2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
60 #include "si_shader.h"
63 #include "util/u_format.h"
64 #include "util/u_math.h"
65 #include "util/u_memory.h"
66 #include "util/u_suballoc.h"
67 #include "util/u_upload_mgr.h"
70 /* NULL image and buffer descriptor for textures (alpha = 1) and images
73 * For images, all fields must be zero except for the swizzle, which
74 * supports arbitrary combinations of 0s and 1s. The texture type must be
75 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
77 * For buffers, all fields must be zero. If they are not, the hw hangs.
79 * This is the only reason why the buffer descriptor must be in words [4:7].
81 static uint32_t null_texture_descriptor
[8] = {
85 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
86 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
87 /* the rest must contain zeros, which is also used by the buffer
91 static uint32_t null_image_descriptor
[8] = {
95 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
96 /* the rest must contain zeros, which is also used by the buffer
100 static void si_init_descriptors(struct si_descriptors
*desc
,
101 unsigned shader_userdata_index
,
102 unsigned element_dw_size
,
103 unsigned num_elements
,
104 const uint32_t *null_descriptor
,
109 assert(num_elements
<= sizeof(desc
->dirty_mask
)*8);
111 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
112 desc
->element_dw_size
= element_dw_size
;
113 desc
->num_elements
= num_elements
;
114 desc
->dirty_mask
= num_elements
== 32 ? ~0u : (1u << num_elements
) - 1;
115 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
118 desc
->ce_offset
= *ce_offset
;
120 /* make sure that ce_offset stays 32 byte aligned */
121 *ce_offset
+= align(element_dw_size
* num_elements
* 4, 32);
124 /* Initialize the array to NULL descriptors if the element size is 8. */
125 if (null_descriptor
) {
126 assert(element_dw_size
% 8 == 0);
127 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
128 memcpy(desc
->list
+ i
* 8, null_descriptor
,
133 static void si_release_descriptors(struct si_descriptors
*desc
)
135 r600_resource_reference(&desc
->buffer
, NULL
);
139 static bool si_ce_upload(struct si_context
*sctx
, unsigned ce_offset
, unsigned size
,
140 unsigned *out_offset
, struct r600_resource
**out_buf
) {
143 u_suballocator_alloc(sctx
->ce_suballocator
, size
, 64, out_offset
,
144 (struct pipe_resource
**)out_buf
);
148 va
= (*out_buf
)->gpu_address
+ *out_offset
;
150 radeon_emit(sctx
->ce_ib
, PKT3(PKT3_DUMP_CONST_RAM
, 3, 0));
151 radeon_emit(sctx
->ce_ib
, ce_offset
);
152 radeon_emit(sctx
->ce_ib
, size
/ 4);
153 radeon_emit(sctx
->ce_ib
, va
);
154 radeon_emit(sctx
->ce_ib
, va
>> 32);
156 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, *out_buf
,
157 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
159 sctx
->ce_need_synchronization
= true;
163 static void si_ce_reinitialize_descriptors(struct si_context
*sctx
,
164 struct si_descriptors
*desc
)
167 struct r600_resource
*buffer
= (struct r600_resource
*)desc
->buffer
;
168 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
169 uint64_t va
= buffer
->gpu_address
+ desc
->buffer_offset
;
170 struct radeon_winsys_cs
*ib
= sctx
->ce_preamble_ib
;
175 list_size
= align(list_size
, 32);
177 radeon_emit(ib
, PKT3(PKT3_LOAD_CONST_RAM
, 3, 0));
179 radeon_emit(ib
, va
>> 32);
180 radeon_emit(ib
, list_size
/ 4);
181 radeon_emit(ib
, desc
->ce_offset
);
183 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
184 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
186 desc
->ce_ram_dirty
= false;
189 void si_ce_reinitialize_all_descriptors(struct si_context
*sctx
)
193 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
194 si_ce_reinitialize_descriptors(sctx
, &sctx
->descriptors
[i
]);
197 void si_ce_enable_loads(struct radeon_winsys_cs
*ib
)
199 radeon_emit(ib
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0));
200 radeon_emit(ib
, CONTEXT_CONTROL_LOAD_ENABLE(1) |
201 CONTEXT_CONTROL_LOAD_CE_RAM(1));
202 radeon_emit(ib
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
205 static bool si_upload_descriptors(struct si_context
*sctx
,
206 struct si_descriptors
*desc
,
207 struct r600_atom
* atom
)
209 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
211 if (!desc
->dirty_mask
)
215 uint32_t const* list
= (uint32_t const*)desc
->list
;
217 if (desc
->ce_ram_dirty
)
218 si_ce_reinitialize_descriptors(sctx
, desc
);
220 while(desc
->dirty_mask
) {
222 u_bit_scan_consecutive_range(&desc
->dirty_mask
, &begin
,
225 begin
*= desc
->element_dw_size
;
226 count
*= desc
->element_dw_size
;
228 radeon_emit(sctx
->ce_ib
,
229 PKT3(PKT3_WRITE_CONST_RAM
, count
, 0));
230 radeon_emit(sctx
->ce_ib
, desc
->ce_offset
+ begin
* 4);
231 radeon_emit_array(sctx
->ce_ib
, list
+ begin
, count
);
234 if (!si_ce_upload(sctx
, desc
->ce_offset
, list_size
,
235 &desc
->buffer_offset
, &desc
->buffer
))
240 u_upload_alloc(sctx
->b
.uploader
, 0, list_size
, 256,
241 &desc
->buffer_offset
,
242 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
244 return false; /* skip the draw call */
246 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
248 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
249 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
251 desc
->pointer_dirty
= true;
252 desc
->dirty_mask
= 0;
255 si_mark_atom_dirty(sctx
, atom
);
261 si_descriptors_begin_new_cs(struct si_context
*sctx
, struct si_descriptors
*desc
)
263 desc
->ce_ram_dirty
= true;
268 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
269 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
275 si_sampler_descriptors_idx(unsigned shader
)
277 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
278 SI_SHADER_DESCS_SAMPLERS
;
281 static struct si_descriptors
*
282 si_sampler_descriptors(struct si_context
*sctx
, unsigned shader
)
284 return &sctx
->descriptors
[si_sampler_descriptors_idx(shader
)];
287 static void si_release_sampler_views(struct si_sampler_views
*views
)
291 for (i
= 0; i
< ARRAY_SIZE(views
->views
); i
++) {
292 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
296 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
297 struct pipe_resource
*resource
,
298 enum radeon_bo_usage usage
,
299 bool is_stencil_sampler
,
302 struct r600_resource
*rres
;
303 struct r600_texture
*rtex
;
304 enum radeon_bo_priority priority
;
309 if (resource
->target
!= PIPE_BUFFER
) {
310 struct r600_texture
*tex
= (struct r600_texture
*)resource
;
312 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil_sampler
))
313 resource
= &tex
->flushed_depth_texture
->resource
.b
.b
;
316 rres
= (struct r600_resource
*)resource
;
317 priority
= r600_get_sampler_view_priority(rres
);
319 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
320 rres
, usage
, priority
,
323 if (resource
->target
== PIPE_BUFFER
)
326 /* Now add separate DCC if it's present. */
327 rtex
= (struct r600_texture
*)resource
;
328 if (!rtex
->dcc_separate_buffer
)
331 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
332 rtex
->dcc_separate_buffer
, usage
,
333 RADEON_PRIO_DCC
, check_mem
);
336 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
337 struct si_sampler_views
*views
)
339 unsigned mask
= views
->enabled_mask
;
341 /* Add buffers to the CS. */
343 int i
= u_bit_scan(&mask
);
344 struct si_sampler_view
*sview
= (struct si_sampler_view
*)views
->views
[i
];
346 si_sampler_view_add_buffer(sctx
, sview
->base
.texture
,
348 sview
->is_stencil_sampler
, false);
352 /* Set buffer descriptor fields that can be changed by reallocations. */
353 static void si_set_buf_desc_address(struct r600_resource
*buf
,
354 uint64_t offset
, uint32_t *state
)
356 uint64_t va
= buf
->gpu_address
+ offset
;
359 state
[1] &= C_008F04_BASE_ADDRESS_HI
;
360 state
[1] |= S_008F04_BASE_ADDRESS_HI(va
>> 32);
363 /* Set texture descriptor fields that can be changed by reallocations.
