11cca6ff5219a4d2068d1cc5a4a40bd86056a851
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "util/u_suballoc.h"
32 #include "vl/vl_decoder.h"
33 #include "../ddebug/dd_util.h"
34
35 #define SI_LLVM_DEFAULT_FEATURES \
36 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals,-xnack"
37
38 /*
39 * pipe_context
40 */
41 static void si_destroy_context(struct pipe_context *context)
42 {
43 struct si_context *sctx = (struct si_context *)context;
44 int i;
45
46 /* Unreference the framebuffer normally to disable related logic
47 * properly.
48 */
49 struct pipe_framebuffer_state fb = {};
50 context->set_framebuffer_state(context, &fb);
51
52 si_release_all_descriptors(sctx);
53
54 if (sctx->ce_suballocator)
55 u_suballocator_destroy(sctx->ce_suballocator);
56
57 pipe_resource_reference(&sctx->esgs_ring, NULL);
58 pipe_resource_reference(&sctx->gsvs_ring, NULL);
59 pipe_resource_reference(&sctx->tf_ring, NULL);
60 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
61 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
62 r600_resource_reference(&sctx->border_color_buffer, NULL);
63 free(sctx->border_color_table);
64 r600_resource_reference(&sctx->scratch_buffer, NULL);
65 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
66
67 si_pm4_free_state(sctx, sctx->init_config, ~0);
68 if (sctx->init_config_gs_rings)
69 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
70 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
71 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
72
73 if (sctx->fixed_func_tcs_shader.cso)
74 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
75 if (sctx->custom_dsa_flush)
76 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
77 if (sctx->custom_blend_resolve)
78 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
79 if (sctx->custom_blend_decompress)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
81 if (sctx->custom_blend_fastclear)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
83 if (sctx->custom_blend_dcc_decompress)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
85
86 if (sctx->blitter)
87 util_blitter_destroy(sctx->blitter);
88
89 r600_common_context_cleanup(&sctx->b);
90
91 LLVMDisposeTargetMachine(sctx->tm);
92
93 r600_resource_reference(&sctx->trace_buf, NULL);
94 r600_resource_reference(&sctx->last_trace_buf, NULL);
95 radeon_clear_saved_cs(&sctx->last_gfx);
96
97 FREE(sctx);
98 }
99
100 static enum pipe_reset_status
101 si_amdgpu_get_reset_status(struct pipe_context *ctx)
102 {
103 struct si_context *sctx = (struct si_context *)ctx;
104
105 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
106 }
107
108 /* Apitrace profiling:
109 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
110 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
111 * and remember its number.
112 * 3) In Mesa, enable queries and performance counters around that draw
113 * call and print the results.
114 * 4) glretrace --benchmark --markers ..
115 */
116 static void si_emit_string_marker(struct pipe_context *ctx,
117 const char *string, int len)
118 {
119 struct si_context *sctx = (struct si_context *)ctx;
120
121 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
122 }
123
124 static LLVMTargetMachineRef
125 si_create_llvm_target_machine(struct si_screen *sscreen)
126 {
127 const char *triple = "amdgcn--";
128
129 return LLVMCreateTargetMachine(si_llvm_get_amdgpu_target(triple), triple,
130 r600_get_llvm_processor_name(sscreen->b.family),
131 #if HAVE_LLVM >= 0x0308
132 sscreen->b.debug_flags & DBG_SI_SCHED ?
