radeonsi: implement ARB_texture_query_lod
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26
27 #include "radeon/radeon_uvd.h"
28 #include "util/u_blitter.h"
29 #include "util/u_memory.h"
30 #include "util/u_simple_shaders.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39
40 si_release_all_descriptors(sctx);
41
42 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
43 r600_resource_reference(&sctx->border_color_table, NULL);
44
45 si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
46 si_pm4_delete_state(sctx, gs_onoff, sctx->gs_on);
47 si_pm4_delete_state(sctx, gs_onoff, sctx->gs_off);
48
49 if (sctx->dummy_pixel_shader) {
50 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
51 }
52 for (int i = 0; i < 8; i++) {
53 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth_stencil[i]);
54 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth[i]);
55 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_stencil[i]);
56 }
57 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_inplace);
58 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
59 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
60 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
61 util_unreference_framebuffer_state(&sctx->framebuffer.state);
62
63 util_blitter_destroy(sctx->blitter);
64
65 si_pm4_cleanup(sctx);
66
67 r600_common_context_cleanup(&sctx->b);
68 FREE(sctx);
69 }
70
71 static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
72 {
73 struct si_context *sctx = CALLOC_STRUCT(si_context);
74 struct si_screen* sscreen = (struct si_screen *)screen;
75 struct radeon_winsys *ws = sscreen->b.ws;
76 int shader, i;
77
78 if (sctx == NULL)
79 return NULL;
80
81 sctx->b.b.screen = screen; /* this must be set first */
82 sctx->b.b.priv = priv;
83 sctx->b.b.destroy = si_destroy_context;
84 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
85
86 if (!r600_common_context_init(&sctx->b, &sscreen->b))
87 goto fail;
88
89 si_init_blit_functions(sctx);
90 si_init_compute_functions(sctx);
91
92 if (sscreen->b.info.has_uvd) {
93 sctx->b.b.create_video_codec = si_uvd_create_decoder;
94 sctx->b.b.create_video_buffer = si_video_buffer_create;
95 } else {
96 sctx->b.b.create_video_codec = vl_create_decoder;
97 sctx->b.b.create_video_buffer = vl_video_buffer_create;
98 }
99
100 sctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX, si_context_gfx_flush,
101 sctx, NULL);
102 sctx->b.rings.gfx.flush = si_context_gfx_flush;
103
104 si_init_all_descriptors(sctx);
105
106 /* Initialize cache_flush. */
107 sctx->cache_flush = si_atom_cache_flush;
108 sctx->atoms.s.cache_flush = &sctx->cache_flush;
109
110 sctx->msaa_config = si_atom_msaa_config;
111 sctx->atoms.s.msaa_config = &sctx->msaa_config;
112
113 sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
114 sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;
115
116 switch (sctx->b.chip_class) {
117 case SI:
118 case CIK:
119 si_init_state_functions(sctx);
120 si_init_config(sctx);
121 break;
122 default:
123 R600_ERR("Unsupported chip class %d.\n", sctx->b.chip_class);
124 goto fail;
125 }
126
127 sctx->blitter = util_blitter_create(&sctx->b.b);
128 if (sctx->blitter == NULL)
129 goto fail;
130
131 sctx->dummy_pixel_shader =
132 util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
133 TGSI_SEMANTIC_GENERIC,
134 TGSI_INTERPOLATE_CONSTANT);
135 sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
136
137 /* these must be last */
138 si_begin_new_cs(sctx);
139 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
140
141 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
142 * with a NULL buffer). We need to use a dummy buffer instead. */
143 if (sctx->b.chip_class == CIK) {
144 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
145 PIPE_USAGE_DEFAULT, 16);
146 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
147
148 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
149 for (i = 0; i < NUM_CONST_BUFFERS; i++) {
150 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
151 &sctx->null_const_buf);
152 }
153 }
154
155 /* Clear the NULL constant buffer, because loads should return zeros. */
156 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
157 sctx->null_const_buf.buffer->width0, 0);
158 }
159
160 return &sctx->b.b;
161 fail:
162 si_destroy_context(&sctx->b.b);
163 return NULL;
164 }
165
166 /*
167 * pipe_screen
168 */
169
170 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
