2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_public.h"
26 #include "si_shader_internal.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "util/u_tests.h"
34 #include "vl/vl_decoder.h"
35 #include "../ddebug/dd_util.h"
40 static void si_destroy_context(struct pipe_context
*context
)
42 struct si_context
*sctx
= (struct si_context
*)context
;
45 /* Unreference the framebuffer normally to disable related logic
48 struct pipe_framebuffer_state fb
= {};
49 if (context
->set_framebuffer_state
)
50 context
->set_framebuffer_state(context
, &fb
);
52 si_release_all_descriptors(sctx
);
54 if (sctx
->ce_suballocator
)
55 u_suballocator_destroy(sctx
->ce_suballocator
);
57 r600_resource_reference(&sctx
->ce_ram_saved_buffer
, NULL
);
58 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
59 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
60 pipe_resource_reference(&sctx
->tf_ring
, NULL
);
61 pipe_resource_reference(&sctx
->tess_offchip_ring
, NULL
);
62 pipe_resource_reference(&sctx
->null_const_buf
.buffer
, NULL
);
63 r600_resource_reference(&sctx
->border_color_buffer
, NULL
);
64 free(sctx
->border_color_table
);
65 r600_resource_reference(&sctx
->scratch_buffer
, NULL
);
66 r600_resource_reference(&sctx
->compute_scratch_buffer
, NULL
);
67 r600_resource_reference(&sctx
->wait_mem_scratch
, NULL
);
69 si_pm4_free_state(sctx
, sctx
->init_config
, ~0);
70 if (sctx
->init_config_gs_rings
)
71 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
72 for (i
= 0; i
< ARRAY_SIZE(sctx
->vgt_shader_config
); i
++)
73 si_pm4_delete_state(sctx
, vgt_shader_config
, sctx
->vgt_shader_config
[i
]);
75 if (sctx
->fixed_func_tcs_shader
.cso
)
76 sctx
->b
.b
.delete_tcs_state(&sctx
->b
.b
, sctx
->fixed_func_tcs_shader
.cso
);
77 if (sctx
->custom_dsa_flush
)
78 sctx
->b
.b
.delete_depth_stencil_alpha_state(&sctx
->b
.b
, sctx
->custom_dsa_flush
);
79 if (sctx
->custom_blend_resolve
)
80 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_resolve
);
81 if (sctx
->custom_blend_fmask_decompress
)
82 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_fmask_decompress
);
83 if (sctx
->custom_blend_eliminate_fastclear
)
84 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_eliminate_fastclear
);
85 if (sctx
->custom_blend_dcc_decompress
)
86 sctx
->b
.b
.delete_blend_state(&sctx
->b
.b
, sctx
->custom_blend_dcc_decompress
);
89 util_blitter_destroy(sctx
->blitter
);
91 r600_common_context_cleanup(&sctx
->b
);
93 LLVMDisposeTargetMachine(sctx
->tm
);
95 r600_resource_reference(&sctx
->trace_buf
, NULL
);
96 r600_resource_reference(&sctx
->last_trace_buf
, NULL
);
97 radeon_clear_saved_cs(&sctx
->last_gfx
);
99 pb_slabs_deinit(&sctx
->bindless_descriptor_slabs
);
100 util_dynarray_fini(&sctx
->bindless_descriptors
);
102 _mesa_hash_table_destroy(sctx
->tex_handles
, NULL
);
103 _mesa_hash_table_destroy(sctx
->img_handles
, NULL
);
105 util_dynarray_fini(&sctx
->resident_tex_handles
);
106 util_dynarray_fini(&sctx
->resident_img_handles
);
107 util_dynarray_fini(&sctx
->resident_tex_needs_color_decompress
);
108 util_dynarray_fini(&sctx
->resident_img_needs_color_decompress
);
109 util_dynarray_fini(&sctx
->resident_tex_needs_depth_decompress
);
113 static enum pipe_reset_status
114 si_amdgpu_get_reset_status(struct pipe_context
*ctx
)
116 struct si_context
*sctx
= (struct si_context
*)ctx
;
118 return sctx
->b
.ws
->ctx_query_reset_status(sctx
->b
.ctx
);
121 /* Apitrace profiling:
122 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
123 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
124 * and remember its number.
125 * 3) In Mesa, enable queries and performance counters around that draw
126 * call and print the results.
127 * 4) glretrace --benchmark --markers ..
