d2ba8df00dbf73a038340a88d0892ad523e9b66f
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_memory.h"
32 #include "util/u_suballoc.h"
33 #include "util/u_tests.h"
34 #include "vl/vl_decoder.h"
35 #include "../ddebug/dd_util.h"
36
37 /*
38 * pipe_context
39 */
40 static void si_destroy_context(struct pipe_context *context)
41 {
42 struct si_context *sctx = (struct si_context *)context;
43 int i;
44
45 /* Unreference the framebuffer normally to disable related logic
46 * properly.
47 */
48 struct pipe_framebuffer_state fb = {};
49 if (context->set_framebuffer_state)
50 context->set_framebuffer_state(context, &fb);
51
52 si_release_all_descriptors(sctx);
53
54 if (sctx->ce_suballocator)
55 u_suballocator_destroy(sctx->ce_suballocator);
56
57 r600_resource_reference(&sctx->ce_ram_saved_buffer, NULL);
58 pipe_resource_reference(&sctx->esgs_ring, NULL);
59 pipe_resource_reference(&sctx->gsvs_ring, NULL);
60 pipe_resource_reference(&sctx->tf_ring, NULL);
61 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
62 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
63 r600_resource_reference(&sctx->border_color_buffer, NULL);
64 free(sctx->border_color_table);
65 r600_resource_reference(&sctx->scratch_buffer, NULL);
66 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
67
68 si_pm4_free_state(sctx, sctx->init_config, ~0);
69 if (sctx->init_config_gs_rings)
70 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
71 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
72 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
73
74 if (sctx->fixed_func_tcs_shader.cso)
75 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
76 if (sctx->custom_dsa_flush)
77 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
78 if (sctx->custom_blend_resolve)
79 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
80 if (sctx->custom_blend_fmask_decompress)
81 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
82 if (sctx->custom_blend_eliminate_fastclear)
83 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
84 if (sctx->custom_blend_dcc_decompress)
85 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
86
87 if (sctx->blitter)
88 util_blitter_destroy(sctx->blitter);
89
90 r600_common_context_cleanup(&sctx->b);
91
92 LLVMDisposeTargetMachine(sctx->tm);
93
94 r600_resource_reference(&sctx->trace_buf, NULL);
95 r600_resource_reference(&sctx->last_trace_buf, NULL);
96 radeon_clear_saved_cs(&sctx->last_gfx);
97
98 pb_slabs_deinit(&sctx->bindless_descriptor_slabs);
99 util_dynarray_fini(&sctx->bindless_descriptors);
100
101 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
102 _mesa_hash_table_destroy(sctx->img_handles, NULL);
103
104 util_dynarray_fini(&sctx->resident_tex_handles);
105 util_dynarray_fini(&sctx->resident_img_handles);
106 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
107 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
108 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
109 FREE(sctx);
110 }
111
112 static enum pipe_reset_status
113 si_amdgpu_get_reset_status(struct pipe_context *ctx)
114 {
115 struct si_context *sctx = (struct si_context *)ctx;
116
117 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
118 }
119
120 /* Apitrace profiling:
121 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
122 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
123 * and remember its number.
124 * 3) In Mesa, enable queries and performance counters around that draw
125 * call and print the results.
126 * 4) glretrace --benchmark --markers ..
