radeonsi/gfx9: keep reusing the same buffer/address for the gfx9 flush fence
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "util/u_tests.h"
34 #include "vl/vl_decoder.h"
35 #include "../ddebug/dd_util.h"
36
37 /*
38 * pipe_context
39 */
40 static void si_destroy_context(struct pipe_context *context)
41 {
42 struct si_context *sctx = (struct si_context *)context;
43 int i;
44
45 /* Unreference the framebuffer normally to disable related logic
46 * properly.
47 */
48 struct pipe_framebuffer_state fb = {};
49 if (context->set_framebuffer_state)
50 context->set_framebuffer_state(context, &fb);
51
52 si_release_all_descriptors(sctx);
53
54 if (sctx->ce_suballocator)
55 u_suballocator_destroy(sctx->ce_suballocator);
56
57 r600_resource_reference(&sctx->ce_ram_saved_buffer, NULL);
58 pipe_resource_reference(&sctx->esgs_ring, NULL);
59 pipe_resource_reference(&sctx->gsvs_ring, NULL);
60 pipe_resource_reference(&sctx->tf_ring, NULL);
61 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
62 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
63 r600_resource_reference(&sctx->border_color_buffer, NULL);
64 free(sctx->border_color_table);
65 r600_resource_reference(&sctx->scratch_buffer, NULL);
66 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
67 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
68
69 si_pm4_free_state(sctx, sctx->init_config, ~0);
70 if (sctx->init_config_gs_rings)
71 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
72 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
73 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
74
75 if (sctx->fixed_func_tcs_shader.cso)
76 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
77 if (sctx->custom_dsa_flush)
78 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
79 if (sctx->custom_blend_resolve)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
81 if (sctx->custom_blend_fmask_decompress)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
83 if (sctx->custom_blend_eliminate_fastclear)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
85 if (sctx->custom_blend_dcc_decompress)
86 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
87
88 if (sctx->blitter)
89 util_blitter_destroy(sctx->blitter);
90
91 r600_common_context_cleanup(&sctx->b);
92
93 LLVMDisposeTargetMachine(sctx->tm);
94
95 r600_resource_reference(&sctx->trace_buf, NULL);
96 r600_resource_reference(&sctx->last_trace_buf, NULL);
97 radeon_clear_saved_cs(&sctx->last_gfx);
98
99 pb_slabs_deinit(&sctx->bindless_descriptor_slabs);
100 util_dynarray_fini(&sctx->bindless_descriptors);
101
102 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
103 _mesa_hash_table_destroy(sctx->img_handles, NULL);
104
105 util_dynarray_fini(&sctx->resident_tex_handles);
106 util_dynarray_fini(&sctx->resident_img_handles);
107 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
108 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
109 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
110 FREE(sctx);
111 }
112
113 static enum pipe_reset_status
114 si_amdgpu_get_reset_status(struct pipe_context *ctx)
115 {
116 struct si_context *sctx = (struct si_context *)ctx;
117
118 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
119 }
120
121 /* Apitrace profiling:
122 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
123 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
124 * and remember its number.
125 * 3) In Mesa, enable queries and performance counters around that draw
126 * call and print the results.
127 * 4) glretrace --benchmark --markers ..