129 static void si_emit_string_marker(struct pipe_context
*ctx
,
130 const char *string
, int len
)
132 struct si_context
*sctx
= (struct si_context
*)ctx
;
134 dd_parse_apitrace_marker(string
, len
, &sctx
->apitrace_call_number
);
137 static LLVMTargetMachineRef
138 si_create_llvm_target_machine(struct si_screen
*sscreen
)
140 const char *triple
= "amdgcn--";
143 snprintf(features
, sizeof(features
),
144 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s",
145 sscreen
->b
.chip_class
>= GFX9
? ",+xnack" : ",-xnack",
146 sscreen
->b
.debug_flags
& DBG_SI_SCHED
? ",+si-scheduler" : "");
148 return LLVMCreateTargetMachine(ac_get_llvm_target(triple
), triple
,
149 r600_get_llvm_processor_name(sscreen
->b
.family
),
151 LLVMCodeGenLevelDefault
,
153 LLVMCodeModelDefault
);
156 static struct pipe_context
*si_create_context(struct pipe_screen
*screen
,
159 struct si_context
*sctx
= CALLOC_STRUCT(si_context
);
160 struct si_screen
* sscreen
= (struct si_screen
*)screen
;
161 struct radeon_winsys
*ws
= sscreen
->b
.ws
;
167 if (sscreen
->b
.debug_flags
& DBG_CHECK_VM
)
168 flags
|= PIPE_CONTEXT_DEBUG
;
170 if (flags
& PIPE_CONTEXT_DEBUG
)
171 sscreen
->record_llvm_ir
= true; /* racy but not critical */
173 sctx
->b
.b
.screen
= screen
; /* this must be set first */
174 sctx
->b
.b
.priv
= NULL
;
175 sctx
->b
.b
.destroy
= si_destroy_context
;
176 sctx
->b
.b
.emit_string_marker
= si_emit_string_marker
;
177 sctx
->b
.set_atom_dirty
= (void *)si_set_atom_dirty
;
178 sctx
->screen
= sscreen
; /* Easy accessing of screen/winsys. */
179 sctx
->is_debug
= (flags
& PIPE_CONTEXT_DEBUG
) != 0;
181 if (!r600_common_context_init(&sctx
->b
, &sscreen
->b
, flags
))
184 if (sscreen
->b
.info
.drm_major
== 3)
185 sctx
->b
.b
.get_device_reset_status
= si_amdgpu_get_reset_status
;
187 si_init_blit_functions(sctx
);
188 si_init_compute_functions(sctx
);
189 si_init_cp_dma_functions(sctx
);
190 si_init_debug_functions(sctx
);
192 if (sscreen
->b
.info
.has_hw_decode
) {
193 sctx
->b
.b
.create_video_codec
= si_uvd_create_decoder
;
194 sctx
->b
.b
.create_video_buffer
= si_video_buffer_create
;
196 sctx
->b
.b
.create_video_codec
= vl_create_decoder
;
197 sctx
->b
.b
.create_video_buffer
= vl_video_buffer_create
;
200 sctx
->b
.gfx
.cs
= ws
->cs_create(sctx
->b
.ctx
, RING_GFX
,
201 si_context_gfx_flush
, sctx
);
203 /* SI + AMDGPU + CE = GPU hang */
204 if (!(sscreen
->b
.debug_flags
& DBG_NO_CE
) && ws
->cs_add_const_ib
&&
205 sscreen
->b
.chip_class
!= SI
&&
206 /* These can't use CE due to a power gating bug in the kernel. */
207 sscreen
->b
.family
!= CHIP_CARRIZO
&&
208 sscreen
->b
.family
!= CHIP_STONEY
) {
209 sctx
->ce_ib
= ws
->cs_add_const_ib(sctx
->b
.gfx
.cs
);
213 if (ws
->cs_add_const_preamble_ib
) {
214 sctx
->ce_preamble_ib
=
215 ws
->cs_add_const_preamble_ib(sctx
->b
.gfx
.cs
);
217 if (!sctx
->ce_preamble_ib
)
221 sctx
->ce_suballocator
=
222 u_suballocator_create(&sctx
->b
.b
, 1024 * 1024, 0,
224 R600_RESOURCE_FLAG_UNMAPPABLE
, false);
225 if (!sctx
->ce_suballocator
)
229 sctx
->b
.gfx
.flush
= si_context_gfx_flush
;
232 sctx
->border_color_table
= malloc(SI_MAX_BORDER_COLORS
*
233 sizeof(*sctx
->border_color_table
));
234 if (!sctx
->border_color_table
)
237 sctx
->border_color_buffer
= (struct r600_resource
*)
238 pipe_buffer_create(screen
, 0, PIPE_USAGE_DEFAULT
,
239 SI_MAX_BORDER_COLORS
*
240 sizeof(*sctx
->border_color_table
));
241 if (!sctx
->border_color_buffer
)
244 sctx
->border_color_map
=
245 ws