171 {
172 struct si_screen *sscreen = (struct si_screen *)pscreen;
173
174 switch (param) {
175 /* Supported features (boolean caps). */
176 case PIPE_CAP_TWO_SIDED_STENCIL:
177 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
178 case PIPE_CAP_ANISOTROPIC_FILTER:
179 case PIPE_CAP_POINT_SPRITE:
180 case PIPE_CAP_OCCLUSION_QUERY:
181 case PIPE_CAP_TEXTURE_SHADOW_MAP:
182 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
183 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
184 case PIPE_CAP_TEXTURE_SWIZZLE:
185 case PIPE_CAP_DEPTH_CLIP_DISABLE:
186 case PIPE_CAP_SHADER_STENCIL_EXPORT:
187 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
188 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
189 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
190 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
191 case PIPE_CAP_SM3:
192 case PIPE_CAP_SEAMLESS_CUBE_MAP:
193 case PIPE_CAP_PRIMITIVE_RESTART:
194 case PIPE_CAP_CONDITIONAL_RENDER:
195 case PIPE_CAP_TEXTURE_BARRIER:
196 case PIPE_CAP_INDEP_BLEND_ENABLE:
197 case PIPE_CAP_INDEP_BLEND_FUNC:
198 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
199 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
200 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
201 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
202 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
203 case PIPE_CAP_USER_INDEX_BUFFERS:
204 case PIPE_CAP_USER_CONSTANT_BUFFERS:
205 case PIPE_CAP_START_INSTANCE:
206 case PIPE_CAP_NPOT_TEXTURES:
207 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
208 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
209 case PIPE_CAP_TGSI_INSTANCEID:
210 case PIPE_CAP_COMPUTE:
211 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
212 case PIPE_CAP_TGSI_VS_LAYER:
213 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
214 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
215 case PIPE_CAP_CUBE_MAP_ARRAY:
216 case PIPE_CAP_SAMPLE_SHADING:
217 return 1;
218
219 case PIPE_CAP_TEXTURE_MULTISAMPLE:
220 /* 2D tiling on CIK is supported since DRM 2.35.0 */
221 return HAVE_LLVM >= 0x0304 && (sscreen->b.chip_class < CIK ||
222 sscreen->b.info.drm_minor >= 35);
223
224 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
225 return R600_MAP_BUFFER_ALIGNMENT;
226
227 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
228 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
229 return 4;
230
231 case PIPE_CAP_GLSL_FEATURE_LEVEL:
232 return (LLVM_SUPPORTS_GEOM_SHADERS) ? 330 : 140;
233
234 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
235 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
236
237 case PIPE_CAP_TEXTURE_QUERY_LOD:
238 case PIPE_CAP_TEXTURE_GATHER_SM5:
239 return HAVE_LLVM >= 0x0305;
240 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
241 return HAVE_LLVM >= 0x0305 ? 4 : 0;
242
243 /* Unsupported features. */
244 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
245 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
246 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
247 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
248 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
249 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
250 case PIPE_CAP_USER_VERTEX_BUFFERS:
251 case PIPE_CAP_TGSI_TEXCOORD:
252 case PIPE_CAP_FAKE_SW_MSAA:
253 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
254 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
255 return 0;
256
257 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
258 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
259
260 /* Stream output. */
261 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
262 return sscreen->b.has_streamout ? 4 : 0;
263 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
264 return sscreen->b.has_streamout ? 1 : 0;
265 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
266 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
267 return sscreen->b.has_streamout ? 32*4 : 0;
268
269 /* Geometry shader output. */
270 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
271 return 1024;
272 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
273 return 4095;
274
275 /* Texturing. */
276 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
277 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
278 return 15; /* 16384 */
279 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
