2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
63 #include "util/u_format.h"
64 #include "util/u_memory.h"
65 #include "util/u_upload_mgr.h"
68 /* NULL image and buffer descriptor for textures (alpha = 1) and images
71 * For images, all fields must be zero except for the swizzle, which
72 * supports arbitrary combinations of 0s and 1s. The texture type must be
73 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
75 * For buffers, all fields must be zero. If they are not, the hw hangs.
77 * This is the only reason why the buffer descriptor must be in words [4:7].
79 static uint32_t null_texture_descriptor
[8] = {
83 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
84 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
85 /* the rest must contain zeros, which is also used by the buffer
89 static uint32_t null_image_descriptor
[8] = {
93 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
94 /* the rest must contain zeros, which is also used by the buffer
98 static void si_init_descriptors(struct si_descriptors
*desc
,
99 unsigned shader_userdata_index
,
100 unsigned element_dw_size
,
101 unsigned num_elements
,
102 const uint32_t *null_descriptor
,
107 assert(num_elements
<= sizeof(desc
->dirty_mask
)*8);
109 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
110 desc
->element_dw_size
= element_dw_size
;
111 desc
->num_elements
= num_elements
;
112 desc
->dirty_mask
= num_elements
== 32 ? ~0u : (1u << num_elements
) - 1;
113 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
116 desc
->uses_ce
= true;
117 desc
->ce_offset
= *ce_offset
;
119 /* make sure that ce_offset stays 32 byte aligned */
120 *ce_offset
+= align(element_dw_size
* num_elements
* 4, 32);
123 /* Initialize the array to NULL descriptors if the element size is 8. */
124 if (null_descriptor
) {
125 assert(element_dw_size
% 8 == 0);
126 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
127 memcpy(desc
->list
+ i
* 8, null_descriptor
,
132 static void si_release_descriptors(struct si_descriptors
*desc
)
134 r600_resource_reference(&desc
->buffer
, NULL
);
138 static bool si_ce_upload(struct si_context
*sctx
, unsigned ce_offset
, unsigned size
,
139 unsigned *out_offset
, struct r600_resource
**out_buf
) {
142 u_suballocator_alloc(sctx
->ce_suballocator
, size
,
143 sctx
->screen
->b
.info
.tcc_cache_line_size
,
144 out_offset
, (struct pipe_resource
**)out_buf
);
148 va
= (*out_buf
)->gpu_address
+ *out_offset
;
150 radeon_emit(sctx
->ce_ib
, PKT3(PKT3_DUMP_CONST_RAM
, 3, 0));
151 radeon_emit(sctx
->ce_ib
, ce_offset
);
152 radeon_emit(sctx
->ce_ib
, size
/ 4);
153 radeon_emit(sctx
->ce_ib
, va
);
154 radeon_emit(sctx
->ce_ib
, va
>> 32);
156 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, *out_buf
,
157 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
159 sctx
->ce_need_synchronization
= true;
163 static void si_ce_reinitialize_descriptors(struct si_context
*sctx
,
164 struct si_descriptors
*desc
)
167 struct r600_resource
*buffer
= (struct r600_resource
*)desc
->buffer
;
168 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
169 uint64_t va
= buffer
->gpu_address
+ desc
->buffer_offset
;
170 struct radeon_winsys_cs
*ib
= sctx
->ce_preamble_ib
;
175 list_size
= align(list_size
, 32);
177 radeon_emit(ib
, PKT3(PKT3_LOAD_CONST_RAM
, 3, 0));
179 radeon_emit(ib
, va
>> 32);
180 radeon_emit(ib
, list_size
/ 4);
181 radeon_emit(ib
, desc
->ce_offset
);
183 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
184 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
186 desc
->ce_ram_dirty
= false;
189 void si_ce_reinitialize_all_descriptors(struct si_context
*sctx
)
193 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
194 si_ce_reinitialize_descriptors(sctx
, &sctx
->descriptors
[i
]);
197 void si_ce_enable_loads(struct radeon_winsys_cs
*ib
)
199 radeon_emit(ib
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0));
200 radeon_emit(ib
, CONTEXT_CONTROL_LOAD_ENABLE(1) |
201 CONTEXT_CONTROL_LOAD_CE_RAM(1));
202 radeon_emit(ib
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
205 static bool si_upload_descriptors(struct si_context
*sctx
,
206 struct si_descriptors
*desc
,
207 struct r600_atom
* atom
)
209 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
211 if (!desc
->dirty_mask
)
214 if (sctx
->ce_ib
&& desc
->uses_ce
) {
215 uint32_t const* list
= (uint32_t const*)desc
->list
;
217 if (desc
->ce_ram_dirty
)
218 si_ce_reinitialize_descriptors(sctx
, desc
);
220 while(desc
->dirty_mask
) {
222 u_bit_scan_consecutive_range(&desc
->dirty_mask
, &begin
,
225 begin
*= desc
->element_dw_size
;
226 count
*= desc
->element_dw_size
;
228 radeon_emit(sctx
->ce_ib
,
229 PKT3(PKT3_WRITE_CONST_RAM
, count
, 0));
230 radeon_emit(sctx
->ce_ib
, desc
->ce_offset
+ begin
* 4);
231 radeon_emit_array(sctx
->ce_ib
, list
+ begin
, count
);
234 if (!si_ce_upload(sctx
, desc
->ce_offset
, list_size
,
235 &desc
->buffer_offset
, &desc
->buffer
))
240 u_upload_alloc(sctx
->b
.b
.const_uploader
, 0, list_size
,
241 sctx
->screen
->b
.info
.tcc_cache_line_size
,
242 &desc
->buffer_offset
,
243 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
245 return false; /* skip the draw call */
247 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
248 desc
->gpu_list
= ptr
;
250 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
251 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
253 desc
->dirty_mask
= 0;
256 si_mark_atom_dirty(sctx
, atom
);
262 si_descriptors_begin_new_cs(struct si_context
*sctx
, struct si_descriptors
*desc
)
264 desc
->ce_ram_dirty
= true;
269 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
270 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
276 si_sampler_descriptors_idx(unsigned shader
)
278 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
279 SI_SHADER_DESCS_SAMPLERS
;
282 static struct si_descriptors
*
283 si_sampler_descriptors(struct si_context
*sctx
, unsigned shader
)
285 return &sctx
->descriptors
[si_sampler_descriptors_idx(shader
)];
288 static void si_release_sampler_views(struct si_sampler_views
*views
)
292 for (i
= 0; i
< ARRAY_SIZE(views
->views
); i
++) {
293 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
297 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
298 struct pipe_resource
*resource
,
299 enum radeon_bo_usage usage
,
300 bool is_stencil_sampler
,
303 struct r600_resource
*rres
;
304 struct r600_texture
*rtex
;
305 enum radeon_bo_priority priority
;
310 if (resource
->target
!= PIPE_BUFFER
) {
311 struct r600_texture
*tex
= (struct r600_texture
*)resource
;
313 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil_sampler
))
314 resource
= &tex
->flushed_depth_texture
->resource
.b
.b
;
317 rres
= (struct r600_resource
*)resource
;
318 priority
= r600_get_sampler_view_priority(rres
);
320 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
321 rres
, usage
, priority
,
324 if (resource
->target
== PIPE_BUFFER
)
327 /* Now add separate DCC or HTILE. */
328 rtex
= (struct r600_texture
*)resource
;
329 if (rtex
->dcc_separate_buffer
) {
330 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
331 rtex
->dcc_separate_buffer
, usage
,
332 RADEON_PRIO_DCC
, check_mem
);
335 if (rtex
->htile_buffer
&&
336 rtex
->tc_compatible_htile
&&
337 !is_stencil_sampler
) {
338 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
339 rtex
->htile_buffer
, usage
,
340 RADEON_PRIO_HTILE
, check_mem
);
344 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
345 struct si_sampler_views
*views
)
347 unsigned mask
= views
->enabled_mask
;
349 /* Add buffers to the CS. */
351 int i
= u_bit_scan(&mask
);
352 struct si_sampler_view
*sview
= (struct si_sampler_view
*)views
->views
[i
];
354 si_sampler_view_add_buffer(sctx
, sview
->base
.texture
,
356 sview
->is_stencil_sampler
, false);
360 /* Set buffer descriptor fields that can be changed by reallocations. */
361 static void si_set_buf_desc_address(struct r600_resource
*buf
,
362 uint64_t offset
, uint32_t *state
)
364 uint64_t va
= buf
->gpu_address
+ offset
;
367 state
[1] &= C_008F04_BASE_ADDRESS_HI
;
368 state
[1] |= S_008F04_BASE_ADDRESS_HI(va
>> 32);
371 /* Set texture descriptor fields that can be changed by reallocations.
