2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Marek Olšák <marek.olsak@amd.com>
27 /* Resource binding slots and sampler states (each described with 8 or
28 * 4 dwords) are stored in lists in memory which is accessed by shaders
29 * using scalar load instructions.
31 * This file is responsible for managing such lists. It keeps a copy of all
32 * descriptors in CPU memory and re-uploads a whole list if some slots have
35 * This code is also reponsible for updating shader pointers to those lists.
37 * Note that CP DMA can't be used for updating the lists, because a GPU hang
38 * could leave the list in a mid-IB state and the next IB would get wrong
39 * descriptors and the whole context would be unusable at that point.
40 * (Note: The register shadowing can't be used due to the same reason)
42 * Also, uploading descriptors to newly allocated memory doesn't require
46 * Possible scenarios for one 16 dword image+sampler slot:
48 * | Image | w/ FMASK | Buffer | NULL
49 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
50 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
51 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
52 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
54 * FMASK implies MSAA, therefore no sampler state.
55 * Sampler states are never unbound except when FMASK is bound.
58 #include "radeon/r600_cs.h"
62 #include "util/u_format.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
67 /* NULL image and buffer descriptor for textures (alpha = 1) and images
70 * For images, all fields must be zero except for the swizzle, which
71 * supports arbitrary combinations of 0s and 1s. The texture type must be
72 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
74 * For buffers, all fields must be zero. If they are not, the hw hangs.
76 * This is the only reason why the buffer descriptor must be in words [4:7].
78 static uint32_t null_texture_descriptor
[8] = {
82 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1
) |
83 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
84 /* the rest must contain zeros, which is also used by the buffer
88 static uint32_t null_image_descriptor
[8] = {
92 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D
)
93 /* the rest must contain zeros, which is also used by the buffer
97 static void si_init_descriptors(struct si_descriptors
*desc
,
98 unsigned shader_userdata_index
,
99 unsigned element_dw_size
,
100 unsigned num_elements
,
101 const uint32_t *null_descriptor
,
106 assert(num_elements
<= sizeof(desc
->dirty_mask
)*8);
108 desc
->list
= CALLOC(num_elements
, element_dw_size
* 4);
109 desc
->element_dw_size
= element_dw_size
;
110 desc
->num_elements
= num_elements
;
111 desc
->dirty_mask
= num_elements
== 32 ? ~0u : (1u << num_elements
) - 1;
112 desc
->shader_userdata_offset
= shader_userdata_index
* 4;
115 desc
->ce_offset
= *ce_offset
;
117 /* make sure that ce_offset stays 32 byte aligned */
118 *ce_offset
+= align(element_dw_size
* num_elements
* 4, 32);
121 /* Initialize the array to NULL descriptors if the element size is 8. */
122 if (null_descriptor
) {
123 assert(element_dw_size
% 8 == 0);
124 for (i
= 0; i
< num_elements
* element_dw_size
/ 8; i
++)
125 memcpy(desc
->list
+ i
* 8, null_descriptor
,
130 static void si_release_descriptors(struct si_descriptors
*desc
)
132 r600_resource_reference(&desc
->buffer
, NULL
);
136 static bool si_ce_upload(struct si_context
*sctx
, unsigned ce_offset
, unsigned size
,
137 unsigned *out_offset
, struct r600_resource
**out_buf
) {
140 u_suballocator_alloc(sctx
->ce_suballocator
, size
, 64, out_offset
,
141 (struct pipe_resource
**)out_buf
);
145 va
= (*out_buf
)->gpu_address
+ *out_offset
;
147 radeon_emit(sctx
->ce_ib
, PKT3(PKT3_DUMP_CONST_RAM
, 3, 0));
148 radeon_emit(sctx
->ce_ib
, ce_offset
);
149 radeon_emit(sctx
->ce_ib
, size
/ 4);
150 radeon_emit(sctx
->ce_ib
, va
);
151 radeon_emit(sctx
->ce_ib
, va
>> 32);
153 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, *out_buf
,
154 RADEON_USAGE_READWRITE
, RADEON_PRIO_DESCRIPTORS
);
156 sctx
->ce_need_synchronization
= true;
160 static void si_ce_reinitialize_descriptors(struct si_context
*sctx
,
161 struct si_descriptors
*desc
)
164 struct r600_resource
*buffer
= (struct r600_resource
*)desc
->buffer
;
165 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
166 uint64_t va
= buffer
->gpu_address
+ desc
->buffer_offset
;
167 struct radeon_winsys_cs
*ib
= sctx
->ce_preamble_ib
;
172 list_size
= align(list_size
, 32);
174 radeon_emit(ib
, PKT3(PKT3_LOAD_CONST_RAM
, 3, 0));
176 radeon_emit(ib
, va
>> 32);
177 radeon_emit(ib
, list_size
/ 4);
178 radeon_emit(ib
, desc
->ce_offset
);
180 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
181 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
183 desc
->ce_ram_dirty
= false;
186 void si_ce_reinitialize_all_descriptors(struct si_context
*sctx
)
190 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
191 si_ce_reinitialize_descriptors(sctx
, &sctx
->descriptors
[i
]);
194 void si_ce_enable_loads(struct radeon_winsys_cs
*ib
)
196 radeon_emit(ib
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0));
197 radeon_emit(ib
, CONTEXT_CONTROL_LOAD_ENABLE(1) |
198 CONTEXT_CONTROL_LOAD_CE_RAM(1));
199 radeon_emit(ib
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
202 static bool si_upload_descriptors(struct si_context
*sctx
,
203 struct si_descriptors
*desc
,
204 struct r600_atom
* atom
)
206 unsigned list_size
= desc
->num_elements
* desc
->element_dw_size
* 4;
208 if (!desc
->dirty_mask
)
212 uint32_t const* list
= (uint32_t const*)desc
->list
;
214 if (desc
->ce_ram_dirty
)
215 si_ce_reinitialize_descriptors(sctx
, desc
);
217 while(desc
->dirty_mask
) {
219 u_bit_scan_consecutive_range(&desc
->dirty_mask
, &begin
,
222 begin
*= desc
->element_dw_size
;
223 count
*= desc
->element_dw_size
;
225 radeon_emit(sctx
->ce_ib
,
226 PKT3(PKT3_WRITE_CONST_RAM
, count
, 0));
227 radeon_emit(sctx
->ce_ib
, desc
->ce_offset
+ begin
* 4);
228 radeon_emit_array(sctx
->ce_ib
, list
+ begin
, count
);
231 if (!si_ce_upload(sctx
, desc
->ce_offset
, list_size
,
232 &desc
->buffer_offset
, &desc
->buffer
))
237 u_upload_alloc(sctx
->b
.b
.stream_uploader
, 0, list_size
,
238 sctx
->screen
->b
.info
.tcc_cache_line_size
,
239 &desc
->buffer_offset
,
240 (struct pipe_resource
**)&desc
->buffer
, &ptr
);
242 return false; /* skip the draw call */
244 util_memcpy_cpu_to_le32(ptr
, desc
->list
, list_size
);
245 desc
->gpu_list
= ptr
;
247 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
248 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
250 desc
->dirty_mask
= 0;
253 si_mark_atom_dirty(sctx
, atom
);
259 si_descriptors_begin_new_cs(struct si_context
*sctx
, struct si_descriptors
*desc
)
261 desc
->ce_ram_dirty
= true;
266 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, desc
->buffer
,
267 RADEON_USAGE_READ
, RADEON_PRIO_DESCRIPTORS
);
273 si_sampler_descriptors_idx(unsigned shader
)
275 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
276 SI_SHADER_DESCS_SAMPLERS
;
279 static struct si_descriptors
*
280 si_sampler_descriptors(struct si_context
*sctx
, unsigned shader
)
282 return &sctx
->descriptors
[si_sampler_descriptors_idx(shader
)];
285 static void si_release_sampler_views(struct si_sampler_views
*views
)
289 for (i
= 0; i
< ARRAY_SIZE(views
->views
); i
++) {
290 pipe_sampler_view_reference(&views
->views
[i
], NULL
);
294 static void si_sampler_view_add_buffer(struct si_context
*sctx
,
295 struct pipe_resource
*resource
,
296 enum radeon_bo_usage usage
,
297 bool is_stencil_sampler
,
300 struct r600_resource
*rres
;
301 struct r600_texture
*rtex
;
302 enum radeon_bo_priority priority
;
307 if (resource
->target
!= PIPE_BUFFER
) {
308 struct r600_texture
*tex
= (struct r600_texture
*)resource
;
310 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil_sampler
))
311 resource
= &tex
->flushed_depth_texture
->resource
.b
.b
;
314 rres
= (struct r600_resource
*)resource
;
315 priority
= r600_get_sampler_view_priority(rres
);
317 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
318 rres
, usage
, priority
,
321 if (resource
->target
== PIPE_BUFFER
)
324 /* Now add separate DCC or HTILE. */
325 rtex
= (struct r600_texture
*)resource
;
326 if (rtex
->dcc_separate_buffer
) {
327 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
328 rtex
->dcc_separate_buffer
, usage
,
329 RADEON_PRIO_DCC
, check_mem
);
332 if (rtex
->htile_buffer
&&
333 rtex
->tc_compatible_htile
&&
334 !is_stencil_sampler
) {
335 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
336 rtex
->htile_buffer
, usage
,
337 RADEON_PRIO_HTILE
, check_mem
);
341 static void si_sampler_views_begin_new_cs(struct si_context
*sctx
,
342 struct si_sampler_views
*views
)
344 unsigned mask
= views
->enabled_mask
;
346 /* Add buffers to the CS. */
348 int i
= u_bit_scan(&mask
);
349 struct si_sampler_view
*sview
= (struct si_sampler_view
*)views
->views
[i
];
351 si_sampler_view_add_buffer(sctx
, sview
->base
.texture
,
353 sview
->is_stencil_sampler
, false);
357 /* Set buffer descriptor fields that can be changed by reallocations. */
358 static void si_set_buf_desc_address(struct r600_resource
*buf
,
359 uint64_t offset
, uint32_t *state
)
361 uint64_t va
= buf
->gpu_address
+ offset
;
364 state
[1] &= C_008F04_BASE_ADDRESS_HI
;
365 state
[1] |= S_008F04_BASE_ADDRESS_HI(va
>> 32);
368 /* Set texture descriptor fields that can be changed by reallocations.
