ac: move all LLVM module initialization into ac_create_module
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27 #include "si_public.h"
28 #include "si_shader_internal.h"
29 #include "sid.h"
30
31 #include "ac_llvm_util.h"
32 #include "radeon/radeon_uvd.h"
33 #include "gallivm/lp_bld_misc.h"
34 #include "util/disk_cache.h"
35 #include "util/u_log.h"
36 #include "util/u_memory.h"
37 #include "util/u_suballoc.h"
38 #include "util/u_tests.h"
39 #include "util/u_upload_mgr.h"
40 #include "util/xmlconfig.h"
41 #include "vl/vl_decoder.h"
42 #include "driver_ddebug/dd_util.h"
43
44 #include <llvm-c/Transforms/IPO.h>
45 #include <llvm-c/Transforms/Scalar.h>
46 #if HAVE_LLVM >= 0x0700
47 #include <llvm-c/Transforms/Utils.h>
48 #endif
49
50 static const struct debug_named_value debug_options[] = {
51 /* Shader logging options: */
52 { "vs", DBG(VS), "Print vertex shaders" },
53 { "ps", DBG(PS), "Print pixel shaders" },
54 { "gs", DBG(GS), "Print geometry shaders" },
55 { "tcs", DBG(TCS), "Print tessellation control shaders" },
56 { "tes", DBG(TES), "Print tessellation evaluation shaders" },
57 { "cs", DBG(CS), "Print compute shaders" },
58 { "noir", DBG(NO_IR), "Don't print the LLVM IR"},
59 { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
60 { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
61 { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
62
63 /* Shader compiler options the shader cache should be aware of: */
64 { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
65 { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
66
67 /* Shader compiler options (with no effect on the shader cache): */
68 { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
69 { "nir", DBG(NIR), "Enable experimental NIR shaders" },
70 { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
71 { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
72
73 /* Information logging options: */
74 { "info", DBG(INFO), "Print driver information" },
75 { "tex", DBG(TEX), "Print texture info" },
76 { "compute", DBG(COMPUTE), "Print compute info" },
77 { "vm", DBG(VM), "Print virtual addresses when creating resources" },
78
79 /* Driver options: */
80 { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
81 { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
82 { "nowc", DBG(NO_WC), "Disable GTT write combining" },
83 { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
84 { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
85 { "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." },
86
87 /* 3D engine options: */
88 { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
89 { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
90 { "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
91 { "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
92 { "dpbb", DBG(DPBB), "Enable DPBB." },
93 { "dfsm", DBG(DFSM), "Enable DFSM." },
94 { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
95 { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
96 { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
97 { "notiling", DBG(NO_TILING), "Disable tiling" },
98 { "nodcc", DBG(NO_DCC), "Disable DCC." },
99 { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
100 { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
101 { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
102 { "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
103
104 /* Tests: */
105 { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
106 { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
107 { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
108 { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
109
110 DEBUG_NAMED_VALUE_END /* must be last */
111 };
112
113 static void si_init_compiler(struct si_screen *sscreen,
114 struct si_compiler *compiler)
115 {
116 enum ac_target_machine_options tm_options =
117 (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
118 (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
119 (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
120 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
121
122 const char *triple;
123 compiler->tm = ac_create_target_machine(sscreen->info.family,
124 tm_options, &triple);
125 if (!compiler->tm)
126 return;
127
128 compiler->target_library_info =
129 gallivm_create_target_library_info(triple);
130 if (!compiler->target_library_info)
131 return;
132
133 compiler->passmgr = LLVMCreatePassManager();
134 if (!compiler->passmgr)
135 return;
136
137 LLVMAddTargetLibraryInfo(compiler->target_library_info,
138 compiler->passmgr);
139
140 /* Add LLVM passes into the pass manager. */
141 if (sscreen->debug_flags & DBG(CHECK_IR))
142 LLVMAddVerifierPass(compiler->passmgr);
143
144 LLVMAddAlwaysInlinerPass(compiler->passmgr);
145 /* This pass should eliminate all the load and store instructions. */
146 LLVMAddPromoteMemoryToRegisterPass(compiler->passmgr);
147 LLVMAddScalarReplAggregatesPass(compiler->passmgr);
148 LLVMAddLICMPass(compiler->passmgr);
149 LLVMAddAggressiveDCEPass(compiler->passmgr);
150 LLVMAddCFGSimplificationPass(compiler->passmgr);
151 /* This is recommended by the instruction combining pass. */
152 LLVMAddEarlyCSEMemSSAPass(compiler->passmgr);
153 LLVMAddInstructionCombiningPass(compiler->passmgr);
154 }
155
156 static void si_destroy_compiler(struct si_compiler *compiler)
157 {
158 if (compiler->passmgr)
159 LLVMDisposePassManager(compiler->passmgr);
160 #if HAVE_LLVM >= 0x0700
161 /* This crashes on LLVM 5.0 and 6.0 and Ubuntu 18.04, so leak it there. */
162 if (compiler->target_library_info)
163 gallivm_dispose_target_library_info(compiler->target_library_info);
164 #endif
165 if (compiler->tm)
166 LLVMDisposeTargetMachine(compiler->tm);
167 }
168
169 /*
170 * pipe_context
171 */
172 static void si_destroy_context(struct pipe_context *context)
173 {
174 struct si_context *sctx = (struct si_context *)context;
175 int i;
176
177 /* Unreference the framebuffer normally to disable related logic
178 * properly.