374 * \param base_level_info information of the level of BASE_ADDRESS
375 * \param base_level the level of BASE_ADDRESS
376 * \param first_level pipe_sampler_view.u.tex.first_level
377 * \param block_width util_format_get_blockwidth()
378 * \param is_stencil select between separate Z & Stencil
379 * \param state descriptor to update
381 void si_set_mutable_tex_desc_fields(struct si_screen
*sscreen
,
382 struct r600_texture
*tex
,
383 const struct legacy_surf_level
*base_level_info
,
384 unsigned base_level
, unsigned first_level
,
385 unsigned block_width
, bool is_stencil
,
388 uint64_t va
, meta_va
= 0;
390 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil
)) {
391 tex
= tex
->flushed_depth_texture
;
395 va
= tex
->resource
.gpu_address
;
397 if (sscreen
->b
.chip_class
>= GFX9
) {
398 /* Only stencil_offset needs to be added here. */
400 va
+= tex
->surface
.u
.gfx9
.stencil_offset
;
402 va
+= tex
->surface
.u
.gfx9
.surf_offset
;
404 va
+= base_level_info
->offset
;
407 if (vi_dcc_enabled(tex
, first_level
)) {
408 meta_va
= (!tex
->dcc_separate_buffer
? tex
->resource
.gpu_address
: 0) +
411 if (sscreen
->b
.chip_class
<= VI
)
412 meta_va
+= base_level_info
->dcc_offset
;
413 } else if (tex
->tc_compatible_htile
&& !is_stencil
) {
414 meta_va
= tex
->htile_buffer
->gpu_address
;
418 state
[1] &= C_008F14_BASE_ADDRESS_HI
;
419 state
[1] |= S_008F14_BASE_ADDRESS_HI(va
>> 40);
421 state
[6] &= C_008F28_COMPRESSION_EN
;
425 state
[6] |= S_008F28_COMPRESSION_EN(1);
426 state
[7] = meta_va
>> 8;
429 if (sscreen
->b
.chip_class
>= GFX9
) {
430 state
[3] &= C_008F1C_SW_MODE
;
431 state
[4] &= C_008F20_PITCH_GFX9
;
434 state
[3] |= S_008F1C_SW_MODE(tex
->surface
.u
.gfx9
.stencil
.swizzle_mode
);
435 state
[4] |= S_008F20_PITCH_GFX9(tex
->surface
.u
.gfx9
.stencil
.epitch
);
437 state
[3] |= S_008F1C_SW_MODE(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
);
438 state
[4] |= S_008F20_PITCH_GFX9(tex
->surface
.u
.gfx9
.surf
.epitch
);
441 state
[5] &= C_008F24_META_DATA_ADDRESS
&
442 C_008F24_META_PIPE_ALIGNED
&
443 C_008F24_META_RB_ALIGNED
;
445 struct gfx9_surf_meta_flags meta
;
448 meta
= tex
->surface
.u
.gfx9
.dcc
;
450 meta
= tex
->surface
.u
.gfx9
.htile
;
452 state
[5] |= S_008F24_META_DATA_ADDRESS(meta_va
>> 40) |
453 S_008F24_META_PIPE_ALIGNED(meta
.pipe_aligned
) |
454 S_008F24_META_RB_ALIGNED(meta
.rb_aligned
);
458 unsigned pitch
= base_level_info
->nblk_x
* block_width
;
459 unsigned index
= si_tile_mode_index(tex
, base_level
, is_stencil
);
461 state
[3] &= C_008F1C_TILING_INDEX
;
462 state
[3] |= S_008F1C_TILING_INDEX(index
);
463 state
[4] &= C_008F20_PITCH_GFX6
;
464 state
[4] |= S_008F20_PITCH_GFX6(pitch
- 1);
468 static void si_set_sampler_view(struct si_context
*sctx
,
470 unsigned slot
, struct pipe_sampler_view
*view
,
471 bool disallow_early_out
)
473 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
474 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
475 struct si_descriptors
*descs
= si_sampler_descriptors(sctx
, shader
);
476 uint32_t *desc
= descs
->list
+ slot
* 16;
478 if (views
->views
[slot
] == view
&& !disallow_early_out
)
482 struct r600_texture
*rtex
= (struct r600_texture
*)view
->texture
;
484 assert(rtex
); /* views with texture == NULL aren't supported */
485 pipe_sampler_view_reference(&views
->views
[slot
], view
);
486 memcpy(desc
, rview
->state
, 8*4);
488 if (rtex
->resource
.b
.b
.target
== PIPE_BUFFER
) {
489 rtex
->resource
.bind_history
|= PIPE_BIND_SAMPLER_VIEW
;
491 si_set_buf_desc_address(&rtex
->resource
,
495 bool is_separate_stencil
=
496 rtex
->db_compatible
&&
497 rview
->is_stencil_sampler
;
499 si_set_mutable_tex_desc_fields(sctx
->screen
, rtex
,
500 rview
->base_level_info
,
502 rview
->base
.u
.tex
.first_level
,
508 if (rtex
->resource
.b
.b
.target
!= PIPE_BUFFER
&&
511 rview
->fmask_state
, 8*4);
513 /* Disable FMASK and bind sampler state in [12:15]. */
515 null_texture_descriptor
, 4*4);
517 if (views
->sampler_states
[slot
])
519 views
->sampler_states
[slot
]->val
, 4*4);
522 views
->enabled_mask
|= 1u << slot
;
524 /* Since this can flush, it must be done after enabled_mask is
526 si_sampler_view_add_buffer(sctx
, view
->texture
,
528 rview
->is_stencil_sampler
, true);
530 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
531 memcpy(desc
, null_texture_descriptor
, 8*4);
532 /* Only clear the lower dwords of FMASK. */
533 memcpy(desc
+ 8, null_texture_descriptor
, 4*4);
534 /* Re-set the sampler state if we are transitioning from FMASK. */
535 if (views
->sampler_states
[slot
])
537 views
->sampler_states
[slot
]->val
, 4*4);
539 views
->enabled_mask
&= ~(1u << slot
);
542 descs
->dirty_mask
|= 1u << slot
;
543 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
546 static bool is_compressed_colortex(struct r600_texture
*rtex
)
548 return rtex
->cmask
.size
|| rtex
->fmask
.size
||
549 (rtex
->dcc_offset
&& rtex
->dirty_level_mask
);
552 static void si_update_compressed_tex_shader_mask(struct si_context
*sctx
,
555 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
556 unsigned shader_bit
= 1 << shader
;
558 if (samplers
->depth_texture_mask
||
559 samplers
->compressed_colortex_mask
||
560 sctx
->images
[shader
].compressed_colortex_mask
)
561 sctx
->compressed_tex_shader_mask
|= shader_bit
;
563 sctx
->compressed_tex_shader_mask
&= ~shader_bit
;
566 static void si_set_sampler_views(struct pipe_context
*ctx
,
567 enum pipe_shader_type shader
, unsigned start
,
569 struct pipe_sampler_view
**views
)
571 struct si_context
*sctx
= (struct si_context
*)ctx
;
572 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
575 if (!count
|| shader
>= SI_NUM_SHADERS
)
578 for (i
= 0; i