371 * \param base_level_info information of the level of BASE_ADDRESS
372 * \param base_level the level of BASE_ADDRESS
373 * \param first_level pipe_sampler_view.u.tex.first_level
374 * \param block_width util_format_get_blockwidth()
375 * \param is_stencil select between separate Z & Stencil
376 * \param state descriptor to update
378 void si_set_mutable_tex_desc_fields(struct r600_texture
*tex
,
379 const struct radeon_surf_level
*base_level_info
,
380 unsigned base_level
, unsigned first_level
,
381 unsigned block_width
, bool is_stencil
,
385 unsigned pitch
= base_level_info
->nblk_x
* block_width
;
387 if (tex
->is_depth
&& !r600_can_sample_zs(tex
, is_stencil
)) {
388 tex
= tex
->flushed_depth_texture
;
392 va
= tex
->resource
.gpu_address
+ base_level_info
->offset
;
394 state
[1] &= C_008F14_BASE_ADDRESS_HI
;
395 state
[3] &= C_008F1C_TILING_INDEX
;
396 state
[4] &= C_008F20_PITCH
;
397 state
[6] &= C_008F28_COMPRESSION_EN
;
400 state
[1] |= S_008F14_BASE_ADDRESS_HI(va
>> 40);
401 state
[3] |= S_008F1C_TILING_INDEX(si_tile_mode_index(tex
, base_level
,
403 state
[4] |= S_008F20_PITCH(pitch
- 1);
405 if (tex
->dcc_offset
&& first_level
< tex
->surface
.num_dcc_levels
) {
406 state
[6] |= S_008F28_COMPRESSION_EN(1);
407 state
[7] = ((!tex
->dcc_separate_buffer
? tex
->resource
.gpu_address
: 0) +
409 base_level_info
->dcc_offset
) >> 8;
410 } else if (tex
->tc_compatible_htile
) {
411 state
[6] |= S_008F28_COMPRESSION_EN(1);
412 state
[7] = tex
->htile_buffer
->gpu_address
>> 8;
416 static void si_set_sampler_view(struct si_context
*sctx
,
418 unsigned slot
, struct pipe_sampler_view
*view
,
419 bool disallow_early_out
)
421 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
422 struct si_sampler_view
*rview
= (struct si_sampler_view
*)view
;
423 struct si_descriptors
*descs
= si_sampler_descriptors(sctx
, shader
);
424 uint32_t *desc
= descs
->list
+ slot
* 16;
426 if (views
->views
[slot
] == view
&& !disallow_early_out
)
430 struct r600_texture
*rtex
= (struct r600_texture
*)view
->texture
;
432 assert(rtex
); /* views with texture == NULL aren't supported */
433 pipe_sampler_view_reference(&views
->views
[slot
], view
);
434 memcpy(desc
, rview
->state
, 8*4);
436 if (rtex
->resource
.b
.b
.target
== PIPE_BUFFER
) {
437 rtex
->resource
.bind_history
|= PIPE_BIND_SAMPLER_VIEW
;
439 si_set_buf_desc_address(&rtex
->resource
,
443 bool is_separate_stencil
=
444 rtex
->db_compatible
&&
445 rview
->is_stencil_sampler
;
447 si_set_mutable_tex_desc_fields(rtex
,
448 rview
->base_level_info
,
450 rview
->base
.u
.tex
.first_level
,
456 if (rtex
->resource
.b
.b
.target
!= PIPE_BUFFER
&&
459 rview
->fmask_state
, 8*4);
461 /* Disable FMASK and bind sampler state in [12:15]. */
463 null_texture_descriptor
, 4*4);
465 if (views
->sampler_states
[slot
])
467 views
->sampler_states
[slot
]->val
, 4*4);
470 views
->enabled_mask
|= 1u << slot
;
472 /* Since this can flush, it must be done after enabled_mask is
474 si_sampler_view_add_buffer(sctx
, view
->texture
,
476 rview
->is_stencil_sampler
, true);
478 pipe_sampler_view_reference(&views
->views
[slot
], NULL
);
479 memcpy(desc
, null_texture_descriptor
, 8*4);
480 /* Only clear the lower dwords of FMASK. */
481 memcpy(desc
+ 8, null_texture_descriptor
, 4*4);
482 /* Re-set the sampler state if we are transitioning from FMASK. */
483 if (views
->sampler_states
[slot
])
485 views
->sampler_states
[slot
]->val
, 4*4);
487 views
->enabled_mask
&= ~(1u << slot
);
490 descs
->dirty_mask
|= 1u << slot
;
491 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
494 static bool is_compressed_colortex(struct r600_texture
*rtex
)
496 return rtex
->cmask
.size
|| rtex
->fmask
.size
||
497 (rtex
->dcc_offset
&& rtex
->dirty_level_mask
);
500 static void si_update_compressed_tex_shader_mask(struct si_context
*sctx
,
503 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
504 unsigned shader_bit
= 1 << shader
;
506 if (samplers
->depth_texture_mask
||
507 samplers
->compressed_colortex_mask
||
508 sctx
->images
[shader
].compressed_colortex_mask
)
509 sctx
->compressed_tex_shader_mask
|= shader_bit
;
511 sctx
->compressed_tex_shader_mask
&= ~shader_bit
;
514 static void si_set_sampler_views(struct pipe_context
*ctx
,
515 enum pipe_shader_type shader
, unsigned start
,
517 struct pipe_sampler_view
**views
)
519 struct si_context
*sctx
= (struct si_context
*)ctx
;
520 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
523 if (!count
|| shader
>= SI_NUM_SHADERS
)
526 for (i
= 0; i
< count
; i
++) {
527 unsigned slot
= start
+ i
;
529 if (!views
|| !views
[i
]) {
530 samplers
->depth_texture_mask
&= ~(1u << slot
);
531 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
532 si_set_sampler_view(sctx
, shader
, slot
, NULL
, false);
536 si_set_sampler_view(sctx
, shader
, slot
, views
[i
], false);
538 if (views
[i
]->texture
&& views
[i
]->texture
->target
!= PIPE_BUFFER
) {
539 struct r600_texture
*rtex
=
540 (struct r600_texture
*)views
[i
]->texture
;
541 struct si_sampler_view
*rview
= (struct si_sampler_view
*)views
[i
];
543 if (rtex
->db_compatible
&&
544 (!rtex
->tc_compatible_htile
|| rview
->is_stencil_sampler
)) {
545 samplers
->depth_texture_mask
|= 1u << slot
;
547 samplers
->depth_texture_mask
&= ~(1u << slot
);
549 if (is_compressed_colortex(rtex
)) {
550 samplers
->compressed_colortex_mask
|= 1u << slot
;
552 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
555 if (rtex
->dcc_offset
&&
556 p_atomic_read(&rtex
->framebuffers_bound
))
557 sctx
->need_check_render_feedback
= true;
559 samplers
->depth_texture_mask
&= ~(1u << slot
);
560 samplers
->compressed_colortex_mask
&= ~(1u << slot
);
564 si_update_compressed_tex_shader_mask(sctx
, shader
);
568 si_samplers_update_compressed_colortex_mask(struct si_textures_info
*samplers
)
570 unsigned mask
= samplers
->views
.enabled_mask
;
573 int i
= u_bit_scan(&mask
);
574 struct pipe_resource
*res
= samplers
->views
.views
[i
]->texture
;
576 if (res
&& res
->target
!= PIPE_BUFFER
) {
577 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
579 if (is_compressed_colortex(rtex
)) {
580 samplers
->compressed_colortex_mask
|= 1u << i
;
582 samplers
->compressed_colortex_mask
&= ~(1u << i
);
591 si_image_descriptors_idx(unsigned shader
)
593 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
594 SI_SHADER_DESCS_IMAGES
;
597 static struct si_descriptors
*
598 si_image_descriptors(struct si_context
*sctx
, unsigned shader
)
600 return &sctx
