radeonsi: use R600_RESOURCE_FLAG_UNMAPPABLE where it's desirable
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "util/u_suballoc.h"
32 #include "vl/vl_decoder.h"
33 #include "../ddebug/dd_util.h"
34
35 #define SI_LLVM_DEFAULT_FEATURES \
36 "+DumpCode,+vgpr-spilling,-fp32-denormals,-xnack"
37
38 /*
39 * pipe_context
40 */
41 static void si_destroy_context(struct pipe_context *context)
42 {
43 struct si_context *sctx = (struct si_context *)context;
44 int i;
45
46 /* Unreference the framebuffer normally to disable related logic
47 * properly.
48 */
49 struct pipe_framebuffer_state fb = {};
50 context->set_framebuffer_state(context, &fb);
51
52 si_release_all_descriptors(sctx);
53
54 if (sctx->ce_suballocator)
55 u_suballocator_destroy(sctx->ce_suballocator);
56
57 pipe_resource_reference(&sctx->esgs_ring, NULL);
58 pipe_resource_reference(&sctx->gsvs_ring, NULL);
59 pipe_resource_reference(&sctx->tf_ring, NULL);
60 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
61 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
62 r600_resource_reference(&sctx->border_color_buffer, NULL);
63 free(sctx->border_color_table);
64 r600_resource_reference(&sctx->scratch_buffer, NULL);
65 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
66
67 si_pm4_free_state(sctx, sctx->init_config, ~0);
68 if (sctx->init_config_gs_rings)
69 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
70 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
71 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
72
73 if (sctx->fixed_func_tcs_shader.cso)
74 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
75 if (sctx->custom_dsa_flush)
76 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
77 if (sctx->custom_blend_resolve)
78 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
79 if (sctx->custom_blend_decompress)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
81 if (sctx->custom_blend_fastclear)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
83 if (sctx->custom_blend_dcc_decompress)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
85
86 if (sctx->blitter)
87 util_blitter_destroy(sctx->blitter);
88
89 r600_common_context_cleanup(&sctx->b);
90
91 LLVMDisposeTargetMachine(sctx->tm);
92
93 r600_resource_reference(&sctx->trace_buf, NULL);
94 r600_resource_reference(&sctx->last_trace_buf, NULL);
95 radeon_clear_saved_cs(&sctx->last_gfx);
96
97 FREE(sctx);
98 }
99
100 static enum pipe_reset_status
101 si_amdgpu_get_reset_status(struct pipe_context *ctx)
102 {
103 struct si_context *sctx = (struct si_context *)ctx;
104
105 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
106 }
107
108 /* Apitrace profiling:
109 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
110 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
111 * and remember its number.
112 * 3) In Mesa, enable queries and performance counters around that draw
113 * call and print the results.
114 * 4) glretrace --benchmark --markers ..
115 */
116 static void si_emit_string_marker(struct pipe_context *ctx,
117 const char *string, int len)
118 {
119 struct si_context *sctx = (struct si_context *)ctx;
120
121 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
122 }
123
124 static LLVMTargetMachineRef
125 si_create_llvm_target_machine(struct si_screen *sscreen)
126 {
127 const char *triple = "amdgcn--";
128
129 return LLVMCreateTargetMachine(si_llvm_get_amdgpu_target(triple), triple,
130 r600_get_llvm_processor_name(sscreen->b.family),
131 #if HAVE_LLVM >= 0x0308
132 sscreen->b.debug_flags & DBG_SI_SCHED ?