->buffer_map(sctx
->border_color_buffer
->buf
,
246 NULL
, PIPE_TRANSFER_WRITE
);
247 if (!sctx
->border_color_map
)
250 si_init_all_descriptors(sctx
);
251 si_init_state_functions(sctx
);
252 si_init_shader_functions(sctx
);
253 si_init_ia_multi_vgt_param_table(sctx
);
255 if (sctx
->b
.chip_class
>= CIK
)
256 cik_init_sdma_functions(sctx
);
258 si_init_dma_functions(sctx
);
260 if (sscreen
->b
.debug_flags
& DBG_FORCE_DMA
)
261 sctx
->b
.b
.resource_copy_region
= sctx
->b
.dma_copy
;
263 sctx
->blitter
= util_blitter_create(&sctx
->b
.b
);
264 if (sctx
->blitter
== NULL
)
266 sctx
->blitter
->draw_rectangle
= r600_draw_rectangle
;
268 sctx
->sample_mask
.sample_mask
= 0xffff;
270 /* these must be last */
271 si_begin_new_cs(sctx
);
273 if (sctx
->b
.chip_class
>= GFX9
) {
274 sctx
->wait_mem_scratch
= (struct r600_resource
*)
275 pipe_buffer_create(screen
, 0, PIPE_USAGE_DEFAULT
, 4);
276 if (!sctx
->wait_mem_scratch
)
279 /* Initialize the memory. */
280 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
281 radeon_emit(cs
, PKT3(PKT3_WRITE_DATA
, 3, 0));
282 radeon_emit(cs
, S_370_DST_SEL(V_370_MEMORY_SYNC
) |
283 S_370_WR_CONFIRM(1) |
284 S_370_ENGINE_SEL(V_370_ME
));
285 radeon_emit(cs
, sctx
->wait_mem_scratch
->gpu_address
);
286 radeon_emit(cs
, sctx
->wait_mem_scratch
->gpu_address
>> 32);
287 radeon_emit(cs
, sctx
->wait_mem_number
);
290 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
291 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
292 if (sctx
->b
.chip_class
== CIK
) {
293 sctx
->null_const_buf
.buffer
=
294 r600_aligned_buffer_create(screen
,
295 R600_RESOURCE_FLAG_UNMAPPABLE
,
296 PIPE_USAGE_DEFAULT
, 16,
297 sctx
->screen
->b
.info
.tcc_cache_line_size
);
298 if (!sctx
->null_const_buf
.buffer
)
300 sctx
->null_const_buf
.buffer_size
= sctx
->null_const_buf
.buffer
->width0
;
302 for (shader
= 0; shader
< SI_NUM_SHADERS
; shader
++) {
303 for (i
= 0; i
< SI_NUM_CONST_BUFFERS
; i
++) {
304 sctx
->b
.b
.set_constant_buffer(&sctx
->b
.b
, shader
, i
,
305 &sctx
->null_const_buf
);
309 si_set_rw_buffer(sctx
, SI_HS_CONST_DEFAULT_TESS_LEVELS
,
310 &sctx
->null_const_buf
);
311 si_set_rw_buffer(sctx
, SI_VS_CONST_INSTANCE_DIVISORS
,
312 &sctx
->null_const_buf
);
313 si_set_rw_buffer(sctx
, SI_VS_CONST_CLIP_PLANES
,
314 &sctx
->null_const_buf
);
315 si_set_rw_buffer(sctx
, SI_PS_CONST_POLY_STIPPLE
,
316 &sctx
->null_const_buf
);
317 si_set_rw_buffer(sctx
, SI_PS_CONST_SAMPLE_POSITIONS
,
318 &sctx
->null_const_buf
);
320 /* Clear the NULL constant buffer, because loads should return zeros. */
321 sctx
->b
.clear_buffer(&sctx
->b
.b
, sctx
->null_const_buf
.buffer
, 0,
322 sctx
->null_const_buf
.buffer
->width0
, 0,
323 R600_COHERENCY_SHADER
);
326 uint64_t max_threads_per_block
;
327 screen
->get_compute_param(screen
, PIPE_SHADER_IR_TGSI
,
328 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
,
329 &max_threads_per_block
);
331 /* The maximum number of scratch waves. Scratch space isn't divided
332 * evenly between CUs. The number is only a function of the number of CUs.
333 * We can decrease the constant to decrease the scratch buffer size.
335 * sctx->scratch_waves must be >= the maximum posible size of
336 * 1 threadgroup, so that the hw doesn't hang from being unable
339 * The recommended value is 4 per CU at most. Higher numbers don't
340 * bring much benefit, but they still occupy chip resources (think
341 * async compute). I've seen ~2% performance difference between 4 and 32.