127 */
128 static void si_emit_string_marker(struct pipe_context *ctx,
129 const char *string, int len)
130 {
131 struct si_context *sctx = (struct si_context *)ctx;
132
133 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
134 }
135
136 static LLVMTargetMachineRef
137 si_create_llvm_target_machine(struct si_screen *sscreen)
138 {
139 const char *triple = "amdgcn--";
140 char features[256];
141
142 snprintf(features, sizeof(features),
143 "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s",
144 sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
145 sscreen->b.debug_flags & DBG_SI_SCHED ? ",+si-scheduler" : "");
146
147 return LLVMCreateTargetMachine(si_llvm_get_amdgpu_target(triple), triple,
148 r600_get_llvm_processor_name(sscreen->b.family),
149 features,
150 LLVMCodeGenLevelDefault,
151 LLVMRelocDefault,
152 LLVMCodeModelDefault);
153 }
154
155 static struct pipe_context *si_create_context(struct pipe_screen *screen,
156 unsigned flags)
157 {
158 struct si_context *sctx = CALLOC_STRUCT(si_context);
159 struct si_screen* sscreen = (struct si_screen *)screen;
160 struct radeon_winsys *ws = sscreen->b.ws;
161 int shader, i;
162
163 if (!sctx)
164 return NULL;
165
166 if (sscreen->b.debug_flags & DBG_CHECK_VM)
167 flags |= PIPE_CONTEXT_DEBUG;
168
169 if (flags & PIPE_CONTEXT_DEBUG)
170 sscreen->record_llvm_ir = true; /* racy but not critical */
171
172 sctx->b.b.screen = screen; /* this must be set first */
173 sctx->b.b.priv = NULL;
174 sctx->b.b.destroy = si_destroy_context;
175 sctx->b.b.emit_string_marker = si_emit_string_marker;
176 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
177 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
178 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
179
180 if (!r600_common_context_init(&sctx->b, &sscreen->b, flags))
181 goto fail;
182
183 if (sscreen->b.info.drm_major == 3)
184 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
185
186 si_init_blit_functions(sctx);
187 si_init_compute_functions(sctx);
188 si_init_cp_dma_functions(sctx);
189 si_init_debug_functions(sctx);
190
191 if (sscreen->b.info.has_hw_decode) {
192 sctx->b.b.create_video_codec = si_uvd_create_decoder;
193 sctx->b.b.create_video_buffer = si_video_buffer_create;
194 } else {
195 sctx->b.b.create_video_codec = vl_create_decoder;
196 sctx->b.b.create_video_buffer = vl_video_buffer_create;
197 }
198
199 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
200 si_context_gfx_flush, sctx);
201
202 /* SI + AMDGPU + CE = GPU hang */
203 if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib &&
204 sscreen->b.chip_class != SI &&
205 /* These can't use CE due to a power gating bug in the kernel. */
206 sscreen->b.family != CHIP_CARRIZO &&
207 sscreen->b.family != CHIP_STONEY &&
208 /* Some CE bug is causing green screen corruption w/ MPV video
209 * playback and occasional corruption w/ 3D. */
210 sscreen->b.chip_class != GFX9) {
211 sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
212 if (!sctx->ce_ib)
213 goto fail;
214
215 if (ws->cs_add_const_preamble_ib) {
216 sctx->ce_preamble_ib =
217 ws->cs_add_const_preamble_ib(sctx->b.gfx.cs);
218
219 if (!sctx->ce_preamble_ib)
220 goto fail;
221 }
222
223 sctx->ce_suballocator =
224 u_suballocator_create(&sctx->b.b, 1024 * 1024, 0,
225 PIPE_USAGE_DEFAULT,
226 R600_RESOURCE_FLAG_UNMAPPABLE, false);
227 if (!sctx->ce_suballocator)
228 goto fail;
229 }
230
231 sctx->b.gfx.flush = si_context_gfx_flush;
232
233 /* Border colors. */
234 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
235 sizeof(*sctx->border_color_table));
236 if (!sctx->border_color_table)
237 goto fail;
238
239 sctx->border_color_buffer = (struct r600_resource*)
240 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
241 SI_MAX_BORDER_COLORS *
242 sizeof(*sctx->border_color_table));
243 if (!sctx->border_color_buffer)
244 goto fail;
245
246 sctx->border_color_map =
247 ws->buffer_map(sctx->border_color_buffer->buf,
248 NULL, PIPE_TRANSFER_WRITE);
249 if (!sctx->border_color_map)
250 goto fail;
251
252 si_init_all_descriptors(sctx);
253 si_init_state_functions(sctx);
254 si_init_shader_functions(sctx);
255 si_init_ia_multi_vgt_param_table(sctx);
256
257 if (sctx->b.chip_class >= CIK)
258 cik_init_sdma_functions(sctx);
259 else
260 si_init_dma_functions(sctx);
261
262 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
263 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
264
265 sctx->blitter = util_blitter_create(&sctx->b.b);
266 if (sctx->blitter == NULL)
267 goto fail;
268 sctx->blitter->draw_rectangle = r600_draw_rectangle;
269
270 sctx->sample_mask.sample_mask = 0xffff;
271
272 /* these must be last */
273 si_begin_new_cs(sctx);
274
275 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
276 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
277 if (sctx->b.chip_class == CIK) {
278 sctx->null_const_buf.buffer =
279 r600_aligned_buffer_create(screen,
280 R600_RESOURCE_FLAG_UNMAPPABLE,
281 PIPE_USAGE_DEFAULT, 16,
282 sctx->screen->b.info.tcc_cache_line_size);
283 if (!sctx->null_const_buf.buffer)
284 goto fail;
285 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
286
287 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
288 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
289 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
290 &sctx->null_const_buf);
291 }
292 }
293
294 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
295 &sctx->null_const_buf);
296 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
297 &sctx->null_const_buf);
298 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
299 &sctx->null_const_buf);
300 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
301 &sctx->null_const_buf);
302
303 /* Clear the NULL constant buffer, because loads should return zeros. */
304 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
305 sctx->null_const_buf.buffer->width0, 0,
306 R600_COHERENCY_SHADER);
307 }
308
309 uint64_t max_threads_per_block;
310 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
311 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
312 &max_threads_per_block);
313
314 /* The maximum number of scratch waves. Scratch space isn't divided
315 * evenly between CUs. The number is only a function of the number of CUs.