366 * \param base_level_info information of the level of BASE_ADDRESS
367 * \param base_level the level of BASE_ADDRESS
368 * \param first_level pipe_sampler_view.u.tex.first_level
369 * \param block_width util_format_get_blockwidth()
370 * \param is_stencil select between separate Z & Stencil
371 * \param state descriptor to update
373 void si_set_mutable_tex_desc_fields(struct r600_texture
*tex
,
374 const struct radeon_surf_level
*base_level_info
,
375 unsigned base_level
, unsigned first_level
,
376 unsigned block_width
, bool is_stencil
,
380 unsigned pitch
= base_level_info
->nblk_x
* block_width
;
382 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil
)) {
383 tex
= tex
->flushed_depth_texture
;
387 va
= tex
->resource
.gpu_address
+ base_level_info
->offset
;
389 state
[1] &= C_008F14_BASE_ADDRESS_HI
;
390 state
[3] &= C_008F1C_TILING_INDEX
;
391 state
[4] &= C_008F20_PITCH
;
392 state
[6] &= C_008F28_COMPRESSION_EN
;
395 state
[1] |= S_008F14_BASE_ADDRESS_HI(va
>> 40);
396 state
[3] |= S_008F1C_TILING_INDEX(si_tile_mode_index(tex
, base_level
,
398 state
[4] |= S_008F20_PITCH(pitch
- 1);
400 if (tex
->dcc_offset
&& tex
->surface
.level
[first_level
].dcc_enabled
) {
401 state
[6] |= S_008F28_COMPRESSION_EN(1);
402 state
[7] = ((!tex
->dcc_separate_buffer
? tex
->resource
.gpu_address
: 0) +
404 base_level_info
->dcc_offset
) >> 8;
408 static void si_set_sampler_view(struct si_context
*sctx
,
410 unsigned slot
, struct pipe_sampler_view
*view
,
411 bool disallow_early_out
)
413 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
414 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
415 struct si_descriptors
*descs
= si_sampler_descriptors(sctx
, shader
);
417 if (views
->views
[slot
] == view
&& !disallow_early_out
)
421 struct r600_texture
*rtex
= (struct r600_texture
*)view
->texture
;
422 uint32_t *desc
= descs
->list
+ slot
* 16;
424 assert(rtex
); /* views with texture == NULL aren't supported */
425 pipe_sampler_view_reference(&views
->views
[slot
], view
);
426 memcpy(desc
, rview
->state
, 8*4);
428 if (rtex
->resource
.b
.b
.target
== PIPE_BUFFER
) {
429 rtex
->resource
.bind_history
|= PIPE_BIND_SAMPLER_VIEW
;
431 si_set_buf_desc_address(&rtex
->resource
,
435 bool is_separate_stencil
=
436 rtex
->db_compatible
&&
437 rview
->is_stencil_sampler
;
439 si_set_mutable_tex_desc_fields(rtex
,
440 rview
->base_level_info
,
442 rview
->base
.u
.tex
.first_level
,
448 if (rtex
->resource
.b
.b
.target
!= PIPE_BUFFER
&&
451 rview
->fmask_state
, 8*4);
453 /* Disable FMASK and bind sampler state in [12:15]. */
455 null_texture_descriptor
, 4*4);
457 if (views
->sampler_states
[slot
])
459 views
->sampler_states
[slot
], 4*4);
462 views
->enabled_mask
|= 1u << slot
;
464 /* Since this can flush, it must be done after enabled_mask is
466 si_sampler_view_add_buffer(sctx
, view
->texture
,
468 rview
->is_stencil_sampler
, true);
470 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
471 memcpy(descs
->list
+ slot
*16, null_texture_descriptor
, 8*4);
472 /* Only clear the lower dwords of FMASK. */
473 memcpy(descs
->list
+ slot
*16 + 8, null_texture_descriptor
, 4*4);
474 views
->enabled_mask
&= ~(1u << slot
);
477 descs
->dirty_mask
|= 1u << slot
;
478 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
481 static bool is_compressed_colortex(struct r600_texture
*rtex
)
483 return rtex
->cmask
.size
|| rtex
->fmask
.size
||
484 (rtex
->dcc_offset
&& rtex
->dirty_level_mask
);
487 static void si_set_sampler_views(struct pipe_context
*ctx
,
488 enum pipe_shader_type shader
, unsigned start
,
490 struct pipe_sampler_view
**views
)
492 struct si_context
*sctx
= (struct si_context
*)ctx
;
493 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
496 if (!count
|| shader
>= SI_NUM_SHADERS
)
499 for (i
= 0; i
< count
; i
++) {
500 unsigned slot
= start
+ i
;
502 if (!views
|| !views
[i
]) {
503 samplers
->depth_texture_mask
&= ~(1u << slot
);
504 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
505 si_set_sampler_view(sctx
, shader
, slot
, NULL
, false);
509 si_set_sampler_view(sctx
, shader
, slot
, views
[i
], false);
511 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
512 struct r600_texture
*rtex
=
513 (struct r600_texture
*)views
[i
]->texture
;
515 if (rtex
->db_compatible
) {
516 samplers
->depth_texture_mask
|= 1u << slot
;
518 samplers
->depth_texture_mask
&= ~(1u << slot
);
520 if (is_compressed_colortex(rtex
)) {
521 samplers
->compressed_colortex_mask
|= 1u << slot
;
523 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
526 if (rtex
->dcc_offset
&&
527 p_atomic_read(&rtex
->framebuffers_bound
))
528 sctx
->need_check_render_feedback
= true;
530 samplers
->depth_texture_mask
&= ~(1u << slot
);
531 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
537 si_samplers_update_compressed_colortex_mask(struct si_textures_info
*samplers
)
539 unsigned mask
= samplers
->views
.enabled_mask
;
542 int i
= u_bit_scan(&mask
);
543 struct pipe_resource
*res
= samplers
->views
.views
[i
]->texture
;
545 if (res
&& res
->target
!= PIPE_BUFFER
) {
546 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
548 if (is_compressed_colortex(rtex
)) {
549 samplers
->compressed_colortex_mask
|= 1u << i
;
551 samplers
->compressed_colortex_mask
&= ~(1u << i
);
560 si_image_descriptors_idx(unsigned shader
)
562 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
563 SI_SHADER_DESCS_IMAGES
;
566 static struct si_descriptors
*
567 si_image_descriptors(struct si_context
*sctx
, unsigned shader
)
569 return &sctx
->descriptors
[si_image_descriptors_idx(shader
)];
573 si_release_image_views(struct si_images_info
*images
)
577 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
578 struct pipe_image_view
*view
= &images
->views
[i
];
580 pipe_resource_reference(&view
->resource
, NULL
);
585 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images_info