133 SI_LLVM_DEFAULT_FEATURES ",+si-scheduler" :
134 #endif
135 SI_LLVM_DEFAULT_FEATURES,
136 LLVMCodeGenLevelDefault,
137 LLVMRelocDefault,
138 LLVMCodeModelDefault);
139 }
140
141 static struct pipe_context *si_create_context(struct pipe_screen *screen,
142 void *priv, unsigned flags)
143 {
144 struct si_context *sctx = CALLOC_STRUCT(si_context);
145 struct si_screen* sscreen = (struct si_screen *)screen;
146 struct radeon_winsys *ws = sscreen->b.ws;
147 int shader, i;
148
149 if (!sctx)
150 return NULL;
151
152 if (sscreen->b.debug_flags & DBG_CHECK_VM)
153 flags |= PIPE_CONTEXT_DEBUG;
154
155 if (flags & PIPE_CONTEXT_DEBUG)
156 sscreen->record_llvm_ir = true; /* racy but not critical */
157
158 sctx->b.b.screen = screen; /* this must be set first */
159 sctx->b.b.priv = priv;
160 sctx->b.b.destroy = si_destroy_context;
161 sctx->b.b.emit_string_marker = si_emit_string_marker;
162 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
163 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
164 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
165
166 if (!r600_common_context_init(&sctx->b, &sscreen->b, flags))
167 goto fail;
168
169 if (sscreen->b.info.drm_major == 3)
170 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
171
172 si_init_blit_functions(sctx);
173 si_init_compute_functions(sctx);
174 si_init_cp_dma_functions(sctx);
175 si_init_debug_functions(sctx);
176
177 if (sscreen->b.info.has_uvd) {
178 sctx->b.b.create_video_codec = si_uvd_create_decoder;
179 sctx->b.b.create_video_buffer = si_video_buffer_create;
180 } else {
181 sctx->b.b.create_video_codec = vl_create_decoder;
182 sctx->b.b.create_video_buffer = vl_video_buffer_create;
183 }
184
185 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
186 si_context_gfx_flush, sctx);
187
188 /* SI + AMDGPU + CE = GPU hang */
189 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib &&
190 sscreen->b.chip_class != SI &&
191 /* These can't use CE due to a power gating bug in the kernel. */
192 sscreen->b.family != CHIP_CARRIZO &&
193 sscreen->b.family != CHIP_STONEY) {
194 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
195 if (!sctx->ce_ib)
196 goto fail;
197
198 if (ws->cs_add_const_preamble_ib) {
199 sctx->ce_preamble_ib =
200 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
201
202 if (!sctx->ce_preamble_ib)
203 goto fail;
204 }
205
206 sctx->ce_suballocator =
207 u_suballocator_create(&sctx->b.b, 1024 * 1024,
208 0, PIPE_USAGE_DEFAULT, false);
209 if (!sctx->ce_suballocator)
210 goto fail;
211 }
212
213 sctx->b.gfx.flush = si_context_gfx_flush;
214
215 /* Border colors. */
216 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
217 sizeof(*sctx->border_color_table));
218 if (!sctx->border_color_table)
219 goto fail;
220
221 sctx->border_color_buffer = (struct r600_resource*)
222 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
223 SI_MAX_BORDER_COLORS *
224 sizeof(*sctx->border_color_table));
225 if (!sctx->border_color_buffer)
226 goto fail;
227
228 sctx->border_color_map =
229 ws->buffer_map(sctx->border_color_buffer->buf,
230 NULL, PIPE_TRANSFER_WRITE);
231 if (!sctx->border_color_map)
232 goto fail;
233
234 si_init_all_descriptors(sctx);
235 si_init_state_functions(sctx);
236 si_init_shader_functions(sctx);
237
238 if (sctx->b.chip_class >= CIK)
239 cik_init_sdma_functions(sctx);
240 else
241 si_init_dma_functions(sctx);
242
243 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
244 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
245
246 sctx->blitter = util_blitter_create(&sctx->b.b);
247 if (sctx->blitter == NULL)
248 goto fail;
249 sctx->blitter->draw_rectangle = r600_draw_rectangle;
250
251 sctx->sample_mask.sample_mask = 0xffff;
252
253 /* these must be last */
254 si_begin_new_cs(sctx);
255 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
256
257 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
258 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
259 if (sctx->b.chip_class == CIK) {
260 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
261 PIPE_USAGE_DEFAULT, 16);
262 if (!sctx->null_const_buf.buffer)
263 goto fail;
264 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
265
266 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
267 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
268 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
269 &sctx->null_const_buf);
270 }
271 }
272
273 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
274 &sctx->null_const_buf);
275 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
276 &sctx->null_const_buf);
277 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
278 &sctx->null_const_buf);
279 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
280 &sctx->null_const_buf);
281
282 /* Clear the NULL constant buffer, because loads should return zeros. */
283 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
284 sctx->null_const_buf.buffer->width0, 0,
285 R600_COHERENCY_SHADER);
286 }
287
288 uint64_t max_threads_per_block;
289 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
290 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
291 &max_threads_per_block);
292
293 /* The maximum number of scratch waves. Scratch space isn't divided
294 * evenly between CUs. The number is only a function of the number of CUs.