179 */
180 struct pipe_framebuffer_state fb = {};
181 if (context->set_framebuffer_state)
182 context->set_framebuffer_state(context, &fb);
183
184 si_release_all_descriptors(sctx);
185
186 pipe_resource_reference(&sctx->esgs_ring, NULL);
187 pipe_resource_reference(&sctx->gsvs_ring, NULL);
188 pipe_resource_reference(&sctx->tess_rings, NULL);
189 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
190 r600_resource_reference(&sctx->border_color_buffer, NULL);
191 free(sctx->border_color_table);
192 r600_resource_reference(&sctx->scratch_buffer, NULL);
193 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
194 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
195
196 si_pm4_free_state(sctx, sctx->init_config, ~0);
197 if (sctx->init_config_gs_rings)
198 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
199 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
200 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
201
202 if (sctx->fixed_func_tcs_shader.cso)
203 sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
204 if (sctx->custom_dsa_flush)
205 sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
206 if (sctx->custom_blend_resolve)
207 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
208 if (sctx->custom_blend_fmask_decompress)
209 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
210 if (sctx->custom_blend_eliminate_fastclear)
211 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
212 if (sctx->custom_blend_dcc_decompress)
213 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
214 if (sctx->vs_blit_pos)
215 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
216 if (sctx->vs_blit_pos_layered)
217 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
218 if (sctx->vs_blit_color)
219 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
220 if (sctx->vs_blit_color_layered)
221 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
222 if (sctx->vs_blit_texcoord)
223 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
224
225 if (sctx->blitter)
226 util_blitter_destroy(sctx->blitter);
227
228 /* Release DCC stats. */
229 for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
230 assert(!sctx->dcc_stats[i].query_active);
231
232 for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
233 if (sctx->dcc_stats[i].ps_stats[j])
234 sctx->b.destroy_query(&sctx->b,
235 sctx->dcc_stats[i].ps_stats[j]);
236
237 si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
238 }
239
240 if (sctx->query_result_shader)
241 sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
242
243 if (sctx->gfx_cs)
244 sctx->ws->cs_destroy(sctx->gfx_cs);
245 if (sctx->dma_cs)
246 sctx->ws->cs_destroy(sctx->dma_cs);
247 if (sctx->ctx)
248 sctx->ws->ctx_destroy(sctx->ctx);
249
250 if (sctx->b.stream_uploader)
251 u_upload_destroy(sctx->b.stream_uploader);
252 if (sctx->b.const_uploader)
253 u_upload_destroy(sctx->b.const_uploader);
254 if (sctx->cached_gtt_allocator)
255 u_upload_destroy(sctx->cached_gtt_allocator);
256
257 slab_destroy_child(&sctx->pool_transfers);
258 slab_destroy_child(&sctx->pool_transfers_unsync);
259
260 if (sctx->allocator_zeroed_memory)
261 u_suballocator_destroy(sctx->allocator_zeroed_memory);
262
263 sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
264 sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
265 r600_resource_reference(&sctx->eop_bug_scratch, NULL);
266
267 si_destroy_compiler(&sctx->compiler);
268
269 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
270
271 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
272 _mesa_hash_table_destroy(sctx->img_handles, NULL);
273
274 util_dynarray_fini(&sctx->resident_tex_handles);
275 util_dynarray_fini(&sctx->resident_img_handles);
276 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
277 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
278 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
279 FREE(sctx);
280 }
281
282 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
283 {
284 struct si_context *sctx = (struct si_context *)ctx;
285
286 if (sctx->screen->info.has_gpu_reset_status_query)
287 return sctx->ws->ctx_query_reset_status(sctx->ctx);
288
289 if (sctx->screen->info.has_gpu_reset_counter_query) {
290 unsigned latest = sctx->ws->query_value(sctx->ws,
291 RADEON_GPU_RESET_COUNTER);
292
293 if (sctx->gpu_reset_counter == latest)
294 return PIPE_NO_RESET;
295
296 sctx->gpu_reset_counter = latest;
297 return PIPE_UNKNOWN_CONTEXT_RESET;
298 }
299
300 return PIPE_NO_RESET;
301 }
302
303 static void si_set_device_reset_callback(struct pipe_context *ctx,
304 const struct pipe_device_reset_callback *cb)
305 {
306 struct si_context *sctx = (struct si_context *)ctx;
307
308 if (cb)
309 sctx->device_reset_callback = *cb;
310 else
311 memset(&sctx->device_reset_callback, 0,
312 sizeof(sctx->device_reset_callback));
313 }
314
315 bool si_check_device_reset(struct si_context *sctx)
316 {
317 enum pipe_reset_status status;
318
319 if (!sctx->device_reset_callback.reset)
320 return false;
321
322 if (!sctx->b.get_device_reset_status)
323 return false;
324
325 status = sctx->b.get_device_reset_status(&sctx->b);
326 if (status == PIPE_NO_RESET)
327 return false;
328
329 sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
330 return true;
331 }
332
333 /* Apitrace profiling:
334 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
335 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
336 * and remember its number.
