0d54b12df9e40898907e1be6591882570e7c21fd
[mesa.git] / src / gallium / drivers / radeonsi / si_hw_context.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "radeon/r600_cs.h"
26
27 void si_destroy_saved_cs(struct si_saved_cs *scs)
28 {
29 si_clear_saved_cs(&scs->gfx);
30 r600_resource_reference(&scs->trace_buf, NULL);
31 free(scs);
32 }
33
34 /* initialize */
35 void si_need_cs_space(struct si_context *ctx)
36 {
37 struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
38
39 /* There is no need to flush the DMA IB here, because
40 * r600_need_dma_space always flushes the GFX IB if there is
41 * a conflict, which means any unflushed DMA commands automatically
42 * precede the GFX IB (= they had no dependency on the GFX IB when
43 * they were submitted).
44 */
45
46 /* There are two memory usage counters in the winsys for all buffers
47 * that have been added (cs_add_buffer) and two counters in the pipe
48 * driver for those that haven't been added yet.
49 */
50 if (unlikely(!radeon_cs_memory_below_limit(ctx->b.screen, ctx->b.gfx.cs,
51 ctx->b.vram, ctx->b.gtt))) {
52 ctx->b.gtt = 0;
53 ctx->b.vram = 0;
54 ctx->b.gfx.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
55 return;
56 }
57 ctx->b.gtt = 0;
58 ctx->b.vram = 0;
59
60 /* If the CS is sufficiently large, don't count the space needed
61 * and just flush if there is not enough space left.
62 */
63 if (!ctx->b.ws->cs_check_space(cs, 2048))
64 ctx->b.gfx.flush(ctx, RADEON_FLUSH_ASYNC, NULL);
65 }
66
67 void si_context_gfx_flush(void *context, unsigned flags,
68 struct pipe_fence_handle **fence)
69 {
70 struct si_context *ctx = context;
71 struct radeon_winsys_cs *cs = ctx->b.gfx.cs;
72 struct radeon_winsys *ws = ctx->b.ws;
73
74 if (ctx->gfx_flush_in_progress)
75 return;
76
77 if (!radeon_emitted(cs, ctx->b.initial_gfx_cs_size))
78 return;
79
80 if (si_check_device_reset(&ctx->b))
81 return;
82
83 if (ctx->screen->b.debug_flags & DBG(CHECK_VM))
84 flags &= ~RADEON_FLUSH_ASYNC;
85
86 /* If the state tracker is flushing the GFX IB, r600_flush_from_st is
87 * responsible for flushing the DMA IB and merging the fences from both.
88 * This code is only needed when the driver flushes the GFX IB
89 * internally, and it never asks for a fence handle.
90 */
91 if (radeon_emitted(ctx->b.dma.cs, 0)) {
92 assert(fence == NULL); /* internal flushes only */
93 ctx->b.dma.flush(ctx, flags, NULL);
94 }
95
96 ctx->gfx_flush_in_progress = true;
97
98 si_preflush_suspend_features(&ctx->b);
99
100 ctx->streamout.suspended = false;
101 if (ctx->streamout.begin_emitted) {
102 si_emit_streamout_end(ctx);
103 ctx->streamout.suspended = true;
104 }
105
106 ctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
107 SI_CONTEXT_PS_PARTIAL_FLUSH;
108
109 /* DRM 3.1.0 doesn't flush TC for VI correctly. */
110 if (ctx->b.chip_class == VI && ctx->b.screen->info.drm_minor <= 1)
111 ctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2 |
112 SI_CONTEXT_INV_VMEM_L1;
113
114 si_emit_cache_flush(ctx);
115
116 if (ctx->current_saved_cs) {
117 si_trace_emit(ctx);
118 si_log_hw_flush(ctx);
119
120 /* Save the IB for debug contexts. */
121 si_save_cs(ws, cs, &ctx->current_saved_cs->gfx, true);
122 ctx->current_saved_cs->flushed = true;
123 }
124
125 /* Flush the CS. */
126 ws->cs_flush(cs, flags, &ctx->b.last_gfx_fence);
127 if (fence)
128 ws->fence_reference(fence, ctx->b.last_gfx_fence);
129 ctx->b.num_gfx_cs_flushes++;
130
131 /* Check VM faults if needed. */
132 if (ctx->screen->b.debug_flags & DBG(CHECK_VM)) {
133 /* Use conservative timeout 800ms, after which we won't wait any
134 * longer and assume the GPU is hung.