343 sctx
->scratch_waves
= MAX2(32 * sscreen
->b
.info
.num_good_compute_units
,
344 max_threads_per_block
/ 64);
346 sctx
->tm
= si_create_llvm_target_machine(sscreen
);
348 /* Create a slab allocator for all bindless descriptors. */
349 if (!pb_slabs_init(&sctx
->bindless_descriptor_slabs
, 6, 6, 1, sctx
,
350 si_bindless_descriptor_can_reclaim_slab
,
351 si_bindless_descriptor_slab_alloc
,
352 si_bindless_descriptor_slab_free
))
355 util_dynarray_init(&sctx
->bindless_descriptors
, NULL
);
357 /* Bindless handles. */
358 sctx
->tex_handles
= _mesa_hash_table_create(NULL
, _mesa_hash_pointer
,
359 _mesa_key_pointer_equal
);
360 sctx
->img_handles
= _mesa_hash_table_create(NULL
, _mesa_hash_pointer
,
361 _mesa_key_pointer_equal
);
363 util_dynarray_init(&sctx
->resident_tex_handles
, NULL
);
364 util_dynarray_init(&sctx
->resident_img_handles
, NULL
);
365 util_dynarray_init(&sctx
->resident_tex_needs_color_decompress
, NULL
);
366 util_dynarray_init(&sctx
->resident_img_needs_color_decompress
, NULL
);
367 util_dynarray_init(&sctx
->resident_tex_needs_depth_decompress
, NULL
);
371 fprintf(stderr
, "radeonsi: Failed to create a context.\n");
372 si_destroy_context(&sctx
->b
.b
);
376 static struct pipe_context
*si_pipe_create_context(struct pipe_screen
*screen
,
377 void *priv
, unsigned flags
)
379 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
380 struct pipe_context
*ctx
= si_create_context(screen
, flags
);
382 if (!(flags
& PIPE_CONTEXT_PREFER_THREADED
))
385 /* Clover (compute-only) is unsupported.
387 * Since the threaded context creates shader states from the non-driver
388 * thread, asynchronous compilation is required for create_{shader}_-
389 * state not to use pipe_context. Debug contexts (ddebug) disable
390 * asynchronous compilation, so don't use the threaded context with
393 if (flags
& (PIPE_CONTEXT_COMPUTE_ONLY
| PIPE_CONTEXT_DEBUG
))
396 /* When shaders are logged to stderr, asynchronous compilation is
398 if (sscreen
->b
.debug_flags
& (DBG_VS
| DBG_TCS
| DBG_TES
| DBG_GS
|
402 return threaded_context_create(ctx
, &sscreen
->b
.pool_transfers
,
403 r600_replace_buffer_storage
,
404 &((struct si_context
*)ctx
)->b
.tc
);
410 static bool si_have_tgsi_compute(struct si_screen
*sscreen
)
412 /* Old kernels disallowed some register writes for SI
413 * that are used for indirect dispatches. */
414 return (sscreen
->b
.chip_class
>= CIK
||
415 sscreen
->b
.info
.drm_major
== 3 ||
416 (sscreen
->b
.info
.drm_major
== 2 &&
417 sscreen
->b
.info
.drm_minor
>= 45));
420 static int si_get_param(struct pipe_screen
* pscreen
, enum pipe_cap param
)
422 struct si_screen
*sscreen
= (struct si_screen
*)pscreen
;
425 /* Supported features (boolean caps). */
426 case PIPE_CAP_ACCELERATED
:
427 case PIPE_CAP_TWO_SIDED_STENCIL
:
428 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
429 case PIPE_CAP_ANISOTROPIC_FILTER
:
430 case PIPE_CAP_POINT_SPRITE
:
431 case PIPE_CAP_OCCLUSION_QUERY
:
432 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
433 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
434 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
435 case PIPE_CAP_TEXTURE_SWIZZLE
:
436 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
437 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
438 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
439 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
440 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
441 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
442 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
444 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
445 case PIPE_CAP_PRIMITIVE_RESTART
:
446 case PIPE_CAP_CONDITIONAL_RENDER
:
447 case PIPE_CAP_TEXTURE_BARRIER
:
448 case PIPE_CAP_INDEP_BLEND_ENABLE
:
449 case PIPE_CAP_INDEP_BLEND_FUNC
:
450 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
451 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
452 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
453 case PIPE_CAP_START_INSTANCE
:
454 case PIPE_CAP_NPOT_TEXTURES
:
455 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
456 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
457 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
458 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
459 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
460 case PIPE_CAP_TGSI_INSTANCEID
:
461 case PIPE_CAP_COMPUTE
:
462 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
463 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
464 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
465 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
466 case PIPE_CAP_CUBE_MAP_ARRAY
:
467 case PIPE_CAP_SAMPLE_SHADING
:
468 case PIPE_CAP_DRAW_INDIRECT
:
469 case PIPE_CAP_CLIP_HALFZ
:
470 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
471 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
472 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
473 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
474 case PIPE_CAP_TGSI_TEXCOORD
:
475 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