< count
; i
++) {
579 unsigned slot
= start
+ i
;
581 if (!views
|| !views
[i
]) {
582 samplers
->depth_texture_mask
&= ~(1u << slot
);
583 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
584 si_set_sampler_view(sctx
, shader
, slot
, NULL
, false);
588 si_set_sampler_view(sctx
, shader
, slot
, views
[i
], false);
590 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
591 struct r600_texture
*rtex
=
592 (struct r600_texture
*)views
[i
]->texture
;
593 struct si_sampler_view
*rview
= (struct si_sampler_view
*)views
[i
];
595 if (rtex
->db_compatible
&&
596 (!rtex
->tc_compatible_htile
|| rview
->is_stencil_sampler
)) {
597 samplers
->depth_texture_mask
|= 1u << slot
;
599 samplers
->depth_texture_mask
&= ~(1u << slot
);
601 if (is_compressed_colortex(rtex
)) {
602 samplers
->compressed_colortex_mask
|= 1u << slot
;
604 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
607 if (rtex
->dcc_offset
&&
608 p_atomic_read(&rtex
->framebuffers_bound
))
609 sctx
->need_check_render_feedback
= true;
611 samplers
->depth_texture_mask
&= ~(1u << slot
);
612 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
616 si_update_compressed_tex_shader_mask(sctx
, shader
);
620 si_samplers_update_compressed_colortex_mask(struct si_textures_info
*samplers
)
622 unsigned mask
= samplers
->views
.enabled_mask
;
625 int i
= u_bit_scan(&mask
);
626 struct pipe_resource
*res
= samplers
->views
.views
[i
]->texture
;
628 if (res
&& res
->target
!= PIPE_BUFFER
) {
629 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
631 if (is_compressed_colortex(rtex
)) {
632 samplers
->compressed_colortex_mask
|= 1u << i
;
634 samplers
->compressed_colortex_mask
&= ~(1u << i
);
643 si_image_descriptors_idx(unsigned shader
)
645 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
646 SI_SHADER_DESCS_IMAGES
;
649 static struct si_descriptors
*
650 si_image_descriptors(struct si_context
*sctx
, unsigned shader
)
652 return &sctx
->descriptors
[si_image_descriptors_idx(shader
)];
656 si_release_image_views(struct si_images_info
*images
)
660 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
661 struct pipe_image_view
*view
= &images
->views
[i
];
663 pipe_resource_reference(&view
->resource
, NULL
);
668 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images_info
*images
)
670 uint mask
= images
->enabled_mask
;
672 /* Add buffers to the CS. */
674 int i
= u_bit_scan(&mask
);
675 struct pipe_image_view
*view
= &images
->views
[i
];
677 assert(view
->resource
);
679 si_sampler_view_add_buffer(sctx
, view
->resource
,
680 RADEON_USAGE_READWRITE
, false, false);
685 si_disable_shader_image(struct si_context
*ctx
, unsigned shader
, unsigned slot
)
687 struct si_images_info
*images
= &ctx
->images
[shader
];
689 if (images
->enabled_mask
& (1u << slot
)) {
690 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
692 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
693 images
->compressed_colortex_mask
&= ~(1 << slot
);
695 memcpy(descs
->list
+ slot
*8, null_image_descriptor
, 8*4);
696 images
->enabled_mask
&= ~(1u << slot
);
697 descs
->dirty_mask
|= 1u << slot
;
698 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
703 si_mark_image_range_valid(const struct pipe_image_view
*view
)
705 struct r600_resource
*res
= (struct r600_resource
*)view
->resource
;
707 assert(res
&& res
->b
.b
.target
== PIPE_BUFFER
);
709 util_range_add(&res
->valid_buffer_range
,
711 view
->u
.buf
.offset
+ view
->u
.buf
.size
);
714 static void si_set_shader_image(struct si_context
*ctx
,
716 unsigned slot
, const struct pipe_image_view
*view
,
717 bool skip_decompress
)
719 struct si_screen
*screen
= ctx
->screen
;
720 struct si_images_info
*images
= &ctx
->images
[shader
];
721 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
722 struct r600_resource
*res
;
723 uint32_t *desc
= descs
->list
+ slot
* 8;
725 if (!view
|| !view
->resource
) {
726 si_disable_shader_image(ctx
, shader
, slot
);
730 res
= (struct r600_resource
*)view
->resource
;
732 if (&images
->views
[slot
] != view
)
733 util_copy_image_view(&images
->views
[slot
], view
);
735 if (res
->b
.b
.target
== PIPE_BUFFER
) {
736 if (view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
737 si_mark_image_range_valid(view
);
739 si_make_buffer_descriptor(screen
, res
,
743 descs
->list
+ slot
* 8);
744 si_set_buf_desc_address(res
, view
->u
.buf
.offset
, desc
+ 4);
746 images
->compressed_colortex_mask
&= ~(1 << slot
);
747 res
->bind_history
|= PIPE_BIND_SHADER_IMAGE
;
749 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
750 struct r600_texture
*tex
= (struct r600_texture
*)res
;
751 unsigned level
= view
->u
.tex
.level
;
752 unsigned width
, height
, depth
;
753 bool uses_dcc
= vi_dcc_enabled(tex
, level
);
755 assert(!tex
->is_depth
);
756 assert(tex
->fmask
.size
== 0);
758 if (uses_dcc
&& !skip_decompress
&&
759 (view
->access
& PIPE_IMAGE_ACCESS_WRITE
||
760 !vi_dcc_formats_compatible(res
->b
.b
.format
, view
->format
))) {
761 /* If DCC can't be disabled, at least decompress it.
762 * The decompression is relatively cheap if the surface
763 * has been decompressed already.
765 if (r600_texture_disable_dcc(&ctx
->b
, tex
))
768 ctx
->b
.decompress_dcc(&ctx
->b
.b
, tex
);
771 if (is_compressed_colortex(tex
)) {
772 images
->compressed_colortex_mask
|= 1 << slot
;
774 images
->compressed_colortex_mask
&= ~(1 << slot
);
778 p_atomic_read(&tex
->framebuffers_bound
))
779 ctx
->need_check_render_feedback
= true;
781 /* Always force the base level to the selected level.
783 * This is required for 3D textures, where otherwise
784 * selecting a single slice for non-layered bindings
785 * fails. It doesn't hurt the other targets.