337 * 3) In Mesa, enable queries and performance counters around that draw
338 * call and print the results.
339 * 4) glretrace --benchmark --markers ..
340 */
341 static void si_emit_string_marker(struct pipe_context *ctx,
342 const char *string, int len)
343 {
344 struct si_context *sctx = (struct si_context *)ctx;
345
346 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
347
348 if (sctx->log)
349 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
350 }
351
352 static void si_set_debug_callback(struct pipe_context *ctx,
353 const struct pipe_debug_callback *cb)
354 {
355 struct si_context *sctx = (struct si_context *)ctx;
356 struct si_screen *screen = sctx->screen;
357
358 util_queue_finish(&screen->shader_compiler_queue);
359 util_queue_finish(&screen->shader_compiler_queue_low_priority);
360
361 if (cb)
362 sctx->debug = *cb;
363 else
364 memset(&sctx->debug, 0, sizeof(sctx->debug));
365 }
366
367 static void si_set_log_context(struct pipe_context *ctx,
368 struct u_log_context *log)
369 {
370 struct si_context *sctx = (struct si_context *)ctx;
371 sctx->log = log;
372
373 if (log)
374 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
375 }
376
377 static struct pipe_context *si_create_context(struct pipe_screen *screen,
378 unsigned flags)
379 {
380 struct si_context *sctx = CALLOC_STRUCT(si_context);
381 struct si_screen* sscreen = (struct si_screen *)screen;
382 struct radeon_winsys *ws = sscreen->ws;
383 int shader, i;
384
385 if (!sctx)
386 return NULL;
387
388 if (flags & PIPE_CONTEXT_DEBUG)
389 sscreen->record_llvm_ir = true; /* racy but not critical */
390
391 sctx->b.screen = screen; /* this must be set first */
392 sctx->b.priv = NULL;
393 sctx->b.destroy = si_destroy_context;
394 sctx->b.emit_string_marker = si_emit_string_marker;
395 sctx->b.set_debug_callback = si_set_debug_callback;
396 sctx->b.set_log_context = si_set_log_context;
397 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
398 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
399
400 slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
401 slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
402
403 sctx->ws = sscreen->ws;
404 sctx->family = sscreen->info.family;
405 sctx->chip_class = sscreen->info.chip_class;
406
407 if (sscreen->info.has_gpu_reset_counter_query) {
408 sctx->gpu_reset_counter =
409 sctx->ws->query_value(sctx->ws, RADEON_GPU_RESET_COUNTER);
410 }
411
412 sctx->b.get_device_reset_status = si_get_reset_status;
413 sctx->b.set_device_reset_callback = si_set_device_reset_callback;
414
415 si_init_context_texture_functions(sctx);
416 si_init_query_functions(sctx);
417
418 if (sctx->chip_class == CIK ||
419 sctx->chip_class == VI ||
420 sctx->chip_class == GFX9) {
421 sctx->eop_bug_scratch = r600_resource(
422 pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
423 16 * sscreen->info.num_render_backends));
424 if (!sctx->eop_bug_scratch)
425 goto fail;
426 }
427
428 sctx->allocator_zeroed_memory =
429 u_suballocator_create(&sctx->b, sscreen->info.gart_page_size,
430 0, PIPE_USAGE_DEFAULT, 0, true);
431 if (!sctx->allocator_zeroed_memory)
432 goto fail;
433
434 sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
435 0, PIPE_USAGE_STREAM,
436 SI_RESOURCE_FLAG_READ_ONLY);
437 if (!sctx->b.stream_uploader)
438 goto fail;
439
440 sctx->b.const_uploader = u_upload_create(&sctx->b, 128 * 1024,
441 0, PIPE_USAGE_DEFAULT,
442 SI_RESOURCE_FLAG_32BIT |
443 (sscreen->cpdma_prefetch_writes_memory ?