476 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
477 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
478 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
479 case PIPE_CAP_SHAREABLE_SHADERS
:
480 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
481 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
482 case PIPE_CAP_TEXTURE_QUERY_LOD
:
483 case PIPE_CAP_TEXTURE_GATHER_SM5
:
484 case PIPE_CAP_TGSI_TXQS
:
485 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
486 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
487 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
488 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
489 case PIPE_CAP_INVALIDATE_BUFFER
:
490 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
491 case PIPE_CAP_QUERY_MEMORY_INFO
:
492 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
493 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
494 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
495 case PIPE_CAP_GENERATE_MIPMAP
:
496 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
497 case PIPE_CAP_STRING_MARKER
:
498 case PIPE_CAP_CLEAR_TEXTURE
:
499 case PIPE_CAP_CULL_DISTANCE
:
500 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
501 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
502 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
503 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
504 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
505 case PIPE_CAP_DOUBLES
:
506 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
507 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
508 case PIPE_CAP_BINDLESS_TEXTURE
:
512 case PIPE_CAP_INT64_DIVMOD
:
513 case PIPE_CAP_TGSI_CLOCK
:
514 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
515 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
518 case PIPE_CAP_TGSI_VOTE
:
519 return HAVE_LLVM
>= 0x0400;
521 case PIPE_CAP_TGSI_BALLOT
:
522 return HAVE_LLVM
>= 0x0500;
524 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
525 return !SI_BIG_ENDIAN
&& sscreen
->b
.info
.has_userptr
;
527 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
528 return (sscreen
->b
.info
.drm_major
== 2 &&
529 sscreen
->b
.info
.drm_minor
>= 43) ||
530 sscreen
->b
.info
.drm_major
== 3;
532 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
533 /* 2D tiling on CIK is supported since DRM 2.35.0 */
534 return sscreen
->b
.chip_class
< CIK
||
535 (sscreen
->b
.info
.drm_major
== 2 &&
536 sscreen
->b
.info
.drm_minor
>= 35) ||
537 sscreen
->b
.info
.drm_major
== 3;
539 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
540 return R600_MAP_BUFFER_ALIGNMENT
;
542 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
543 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
544 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
545 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
546 case PIPE_CAP_MAX_VERTEX_STREAMS
:
547 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
550 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
551 if (si_have_tgsi_compute(sscreen
))
555 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
556 return MIN2(sscreen
->b
.info
.max_alloc_size
, INT_MAX
);
558 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
559 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
560 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
561 /* SI doesn't support unaligned loads.
562 * CIK needs DRM 2.50.0 on radeon. */
563 return sscreen
->b
.chip_class
== SI
||
564 (sscreen
->b
.info
.drm_major
== 2 &&
565 sscreen
->b
.info
.drm_minor
< 50);
567 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
568 /* TODO: GFX9 hangs. */
569 if (sscreen
->b
.chip_class
>= GFX9
)
571 /* Disable on SI due to VM faults in CP DMA. Enable once these
572 * faults are mitigated in software.
574 if (sscreen
->b
.chip_class
>= CIK
&&
575 sscreen
->b
.info
.drm_major
== 3 &&
576 sscreen
->b
.info
.drm_minor
>= 13)
577 return RADEON_SPARSE_PAGE_SIZE
;
580 /* Unsupported features. */
581 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
582 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
583 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
584 case PIPE_CAP_USER_VERTEX_BUFFERS
:
585 case PIPE_CAP_FAKE_SW_MSAA
:
586 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
587 case PIPE_CAP_VERTEXID_NOBASE
:
588 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
589 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
590 case PIPE_CAP_NATIVE_FENCE_FD
:
591 case PIPE_CAP_TGSI_FS_FBFETCH
:
592 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
594 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
595 case PIPE_CAP_POST_DEPTH_COVERAGE
:
598 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
599 return si_have_tgsi_compute(sscreen
);
601 case PIPE_CAP_DRAW_PARAMETERS
:
602 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
603 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
604 return sscreen
->has_draw_indirect_multi
;
606 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
609 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
610 return sscreen
->b
.chip_class
<= VI
?