787 width
= u_minify(res
->b
.b
.width0
, level
);
788 height
= u_minify(res
->b
.b
.height0
, level
);
789 depth
= u_minify(res
->b
.b
.depth0
, level
);
791 si_make_texture_descriptor(screen
, tex
,
792 false, res
->b
.b
.target
,
793 view
->format
, swizzle
,
795 view
->u
.tex
.first_layer
,
796 view
->u
.tex
.last_layer
,
797 width
, height
, depth
,
799 si_set_mutable_tex_desc_fields(screen
, tex
,
800 &tex
->surface
.u
.legacy
.level
[level
],
802 util_format_get_blockwidth(view
->format
),
806 images
->enabled_mask
|= 1u << slot
;
807 descs
->dirty_mask
|= 1u << slot
;
808 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
810 /* Since this can flush, it must be done after enabled_mask is updated. */
811 si_sampler_view_add_buffer(ctx
, &res
->b
.b
,
812 RADEON_USAGE_READWRITE
, false, true);
816 si_set_shader_images(struct pipe_context
*pipe
,
817 enum pipe_shader_type shader
,
818 unsigned start_slot
, unsigned count
,
819 const struct pipe_image_view
*views
)
821 struct si_context
*ctx
= (struct si_context
*)pipe
;
824 assert(shader
< SI_NUM_SHADERS
);
829 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
832 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
833 si_set_shader_image(ctx
, shader
, slot
, &views
[i
], false);
835 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
836 si_set_shader_image(ctx
, shader
, slot
, NULL
, false);
839 si_update_compressed_tex_shader_mask(ctx
, shader
);
843 si_images_update_compressed_colortex_mask(struct si_images_info
*images
)
845 unsigned mask
= images
->enabled_mask
;
848 int i
= u_bit_scan(&mask
);
849 struct pipe_resource
*res
= images
->views
[i
].resource
;
851 if (res
&& res
->target
!= PIPE_BUFFER
) {
852 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
854 if (is_compressed_colortex(rtex
)) {
855 images
->compressed_colortex_mask
|= 1 << i
;
857 images
->compressed_colortex_mask
&= ~(1 << i
);
865 static void si_bind_sampler_states(struct pipe_context
*ctx
,
866 enum pipe_shader_type shader
,
867 unsigned start
, unsigned count
, void **states
)
869 struct si_context
*sctx
= (struct si_context
*)ctx
;
870 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
871 struct si_descriptors
*desc
= si_sampler_descriptors(sctx
, shader
);
872 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
875 if (!count
|| shader
>= SI_NUM_SHADERS
)
878 for (i
= 0; i
< count
; i
++) {
879 unsigned slot
= start
+ i
;
882 sstates
[i
] == samplers
->views
.sampler_states
[slot
])
886 assert(sstates
[i
]->magic
== SI_SAMPLER_STATE_MAGIC
);
888 samplers
->views
.sampler_states
[slot
] = sstates
[i
];
890 /* If FMASK is bound, don't overwrite it.
891 * The sampler state will be set after FMASK is unbound.
893 if (samplers
->views
.views
[slot
] &&
894 samplers
->views
.views
[slot
]->texture
&&
895 samplers
->views
.views
[slot
]->texture
->target
!= PIPE_BUFFER
&&
896 ((struct r600_texture
*)samplers
->views
.views
[slot
]->texture
)->fmask
.size
)
899 memcpy(desc
->list
+ slot
* 16 + 12, sstates
[i
]->val
, 4*4);
900 desc
->dirty_mask
|= 1u << slot
;
901 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
905 /* BUFFER RESOURCES */
907 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
908 struct si_descriptors
*descs
,
909 unsigned num_buffers
,
910 unsigned shader_userdata_index
,
911 enum radeon_bo_usage shader_usage
,
912 enum radeon_bo_priority priority
,
915 buffers
->shader_usage
= shader_usage
;
916 buffers
->priority
= priority
;
917 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
919 si_init_descriptors(descs
, shader_userdata_index
, 4,
920 num_buffers
, NULL
, ce_offset
);
923 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
,
924 struct si_descriptors
*descs
)
928 for (i
= 0; i
< descs
->num_elements
; i
++) {
929 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
932 FREE(buffers
->buffers
);
935 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
936 struct si_buffer_resources
*buffers
)
938 unsigned mask
= buffers
->enabled_mask
;
940 /* Add buffers to the CS. */
942 int i
= u_bit_scan(&mask
);
944 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
945 (struct r600_resource
*)buffers
->buffers
[i
],
946 buffers
->shader_usage
, buffers
->priority
);
950 static void si_get_buffer_from_descriptors(struct si_buffer_resources
*buffers
,
951 struct si_descriptors
*descs
,
952 unsigned idx
, struct pipe_resource
**buf
,
953 unsigned *offset
, unsigned *size
)
955 pipe_resource_reference(buf
, buffers
->buffers
[idx
]);
957 struct r600_resource
*res
= r600_resource(*buf
);
958 const uint32_t *desc
= descs
->list
+ idx
* 4;
963 assert(G_008F04_STRIDE(desc
[1]) == 0);
964 va
= ((uint64_t)desc
[1] << 32) | desc
[0];
966 assert(va
>= res
->gpu_address
&& va
+ *size
<= res
->gpu_address
+ res
->bo_size
);
967 *offset
= va
- res
->gpu_address
;
973 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
975 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
976 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
979 for (i
= 0; i
< count
; i
++) {
980 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
982 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
984 if (!sctx
->vertex_buffer
[vb
].buffer
)
987 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
988 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
989 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
994 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
995 desc
->buffer
, RADEON_USAGE_READ
,
996 RADEON_PRIO_DESCRIPTORS
);
999 bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
1001 struct si_vertex_element
*velems
= sctx
->vertex_elements
;
1002 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
1004 unsigned desc_list_byte_size
;
1005 unsigned first_vb_use_mask
;
1009 if (!sctx
->vertex_buffers_dirty
|| !velems
)
1012 count
= velems
->count
;
1017 desc_list_byte_size
= velems
->desc_list_byte_size
;
1018 first_vb_use_mask
= velems
->first_vb_use_mask
;
1020 /* Vertex buffer descriptors are the only ones which are uploaded
1021 * directly through a staging buffer and don't go through
1022 * the fine-grained upload path.
1024 u_upload_alloc(sctx
->b
.b
.const_uploader
, 0,
1025 desc_list_byte_size
,
1026 si_optimal_tcc_alignment(sctx
, desc_list_byte_size
),
1027 &desc
->buffer_offset
,
1028 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
1032 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1033 desc
->buffer
, RADEON_USAGE_READ
,
1034 RADEON_PRIO_DESCRIPTORS
);
1036 assert(count
<= SI_MAX_ATTRIBS
);
1038 for (i
= 0; i
< count
; i
++) {
1039 struct pipe_vertex_element
*ve
= &velems
->elements
[i
];
1040 struct pipe_vertex_buffer
*vb
;
1041 struct r600_resource
*rbuffer
;
1043 unsigned vbo_index
= ve
->vertex_buffer_index
;
1044 uint32_t *desc
= &ptr
[i
*4];
1046 vb
= &sctx
->vertex_buffer
[vbo_index
];
1047 rbuffer
= (struct r600_resource
*)vb
->buffer
;
1049 memset(desc
, 0, 16);
1053 offset
= vb
->buffer_offset
+ ve
->src_offset
;
1054 va
= rbuffer
->gpu_address
+ offset
;
1056 /* Fill in T# buffer resource description */
1058 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1059 S_008F04_STRIDE(vb
->stride
);
1061 if (sctx
->b
.chip_class
!= VI
&& vb
->stride
) {
1062 /* Round up by rounding down and adding 1 */
1063 desc
[2] = (vb
->buffer
->width0
- offset
-
1064 velems
->format_size
[i
]) /
1067 desc
[2] = vb
->buffer
->width0
- offset
;
1070 desc
[3] = velems
->rsrc_word3
[i
];
1072 if (first_vb_use_mask
& (1 << i
)) {
1073 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1074 (struct r600_resource
*)vb
->buffer
,
1075 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
1079 /* Don't flush the const cache. It would have a very negative effect
1080 * on performance (confirmed by testing). New descriptors are always
1081 * uploaded to a fresh new buffer, so I don't think flushing the const
1082 * cache is needed. */
1083 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1084 if (sctx
->b
.chip_class
>= CIK
)
1085 si_mark_atom_dirty(sctx
, &sctx
->prefetch_L2
);
1086 sctx
->vertex_buffers_dirty
= false;
1087 sctx
->vertex_buffer_pointer_dirty
= true;
1092 /* CONSTANT BUFFERS */
1095 si_const_buffer_descriptors_idx(unsigned shader
)
1097 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1098 SI_SHADER_DESCS_CONST_BUFFERS
;
1101 static struct si_descriptors
*
1102 si_const_buffer_descriptors(struct si_context
*sctx
, unsigned shader
)
1104 return &sctx
->descriptors
[si_const_buffer_descriptors_idx(shader
)];
1107 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
1108 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
1112 u_upload_alloc(sctx
->b
.b
.const_uploader
, 0, size
,
1113 si_optimal_tcc_alignment(sctx
, size
),
1115 (struct pipe_resource
**)rbuffer
, &tmp
);
1117 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
1120 static void si_set_constant_buffer(struct si_context
*sctx
,
1121 struct si_buffer_resources
*buffers
,
1122 unsigned descriptors_idx
,
1123 uint slot
, const struct pipe_constant_buffer
*input
)
1125 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1126 assert(slot
< descs
->num_elements
);
