radeonsi: cleanup includes, add missing license
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26
27 #include "radeon/radeon_uvd.h"
28 #include "util/u_blitter.h"
29 #include "util/u_memory.h"
30 #include "util/u_simple_shaders.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 void si_flush(struct pipe_context *ctx, struct pipe_fence_handle **fence,
37 unsigned flags)
38 {
39 struct si_context *sctx = (struct si_context *)ctx;
40 struct pipe_query *render_cond = NULL;
41 boolean render_cond_cond = FALSE;
42 unsigned render_cond_mode = 0;
43
44 if (fence) {
45 *fence = sctx->b.ws->cs_create_fence(sctx->b.rings.gfx.cs);
46 }
47
48 /* Disable render condition. */
49 if (sctx->b.current_render_cond) {
50 render_cond = sctx->b.current_render_cond;
51 render_cond_cond = sctx->b.current_render_cond_cond;
52 render_cond_mode = sctx->b.current_render_cond_mode;
53 ctx->render_condition(ctx, NULL, FALSE, 0);
54 }
55
56 si_context_flush(sctx, flags);
57
58 /* Re-enable render condition. */
59 if (render_cond) {
60 ctx->render_condition(ctx, render_cond, render_cond_cond, render_cond_mode);
61 }
62 }
63
64 static void si_flush_from_st(struct pipe_context *ctx,
65 struct pipe_fence_handle **fence,
66 unsigned flags)
67 {
68 si_flush(ctx, fence,
69 flags & PIPE_FLUSH_END_OF_FRAME ? RADEON_FLUSH_END_OF_FRAME : 0);
70 }
71
72 static void si_flush_from_winsys(void *ctx, unsigned flags)
73 {
74 si_flush((struct pipe_context*)ctx, NULL, flags);
75 }
76
77 static void si_destroy_context(struct pipe_context *context)
78 {
79 struct si_context *sctx = (struct si_context *)context;
80
81 si_release_all_descriptors(sctx);
82
83 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
84 r600_resource_reference(&sctx->border_color_table, NULL);
85
86 if (sctx->dummy_pixel_shader) {
87 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
88 }
89 for (int i = 0; i < 8; i++) {
90 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth_stencil[i]);
91 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth[i]);
92 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_stencil[i]);
93 }
94 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_inplace);
95 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
96 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
97 util_unreference_framebuffer_state(&sctx->framebuffer);
98
99 util_blitter_destroy(sctx->blitter);
100
101 r600_common_context_cleanup(&sctx->b);
102 FREE(sctx);
103 }
104
105 static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
106 {
107 struct si_context *sctx = CALLOC_STRUCT(si_context);
108 struct si_screen* sscreen = (struct si_screen *)screen;
109 int shader, i;
110
111 if (sctx == NULL)
112 return NULL;
113
114 sctx->b.b.screen = screen; /* this must be set first */
115 sctx->b.b.priv = priv;
116 sctx->b.b.destroy = si_destroy_context;
117 sctx->b.b.flush = si_flush_from_st;
118 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
119
120 if (!r600_common_context_init(&sctx->b, &sscreen->b))
121 goto fail;
122
123 si_init_blit_functions(sctx);
124 si_init_compute_functions(sctx);
125
126 if (sscreen->b.info.has_uvd) {
127 sctx->b.b.create_video_codec = si_uvd_create_decoder;
128 sctx->b.b.create_video_buffer = si_video_buffer_create;
129 } else {
130 sctx->b.b.create_video_codec = vl_create_decoder;
131 sctx->b.b.create_video_buffer = vl_video_buffer_create;
132 }
133
134 sctx->b.rings.gfx.cs = sctx->b.ws->cs_create(sctx->b.ws, RING_GFX, NULL);
135 sctx->b.rings.gfx.flush = si_flush_from_winsys;
136
137 si_init_all_descriptors(sctx);
138
139 /* Initialize cache_flush. */
140 sctx->cache_flush = si_atom_cache_flush;
141 sctx->atoms.cache_flush = &sctx->cache_flush;
142
143 sctx->atoms.streamout_begin = &sctx->b.streamout.begin_atom;
144
145 switch (sctx->b.chip_class) {
146 case SI:
147 case CIK:
148 si_init_state_functions(sctx);
149 si_init_config(sctx);
150 break;
151 default:
152 R600_ERR("Unsupported chip class %d.\n", sctx->b.chip_class);
153 goto fail;
154 }
155
156 sctx->b.ws->cs_set_flush_callback(sctx->b.rings.gfx.cs, si_flush_from_winsys, sctx);
157
158 sctx->blitter = util_blitter_create(&sctx->b.b);
159 if (sctx->blitter == NULL)
160 goto fail;
161
162 sctx->dummy_pixel_shader =
163 util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
164 TGSI_SEMANTIC_GENERIC,
165 TGSI_INTERPOLATE_CONSTANT);
166 sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