611 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600
: 0;
614 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
615 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
618 /* Geometry shader output. */
619 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
621 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
624 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
628 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
629 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
630 return 15; /* 16384 */
631 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
632 /* textures support 8192, but layered rendering supports 2048 */
634 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
635 /* textures support 8192, but layered rendering supports 2048 */
638 /* Viewports and render targets. */
639 case PIPE_CAP_MAX_VIEWPORTS
:
640 return R600_MAX_VIEWPORTS
;
641 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
642 case PIPE_CAP_MAX_RENDER_TARGETS
:
645 /* Timer queries, present when the clock frequency is non zero. */
646 case PIPE_CAP_QUERY_TIMESTAMP
:
647 case PIPE_CAP_QUERY_TIME_ELAPSED
:
648 return sscreen
->b
.info
.clock_crystal_freq
!= 0;
650 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
651 case PIPE_CAP_MIN_TEXEL_OFFSET
:
654 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
655 case PIPE_CAP_MAX_TEXEL_OFFSET
:
658 case PIPE_CAP_ENDIANNESS
:
659 return PIPE_ENDIAN_LITTLE
;
661 case PIPE_CAP_VENDOR_ID
:
662 return ATI_VENDOR_ID
;
663 case PIPE_CAP_DEVICE_ID
:
664 return sscreen
->b
.info
.pci_id
;
665 case PIPE_CAP_VIDEO_MEMORY
:
666 return sscreen
->b
.info
.vram_size
>> 20;
667 case PIPE_CAP_PCI_GROUP
:
668 return sscreen
->b
.info
.pci_domain
;
669 case PIPE_CAP_PCI_BUS
:
670 return sscreen
->b
.info
.pci_bus
;
671 case PIPE_CAP_PCI_DEVICE
:
672 return sscreen
->b
.info
.pci_dev
;
673 case PIPE_CAP_PCI_FUNCTION
:
674 return sscreen
->b
.info
.pci_func
;
679 static int si_get_shader_param(struct pipe_screen
* pscreen
,
680 enum pipe_shader_type shader
,
681 enum pipe_shader_cap param
)
683 struct si_screen
*sscreen
= (struct si_screen
*)pscreen
;
687 case PIPE_SHADER_FRAGMENT
:
688 case PIPE_SHADER_VERTEX
:
689 case PIPE_SHADER_GEOMETRY
:
690 case PIPE_SHADER_TESS_CTRL
:
691 case PIPE_SHADER_TESS_EVAL
:
693 case PIPE_SHADER_COMPUTE
:
695 case PIPE_SHADER_CAP_PREFERRED_IR
:
696 return PIPE_SHADER_IR_NATIVE
;
698 case PIPE_SHADER_CAP_SUPPORTED_IRS
: {
699 int ir
= 1 << PIPE_SHADER_IR_NATIVE
;
701 if (si_have_tgsi_compute(sscreen
))
702 ir
|= 1 << PIPE_SHADER_IR_TGSI
;
707 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
: {
708 uint64_t max_const_buffer_size
;
709 pscreen
->get_compute_param(pscreen
, PIPE_SHADER_IR_TGSI
,
710 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
,
711 &max_const_buffer_size
);
712 return MIN2(max_const_buffer_size
, INT_MAX
);
715 /* If compute shaders don't require a special value
716 * for this cap, we can return the same value we
717 * do for other shader types. */
727 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
728 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
729 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
730 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
731 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
733 case PIPE_SHADER_CAP_MAX_INPUTS
:
734 return shader
== PIPE_SHADER_VERTEX
? SI_MAX_ATTRIBS
: 32;
735 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
736 return shader
== PIPE_SHADER_FRAGMENT
? 8 : 32;
737 case PIPE_SHADER_CAP_MAX_TEMPS
:
738 return 256; /* Max native temporaries. */
739 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
740 return 4096 * sizeof(float[4]); /* actually only memory limits this */
741 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
742 return SI_NUM_CONST_BUFFERS
;
743 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
744 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
745 return SI_NUM_SAMPLERS
;
746 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
747 return SI_NUM_SHADER_BUFFERS
;
748 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
749 return SI_NUM_IMAGES
;
750 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
752 case PIPE_SHADER_CAP_PREFERRED_IR
:
753 return PIPE_SHADER_IR_TGSI
;
754 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
757 /* Supported boolean features. */
758 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
759 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
760 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