133 SI_LLVM_DEFAULT_FEATURES ",+si-scheduler" :
134 #endif
135 SI_LLVM_DEFAULT_FEATURES,
136 LLVMCodeGenLevelDefault,
137 LLVMRelocDefault,
138 LLVMCodeModelDefault);
139 }
140
141 static struct pipe_context *si_create_context(struct pipe_screen *screen,
142 void *priv, unsigned flags)
143 {
144 struct si_context *sctx = CALLOC_STRUCT(si_context);
145 struct si_screen* sscreen = (struct si_screen *)screen;
146 struct radeon_winsys *ws = sscreen->b.ws;
147 int shader, i;
148
149 if (!sctx)
150 return NULL;
151
152 if (sscreen->b.debug_flags & DBG_CHECK_VM)
153 flags |= PIPE_CONTEXT_DEBUG;
154
155 if (flags & PIPE_CONTEXT_DEBUG)
156 sscreen->record_llvm_ir = true; /* racy but not critical */
157
158 sctx->b.b.screen = screen; /* this must be set first */
159 sctx->b.b.priv = priv;
160 sctx->b.b.destroy = si_destroy_context;
161 sctx->b.b.emit_string_marker = si_emit_string_marker;
162 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
163 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
164 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
165
166 if (!r600_common_context_init(&sctx->b, &sscreen->b, flags))
167 goto fail;
168
169 if (sscreen->b.info.drm_major == 3)
170 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
171
172 si_init_blit_functions(sctx);
173 si_init_compute_functions(sctx);
174 si_init_cp_dma_functions(sctx);
175 si_init_debug_functions(sctx);
176
177 if (sscreen->b.info.has_uvd) {
178 sctx->b.b.create_video_codec = si_uvd_create_decoder;
179 sctx->b.b.create_video_buffer = si_video_buffer_create;
180 } else {
181 sctx->b.b.create_video_codec = vl_create_decoder;
182 sctx->b.b.create_video_buffer = vl_video_buffer_create;
183 }
184
185 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
186 si_context_gfx_flush, sctx);
187
188 /* SI + AMDGPU + CE = GPU hang */
189 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib &&
190 sscreen->b.chip_class != SI &&
191 /* These can't use CE due to a power gating bug in the kernel. */
192 sscreen->b.family != CHIP_CARRIZO &&
193 sscreen->b.family != CHIP_STONEY) {
194 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
195 if (!sctx->ce_ib)
196 goto fail;
197
198 if (ws->cs_add_const_preamble_ib) {
199 sctx->ce_preamble_ib =
200 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
201
202 if (!sctx->ce_preamble_ib)
203 goto fail;
204 }
205
206 sctx->ce_suballocator =
207 u_suballocator_create(&sctx->b.b, 1024 * 1024, 0,
208 PIPE_USAGE_DEFAULT,
209 R600_RESOURCE_FLAG_UNMAPPABLE, false);
210 if (!sctx->ce_suballocator)
211 goto fail;
212 }
213
214 sctx->b.gfx.flush = si_context_gfx_flush;
215
216 /* Border colors. */
217 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
218 sizeof(*sctx->border_color_table));
219 if (!sctx->border_color_table)
220 goto fail;
221
222 sctx->border_color_buffer = (struct r600_resource*)
223 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
224 SI_MAX_BORDER_COLORS *
225 sizeof(*sctx->border_color_table));
226 if (!sctx->border_color_buffer)
227 goto fail;
228
229 sctx->border_color_map =
230 ws->buffer_map(sctx->border_color_buffer->buf,
231 NULL, PIPE_TRANSFER_WRITE);
232 if (!sctx->border_color_map)
233 goto fail;
234
235 si_init_all_descriptors(sctx);
236 si_init_state_functions(sctx);
237 si_init_shader_functions(sctx);
238 si_init_ia_multi_vgt_param_table(sctx);
239
240 if (sctx->b.chip_class >= CIK)
241 cik_init_sdma_functions(sctx);
242 else
243 si_init_dma_functions(sctx);
244
245 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
246 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
247
248 sctx->blitter = util_blitter_create(&sctx->b.b);
249 if (sctx->blitter == NULL)
250 goto fail;
251 sctx->blitter->draw_rectangle = r600_draw_rectangle;
252
253 sctx->sample_mask.sample_mask = 0xffff;
254
255 /* these must be last */
256 si_begin_new_cs(sctx);
257
258 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
259 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
260 if (sctx->b.chip_class == CIK) {
261 sctx->null_const_buf.buffer =
262 r600_aligned_buffer_create(screen,
263 R600_RESOURCE_FLAG_UNMAPPABLE,
264 PIPE_USAGE_DEFAULT, 16,
265 sctx->screen->b.info.tcc_cache_line_size);
266 if (!sctx->null_const_buf.buffer)
267 goto fail;
268 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
269
270 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
271 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
272 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
273 &sctx->null_const_buf);
274 }
275 }
276
277 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
278 &sctx->null_const_buf);
279 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
280 &sctx->null_const_buf);
281 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
282 &sctx->null_const_buf);
283 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
284 &sctx->null_const_buf);
285
286 /* Clear the NULL constant buffer, because loads should return zeros. */
287 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
288 sctx->null_const_buf.buffer->width0, 0,
289 R600_COHERENCY_SHADER);
290 }
291
292 uint64_t max_threads_per_block;
293 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
294 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
295 &max_threads_per_block);
296
297 /* The maximum number of scratch waves. Scratch space isn't divided
298 * evenly between CUs. The number is only a function of the number of CUs.