128 */
129 static void si_emit_string_marker(struct pipe_context *ctx,
130 const char *string, int len)
131 {
132 struct si_context *sctx = (struct si_context *)ctx;
133
134 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
135 }
136
137 static LLVMTargetMachineRef
138 si_create_llvm_target_machine(struct si_screen *sscreen)
139 {
140 const char *triple = "amdgcn--";
141 char features[256];
142
143 snprintf(features, sizeof(features),
144 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s",
145 sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
146 sscreen->b.debug_flags & DBG_SI_SCHED ? ",+si-scheduler" : "");
147
148 return LLVMCreateTargetMachine(si_llvm_get_amdgpu_target(triple), triple,
149 r600_get_llvm_processor_name(sscreen->b.family),
150 features,
151 LLVMCodeGenLevelDefault,
152 LLVMRelocDefault,
153 LLVMCodeModelDefault);
154 }
155
156 static struct pipe_context *si_create_context(struct pipe_screen *screen,
157 unsigned flags)
158 {
159 struct si_context *sctx = CALLOC_STRUCT(si_context);
160 struct si_screen* sscreen = (struct si_screen *)screen;
161 struct radeon_winsys *ws = sscreen->b.ws;
162 int shader, i;
163
164 if (!sctx)
165 return NULL;
166
167 if (sscreen->b.debug_flags & DBG_CHECK_VM)
168 flags |= PIPE_CONTEXT_DEBUG;
169
170 if (flags & PIPE_CONTEXT_DEBUG)
171 sscreen->record_llvm_ir = true; /* racy but not critical */
172
173 sctx->b.b.screen = screen; /* this must be set first */
174 sctx->b.b.priv = NULL;
175 sctx->b.b.destroy = si_destroy_context;
176 sctx->b.b.emit_string_marker = si_emit_string_marker;
177 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
178 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
179 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
180
181 if (!r600_common_context_init(&sctx->b, &sscreen->b, flags))
182 goto fail;
183
184 if (sscreen->b.info.drm_major == 3)
185 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
186
187 si_init_blit_functions(sctx);
188 si_init_compute_functions(sctx);
189 si_init_cp_dma_functions(sctx);
190 si_init_debug_functions(sctx);
191
192 if (sscreen->b.info.has_hw_decode) {
193 sctx->b.b.create_video_codec = si_uvd_create_decoder;
194 sctx->b.b.create_video_buffer = si_video_buffer_create;
195 } else {
196 sctx->b.b.create_video_codec = vl_create_decoder;
197 sctx->b.b.create_video_buffer = vl_video_buffer_create;
198 }
199
200 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
201 si_context_gfx_flush, sctx);
202
203 /* SI + AMDGPU + CE = GPU hang */
204 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib &&
205 sscreen->b.chip_class != SI &&
206 /* These can't use CE due to a power gating bug in the kernel. */
207 sscreen->b.family != CHIP_CARRIZO &&
208 sscreen->b.family != CHIP_STONEY) {
209 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
210 if (!sctx->ce_ib)
211 goto fail;
212
213 if (ws->cs_add_const_preamble_ib) {
214 sctx->ce_preamble_ib =
215 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
216
217 if (!sctx->ce_preamble_ib)
218 goto fail;
219 }
220
221 sctx->ce_suballocator =
222 u_suballocator_create(&sctx->b.b, 1024 * 1024, 0,
223 PIPE_USAGE_DEFAULT,
224 R600_RESOURCE_FLAG_UNMAPPABLE, false);
225 if (!sctx->ce_suballocator)
226 goto fail;
227 }
228
229 sctx->b.gfx.flush = si_context_gfx_flush;
230
231 /* Border colors. */
232 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
233 sizeof(*sctx->border_color_table));
234 if (!sctx->border_color_table)
235 goto fail;
236
237 sctx->border_color_buffer = (struct r600_resource*)
238 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
239 SI_MAX_BORDER_COLORS *
240 sizeof(*sctx->border_color_table));
241 if (!sctx->border_color_buffer)
242 goto fail;
243
244 sctx->border_color_map =
245 ws->buffer_map(sctx->border_color_buffer->buf,
246 NULL, PIPE_TRANSFER_WRITE);
247 if (!sctx->border_color_map)
248 goto fail;
249
250 si_init_all_descriptors(sctx);
251 si_init_state_functions(sctx);
252 si_init_shader_functions(sctx);
253 si_init_ia_multi_vgt_param_table(sctx);
254
255 if (sctx->b.chip_class >= CIK)
256 cik_init_sdma_functions(sctx);
257 else
258 si_init_dma_functions(sctx);
259
260 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
261 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
262
263 sctx->blitter = util_blitter_create(&sctx->b.b);
264 if (sctx->blitter == NULL)
265 goto fail;
266 sctx->blitter->draw_rectangle = r600_draw_rectangle;
267
268 sctx->sample_mask.sample_mask = 0xffff;
269
270 /* these must be last */