444 0 : SI_RESOURCE_FLAG_READ_ONLY));
445 if (!sctx->b.const_uploader)
446 goto fail;
447
448 sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
449 0, PIPE_USAGE_STAGING, 0);
450 if (!sctx->cached_gtt_allocator)
451 goto fail;
452
453 sctx->ctx = sctx->ws->ctx_create(sctx->ws);
454 if (!sctx->ctx)
455 goto fail;
456
457 if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
458 sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
459 (void*)si_flush_dma_cs,
460 sctx);
461 }
462
463 si_init_buffer_functions(sctx);
464 si_init_clear_functions(sctx);
465 si_init_blit_functions(sctx);
466 si_init_compute_functions(sctx);
467 si_init_cp_dma_functions(sctx);
468 si_init_debug_functions(sctx);
469 si_init_msaa_functions(sctx);
470 si_init_streamout_functions(sctx);
471
472 if (sscreen->info.has_hw_decode) {
473 sctx->b.create_video_codec = si_uvd_create_decoder;
474 sctx->b.create_video_buffer = si_video_buffer_create;
475 } else {
476 sctx->b.create_video_codec = vl_create_decoder;
477 sctx->b.create_video_buffer = vl_video_buffer_create;
478 }
479
480 sctx->gfx_cs = ws->cs_create(sctx->ctx, RING_GFX,
481 (void*)si_flush_gfx_cs, sctx);
482
483 /* Border colors. */
484 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
485 sizeof(*sctx->border_color_table));
486 if (!sctx->border_color_table)
487 goto fail;
488
489 sctx->border_color_buffer = r600_resource(
490 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
491 SI_MAX_BORDER_COLORS *
492 sizeof(*sctx->border_color_table)));
493 if (!sctx->border_color_buffer)
494 goto fail;
495
496 sctx->border_color_map =
497 ws->buffer_map(sctx->border_color_buffer->buf,
498 NULL, PIPE_TRANSFER_WRITE);
499 if (!sctx->border_color_map)
500 goto fail;
501
502 si_init_all_descriptors(sctx);
503 si_init_fence_functions(sctx);
504 si_init_state_functions(sctx);
505 si_init_shader_functions(sctx);
506 si_init_viewport_functions(sctx);
507 si_init_ia_multi_vgt_param_table(sctx);
508
509 if (sctx->chip_class >= CIK)
510 cik_init_sdma_functions(sctx);
511 else
512 si_init_dma_functions(sctx);
513
514 if (sscreen->debug_flags & DBG(FORCE_DMA))
515 sctx->b.resource_copy_region = sctx->dma_copy;
516
517 sctx->blitter = util_blitter_create(&sctx->b);
518 if (sctx->blitter == NULL)
519 goto fail;
520 sctx->blitter->draw_rectangle = si_draw_rectangle;
521 sctx->blitter->skip_viewport_restore = true;
522
523 sctx->sample_mask = 0xffff;
524
525 if (sctx->chip_class >= GFX9) {
526 sctx->wait_mem_scratch = r600_resource(
527 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4));
528 if (!sctx->wait_mem_scratch)
529 goto fail;
530
531 /* Initialize the memory. */
532 struct radeon_cmdbuf *cs = sctx->gfx_cs;
533 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
534 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
535 S_370_WR_CONFIRM(1) |
536 S_370_ENGINE_SEL(V_370_ME));
537 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
538 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
539 radeon_emit(cs, sctx->wait_mem_number);
540 radeon_add_to_buffer_list(sctx, cs, sctx->wait_mem_scratch,
541 RADEON_USAGE_WRITE, RADEON_PRIO_FENCE);
542 }
543
544 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
545 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
546 if (sctx->chip_class == CIK) {
547 sctx->null_const_buf.buffer =
548 pipe_aligned_buffer_create(screen,
549 SI_RESOURCE_FLAG_32BIT,
550 PIPE_USAGE_DEFAULT, 16,
551 sctx->screen->info.tcc_cache_line_size);
552 if (!sctx->null_const_buf.buffer)
553 goto fail;
554 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
555
556 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
557 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
558 sctx->b.set_constant_buffer(&sctx->b, shader, i,
559 &sctx->null_const_buf);
560 }
561 }
562
563 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
564 &sctx->null_const_buf);
565 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
566 &sctx->null_const_buf);
567 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
568 &sctx->null_const_buf);
569 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
570 &sctx->null_const_buf);
571 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
572 &sctx->null_const_buf);
573
574 /* Clear the NULL constant buffer, because loads should return zeros. */
575 si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
576 sctx->null_const_buf.buffer->width0, 0,
577 SI_COHERENCY_SHADER);
578 }
579
580 uint64_t max_threads_per_block;
581 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
582 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
583 &max_threads_per_block);
584
585 /* The maximum number of scratch waves. Scratch space isn't divided
586 * evenly between CUs. The number is only a function of the number of CUs.