*images
)
587 uint mask
= images
->enabled_mask
;
589 /* Add buffers to the CS. */
591 int i
= u_bit_scan(&mask
);
592 struct pipe_image_view
*view
= &images
->views
[i
];
594 assert(view
->resource
);
596 si_sampler_view_add_buffer(sctx
, view
->resource
,
597 RADEON_USAGE_READWRITE
, false, false);
602 si_disable_shader_image(struct si_context
*ctx
, unsigned shader
, unsigned slot
)
604 struct si_images_info
*images
= &ctx
->images
[shader
];
606 if (images
->enabled_mask
& (1u << slot
)) {
607 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
609 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
610 images
->compressed_colortex_mask
&= ~(1 << slot
);
612 memcpy(descs
->list
+ slot
*8, null_image_descriptor
, 8*4);
613 images
->enabled_mask
&= ~(1u << slot
);
614 descs
->dirty_mask
|= 1u << slot
;
615 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
620 si_mark_image_range_valid(const struct pipe_image_view
*view
)
622 struct r600_resource
*res
= (struct r600_resource
*)view
->resource
;
624 assert(res
&& res
->b
.b
.target
== PIPE_BUFFER
);
626 util_range_add(&res
->valid_buffer_range
,
628 view
->u
.buf
.offset
+ view
->u
.buf
.size
);
631 static void si_set_shader_image(struct si_context
*ctx
,
633 unsigned slot
, const struct pipe_image_view
*view
)
635 struct si_screen
*screen
= ctx
->screen
;
636 struct si_images_info
*images
= &ctx
->images
[shader
];
637 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
638 struct r600_resource
*res
;
639 uint32_t *desc
= descs
->list
+ slot
* 8;
641 if (!view
|| !view
->resource
) {
642 si_disable_shader_image(ctx
, shader
, slot
);
646 res
= (struct r600_resource
*)view
->resource
;
648 if (&images
->views
[slot
] != view
)
649 util_copy_image_view(&images
->views
[slot
], view
);
651 if (res
->b
.b
.target
== PIPE_BUFFER
) {
652 if (view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
653 si_mark_image_range_valid(view
);
655 si_make_buffer_descriptor(screen
, res
,
659 descs
->list
+ slot
* 8);
660 si_set_buf_desc_address(res
, view
->u
.buf
.offset
, desc
+ 4);
662 images
->compressed_colortex_mask
&= ~(1 << slot
);
663 res
->bind_history
|= PIPE_BIND_SHADER_IMAGE
;
665 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
666 struct r600_texture
*tex
= (struct r600_texture
*)res
;
667 unsigned level
= view
->u
.tex
.level
;
668 unsigned width
, height
, depth
;
669 bool uses_dcc
= tex
->dcc_offset
&&
670 tex
->surface
.level
[level
].dcc_enabled
;
672 assert(!tex
->is_depth
);
673 assert(tex
->fmask
.size
== 0);
676 (view
->access
& PIPE_IMAGE_ACCESS_WRITE
||
677 !vi_dcc_formats_compatible(res
->b
.b
.format
, view
->format
))) {
678 /* If DCC can't be disabled, at least decompress it.
679 * The decompression is relatively cheap if the surface
680 * has been decompressed already.
682 if (r600_texture_disable_dcc(&ctx
->b
, tex
))
685 ctx
->b
.decompress_dcc(&ctx
->b
.b
, tex
);
688 if (is_compressed_colortex(tex
)) {
689 images
->compressed_colortex_mask
|= 1 << slot
;
691 images
->compressed_colortex_mask
&= ~(1 << slot
);
695 p_atomic_read(&tex
->framebuffers_bound
))
696 ctx
->need_check_render_feedback
= true;
698 /* Always force the base level to the selected level.
700 * This is required for 3D textures, where otherwise
701 * selecting a single slice for non-layered bindings
702 * fails. It doesn't hurt the other targets.
704 width
= u_minify(res
->b
.b
.width0
, level
);
705 height
= u_minify(res
->b
.b
.height0
, level
);
706 depth
= u_minify(res
->b
.b
.depth0
, level
);
708 si_make_texture_descriptor(screen
, tex
,
709 false, res
->b
.b
.target
,
710 view
->format
, swizzle
,
712 view
->u
.tex
.first_layer
,
713 view
->u
.tex
.last_layer
,
714 width
, height
, depth
,
716 si_set_mutable_tex_desc_fields(tex
, &tex
->surface
.level
[level
],
718 util_format_get_blockwidth(view
->format
),
722 images
->enabled_mask
|= 1u << slot
;
723 descs
->dirty_mask
|= 1u << slot
;
724 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
726 /* Since this can flush, it must be done after enabled_mask is updated. */
727 si_sampler_view_add_buffer(ctx
, &res
->b
.b
,
728 RADEON_USAGE_READWRITE
, false, true);
732 si_set_shader_images(struct pipe_context
*pipe
,
733 enum pipe_shader_type shader
,
734 unsigned start_slot
, unsigned count
,
735 const struct pipe_image_view
*views
)
737 struct si_context
*ctx
= (struct si_context
*)pipe
;
740 assert(shader
< SI_NUM_SHADERS
);
745 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
748 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
749 si_set_shader_image(ctx
, shader
, slot
, &views
[i
]);
751 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
752 si_set_shader_image(ctx
, shader
, slot
, NULL
);
757 si_images_update_compressed_colortex_mask(struct si_images_info
*images
)
759 unsigned mask
= images
->enabled_mask
;
762 int i
= u_bit_scan(&mask
);
763 struct pipe_resource
*res
= images
->views
[i
].resource
;
765 if (res
&& res
->target
!= PIPE_BUFFER
) {
766 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
768 if (is_compressed_colortex(rtex
)) {
769 images
->compressed_colortex_mask
|= 1 << i
;
771 images
->compressed_colortex_mask
&= ~(1 << i
);
779 static void si_bind_sampler_states(struct pipe_context
*ctx
,
780 enum pipe_shader_type shader
,
781 unsigned start
, unsigned count
, void **states
)
783 struct si_context
*sctx
= (struct si_context
*)ctx
;
784 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
785 struct si_descriptors
*desc
= si_sampler_descriptors(sctx
, shader
);
786 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
789 if (!count
|| shader
>= SI_NUM_SHADERS
)
792 for (i
= 0; i
< count
; i
++) {
793 unsigned slot
= start
+ i
;
796 sstates
[i
] == samplers
->views
.sampler_states
[slot
])
799 samplers
->views
.sampler_states
[slot
] = sstates
[i
];
801 /* If FMASK is bound, don't overwrite it.