271 si_begin_new_cs(sctx);
272
273 if (sctx->b.chip_class >= GFX9) {
274 sctx->wait_mem_scratch = (struct r600_resource*)
275 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
276 if (!sctx->wait_mem_scratch)
277 goto fail;
278
279 /* Initialize the memory. */
280 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
281 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
282 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
283 S_370_WR_CONFIRM(1) |
284 S_370_ENGINE_SEL(V_370_ME));
285 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
286 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
287 radeon_emit(cs, sctx->wait_mem_number);
288 }
289
290 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
291 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
292 if (sctx->b.chip_class == CIK) {
293 sctx->null_const_buf.buffer =
294 r600_aligned_buffer_create(screen,
295 R600_RESOURCE_FLAG_UNMAPPABLE,
296 PIPE_USAGE_DEFAULT, 16,
297 sctx->screen->b.info.tcc_cache_line_size);
298 if (!sctx->null_const_buf.buffer)
299 goto fail;
300 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
301
302 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
303 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
304 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
305 &sctx->null_const_buf);
306 }
307 }
308
309 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
310 &sctx->null_const_buf);
311 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
312 &sctx->null_const_buf);
313 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
314 &sctx->null_const_buf);
315 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
316 &sctx->null_const_buf);
317
318 /* Clear the NULL constant buffer, because loads should return zeros. */
319 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
320 sctx->null_const_buf.buffer->width0, 0,
321 R600_COHERENCY_SHADER);
322 }
323
324 uint64_t max_threads_per_block;
325 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
326 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
327 &max_threads_per_block);
328
329 /* The maximum number of scratch waves. Scratch space isn't divided
330 * evenly between CUs. The number is only a function of the number of CUs.
331 * We can decrease the constant to decrease the scratch buffer size.
332 *
333 * sctx->scratch_waves must be >= the maximum posible size of
334 * 1 threadgroup, so that the hw doesn't hang from being unable
335 * to start any.
336 *
337 * The recommended value is 4 per CU at most. Higher numbers don't
338 * bring much benefit, but they still occupy chip resources (think
339 * async compute). I've seen ~2% performance difference between 4 and 32.
340 */
341 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
342 max_threads_per_block / 64);
343
344 sctx->tm = si_create_llvm_target_machine(sscreen);
345
346 /* Create a slab allocator for all bindless descriptors. */
347 if (!pb_slabs_init(&sctx->bindless_descriptor_slabs, 6, 6, 1, sctx,
348 si_bindless_descriptor_can_reclaim_slab,
349 si_bindless_descriptor_slab_alloc,
350 si_bindless_descriptor_slab_free))
351 goto fail;
352
353 util_dynarray_init(&sctx->bindless_descriptors, NULL);
354
355 /* Bindless handles. */
356 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
357 _mesa_key_pointer_equal);
358 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
359 _mesa_key_pointer_equal);
360
361 util_dynarray_init(&sctx->resident_tex_handles, NULL);
362 util_dynarray_init(&sctx->resident_img_handles, NULL);
363 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
364 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
365 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
366
367 return &sctx->b.b;
368 fail:
369 fprintf(stderr, "radeonsi: Failed to create a context.\n");
370 si_destroy_context(&sctx->b.b);
371 return NULL;
372 }
373
374 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
375 void *priv, unsigned flags)
376 {
377 struct si_screen *sscreen = (struct si_screen *)screen;
378 struct pipe_context *ctx = si_create_context(screen, flags);
379
380 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
381 return ctx;
382
383 /* Clover (compute-only) is unsupported.
384 *
385 * Since the threaded context creates shader states from the non-driver
386 * thread, asynchronous compilation is required for create_{shader}_-
387 * state not to use pipe_context. Debug contexts (ddebug) disable
388 * asynchronous compilation, so don't use the threaded context with
389 * those.