299 * We can decrease the constant to decrease the scratch buffer size.
300 *
301 * sctx->scratch_waves must be >= the maximum posible size of
302 * 1 threadgroup, so that the hw doesn't hang from being unable
303 * to start any.
304 *
305 * The recommended value is 4 per CU at most. Higher numbers don't
306 * bring much benefit, but they still occupy chip resources (think
307 * async compute). I've seen ~2% performance difference between 4 and 32.
308 */
309 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
310 max_threads_per_block / 64);
311
312 sctx->tm = si_create_llvm_target_machine(sscreen);
313
314 return &sctx->b.b;
315 fail:
316 fprintf(stderr, "radeonsi: Failed to create a context.\n");
317 si_destroy_context(&sctx->b.b);
318 return NULL;
319 }
320
321 /*
322 * pipe_screen
323 */
324 static bool si_have_tgsi_compute(struct si_screen *sscreen)
325 {
326 /* Old kernels disallowed some register writes for SI
327 * that are used for indirect dispatches. */
328 return HAVE_LLVM >= 0x309 &&
329 (sscreen->b.chip_class >= CIK ||
330 sscreen->b.info.drm_major == 3 ||
331 (sscreen->b.info.drm_major == 2 &&
332 sscreen->b.info.drm_minor >= 45));
333 }
334
335 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
336 {
337 struct si_screen *sscreen = (struct si_screen *)pscreen;
338
339 switch (param) {
340 /* Supported features (boolean caps). */
341 case PIPE_CAP_ACCELERATED:
342 case PIPE_CAP_TWO_SIDED_STENCIL:
343 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
344 case PIPE_CAP_ANISOTROPIC_FILTER:
345 case PIPE_CAP_POINT_SPRITE:
346 case PIPE_CAP_OCCLUSION_QUERY:
347 case PIPE_CAP_TEXTURE_SHADOW_MAP:
348 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
349 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
350 case PIPE_CAP_TEXTURE_SWIZZLE:
351 case PIPE_CAP_DEPTH_CLIP_DISABLE:
352 case PIPE_CAP_SHADER_STENCIL_EXPORT:
353 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
354 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
355 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
356 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
357 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
358 case PIPE_CAP_SM3:
359 case PIPE_CAP_SEAMLESS_CUBE_MAP:
360 case PIPE_CAP_PRIMITIVE_RESTART:
361 case PIPE_CAP_CONDITIONAL_RENDER:
362 case PIPE_CAP_TEXTURE_BARRIER:
363 case PIPE_CAP_INDEP_BLEND_ENABLE:
364 case PIPE_CAP_INDEP_BLEND_FUNC:
365 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
366 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
367 case PIPE_CAP_USER_INDEX_BUFFERS:
368 case PIPE_CAP_USER_CONSTANT_BUFFERS:
369 case PIPE_CAP_START_INSTANCE:
370 case PIPE_CAP_NPOT_TEXTURES:
371 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
372 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
373 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
374 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
375 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
376 case PIPE_CAP_TGSI_INSTANCEID:
377 case PIPE_CAP_COMPUTE:
378 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
379 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
380 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
381 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
382 case PIPE_CAP_CUBE_MAP_ARRAY:
383 case PIPE_CAP_SAMPLE_SHADING:
384 case PIPE_CAP_DRAW_INDIRECT:
385 case PIPE_CAP_CLIP_HALFZ:
386 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