1127 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1129 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1130 * with a NULL buffer). We need to use a dummy buffer instead. */
1131 if (sctx
->b
.chip_class
== CIK
&&
1132 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
1133 input
= &sctx
->null_const_buf
;
1135 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
1136 struct pipe_resource
*buffer
= NULL
;
1139 /* Upload the user buffer if needed. */
1140 if (input
->user_buffer
) {
1141 unsigned buffer_offset
;
1143 si_upload_const_buffer(sctx
,
1144 (struct r600_resource
**)&buffer
, input
->user_buffer
,
1145 input
->buffer_size
, &buffer_offset
);
1147 /* Just unbind on failure. */
1148 si_set_constant_buffer(sctx
, buffers
, descriptors_idx
, slot
, NULL
);
1151 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
1153 pipe_resource_reference(&buffer
, input
->buffer
);
1154 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
1155 /* Only track usage for non-user buffers. */
1156 r600_resource(buffer
)->bind_history
|= PIPE_BIND_CONSTANT_BUFFER
;
1159 /* Set the descriptor. */
1160 uint32_t *desc
= descs
->list
+ slot
*4;
1162 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1164 desc
[2] = input
->buffer_size
;
1165 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1166 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1167 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1168 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1169 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1170 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1172 buffers
->buffers
[slot
] = buffer
;
1173 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1174 (struct r600_resource
*)buffer
,
1175 buffers
->shader_usage
,
1176 buffers
->priority
, true);
1177 buffers
->enabled_mask
|= 1u << slot
;
1179 /* Clear the descriptor. */
1180 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1181 buffers
->enabled_mask
&= ~(1u << slot
);
1184 descs
->dirty_mask
|= 1u << slot
;
1185 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1188 void si_set_rw_buffer(struct si_context
*sctx
,
1189 uint slot
, const struct pipe_constant_buffer
*input
)
1191 si_set_constant_buffer(sctx
, &sctx
->rw_buffers
,
1192 SI_DESCS_RW_BUFFERS
, slot
, input
);
1195 static void si_pipe_set_constant_buffer(struct pipe_context
*ctx
,
1196 enum pipe_shader_type shader
, uint slot
,
1197 const struct pipe_constant_buffer
*input
)
1199 struct si_context
*sctx
= (struct si_context
*)ctx
;
1201 if (shader
>= SI_NUM_SHADERS
)
1204 si_set_constant_buffer(sctx
, &sctx
->const_buffers
[shader
],
1205 si_const_buffer_descriptors_idx(shader
),
1209 void si_get_pipe_constant_buffer(struct si_context
*sctx
, uint shader
,
1210 uint slot
, struct pipe_constant_buffer
*cbuf
)
1212 cbuf
->user_buffer
= NULL
;
1213 si_get_buffer_from_descriptors(
1214 &sctx
->const_buffers
[shader
],
1215 si_const_buffer_descriptors(sctx
, shader
),
1216 slot
, &cbuf
->buffer
, &cbuf
->buffer_offset
, &cbuf
->buffer_size
);
1219 /* SHADER BUFFERS */
1222 si_shader_buffer_descriptors_idx(enum pipe_shader_type shader
)
1224 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1225 SI_SHADER_DESCS_SHADER_BUFFERS
;
1228 static struct si_descriptors
*
1229 si_shader_buffer_descriptors(struct si_context
*sctx
,
1230 enum pipe_shader_type shader
)
1232 return &sctx
->descriptors
[si_shader_buffer_descriptors_idx(shader
)];
1235 static void si_set_shader_buffers(struct pipe_context
*ctx
,
1236 enum pipe_shader_type shader
,
1237 unsigned start_slot
, unsigned count
,
1238 const struct pipe_shader_buffer
*sbuffers
)
1240 struct si_context
*sctx
= (struct si_context
*)ctx
;
1241 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1242 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1245 assert(start_slot
+ count
<= SI_NUM_SHADER_BUFFERS
);
1247 for (i
= 0; i
< count
; ++i
) {
1248 const struct pipe_shader_buffer
*sbuffer
= sbuffers
? &sbuffers
[i
] : NULL
;
1249 struct r600_resource
*buf
;
1250 unsigned slot
= start_slot
+ i
;
1251 uint32_t *desc
= descs
->list
+ slot
* 4;
1254 if (!sbuffer
|| !sbuffer
->buffer
) {
1255 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1256 memset(desc
, 0, sizeof(uint32_t) * 4);
1257 buffers
->enabled_mask
&= ~(1u << slot
);
1258 descs
->dirty_mask
|= 1u << slot
;
1259 sctx
->descriptors_dirty
|=
1260 1u << si_shader_buffer_descriptors_idx(shader
);
1264 buf
= (struct r600_resource
*)sbuffer
->buffer
;
1265 va
= buf
->gpu_address
+ sbuffer
->buffer_offset
;
1268 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1270 desc
[2] = sbuffer
->buffer_size
;
1271 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1272 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1273 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1274 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1275 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1276 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1278 pipe_resource_reference(&buffers
->buffers
[slot
], &buf
->b
.b
);
1279 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
, buf
,
1280 buffers
->shader_usage
,
1281 buffers
->priority
, true);
1282 buf
->bind_history
|= PIPE_BIND_SHADER_BUFFER
;
1284 buffers
->enabled_mask
|= 1u << slot
;
1285 descs
->dirty_mask
|= 1u << slot
;
1286 sctx
->descriptors_dirty
|=
1287 1u << si_shader_buffer_descriptors_idx(shader
);
1289 util_range_add(&buf
->valid_buffer_range
, sbuffer
->buffer_offset
,
1290 sbuffer
->buffer_offset
+ sbuffer
->buffer_size
);
1294 void si_get_shader_buffers(struct si_context
*sctx
,
1295 enum pipe_shader_type shader
,
1296 uint start_slot
, uint count
,
1297 struct pipe_shader_buffer
*sbuf
)
1299 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1300 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1302 for (unsigned i
= 0; i
< count
; ++i
) {
1303 si_get_buffer_from_descriptors(
1304 buffers
, descs
, start_slot
+ i
,
1305 &sbuf
[i
].buffer
, &sbuf
[i
].buffer_offset
,
1306 &sbuf
[i
].buffer_size
);
1312 void si_set_ring_buffer(struct pipe_context
*ctx
, uint slot
,
1313 struct pipe_resource
*buffer
,
1314 unsigned stride
, unsigned num_records
,
1315 bool add_tid
, bool swizzle
,
1316 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
1318 struct si_context
*sctx
= (struct si_context
*)ctx
;
1319 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1320 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1322 /* The stride field in the resource descriptor has 14 bits */
1323 assert(stride
< (1 << 14));
1325 assert(slot
< descs
->num_elements
);
1326 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1331 va
= r600_resource(buffer
)->gpu_address
+ offset
;
1333 switch (element_size
) {
1335 assert(!"Unsupported ring buffer element size");
1351 switch (index_stride
) {
1353 assert(!"Unsupported ring buffer index stride");
1369 if (sctx
->b
.chip_class
>= VI
&& stride
)
1370 num_records
*= stride
;
1372 /* Set the descriptor. */
1373 uint32_t *desc
= descs
->list
+ slot
*4;
1375 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1376 S_008F04_STRIDE(stride
) |
1377 S_008F04_SWIZZLE_ENABLE(swizzle
);
1378 desc
[2] = num_records
;
1379 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1380 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1381 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1382 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1383 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1384 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
1385 S_008F0C_INDEX_STRIDE(index_stride
) |
1386 S_008F0C_ADD_TID_ENABLE(add_tid
);
1388 if (sctx
->b
.chip_class
>= GFX9
)
1389 assert(!swizzle
|| element_size
== 1); /* always 4 bytes on GFX9 */
1391 desc
[3] |= S_008F0C_ELEMENT_SIZE(element_size
);
1393 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
1394 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1395 (struct r600_resource
*)buffer
,
1396 buffers
->shader_usage
, buffers
->priority
);
1397 buffers
->enabled_mask
|= 1u << slot
;
1399 /* Clear the descriptor. */
1400 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1401 buffers
->enabled_mask
&= ~(1u << slot
);
1404 descs
->dirty_mask
|= 1u << slot
;
1405 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1408 /* STREAMOUT BUFFERS */
1410 static void si_set_streamout_targets(struct pipe_context
*ctx
,
1411 unsigned num_targets
,
1412 struct pipe_stream_output_target
**targets
,
1413 const unsigned *offsets
)
1415 struct si_context
*sctx
= (struct si_context
*)ctx
;
1416 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1417 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1418 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
1421 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
1422 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
1423 /* Since streamout uses vector writes which go through TC L2
1424 * and most other clients can use TC L2 as well, we don't need
1427 * The only cases which requires flushing it is VGT DMA index
1428 * fetching (on <= CIK) and indirect draw data, which are rare
1429 * cases. Thus, flag the TC L2 dirtiness in the resource and
1430 * handle it at draw call time.