390 */
391 if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
392 return ctx;
393
394 /* When shaders are logged to stderr, asynchronous compilation is
395 * disabled too. */
396 if (sscreen->b.debug_flags & (DBG_VS | DBG_TCS | DBG_TES | DBG_GS |
397 DBG_PS | DBG_CS))
398 return ctx;
399
400 return threaded_context_create(ctx, &sscreen->b.pool_transfers,
401 r600_replace_buffer_storage,
402 &((struct si_context*)ctx)->b.tc);
403 }
404
405 /*
406 * pipe_screen
407 */
408 static bool si_have_tgsi_compute(struct si_screen *sscreen)
409 {
410 /* Old kernels disallowed some register writes for SI
411 * that are used for indirect dispatches. */
412 return (sscreen->b.chip_class >= CIK ||
413 sscreen->b.info.drm_major == 3 ||
414 (sscreen->b.info.drm_major == 2 &&
415 sscreen->b.info.drm_minor >= 45));
416 }
417
418 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
419 {
420 struct si_screen *sscreen = (struct si_screen *)pscreen;
421
422 switch (param) {
423 /* Supported features (boolean caps). */
424 case PIPE_CAP_ACCELERATED:
425 case PIPE_CAP_TWO_SIDED_STENCIL:
426 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
427 case PIPE_CAP_ANISOTROPIC_FILTER:
428 case PIPE_CAP_POINT_SPRITE:
429 case PIPE_CAP_OCCLUSION_QUERY:
430 case PIPE_CAP_TEXTURE_SHADOW_MAP:
431 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
432 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
433 case PIPE_CAP_TEXTURE_SWIZZLE:
434 case PIPE_CAP_DEPTH_CLIP_DISABLE:
435 case PIPE_CAP_SHADER_STENCIL_EXPORT:
436 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
437 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
438 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
439 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
440 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
441 case PIPE_CAP_SM3:
442 case PIPE_CAP_SEAMLESS_CUBE_MAP:
443 case PIPE_CAP_PRIMITIVE_RESTART:
444 case PIPE_CAP_CONDITIONAL_RENDER:
445 case PIPE_CAP_TEXTURE_BARRIER:
446 case PIPE_CAP_INDEP_BLEND_ENABLE:
447 case PIPE_CAP_INDEP_BLEND_FUNC:
448 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
449 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
450 case PIPE_CAP_USER_CONSTANT_BUFFERS:
451 case PIPE_CAP_START_INSTANCE:
452 case PIPE_CAP_NPOT_TEXTURES:
453 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
454 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
455 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
456 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
457 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
458 case PIPE_CAP_TGSI_INSTANCEID:
459 case PIPE_CAP_COMPUTE:
460 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
461 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
462 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
463 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
464 case PIPE_CAP_CUBE_MAP_ARRAY:
465 case PIPE_CAP_SAMPLE_SHADING:
466 case PIPE_CAP_DRAW_INDIRECT:
467 case PIPE_CAP_CLIP_HALFZ:
468 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
469 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
470 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
471 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
472 case PIPE_CAP_TGSI_TEXCOORD:
473 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
474 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
475 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
476 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
477 case PIPE_CAP_SHAREABLE_SHADERS:
478 case PIPE_CAP_DEPTH_BOUNDS_TEST:
479 case PIPE_CAP_SAMPLER_VIEW_TARGET:
480 case PIPE_CAP_TEXTURE_QUERY_LOD:
481 case PIPE_CAP_TEXTURE_GATHER_SM5:
482 case PIPE_CAP_TGSI_TXQS:
483 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
484 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
485 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
486 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
487 case PIPE_CAP_INVALIDATE_BUFFER:
488 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
489 case PIPE_CAP_QUERY_MEMORY_INFO:
490 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
491 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
492 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
493 case PIPE_CAP_GENERATE_MIPMAP:
494 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
495 case PIPE_CAP_STRING_MARKER:
496 case PIPE_CAP_CLEAR_TEXTURE:
497 case PIPE_CAP_CULL_DISTANCE:
498 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
499 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
500 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
501 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
502 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
503 case PIPE_CAP_DOUBLES:
504 case PIPE_CAP_TGSI_TEX_TXF_LZ:
505 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
506 case PIPE_CAP_BINDLESS_TEXTURE:
507 return 1;
508
509 case PIPE_CAP_INT64:
510 case PIPE_CAP_INT64_DIVMOD:
511 case PIPE_CAP_TGSI_CLOCK:
512 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
513 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
514 return 1;
515
516 case PIPE_CAP_TGSI_VOTE:
517 return HAVE_LLVM >= 0x0400;
518
519 case PIPE_CAP_TGSI_BALLOT:
520 return HAVE_LLVM >= 0x0500;
521
522 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
523 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
524
525 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
526 return (sscreen->b.info.drm_major == 2 &&
527 sscreen->b.info.drm_minor >= 43) ||
528 sscreen->b.info.drm_major == 3;
529
530 case PIPE_CAP_TEXTURE_MULTISAMPLE:
531 /* 2D tiling on CIK is supported since DRM 2.35.0 */
532 return sscreen->b.chip_class < CIK ||
533 (sscreen->b.info.drm_major == 2 &&
534 sscreen->b.info.drm_minor >= 35) ||
535 sscreen->b.info.drm_major == 3;
536
537 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
538 return R600_MAP_BUFFER_ALIGNMENT;
539
540 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
541 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
542 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
543 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
544 case PIPE_CAP_MAX_VERTEX_STREAMS:
545 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
546 return 4;
547
548 case PIPE_CAP_GLSL_FEATURE_LEVEL:
549 if (si_have_tgsi_compute(sscreen))
550 return 450;
551 return 420;
552
553 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
554 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
555
556 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
557 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
558 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
559 /* SI doesn't support unaligned loads.