->descriptors
[si_image_descriptors_idx(shader
)];
604 si_release_image_views(struct si_images_info
*images
)
608 for (i
= 0; i
< SI_NUM_IMAGES
; ++i
) {
609 struct pipe_image_view
*view
= &images
->views
[i
];
611 pipe_resource_reference(&view
->resource
, NULL
);
616 si_image_views_begin_new_cs(struct si_context
*sctx
, struct si_images_info
*images
)
618 uint mask
= images
->enabled_mask
;
620 /* Add buffers to the CS. */
622 int i
= u_bit_scan(&mask
);
623 struct pipe_image_view
*view
= &images
->views
[i
];
625 assert(view
->resource
);
627 si_sampler_view_add_buffer(sctx
, view
->resource
,
628 RADEON_USAGE_READWRITE
, false, false);
633 si_disable_shader_image(struct si_context
*ctx
, unsigned shader
, unsigned slot
)
635 struct si_images_info
*images
= &ctx
->images
[shader
];
637 if (images
->enabled_mask
& (1u << slot
)) {
638 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
640 pipe_resource_reference(&images
->views
[slot
].resource
, NULL
);
641 images
->compressed_colortex_mask
&= ~(1 << slot
);
643 memcpy(descs
->list
+ slot
*8, null_image_descriptor
, 8*4);
644 images
->enabled_mask
&= ~(1u << slot
);
645 descs
->dirty_mask
|= 1u << slot
;
646 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
651 si_mark_image_range_valid(const struct pipe_image_view
*view
)
653 struct r600_resource
*res
= (struct r600_resource
*)view
->resource
;
655 assert(res
&& res
->b
.b
.target
== PIPE_BUFFER
);
657 util_range_add(&res
->valid_buffer_range
,
659 view
->u
.buf
.offset
+ view
->u
.buf
.size
);
662 static void si_set_shader_image(struct si_context
*ctx
,
664 unsigned slot
, const struct pipe_image_view
*view
,
665 bool skip_decompress
)
667 struct si_screen
*screen
= ctx
->screen
;
668 struct si_images_info
*images
= &ctx
->images
[shader
];
669 struct si_descriptors
*descs
= si_image_descriptors(ctx
, shader
);
670 struct r600_resource
*res
;
671 uint32_t *desc
= descs
->list
+ slot
* 8;
673 if (!view
|| !view
->resource
) {
674 si_disable_shader_image(ctx
, shader
, slot
);
678 res
= (struct r600_resource
*)view
->resource
;
680 if (&images
->views
[slot
] != view
)
681 util_copy_image_view(&images
->views
[slot
], view
);
683 if (res
->b
.b
.target
== PIPE_BUFFER
) {
684 if (view
->access
& PIPE_IMAGE_ACCESS_WRITE
)
685 si_mark_image_range_valid(view
);
687 si_make_buffer_descriptor(screen
, res
,
691 descs
->list
+ slot
* 8);
692 si_set_buf_desc_address(res
, view
->u
.buf
.offset
, desc
+ 4);
694 images
->compressed_colortex_mask
&= ~(1 << slot
);
695 res
->bind_history
|= PIPE_BIND_SHADER_IMAGE
;
697 static const unsigned char swizzle
[4] = { 0, 1, 2, 3 };
698 struct r600_texture
*tex
= (struct r600_texture
*)res
;
699 unsigned level
= view
->u
.tex
.level
;
700 unsigned width
, height
, depth
;
701 bool uses_dcc
= tex
->dcc_offset
&&
702 level
< tex
->surface
.num_dcc_levels
;
704 assert(!tex
->is_depth
);
705 assert(tex
->fmask
.size
== 0);
707 if (uses_dcc
&& !skip_decompress
&&
708 (view
->access
& PIPE_IMAGE_ACCESS_WRITE
||
709 !vi_dcc_formats_compatible(res
->b
.b
.format
, view
->format
))) {
710 /* If DCC can't be disabled, at least decompress it.
711 * The decompression is relatively cheap if the surface
712 * has been decompressed already.
714 if (r600_texture_disable_dcc(&ctx
->b
, tex
))
717 ctx
->b
.decompress_dcc(&ctx
->b
.b
, tex
);
720 if (is_compressed_colortex(tex
)) {
721 images
->compressed_colortex_mask
|= 1 << slot
;
723 images
->compressed_colortex_mask
&= ~(1 << slot
);
727 p_atomic_read(&tex
->framebuffers_bound
))
728 ctx
->need_check_render_feedback
= true;
730 /* Always force the base level to the selected level.
732 * This is required for 3D textures, where otherwise
733 * selecting a single slice for non-layered bindings
734 * fails. It doesn't hurt the other targets.
736 width
= u_minify(res
->b
.b
.width0
, level
);
737 height
= u_minify(res
->b
.b
.height0
, level
);
738 depth
= u_minify(res
->b
.b
.depth0
, level
);
740 si_make_texture_descriptor(screen
, tex
,
741 false, res
->b
.b
.target
,
742 view
->format
, swizzle
,
744 view
->u
.tex
.first_layer
,
745 view
->u
.tex
.last_layer
,
746 width
, height
, depth
,
748 si_set_mutable_tex_desc_fields(tex
, &tex
->surface
.level
[level
],
750 util_format_get_blockwidth(view
->format
),
754 images
->enabled_mask
|= 1u << slot
;
755 descs
->dirty_mask
|= 1u << slot
;
756 ctx
->descriptors_dirty
|= 1u << si_image_descriptors_idx(shader
);
758 /* Since this can flush, it must be done after enabled_mask is updated. */
759 si_sampler_view_add_buffer(ctx
, &res
->b
.b
,
760 RADEON_USAGE_READWRITE
, false, true);
764 si_set_shader_images(struct pipe_context
*pipe
,
765 enum pipe_shader_type shader
,
766 unsigned start_slot
, unsigned count
,
767 const struct pipe_image_view
*views
)
769 struct si_context
*ctx
= (struct si_context
*)pipe
;
772 assert(shader
< SI_NUM_SHADERS
);
777 assert(start_slot
+ count
<= SI_NUM_IMAGES
);
780 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
781 si_set_shader_image(ctx
, shader
, slot
, &views
[i
], false);
783 for (i
= 0, slot
= start_slot
; i
< count
; ++i
, ++slot
)
784 si_set_shader_image(ctx
, shader
, slot
, NULL
, false);
787 si_update_compressed_tex_shader_mask(ctx
, shader
);
791 si_images_update_compressed_colortex_mask(struct si_images_info
*images
)
793 unsigned mask
= images
->enabled_mask
;
796 int i
= u_bit_scan(&mask
);
797 struct pipe_resource
*res
= images
->views
[i
].resource
;
799 if (res
&& res
->target
!= PIPE_BUFFER
) {
800 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
802 if (is_compressed_colortex(rtex
)) {
803 images
->compressed_colortex_mask
|= 1 << i
;
805 images
->compressed_colortex_mask
&= ~(1 << i
);
813 static void si_bind_sampler_states(struct pipe_context
*ctx
,
814 enum pipe_shader_type shader
,
815 unsigned start
, unsigned count
, void **states
)
817 struct si_context
*sctx
= (struct si_context
*)ctx
;
818 struct si_textures_info
*samplers
= &sctx
->samplers
[shader
];
819 struct si_descriptors
*desc
= si_sampler_descriptors(sctx
, shader
);
820 struct si_sampler_state
**sstates
= (struct si_sampler_state
**)states
;
823 if (!count
|| shader
>= SI_NUM_SHADERS
)
826 for (i
= 0; i
< count
; i
++) {
827 unsigned slot
= start
+ i
;
830 sstates
[i
] == samplers
->views
.sampler_states
[slot
])
834 assert(sstates
[i
]->magic
== SI_SAMPLER_STATE_MAGIC
);
836 samplers
->views
.sampler_states
[slot
] = sstates
[i
];
838 /* If FMASK is bound, don't overwrite it.