761 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
762 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
763 case PIPE_SHADER_CAP_INTEGERS
:
764 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
765 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
766 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
769 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
770 /* TODO: Indirection of geometry shader input dimension is not
773 return shader
!= PIPE_SHADER_GEOMETRY
;
775 /* Unsupported boolean features. */
776 case PIPE_SHADER_CAP_SUBROUTINES
:
777 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
778 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
779 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
785 static void si_destroy_screen(struct pipe_screen
* pscreen
)
787 struct si_screen
*sscreen
= (struct si_screen
*)pscreen
;
788 struct si_shader_part
*parts
[] = {
790 sscreen
->tcs_epilogs
,
797 if (!sscreen
->b
.ws
->unref(sscreen
->b
.ws
))
800 util_queue_destroy(&sscreen
->shader_compiler_queue
);
801 util_queue_destroy(&sscreen
->shader_compiler_queue_low_priority
);
803 for (i
= 0; i
< ARRAY_SIZE(sscreen
->tm
); i
++)
805 LLVMDisposeTargetMachine(sscreen
->tm
[i
]);
807 for (i
= 0; i
< ARRAY_SIZE(sscreen
->tm_low_priority
); i
++)
808 if (sscreen
->tm_low_priority
[i
])
809 LLVMDisposeTargetMachine(sscreen
->tm_low_priority
[i
]);
811 /* Free shader parts. */
812 for (i
= 0; i
< ARRAY_SIZE(parts
); i
++) {
814 struct si_shader_part
*part
= parts
[i
];
816 parts
[i
] = part
->next
;
817 radeon_shader_binary_clean(&part
->binary
);
821 mtx_destroy(&sscreen
->shader_parts_mutex
);
822 si_destroy_shader_cache(sscreen
);
823 r600_destroy_common_screen(&sscreen
->b
);
826 static bool si_init_gs_info(struct si_screen
*sscreen
)
828 switch (sscreen
->b
.family
) {
837 sscreen
->gs_table_depth
= 16;
851 sscreen
->gs_table_depth
= 32;
858 static void si_handle_env_var_force_family(struct si_screen
*sscreen
)
860 const char *family
= debug_get_option("SI_FORCE_FAMILY", NULL
);
866 for (i
= CHIP_TAHITI
; i
< CHIP_LAST
; i
++) {
867 if (!strcmp(family
, r600_get_llvm_processor_name(i
))) {
868 /* Override family and chip_class. */
869 sscreen
->b
.family
= sscreen
->b
.info
.family
= i
;
871 if (i
>= CHIP_VEGA10
)
872 sscreen
->b
.chip_class
= sscreen
->b
.info
.chip_class
= GFX9
;
873 else if (i
>= CHIP_TONGA
)
874 sscreen
->b
.chip_class
= sscreen
->b
.info
.chip_class
= VI
;
875 else if (i
>= CHIP_BONAIRE
)
876 sscreen
->b
.chip_class
= sscreen
->b
.info
.chip_class
= CIK
;
878 sscreen
->b
.chip_class
= sscreen
->b
.info
.chip_class
= SI
;
880 /* Don't submit any IBs. */
881 setenv("RADEON_NOOP", "1", 1);
886 fprintf(stderr
, "radeonsi: Unknown family: %s\n", family
);
890 static void si_test_vmfault(struct si_screen
*sscreen
)
892 struct pipe_context
*ctx
= sscreen
->b
.aux_context
;
893 struct si_context
*sctx
= (struct si_context
*)ctx
;
894 struct pipe_resource
*buf
=
895 pipe_buffer_create(&sscreen
->b
.b
, 0, PIPE_USAGE_DEFAULT
, 64);
898 puts("Buffer allocation failed.");
902 r600_resource(buf
)->gpu_address
= 0; /* cause a VM fault */
904 if (sscreen
->b
.debug_flags
& DBG_TEST_VMFAULT_CP
) {
905 si_copy_buffer(sctx
, buf
, buf
, 0, 4, 4, 0);
906 ctx
->flush(ctx
, NULL
, 0);
907 puts("VM fault test: CP - done.");
909 if (sscreen
->b
.debug_flags
& DBG_TEST_VMFAULT_SDMA
) {
910 sctx
->b
.dma_clear_buffer(ctx
, buf
, 0, 4, 0);
911 ctx
->flush(ctx
, NULL
, 0);
912 puts("VM fault test: SDMA - done.");
914 if (sscreen
->b
.debug_flags
& DBG_TEST_VMFAULT_SHADER
) {
915 util_test_constant_buffer(ctx
, buf
);
916 puts("VM fault test: Shader - done.");
921 struct pipe_screen
*radeonsi_screen_create(struct radeon_winsys
*ws
,
924 struct si_screen
*sscreen
= CALLOC_STRUCT(si_screen
);
925 unsigned num_threads
, num_compiler_threads
, num_compiler_threads_lowprio
, i
;
931 /* Set functions first. */
932 sscreen
->b
.b
.context_create
= si_pipe_create_context
;
933 sscreen
->b
.b
.destroy
= si_destroy_screen
;
934 sscreen
->b
.b
.get_param
= si_get_param
;
935 sscreen
->b
.b
.get_shader_param
= si_get_shader_param
;
936 sscreen
->b
.b
.resource_create
= r600_resource_create_common
;
938 si_init_screen_state_functions(sscreen
);
940 if (!r600_common_screen_init(&sscreen
->b
, ws
, flags
) ||
941 !si_init_gs_info(sscreen
) ||
942 !si_init_shader_cache(sscreen
)) {
947 /* Only enable as many threads as we have target machines, but at most
948 * the number of CPUs - 1 if there is more than one.