560 * CIK needs DRM 2.50.0 on radeon. */
561 return sscreen->b.chip_class == SI ||
562 (sscreen->b.info.drm_major == 2 &&
563 sscreen->b.info.drm_minor < 50);
564
565 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
566 /* TODO: GFX9 hangs. */
567 if (sscreen->b.chip_class >= GFX9)
568 return 0;
569 /* Disable on SI due to VM faults in CP DMA. Enable once these
570 * faults are mitigated in software.
571 */
572 if (sscreen->b.chip_class >= CIK &&
573 sscreen->b.info.drm_major == 3 &&
574 sscreen->b.info.drm_minor >= 13)
575 return RADEON_SPARSE_PAGE_SIZE;
576 return 0;
577
578 /* Unsupported features. */
579 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
580 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
581 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
582 case PIPE_CAP_USER_VERTEX_BUFFERS:
583 case PIPE_CAP_FAKE_SW_MSAA:
584 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
585 case PIPE_CAP_VERTEXID_NOBASE:
586 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
587 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
588 case PIPE_CAP_NATIVE_FENCE_FD:
589 case PIPE_CAP_TGSI_FS_FBFETCH:
590 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
591 case PIPE_CAP_UMA:
592 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
593 case PIPE_CAP_POST_DEPTH_COVERAGE:
594 return 0;
595
596 case PIPE_CAP_QUERY_BUFFER_OBJECT:
597 return si_have_tgsi_compute(sscreen);
598
599 case PIPE_CAP_DRAW_PARAMETERS:
600 case PIPE_CAP_MULTI_DRAW_INDIRECT:
601 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
602 return sscreen->has_draw_indirect_multi;
603
604 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
605 return 30;
606
607 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
608 return sscreen->b.chip_class <= VI ?
609 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
610
611 /* Stream output. */
612 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
613 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
614 return 32*4;
615
616 /* Geometry shader output. */
617 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
618 return 1024;
619 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
620 return 4095;
621
622 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
623 return 2048;
624
625 /* Texturing. */
626 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
627 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
628 return 15; /* 16384 */
629 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
630 /* textures support 8192, but layered rendering supports 2048 */
631 return 12;
632 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
633 /* textures support 8192, but layered rendering supports 2048 */
634 return 2048;
635
636 /* Viewports and render targets. */
637 case PIPE_CAP_MAX_VIEWPORTS:
638 return R600_MAX_VIEWPORTS;
639 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
640 case PIPE_CAP_MAX_RENDER_TARGETS:
641 return 8;
642
643 /* Timer queries, present when the clock frequency is non zero. */
644 case PIPE_CAP_QUERY_TIMESTAMP:
645 case PIPE_CAP_QUERY_TIME_ELAPSED:
646 return sscreen->b.info.clock_crystal_freq != 0;
647
648 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
649 case PIPE_CAP_MIN_TEXEL_OFFSET:
650 return -32;
651
652 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
653 case PIPE_CAP_MAX_TEXEL_OFFSET:
654 return 31;
655
656 case PIPE_CAP_ENDIANNESS:
657 return PIPE_ENDIAN_LITTLE;
658
659 case PIPE_CAP_VENDOR_ID:
660 return ATI_VENDOR_ID;
661 case PIPE_CAP_DEVICE_ID:
662 return sscreen->b.info.pci_id;
663 case PIPE_CAP_VIDEO_MEMORY:
664 return sscreen->b.info.vram_size >> 20;
665 case PIPE_CAP_PCI_GROUP:
666 return sscreen->b.info.pci_domain;
667 case PIPE_CAP_PCI_BUS:
668 return sscreen->b.info.pci_bus;
669 case PIPE_CAP_PCI_DEVICE:
670 return sscreen->b.info.pci_dev;
671 case PIPE_CAP_PCI_FUNCTION:
672 return sscreen->b.info.pci_func;
673 }
674 return 0;
675 }
676
677 static int si_get_shader_param(struct pipe_screen* pscreen,
678 enum pipe_shader_type shader,
679 enum pipe_shader_cap param)
680 {