839 * The sampler state will be set after FMASK is unbound.
841 if (samplers
->views
.views
[slot
] &&
842 samplers
->views
.views
[slot
]->texture
&&
843 samplers
->views
.views
[slot
]->texture
->target
!= PIPE_BUFFER
&&
844 ((struct r600_texture
*)samplers
->views
.views
[slot
]->texture
)->fmask
.size
)
847 memcpy(desc
->list
+ slot
* 16 + 12, sstates
[i
]->val
, 4*4);
848 desc
->dirty_mask
|= 1u << slot
;
849 sctx
->descriptors_dirty
|= 1u << si_sampler_descriptors_idx(shader
);
853 /* BUFFER RESOURCES */
855 static void si_init_buffer_resources(struct si_buffer_resources
*buffers
,
856 struct si_descriptors
*descs
,
857 unsigned num_buffers
,
858 unsigned shader_userdata_index
,
859 enum radeon_bo_usage shader_usage
,
860 enum radeon_bo_priority priority
,
863 buffers
->shader_usage
= shader_usage
;
864 buffers
->priority
= priority
;
865 buffers
->buffers
= CALLOC(num_buffers
, sizeof(struct pipe_resource
*));
867 si_init_descriptors(descs
, shader_userdata_index
, 4,
868 num_buffers
, NULL
, ce_offset
);
871 static void si_release_buffer_resources(struct si_buffer_resources
*buffers
,
872 struct si_descriptors
*descs
)
876 for (i
= 0; i
< descs
->num_elements
; i
++) {
877 pipe_resource_reference(&buffers
->buffers
[i
], NULL
);
880 FREE(buffers
->buffers
);
883 static void si_buffer_resources_begin_new_cs(struct si_context
*sctx
,
884 struct si_buffer_resources
*buffers
)
886 unsigned mask
= buffers
->enabled_mask
;
888 /* Add buffers to the CS. */
890 int i
= u_bit_scan(&mask
);
892 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
893 (struct r600_resource
*)buffers
->buffers
[i
],
894 buffers
->shader_usage
, buffers
->priority
);
898 static void si_get_buffer_from_descriptors(struct si_buffer_resources
*buffers
,
899 struct si_descriptors
*descs
,
900 unsigned idx
, struct pipe_resource
**buf
,
901 unsigned *offset
, unsigned *size
)
903 pipe_resource_reference(buf
, buffers
->buffers
[idx
]);
905 struct r600_resource
*res
= r600_resource(*buf
);
906 const uint32_t *desc
= descs
->list
+ idx
* 4;
911 assert(G_008F04_STRIDE(desc
[1]) == 0);
912 va
= ((uint64_t)desc
[1] << 32) | desc
[0];
914 assert(va
>= res
->gpu_address
&& va
+ *size
<= res
->gpu_address
+ res
->bo_size
);
915 *offset
= va
- res
->gpu_address
;
921 static void si_vertex_buffers_begin_new_cs(struct si_context
*sctx
)
923 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
924 int count
= sctx
->vertex_elements
? sctx
->vertex_elements
->count
: 0;
927 for (i
= 0; i
< count
; i
++) {
928 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
930 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
932 if (!sctx
->vertex_buffer
[vb
].buffer
)
935 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
936 (struct r600_resource
*)sctx
->vertex_buffer
[vb
].buffer
,
937 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
942 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
943 desc
->buffer
, RADEON_USAGE_READ
,
944 RADEON_PRIO_DESCRIPTORS
);
947 bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
)
949 struct si_vertex_element
*velems
= sctx
->vertex_elements
;
950 struct si_descriptors
*desc
= &sctx
->vertex_buffers
;
951 unsigned i
, count
= velems
->count
;
952 unsigned desc_list_byte_size
= velems
->desc_list_byte_size
;
956 if (!sctx
->vertex_buffers_dirty
|| !count
|| !velems
)
959 unsigned first_vb_use_mask
= velems
->first_vb_use_mask
;
961 /* Vertex buffer descriptors are the only ones which are uploaded
962 * directly through a staging buffer and don't go through
963 * the fine-grained upload path.
965 u_upload_alloc(sctx
->b
.b
.stream_uploader
, 0,
967 si_optimal_tcc_alignment(sctx
, desc_list_byte_size
),
968 &desc
->buffer_offset
,
969 (struct pipe_resource
**)&desc
->buffer
, (void**)&ptr
);
973 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
974 desc
->buffer
, RADEON_USAGE_READ
,
975 RADEON_PRIO_DESCRIPTORS
);
977 assert(count
<= SI_MAX_ATTRIBS
);
979 for (i
= 0; i
< count
; i
++) {
980 struct pipe_vertex_element
*ve
= &velems
->elements
[i
];
981 struct pipe_vertex_buffer
*vb
;
982 struct r600_resource
*rbuffer
;
984 unsigned vbo_index
= ve
->vertex_buffer_index
;
985 uint32_t *desc
= &ptr
[i
*4];
987 vb
= &sctx
->vertex_buffer
[vbo_index
];
988 rbuffer
= (struct r600_resource
*)vb
->buffer
;
994 offset
= vb
->buffer_offset
+ ve
->src_offset
;
995 va
= rbuffer
->gpu_address
+ offset
;
997 /* Fill in T# buffer resource description */
999 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1000 S_008F04_STRIDE(vb
->stride
);
1002 if (sctx
->b
.chip_class
<= CIK
&& vb
->stride
) {
1003 /* Round up by rounding down and adding 1 */
1004 desc
[2] = (vb
->buffer
->width0
- offset
-
1005 velems
->format_size
[i
]) /
1008 desc
[2] = vb
->buffer
->width0
- offset
;
1011 desc
[3] = velems
->rsrc_word3
[i
];
1013 if (first_vb_use_mask
& (1 << i
)) {
1014 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1015 (struct r600_resource
*)vb
->buffer
,
1016 RADEON_USAGE_READ
, RADEON_PRIO_VERTEX_BUFFER
);
1020 /* Don't flush the const cache. It would have a very negative effect
1021 * on performance (confirmed by testing). New descriptors are always
1022 * uploaded to a fresh new buffer, so I don't think flushing the const
1023 * cache is needed. */
1024 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1025 if (sctx
->b
.chip_class
>= CIK
)
1026 si_mark_atom_dirty(sctx
, &sctx
->prefetch_L2
);
1027 sctx
->vertex_buffers_dirty
= false;
1028 sctx
->vertex_buffer_pointer_dirty
= true;
1033 /* CONSTANT BUFFERS */
1036 si_const_buffer_descriptors_idx(unsigned shader
)
1038 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1039 SI_SHADER_DESCS_CONST_BUFFERS
;
1042 static struct si_descriptors
*
1043 si_const_buffer_descriptors(struct si_context
*sctx
, unsigned shader
)
1045 return &sctx
->descriptors
[si_const_buffer_descriptors_idx(shader
)];
1048 void si_upload_const_buffer(struct si_context
*sctx
, struct r600_resource
**rbuffer
,
1049 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
)
1053 u_upload_alloc(sctx
->b
.b
.stream_uploader
, 0, size
,
1054 si_optimal_tcc_alignment(sctx
, size
),
1056 (struct pipe_resource
**)rbuffer
, &tmp
);
1058 util_memcpy_cpu_to_le32(tmp
, ptr
, size
);
1061 static void si_set_constant_buffer(struct si_context
*sctx
,
1062 struct si_buffer_resources
*buffers
,
1063 unsigned descriptors_idx
,
1064 uint slot
, const struct pipe_constant_buffer
*input
)
1066 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1067 assert(slot
< descs
->num_elements
);
1068 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1070 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1071 * with a NULL buffer). We need to use a dummy buffer instead. */
1072 if (sctx
->b
.chip_class
== CIK
&&
1073 (!input
|| (!input
->buffer
&& !input
->user_buffer
)))
1074 input
= &sctx
->null_const_buf
;
1076 if (input
&& (input
->buffer
|| input
->user_buffer
)) {
1077 struct pipe_resource
*buffer
= NULL
;
1080 /* Upload the user buffer if needed. */
1081 if (input
->user_buffer
) {
1082 unsigned buffer_offset
;
1084 si_upload_const_buffer(sctx
,
1085 (struct r600_resource
**)&buffer
, input
->user_buffer
,
1086 input
->buffer_size
, &buffer_offset
);
1088 /* Just unbind on failure. */
1089 si_set_constant_buffer(sctx
, buffers
, descriptors_idx
, slot
, NULL
);
1092 va
= r600_resource(buffer
)->gpu_address
+ buffer_offset
;
1094 pipe_resource_reference(&buffer
, input
->buffer
);
1095 va
= r600_resource(buffer
)->gpu_address
+ input
->buffer_offset
;
1096 /* Only track usage for non-user buffers. */
1097 r600_resource(buffer
)->bind_history
|= PIPE_BIND_CONSTANT_BUFFER
;
1100 /* Set the descriptor. */
1101 uint32_t *desc
= descs
->list
+ slot
*4;
1103 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1105 desc
[2] = input
->buffer_size
;