295 * We can decrease the constant to decrease the scratch buffer size.
296 *
297 * sctx->scratch_waves must be >= the maximum posible size of
298 * 1 threadgroup, so that the hw doesn't hang from being unable
299 * to start any.
300 *
301 * The recommended value is 4 per CU at most. Higher numbers don't
302 * bring much benefit, but they still occupy chip resources (think
303 * async compute). I've seen ~2% performance difference between 4 and 32.
304 */
305 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
306 max_threads_per_block / 64);
307
308 sctx->tm = si_create_llvm_target_machine(sscreen);
309
310 return &sctx->b.b;
311 fail:
312 fprintf(stderr, "radeonsi: Failed to create a context.\n");
313 si_destroy_context(&sctx->b.b);
314 return NULL;
315 }
316
317 /*
318 * pipe_screen
319 */
320 static bool si_have_tgsi_compute(struct si_screen *sscreen)
321 {
322 /* Old kernels disallowed some register writes for SI
323 * that are used for indirect dispatches. */
324 return HAVE_LLVM >= 0x309 &&
325 (sscreen->b.chip_class >= CIK ||
326 sscreen->b.info.drm_major == 3 ||
327 (sscreen->b.info.drm_major == 2 &&
328 sscreen->b.info.drm_minor >= 45));
329 }
330
331 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
332 {
333 struct si_screen *sscreen = (struct si_screen *)pscreen;
334
335 switch (param) {
336 /* Supported features (boolean caps). */
337 case PIPE_CAP_TWO_SIDED_STENCIL:
338 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
339 case PIPE_CAP_ANISOTROPIC_FILTER:
340 case PIPE_CAP_POINT_SPRITE:
341 case PIPE_CAP_OCCLUSION_QUERY:
342 case PIPE_CAP_TEXTURE_SHADOW_MAP:
343 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
344 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
345 case PIPE_CAP_TEXTURE_SWIZZLE:
346 case PIPE_CAP_DEPTH_CLIP_DISABLE:
347 case PIPE_CAP_SHADER_STENCIL_EXPORT:
348 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
349 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
350 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
351 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
352 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
353 case PIPE_CAP_SM3:
354 case PIPE_CAP_SEAMLESS_CUBE_MAP:
355 case PIPE_CAP_PRIMITIVE_RESTART:
356 case PIPE_CAP_CONDITIONAL_RENDER:
357 case PIPE_CAP_TEXTURE_BARRIER:
358 case PIPE_CAP_INDEP_BLEND_ENABLE:
359 case PIPE_CAP_INDEP_BLEND_FUNC:
360 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
361 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
362 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
363 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
364 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
365 case PIPE_CAP_USER_INDEX_BUFFERS:
366 case PIPE_CAP_USER_CONSTANT_BUFFERS:
367 case PIPE_CAP_START_INSTANCE:
368 case PIPE_CAP_NPOT_TEXTURES:
369 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
370 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
371 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
372 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
373 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
374 case PIPE_CAP_TGSI_INSTANCEID:
375 case PIPE_CAP_COMPUTE:
376 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
377 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
378 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
379 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
380 case PIPE_CAP_CUBE_MAP_ARRAY:
381 case PIPE_CAP_SAMPLE_SHADING:
382 case PIPE_CAP_DRAW_INDIRECT:
383 case PIPE_CAP_CLIP_HALFZ:
384 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
385 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
386 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
387 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
388 case PIPE_CAP_TGSI_TEXCOORD:
389 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