1432 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
1433 if (sctx
->b
.streamout
.targets
[i
])
1434 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
1436 /* Invalidate the scalar cache in case a streamout buffer is
1437 * going to be used as a constant buffer.
1439 * Invalidate TC L1, because streamout bypasses it (done by
1440 * setting GLC=1 in the store instruction), but it can contain
1441 * outdated data of streamout buffers.
1443 * VS_PARTIAL_FLUSH is required if the buffers are going to be
1444 * used as an input immediately.
1446 sctx
->b
.flags
|= SI_CONTEXT_INV_SMEM_L1
|
1447 SI_CONTEXT_INV_VMEM_L1
|
1448 SI_CONTEXT_VS_PARTIAL_FLUSH
;
1451 /* All readers of the streamout targets need to be finished before we can
1452 * start writing to the targets.
1455 sctx
->b
.flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
1456 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1458 /* Streamout buffers must be bound in 2 places:
1459 * 1) in VGT by setting the VGT_STRMOUT registers
1460 * 2) as shader resources
1463 /* Set the VGT regs. */
1464 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
1466 /* Set the shader resources.*/
1467 for (i
= 0; i
< num_targets
; i
++) {
1468 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1471 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
1472 uint64_t va
= r600_resource(buffer
)->gpu_address
;
1474 /* Set the descriptor.
1476 * On VI, the format must be non-INVALID, otherwise
1477 * the buffer will be considered not bound and store
1478 * instructions will be no-ops.
1480 uint32_t *desc
= descs
->list
+ bufidx
*4;
1482 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
1483 desc
[2] = 0xffffffff;
1484 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1485 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1486 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1487 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1488 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1490 /* Set the resource. */
1491 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1493 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1494 (struct r600_resource
*)buffer
,
1495 buffers
->shader_usage
,
1496 RADEON_PRIO_SHADER_RW_BUFFER
,
1498 r600_resource(buffer
)->bind_history
|= PIPE_BIND_STREAM_OUTPUT
;
1500 buffers
->enabled_mask
|= 1u << bufidx
;
1502 /* Clear the descriptor and unset the resource. */
1503 memset(descs
->list
+ bufidx
*4, 0,
1504 sizeof(uint32_t) * 4);
1505 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1507 buffers
->enabled_mask
&= ~(1u << bufidx
);
1509 descs
->dirty_mask
|= 1u << bufidx
;
1511 for (; i
< old_num_targets
; i
++) {
1512 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1513 /* Clear the descriptor and unset the resource. */
1514 memset(descs
->list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
1515 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
1516 buffers
->enabled_mask
&= ~(1u << bufidx
);
1517 descs
->dirty_mask
|= 1u << bufidx
;
1520 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1523 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
1524 uint32_t *desc
, uint64_t old_buf_va
,
1525 struct pipe_resource
*new_buf
)
1527 /* Retrieve the buffer offset from the descriptor. */
1528 uint64_t old_desc_va
=
1529 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
1531 assert(old_buf_va
<= old_desc_va
);
1532 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
1534 /* Update the descriptor. */
1535 si_set_buf_desc_address(r600_resource(new_buf
), offset_within_buffer
,
1539 /* INTERNAL CONST BUFFERS */
1541 static void si_set_polygon_stipple(struct pipe_context
*ctx
,
1542 const struct pipe_poly_stipple
*state
)
1544 struct si_context
*sctx
= (struct si_context
*)ctx
;
1545 struct pipe_constant_buffer cb
= {};
1546 unsigned stipple
[32];
1549 for (i
= 0; i
< 32; i
++)
1550 stipple
[i
] = util_bitreverse(state
->stipple
[i
]);
1552 cb
.user_buffer
= stipple
;
1553 cb
.buffer_size
= sizeof(stipple
);
1555 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
, &cb
);
1558 /* TEXTURE METADATA ENABLE/DISABLE */
1560 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1561 * while the texture is bound, possibly by a different context. In that case,
1562 * call this function to update compressed_colortex_masks.
1564 void si_update_compressed_colortex_masks(struct si_context
*sctx
)
1566 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
1567 si_samplers_update_compressed_colortex_mask(&sctx
->samplers
[i
]);
1568 si_images_update_compressed_colortex_mask(&sctx
->images
[i
]);
1569 si_update_compressed_tex_shader_mask(sctx
, i
);
1573 /* BUFFER DISCARD/INVALIDATION */
1575 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1576 static void si_reset_buffer_resources(struct si_context
*sctx
,
1577 struct si_buffer_resources
*buffers
,
1578 unsigned descriptors_idx
,
1579 struct pipe_resource
*buf
,
1582 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1583 unsigned mask
= buffers
->enabled_mask
;
1586 unsigned i
= u_bit_scan(&mask
);
1587 if (buffers
->buffers
[i
] == buf
) {
1588 si_desc_reset_buffer_offset(&sctx
->b
.b
,
1591 descs
->dirty_mask
|= 1u << i
;
1592 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1594 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1595 (struct r600_resource
*)buf
,
1596 buffers
->shader_usage
,
1597 buffers
->priority
, true);
1602 /* Reallocate a buffer a update all resource bindings where the buffer is
1605 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1606 * idle by discarding its contents. Apps usually tell us when to do this using
1607 * map_buffer flags, for example.
1609 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
1611 struct si_context
*sctx
= (struct si_context
*)ctx
;
1612 struct r600_resource
*rbuffer
= r600_resource(buf
);
1614 uint64_t old_va
= rbuffer
->gpu_address
;
1615 unsigned num_elems
= sctx
->vertex_elements
?
