radeonsi: call si_init_atom for remaining radeonsi atoms
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39 int i;
40
41 si_release_all_descriptors(sctx);
42
43 pipe_resource_reference(&sctx->esgs_ring, NULL);
44 pipe_resource_reference(&sctx->gsvs_ring, NULL);
45 pipe_resource_reference(&sctx->tf_ring, NULL);
46 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
47 r600_resource_reference(&sctx->border_color_table, NULL);
48 r600_resource_reference(&sctx->scratch_buffer, NULL);
49 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
50
51 si_pm4_free_state(sctx, sctx->init_config, ~0);
52 si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
53 si_pm4_delete_state(sctx, tf_ring, sctx->tf_state);
54 for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
55 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
56
57 if (sctx->pstipple_sampler_state)
58 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
59 if (sctx->dummy_pixel_shader)
60 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
61 if (sctx->fixed_func_tcs_shader)
62 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
63 if (sctx->custom_dsa_flush)
64 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
65 if (sctx->custom_blend_resolve)
66 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
67 if (sctx->custom_blend_decompress)
68 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
69 if (sctx->custom_blend_fastclear)
70 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
71 util_unreference_framebuffer_state(&sctx->framebuffer.state);
72
73 if (sctx->blitter)
74 util_blitter_destroy(sctx->blitter);
75
76 si_pm4_cleanup(sctx);
77
78 r600_common_context_cleanup(&sctx->b);
79
80 #if HAVE_LLVM >= 0x0306
81 LLVMDisposeTargetMachine(sctx->tm);
82 #endif
83
84 r600_resource_reference(&sctx->trace_buf, NULL);
85 r600_resource_reference(&sctx->last_trace_buf, NULL);
86 free(sctx->last_ib);
87 FREE(sctx);
88 }
89
90 static enum pipe_reset_status
91 si_amdgpu_get_reset_status(struct pipe_context *ctx)
92 {
93 struct si_context *sctx = (struct si_context *)ctx;
94
95 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
96 }
97
98 static struct pipe_context *si_create_context(struct pipe_screen *screen,
99 void *priv, unsigned flags)
100 {
101 struct si_context *sctx = CALLOC_STRUCT(si_context);
102 struct si_screen* sscreen = (struct si_screen *)screen;
103 struct radeon_winsys *ws = sscreen->b.ws;
104 LLVMTargetRef r600_target;
105 #if HAVE_LLVM >= 0x0306
106 const char *triple = "amdgcn--";
107 #endif
108 int shader, i;
109
110 if (sctx == NULL)
111 return NULL;
112
113 sctx->b.b.screen = screen; /* this must be set first */
114 sctx->b.b.priv = priv;
115 sctx->b.b.destroy = si_destroy_context;
116 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
117 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
118 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
119
120 if (!r600_common_context_init(&sctx->b, &sscreen->b))
121 goto fail;
122
123 if (sscreen->b.info.drm_major == 3)
124 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
125
126 si_init_blit_functions(sctx);
127 si_init_compute_functions(sctx);
128 si_init_cp_dma_functions(sctx);
129 si_init_debug_functions(sctx);
130
131 if (sscreen->b.info.has_uvd) {
132 sctx->b.b.create_video_codec = si_uvd_create_decoder;
133 sctx->b.b.create_video_buffer = si_video_buffer_create;
134 } else {
135 sctx->b.b.create_video_codec = vl_create_decoder;
136 sctx->b.b.create_video_buffer = vl_video_buffer_create;
137 }
138
139 sctx->b.rings.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush,
140 sctx, sscreen->b.trace_bo ?
141 sscreen->b.trace_bo->cs_buf : NULL);
142 sctx->b.rings.gfx.flush = si_context_gfx_flush;
143
144 si_init_all_descriptors(sctx);
145
146 sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
147 sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;
148
149 si_init_state_functions(sctx);
150 si_init_shader_functions(sctx);
151
152 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
153 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
154
155 sctx->blitter = util_blitter_create(&sctx->b.b);
156 if (sctx->blitter == NULL)
157 goto fail;
158 sctx->blitter->draw_rectangle = r600_draw_rectangle;
159
160 /* these must be last */
161 si_begin_new_cs(sctx);
162 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
163
164 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
165 * with a NULL buffer). We need to use a dummy buffer instead. */
166 if (sctx->b.chip_class == CIK) {
167 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
168 PIPE_USAGE_DEFAULT, 16);
169 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
170
171 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
172 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
173 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
174 &sctx->null_const_buf);
175 }
176 }
177
178 /* Clear the NULL constant buffer, because loads should return zeros. */
179 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
180 sctx->null_const_buf.buffer->width0, 0, false);
181 }
182
183 /* XXX: This is the maximum value allowed. I'm not sure how to compute
184 * this for non-cs shaders. Using the wrong value here can result in
185 * GPU lockups, but the maximum value seems to always work.