167
168 /* these must be last */
169 si_begin_new_cs(sctx);
170 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
171
172 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
173 * with a NULL buffer). We need to use a dummy buffer instead. */
174 if (sctx->b.chip_class == CIK) {
175 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
176 PIPE_USAGE_STATIC, 16);
177 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
178
179 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
180 for (i = 0; i < NUM_CONST_BUFFERS; i++) {
181 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
182 &sctx->null_const_buf);
183 }
184 }
185
186 /* Clear the NULL constant buffer, because loads should return zeros. */
187 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
188 sctx->null_const_buf.buffer->width0, 0);
189 }
190
191 return &sctx->b.b;
192 fail:
193 si_destroy_context(&sctx->b.b);
194 return NULL;
195 }
196
197 /*
198 * pipe_screen
199 */
200
201 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
202 {
203 struct si_screen *sscreen = (struct si_screen *)pscreen;
204
205 switch (param) {
206 /* Supported features (boolean caps). */
207 case PIPE_CAP_TWO_SIDED_STENCIL:
208 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
209 case PIPE_CAP_ANISOTROPIC_FILTER:
210 case PIPE_CAP_POINT_SPRITE:
211 case PIPE_CAP_OCCLUSION_QUERY:
212 case PIPE_CAP_TEXTURE_SHADOW_MAP:
213 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
214 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
215 case PIPE_CAP_TEXTURE_SWIZZLE:
216 case PIPE_CAP_DEPTH_CLIP_DISABLE:
217 case PIPE_CAP_SHADER_STENCIL_EXPORT:
218 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
219 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
220 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
221 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
222 case PIPE_CAP_SM3:
223 case PIPE_CAP_SEAMLESS_CUBE_MAP:
224 case PIPE_CAP_PRIMITIVE_RESTART:
225 case PIPE_CAP_CONDITIONAL_RENDER:
226 case PIPE_CAP_TEXTURE_BARRIER:
227 case PIPE_CAP_INDEP_BLEND_ENABLE:
228 case PIPE_CAP_INDEP_BLEND_FUNC:
229 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
230 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
231 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
232 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
233 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
234 case PIPE_CAP_USER_INDEX_BUFFERS:
235 case PIPE_CAP_USER_CONSTANT_BUFFERS:
236 case PIPE_CAP_START_INSTANCE:
237 case PIPE_CAP_NPOT_TEXTURES:
238 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
239 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
240 case PIPE_CAP_TGSI_INSTANCEID:
241 case PIPE_CAP_COMPUTE:
242 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
243 case PIPE_CAP_TGSI_VS_LAYER:
244 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
245 return 1;
246
247 case PIPE_CAP_TEXTURE_MULTISAMPLE:
248 /* 2D tiling on CIK is supported since DRM 2.35.0 */
249 return HAVE_LLVM >= 0x0304 && (sscreen->b.chip_class < CIK ||
250 sscreen->b.info.drm_minor >= 35);
251
252 case PIPE_CAP_TGSI_TEXCOORD:
253 return 0;
254
255 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
256 return 64;
257
258 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
259 return 256;
260
261 case PIPE_CAP_GLSL_FEATURE_LEVEL:
262 return 140;
263
264 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
265 return 1;
266 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
267 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
268
269 /* Unsupported features. */
270 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
271 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
272 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
273 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
274 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
275 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
276 case PIPE_CAP_USER_VERTEX_BUFFERS:
277 case PIPE_CAP_CUBE_MAP_ARRAY:
278 return 0;
279
280 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
281 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
282
283 /* Stream output. */
284 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
285 return sscreen->b.has_streamout ? 4 : 0;
286 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
287 return sscreen->b.has_streamout ? 1 : 0;