1616 sctx
->vertex_elements
->count
: 0;
1618 /* Reallocate the buffer in the same pipe_resource. */
1619 r600_alloc_resource(&sctx
->screen
->b
, rbuffer
);
1621 /* We changed the buffer, now we need to bind it where the old one
1622 * was bound. This consists of 2 things:
1623 * 1) Updating the resource descriptor and dirtying it.
1624 * 2) Adding a relocation to the CS, so that it's usable.
1627 /* Vertex buffers. */
1628 if (rbuffer
->bind_history
& PIPE_BIND_VERTEX_BUFFER
) {
1629 for (i
= 0; i
< num_elems
; i
++) {
1630 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
1632 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
1634 if (!sctx
->vertex_buffer
[vb
].buffer
)
1637 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
1638 sctx
->vertex_buffers_dirty
= true;
1644 /* Streamout buffers. (other internal buffers can't be invalidated) */
1645 if (rbuffer
->bind_history
& PIPE_BIND_STREAM_OUTPUT
) {
1646 for (i
= SI_VS_STREAMOUT_BUF0
; i
<= SI_VS_STREAMOUT_BUF3
; i
++) {
1647 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1648 struct si_descriptors
*descs
=
1649 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1651 if (buffers
->buffers
[i
] != buf
)
1654 si_desc_reset_buffer_offset(ctx
, descs
->list
+ i
*4,
1656 descs
->dirty_mask
|= 1u << i
;
1657 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1659 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1660 rbuffer
, buffers
->shader_usage
,
1661 RADEON_PRIO_SHADER_RW_BUFFER
,
1664 /* Update the streamout state. */
1665 if (sctx
->b
.streamout
.begin_emitted
)
1666 r600_emit_streamout_end(&sctx
->b
);
1667 sctx
->b
.streamout
.append_bitmask
=
1668 sctx
->b
.streamout
.enabled_mask
;
1669 r600_streamout_buffers_dirty(&sctx
->b
);
1673 /* Constant and shader buffers. */
1674 if (rbuffer
->bind_history
& PIPE_BIND_CONSTANT_BUFFER
) {
1675 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1676 si_reset_buffer_resources(sctx
, &sctx
->const_buffers
[shader
],
1677 si_const_buffer_descriptors_idx(shader
),
1681 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_BUFFER
) {
1682 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1683 si_reset_buffer_resources(sctx
, &sctx
->shader_buffers
[shader
],
1684 si_shader_buffer_descriptors_idx(shader
),
1688 if (rbuffer
->bind_history
& PIPE_BIND_SAMPLER_VIEW
) {
1689 /* Texture buffers - update bindings. */
1690 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1691 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
1692 struct si_descriptors
*descs
=
1693 si_sampler_descriptors(sctx
, shader
);
1694 unsigned mask
= views
->enabled_mask
;
1697 unsigned i
= u_bit_scan(&mask
);
1698 if (views
->views
[i
]->texture
== buf
) {
1699 si_desc_reset_buffer_offset(ctx
,
1703 descs
->dirty_mask
|= 1u << i
;
1704 sctx
->descriptors_dirty
|=
1705 1u << si_sampler_descriptors_idx(shader
);
1707 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1708 rbuffer
, RADEON_USAGE_READ
,
1709 RADEON_PRIO_SAMPLER_BUFFER
,
1717 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_IMAGE
) {
1718 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1719 struct si_images_info
*images
= &sctx
->images
[shader
];
1720 struct si_descriptors
*descs
=
1721 si_image_descriptors(sctx
, shader
);
1722 unsigned mask
= images
->enabled_mask
;
1725 unsigned i
= u_bit_scan(&mask
);
1727 if (images
->views
[i
].resource
== buf
) {
1728 if (images
->views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
1729 si_mark_image_range_valid(&images
->views
[i
]);
1731 si_desc_reset_buffer_offset(
1732 ctx
, descs
->list
+ i
* 8 + 4,
1734 descs
->dirty_mask
|= 1u << i
;
1735 sctx
->descriptors_dirty
|=
1736 1u << si_image_descriptors_idx(shader
);
1738 radeon_add_to_buffer_list_check_mem(
1739 &sctx
->b
, &sctx
->b
.gfx
, rbuffer
,
1740 RADEON_USAGE_READWRITE
,
1741 RADEON_PRIO_SAMPLER_BUFFER
, true);
1748 /* Update mutable image descriptor fields of all bound textures. */
1749 void si_update_all_texture_descriptors(struct si_context
*sctx
)
1753 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1754 struct si_sampler_views
*samplers
= &sctx
->samplers
[shader
].views
;
1755 struct si_images_info
*images
= &sctx
->images
[shader
];
1759 mask
= images
->enabled_mask
;
1761 unsigned i
= u_bit_scan(&mask
);
1762 struct pipe_image_view
*view
= &images
->views
[i
];
1764 if (!view
->resource
||
1765 view
->resource
->target
== PIPE_BUFFER
)
1768 si_set_shader_image(sctx
, shader
, i
, view
, true);
1771 /* Sampler views. */
1772 mask
= samplers
->enabled_mask
;
1774 unsigned i
= u_bit_scan(&mask
);
1775 struct pipe_sampler_view
*view
= samplers
->views
[i
];
1779 view
->texture
->target
== PIPE_BUFFER
)
1782 si_set_sampler_view(sctx
, shader
, i
,
1783 samplers
->views
[i
], true);
1786 si_update_compressed_tex_shader_mask(sctx
, shader
);
1790 /* SHADER USER DATA */
1792 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1795 sctx
->shader_pointers_dirty
|=
1796 u_bit_consecutive(SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
,
1797 SI_NUM_SHADER_DESCS
);
1799 if (shader
== PIPE_SHADER_VERTEX
)
1800 sctx
->vertex_buffer_pointer_dirty
= sctx
->vertex_buffers
.buffer
!= NULL
;
1802 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1805 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
1807 sctx
->shader_pointers_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
1808 sctx
->vertex_buffer_pointer_dirty
= sctx
->vertex_buffers
.buffer
!= NULL
;
1809 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1812 /* Set a base register address for user data constants in the given shader.