186 */
187 sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
188
189 #if HAVE_LLVM >= 0x0306
190 /* Initialize LLVM TargetMachine */
191 r600_target = radeon_llvm_get_r600_target(triple);
192 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
193 r600_get_llvm_processor_name(sscreen->b.family),
194 sctx->b.chip_class >= VI ?
195 "+DumpCode" :
196 "+DumpCode,+vgpr-spilling",
197 LLVMCodeGenLevelDefault,
198 LLVMRelocDefault,
199 LLVMCodeModelDefault);
200 #endif
201
202 return &sctx->b.b;
203 fail:
204 si_destroy_context(&sctx->b.b);
205 return NULL;
206 }
207
208 /*
209 * pipe_screen
210 */
211
212 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
213 {
214 struct si_screen *sscreen = (struct si_screen *)pscreen;
215
216 switch (param) {
217 /* Supported features (boolean caps). */
218 case PIPE_CAP_TWO_SIDED_STENCIL:
219 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
220 case PIPE_CAP_ANISOTROPIC_FILTER:
221 case PIPE_CAP_POINT_SPRITE:
222 case PIPE_CAP_OCCLUSION_QUERY:
223 case PIPE_CAP_TEXTURE_SHADOW_MAP:
224 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
225 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
226 case PIPE_CAP_TEXTURE_SWIZZLE:
227 case PIPE_CAP_DEPTH_CLIP_DISABLE:
228 case PIPE_CAP_SHADER_STENCIL_EXPORT:
229 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
230 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
231 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
232 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
233 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
234 case PIPE_CAP_SM3:
235 case PIPE_CAP_SEAMLESS_CUBE_MAP:
236 case PIPE_CAP_PRIMITIVE_RESTART:
237 case PIPE_CAP_CONDITIONAL_RENDER:
238 case PIPE_CAP_TEXTURE_BARRIER:
239 case PIPE_CAP_INDEP_BLEND_ENABLE:
240 case PIPE_CAP_INDEP_BLEND_FUNC:
241 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
242 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
243 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
244 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
245 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
246 case PIPE_CAP_USER_INDEX_BUFFERS:
247 case PIPE_CAP_USER_CONSTANT_BUFFERS:
248 case PIPE_CAP_START_INSTANCE:
249 case PIPE_CAP_NPOT_TEXTURES:
250 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
251 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
252 case PIPE_CAP_TGSI_INSTANCEID:
253 case PIPE_CAP_COMPUTE:
254 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
255 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
256 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
257 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
258 case PIPE_CAP_CUBE_MAP_ARRAY:
259 case PIPE_CAP_SAMPLE_SHADING:
260 case PIPE_CAP_DRAW_INDIRECT:
261 case PIPE_CAP_CLIP_HALFZ:
262 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
263 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
264 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
265 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
266 case PIPE_CAP_TGSI_TEXCOORD:
267 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
268 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
269 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
270 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
271 case PIPE_CAP_DEPTH_BOUNDS_TEST:
272 return 1;
273
274 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
275 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
276
277 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
278 return (sscreen->b.info.drm_major == 2 &&
279 sscreen->b.info.drm_minor >= 43) ||
280 sscreen->b.info.drm_major == 3;
281
282 case PIPE_CAP_TEXTURE_MULTISAMPLE:
283 /* 2D tiling on CIK is supported since DRM 2.35.0 */
284 return sscreen->b.chip_class < CIK ||
285 (sscreen->b.info.drm_major == 2 &&
286 sscreen->b.info.drm_minor >= 35) ||
287 sscreen->b.info.drm_major == 3;
288
289 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
290 return R600_MAP_BUFFER_ALIGNMENT;
291
292 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
293 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
294 return 4;
295
296 case PIPE_CAP_GLSL_FEATURE_LEVEL:
297 return HAVE_LLVM >= 0x0307 ? 410 : 330;
298
299 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
300 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
301
302 case PIPE_CAP_TEXTURE_QUERY_LOD:
303 case PIPE_CAP_TEXTURE_GATHER_SM5:
304 return HAVE_LLVM >= 0x0305;
305 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
306 return HAVE_LLVM >= 0x0305 ? 4 : 0;
307
308 /* Unsupported features. */