288 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
289 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
290 return sscreen->b.has_streamout ? 32*4 : 0;
291
292 /* Texturing. */
293 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
294 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
295 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
296 return 15;
297 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
298 return 16384;
299 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
300 return 32;
301
302 /* Render targets. */
303 case PIPE_CAP_MAX_RENDER_TARGETS:
304 return 8;
305
306 case PIPE_CAP_MAX_VIEWPORTS:
307 return 1;
308
309 /* Timer queries, present when the clock frequency is non zero. */
310 case PIPE_CAP_QUERY_TIMESTAMP:
311 case PIPE_CAP_QUERY_TIME_ELAPSED:
312 return sscreen->b.info.r600_clock_crystal_freq != 0;
313
314 case PIPE_CAP_MIN_TEXEL_OFFSET:
315 return -8;
316
317 case PIPE_CAP_MAX_TEXEL_OFFSET:
318 return 7;
319 case PIPE_CAP_ENDIANNESS:
320 return PIPE_ENDIAN_LITTLE;
321 }
322 return 0;
323 }
324
325 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
326 {
327 switch(shader)
328 {
329 case PIPE_SHADER_FRAGMENT:
330 case PIPE_SHADER_VERTEX:
331 break;
332 case PIPE_SHADER_GEOMETRY:
333 /* TODO: support and enable geometry programs */
334 return 0;
335 case PIPE_SHADER_COMPUTE:
336 switch (param) {
337 case PIPE_SHADER_CAP_PREFERRED_IR:
338 return PIPE_SHADER_IR_LLVM;
339 default:
340 return 0;
341 }
342 default:
343 /* TODO: support tessellation */
344 return 0;
345 }
346
347 switch (param) {
348 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
349 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
350 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
351 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
352 return 16384;
353 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
354 return 32;
355 case PIPE_SHADER_CAP_MAX_INPUTS:
356 return 32;
357 case PIPE_SHADER_CAP_MAX_TEMPS:
358 return 256; /* Max native temporaries. */
359 case PIPE_SHADER_CAP_MAX_ADDRS:
360 /* FIXME Isn't this equal to TEMPS? */
361 return 1; /* Max native address registers */
362 case PIPE_SHADER_CAP_MAX_CONSTS:
363 return 4096; /* actually only memory limits this */
364 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
365 return NUM_PIPE_CONST_BUFFERS;
366 case PIPE_SHADER_CAP_MAX_PREDS:
367 return 0; /* FIXME */
368 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
369 return 1;
370 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
371 return 0;
372 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
373 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
374 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
375 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
376 return 1;
377 case PIPE_SHADER_CAP_INTEGERS:
378 return 1;
379 case PIPE_SHADER_CAP_SUBROUTINES:
380 return 0;
381 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
382 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
383 return 16;
384 case PIPE_SHADER_CAP_PREFERRED_IR:
385 return PIPE_SHADER_IR_TGSI;
386 }
387 return 0;
388 }
389
390 static void si_destroy_screen(struct pipe_screen* pscreen)
391 {
392 struct si_screen *sscreen = (struct si_screen *)pscreen;
393
394 if (sscreen == NULL)
395 return;
396
397 if (!radeon_winsys_unref(sscreen->b.ws))
398 return;
399
400 r600_destroy_common_screen(&sscreen->b);
401 }
402
403 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
404 {
405 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
406 if (sscreen == NULL) {
407 return NULL;
408 }
409
410 /* Set functions first. */
411 sscreen->b.b.context_create = si_create_context;
412 sscreen->b.b.destroy = si_destroy_screen;
413 sscreen->b.b.get_param = si_get_param;
414 sscreen->b.b.get_shader_param = si_get_shader_param;
415 sscreen->b.b.is_format_supported = si_is_format_supported;
416
417 if (!r600_common_screen_init(&sscreen->b, ws)) {
418 FREE(sscreen);
419 return NULL;
420 }
421
422 sscreen->b.has_cp_dma = true;
423 sscreen->b.has_streamout = HAVE_LLVM >= 0x0304;
424
425 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
426 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
427
428 /* Create the auxiliary context. This must be done last. */
429 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
430
431 return &sscreen->b.b;
432 }