1813 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1815 static void si_set_user_data_base(struct si_context
*sctx
,
1816 unsigned shader
, uint32_t new_base
)
1818 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
1820 if (*base
!= new_base
) {
1824 si_mark_shader_pointers_dirty(sctx
, shader
);
1828 /* This must be called when these shaders are changed from non-NULL to NULL
1831 * - tessellation control shader
1832 * - tessellation evaluation shader
1834 void si_shader_change_notify(struct si_context
*sctx
)
1836 /* VS can be bound as VS, ES, or LS. */
1837 if (sctx
->tes_shader
.cso
) {
1838 if (sctx
->b
.chip_class
>= GFX9
) {
1839 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1840 R_00B430_SPI_SHADER_USER_DATA_LS_0
);
1842 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1843 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
1845 } else if (sctx
->gs_shader
.cso
) {
1846 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1847 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1849 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1850 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1853 /* TES can be bound as ES, VS, or not bound. */
1854 if (sctx
->tes_shader
.cso
) {
1855 if (sctx
->gs_shader
.cso
)
1856 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1857 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1859 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1860 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1862 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
1866 static void si_emit_shader_pointer(struct si_context
*sctx
,
1867 struct si_descriptors
*desc
,
1870 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1873 assert(desc
->buffer
);
1875 va
= desc
->buffer
->gpu_address
+
1876 desc
->buffer_offset
;
1878 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
1879 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
1880 radeon_emit(cs
, va
);
1881 radeon_emit(cs
, va
>> 32);
1884 void si_emit_graphics_shader_userdata(struct si_context
*sctx
,
1885 struct r600_atom
*atom
)
1888 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
1889 struct si_descriptors
*descs
;
1891 descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1893 if (sctx
->shader_pointers_dirty
& (1 << SI_DESCS_RW_BUFFERS
)) {
1894 si_emit_shader_pointer(sctx
, descs
,
1895 R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1896 si_emit_shader_pointer(sctx
, descs
,
1897 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1898 si_emit_shader_pointer(sctx
, descs
,
1899 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1901 /* GFX9 merged LS-HS and ES-GS. Only set RW_BUFFERS for ES and LS. */
1902 if (sctx
->b
.chip_class
>= GFX9
) {
1903 si_emit_shader_pointer(sctx
, descs
,
1904 R_00B430_SPI_SHADER_USER_DATA_LS_0
);
1906 si_emit_shader_pointer(sctx
, descs
,
1907 R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1908 si_emit_shader_pointer(sctx
, descs
,
1909 R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1913 mask
= sctx
->shader_pointers_dirty
&
1914 u_bit_consecutive(SI_DESCS_FIRST_SHADER
,
1915 SI_DESCS_FIRST_COMPUTE
- SI_DESCS_FIRST_SHADER
);
1918 unsigned i
= u_bit_scan(&mask
);
1919 unsigned shader
= (i
- SI_DESCS_FIRST_SHADER
) / SI_NUM_SHADER_DESCS
;
1920 unsigned base
= sh_base
[shader
];
1923 si_emit_shader_pointer(sctx
, descs
+ i
, base
);
1925 sctx
->shader_pointers_dirty
&=
1926 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS
, SI_DESCS_FIRST_COMPUTE
);
1928 if (sctx
->vertex_buffer_pointer_dirty
) {
1929 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
,
1930 sh_base
[PIPE_SHADER_VERTEX
]);
1931 sctx
->vertex_buffer_pointer_dirty
= false;
1935 void si_emit_compute_shader_userdata(struct si_context
*sctx
)
1937 unsigned base
= R_00B900_COMPUTE_USER_DATA_0
;
1938 struct si_descriptors
*descs
= sctx
->descriptors
;
1939 unsigned compute_mask
=
1940 u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
, SI_NUM_SHADER_DESCS
);
1941 unsigned mask
= sctx
->shader_pointers_dirty
& compute_mask
;
1944 unsigned i
= u_bit_scan(&mask
);
1946 si_emit_shader_pointer(sctx
, descs
+ i
, base
);
1948 sctx
->shader_pointers_dirty
&= ~compute_mask
;
1951 /* INIT/DEINIT/UPLOAD */
1953 void si_init_all_descriptors(struct si_context
*sctx
)
1956 unsigned ce_offset
= 0;
1958 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1959 /* GFX9 has only 4KB of CE, while previous chips had 32KB.
1960 * Rarely used descriptors don't use CE RAM.
1962 bool big_ce
= sctx
->b
.chip_class
<= VI
;
1963 bool images_use_ce
= big_ce
;
1964 bool shaderbufs_use_ce
= big_ce
||
1965 i
== PIPE_SHADER_COMPUTE
;
1966 bool samplers_use_ce
= big_ce
||
1967 i
== PIPE_SHADER_FRAGMENT
;
1969 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1970 si_const_buffer_descriptors(sctx
, i
),
1971 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST_BUFFERS
,
1972 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
,
1974 si_init_buffer_resources(&sctx
->shader_buffers
[i
],
1975 si_shader_buffer_descriptors(sctx
, i
),
1976 SI_NUM_SHADER_BUFFERS
, SI_SGPR_SHADER_BUFFERS
,
1977 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RW_BUFFER
,
1978 shaderbufs_use_ce
? &ce_offset
: NULL
);
1980 si_init_descriptors(si_sampler_descriptors(sctx
, i
),
1981 SI_SGPR_SAMPLERS
, 16, SI_NUM_SAMPLERS
,
1982 null_texture_descriptor
,
1983 samplers_use_ce
? &ce_offset
: NULL
);
1985 si_init_descriptors(si_image_descriptors(sctx
, i
),
1986 SI_SGPR_IMAGES
, 8, SI_NUM_IMAGES
,
1987 null_image_descriptor
,
1988 images_use_ce
? &ce_offset
: NULL
);
1991 si_init_buffer_resources(&sctx
->rw_buffers
,
1992 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
],
1993 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
1994 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
,
1996 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFERS
,
1997 4, SI_NUM_VERTEX_BUFFERS
, NULL
, NULL
);
1999 sctx
->descriptors_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
2001 if (sctx
->b
.chip_class
>= GFX9
)
2002 assert(ce_offset
<= 4096);
2004 assert(ce_offset
<= 32768);
2006 /* Set pipe_context functions. */
2007 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
2008 sctx
->b
.b
.set_shader_images
= si_set_shader_images
;
2009 sctx
->b
.b
.set_constant_buffer
= si_pipe_set_constant_buffer
;
2010 sctx
->b
.b
.set_polygon_stipple
= si_set_polygon_stipple
;
2011 sctx
->b
.b
.set_shader_buffers
= si_set_shader_buffers
;
2012 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
2013 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
2014 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
2016 /* Shader user data. */
2017 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
2018 si_emit_graphics_shader_userdata
);
2020 /* Set default and immutable mappings. */
2021 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
2023 if (sctx
->b
.chip_class
>= GFX9
) {
2024 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
,
2025 R_00B430_SPI_SHADER_USER_DATA_LS_0
);
2026 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
,
2027 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
2029 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
,
2030 R_00B430_SPI_SHADER_USER_DATA_HS_0
);
2031 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
,
2032 R_00B230_SPI_SHADER_USER_DATA_GS_0
);
2034 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
2037 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
)
2039 const unsigned mask
= u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE
);
2040 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
2042 /* Assume nothing will go wrong: */
2043 sctx
->shader_pointers_dirty
|= dirty
;
2046 unsigned i
= u_bit_scan(&dirty
);
2048 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
],
2049 &sctx
->shader_userdata
.atom
))
2053 sctx
->descriptors_dirty
&= ~mask
;
2057 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
)
2059 /* Does not update rw_buffers as that is not needed for compute shaders
2060 * and the input buffer is using the same SGPR's anyway.
2062 const unsigned mask
= u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
,
2063 SI_NUM_DESCS
- SI_DESCS_FIRST_COMPUTE
);
2064 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
2066 /* Assume nothing will go wrong: */
2067 sctx
->shader_pointers_dirty
|= dirty
;
2070 unsigned i
= u_bit_scan(&dirty
);
2072 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
], NULL
))
2076 sctx
->descriptors_dirty
&= ~mask
;
2081 void si_release_all_descriptors(struct si_context
*sctx
)
2085 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
2086 si_release_buffer_resources(&sctx
->const_buffers
[i
],
2087 si_const_buffer_descriptors(sctx
, i
));
2088 si_release_buffer_resources(&sctx
->shader_buffers
[i
],
2089 si_shader_buffer_descriptors(sctx
, i
));
2090 si_release_sampler_views(&sctx
->samplers
[i
].views
);
2091 si_release_image_views(&sctx
->images
[i
]);
2093 si_release_buffer_resources(&sctx
->rw_buffers
,
2094 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
]);
2096 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
2097 si_release_descriptors(&sctx
->descriptors
[i
]);
2098 si_release_descriptors(&sctx
->vertex_buffers
);
2101 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
2105 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
2106 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
2107 si_buffer_resources_begin_new_cs(sctx
, &sctx
->shader_buffers
[i
]);
2108 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
2109 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
2111 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
);
2112 si_vertex_buffers_begin_new_cs(sctx
);
2114 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
2115 si_descriptors_begin_new_cs(sctx
, &sctx
->descriptors
[i
]);
2117 si_shader_userdata_begin_new_cs(sctx
);