1106 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1107 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1108 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1109 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1110 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1111 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1113 buffers
->buffers
[slot
] = buffer
;
1114 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1115 (struct r600_resource
*)buffer
,
1116 buffers
->shader_usage
,
1117 buffers
->priority
, true);
1118 buffers
->enabled_mask
|= 1u << slot
;
1120 /* Clear the descriptor. */
1121 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1122 buffers
->enabled_mask
&= ~(1u << slot
);
1125 descs
->dirty_mask
|= 1u << slot
;
1126 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1129 void si_set_rw_buffer(struct si_context
*sctx
,
1130 uint slot
, const struct pipe_constant_buffer
*input
)
1132 si_set_constant_buffer(sctx
, &sctx
->rw_buffers
,
1133 SI_DESCS_RW_BUFFERS
, slot
, input
);
1136 static void si_pipe_set_constant_buffer(struct pipe_context
*ctx
,
1137 uint shader
, uint slot
,
1138 const struct pipe_constant_buffer
*input
)
1140 struct si_context
*sctx
= (struct si_context
*)ctx
;
1142 if (shader
>= SI_NUM_SHADERS
)
1145 si_set_constant_buffer(sctx
, &sctx
->const_buffers
[shader
],
1146 si_const_buffer_descriptors_idx(shader
),
1150 void si_get_pipe_constant_buffer(struct si_context
*sctx
, uint shader
,
1151 uint slot
, struct pipe_constant_buffer
*cbuf
)
1153 cbuf
->user_buffer
= NULL
;
1154 si_get_buffer_from_descriptors(
1155 &sctx
->const_buffers
[shader
],
1156 si_const_buffer_descriptors(sctx
, shader
),
1157 slot
, &cbuf
->buffer
, &cbuf
->buffer_offset
, &cbuf
->buffer_size
);
1160 /* SHADER BUFFERS */
1163 si_shader_buffer_descriptors_idx(enum pipe_shader_type shader
)
1165 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
1166 SI_SHADER_DESCS_SHADER_BUFFERS
;
1169 static struct si_descriptors
*
1170 si_shader_buffer_descriptors(struct si_context
*sctx
,
1171 enum pipe_shader_type shader
)
1173 return &sctx
->descriptors
[si_shader_buffer_descriptors_idx(shader
)];
1176 static void si_set_shader_buffers(struct pipe_context
*ctx
,
1177 enum pipe_shader_type shader
,
1178 unsigned start_slot
, unsigned count
,
1179 const struct pipe_shader_buffer
*sbuffers
)
1181 struct si_context
*sctx
= (struct si_context
*)ctx
;
1182 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1183 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1186 assert(start_slot
+ count
<= SI_NUM_SHADER_BUFFERS
);
1188 for (i
= 0; i
< count
; ++i
) {
1189 const struct pipe_shader_buffer
*sbuffer
= sbuffers
? &sbuffers
[i
] : NULL
;
1190 struct r600_resource
*buf
;
1191 unsigned slot
= start_slot
+ i
;
1192 uint32_t *desc
= descs
->list
+ slot
* 4;
1195 if (!sbuffer
|| !sbuffer
->buffer
) {
1196 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1197 memset(desc
, 0, sizeof(uint32_t) * 4);
1198 buffers
->enabled_mask
&= ~(1u << slot
);
1199 descs
->dirty_mask
|= 1u << slot
;
1200 sctx
->descriptors_dirty
|=
1201 1u << si_shader_buffer_descriptors_idx(shader
);
1205 buf
= (struct r600_resource
*)sbuffer
->buffer
;
1206 va
= buf
->gpu_address
+ sbuffer
->buffer_offset
;
1209 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1211 desc
[2] = sbuffer
->buffer_size
;
1212 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1213 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1214 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1215 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1216 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1217 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1219 pipe_resource_reference(&buffers
->buffers
[slot
], &buf
->b
.b
);
1220 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
, buf
,
1221 buffers
->shader_usage
,
1222 buffers
->priority
, true);
1223 buf
->bind_history
|= PIPE_BIND_SHADER_BUFFER
;
1225 buffers
->enabled_mask
|= 1u << slot
;
1226 descs
->dirty_mask
|= 1u << slot
;
1227 sctx
->descriptors_dirty
|=
1228 1u << si_shader_buffer_descriptors_idx(shader
);
1232 void si_get_shader_buffers(struct si_context
*sctx
, uint shader
,
1233 uint start_slot
, uint count
,
1234 struct pipe_shader_buffer
*sbuf
)
1236 struct si_buffer_resources
*buffers
= &sctx
->shader_buffers
[shader
];
1237 struct si_descriptors
*descs
= si_shader_buffer_descriptors(sctx
, shader
);
1239 for (unsigned i
= 0; i
< count
; ++i
) {
1240 si_get_buffer_from_descriptors(
1241 buffers
, descs
, start_slot
+ i
,
1242 &sbuf
[i
].buffer
, &sbuf
[i
].buffer_offset
,
1243 &sbuf
[i
].buffer_size
);
1249 void si_set_ring_buffer(struct pipe_context
*ctx
, uint slot
,
1250 struct pipe_resource
*buffer
,
1251 unsigned stride
, unsigned num_records
,
1252 bool add_tid
, bool swizzle
,
1253 unsigned element_size
, unsigned index_stride
, uint64_t offset
)
1255 struct si_context
*sctx
= (struct si_context
*)ctx
;
1256 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1257 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1259 /* The stride field in the resource descriptor has 14 bits */
1260 assert(stride
< (1 << 14));
1262 assert(slot
< descs
->num_elements
);
1263 pipe_resource_reference(&buffers
->buffers
[slot
], NULL
);
1268 va
= r600_resource(buffer
)->gpu_address
+ offset
;
1270 switch (element_size
) {
1272 assert(!"Unsupported ring buffer element size");
1288 switch (index_stride
) {
1290 assert(!"Unsupported ring buffer index stride");
1306 if (sctx
->b
.chip_class
>= VI
&& stride
)
1307 num_records
*= stride
;
1309 /* Set the descriptor. */
1310 uint32_t *desc
= descs
->list
+ slot
*4;
1312 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32) |
1313 S_008F04_STRIDE(stride
) |
1314 S_008F04_SWIZZLE_ENABLE(swizzle
);
1315 desc
[2] = num_records
;
1316 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1317 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1318 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1319 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1320 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1321 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
1322 S_008F0C_ELEMENT_SIZE(element_size
) |
1323 S_008F0C_INDEX_STRIDE(index_stride
) |
1324 S_008F0C_ADD_TID_ENABLE(add_tid
);
1326 pipe_resource_reference(&buffers
->buffers
[slot
], buffer
);
1327 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
1328 (struct r600_resource
*)buffer
,
1329 buffers
->shader_usage
, buffers
->priority
);
1330 buffers
->enabled_mask
|= 1u << slot
;
1332 /* Clear the descriptor. */
1333 memset(descs
->list
+ slot
*4, 0, sizeof(uint32_t) * 4);
1334 buffers
->enabled_mask
&= ~(1u << slot
);
1337 descs
->dirty_mask
|= 1u << slot
;
1338 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1341 /* STREAMOUT BUFFERS */
1343 static void si_set_streamout_targets(struct pipe_context
*ctx
,
1344 unsigned num_targets
,
1345 struct pipe_stream_output_target
**targets
,
1346 const unsigned *offsets
)
1348 struct si_context
*sctx
= (struct si_context
*)ctx
;
1349 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1350 struct si_descriptors
*descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1351 unsigned old_num_targets
= sctx
->b
.streamout
.num_targets
;
1354 /* We are going to unbind the buffers. Mark which caches need to be flushed. */
1355 if (sctx
->b
.streamout
.num_targets
&& sctx
->b
.streamout
.begin_emitted
) {
1356 /* Since streamout uses vector writes which go through TC L2
1357 * and most other clients can use TC L2 as well, we don't need
1360 * The only cases which requires flushing it is VGT DMA index
1361 * fetching (on <= CIK) and indirect draw data, which are rare
1362 * cases. Thus, flag the TC L2 dirtiness in the resource and
1363 * handle it at draw call time.