280 /* textures support 8192, but layered rendering supports 2048 */
281 return 12;
282 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
283 /* textures support 8192, but layered rendering supports 2048 */
284 return 2048;
285
286 /* Render targets. */
287 case PIPE_CAP_MAX_RENDER_TARGETS:
288 return 8;
289
290 case PIPE_CAP_MAX_VIEWPORTS:
291 return 1;
292
293 /* Timer queries, present when the clock frequency is non zero. */
294 case PIPE_CAP_QUERY_TIMESTAMP:
295 case PIPE_CAP_QUERY_TIME_ELAPSED:
296 return sscreen->b.info.r600_clock_crystal_freq != 0;
297
298 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
299 case PIPE_CAP_MIN_TEXEL_OFFSET:
300 return -32;
301
302 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
303 case PIPE_CAP_MAX_TEXEL_OFFSET:
304 return 31;
305
306 case PIPE_CAP_ENDIANNESS:
307 return PIPE_ENDIAN_LITTLE;
308 }
309 return 0;
310 }
311
312 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
313 {
314 switch(shader)
315 {
316 case PIPE_SHADER_FRAGMENT:
317 case PIPE_SHADER_VERTEX:
318 break;
319 case PIPE_SHADER_GEOMETRY:
320 #if !(LLVM_SUPPORTS_GEOM_SHADERS)
321 return 0;
322 #endif
323 break;
324 case PIPE_SHADER_COMPUTE:
325 switch (param) {
326 case PIPE_SHADER_CAP_PREFERRED_IR:
327 return PIPE_SHADER_IR_LLVM;
328 default:
329 return 0;
330 }
331 default:
332 /* TODO: support tessellation */
333 return 0;
334 }
335
336 switch (param) {
337 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
338 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
339 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
340 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
341 return 16384;
342 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
343 return 32;
344 case PIPE_SHADER_CAP_MAX_INPUTS:
345 return 32;
346 case PIPE_SHADER_CAP_MAX_TEMPS:
347 return 256; /* Max native temporaries. */
348 case PIPE_SHADER_CAP_MAX_ADDRS:
349 /* FIXME Isn't this equal to TEMPS? */
350 return 1; /* Max native address registers */
351 case PIPE_SHADER_CAP_MAX_CONSTS:
352 return 4096; /* actually only memory limits this */
353 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
354 return NUM_PIPE_CONST_BUFFERS;
355 case PIPE_SHADER_CAP_MAX_PREDS:
356 return 0; /* FIXME */
357 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
358 return 1;
359 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
360 return 0;
361 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
362 /* Indirection of geometry shader input dimension is not
363 * handled yet
364 */
365 return shader < PIPE_SHADER_GEOMETRY;
366 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
367 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
368 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
369 return 1;
370 case PIPE_SHADER_CAP_INTEGERS:
371 return 1;
372 case PIPE_SHADER_CAP_SUBROUTINES:
373 return 0;
374 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
375 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
376 return 16;
377 case PIPE_SHADER_CAP_PREFERRED_IR:
378 return PIPE_SHADER_IR_TGSI;
379 }
380 return 0;
381 }
382
383 static void si_destroy_screen(struct pipe_screen* pscreen)
384 {
385 struct si_screen *sscreen = (struct si_screen *)pscreen;
386
387 if (sscreen == NULL)
388 return;
389
390 if (!sscreen->b.ws->unref(sscreen->b.ws))
391 return;
392
393 r600_destroy_common_screen(&sscreen->b);
394 }
395
396 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
397 {
398 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
399 if (sscreen == NULL) {
400 return NULL;
401 }
402
403 /* Set functions first. */
404 sscreen->b.b.context_create = si_create_context;
405 sscreen->b.b.destroy = si_destroy_screen;
406 sscreen->b.b.get_param = si_get_param;
407 sscreen->b.b.get_shader_param = si_get_shader_param;
408 sscreen->b.b.is_format_supported = si_is_format_supported;
409 sscreen->b.b.resource_create = r600_resource_create_common;
410
411 if (!r600_common_screen_init(&sscreen->b, ws)) {
412 FREE(sscreen);
413 return NULL;
414 }
415
416 sscreen->b.has_cp_dma = true;
417 sscreen->b.has_streamout = HAVE_LLVM >= 0x0304;
418
419 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
420 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
421
422 /* Create the auxiliary context. This must be done last. */
423 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
424
425 return &sscreen->b.b;
426 }