802 * The sampler state will be set after FMASK is unbound.
804 if (samplers
->views
.views
[i
] &&
805 samplers
->views
.views
[i
]->texture
&&
806 samplers
->views
.views
[i
]->texture
->target
!= PIPE_BUFFER
&&
807 ((struct r600_texture
*)samplers
->views
.views
[i
]->texture
)->fmask
.size
)
810 memcpy(desc
->list
+ slot
* 16 + 12, sstates
[i
]->val
, 4*4);
811 desc
->dirty_mask
|= 1u << slot
;
812 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
816 /* BUFFER RESOURCES */
818 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
819 struct si_descriptors
*descs
,
820 unsigned num_buffers
,
821 unsigned shader_userdata_index
,
822 enum radeon_bo_usage shader_usage
,
823 enum radeon_bo_priority priority
,
826 buffers
->shader_usage
= shader_usage
;
827 buffers
->priority
= priority
;
828 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
830 si_init_descriptors(descs
, shader_userdata_index
, 4,
831 num_buffers
, NULL
, ce_offset
);
834 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
,
835 struct si_descriptors
*descs
)
839 for (i
= 0; i
< descs
->num_elements
; i
++) {
840 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
843 FREE(buffers
->buffers
);
846 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
847 struct si_buffer_resources
*buffers
)
849 unsigned mask
= buffers
->enabled_mask
;
851 /* Add buffers to the CS. */
853 int i
= u_bit_scan(&mask
);
855 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
856 (struct r600_resource
*)buffers
->buffers
[i
],
857 buffers
->shader_usage
, buffers
->priority
);
861 static void si_get_buffer_from_descriptors(struct si_buffer_resources
*buffers
,
862 struct si_descriptors
*descs
,
863 unsigned idx
, struct pipe_resource
**buf
,
864 unsigned *offset
, unsigned *size
)
866 pipe_resource_reference(buf
, buffers
->buffers
[idx
]);
868 struct r600_resource
*res
= r600_resource(*buf
);
869 const uint32_t *desc
= descs
->list
+ idx
* 4;
874 assert(G_008F04_STRIDE(desc
[1]) == 0);
875 va
= ((uint64_t)desc
[1] << 32) | desc
[0];
877 assert(va
>= res
->gpu_address
&& va
+ *size
<= res
->gpu_address
+ res
->bo_size
);
878 *offset
= va
- res
->gpu_address
;
884 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
886 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
887 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
890 for (i
= 0; i
< count
; i
++) {
891 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
893 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
895 if (!sctx
->vertex_buffer
[vb
].buffer
)
898 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
899 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
900 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
905 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
906 desc
->buffer
, RADEON_USAGE_READ
,
907 RADEON_PRIO_DESCRIPTORS
);
910 bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
912 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
913 bool bound
[SI_NUM_VERTEX_BUFFERS
] = {};
914 unsigned i
, count
= sctx
->vertex_elements
->count
;
918 if (!sctx
->vertex_buffers_dirty
)
920 if (!count
|| !sctx
->vertex_elements
)
923 /* Vertex buffer descriptors are the only ones which are uploaded
924 * directly through a staging buffer and don't go through
925 * the fine-grained upload path.
927 u_upload_alloc(sctx
->b
.uploader
, 0, count
* 16, 256, &desc
->buffer_offset
,
928 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
932 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
933 desc
->buffer
, RADEON_USAGE_READ
,
934 RADEON_PRIO_DESCRIPTORS
);
936 assert(count
<= SI_NUM_VERTEX_BUFFERS
);
938 for (i
= 0; i
< count
; i
++) {
939 struct pipe_vertex_element
*ve
= &sctx
->vertex_elements
->elements
[i
];
940 struct pipe_vertex_buffer
*vb
;
941 struct r600_resource
*rbuffer
;
943 uint32_t *desc
= &ptr
[i
*4];
945 if (ve
->vertex_buffer_index
>= ARRAY_SIZE(sctx
->vertex_buffer
)) {
950 vb
= &sctx
->vertex_buffer
[ve
->vertex_buffer_index
];
951 rbuffer
= (struct r600_resource
*)vb
->buffer
;
957 offset
= vb
->buffer_offset
+ ve
->src_offset
;
958 va
= rbuffer
->gpu_address
+ offset
;
960 /* Fill in T# buffer resource description */
962 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
963 S_008F04_STRIDE(vb
->stride
);
965 if (sctx
->b
.chip_class
<= CIK
&& vb
->stride
)
966 /* Round up by rounding down and adding 1 */
967 desc
[2] = (vb
->buffer
->width0
- offset
-
968 sctx
->vertex_elements
->format_size
[i
]) /
971 desc
[2] = vb
->buffer
->width0
- offset
;
973 desc
[3] = sctx
->vertex_elements
->rsrc_word3
[i
];
975 if (!bound
[ve
->vertex_buffer_index
]) {
976 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
977 (struct r600_resource
*)vb
->buffer
,
978 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
979 bound
[ve
->vertex_buffer_index
] = true;
983 /* Don't flush the const cache. It would have a very negative effect
984 * on performance (confirmed by testing). New descriptors are always
985 * uploaded to a fresh new buffer, so I don't think flushing the const
986 * cache is needed. */
987 desc
->pointer_dirty
= true;
988 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
989 sctx
->vertex_buffers_dirty
= false;
994 /* CONSTANT BUFFERS */
997 si_const_buffer_descriptors_idx(unsigned shader
)
999 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1000 SI_SHADER_DESCS_CONST_BUFFERS
;
1003 static struct si_descriptors
*
1004 si_const_buffer_descriptors(struct si_context
*sctx
, unsigned shader
)
1006 return &sctx
->descriptors
[si_const_buffer_descriptors_idx(shader
)];
1009 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
1010 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
1014 u_upload_alloc(sctx
->b
.uploader
, 0, size
, 256, const_offset
,
1015 (struct pipe_resource
**)rbuffer
, &tmp
);
1017 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
1020 static void si_set_constant_buffer(struct si_context
*sctx
,
1021 struct si_buffer_resources
*buffers
,
1022 unsigned descriptors_idx
,
1023 uint slot
, const struct pipe_constant_buffer
*input
)
1025 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1026 assert(slot
< descs
->num_elements
);
1027 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1029 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1030 * with a NULL buffer). We need to use a dummy buffer instead. */
1031 if (sctx
->b
.chip_class
== CIK
&&
1032 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
1033 input
= &sctx
->null_const_buf
;
1035 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
1036 struct pipe_resource
*buffer
= NULL
;
1039 /* Upload the user buffer if needed. */
1040 if (input
->user_buffer
) {
1041 unsigned buffer_offset
;
1043 si_upload_const_buffer(sctx
,
1044 (struct r600_resource
**)&buffer
, input
->user_buffer
,
1045 input
->buffer_size
, &buffer_offset
);
1047 /* Just unbind on failure. */
1048 si_set_constant_buffer(sctx
, buffers
, descriptors_idx
, slot
, NULL
);
1051 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
1053 pipe_resource_reference(&buffer
, input
->buffer
);
1054 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
1055 /* Only track usage for non-user buffers. */
1056 r600_resource(buffer
)->bind_history
|= PIPE_BIND_CONSTANT_BUFFER
;
1059 /* Set the descriptor. */
1060 uint32_t *desc
= descs
->list
+ slot
*4;
1062 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1064 desc
[2] = input
->buffer_size
;