587 * We can decrease the constant to decrease the scratch buffer size.
588 *
589 * sctx->scratch_waves must be >= the maximum posible size of
590 * 1 threadgroup, so that the hw doesn't hang from being unable
591 * to start any.
592 *
593 * The recommended value is 4 per CU at most. Higher numbers don't
594 * bring much benefit, but they still occupy chip resources (think
595 * async compute). I've seen ~2% performance difference between 4 and 32.
596 */
597 sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
598 max_threads_per_block / 64);
599
600 si_init_compiler(sscreen, &sctx->compiler);
601
602 /* Bindless handles. */
603 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
604 _mesa_key_pointer_equal);
605 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
606 _mesa_key_pointer_equal);
607
608 util_dynarray_init(&sctx->resident_tex_handles, NULL);
609 util_dynarray_init(&sctx->resident_img_handles, NULL);
610 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
611 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
612 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
613
614 /* this must be last */
615 si_begin_new_gfx_cs(sctx);
616 return &sctx->b;
617 fail:
618 fprintf(stderr, "radeonsi: Failed to create a context.\n");
619 si_destroy_context(&sctx->b);
620 return NULL;
621 }
622
623 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
624 void *priv, unsigned flags)
625 {
626 struct si_screen *sscreen = (struct si_screen *)screen;
627 struct pipe_context *ctx;
628
629 if (sscreen->debug_flags & DBG(CHECK_VM))
630 flags |= PIPE_CONTEXT_DEBUG;
631
632 ctx = si_create_context(screen, flags);
633
634 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
635 return ctx;
636
637 /* Clover (compute-only) is unsupported. */
638 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
639 return ctx;
640
641 /* When shaders are logged to stderr, asynchronous compilation is
642 * disabled too. */
643 if (sscreen->debug_flags & DBG_ALL_SHADERS)
644 return ctx;
645
646 /* Use asynchronous flushes only on amdgpu, since the radeon
647 * implementation for fence_server_sync is incomplete. */
648 return threaded_context_create(ctx, &sscreen->pool_transfers,
649 si_replace_buffer_storage,
650 sscreen->info.drm_major >= 3 ? si_create_fence : NULL,
651 &((struct si_context*)ctx)->tc);
652 }
653
654 /*
655 * pipe_screen
656 */
657 static void si_destroy_screen(struct pipe_screen* pscreen)
658 {
659 struct si_screen *sscreen = (struct si_screen *)pscreen;
660 struct si_shader_part *parts[] = {
661 sscreen->vs_prologs,
662 sscreen->tcs_epilogs,
663 sscreen->gs_prologs,
664 sscreen->ps_prologs,
665 sscreen->ps_epilogs
666 };
667 unsigned i;
668
669 if (!sscreen->ws->unref(sscreen->ws))
670 return;
671
672 util_queue_destroy(&sscreen->shader_compiler_queue);
673 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
674
675 for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
676 si_destroy_compiler(&sscreen->compiler[i]);
677
678 for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
679 si_destroy_compiler(&sscreen->compiler_lowp[i]);
680
681 /* Free shader parts. */
682 for (i = 0; i < ARRAY_SIZE(parts); i++) {
683 while (parts[i]) {
684 struct si_shader_part *part = parts[i];
685
686 parts[i] = part->next;
687 ac_shader_binary_clean(&part->binary);
688 FREE(part);
689 }
690 }
691 mtx_destroy(&sscreen->shader_parts_mutex);
692 si_destroy_shader_cache(sscreen);
693
694 si_perfcounters_destroy(sscreen);
695 si_gpu_load_kill_thread(sscreen);
696
697 mtx_destroy(&sscreen->gpu_load_mutex);
698 mtx_destroy(&sscreen->aux_context_lock);
699 sscreen->aux_context->destroy(sscreen->aux_context);
700
701 slab_destroy_parent(&sscreen->pool_transfers);
702
703 disk_cache_destroy(sscreen->disk_shader_cache);
704 sscreen->ws->destroy(sscreen->ws);
705 FREE(sscreen);
706 }
707
708 static void si_init_gs_info(struct si_screen *sscreen)
709 {
710 sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
711 sscreen->info.family);