1365 for (i
= 0; i
< sctx
->b
.streamout
.num_targets
; i
++)
1366 if (sctx
->b
.streamout
.targets
[i
])
1367 r600_resource(sctx
->b
.streamout
.targets
[i
]->b
.buffer
)->TC_L2_dirty
= true;
1369 /* Invalidate the scalar cache in case a streamout buffer is
1370 * going to be used as a constant buffer.
1372 * Invalidate TC L1, because streamout bypasses it (done by
1373 * setting GLC=1 in the store instruction), but it can contain
1374 * outdated data of streamout buffers.
1376 * VS_PARTIAL_FLUSH is required if the buffers are going to be
1377 * used as an input immediately.
1379 sctx
->b
.flags
|= SI_CONTEXT_INV_SMEM_L1
|
1380 SI_CONTEXT_INV_VMEM_L1
|
1381 SI_CONTEXT_VS_PARTIAL_FLUSH
;
1384 /* All readers of the streamout targets need to be finished before we can
1385 * start writing to the targets.
1388 sctx
->b
.flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
1389 SI_CONTEXT_CS_PARTIAL_FLUSH
;
1391 /* Streamout buffers must be bound in 2 places:
1392 * 1) in VGT by setting the VGT_STRMOUT registers
1393 * 2) as shader resources
1396 /* Set the VGT regs. */
1397 r600_set_streamout_targets(ctx
, num_targets
, targets
, offsets
);
1399 /* Set the shader resources.*/
1400 for (i
= 0; i
< num_targets
; i
++) {
1401 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1404 struct pipe_resource
*buffer
= targets
[i
]->buffer
;
1405 uint64_t va
= r600_resource(buffer
)->gpu_address
;
1407 /* Set the descriptor.
1409 * On VI, the format must be non-INVALID, otherwise
1410 * the buffer will be considered not bound and store
1411 * instructions will be no-ops.
1413 uint32_t *desc
= descs
->list
+ bufidx
*4;
1415 desc
[1] = S_008F04_BASE_ADDRESS_HI(va
>> 32);
1416 desc
[2] = 0xffffffff;
1417 desc
[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1418 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1419 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1420 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
1421 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1423 /* Set the resource. */
1424 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1426 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1427 (struct r600_resource
*)buffer
,
1428 buffers
->shader_usage
,
1429 RADEON_PRIO_SHADER_RW_BUFFER
,
1431 r600_resource(buffer
)->bind_history
|= PIPE_BIND_STREAM_OUTPUT
;
1433 buffers
->enabled_mask
|= 1u << bufidx
;
1435 /* Clear the descriptor and unset the resource. */
1436 memset(descs
->list
+ bufidx
*4, 0,
1437 sizeof(uint32_t) * 4);
1438 pipe_resource_reference(&buffers
->buffers
[bufidx
],
1440 buffers
->enabled_mask
&= ~(1u << bufidx
);
1442 descs
->dirty_mask
|= 1u << bufidx
;
1444 for (; i
< old_num_targets
; i
++) {
1445 bufidx
= SI_VS_STREAMOUT_BUF0
+ i
;
1446 /* Clear the descriptor and unset the resource. */
1447 memset(descs
->list
+ bufidx
*4, 0, sizeof(uint32_t) * 4);
1448 pipe_resource_reference(&buffers
->buffers
[bufidx
], NULL
);
1449 buffers
->enabled_mask
&= ~(1u << bufidx
);
1450 descs
->dirty_mask
|= 1u << bufidx
;
1453 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1456 static void si_desc_reset_buffer_offset(struct pipe_context
*ctx
,
1457 uint32_t *desc
, uint64_t old_buf_va
,
1458 struct pipe_resource
*new_buf
)
1460 /* Retrieve the buffer offset from the descriptor. */
1461 uint64_t old_desc_va
=
1462 desc
[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc
[1]) << 32);
1464 assert(old_buf_va
<= old_desc_va
);
1465 uint64_t offset_within_buffer
= old_desc_va
- old_buf_va
;
1467 /* Update the descriptor. */
1468 si_set_buf_desc_address(r600_resource(new_buf
), offset_within_buffer
,
1472 /* INTERNAL CONST BUFFERS */
1474 static void si_set_polygon_stipple(struct pipe_context
*ctx
,
1475 const struct pipe_poly_stipple
*state
)
1477 struct si_context
*sctx
= (struct si_context
*)ctx
;
1478 struct pipe_constant_buffer cb
= {};
1479 unsigned stipple
[32];
1482 for (i
= 0; i
< 32; i
++)
1483 stipple
[i
] = util_bitreverse(state
->stipple
[i
]);
1485 cb
.user_buffer
= stipple
;
1486 cb
.buffer_size
= sizeof(stipple
);
1488 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
, &cb
);
1491 /* TEXTURE METADATA ENABLE/DISABLE */
1493 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1494 * while the texture is bound, possibly by a different context. In that case,
1495 * call this function to update compressed_colortex_masks.
1497 void si_update_compressed_colortex_masks(struct si_context
*sctx
)
1499 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
1500 si_samplers_update_compressed_colortex_mask(&sctx
->samplers
[i
]);
1501 si_images_update_compressed_colortex_mask(&sctx
->images
[i
]);
1502 si_update_compressed_tex_shader_mask(sctx
, i
);
1506 /* BUFFER DISCARD/INVALIDATION */
1508 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1509 static void si_reset_buffer_resources(struct si_context
*sctx
,
1510 struct si_buffer_resources
*buffers
,
1511 unsigned descriptors_idx
,
1512 struct pipe_resource
*buf
,
1515 struct si_descriptors
*descs
= &sctx
->descriptors
[descriptors_idx
];
1516 unsigned mask
= buffers
->enabled_mask
;
1519 unsigned i
= u_bit_scan(&mask
);
1520 if (buffers
->buffers
[i
] == buf
) {
1521 si_desc_reset_buffer_offset(&sctx
->b
.b
,
1524 descs
->dirty_mask
|= 1u << i
;
1525 sctx
->descriptors_dirty
|= 1u << descriptors_idx
;
1527 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1528 (struct r600_resource
*)buf
,
1529 buffers
->shader_usage
,
1530 buffers
->priority
, true);
1535 /* Reallocate a buffer a update all resource bindings where the buffer is
1538 * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
1539 * idle by discarding its contents. Apps usually tell us when to do this using
1540 * map_buffer flags, for example.
1542 static void si_invalidate_buffer(struct pipe_context
*ctx
, struct pipe_resource
*buf
)
1544 struct si_context
*sctx
= (struct si_context
*)ctx
;
1545 struct r600_resource
*rbuffer
= r600_resource(buf
);
1547 uint64_t old_va
= rbuffer
->gpu_address
;
1548 unsigned num_elems
= sctx
->vertex_elements
?
1549 sctx
->vertex_elements
->count
: 0;
1551 /* Reallocate the buffer in the same pipe_resource. */
1552 r600_alloc_resource(&sctx
->screen
->b
, rbuffer
);
1554 /* We changed the buffer, now we need to bind it where the old one
1555 * was bound. This consists of 2 things:
1556 * 1) Updating the resource descriptor and dirtying it.
1557 * 2) Adding a relocation to the CS, so that it's usable.
