 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
1907 si_release_descriptors(&sctx
->descriptors
[i
]);
1908 si_release_descriptors(&sctx
->vertex_buffers
);
1911 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
1915 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1916 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
1917 si_buffer_resources_begin_new_cs(sctx
, &sctx
->shader_buffers
[i
]);
1918 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
1919 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
1921 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
);
1922 si_vertex_buffers_begin_new_cs(sctx
);
1924 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
1925 si_descriptors_begin_new_cs(sctx
, &sctx
->descriptors
[i
]);
1927 si_shader_userdata_begin_new_cs(sctx
);