135 */
136 ctx->b.ws->fence_wait(ctx->b.ws, ctx->b.last_gfx_fence, 800*1000*1000);
137
138 si_check_vm_faults(&ctx->b, &ctx->current_saved_cs->gfx, RING_GFX);
139 }
140
141 if (ctx->current_saved_cs)
142 si_saved_cs_reference(&ctx->current_saved_cs, NULL);
143
144 si_begin_new_cs(ctx);
145 ctx->gfx_flush_in_progress = false;
146 }
147
148 static void si_begin_cs_debug(struct si_context *ctx)
149 {
150 static const uint32_t zeros[1];
151 assert(!ctx->current_saved_cs);
152
153 ctx->current_saved_cs = calloc(1, sizeof(*ctx->current_saved_cs));
154 if (!ctx->current_saved_cs)
155 return;
156
157 pipe_reference_init(&ctx->current_saved_cs->reference, 1);
158
159 ctx->current_saved_cs->trace_buf = (struct r600_resource*)
160 pipe_buffer_create(ctx->b.b.screen, 0,
161 PIPE_USAGE_STAGING, 8);
162 if (!ctx->current_saved_cs->trace_buf) {
163 free(ctx->current_saved_cs);
164 ctx->current_saved_cs = NULL;
165 return;
166 }
167
168 pipe_buffer_write_nooverlap(&ctx->b.b, &ctx->current_saved_cs->trace_buf->b.b,
169 0, sizeof(zeros), zeros);
170 ctx->current_saved_cs->trace_id = 0;
171
172 si_trace_emit(ctx);
173
174 radeon_add_to_buffer_list(&ctx->b, &ctx->b.gfx, ctx->current_saved_cs->trace_buf,
175 RADEON_USAGE_READWRITE, RADEON_PRIO_TRACE);
176 }
177
178 void si_begin_new_cs(struct si_context *ctx)
179 {
180 if (ctx->is_debug)
181 si_begin_cs_debug(ctx);
182
183 /* Flush read caches at the beginning of CS not flushed by the kernel. */
184 if (ctx->b.chip_class >= CIK)
185 ctx->b.flags |= SI_CONTEXT_INV_SMEM_L1 |
186 SI_CONTEXT_INV_ICACHE;
187
188 ctx->b.flags |= R600_CONTEXT_START_PIPELINE_STATS;
189
190 /* set all valid group as dirty so they get reemited on
191 * next draw command
192 */
193 si_pm4_reset_emitted(ctx);
194
195 /* The CS initialization should be emitted before everything else. */
196 si_pm4_emit(ctx, ctx->init_config);
197 if (ctx->init_config_gs_rings)
198 si_pm4_emit(ctx, ctx->init_config_gs_rings);
199
200 if (ctx->queued.named.ls)
201 ctx->prefetch_L2_mask |= SI_PREFETCH_LS;
202 if (ctx->queued.named.hs)
203 ctx->prefetch_L2_mask |= SI_PREFETCH_HS;
204 if (ctx->queued.named.es)
205 ctx->prefetch_L2_mask |= SI_PREFETCH_ES;
206 if (ctx->queued.named.gs)
207 ctx->prefetch_L2_mask |= SI_PREFETCH_GS;
208 if (ctx->queued.named.vs)
209 ctx->prefetch_L2_mask |= SI_PREFETCH_VS;
210 if (ctx->queued.named.ps)
211 ctx->prefetch_L2_mask |= SI_PREFETCH_PS;
212 if (ctx->vertex_buffers.buffer && ctx->vertex_elements)
213 ctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
214
215 /* CLEAR_STATE disables all colorbuffers, so only enable bound ones. */
216 bool has_clear_state = ctx->screen->has_clear_state;
217 if (has_clear_state) {
218 ctx->framebuffer.dirty_cbufs =
219 u_bit_consecutive(0, ctx->framebuffer.state.nr_cbufs);
220 /* CLEAR_STATE disables the zbuffer, so only enable it if it's bound. */
