radeonsi: Initial geometry shader support
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26
27 #include "radeon/radeon_uvd.h"
28 #include "util/u_blitter.h"
29 #include "util/u_memory.h"
30 #include "util/u_simple_shaders.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 void si_flush(struct pipe_context *ctx, struct pipe_fence_handle **fence,
37 unsigned flags)
38 {
39 struct si_context *sctx = (struct si_context *)ctx;
40 struct pipe_query *render_cond = NULL;
41 boolean render_cond_cond = FALSE;
42 unsigned render_cond_mode = 0;
43
44 if (fence) {
45 *fence = sctx->b.ws->cs_create_fence(sctx->b.rings.gfx.cs);
46 }
47
48 /* Disable render condition. */
49 if (sctx->b.current_render_cond) {
50 render_cond = sctx->b.current_render_cond;
51 render_cond_cond = sctx->b.current_render_cond_cond;
52 render_cond_mode = sctx->b.current_render_cond_mode;
53 ctx->render_condition(ctx, NULL, FALSE, 0);
54 }
55
56 si_context_flush(sctx, flags);
57
58 /* Re-enable render condition. */
59 if (render_cond) {
60 ctx->render_condition(ctx, render_cond, render_cond_cond, render_cond_mode);
61 }
62 }
63
64 static void si_flush_from_st(struct pipe_context *ctx,
65 struct pipe_fence_handle **fence,
66 unsigned flags)
67 {
68 si_flush(ctx, fence,
69 flags & PIPE_FLUSH_END_OF_FRAME ? RADEON_FLUSH_END_OF_FRAME : 0);
70 }
71
72 static void si_flush_from_winsys(void *ctx, unsigned flags)
73 {
74 si_flush((struct pipe_context*)ctx, NULL, flags);
75 }
76
77 static void si_destroy_context(struct pipe_context *context)
78 {
79 struct si_context *sctx = (struct si_context *)context;
80
81 si_release_all_descriptors(sctx);
82
83 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
84 r600_resource_reference(&sctx->border_color_table, NULL);
85
86 if (sctx->gs_on) {
87 si_pm4_free_state(sctx, sctx->gs_on, 0);
88 }
89 if (sctx->gs_off) {
90 si_pm4_free_state(sctx, sctx->gs_off, 0);
91 }
92 if (sctx->gs_rings) {
93 si_pm4_free_state(sctx, sctx->gs_rings, 0);
94 }
95
96 if (sctx->dummy_pixel_shader) {
97 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
98 }
99 for (int i = 0; i < 8; i++) {
100 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth_stencil[i]);
101 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth[i]);
102 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_stencil[i]);
103 }
104 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_inplace);
105 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
106 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
107 util_unreference_framebuffer_state(&sctx->framebuffer);
108
109 util_blitter_destroy(sctx->blitter);
110
111 r600_common_context_cleanup(&sctx->b);
112 FREE(sctx);
113 }
114
115 static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
116 {
117 struct si_context *sctx = CALLOC_STRUCT(si_context);
118 struct si_screen* sscreen = (struct si_screen *)screen;
119 int shader, i;
120
121 if (sctx == NULL)
122 return NULL;
123
124 sctx->b.b.screen = screen; /* this must be set first */
125 sctx->b.b.priv = priv;
126 sctx->b.b.destroy = si_destroy_context;
127 sctx->b.b.flush = si_flush_from_st;
128 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
129
130 if (!r600_common_context_init(&sctx->b, &sscreen->b))
131 goto fail;
132
133 si_init_blit_functions(sctx);
134 si_init_compute_functions(sctx);
135
136 if (sscreen->b.info.has_uvd) {
137 sctx->b.b.create_video_codec = si_uvd_create_decoder;
138 sctx->b.b.create_video_buffer = si_video_buffer_create;
139 } else {
140 sctx->b.b.create_video_codec = vl_create_decoder;
141 sctx->b.b.create_video_buffer = vl_video_buffer_create;
142 }
143
144 sctx->b.rings.gfx.cs = sctx->b.ws->cs_create(sctx->b.ws, RING_GFX, NULL);
145 sctx->b.rings.gfx.flush = si_flush_from_winsys;
146
147 si_init_all_descriptors(sctx);
148
149 /* Initialize cache_flush. */
150 sctx->cache_flush = si_atom_cache_flush;
151 sctx->atoms.cache_flush = &sctx->cache_flush;
152
153 sctx->atoms.streamout_begin = &sctx->b.streamout.begin_atom;
154
155 switch (sctx->b.chip_class) {
156 case SI:
157 case CIK:
158 si_init_state_functions(sctx);
159 si_init_config(sctx);
160 break;
161 default:
162 R600_ERR("Unsupported chip class %d.\n", sctx->b.chip_class);
163 goto fail;
164 }
165
166 sctx->b.ws->cs_set_flush_callback(sctx->b.rings.gfx.cs, si_flush_from_winsys, sctx);
167
168 sctx->blitter = util_blitter_create(&sctx->b.b);
169 if (sctx->blitter == NULL)
170 goto fail;
171
172 sctx->dummy_pixel_shader =