712 }
713
714 static void si_handle_env_var_force_family(struct si_screen *sscreen)
715 {
716 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
717 unsigned i;
718
719 if (!family)
720 return;
721
722 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
723 if (!strcmp(family, ac_get_llvm_processor_name(i))) {
724 /* Override family and chip_class. */
725 sscreen->info.family = i;
726
727 if (i >= CHIP_VEGA10)
728 sscreen->info.chip_class = GFX9;
729 else if (i >= CHIP_TONGA)
730 sscreen->info.chip_class = VI;
731 else if (i >= CHIP_BONAIRE)
732 sscreen->info.chip_class = CIK;
733 else
734 sscreen->info.chip_class = SI;
735
736 /* Don't submit any IBs. */
737 setenv("RADEON_NOOP", "1", 1);
738 return;
739 }
740 }
741
742 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
743 exit(1);
744 }
745
746 static void si_test_vmfault(struct si_screen *sscreen)
747 {
748 struct pipe_context *ctx = sscreen->aux_context;
749 struct si_context *sctx = (struct si_context *)ctx;
750 struct pipe_resource *buf =
751 pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
752
753 if (!buf) {
754 puts("Buffer allocation failed.");
755 exit(1);
756 }
757
758 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
759
760 if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
761 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
762 ctx->flush(ctx, NULL, 0);
763 puts("VM fault test: CP - done.");
764 }
765 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
766 sctx->dma_clear_buffer(sctx, buf, 0, 4, 0);
767 ctx->flush(ctx, NULL, 0);
768 puts("VM fault test: SDMA - done.");
769 }
770 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
771 util_test_constant_buffer(ctx, buf);
772 puts("VM fault test: Shader - done.");
773 }
774 exit(0);
775 }
776
777 static void si_disk_cache_create(struct si_screen *sscreen)
778 {
779 /* Don't use the cache if shader dumping is enabled. */
780 if (sscreen->debug_flags & DBG_ALL_SHADERS)
781 return;
782
783 uint32_t mesa_timestamp;
784 if (disk_cache_get_function_timestamp(si_disk_cache_create,
785 &mesa_timestamp)) {
786 char *timestamp_str;
787 int res = -1;
788 uint32_t llvm_timestamp;
789
790 if (disk_cache_get_function_timestamp(LLVMInitializeAMDGPUTargetInfo,
791 &llvm_timestamp)) {
792 res = asprintf(&timestamp_str, "%u_%u",
793 mesa_timestamp, llvm_timestamp);
794 }
795
796 if (res != -1) {
797 /* These flags affect shader compilation. */
798 #define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \
799 DBG(SI_SCHED) | \
800 DBG(UNSAFE_MATH) | \
801 DBG(NIR))
802 uint64_t shader_debug_flags = sscreen->debug_flags &
803 ALL_FLAGS;
804
805 /* Add the high bits of 32-bit addresses, which affects
806 * how 32-bit addresses are expanded to 64 bits.
807 */
808 STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
809 shader_debug_flags |= (uint64_t)sscreen->info.address32_hi << 32;
810
811 sscreen->disk_shader_cache =
812 disk_cache_create(si_get_family_name(sscreen),
813 timestamp_str,
814 shader_debug_flags);
815 free(timestamp_str);
816 }
817 }
818 }
819
820 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
821 const struct pipe_screen_config *config)
822 {
823 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
824 unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i;
825
826 if (!sscreen) {
827 return NULL;
828 }
829
830 sscreen->ws = ws;
831 ws->query_info(ws, &sscreen->info);
832
833 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
834 debug_options, 0);
835
836 /* Set functions first. */
837 sscreen->b.context_create = si_pipe_create_context;
838 sscreen->b.destroy = si_destroy_screen;
839
840 si_init_screen_get_functions(sscreen);
841 si_init_screen_buffer_functions(sscreen);
842 si_init_screen_fence_functions(sscreen);
843 si_init_screen_state_functions(sscreen);
844 si_init_screen_texture_functions(sscreen);
845 si_init_screen_query_functions(sscreen);
846
847 /* Set these flags in debug_flags early, so that the shader cache takes
848 * them into account.