1065 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1066 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1067 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1068 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1069 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1070 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1072 buffers
->buffers
[slot
] = buffer
;
1073 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1074 (struct r600_resource
*)buffer
,
1075 buffers
->shader_usage
,
1076 buffers
->priority
, true);
1077 buffers
->enabled_mask
|= 1u << slot
;
1079 /* Clear the descriptor. */
1080 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1081 buffers
->enabled_mask
&= ~(1u << slot
);
1084 descs
->dirty_mask
|= 1u << slot
;
1085 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1088 void si_set_rw_buffer(struct si_context
*sctx
,
1089 uint slot
, const struct pipe_constant_buffer
*input
)
1091 si_set_constant_buffer(sctx
, &sctx
->rw_buffers
,
1092 SI_DESCS_RW_BUFFERS
, slot
, input
);
1095 static void si_pipe_set_constant_buffer(struct pipe_context
*ctx
,
1096 uint shader
, uint slot
,
1097 const struct pipe_constant_buffer
*input
)
1099 struct si_context
*sctx
= (struct si_context
*)ctx
;
1101 if (shader
>= SI_NUM_SHADERS
)
1104 si_set_constant_buffer(sctx
, &sctx
->const_buffers
[shader
],
1105 si_const_buffer_descriptors_idx(shader
),
1109 void si_get_pipe_constant_buffer(struct si_context
*sctx
, uint shader
,
1110 uint slot
, struct pipe_constant_buffer
*cbuf
)
1112 cbuf
->user_buffer
= NULL
;
1113 si_get_buffer_from_descriptors(
1114 &sctx
->const_buffers
[shader
],
1115 si_const_buffer_descriptors(sctx
, shader
),
1116 slot
, &cbuf
->buffer
, &cbuf
->buffer_offset
, &cbuf
->buffer_size
);
1119 /* SHADER BUFFERS */
1122 si_shader_buffer_descriptors_idx(enum pipe_shader_type shader
)
1124 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1125 SI_SHADER_DESCS_SHADER_BUFFERS
;
1128 static struct si_descriptors
*
1129 si_shader_buffer_descriptors(struct si_context
*sctx
,
1130 enum pipe_shader_type shader
)
1132 return &sctx
->descriptors
[si_shader_buffer_descriptors_idx(shader
)];
1135 static void si_set_shader_buffers(struct pipe_context
*ctx
,
1136 enum pipe_shader_type shader
,
1137 unsigned start_slot
, unsigned count
,
1138 const struct pipe_shader_buffer
*sbuffers
)
1140 struct si_context
*sctx
= (struct si_context
*)ctx
;
1141 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1142 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1145 assert(start_slot
+ count
<= SI_NUM_SHADER_BUFFERS
);
1147 for (i
= 0; i
< count
; ++i
) {
1148 const struct pipe_shader_buffer
*sbuffer
= sbuffers
? &sbuffers
[i
] : NULL
;
1149 struct r600_resource
*buf
;
1150 unsigned slot
= start_slot
+ i
;
1151 uint32_t *desc
= descs
->list
+ slot
* 4;
1154 if (!sbuffer
|| !sbuffer
->buffer
) {
1155 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1156 memset(desc
, 0, sizeof(uint32_t) * 4);
1157 buffers
->enabled_mask
&= ~(1u << slot
);
1158 descs
->dirty_mask
|= 1u << slot
;
1159 sctx
->descriptors_dirty
|=
1160 1u << si_shader_buffer_descriptors_idx(shader
);
1164 buf
= (struct r600_resource
*)sbuffer
->buffer
;
1165 va
= buf
->gpu_address
+ sbuffer
->buffer_offset
;
1168 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1170 desc
[2] = sbuffer
->buffer_size
;
1171 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1172 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1173 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1174 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1175 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1176 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1178 pipe_resource_reference(&buffers
->buffers
[slot
], &buf
->b
.b
);
1179 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
, buf
,
1180 buffers
->shader_usage
,
1181 buffers
->priority
, true);
1182 buf
->bind_history
|= PIPE_BIND_SHADER_BUFFER
;
1184 buffers
->enabled_mask
|= 1u << slot
;
1185 descs
->dirty_mask
|= 1u << slot
;
1186 sctx
->descriptors_dirty
|=
1187 1u << si_shader_buffer_descriptors_idx(shader
);
1191 void si_get_shader_buffers(struct si_context
*sctx
, uint shader
,
1192 uint start_slot
, uint count
,
1193 struct pipe_shader_buffer
*sbuf
)
1195 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1196 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1198 for (unsigned i
= 0; i
< count
; ++i
) {
1199 si_get_buffer_from_descriptors(
1200 buffers
, descs
, start_slot
+ i
,
1201 &sbuf
[i
].buffer
, &sbuf
[i
].buffer_offset
,
1202 &sbuf
[i
].buffer_size
);
1208 void si_set_ring_buffer(struct pipe_context
*ctx
, uint slot
,
1209 struct pipe_resource
*buffer
,
1210 unsigned stride
, unsigned num_records
,
1211 bool add_tid
, bool swizzle
,
1212 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
1214 struct si_context
*sctx
= (struct si_context
*)ctx
;
1215 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1216 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1218 /* The stride field in the resource descriptor has 14 bits */
1219 assert(stride
< (1 << 14));
1221 assert(slot
< descs
->num_elements
);
1222 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1227 va
= r600_resource(buffer
)->gpu_address
+ offset
;
1229 switch (element_size
) {
1231 assert(!"Unsupported ring buffer element size");
1247 switch (index_stride
) {
1249 assert(!"Unsupported ring buffer index stride");
1265 if (sctx
->b
.chip_class
>= VI
&& stride
)
1266 num_records
*= stride
;
1268 /* Set the descriptor. */
1269 uint32_t *desc
= descs
->list
+ slot
*4;
1271 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1272 S_008F04_STRIDE(stride
) |
1273 S_008F04_SWIZZLE_ENABLE(swizzle
);
1274 desc
[2] = num_records
;
1275 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1276 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1277 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1278 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1279 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1280 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
1281 S_008F0C_ELEMENT_SIZE(element_size
) |
1282 S_008F0C_INDEX_STRIDE(index_stride
) |
1283 S_008F0C_ADD_TID_ENABLE(add_tid
);
1285 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
1286 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1287 (struct r600_resource
*)buffer
,
1288 buffers
->shader_usage
, buffers
->priority
);
1289 buffers
->enabled_mask
|= 1u << slot
;
1291 /* Clear the descriptor. */
1292 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1293 buffers
->enabled_mask
&= ~(1u << slot
);
1296 descs
->dirty_mask
|= 1u << slot
;
1297 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1300 /* STREAMOUT BUFFERS */
1302 static void si_set_streamout_targets(struct pipe_context
*ctx
,
1303 unsigned num_targets
,
1304 struct pipe_stream_output_target
**targets
,
1305 const unsigned *offsets
)
1307 struct si_context
*sctx
= (struct si_context
*)ctx
;
1308 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1309 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1310 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
1313 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
1314 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
1315 /* Since streamout uses vector writes which go through TC L2
1316 * and most other clients can use TC L2 as well, we don't need
1319 * The only cases which requires flushing it is VGT DMA index
1320 * fetching (on <= CIK) and indirect draw data, which are rare
1321 * cases. Thus, flag the TC L2 dirtiness in the resource and
1322 * handle it at draw call time.