1560 /* Vertex buffers. */
1561 if (rbuffer
->bind_history
& PIPE_BIND_VERTEX_BUFFER
) {
1562 for (i
= 0; i
< num_elems
; i
++) {
1563 int vb
= sctx
->vertex_elements
->elements
[i
].vertex_buffer_index
;
1565 if (vb
>= ARRAY_SIZE(sctx
->vertex_buffer
))
1567 if (!sctx
->vertex_buffer
[vb
].buffer
)
1570 if (sctx
->vertex_buffer
[vb
].buffer
== buf
) {
1571 sctx
->vertex_buffers_dirty
= true;
1577 /* Streamout buffers. (other internal buffers can't be invalidated) */
1578 if (rbuffer
->bind_history
& PIPE_BIND_STREAM_OUTPUT
) {
1579 for (i
= SI_VS_STREAMOUT_BUF0
; i
<= SI_VS_STREAMOUT_BUF3
; i
++) {
1580 struct si_buffer_resources
*buffers
= &sctx
->rw_buffers
;
1581 struct si_descriptors
*descs
=
1582 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1584 if (buffers
->buffers
[i
] != buf
)
1587 si_desc_reset_buffer_offset(ctx
, descs
->list
+ i
*4,
1589 descs
->dirty_mask
|= 1u << i
;
1590 sctx
->descriptors_dirty
|= 1u << SI_DESCS_RW_BUFFERS
;
1592 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1593 rbuffer
, buffers
->shader_usage
,
1594 RADEON_PRIO_SHADER_RW_BUFFER
,
1597 /* Update the streamout state. */
1598 if (sctx
->b
.streamout
.begin_emitted
)
1599 r600_emit_streamout_end(&sctx
->b
);
1600 sctx
->b
.streamout
.append_bitmask
=
1601 sctx
->b
.streamout
.enabled_mask
;
1602 r600_streamout_buffers_dirty(&sctx
->b
);
1606 /* Constant and shader buffers. */
1607 if (rbuffer
->bind_history
& PIPE_BIND_CONSTANT_BUFFER
) {
1608 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1609 si_reset_buffer_resources(sctx
, &sctx
->const_buffers
[shader
],
1610 si_const_buffer_descriptors_idx(shader
),
1614 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_BUFFER
) {
1615 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++)
1616 si_reset_buffer_resources(sctx
, &sctx
->shader_buffers
[shader
],
1617 si_shader_buffer_descriptors_idx(shader
),
1621 if (rbuffer
->bind_history
& PIPE_BIND_SAMPLER_VIEW
) {
1622 /* Texture buffers - update bindings. */
1623 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1624 struct si_sampler_views
*views
= &sctx
->samplers
[shader
].views
;
1625 struct si_descriptors
*descs
=
1626 si_sampler_descriptors(sctx
, shader
);
1627 unsigned mask
= views
->enabled_mask
;
1630 unsigned i
= u_bit_scan(&mask
);
1631 if (views
->views
[i
]->texture
== buf
) {
1632 si_desc_reset_buffer_offset(ctx
,
1636 descs
->dirty_mask
|= 1u << i
;
1637 sctx
->descriptors_dirty
|=
1638 1u << si_sampler_descriptors_idx(shader
);
1640 radeon_add_to_buffer_list_check_mem(&sctx
->b
, &sctx
->b
.gfx
,
1641 rbuffer
, RADEON_USAGE_READ
,
1642 RADEON_PRIO_SAMPLER_BUFFER
,
1650 if (rbuffer
->bind_history
& PIPE_BIND_SHADER_IMAGE
) {
1651 for (shader
= 0; shader
< SI_NUM_SHADERS
; ++shader
) {
1652 struct si_images_info
*images
= &sctx
->images
[shader
];
1653 struct si_descriptors
*descs
=
1654 si_image_descriptors(sctx
, shader
);
1655 unsigned mask
= images
->enabled_mask
;
1658 unsigned i
= u_bit_scan(&mask
);
1660 if (images
->views
[i
].resource
== buf
) {
1661 if (images
->views
[i
].access
& PIPE_IMAGE_ACCESS_WRITE
)
1662 si_mark_image_range_valid(&images
->views
[i
]);
1664 si_desc_reset_buffer_offset(
1665 ctx
, descs
->list
+ i
* 8 + 4,
1667 descs
->dirty_mask
|= 1u << i
;
1668 sctx
->descriptors_dirty
|=
1669 1u << si_image_descriptors_idx(shader
);
1671 radeon_add_to_buffer_list_check_mem(
1672 &sctx
->b
, &sctx
->b
.gfx
, rbuffer
,
1673 RADEON_USAGE_READWRITE
,
1674 RADEON_PRIO_SAMPLER_BUFFER
, true);
1681 /* Update mutable image descriptor fields of all bound textures. */
1682 void si_update_all_texture_descriptors(struct si_context
*sctx
)
1686 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
1687 struct si_sampler_views
*samplers
= &sctx
->samplers
[shader
].views
;
1688 struct si_images_info
*images
= &sctx
->images
[shader
];
1692 mask
= images
->enabled_mask
;
1694 unsigned i
= u_bit_scan(&mask
);
1695 struct pipe_image_view
*view
= &images
->views
[i
];
1697 if (!view
->resource
||
1698 view
->resource
->target
== PIPE_BUFFER
)
1701 si_set_shader_image(sctx
, shader
, i
, view
, true);
1704 /* Sampler views. */
1705 mask
= samplers
->enabled_mask
;
1707 unsigned i
= u_bit_scan(&mask
);
1708 struct pipe_sampler_view
*view
= samplers
->views
[i
];
1712 view
->texture
->target
== PIPE_BUFFER
)
1715 si_set_sampler_view(sctx
, shader
, i
,
1716 samplers
->views
[i
], true);
1719 si_update_compressed_tex_shader_mask(sctx
, shader
);
1723 /* SHADER USER DATA */
1725 static void si_mark_shader_pointers_dirty(struct si_context
*sctx
,
1728 sctx
->shader_pointers_dirty
|=
1729 u_bit_consecutive(SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
,
1730 SI_NUM_SHADER_DESCS
);
1732 if (shader
== PIPE_SHADER_VERTEX
)
1733 sctx
->vertex_buffer_pointer_dirty
= sctx
->vertex_buffers
.buffer
!= NULL
;
1735 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1738 static void si_shader_userdata_begin_new_cs(struct si_context
*sctx
)
1740 sctx
->shader_pointers_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
1741 sctx
->vertex_buffer_pointer_dirty
= sctx
->vertex_buffers
.buffer
!= NULL
;
1742 si_mark_atom_dirty(sctx
, &sctx
->shader_userdata
.atom
);
1745 /* Set a base register address for user data constants in the given shader.