681 struct si_screen *sscreen = (struct si_screen *)pscreen;
682
683 switch(shader)
684 {
685 case PIPE_SHADER_FRAGMENT:
686 case PIPE_SHADER_VERTEX:
687 case PIPE_SHADER_GEOMETRY:
688 case PIPE_SHADER_TESS_CTRL:
689 case PIPE_SHADER_TESS_EVAL:
690 break;
691 case PIPE_SHADER_COMPUTE:
692 switch (param) {
693 case PIPE_SHADER_CAP_PREFERRED_IR:
694 return PIPE_SHADER_IR_NATIVE;
695
696 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
697 int ir = 1 << PIPE_SHADER_IR_NATIVE;
698
699 if (si_have_tgsi_compute(sscreen))
700 ir |= 1 << PIPE_SHADER_IR_TGSI;
701
702 return ir;
703 }
704
705 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
706 uint64_t max_const_buffer_size;
707 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
708 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
709 &max_const_buffer_size);
710 return MIN2(max_const_buffer_size, INT_MAX);
711 }
712 default:
713 /* If compute shaders don't require a special value
714 * for this cap, we can return the same value we
715 * do for other shader types. */
716 break;
717 }
718 break;
719 default:
720 return 0;
721 }
722
723 switch (param) {
724 /* Shader limits. */
725 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
726 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
727 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
728 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
729 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
730 return 16384;
731 case PIPE_SHADER_CAP_MAX_INPUTS:
732 return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
733 case PIPE_SHADER_CAP_MAX_OUTPUTS:
734 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
735 case PIPE_SHADER_CAP_MAX_TEMPS:
736 return 256; /* Max native temporaries. */
737 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
738 return 4096 * sizeof(float[4]); /* actually only memory limits this */
739 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
740 return SI_NUM_CONST_BUFFERS;
741 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
742 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
743 return SI_NUM_SAMPLERS;
744 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
745 return SI_NUM_SHADER_BUFFERS;
746 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
747 return SI_NUM_IMAGES;
748 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
749 return 32;
750 case PIPE_SHADER_CAP_PREFERRED_IR:
751 return PIPE_SHADER_IR_TGSI;
752 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
753 return 3;
754
755 /* Supported boolean features. */
756 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
757 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
758 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
759 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
760 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
761 case PIPE_SHADER_CAP_INTEGERS:
762 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
763 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
764 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
765 return 1;
766
767 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
768 /* TODO: Indirection of geometry shader input dimension is not
769 * handled yet
770 */
771 return shader != PIPE_SHADER_GEOMETRY;
772
773 /* Unsupported boolean features. */
774 case PIPE_SHADER_CAP_SUBROUTINES:
775 case PIPE_SHADER_CAP_SUPPORTED_IRS:
776 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
777 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
778 return 0;
779 }
780 return 0;
781 }
782
783 static void si_destroy_screen(struct pipe_screen* pscreen)
784 {
785 struct si_screen *sscreen = (struct si_screen *)pscreen;
786 struct si_shader_part *parts[] = {
787 sscreen->vs_prologs,
788 sscreen->tcs_epilogs,
789 sscreen->gs_prologs,
790 sscreen->ps_prologs,
791 sscreen->ps_epilogs
792 };
793 unsigned i;
794
795 if (!sscreen->b.ws->unref(sscreen->b.ws))
796 return;
797
798 util_queue_destroy(&sscreen->shader_compiler_queue);
799 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
800
801 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
802 if (sscreen->tm[i])