390 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
391 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
392 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
393 case PIPE_CAP_SHAREABLE_SHADERS:
394 case PIPE_CAP_DEPTH_BOUNDS_TEST:
395 case PIPE_CAP_SAMPLER_VIEW_TARGET:
396 case PIPE_CAP_TEXTURE_QUERY_LOD:
397 case PIPE_CAP_TEXTURE_GATHER_SM5:
398 case PIPE_CAP_TGSI_TXQS:
399 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
400 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
401 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
402 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
403 case PIPE_CAP_INVALIDATE_BUFFER:
404 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
405 case PIPE_CAP_QUERY_MEMORY_INFO:
406 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
407 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
408 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
409 case PIPE_CAP_GENERATE_MIPMAP:
410 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
411 case PIPE_CAP_STRING_MARKER:
412 case PIPE_CAP_CLEAR_TEXTURE:
413 case PIPE_CAP_CULL_DISTANCE:
414 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
415 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
416 return 1;
417
418 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
419 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
420
421 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
422 return (sscreen->b.info.drm_major == 2 &&
423 sscreen->b.info.drm_minor >= 43) ||
424 sscreen->b.info.drm_major == 3;
425
426 case PIPE_CAP_TEXTURE_MULTISAMPLE:
427 /* 2D tiling on CIK is supported since DRM 2.35.0 */
428 return sscreen->b.chip_class < CIK ||
429 (sscreen->b.info.drm_major == 2 &&
430 sscreen->b.info.drm_minor >= 35) ||
431 sscreen->b.info.drm_major == 3;
432
433 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
434 return R600_MAP_BUFFER_ALIGNMENT;
435
436 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
437 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
438 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
439 return 4;
440 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
441 return HAVE_LLVM >= 0x0309 ? 4 : 0;
442
443 case PIPE_CAP_GLSL_FEATURE_LEVEL:
444 if (si_have_tgsi_compute(sscreen))
445 return 450;
446 return HAVE_LLVM >= 0x0309 ? 420 :
447 HAVE_LLVM >= 0x0307 ? 410 : 330;
448
449 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
450 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
451
452 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
453 return 0;
454
455 /* Unsupported features. */
456 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
457 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
458 case PIPE_CAP_USER_VERTEX_BUFFERS:
459 case PIPE_CAP_FAKE_SW_MSAA:
460 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
461 case PIPE_CAP_VERTEXID_NOBASE:
462 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
463 case PIPE_CAP_TGSI_VOTE:
464 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
465 case PIPE_CAP_NATIVE_FENCE_FD:
466 return 0;
467
468 case PIPE_CAP_QUERY_BUFFER_OBJECT:
469 return si_have_tgsi_compute(sscreen);
470
471 case PIPE_CAP_DRAW_PARAMETERS:
472 case PIPE_CAP_MULTI_DRAW_INDIRECT:
473 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
474 return sscreen->has_draw_indirect_multi;
475
476 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
477 return 30;
478
479 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
480 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
481
482 /* Stream output. */
483 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
484 return sscreen->b.has_streamout ? 4 : 0;
485 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
486 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
487 return sscreen->b.has_streamout ? 1 : 0;
488 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