1324 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
1325 if (sctx
->b
.streamout
.targets
[i
])
1326 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
1328 /* Invalidate the scalar cache in case a streamout buffer is
1329 * going to be used as a constant buffer.
1331 * Invalidate TC L1, because streamout bypasses it (done by
1332 * setting GLC=1 in the store instruction), but it can contain
1333 * outdated data of streamout buffers.
1335 * VS_PARTIAL_FLUSH is required if the buffers are going to be
1336 * used as an input immediately.
1338 sctx
->b
.flags
|= SI_CONTEXT_INV_SMEM_L1
|
1339 SI_CONTEXT_INV_VMEM_L1
|
1340 SI_CONTEXT_VS_PARTIAL_FLUSH
;
1343 /* All readers of the streamout targets need to be finished before we can
1344 * start writing to the targets.
1347 sctx
->b
.flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
1348 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1350 /* Streamout buffers must be bound in 2 places:
1351 * 1) in VGT by setting the VGT_STRMOUT registers
1352 * 2) as shader resources
1355 /* Set the VGT regs. */
1356 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
1358 /* Set the shader resources.*/
1359 for (i
= 0; i
< num_targets
; i
++) {
1360 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1363 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
1364 uint64_t va
= r600_resource(buffer
)->gpu_address
;
1366 /* Set the descriptor.
1368 * On VI, the format must be non-INVALID, otherwise
1369 * the buffer will be considered not bound and store
1370 * instructions will be no-ops.
1372 uint32_t *desc
= descs
->list
+ bufidx
*4;
1374 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
1375 desc
[2] = 0xffffffff;
1376 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1377 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1378 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1379 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1380 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1382 /* Set the resource. */
1383 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1385 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1386 (struct r600_resource
*)buffer
,
1387 buffers
->shader_usage
,
1388 RADEON_PRIO_SHADER_RW_BUFFER
,
1390 r600_resource(buffer
)->bind_history
|= PIPE_BIND_STREAM_OUTPUT
;
1392 buffers
->enabled_mask
|= 1u << bufidx
;
1394 /* Clear the descriptor and unset the resource. */
1395 memset(descs
->list
+ bufidx
*4, 0,
1396 sizeof(uint32_t) * 4);
1397 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1399 buffers
->enabled_mask
&= ~(1u << bufidx
);
1401 descs
->dirty_mask
|= 1u << bufidx
;
1403 for (; i
< old_num_targets
; i
++) {
1404 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1405 /* Clear the descriptor and unset the resource. */
1406 memset(descs
->list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
1407 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
1408 buffers
->enabled_mask
&= ~(1u << bufidx
);
1409 descs
->dirty_mask
|= 1u << bufidx
;
1412 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1415 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
1416 uint32_t *desc
, uint64_t old_buf_va
,
1417 struct pipe_resource
*new_buf
)
1419 /* Retrieve the buffer offset from the descriptor. */
1420 uint64_t old_desc_va
=
1421 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
1423 assert(old_buf_va
<= old_desc_va
);
1424 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
1426 /* Update the descriptor. */
1427 si_set_buf_desc_address(r600_resource(new_buf
), offset_within_buffer
,
1431 /* INTERNAL CONST BUFFERS */
1433 static void si_set_polygon_stipple(struct pipe_context
*ctx
,
1434 const struct pipe_poly_stipple
*state
)
1436 struct si_context
*sctx
= (struct si_context
*)ctx
;
1437 struct pipe_constant_buffer cb
= {};
1438 unsigned stipple
[32];
1441 for (i
= 0; i
< 32; i
++)
1442 stipple
[i
] = util_bitreverse(state
->stipple
[i
]);
1444 cb
.user_buffer
= stipple
;
1445 cb
.buffer_size
= sizeof(stipple
);
1447 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
, &cb
);
1450 /* TEXTURE METADATA ENABLE/DISABLE */
1452 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1453 * while the texture is bound, possibly by a different context. In that case,
1454 * call this function to update compressed_colortex_masks.
1456 void si_update_compressed_colortex_masks(struct si_context
*sctx
)
1458 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
1459 si_samplers_update_compressed_colortex_mask(&sctx
->samplers
[i
]);
1460 si_images_update_compressed_colortex_mask(&sctx
->images
[i
]);
1464 /* BUFFER DISCARD/INVALIDATION */
1466 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1467 static void si_reset_buffer_resources(struct si_context
*sctx
,
1468 struct si_buffer_resources
*buffers
,
1469 unsigned descriptors_idx
,
1470 struct pipe_resource
*buf
,
1473 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1474 unsigned mask
= buffers
->enabled_mask
;
1477 unsigned i
= u_bit_scan(&mask
);
1478 if (buffers
->buffers
[i
] == buf
) {
1479 si_desc_reset_buffer_offset(&sctx
->b
.b
,
1482 descs
->dirty_mask
|= 1u << i
;
1483 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1485 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1486 (struct r600_resource
*)buf
,
1487 buffers
->shader_usage
,
1488 buffers
->priority
, true);
1493 /* Reallocate a buffer a update all resource bindings where the buffer is
1496 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1497 * idle by discarding its contents. Apps usually tell us when to do this using
1498 * map_buffer flags, for example.