803 LLVMDisposeTargetMachine(sscreen->tm[i]);
804
805 for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
806 if (sscreen->tm_low_priority[i])
807 LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
808
809 /* Free shader parts. */
810 for (i = 0; i < ARRAY_SIZE(parts); i++) {
811 while (parts[i]) {
812 struct si_shader_part *part = parts[i];
813
814 parts[i] = part->next;
815 radeon_shader_binary_clean(&part->binary);
816 FREE(part);
817 }
818 }
819 mtx_destroy(&sscreen->shader_parts_mutex);
820 si_destroy_shader_cache(sscreen);
821 r600_destroy_common_screen(&sscreen->b);
822 }
823
824 static bool si_init_gs_info(struct si_screen *sscreen)
825 {
826 switch (sscreen->b.family) {
827 case CHIP_OLAND:
828 case CHIP_HAINAN:
829 case CHIP_KAVERI:
830 case CHIP_KABINI:
831 case CHIP_MULLINS:
832 case CHIP_ICELAND:
833 case CHIP_CARRIZO:
834 case CHIP_STONEY:
835 sscreen->gs_table_depth = 16;
836 return true;
837 case CHIP_TAHITI:
838 case CHIP_PITCAIRN:
839 case CHIP_VERDE:
840 case CHIP_BONAIRE:
841 case CHIP_HAWAII:
842 case CHIP_TONGA:
843 case CHIP_FIJI:
844 case CHIP_POLARIS10:
845 case CHIP_POLARIS11:
846 case CHIP_POLARIS12:
847 case CHIP_VEGA10:
848 case CHIP_RAVEN:
849 sscreen->gs_table_depth = 32;
850 return true;
851 default:
852 return false;
853 }
854 }
855
856 static void si_handle_env_var_force_family(struct si_screen *sscreen)
857 {
858 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
859 unsigned i;
860
861 if (!family)
862 return;
863
864 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
865 if (!strcmp(family, r600_get_llvm_processor_name(i))) {
866 /* Override family and chip_class. */
867 sscreen->b.family = sscreen->b.info.family = i;
868
869 if (i >= CHIP_VEGA10)
870 sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
871 else if (i >= CHIP_TONGA)
872 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
873 else if (i >= CHIP_BONAIRE)
874 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
875 else
876 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
877
878 /* Don't submit any IBs. */
879 setenv("RADEON_NOOP", "1", 1);
880 return;
881 }
882 }
883
884 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
885 exit(1);
886 }
887
888 static void si_test_vmfault(struct si_screen *sscreen)
889 {
890 struct pipe_context *ctx = sscreen->b.aux_context;
891 struct si_context *sctx = (struct si_context *)ctx;
892 struct pipe_resource *buf =
893 pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
894
895 if (!buf) {
896 puts("Buffer allocation failed.");
897 exit(1);
898 }
899
900 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
901
902 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_CP) {
903 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
904 ctx->flush(ctx, NULL, 0);
905 puts("VM fault test: CP - done.");
906 }
907 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SDMA) {
908 sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
909 ctx->flush(ctx, NULL, 0);
910 puts("VM fault test: SDMA - done.");
911 }
912 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SHADER) {
913 util_test_constant_buffer(ctx, buf);
914 puts("VM fault test: Shader - done.");
915 }
916 exit(0);
917 }
918
919 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
920 {
921 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
922 unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
923
924 if (!sscreen) {
925 return NULL;
926 }
927
928 /* Set functions first. */
929 sscreen->b.b.context_create = si_pipe_create_context;
930 sscreen->b.b.destroy = si_destroy_screen;
931 sscreen->b.b.get_param = si_get_param;
932 sscreen->b.b.get_shader_param = si_get_shader_param;
933 sscreen->b.b.resource_create = r600_resource_create_common;
934
935 si_init_screen_state_functions(sscreen);
936
937 if (!r600_common_screen_init(&sscreen->b, ws) ||
938 !si_init_gs_info(sscreen) ||
939 !si_init_shader_cache(sscreen)) {
940 FREE(sscreen);
941 return NULL;
942 }
943
944 /* Only enable as many threads as we have target machines, but at most
945 * the number of CPUs - 1 if there is more than one.