387 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
388 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
389 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
390 case PIPE_CAP_TGSI_TEXCOORD:
391 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
392 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
393 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
394 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
395 case PIPE_CAP_SHAREABLE_SHADERS:
396 case PIPE_CAP_DEPTH_BOUNDS_TEST:
397 case PIPE_CAP_SAMPLER_VIEW_TARGET:
398 case PIPE_CAP_TEXTURE_QUERY_LOD:
399 case PIPE_CAP_TEXTURE_GATHER_SM5:
400 case PIPE_CAP_TGSI_TXQS:
401 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
402 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
403 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
404 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
405 case PIPE_CAP_INVALIDATE_BUFFER:
406 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
407 case PIPE_CAP_QUERY_MEMORY_INFO:
408 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
409 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
410 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
411 case PIPE_CAP_GENERATE_MIPMAP:
412 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
413 case PIPE_CAP_STRING_MARKER:
414 case PIPE_CAP_CLEAR_TEXTURE:
415 case PIPE_CAP_CULL_DISTANCE:
416 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
417 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
418 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
419 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
420 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
421 return 1;
422
423 case PIPE_CAP_DOUBLES:
424 return HAVE_LLVM >= 0x0307;
425 case PIPE_CAP_INT64:
426 case PIPE_CAP_INT64_DIVMOD:
427 return HAVE_LLVM >= 0x0309;
428
429 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
430 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
431
432 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
433 return (sscreen->b.info.drm_major == 2 &&
434 sscreen->b.info.drm_minor >= 43) ||
435 sscreen->b.info.drm_major == 3;
436
437 case PIPE_CAP_TEXTURE_MULTISAMPLE:
438 /* 2D tiling on CIK is supported since DRM 2.35.0 */
439 return sscreen->b.chip_class < CIK ||
440 (sscreen->b.info.drm_major == 2 &&
441 sscreen->b.info.drm_minor >= 35) ||
442 sscreen->b.info.drm_major == 3;
443
444 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
445 return R600_MAP_BUFFER_ALIGNMENT;
446
447 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
448 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
449 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
450 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
451 case PIPE_CAP_MAX_VERTEX_STREAMS:
452 return 4;
453
454 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
455 return HAVE_LLVM >= 0x0309 ? 4 : 0;
456
457 case PIPE_CAP_GLSL_FEATURE_LEVEL:
458 if (si_have_tgsi_compute(sscreen))
459 return 450;
460 return HAVE_LLVM >= 0x0309 ? 420 :
461 HAVE_LLVM >= 0x0307 ? 410 : 330;
462
463 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
464 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
465
466 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
467 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
468 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
469 /* SI doesn't support unaligned loads.