1746 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1748 static void si_set_user_data_base(struct si_context
*sctx
,
1749 unsigned shader
, uint32_t new_base
)
1751 uint32_t *base
= &sctx
->shader_userdata
.sh_base
[shader
];
1753 if (*base
!= new_base
) {
1757 si_mark_shader_pointers_dirty(sctx
, shader
);
1761 /* This must be called when these shaders are changed from non-NULL to NULL
1764 * - tessellation control shader
1765 * - tessellation evaluation shader
1767 void si_shader_change_notify(struct si_context
*sctx
)
1769 /* VS can be bound as VS, ES, or LS. */
1770 if (sctx
->tes_shader
.cso
)
1771 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1772 R_00B530_SPI_SHADER_USER_DATA_LS_0
);
1773 else if (sctx
->gs_shader
.cso
)
1774 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1775 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1777 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
,
1778 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1780 /* TES can be bound as ES, VS, or not bound. */
1781 if (sctx
->tes_shader
.cso
) {
1782 if (sctx
->gs_shader
.cso
)
1783 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1784 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1786 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
,
1787 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1789 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_EVAL
, 0);
1793 static void si_emit_shader_pointer(struct si_context
*sctx
,
1794 struct si_descriptors
*desc
,
1797 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1800 assert(desc
->buffer
);
1802 va
= desc
->buffer
->gpu_address
+
1803 desc
->buffer_offset
;
1805 radeon_emit(cs
, PKT3(PKT3_SET_SH_REG
, 2, 0));
1806 radeon_emit(cs
, (sh_base
+ desc
->shader_userdata_offset
- SI_SH_REG_OFFSET
) >> 2);
1807 radeon_emit(cs
, va
);
1808 radeon_emit(cs
, va
>> 32);
1811 void si_emit_graphics_shader_userdata(struct si_context
*sctx
,
1812 struct r600_atom
*atom
)
1815 uint32_t *sh_base
= sctx
->shader_userdata
.sh_base
;
1816 struct si_descriptors
*descs
;
1818 descs
= &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
];
1820 if (sctx
->shader_pointers_dirty
& (1 << SI_DESCS_RW_BUFFERS
)) {
1821 si_emit_shader_pointer(sctx
, descs
,
1822 R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1823 si_emit_shader_pointer(sctx
, descs
,
1824 R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1825 si_emit_shader_pointer(sctx
, descs
,
1826 R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1827 si_emit_shader_pointer(sctx
, descs
,
1828 R_00B330_SPI_SHADER_USER_DATA_ES_0
);
1829 si_emit_shader_pointer(sctx
, descs
,
1830 R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1833 mask
= sctx
->shader_pointers_dirty
&
1834 u_bit_consecutive(SI_DESCS_FIRST_SHADER
,
1835 SI_DESCS_FIRST_COMPUTE
- SI_DESCS_FIRST_SHADER
);
1838 unsigned i
= u_bit_scan(&mask
);
1839 unsigned shader
= (i
- SI_DESCS_FIRST_SHADER
) / SI_NUM_SHADER_DESCS
;
1840 unsigned base
= sh_base
[shader
];
1843 si_emit_shader_pointer(sctx
, descs
+ i
, base
);
1845 sctx
->shader_pointers_dirty
&=
1846 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS
, SI_DESCS_FIRST_COMPUTE
);
1848 if (sctx
->vertex_buffer_pointer_dirty
) {
1849 si_emit_shader_pointer(sctx
, &sctx
->vertex_buffers
,
1850 sh_base
[PIPE_SHADER_VERTEX
]);
1851 sctx
->vertex_buffer_pointer_dirty
= false;
1855 void si_emit_compute_shader_userdata(struct si_context
*sctx
)
1857 unsigned base
= R_00B900_COMPUTE_USER_DATA_0
;
1858 struct si_descriptors
*descs
= sctx
->descriptors
;
1859 unsigned compute_mask
=
1860 u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
, SI_NUM_SHADER_DESCS
);
1861 unsigned mask
= sctx
->shader_pointers_dirty
& compute_mask
;
1864 unsigned i
= u_bit_scan(&mask
);
1866 si_emit_shader_pointer(sctx
, descs
+ i
, base
);
1868 sctx
->shader_pointers_dirty
&= ~compute_mask
;
1871 /* INIT/DEINIT/UPLOAD */
1873 void si_init_all_descriptors(struct si_context
*sctx
)
1876 unsigned ce_offset
= 0;
1878 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1879 si_init_buffer_resources(&sctx
->const_buffers
[i
],
1880 si_const_buffer_descriptors(sctx
, i
),
1881 SI_NUM_CONST_BUFFERS
, SI_SGPR_CONST_BUFFERS
,
1882 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
,
1884 si_init_buffer_resources(&sctx
->shader_buffers
[i
],
1885 si_shader_buffer_descriptors(sctx
, i
),
1886 SI_NUM_SHADER_BUFFERS
, SI_SGPR_SHADER_BUFFERS
,
1887 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RW_BUFFER
,
1890 si_init_descriptors(si_sampler_descriptors(sctx
, i
),
1891 SI_SGPR_SAMPLERS
, 16, SI_NUM_SAMPLERS
,
1892 null_texture_descriptor
, &ce_offset
);
1894 si_init_descriptors(si_image_descriptors(sctx
, i
),
1895 SI_SGPR_IMAGES
, 8, SI_NUM_IMAGES
,
1896 null_image_descriptor
, &ce_offset
);
1899 si_init_buffer_resources(&sctx
->rw_buffers
,
1900 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
],
1901 SI_NUM_RW_BUFFERS
, SI_SGPR_RW_BUFFERS
,
1902 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
,
1904 si_init_descriptors(&sctx
->vertex_buffers
, SI_SGPR_VERTEX_BUFFERS
,
1905 4, SI_NUM_VERTEX_BUFFERS
, NULL
, NULL
);
1907 sctx
->descriptors_dirty
= u_bit_consecutive(0, SI_NUM_DESCS
);
1909 assert(ce_offset
<= 32768);
1911 /* Set pipe_context functions. */
1912 sctx
->b
.b
.bind_sampler_states
= si_bind_sampler_states
;
1913 sctx
->b
.b
.set_shader_images
= si_set_shader_images
;
1914 sctx
->b
.b
.set_constant_buffer
= si_pipe_set_constant_buffer
;
1915 sctx
->b
.b
.set_polygon_stipple
= si_set_polygon_stipple
;
1916 sctx
->b
.b
.set_shader_buffers
= si_set_shader_buffers
;
1917 sctx
->b
.b
.set_sampler_views
= si_set_sampler_views
;
1918 sctx
->b
.b
.set_stream_output_targets
= si_set_streamout_targets
;
1919 sctx
->b
.invalidate_buffer
= si_invalidate_buffer
;
1921 /* Shader user data. */
1922 si_init_atom(sctx
, &sctx
->shader_userdata
.atom
, &sctx
->atoms
.s
.shader_userdata
,
1923 si_emit_graphics_shader_userdata
);
1925 /* Set default and immutable mappings. */
1926 si_set_user_data_base(sctx
, PIPE_SHADER_VERTEX
, R_00B130_SPI_SHADER_USER_DATA_VS_0
);
1927 si_set_user_data_base(sctx
, PIPE_SHADER_TESS_CTRL
, R_00B430_SPI_SHADER_USER_DATA_HS_0
);
1928 si_set_user_data_base(sctx
, PIPE_SHADER_GEOMETRY
, R_00B230_SPI_SHADER_USER_DATA_GS_0
);
1929 si_set_user_data_base(sctx
, PIPE_SHADER_FRAGMENT
, R_00B030_SPI_SHADER_USER_DATA_PS_0
);
1932 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
)
1934 const unsigned mask
= u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE
);
1935 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
1937 /* Assume nothing will go wrong: */
1938 sctx
->shader_pointers_dirty
|= dirty
;
1941 unsigned i
= u_bit_scan(&dirty
);
1943 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
],
1944 &sctx
->shader_userdata
.atom
))
1948 sctx
->descriptors_dirty
&= ~mask
;
1952 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
)
1954 /* Does not update rw_buffers as that is not needed for compute shaders
1955 * and the input buffer is using the same SGPR's anyway.
1957 const unsigned mask
= u_bit_consecutive(SI_DESCS_FIRST_COMPUTE
,
1958 SI_NUM_DESCS
- SI_DESCS_FIRST_COMPUTE
);
1959 unsigned dirty
= sctx
->descriptors_dirty
& mask
;
1961 /* Assume nothing will go wrong: */
1962 sctx
->shader_pointers_dirty
|= dirty
;
1965 unsigned i
= u_bit_scan(&dirty
);
1967 if (!si_upload_descriptors(sctx
, &sctx
->descriptors
[i
], NULL
))
1971 sctx
->descriptors_dirty
&= ~mask
;
1976 void si_release_all_descriptors(struct si_context
*sctx
)
1980 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
1981 si_release_buffer_resources(&sctx
->const_buffers
[i
],
1982 si_const_buffer_descriptors(sctx
, i
));
1983 si_release_buffer_resources(&sctx
->shader_buffers
[i
],
1984 si_shader_buffer_descriptors(sctx
, i
));
1985 si_release_sampler_views(&sctx
->samplers
[i
].views
);
1986 si_release_image_views(&sctx
->images
[i
]);
1988 si_release_buffer_resources(&sctx
->rw_buffers
,
1989 &sctx
->descriptors
[SI_DESCS_RW_BUFFERS
]);
1991 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
1992 si_release_descriptors(&sctx
->descriptors
[i
]);
1993 si_release_descriptors(&sctx
->vertex_buffers
);
1996 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
)
2000 for (i
= 0; i
< SI_NUM_SHADERS
; i
++) {
2001 si_buffer_resources_begin_new_cs(sctx
, &sctx
->const_buffers
[i
]);
2002 si_buffer_resources_begin_new_cs(sctx
, &sctx
->shader_buffers
[i
]);
2003 si_sampler_views_begin_new_cs(sctx
, &sctx
->samplers
[i
].views
);
2004 si_image_views_begin_new_cs(sctx
, &sctx
->images
[i
]);
2006 si_buffer_resources_begin_new_cs(sctx
, &sctx
->rw_buffers
);
2007 si_vertex_buffers_begin_new_cs(sctx
);
2009 for (i
= 0; i
< SI_NUM_DESCS
; ++i
)
2010 si_descriptors_begin_new_cs(sctx
, &sctx
->descriptors
[i
]);
2012 si_shader_userdata_begin_new_cs(sctx
);