849 */
850 if (driQueryOptionb(config->options,
851 "glsl_correct_derivatives_after_discard"))
852 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
853 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
854 sscreen->debug_flags |= DBG(SI_SCHED);
855
856
857 if (sscreen->debug_flags & DBG(INFO))
858 ac_print_gpu_info(&sscreen->info);
859
860 slab_create_parent(&sscreen->pool_transfers,
861 sizeof(struct si_transfer), 64);
862
863 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
864 if (sscreen->force_aniso >= 0) {
865 printf("radeonsi: Forcing anisotropy filter to %ix\n",
866 /* round down to a power of two */
867 1 << util_logbase2(sscreen->force_aniso));
868 }
869
870 (void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
871 (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
872
873 si_init_gs_info(sscreen);
874 if (!si_init_shader_cache(sscreen)) {
875 FREE(sscreen);
876 return NULL;
877 }
878
879 si_disk_cache_create(sscreen);
880
881 /* Determine the number of shader compiler threads. */
882 hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
883
884 if (hw_threads >= 12) {
885 num_comp_hi_threads = hw_threads * 3 / 4;
886 num_comp_lo_threads = hw_threads / 3;
887 } else if (hw_threads >= 6) {
888 num_comp_hi_threads = hw_threads - 2;
889 num_comp_lo_threads = hw_threads / 2;
890 } else if (hw_threads >= 2) {
891 num_comp_hi_threads = hw_threads - 1;
892 num_comp_lo_threads = hw_threads / 2;
893 } else {
894 num_comp_hi_threads = 1;
895 num_comp_lo_threads = 1;
896 }
897
898 num_comp_hi_threads = MIN2(num_comp_hi_threads,
899 ARRAY_SIZE(sscreen->compiler));
900 num_comp_lo_threads = MIN2(num_comp_lo_threads,
901 ARRAY_SIZE(sscreen->compiler_lowp));
902
903 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
904 64, num_comp_hi_threads,
905 UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
906 si_destroy_shader_cache(sscreen);
907 FREE(sscreen);
908 return NULL;
909 }
910
911 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
912 "si_shader_low",
913 64, num_comp_lo_threads,
914 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
915 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
916 si_destroy_shader_cache(sscreen);
917 FREE(sscreen);
918 return NULL;
919 }
920
921 si_handle_env_var_force_family(sscreen);
922
923 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
924 si_init_perfcounters(sscreen);
925
926 /* Determine tessellation ring info. */
927 bool double_offchip_buffers = sscreen->info.chip_class >= CIK &&
928 sscreen->info.family != CHIP_CARRIZO &&
929 sscreen->info.family != CHIP_STONEY;
930 /* This must be one less than the maximum number due to a hw limitation.
931 * Various hardware bugs in SI, CIK, and GFX9 need this.
932 */
933 unsigned max_offchip_buffers_per_se;
934
935 /* Only certain chips can use the maximum value. */
936 if (sscreen->info.family == CHIP_VEGA12)
937 max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
938 else
939 max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
940
941 unsigned max_offchip_buffers = max_offchip_buffers_per_se *
942 sscreen->info.max_se;
943 unsigned offchip_granularity;
944
945 /* Hawaii has a bug with offchip buffers > 256 that can be worked
946 * around by setting 4K granularity.