470 * CIK needs DRM 2.50.0 on radeon. */
471 return sscreen->b.chip_class == SI ||
472 (sscreen->b.info.drm_major == 2 &&
473 sscreen->b.info.drm_minor < 50);
474
475 /* Unsupported features. */
476 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
477 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
478 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
479 case PIPE_CAP_USER_VERTEX_BUFFERS:
480 case PIPE_CAP_FAKE_SW_MSAA:
481 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
482 case PIPE_CAP_VERTEXID_NOBASE:
483 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
484 case PIPE_CAP_TGSI_VOTE:
485 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
486 case PIPE_CAP_NATIVE_FENCE_FD:
487 case PIPE_CAP_TGSI_FS_FBFETCH:
488 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
489 case PIPE_CAP_UMA:
490 return 0;
491
492 case PIPE_CAP_QUERY_BUFFER_OBJECT:
493 return si_have_tgsi_compute(sscreen);
494
495 case PIPE_CAP_DRAW_PARAMETERS:
496 case PIPE_CAP_MULTI_DRAW_INDIRECT:
497 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
498 return sscreen->has_draw_indirect_multi;
499
500 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
501 return 30;
502
503 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
504 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
505
506 /* Stream output. */
507 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
508 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
509 return 32*4;
510
511 /* Geometry shader output. */
512 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
513 return 1024;
514 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
515 return 4095;
516
517 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
518 return 2048;
519
520 /* Texturing. */
521 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
522 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
523 return 15; /* 16384 */
524 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
525 /* textures support 8192, but layered rendering supports 2048 */
526 return 12;
527 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
528 /* textures support 8192, but layered rendering supports 2048 */
529 return 2048;
530
531 /* Viewports and render targets. */
532 case PIPE_CAP_MAX_VIEWPORTS:
533 return R600_MAX_VIEWPORTS;
534 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
535 case PIPE_CAP_MAX_RENDER_TARGETS:
536 return 8;
537
538 /* Timer queries, present when the clock frequency is non zero. */
539 case PIPE_CAP_QUERY_TIMESTAMP:
540 case PIPE_CAP_QUERY_TIME_ELAPSED:
541 return sscreen->b.info.clock_crystal_freq != 0;
542
543 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
544 case PIPE_CAP_MIN_TEXEL_OFFSET:
545 return -32;
546
547 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
548 case PIPE_CAP_MAX_TEXEL_OFFSET:
549 return 31;
550
551 case PIPE_CAP_ENDIANNESS:
552 return PIPE_ENDIAN_LITTLE;
553
554 case PIPE_CAP_VENDOR_ID:
555 return ATI_VENDOR_ID;
556 case PIPE_CAP_DEVICE_ID:
557 return sscreen->b.info.pci_id;
558 case PIPE_CAP_VIDEO_MEMORY:
559 return sscreen->b.info.vram_size >> 20;
560 case PIPE_CAP_PCI_GROUP:
561 return sscreen->b.info.pci_domain;
562 case PIPE_CAP_PCI_BUS:
563 return sscreen->b.info.pci_bus;
564 case PIPE_CAP_PCI_DEVICE:
565 return sscreen->b.info.pci_dev;
566 case PIPE_CAP_PCI_FUNCTION:
567 return sscreen->b.info.pci_func;
568 }
569 return 0;
570 }
571
572 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
573 {
574 struct si_screen *sscreen = (struct si_screen *)pscreen;
575
576 switch(shader)
577 {
578 case PIPE_SHADER_FRAGMENT:
579 case PIPE_SHADER_VERTEX:
580 case PIPE_SHADER_GEOMETRY:
581 break;
582 case PIPE_SHADER_TESS_CTRL:
583 case PIPE_SHADER_TESS_EVAL:
584 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
585 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
586 return 0;
587 break;
588 case PIPE_SHADER_COMPUTE:
589 switch (param) {
590 case PIPE_SHADER_CAP_PREFERRED_IR:
591 return PIPE_SHADER_IR_NATIVE;
592
593 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
594 int ir = 1 << PIPE_SHADER_IR_NATIVE;
595
596 if (si_have_tgsi_compute(sscreen))
597 ir |= 1 << PIPE_SHADER_IR_TGSI;
598
599 return ir;
600 }
601
602 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