946 */
947 num_threads = sysconf(_SC_NPROCESSORS_ONLN);
948 num_threads = MAX2(1, num_threads - 1);
949 num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
950 num_compiler_threads_lowprio =
951 MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
952
953 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
954 32, num_compiler_threads, 0)) {
955 si_destroy_shader_cache(sscreen);
956 FREE(sscreen);
957 return NULL;
958 }
959
960 /* The queue must be large enough so that adding optimized shaders
961 * doesn't stall draw calls when the queue is full. Especially varying
962 * packing generates a very high volume of optimized shader compilation
963 * jobs.
964 */
965 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
966 "si_shader_low",
967 1024, num_compiler_threads,
968 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
969 si_destroy_shader_cache(sscreen);
970 FREE(sscreen);
971 return NULL;
972 }
973
974 si_handle_env_var_force_family(sscreen);
975
976 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
977 si_init_perfcounters(sscreen);
978
979 /* Hawaii has a bug with offchip buffers > 256 that can be worked
980 * around by setting 4K granularity.
981 */
982 sscreen->tess_offchip_block_dw_size =
983 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
984
985 sscreen->has_distributed_tess =
986 sscreen->b.chip_class >= VI &&
987 sscreen->b.info.max_se >= 2;
988
989 sscreen->has_draw_indirect_multi =
990 (sscreen->b.family >= CHIP_POLARIS10) ||
991 (sscreen->b.chip_class == VI &&
992 sscreen->b.info.pfp_fw_version >= 121 &&
993 sscreen->b.info.me_fw_version >= 87) ||
994 (sscreen->b.chip_class == CIK &&
995 sscreen->b.info.pfp_fw_version >= 211 &&
996 sscreen->b.info.me_fw_version >= 173) ||
997 (sscreen->b.chip_class == SI &&
998 sscreen->b.info.pfp_fw_version >= 121 &&
999 sscreen->b.info.me_fw_version >= 87);
1000
1001 sscreen->has_ds_bpermute = sscreen->b.chip_class >= VI;
1002 sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
1003 sscreen->b.family <= CHIP_POLARIS12) ||
1004 sscreen->b.family == CHIP_VEGA10 ||
1005 sscreen->b.family == CHIP_RAVEN;
1006
1007 sscreen->b.has_cp_dma = true;
1008 sscreen->b.has_streamout = true;
1009
1010 /* Some chips have RB+ registers, but don't support RB+. Those must
1011 * always disable it.
1012 */
1013 if (sscreen->b.family == CHIP_STONEY ||
1014 sscreen->b.chip_class >= GFX9) {
1015 sscreen->b.has_rbplus = true;
1016
1017 sscreen->b.rbplus_allowed =
1018 !(sscreen->b.debug_flags & DBG_NO_RB_PLUS) &&
1019 (sscreen->b.family == CHIP_STONEY ||
1020 sscreen->b.family == CHIP_RAVEN);
1021 }
1022
1023 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1024 sscreen->use_monolithic_shaders =
1025 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
1026
1027 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1028 SI_CONTEXT_INV_VMEM_L1;
1029 if (sscreen->b.chip_class <= VI)
1030 sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1031
1032 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
1033
1034 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1035 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
1036
1037 for (i = 0; i < num_compiler_threads; i++)
1038 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
1039 for (i = 0; i < num_compiler_threads_lowprio; i++)
1040 sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
1041
1042 /* Create the auxiliary context. This must be done last. */
1043 sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
1044
1045 if (sscreen->b.debug_flags & DBG_TEST_DMA)
1046 r600_test_dma(&sscreen->b);
1047
1048 if (sscreen->b.debug_flags & (DBG_TEST_VMFAULT_CP |
1049 DBG_TEST_VMFAULT_SDMA |
1050 DBG_TEST_VMFAULT_SHADER))
1051 si_test_vmfault(sscreen);
1052
1053 return &sscreen->b.b;
1054 }