1500 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
1502 struct si_context
*sctx
= (struct si_context
*)ctx
;
1503 struct r600_resource
*rbuffer
= r600_resource(buf
);
1505 uint64_t old_va
= rbuffer
->gpu_address
;
1506 unsigned num_elems
= sctx
->vertex_elements
?
1507 sctx
->vertex_elements
->count
: 0;
1509 /* Reallocate the buffer in the same pipe_resource. */
1510 r600_alloc_resource(&sctx
->screen
->b
, rbuffer
);
1512 /* We changed the buffer, now we need to bind it where the old one
1513 * was bound. This consists of 2 things:
1514 * 1) Updating the resource descriptor and dirtying it.
1515 * 2) Adding a relocation to the CS, so that it's usable.
1518 /* Vertex buffers. */
1519 if (rbuffer
->bind_history
& PIPE_BIND_VERTEX_BUFFER
) {
1520 for (i
= 0; i
< num_elems
; i
++) {
1521 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
1523 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
1525 if (!sctx
->vertex_buffer
[vb
].buffer
)
1528 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
1529 sctx
->vertex_buffers_dirty
= true;
1535 /* Streamout buffers. (other internal buffers can't be invalidated) */
1536 if (rbuffer
->bind_history
& PIPE_BIND_STREAM_OUTPUT
) {
1537 for (i
= SI_VS_STREAMOUT_BUF0
; i
<= SI_VS_STREAMOUT_BUF3
; i
++) {
1538 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1539 struct si_descriptors
*descs
=
1540 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1542 if (buffers
->buffers
[i
] != buf
)
1545 si_desc_reset_buffer_offset(ctx
, descs
->list
+ i
*4,
1547 descs
->dirty_mask
|= 1u << i
;
1548 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1550 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1551 rbuffer
, buffers
->shader_usage
,
1552 RADEON_PRIO_SHADER_RW_BUFFER
,
1555 /* Update the streamout state. */
1556 if (sctx
->b
.streamout
.begin_emitted
)
1557 r600_emit_streamout_end(&sctx
->b
);
1558 sctx
->b
.streamout
.append_bitmask
=
1559 sctx
->b
.streamout
.enabled_mask
;
1560 r600_streamout_buffers_dirty(&sctx
->b
);
1564 /* Constant and shader buffers. */
1565 if (rbuffer
->bind_history
& PIPE_BIND_CONSTANT_BUFFER
) {
1566 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1567 si_reset_buffer_resources(sctx
, &sctx
->const_buffers
[shader
],
1568 si_const_buffer_descriptors_idx(shader
),
1572 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_BUFFER
) {
1573 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1574 si_reset_buffer_resources(sctx
, &sctx
->shader_buffers
[shader
],
1575 si_shader_buffer_descriptors_idx(shader
),
1579 if (rbuffer
->bind_history
& PIPE_BIND_SAMPLER_VIEW
) {
1580 /* Texture buffers - update bindings. */
1581 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1582 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
1583 struct si_descriptors
*descs
=
1584 si_sampler_descriptors(sctx
, shader
);
1585 unsigned mask
= views
->enabled_mask
;
1588 unsigned i
= u_bit_scan(&mask
);
1589 if (views
->views
[i
]->texture
== buf
) {
1590 si_desc_reset_buffer_offset(ctx
,
1594 descs
->dirty_mask
|= 1u << i
;
1595 sctx
->descriptors_dirty
|=
1596 1u << si_sampler_descriptors_idx(shader
);
1598 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1599 rbuffer
, RADEON_USAGE_READ
,
1600 RADEON_PRIO_SAMPLER_BUFFER
,
1608 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_IMAGE
) {
1609 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1610 struct si_images_info
*images
= &sctx
->images
[shader
];
1611 struct si_descriptors
*descs
=
1612 si_image_descriptors(sctx
, shader
);
1613 unsigned mask
= images
->enabled_mask
;
1616 unsigned i
= u_bit_scan(&mask
);
1618 if (images
->views
[i
].resource
== buf
) {
1619 if (images
->views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
1620 si_mark_image_range_valid(&images
->views
[i
]);
1622 si_desc_reset_buffer_offset(
1623 ctx
, descs
->list
+ i
* 8 + 4,
1625 descs
->dirty_mask
|= 1u << i
;
1626 sctx
->descriptors_dirty
|=
1627 1u << si_image_descriptors_idx(shader
);
1629 radeon_add_to_buffer_list_check_mem(
1630 &sctx
->b
, &sctx
->b
.gfx
, rbuffer
,
1631 RADEON_USAGE_READWRITE
,
1632 RADEON_PRIO_SAMPLER_BUFFER
, true);
1639 /* Update mutable image descriptor fields of all bound textures. */
1640 void si_update_all_texture_descriptors(struct si_context
*sctx
)
1644 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1645 struct si_sampler_views
*samplers
= &sctx
->samplers
[shader
].views
;
1646 struct si_images_info
*images
= &sctx
->images
[shader
];
1650 mask
= images
->enabled_mask
;
1652 unsigned i
= u_bit_scan(&mask
);
1653 struct pipe_image_view
*view
= &images
->views
[i
];
1655 if (!view
->resource
||
1656 view
->resource
->target
== PIPE_BUFFER
)
1659 si_set_shader_image(sctx
, shader
, i
, view
);
1662 /* Sampler views. */
1663 mask
= samplers
->enabled_mask
;
1665 unsigned i
= u_bit_scan(&mask
);
1666 struct pipe_sampler_view
*view
= samplers
->views
[i
];
1670 view
->texture
->target
== PIPE_BUFFER
)
1673 si_set_sampler_view(sctx
, shader
, i
,
1674 samplers
->views
[i
], true);
1679 /* SHADER USER DATA */
1681 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1684 struct si_descriptors
*descs
=
1685 &sctx
->descriptors
[SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
];
1687 for (unsigned i
= 0; i
< SI_NUM_SHADER_DESCS
; ++i
, ++descs
)
1688 descs
->pointer_dirty
= true;
1690 if (shader
== PIPE_SHADER_VERTEX
)
1691 sctx
->vertex_buffers
.pointer_dirty
= true;
1693 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1696 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
1700 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1701 si_mark_shader_pointers_dirty(sctx
, i
);
1703 sctx
->descriptors
[SI_DESCS_RW_BUFFERS
].pointer_dirty
= true;
1706 /* Set a base register address for user data constants in the given shader.