947 */
948 if (sscreen->info.family == CHIP_HAWAII) {
949 sscreen->tess_offchip_block_dw_size = 4096;
950 offchip_granularity = V_03093C_X_4K_DWORDS;
951 } else {
952 sscreen->tess_offchip_block_dw_size = 8192;
953 offchip_granularity = V_03093C_X_8K_DWORDS;
954 }
955
956 sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
957 assert(((sscreen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0);
958 sscreen->tess_offchip_ring_size = max_offchip_buffers *
959 sscreen->tess_offchip_block_dw_size * 4;
960
961 if (sscreen->info.chip_class >= CIK) {
962 if (sscreen->info.chip_class >= VI)
963 --max_offchip_buffers;
964 sscreen->vgt_hs_offchip_param =
965 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
966 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
967 } else {
968 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
969 sscreen->vgt_hs_offchip_param =
970 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
971 }
972
973 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
974 * on SI. */
975 sscreen->has_clear_state = sscreen->info.chip_class >= CIK;
976
977 sscreen->has_distributed_tess =
978 sscreen->info.chip_class >= VI &&
979 sscreen->info.max_se >= 2;
980
981 sscreen->has_draw_indirect_multi =
982 (sscreen->info.family >= CHIP_POLARIS10) ||
983 (sscreen->info.chip_class == VI &&
984 sscreen->info.pfp_fw_version >= 121 &&
985 sscreen->info.me_fw_version >= 87) ||
986 (sscreen->info.chip_class == CIK &&
987 sscreen->info.pfp_fw_version >= 211 &&
988 sscreen->info.me_fw_version >= 173) ||
989 (sscreen->info.chip_class == SI &&
990 sscreen->info.pfp_fw_version >= 79 &&
991 sscreen->info.me_fw_version >= 142);
992
993 sscreen->has_out_of_order_rast = sscreen->info.chip_class >= VI &&
994 sscreen->info.max_se >= 2 &&
995 !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
996 sscreen->assume_no_z_fights =
997 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
998 sscreen->commutative_blend_add =
999 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
1000 sscreen->clear_db_cache_before_clear =
1001 driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
1002 sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
1003 sscreen->info.family <= CHIP_POLARIS12) ||
1004 sscreen->info.family == CHIP_VEGA10 ||
1005 sscreen->info.family == CHIP_RAVEN;
1006 sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
1007 sscreen->info.family == CHIP_RAVEN;
1008
1009 if (sscreen->debug_flags & DBG(DPBB)) {
1010 sscreen->dpbb_allowed = true;
1011 } else {
1012 /* Only enable primitive binning on Raven by default. */
1013 /* TODO: Investigate if binning is profitable on Vega12. */
1014 sscreen->dpbb_allowed = sscreen->info.family == CHIP_RAVEN &&
1015 !(sscreen->debug_flags & DBG(NO_DPBB));
1016 }
1017
1018 if (sscreen->debug_flags & DBG(DFSM)) {
1019 sscreen->dfsm_allowed = sscreen->dpbb_allowed;
1020 } else {
1021 sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
1022 !(sscreen->debug_flags & DBG(NO_DFSM));
1023 }
1024
1025 /* While it would be nice not to have this flag, we are constrained
1026 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1027 * on GFX9.
1028 */
1029 sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class <= VI;
1030
1031 /* Some chips have RB+ registers, but don't support RB+. Those must
1032 * always disable it.
1033 */
1034 if (sscreen->info.family == CHIP_STONEY ||
1035 sscreen->info.chip_class >= GFX9) {
1036 sscreen->has_rbplus = true;
1037
1038 sscreen->rbplus_allowed =
1039 !(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
1040 (sscreen->info.family == CHIP_STONEY ||
1041 sscreen->info.family == CHIP_VEGA12 ||
1042 sscreen->info.family == CHIP_RAVEN);
1043 }
1044
1045 sscreen->dcc_msaa_allowed =
1046 !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
1047
1048 sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= VI;
1049
1050 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1051 sscreen->use_monolithic_shaders =
1052 (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1053
1054 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1055 SI_CONTEXT_INV_VMEM_L1;
1056 if (sscreen->info.chip_class <= VI) {
1057 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1058 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1059 }
1060
1061 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1062 sscreen->debug_flags |= DBG_ALL_SHADERS;
1063
1064 /* Syntax:
1065 * EQAA=s,z,c
1066 * Example:
1067 * EQAA=8,4,2
1068
1069 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1070 * Constraints:
1071 * s >= z >= c (ignoring this only wastes memory)
1072 * s = [2..16]
1073 * z = [2..8]
1074 * c = [2..8]
1075 *
1076 * Only MSAA color and depth buffers are overriden.
1077 */
1078 if (sscreen->info.has_eqaa_surface_allocator) {
1079 const char *eqaa = debug_get_option("EQAA", NULL);
1080 unsigned s,z,f;
1081
1082 if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1083 sscreen->eqaa_force_coverage_samples = s;
1084 sscreen->eqaa_force_z_samples = z;
1085 sscreen->eqaa_force_color_samples = f;
1086 }
1087 }
1088
1089 for (i = 0; i < num_comp_hi_threads; i++)
1090 si_init_compiler(sscreen, &sscreen->compiler[i]);
1091 for (i = 0; i < num_comp_lo_threads; i++)
1092 si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
1093
1094 /* Create the auxiliary context. This must be done last. */
1095 sscreen->aux_context = si_create_context(&sscreen->b, 0);
1096
1097 if (sscreen->debug_flags & DBG(TEST_DMA))
1098 si_test_dma(sscreen);
1099
1100 if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
1101 DBG(TEST_VMFAULT_SDMA) |
1102 DBG(TEST_VMFAULT_SHADER)))
1103 si_test_vmfault(sscreen);
1104
1105 return &sscreen->b;
1106 }