309 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
310 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
311 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
312 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
313 case PIPE_CAP_USER_VERTEX_BUFFERS:
314 case PIPE_CAP_FAKE_SW_MSAA:
315 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
316 case PIPE_CAP_SAMPLER_VIEW_TARGET:
317 case PIPE_CAP_VERTEXID_NOBASE:
318 return 0;
319
320 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
321 return 30;
322
323 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
324 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
325
326 /* Stream output. */
327 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
328 return sscreen->b.has_streamout ? 4 : 0;
329 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
330 return sscreen->b.has_streamout ? 1 : 0;
331 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
332 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
333 return sscreen->b.has_streamout ? 32*4 : 0;
334
335 /* Geometry shader output. */
336 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
337 return 1024;
338 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
339 return 4095;
340 case PIPE_CAP_MAX_VERTEX_STREAMS:
341 return 4;
342
343 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
344 return 2048;
345
346 /* Texturing. */
347 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
348 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
349 return 15; /* 16384 */
350 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
351 /* textures support 8192, but layered rendering supports 2048 */
352 return 12;
353 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
354 /* textures support 8192, but layered rendering supports 2048 */
355 return 2048;
356
357 /* Render targets. */
358 case PIPE_CAP_MAX_RENDER_TARGETS:
359 return 8;
360
361 case PIPE_CAP_MAX_VIEWPORTS:
362 return SI_MAX_VIEWPORTS;
363
364 /* Timer queries, present when the clock frequency is non zero. */
365 case PIPE_CAP_QUERY_TIMESTAMP:
366 case PIPE_CAP_QUERY_TIME_ELAPSED:
367 return sscreen->b.info.r600_clock_crystal_freq != 0;
368
369 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
370 case PIPE_CAP_MIN_TEXEL_OFFSET:
371 return -32;
372
373 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
374 case PIPE_CAP_MAX_TEXEL_OFFSET:
375 return 31;
376
377 case PIPE_CAP_ENDIANNESS:
378 return PIPE_ENDIAN_LITTLE;
379
380 case PIPE_CAP_VENDOR_ID:
381 return 0x1002;
382 case PIPE_CAP_DEVICE_ID:
383 return sscreen->b.info.pci_id;
384 case PIPE_CAP_ACCELERATED:
385 return 1;
386 case PIPE_CAP_VIDEO_MEMORY:
387 return sscreen->b.info.vram_size >> 20;
388 case PIPE_CAP_UMA:
389 return 0;
390 }
391 return 0;
392 }
393
394 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
395 {
396 switch(shader)
397 {
398 case PIPE_SHADER_FRAGMENT:
399 case PIPE_SHADER_VERTEX:
400 case PIPE_SHADER_GEOMETRY:
401 break;
402 case PIPE_SHADER_TESS_CTRL:
403 case PIPE_SHADER_TESS_EVAL:
404 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
405 if (HAVE_LLVM < 0x0306 ||
406 (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2))
407 return 0;
408 break;
409 case PIPE_SHADER_COMPUTE:
410 switch (param) {
411 case PIPE_SHADER_CAP_PREFERRED_IR:
412 #if HAVE_LLVM < 0x0306
413 return PIPE_SHADER_IR_LLVM;
414 #else
415 return PIPE_SHADER_IR_NATIVE;
416 #endif
417 case PIPE_SHADER_CAP_DOUBLES:
418 return HAVE_LLVM >= 0x0307;
419
420 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
421 uint64_t max_const_buffer_size;
422 pscreen->get_compute_param(pscreen,
423 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
424 &max_const_buffer_size);
425 return max_const_buffer_size;
426 }
427 default:
428 /* If compute shaders don't require a special value
429 * for this cap, we can return the same value we
430 * do for other shader types. */
431 break;
432 }
433 break;
434 default:
435 return 0;
436 }
437
438 switch (param) {
439 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
440 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
441 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
442 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
443 return 16384;
444 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
445 return 32;
446 case PIPE_SHADER_CAP_MAX_INPUTS:
447 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
448 case PIPE_SHADER_CAP_MAX_OUTPUTS:
449 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
450 case PIPE_SHADER_CAP_MAX_TEMPS:
451 return 256; /* Max native temporaries. */
452 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