1707 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1709 static void si_set_user_data_base(struct si_context
*sctx
,
1710 unsigned shader
, uint32_t new_base
)
1712 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
1714 if (*base
!= new_base
) {
1718 si_mark_shader_pointers_dirty(sctx
, shader
);
1722 /* This must be called when these shaders are changed from non-NULL to NULL
1725 * - tessellation control shader
1726 * - tessellation evaluation shader
1728 void si_shader_change_notify(struct si_context
*sctx
)
1730 /* VS can be bound as VS, ES, or LS. */
1731 if (sctx
->tes_shader
.cso
)
1732 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1733 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
1734 else if (sctx
->gs_shader
.cso
)
1735 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1736 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1738 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1739 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1741 /* TES can be bound as ES, VS, or not bound. */
1742 if (sctx
->tes_shader
.cso
) {
1743 if (sctx
->gs_shader
.cso
)
1744 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1745 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1747 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1748 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1750 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
1754 static void si_emit_shader_pointer(struct si_context
*sctx
,
1755 struct si_descriptors
*desc
,
1756 unsigned sh_base
, bool keep_dirty
)
1758 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1761 if (!desc
->pointer_dirty
|| !desc
->buffer
)
1764 va
= desc
->buffer
->gpu_address
+
1765 desc
->buffer_offset
;
1767 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
1768 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
1769 radeon_emit(cs
, va
);
1770 radeon_emit(cs
, va
>> 32);
1772 desc
->pointer_dirty
= keep_dirty
;
1775 void si_emit_graphics_shader_userdata(struct si_context
*sctx
,
1776 struct r600_atom
*atom
)
1779 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
1780 struct si_descriptors
*descs
;
1782 descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1784 if (descs
->pointer_dirty
) {
1785 si_emit_shader_pointer(sctx
, descs
,
1786 R_00B030_SPI_SHADER_USER_DATA_PS_0
, true);
1787 si_emit_shader_pointer(sctx
, descs
,
1788 R_00B130_SPI_SHADER_USER_DATA_VS_0
, true);
1789 si_emit_shader_pointer(sctx
, descs
,
1790 R_00B230_SPI_SHADER_USER_DATA_GS_0
, true);
1791 si_emit_shader_pointer(sctx
, descs
,
1792 R_00B330_SPI_SHADER_USER_DATA_ES_0
, true);
1793 si_emit_shader_pointer(sctx
, descs
,
1794 R_00B430_SPI_SHADER_USER_DATA_HS_0
, true);
1795 descs
->pointer_dirty
= false;
1798 descs
= &sctx
->descriptors
[SI_DESCS_FIRST_SHADER
];
1800 for (shader
= 0; shader
< SI_NUM_GRAPHICS_SHADERS
; shader
++) {
1801 unsigned base
= sh_base
[shader
];
1807 for (i
= 0; i
< SI_NUM_SHADER_DESCS
; i
++, descs
++)
1808 si_emit_shader_pointer(sctx
, descs
, base
, false);
1810 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
, sh_base
[PIPE_SHADER_VERTEX
], false);
1813 void si_emit_compute_shader_userdata(struct si_context
*sctx
)
1815 unsigned base
= R_00B900_COMPUTE_USER_DATA_0
;
1816 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_FIRST_COMPUTE
];
1818 for (unsigned i
= 0; i
< SI_NUM_SHADER_DESCS
; ++i
, ++descs
)
1819 si_emit_shader_pointer(sctx
, descs
, base
, false);
1822 /* INIT/DEINIT/UPLOAD */
1824 void si_init_all_descriptors(struct si_context
*sctx
)
1827 unsigned ce_offset
= 0;
1829 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1830 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1831 si_const_buffer_descriptors(sctx
, i
),
1832 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST_BUFFERS
,
1833 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
,
1835 si_init_buffer_resources(&sctx
->shader_buffers
[i
],
1836 si_shader_buffer_descriptors(sctx
, i
),
1837 SI_NUM_SHADER_BUFFERS
, SI_SGPR_SHADER_BUFFERS
,
1838 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RW_BUFFER
,
1841 si_init_descriptors(si_sampler_descriptors(sctx
, i
),
1842 SI_SGPR_SAMPLERS
, 16, SI_NUM_SAMPLERS
,
1843 null_texture_descriptor
, &ce_offset
);
1845 si_init_descriptors(si_image_descriptors(sctx
, i
),
1846 SI_SGPR_IMAGES
, 8, SI_NUM_IMAGES
,
1847 null_image_descriptor
, &ce_offset
);
1850 si_init_buffer_resources(&sctx
->rw_buffers
,
1851 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
],
1852 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
1853 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
,
1855 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFERS
,
1856 4, SI_NUM_VERTEX_BUFFERS
, NULL
, NULL
);
1858 sctx
->descriptors_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
1860 assert(ce_offset
<= 32768);
1862 /* Set pipe_context functions. */
1863 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
1864 sctx
->b
.b
.set_shader_images
= si_set_shader_images
;
1865 sctx
->b
.b
.set_constant_buffer
= si_pipe_set_constant_buffer
;
1866 sctx
->b
.b
.set_polygon_stipple
= si_set_polygon_stipple
;
1867 sctx
->b
.b
.set_shader_buffers
= si_set_shader_buffers
;
1868 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
1869 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
1870 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
1872 /* Shader user data. */
1873 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
1874 si_emit_graphics_shader_userdata
);
1876 /* Set default and immutable mappings. */
1877 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1878 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
, R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1879 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
, R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1880 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1883 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
)
1885 const unsigned mask
= u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE
);
1886 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
1889 unsigned i
= u_bit_scan(&dirty
);
1891 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
],
1892 &sctx
->shader_userdata
.atom
))
1896 sctx
->descriptors_dirty
&= ~mask
;
1900 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
)
1902 /* Does not update rw_buffers as that is not needed for compute shaders
1903 * and the input buffer is using the same SGPR's anyway.
1905 const unsigned mask
= u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
,
1906 SI_NUM_DESCS
- SI_DESCS_FIRST_COMPUTE
);
1907 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
1910 unsigned i
= u_bit_scan(&dirty
);
1912 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
], NULL
))
1916 sctx
->descriptors_dirty
&= ~mask
;
1921 void si_release_all_descriptors(struct si_context
*sctx
)
1925 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1926 si_release_buffer_resources(&sctx
->const_buffers
[i
],
1927 si_const_buffer_descriptors(sctx
, i
));
1928 si_release_buffer_resources(&sctx
->shader_buffers
[i
],
1929 si_shader_buffer_descriptors(sctx
, i
));
1930 si_release_sampler_views(&sctx
->samplers
[i
].views
);
1931 si_release_image_views(&sctx
->images
[i
]);
1933 si_release_buffer_resources(&sctx
->rw_buffers
,
1934 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
]);
1936 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
1937 si_release_descriptors(&sctx
->descriptors
[i
]);
1938 si_release_descriptors(&sctx
->vertex_buffers
);
1941 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
1945 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1946 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
1947 si_buffer_resources_begin_new_cs(sctx
, &sctx
->shader_buffers
[i
]);
1948 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
1949 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
1951 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
);
1952 si_vertex_buffers_begin_new_cs(sctx
);
1954 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
1955 si_descriptors_begin_new_cs(sctx
, &sctx
->descriptors
[i
]);
1957 si_shader_userdata_begin_new_cs(sctx
);