603 uint64_t max_const_buffer_size;
604 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
605 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
606 &max_const_buffer_size);
607 return MIN2(max_const_buffer_size, INT_MAX);
608 }
609 default:
610 /* If compute shaders don't require a special value
611 * for this cap, we can return the same value we
612 * do for other shader types. */
613 break;
614 }
615 break;
616 default:
617 return 0;
618 }
619
620 switch (param) {
621 /* Shader limits. */
622 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
623 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
624 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
625 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
626 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
627 return 16384;
628 case PIPE_SHADER_CAP_MAX_INPUTS:
629 return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
630 case PIPE_SHADER_CAP_MAX_OUTPUTS:
631 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
632 case PIPE_SHADER_CAP_MAX_TEMPS:
633 return 256; /* Max native temporaries. */
634 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
635 return 4096 * sizeof(float[4]); /* actually only memory limits this */
636 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
637 return SI_NUM_CONST_BUFFERS;
638 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
639 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
640 return SI_NUM_SAMPLERS;
641 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
642 return HAVE_LLVM >= 0x0309 ? SI_NUM_SHADER_BUFFERS : 0;
643 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
644 return HAVE_LLVM >= 0x0309 ? SI_NUM_IMAGES : 0;
645 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
646 return 32;
647 case PIPE_SHADER_CAP_PREFERRED_IR:
648 return PIPE_SHADER_IR_TGSI;
649 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
650 return 3;
651
652 /* Supported boolean features. */
653 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
654 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
655 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
656 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
657 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
658 case PIPE_SHADER_CAP_INTEGERS:
659 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
660 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
661 return 1;
662
663 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
664 /* TODO: Indirection of geometry shader input dimension is not
665 * handled yet
666 */
667 return shader != PIPE_SHADER_GEOMETRY;
668
669 /* Unsupported boolean features. */
670 case PIPE_SHADER_CAP_MAX_PREDS:
671 case PIPE_SHADER_CAP_SUBROUTINES:
672 case PIPE_SHADER_CAP_SUPPORTED_IRS:
673 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
674 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
675 return 0;
676 }
677 return 0;
678 }
679
680 static void si_destroy_screen(struct pipe_screen* pscreen)
681 {
682 struct si_screen *sscreen = (struct si_screen *)pscreen;
683 struct si_shader_part *parts[] = {
684 sscreen->vs_prologs,
685 sscreen->vs_epilogs,
686 sscreen->tcs_epilogs,
687 sscreen->gs_prologs,
688 sscreen->ps_prologs,
689 sscreen->ps_epilogs
690 };
691 unsigned i;
692
693 if (!sscreen)
694 return;
695
696 if (!sscreen->b.ws->unref(sscreen->b.ws))
697 return;
698
699 if (util_queue_is_initialized(&sscreen->shader_compiler_queue))
700 util_queue_destroy(&sscreen->shader_compiler_queue);
701
702 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
703 if (sscreen->tm[i])
704 LLVMDisposeTargetMachine(sscreen->tm[i]);
705
706 /* Free shader parts. */
707 for (i = 0; i < ARRAY_SIZE(parts); i++) {
708 while (parts[i]) {
709 struct si_shader_part *part = parts[i];
710
711 parts[i] = part->next;
712 radeon_shader_binary_clean(&part->binary);
713 FREE(part);
714 }
715 }
716 pipe_mutex_destroy(sscreen->shader_parts_mutex);
717 si_destroy_shader_cache(sscreen);
718 r600_destroy_common_screen(&sscreen->b);
719 }
720
721 static bool si_init_gs_info(struct si_screen *sscreen)
722 {
723 switch (sscreen->b.family) {
724 case CHIP_OLAND:
725 case CHIP_HAINAN:
726 case CHIP_KAVERI:
727 case CHIP_KABINI:
728 case CHIP_MULLINS:
729 case CHIP_ICELAND:
730 case CHIP_CARRIZO:
731 case CHIP_STONEY:
732 sscreen->gs_table_depth = 16;
733 return true;
734 case CHIP_TAHITI:
735 case CHIP_PITCAIRN:
736 case CHIP_VERDE:
737 case CHIP_BONAIRE:
738 case CHIP_HAWAII:
739 case CHIP_TONGA:
740 case CHIP_FIJI:
741 case CHIP_POLARIS10:
742 case CHIP_POLARIS11:
743 case CHIP_POLARIS12:
744 sscreen->gs_table_depth = 32;
745 return true;
746 default:
747 return false;
748 }
749 }
750
751 static void si_handle_env_var_force_family(struct si_screen *sscreen)
752 {
753 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
754 unsigned i;
755
756 if (!family)
757 return;
758
759 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
760 if (!strcmp(family, r600_get_llvm_processor_name(i))) {
761 /* Override family and chip_class. */
762 sscreen->b.family = sscreen->b.info.family = i;
763
764 if (i >= CHIP_TONGA)
765 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
766 else if (i >= CHIP_BONAIRE)
767 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
768 else
769 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
770
771 /* Don't submit any IBs. */
772 setenv("RADEON_NOOP", "1", 1);
773 return;
774 }
775 }
776
777 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
778 exit(1);
779 }
780
781 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
782 {
783 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
784 unsigned num_cpus, num_compiler_threads, i;
785
786 if (!sscreen) {
787 return NULL;
788 }
789
790 /* Set functions first. */
791 sscreen->b.b.context_create = si_create_context;
792 sscreen->b.b.destroy = si_destroy_screen;
793 sscreen->b.b.get_param = si_get_param;
794 sscreen->b.b.get_shader_param = si_get_shader_param;
795 sscreen->b.b.resource_create = r600_resource_create_common;
796
797 si_init_screen_state_functions(sscreen);
798
799 if (!r600_common_screen_init(&sscreen->b, ws) ||
800 !si_init_gs_info(sscreen) ||
801 !si_init_shader_cache(sscreen)) {
802 FREE(sscreen);
803 return NULL;
804 }
805
806 si_handle_env_var_force_family(sscreen);
807
808 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
809 si_init_perfcounters(sscreen);
810
811 /* Hawaii has a bug with offchip buffers > 256 that can be worked
812 * around by setting 4K granularity.
813 */
814 sscreen->tess_offchip_block_dw_size =
815 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
816
817 sscreen->has_distributed_tess =
818 sscreen->b.chip_class >= VI &&
819 sscreen->b.info.max_se >= 2;
820
821 sscreen->has_draw_indirect_multi =
822 (sscreen->b.family >= CHIP_POLARIS10) ||
823 (sscreen->b.chip_class == VI &&
824 sscreen->b.info.pfp_fw_version >= 121 &&
825 sscreen->b.info.me_fw_version >= 87) ||
826 (sscreen->b.chip_class == CIK &&
827 sscreen->b.info.pfp_fw_version >= 211 &&
828 sscreen->b.info.me_fw_version >= 173) ||
829 (sscreen->b.chip_class == SI &&
830 sscreen->b.info.pfp_fw_version >= 121 &&
831 sscreen->b.info.me_fw_version >= 87);
832
833 sscreen->has_ds_bpermute = HAVE_LLVM >= 0x0309 &&
834 sscreen->b.chip_class >= VI;
835
836 sscreen->b.has_cp_dma = true;
837 sscreen->b.has_streamout = true;
838 pipe_mutex_init(sscreen->shader_parts_mutex);
839 sscreen->use_monolithic_shaders =
840 HAVE_LLVM < 0x0308 ||
841 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
842
843 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
844 SI_CONTEXT_INV_VMEM_L1 |
845 SI_CONTEXT_INV_GLOBAL_L2;
846 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
847
848 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
849 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
850
851 /* Only enable as many threads as we have target machines and CPUs. */
852 num_cpus = sysconf(_SC_NPROCESSORS_ONLN);
853 num_compiler_threads = MIN2(num_cpus, ARRAY_SIZE(sscreen->tm));
854
855 for (i = 0; i < num_compiler_threads; i++)
856 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
857
858 util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
859 32, num_compiler_threads);
860
861 /* Create the auxiliary context. This must be done last. */
862 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
863
864 if (sscreen->b.debug_flags & DBG_TEST_DMA)
865 r600_test_dma(&sscreen->b);
866
867 return &sscreen->b.b;
868 }