221 ctx->framebuffer.dirty_zsbuf = ctx->framebuffer.state.zsbuf != NULL;
222 } else {
223 ctx->framebuffer.dirty_cbufs = u_bit_consecutive(0, 8);
224 ctx->framebuffer.dirty_zsbuf = true;
225 }
226 /* This should always be marked as dirty to set the framebuffer scissor
227 * at least. */
228 si_mark_atom_dirty(ctx, &ctx->framebuffer.atom);
229
230 si_mark_atom_dirty(ctx, &ctx->clip_regs);
231 /* CLEAR_STATE sets zeros. */
232 if (!has_clear_state || ctx->clip_state.any_nonzeros)
233 si_mark_atom_dirty(ctx, &ctx->clip_state.atom);
234 ctx->msaa_sample_locs.nr_samples = 0;
235 si_mark_atom_dirty(ctx, &ctx->msaa_sample_locs.atom);
236 si_mark_atom_dirty(ctx, &ctx->msaa_config);
237 /* CLEAR_STATE sets 0xffff. */
238 if (!has_clear_state || ctx->sample_mask.sample_mask != 0xffff)
239 si_mark_atom_dirty(ctx, &ctx->sample_mask.atom);
240 si_mark_atom_dirty(ctx, &ctx->cb_render_state);
241 /* CLEAR_STATE sets zeros. */
242 if (!has_clear_state || ctx->blend_color.any_nonzeros)
243 si_mark_atom_dirty(ctx, &ctx->blend_color.atom);
244 si_mark_atom_dirty(ctx, &ctx->db_render_state);
245 if (ctx->b.chip_class >= GFX9)
246 si_mark_atom_dirty(ctx, &ctx->dpbb_state);
247 si_mark_atom_dirty(ctx, &ctx->stencil_ref.atom);
248 si_mark_atom_dirty(ctx, &ctx->spi_map);
249 si_mark_atom_dirty(ctx, &ctx->streamout.enable_atom);
250 si_mark_atom_dirty(ctx, &ctx->b.render_cond_atom);
251 si_all_descriptors_begin_new_cs(ctx);
252 si_all_resident_buffers_begin_new_cs(ctx);
253
254 ctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
255 ctx->viewports.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
256 ctx->viewports.depth_range_dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
257 si_mark_atom_dirty(ctx, &ctx->scissors.atom);
258 si_mark_atom_dirty(ctx, &ctx->viewports.atom);
259
260 si_mark_atom_dirty(ctx, &ctx->scratch_state);
261 if (ctx->scratch_buffer) {
262 r600_context_add_resource_size(&ctx->b.b,
263 &ctx->scratch_buffer->b.b);
264 }
265
266 if (ctx->streamout.suspended) {
267 ctx->streamout.append_bitmask = ctx->streamout.enabled_mask;
268 si_streamout_buffers_dirty(ctx);
269 }
270
271 si_postflush_resume_features(&ctx->b);
272
273 assert(!ctx->b.gfx.cs->prev_dw);
274 ctx->b.initial_gfx_cs_size = ctx->b.gfx.cs->current.cdw;
275
276 /* Invalidate various draw states so that they are emitted before
277 * the first draw call. */
278 si_invalidate_draw_sh_constants(ctx);
279 ctx->last_index_size = -1;
280 ctx->last_primitive_restart_en = -1;
281 ctx->last_restart_index = SI_RESTART_INDEX_UNKNOWN;
282 ctx->last_gs_out_prim = -1;
283 ctx->last_prim = -1;
284 ctx->last_multi_vgt_param = -1;
285 ctx->last_rast_prim = -1;
286 ctx->last_sc_line_stipple = ~0;
287 ctx->last_vs_state = ~0;
288 ctx->last_ls = NULL;
289 ctx->last_tcs = NULL;
290 ctx->last_tes_sh_base = -1;
291 ctx->last_num_tcs_input_cp = -1;
292
293 ctx->cs_shader_state.initialized = false;
294 }