173 util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
174 TGSI_SEMANTIC_GENERIC,
175 TGSI_INTERPOLATE_CONSTANT);
176 sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
177
178 /* these must be last */
179 si_begin_new_cs(sctx);
180 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
181
182 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
183 * with a NULL buffer). We need to use a dummy buffer instead. */
184 if (sctx->b.chip_class == CIK) {
185 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
186 PIPE_USAGE_STATIC, 16);
187 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
188
189 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
190 for (i = 0; i < NUM_CONST_BUFFERS; i++) {
191 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
192 &sctx->null_const_buf);
193 }
194 }
195
196 /* Clear the NULL constant buffer, because loads should return zeros. */
197 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
198 sctx->null_const_buf.buffer->width0, 0);
199 }
200
201 return &sctx->b.b;
202 fail:
203 si_destroy_context(&sctx->b.b);
204 return NULL;
205 }
206
207 /*
208 * pipe_screen
209 */
210
211 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
212 {
213 struct si_screen *sscreen = (struct si_screen *)pscreen;
214
215 switch (param) {
216 /* Supported features (boolean caps). */
217 case PIPE_CAP_TWO_SIDED_STENCIL:
218 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
219 case PIPE_CAP_ANISOTROPIC_FILTER:
220 case PIPE_CAP_POINT_SPRITE:
221 case PIPE_CAP_OCCLUSION_QUERY:
222 case PIPE_CAP_TEXTURE_SHADOW_MAP:
223 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
224 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
225 case PIPE_CAP_TEXTURE_SWIZZLE:
226 case PIPE_CAP_DEPTH_CLIP_DISABLE:
227 case PIPE_CAP_SHADER_STENCIL_EXPORT:
228 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
229 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
230 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
231 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
232 case PIPE_CAP_SM3:
233 case PIPE_CAP_SEAMLESS_CUBE_MAP:
234 case PIPE_CAP_PRIMITIVE_RESTART:
235 case PIPE_CAP_CONDITIONAL_RENDER:
236 case PIPE_CAP_TEXTURE_BARRIER:
237 case PIPE_CAP_INDEP_BLEND_ENABLE:
238 case PIPE_CAP_INDEP_BLEND_FUNC:
239 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
240 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
241 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
242 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
243 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
244 case PIPE_CAP_USER_INDEX_BUFFERS:
245 case PIPE_CAP_USER_CONSTANT_BUFFERS:
246 case PIPE_CAP_START_INSTANCE:
247 case PIPE_CAP_NPOT_TEXTURES:
248 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
249 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
250 case PIPE_CAP_TGSI_INSTANCEID:
251 case PIPE_CAP_COMPUTE:
252 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
253 case PIPE_CAP_TGSI_VS_LAYER:
254 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
255 return 1;
256
257 case PIPE_CAP_TEXTURE_MULTISAMPLE:
258 /* 2D tiling on CIK is supported since DRM 2.35.0 */
259 return HAVE_LLVM >= 0x0304 && (sscreen->b.chip_class < CIK ||
260 sscreen->b.info.drm_minor >= 35);
261
262 case PIPE_CAP_TGSI_TEXCOORD:
263 return 0;
264
265 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
266 return 64;
267
268 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
269 return 256;
270
271 case PIPE_CAP_GLSL_FEATURE_LEVEL:
272 return 140;
273
274 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
275 return 1;
276 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
277 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
278
279 /* Unsupported features. */
280 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
281 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
282 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
283 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
284 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
285 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
286 case PIPE_CAP_USER_VERTEX_BUFFERS:
287 case PIPE_CAP_CUBE_MAP_ARRAY:
288 return 0;
289
290 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
291 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
292
293 /* Stream output. */
294 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
295 return sscreen->b.has_streamout ? 4 : 0;
296 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