950 num_threads
= sysconf(_SC_NPROCESSORS_ONLN
);
951 num_threads
= MAX2(1, num_threads
- 1);
952 num_compiler_threads
= MIN2(num_threads
, ARRAY_SIZE(sscreen
->tm
));
953 num_compiler_threads_lowprio
=
954 MIN2(num_threads
, ARRAY_SIZE(sscreen
->tm_low_priority
));
956 if (!util_queue_init(&sscreen
->shader_compiler_queue
, "si_shader",
957 32, num_compiler_threads
, 0)) {
958 si_destroy_shader_cache(sscreen
);
963 /* The queue must be large enough so that adding optimized shaders
964 * doesn't stall draw calls when the queue is full. Especially varying
965 * packing generates a very high volume of optimized shader compilation
968 if (!util_queue_init(&sscreen
->shader_compiler_queue_low_priority
,
970 1024, num_compiler_threads
,
971 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY
)) {
972 si_destroy_shader_cache(sscreen
);
977 si_handle_env_var_force_family(sscreen
);
979 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
980 si_init_perfcounters(sscreen
);
982 /* Hawaii has a bug with offchip buffers > 256 that can be worked
983 * around by setting 4K granularity.
985 sscreen
->tess_offchip_block_dw_size
=
986 sscreen
->b
.family
== CHIP_HAWAII
? 4096 : 8192;
988 sscreen
->has_distributed_tess
=
989 sscreen
->b
.chip_class
>= VI
&&
990 sscreen
->b
.info
.max_se
>= 2;
992 sscreen
->has_draw_indirect_multi
=
993 (sscreen
->b
.family
>= CHIP_POLARIS10
) ||
994 (sscreen
->b
.chip_class
== VI
&&
995 sscreen
->b
.info
.pfp_fw_version
>= 121 &&
996 sscreen
->b
.info
.me_fw_version
>= 87) ||
997 (sscreen
->b
.chip_class
== CIK
&&
998 sscreen
->b
.info
.pfp_fw_version
>= 211 &&
999 sscreen
->b
.info
.me_fw_version
>= 173) ||
1000 (sscreen
->b
.chip_class
== SI
&&
1001 sscreen
->b
.info
.pfp_fw_version
>= 121 &&
1002 sscreen
->b
.info
.me_fw_version
>= 87);
1004 sscreen
->has_ds_bpermute
= sscreen
->b
.chip_class
>= VI
;
1005 sscreen
->has_msaa_sample_loc_bug
= (sscreen
->b
.family
>= CHIP_POLARIS10
&&
1006 sscreen
->b
.family
<= CHIP_POLARIS12
) ||
1007 sscreen
->b
.family
== CHIP_VEGA10
||
1008 sscreen
->b
.family
== CHIP_RAVEN
;
1010 sscreen
->b
.has_cp_dma
= true;
1011 sscreen
->b
.has_streamout
= true;
1013 /* Some chips have RB+ registers, but don't support RB+. Those must
1014 * always disable it.
1016 if (sscreen
->b
.family
== CHIP_STONEY
||
1017 sscreen
->b
.chip_class
>= GFX9
) {
1018 sscreen
->b
.has_rbplus
= true;
1020 sscreen
->b
.rbplus_allowed
=
1021 !(sscreen
->b
.debug_flags
& DBG_NO_RB_PLUS
) &&
1022 (sscreen
->b
.family
== CHIP_STONEY
||
1023 sscreen
->b
.family
== CHIP_RAVEN
);
1026 (void) mtx_init(&sscreen
->shader_parts_mutex
, mtx_plain
);
1027 sscreen
->use_monolithic_shaders
=
1028 (sscreen
->b
.debug_flags
& DBG_MONOLITHIC_SHADERS
) != 0;
1030 sscreen
->b
.barrier_flags
.cp_to_L2
= SI_CONTEXT_INV_SMEM_L1
|
1031 SI_CONTEXT_INV_VMEM_L1
;
1032 if (sscreen
->b
.chip_class
<= VI
)
1033 sscreen
->b
.barrier_flags
.cp_to_L2
|= SI_CONTEXT_INV_GLOBAL_L2
;
1035 sscreen
->b
.barrier_flags
.compute_to_L2
= SI_CONTEXT_CS_PARTIAL_FLUSH
;
1037 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1038 sscreen
->b
.debug_flags
|= DBG_FS
| DBG_VS
| DBG_GS
| DBG_PS
| DBG_CS
;
1040 for (i
= 0; i
< num_compiler_threads
; i
++)
1041 sscreen
->tm
[i
] = si_create_llvm_target_machine(sscreen
);
1042 for (i
= 0; i
< num_compiler_threads_lowprio
; i
++)
1043 sscreen
->tm_low_priority
[i
] = si_create_llvm_target_machine(sscreen
);
1045 /* Create the auxiliary context. This must be done last. */
1046 sscreen
->b
.aux_context
= si_create_context(&sscreen
->b
.b
, 0);
1048 if (sscreen
->b
.debug_flags
& DBG_TEST_DMA
)
1049 r600_test_dma(&sscreen
->b
);
1051 if (sscreen
->b
.debug_flags
& (DBG_TEST_VMFAULT_CP
|
1052 DBG_TEST_VMFAULT_SDMA
|
1053 DBG_TEST_VMFAULT_SHADER
))
1054 si_test_vmfault(sscreen
);
1056 return &sscreen
->b
.b
;