453 return 4096 * sizeof(float[4]); /* actually only memory limits this */
454 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
455 return SI_NUM_USER_CONST_BUFFERS;
456 case PIPE_SHADER_CAP_MAX_PREDS:
457 return 0; /* FIXME */
458 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
459 return 1;
460 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
461 return 1;
462 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
463 /* Indirection of geometry shader input dimension is not
464 * handled yet
465 */
466 return shader != PIPE_SHADER_GEOMETRY;
467 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
468 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
469 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
470 return 1;
471 case PIPE_SHADER_CAP_INTEGERS:
472 return 1;
473 case PIPE_SHADER_CAP_SUBROUTINES:
474 return 0;
475 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
476 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
477 return 16;
478 case PIPE_SHADER_CAP_PREFERRED_IR:
479 return PIPE_SHADER_IR_TGSI;
480 case PIPE_SHADER_CAP_DOUBLES:
481 return HAVE_LLVM >= 0x0307;
482 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
483 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
484 return 0;
485 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
486 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
487 return 1;
488 }
489 return 0;
490 }
491
492 static void si_destroy_screen(struct pipe_screen* pscreen)
493 {
494 struct si_screen *sscreen = (struct si_screen *)pscreen;
495
496 if (sscreen == NULL)
497 return;
498
499 if (!sscreen->b.ws->unref(sscreen->b.ws))
500 return;
501
502 r600_destroy_common_screen(&sscreen->b);
503 }
504
505 #define SI_TILE_MODE_COLOR_2D_8BPP 14
506
507 /* Initialize pipe config. This is especially important for GPUs
508 * with 16 pipes and more where it's initialized incorrectly by
509 * the TILING_CONFIG ioctl. */
510 static bool si_initialize_pipe_config(struct si_screen *sscreen)
511 {
512 unsigned mode2d;
513
514 /* This is okay, because there can be no 2D tiling without
515 * the tile mode array, so we won't need the pipe config.
516 * Return "success".
517 */
518 if (!sscreen->b.info.si_tile_mode_array_valid)
519 return true;
520
521 /* The same index is used for the 2D mode on CIK too. */
522 mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
523
524 switch (G_009910_PIPE_CONFIG(mode2d)) {
525 case V_02803C_ADDR_SURF_P2:
526 sscreen->b.tiling_info.num_channels = 2;
527 break;
528 case V_02803C_X_ADDR_SURF_P4_8X16:
529 case V_02803C_X_ADDR_SURF_P4_16X16:
530 case V_02803C_X_ADDR_SURF_P4_16X32:
531 case V_02803C_X_ADDR_SURF_P4_32X32:
532 sscreen->b.tiling_info.num_channels = 4;
533 break;
534 case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
535 case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
536 case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
537 case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
538 case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
539 case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
540 case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
541 sscreen->b.tiling_info.num_channels = 8;
542 break;
543 case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
544 case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
545 sscreen->b.tiling_info.num_channels = 16;
546 break;
547 default:
548 assert(0);
549 fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
550 G_009910_PIPE_CONFIG(mode2d));
551 return false;
552 }
553 return true;
554 }
555
556 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
557 {
558 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
559
560 if (sscreen == NULL) {
561 return NULL;
562 }
563
564 /* Set functions first. */
565 sscreen->b.b.context_create = si_create_context;
566 sscreen->b.b.destroy = si_destroy_screen;
567 sscreen->b.b.get_param = si_get_param;
568 sscreen->b.b.get_shader_param = si_get_shader_param;
569 sscreen->b.b.is_format_supported = si_is_format_supported;
570 sscreen->b.b.resource_create = r600_resource_create_common;
571
572 if (!r600_common_screen_init(&sscreen->b, ws) ||
573 !si_initialize_pipe_config(sscreen)) {
574 FREE(sscreen);
575 return NULL;
576 }
577
578 sscreen->b.has_cp_dma = true;
579 sscreen->b.has_streamout = true;
580
581 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
582 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
583
584 /* Create the auxiliary context. This must be done last. */
585 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
586
587 return &sscreen->b.b;
588 }