489 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
490 return sscreen->b.has_streamout ? 32*4 : 0;
491
492 /* Geometry shader output. */
493 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
494 return 1024;
495 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
496 return 4095;
497 case PIPE_CAP_MAX_VERTEX_STREAMS:
498 return 4;
499
500 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
501 return 2048;
502
503 /* Texturing. */
504 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
505 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
506 return 15; /* 16384 */
507 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
508 /* textures support 8192, but layered rendering supports 2048 */
509 return 12;
510 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
511 /* textures support 8192, but layered rendering supports 2048 */
512 return 2048;
513
514 /* Render targets. */
515 case PIPE_CAP_MAX_RENDER_TARGETS:
516 return 8;
517
518 case PIPE_CAP_MAX_VIEWPORTS:
519 return R600_MAX_VIEWPORTS;
520 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
521 return 8;
522
523 /* Timer queries, present when the clock frequency is non zero. */
524 case PIPE_CAP_QUERY_TIMESTAMP:
525 case PIPE_CAP_QUERY_TIME_ELAPSED:
526 return sscreen->b.info.clock_crystal_freq != 0;
527
528 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
529 case PIPE_CAP_MIN_TEXEL_OFFSET:
530 return -32;
531
532 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
533 case PIPE_CAP_MAX_TEXEL_OFFSET:
534 return 31;
535
536 case PIPE_CAP_ENDIANNESS:
537 return PIPE_ENDIAN_LITTLE;
538
539 case PIPE_CAP_VENDOR_ID:
540 return ATI_VENDOR_ID;
541 case PIPE_CAP_DEVICE_ID:
542 return sscreen->b.info.pci_id;
543 case PIPE_CAP_ACCELERATED:
544 return 1;
545 case PIPE_CAP_VIDEO_MEMORY:
546 return sscreen->b.info.vram_size >> 20;
547 case PIPE_CAP_UMA:
548 return 0;
549 case PIPE_CAP_PCI_GROUP:
550 return sscreen->b.info.pci_domain;
551 case PIPE_CAP_PCI_BUS:
552 return sscreen->b.info.pci_bus;
553 case PIPE_CAP_PCI_DEVICE:
554 return sscreen->b.info.pci_dev;
555 case PIPE_CAP_PCI_FUNCTION:
556 return sscreen->b.info.pci_func;
557 }
558 return 0;
559 }
560
561 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
562 {
563 struct si_screen *sscreen = (struct si_screen *)pscreen;
564
565 switch(shader)
566 {
567 case PIPE_SHADER_FRAGMENT:
568 case PIPE_SHADER_VERTEX:
569 case PIPE_SHADER_GEOMETRY:
570 break;
571 case PIPE_SHADER_TESS_CTRL:
572 case PIPE_SHADER_TESS_EVAL:
573 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
574 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
575 return 0;
576 break;
577 case PIPE_SHADER_COMPUTE:
578 switch (param) {
579 case PIPE_SHADER_CAP_PREFERRED_IR:
580 return PIPE_SHADER_IR_NATIVE;
581
582 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
583 int ir = 1 << PIPE_SHADER_IR_NATIVE;
584
585 if (si_have_tgsi_compute(sscreen))
586 ir |= 1 << PIPE_SHADER_IR_TGSI;
587
588 return ir;
589 }
590 case PIPE_SHADER_CAP_DOUBLES:
591 return HAVE_LLVM >= 0x0307;
592
593 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
594 uint64_t max_const_buffer_size;
595 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
596 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
597 &max_const_buffer_size);
598 return MIN2(max_const_buffer_size, INT_MAX);
599 }
600 default:
601 /* If compute shaders don't require a special value
602 * for this cap, we can return the same value we
603 * do for other shader types. */
604 break;
605 }
606 break;
607 default:
608 return 0;
609 }
610
611 switch (param) {
612 /* Shader limits. */
613 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
614 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
615 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
616 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
617 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