297 return sscreen->b.has_streamout ? 1 : 0;
298 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
299 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
300 return sscreen->b.has_streamout ? 32*4 : 0;
301
302 /* Texturing. */
303 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
304 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
305 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
306 return 15;
307 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
308 return 16384;
309 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
310 return 32;
311
312 /* Render targets. */
313 case PIPE_CAP_MAX_RENDER_TARGETS:
314 return 8;
315
316 case PIPE_CAP_MAX_VIEWPORTS:
317 return 1;
318
319 /* Timer queries, present when the clock frequency is non zero. */
320 case PIPE_CAP_QUERY_TIMESTAMP:
321 case PIPE_CAP_QUERY_TIME_ELAPSED:
322 return sscreen->b.info.r600_clock_crystal_freq != 0;
323
324 case PIPE_CAP_MIN_TEXEL_OFFSET:
325 return -8;
326
327 case PIPE_CAP_MAX_TEXEL_OFFSET:
328 return 7;
329 case PIPE_CAP_ENDIANNESS:
330 return PIPE_ENDIAN_LITTLE;
331 }
332 return 0;
333 }
334
335 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
336 {
337 switch(shader)
338 {
339 case PIPE_SHADER_FRAGMENT:
340 case PIPE_SHADER_VERTEX:
341 break;
342 case PIPE_SHADER_GEOMETRY:
343 /* TODO: support and enable geometry programs */
344 return 0;
345 case PIPE_SHADER_COMPUTE:
346 switch (param) {
347 case PIPE_SHADER_CAP_PREFERRED_IR:
348 return PIPE_SHADER_IR_LLVM;
349 default:
350 return 0;
351 }
352 default:
353 /* TODO: support tessellation */
354 return 0;
355 }
356
357 switch (param) {
358 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
359 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
360 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
361 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
362 return 16384;
363 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
364 return 32;
365 case PIPE_SHADER_CAP_MAX_INPUTS:
366 return 32;
367 case PIPE_SHADER_CAP_MAX_TEMPS:
368 return 256; /* Max native temporaries. */
369 case PIPE_SHADER_CAP_MAX_ADDRS:
370 /* FIXME Isn't this equal to TEMPS? */
371 return 1; /* Max native address registers */
372 case PIPE_SHADER_CAP_MAX_CONSTS:
373 return 4096; /* actually only memory limits this */
374 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
375 return NUM_PIPE_CONST_BUFFERS;
376 case PIPE_SHADER_CAP_MAX_PREDS:
377 return 0; /* FIXME */
378 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
379 return 1;
380 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
381 return 0;
382 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
383 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
384 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
385 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
386 return 1;
387 case PIPE_SHADER_CAP_INTEGERS:
388 return 1;
389 case PIPE_SHADER_CAP_SUBROUTINES:
390 return 0;
391 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
392 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
393 return 16;
394 case PIPE_SHADER_CAP_PREFERRED_IR:
395 return PIPE_SHADER_IR_TGSI;
396 }
397 return 0;
398 }
399
400 static void si_destroy_screen(struct pipe_screen* pscreen)
401 {
402 struct si_screen *sscreen = (struct si_screen *)pscreen;
403
404 if (sscreen == NULL)
405 return;
406
407 if (!radeon_winsys_unref(sscreen->b.ws))
408 return;
409
410 r600_destroy_common_screen(&sscreen->b);
411 }
412
413 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
414 {
415 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
416 if (sscreen == NULL) {
417 return NULL;
418 }
419
420 /* Set functions first. */
421 sscreen->b.b.context_create = si_create_context;
422 sscreen->b.b.destroy = si_destroy_screen;
423 sscreen->b.b.get_param = si_get_param;
424 sscreen->b.b.get_shader_param = si_get_shader_param;
425 sscreen->b.b.is_format_supported = si_is_format_supported;
426 sscreen->b.b.resource_create = r600_resource_create_common;
427
428 if (!r600_common_screen_init(&sscreen->b, ws)) {
429 FREE(sscreen);
430 return NULL;
431 }
432
433 sscreen->b.has_cp_dma = true;
434 sscreen->b.has_streamout = HAVE_LLVM >= 0x0304;
435
436 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
437 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
438
439 /* Create the auxiliary context. This must be done last. */
440 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
441
442 return &sscreen->b.b;
443 }