618 return 16384;
619 case PIPE_SHADER_CAP_MAX_INPUTS:
620 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
621 case PIPE_SHADER_CAP_MAX_OUTPUTS:
622 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
623 case PIPE_SHADER_CAP_MAX_TEMPS:
624 return 256; /* Max native temporaries. */
625 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
626 return 4096 * sizeof(float[4]); /* actually only memory limits this */
627 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
628 return SI_NUM_CONST_BUFFERS;
629 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
630 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
631 return SI_NUM_SAMPLERS;
632 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
633 return HAVE_LLVM >= 0x0309 ? SI_NUM_SHADER_BUFFERS : 0;
634 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
635 return HAVE_LLVM >= 0x0309 ? SI_NUM_IMAGES : 0;
636 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
637 return 32;
638 case PIPE_SHADER_CAP_PREFERRED_IR:
639 return PIPE_SHADER_IR_TGSI;
640 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
641 return 3;
642
643 /* Supported boolean features. */
644 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
645 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
646 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
647 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
648 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
649 case PIPE_SHADER_CAP_INTEGERS:
650 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
651 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
652 return 1;
653
654 case PIPE_SHADER_CAP_DOUBLES:
655 return HAVE_LLVM >= 0x0307;
656
657 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
658 /* TODO: Indirection of geometry shader input dimension is not
659 * handled yet
660 */
661 return shader != PIPE_SHADER_GEOMETRY;
662
663 /* Unsupported boolean features. */
664 case PIPE_SHADER_CAP_MAX_PREDS:
665 case PIPE_SHADER_CAP_SUBROUTINES:
666 case PIPE_SHADER_CAP_SUPPORTED_IRS:
667 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
668 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
669 return 0;
670 }
671 return 0;
672 }
673
674 static void si_destroy_screen(struct pipe_screen* pscreen)
675 {
676 struct si_screen *sscreen = (struct si_screen *)pscreen;
677 struct si_shader_part *parts[] = {
678 sscreen->vs_prologs,
679 sscreen->vs_epilogs,
680 sscreen->tcs_epilogs,
681 sscreen->gs_prologs,
682 sscreen->ps_prologs,
683 sscreen->ps_epilogs
684 };
685 unsigned i;
686
687 if (!sscreen)
688 return;
689
690 if (!sscreen->b.ws->unref(sscreen->b.ws))
691 return;
692
693 if (util_queue_is_initialized(&sscreen->shader_compiler_queue))
694 util_queue_destroy(&sscreen->shader_compiler_queue);
695
696 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
697 if (sscreen->tm[i])
698 LLVMDisposeTargetMachine(sscreen->tm[i]);
699
700 /* Free shader parts. */
701 for (i = 0; i < ARRAY_SIZE(parts); i++) {
702 while (parts[i]) {
703 struct si_shader_part *part = parts[i];
704
705 parts[i] = part->next;
706 radeon_shader_binary_clean(&part->binary);
707 FREE(part);
708 }
709 }
710 pipe_mutex_destroy(sscreen->shader_parts_mutex);
711 si_destroy_shader_cache(sscreen);
712 r600_destroy_common_screen(&sscreen->b);
713 }
714
715 static bool si_init_gs_info(struct si_screen *sscreen)
716 {
717 switch (sscreen->b.family) {
718 case CHIP_OLAND:
719 case CHIP_HAINAN:
720 case CHIP_KAVERI:
721 case CHIP_KABINI:
722 case CHIP_MULLINS:
723 case CHIP_ICELAND:
724 case CHIP_CARRIZO:
725 case CHIP_STONEY:
726 sscreen->gs_table_depth = 16;
727 return true;
728 case CHIP_TAHITI:
729 case CHIP_PITCAIRN:
730 case CHIP_VERDE:
731 case CHIP_BONAIRE:
732 case CHIP_HAWAII:
733 case CHIP_TONGA:
734 case CHIP_FIJI:
735 case CHIP_POLARIS10:
736 case CHIP_POLARIS11:
737 case CHIP_POLARIS12:
738 sscreen->gs_table_depth = 32;
739 return true;
740 default:
741 return false;
742 }
743 }
744
745 static void si_handle_env_var_force_family(struct si_screen *sscreen)
746 {
747 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
748 unsigned i;
749
750 if (!family)
751 return;
752
753 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
754 if (!strcmp(family, r600_get_llvm_processor_name(i))) {
755 /* Override family and chip_class. */
756 sscreen->b.family = sscreen->b.info.family = i;
757
758 if (i >= CHIP_TONGA)
759 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
760 else if (i >= CHIP_BONAIRE)
761 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
762 else
763 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
764
765 /* Don't submit any IBs. */
766 setenv("RADEON_NOOP", "1", 1);
767 return;
768 }
769 }
770
771 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
772 exit(1);
773 }
774
775 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
776 {
777 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
778 unsigned num_cpus, num_compiler_threads, i;
779
780 if (!sscreen) {
781 return NULL;
782 }
783
784 /* Set functions first. */
785 sscreen->b.b.context_create = si_create_context;
786 sscreen->b.b.destroy = si_destroy_screen;
787 sscreen->b.b.get_param = si_get_param;
788 sscreen->b.b.get_shader_param = si_get_shader_param;
789 sscreen->b.b.resource_create = r600_resource_create_common;
790
791 si_init_screen_state_functions(sscreen);
792
793 if (!r600_common_screen_init(&sscreen->b, ws) ||
794 !si_init_gs_info(sscreen) ||
795 !si_init_shader_cache(sscreen)) {
796 FREE(sscreen);
797 return NULL;
798 }
799
800 si_handle_env_var_force_family(sscreen);
801
802 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
803 si_init_perfcounters(sscreen);
804
805 /* Hawaii has a bug with offchip buffers > 256 that can be worked
806 * around by setting 4K granularity.
807 */
808 sscreen->tess_offchip_block_dw_size =
809 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
810
811 sscreen->has_distributed_tess =
812 sscreen->b.chip_class >= VI &&
813 sscreen->b.info.max_se >= 2;
814
815 sscreen->has_draw_indirect_multi =
816 (sscreen->b.family >= CHIP_POLARIS10) ||
817 (sscreen->b.chip_class == VI &&
818 sscreen->b.info.pfp_fw_version >= 121 &&
819 sscreen->b.info.me_fw_version >= 87) ||
820 (sscreen->b.chip_class == CIK &&
821 sscreen->b.info.pfp_fw_version >= 211 &&
822 sscreen->b.info.me_fw_version >= 173) ||
823 (sscreen->b.chip_class == SI &&
824 sscreen->b.info.pfp_fw_version >= 121 &&
825 sscreen->b.info.me_fw_version >= 87);
826
827 sscreen->has_ds_bpermute = HAVE_LLVM >= 0x0309 &&
828 sscreen->b.chip_class >= VI;
829
830 sscreen->b.has_cp_dma = true;
831 sscreen->b.has_streamout = true;
832 pipe_mutex_init(sscreen->shader_parts_mutex);
833 sscreen->use_monolithic_shaders =
834 HAVE_LLVM < 0x0308 ||
835 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
836
837 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
838 SI_CONTEXT_INV_VMEM_L1 |
839 SI_CONTEXT_INV_GLOBAL_L2;
840 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
841
842 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
843 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
844
845 /* Only enable as many threads as we have target machines and CPUs. */
846 num_cpus = sysconf(_SC_NPROCESSORS_ONLN);
847 num_compiler_threads = MIN2(num_cpus, ARRAY_SIZE(sscreen->tm));
848
849 for (i = 0; i < num_compiler_threads; i++)
850 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
851
852 util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
853 32, num_compiler_threads);
854
855 /* Create the auxiliary context. This must be done last. */
856 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
857
858 if (sscreen->b.debug_flags & DBG_TEST_DMA)
859 r600_test_dma(&sscreen->b);
860
861 return &sscreen->b.b;
862 }