316 * We can decrease the constant to decrease the scratch buffer size.
317 *
318 * sctx->scratch_waves must be >= the maximum posible size of
319 * 1 threadgroup, so that the hw doesn't hang from being unable
320 * to start any.
321 *
322 * The recommended value is 4 per CU at most. Higher numbers don't
323 * bring much benefit, but they still occupy chip resources (think
324 * async compute). I've seen ~2% performance difference between 4 and 32.
325 */
326 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
327 max_threads_per_block / 64);
328
329 sctx->tm = si_create_llvm_target_machine(sscreen);
330
331 /* Create a slab allocator for all bindless descriptors. */
332 if (!pb_slabs_init(&sctx->bindless_descriptor_slabs, 6, 6, 1, sctx,
333 si_bindless_descriptor_can_reclaim_slab,
334 si_bindless_descriptor_slab_alloc,
335 si_bindless_descriptor_slab_free))
336 goto fail;
337
338 util_dynarray_init(&sctx->bindless_descriptors, NULL);
339
340 /* Bindless handles. */
341 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
342 _mesa_key_pointer_equal);
343 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
344 _mesa_key_pointer_equal);
345
346 util_dynarray_init(&sctx->resident_tex_handles, NULL);
347 util_dynarray_init(&sctx->resident_img_handles, NULL);
348 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
349 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
350 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
351
352 return &sctx->b.b;
353 fail:
354 fprintf(stderr, "radeonsi: Failed to create a context.\n");
355 si_destroy_context(&sctx->b.b);
356 return NULL;
357 }
358
359 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
360 void *priv, unsigned flags)
361 {
362 struct si_screen *sscreen = (struct si_screen *)screen;
363 struct pipe_context *ctx = si_create_context(screen, flags);
364
365 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
366 return ctx;
367
368 /* Clover (compute-only) is unsupported.
369 *
370 * Since the threaded context creates shader states from the non-driver
371 * thread, asynchronous compilation is required for create_{shader}_-
372 * state not to use pipe_context. Debug contexts (ddebug) disable
373 * asynchronous compilation, so don't use the threaded context with
374 * those.
375 */
376 if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
377 return ctx;
378
379 /* When shaders are logged to stderr, asynchronous compilation is
380 * disabled too. */
381 if (sscreen->b.debug_flags & (DBG_VS | DBG_TCS | DBG_TES | DBG_GS |
382 DBG_PS | DBG_CS))
383 return ctx;
384
385 return threaded_context_create(ctx, &sscreen->b.pool_transfers,
386 r600_replace_buffer_storage,
387 &((struct si_context*)ctx)->b.tc);
388 }
389
390 /*
391 * pipe_screen
392 */
393 static bool si_have_tgsi_compute(struct si_screen *sscreen)
394 {
395 /* Old kernels disallowed some register writes for SI
396 * that are used for indirect dispatches. */
397 return (sscreen->b.chip_class >= CIK ||
398 sscreen->b.info.drm_major == 3 ||
399 (sscreen->b.info.drm_major == 2 &&
400 sscreen->b.info.drm_minor >= 45));
401 }
402
403 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
404 {
405 struct si_screen *sscreen = (struct si_screen *)pscreen;
406
407 switch (param) {
408 /* Supported features (boolean caps). */
409 case PIPE_CAP_ACCELERATED:
410 case PIPE_CAP_TWO_SIDED_STENCIL:
411 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
412 case PIPE_CAP_ANISOTROPIC_FILTER:
413 case PIPE_CAP_POINT_SPRITE:
414 case PIPE_CAP_OCCLUSION_QUERY:
415 case PIPE_CAP_TEXTURE_SHADOW_MAP:
416 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
417 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
418 case PIPE_CAP_TEXTURE_SWIZZLE:
419 case PIPE_CAP_DEPTH_CLIP_DISABLE:
420 case PIPE_CAP_SHADER_STENCIL_EXPORT:
421 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
422 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
423 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
424 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
425 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
426 case PIPE_CAP_SM3:
427 case PIPE_CAP_SEAMLESS_CUBE_MAP:
428 case PIPE_CAP_PRIMITIVE_RESTART:
429 case PIPE_CAP_CONDITIONAL_RENDER:
430 case PIPE_CAP_TEXTURE_BARRIER:
431 case PIPE_CAP_INDEP_BLEND_ENABLE:
432 case PIPE_CAP_INDEP_BLEND_FUNC:
433 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
434 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
435 case PIPE_CAP_USER_CONSTANT_BUFFERS:
436 case PIPE_CAP_START_INSTANCE:
437 case PIPE_CAP_NPOT_TEXTURES:
438 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
439 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
440 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
441 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
442 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
443 case PIPE_CAP_TGSI_INSTANCEID:
444 case PIPE_CAP_COMPUTE:
445 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
446 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
447 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
448 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
449 case PIPE_CAP_CUBE_MAP_ARRAY:
450 case PIPE_CAP_SAMPLE_SHADING:
451 case PIPE_CAP_DRAW_INDIRECT:
452 case PIPE_CAP_CLIP_HALFZ:
453 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
454 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
455 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
456 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
457 case PIPE_CAP_TGSI_TEXCOORD:
458 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
459 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
460 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
461 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
462 case PIPE_CAP_SHAREABLE_SHADERS:
463 case PIPE_CAP_DEPTH_BOUNDS_TEST:
464 case PIPE_CAP_SAMPLER_VIEW_TARGET:
465 case PIPE_CAP_TEXTURE_QUERY_LOD:
466 case PIPE_CAP_TEXTURE_GATHER_SM5:
467 case PIPE_CAP_TGSI_TXQS:
468 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
469 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
470 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
471 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
472 case PIPE_CAP_INVALIDATE_BUFFER:
473 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
474 case PIPE_CAP_QUERY_MEMORY_INFO:
475 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
476 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
477 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
478 case PIPE_CAP_GENERATE_MIPMAP:
479 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
480 case PIPE_CAP_STRING_MARKER:
481 case PIPE_CAP_CLEAR_TEXTURE:
482 case PIPE_CAP_CULL_DISTANCE:
483 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
484 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
485 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
486 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
487 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
488 case PIPE_CAP_DOUBLES:
489 case PIPE_CAP_TGSI_TEX_TXF_LZ:
490 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
491 case PIPE_CAP_BINDLESS_TEXTURE:
492 return 1;
493
494 case PIPE_CAP_INT64:
495 case PIPE_CAP_INT64_DIVMOD:
496 case PIPE_CAP_TGSI_CLOCK:
497 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
498 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
499 return 1;
500
501 case PIPE_CAP_TGSI_VOTE:
502 return HAVE_LLVM >= 0x0400;
503
504 case PIPE_CAP_TGSI_BALLOT:
505 return HAVE_LLVM >= 0x0500;
506
507 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
508 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
509
510 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
511 return (sscreen->b.info.drm_major == 2 &&
512 sscreen->b.info.drm_minor >= 43) ||
513 sscreen->b.info.drm_major == 3;
514
515 case PIPE_CAP_TEXTURE_MULTISAMPLE:
516 /* 2D tiling on CIK is supported since DRM 2.35.0 */
517 return sscreen->b.chip_class < CIK ||
518 (sscreen->b.info.drm_major == 2 &&
519 sscreen->b.info.drm_minor >= 35) ||
520 sscreen->b.info.drm_major == 3;
521
522 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
523 return R600_MAP_BUFFER_ALIGNMENT;
524
525 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
526 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
527 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
528 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
529 case PIPE_CAP_MAX_VERTEX_STREAMS:
530 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
531 return 4;
532
533 case PIPE_CAP_GLSL_FEATURE_LEVEL:
534 if (si_have_tgsi_compute(sscreen))
535 return 450;
536 return 420;
537
538 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
539 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
540
541 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
542 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
543 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
544 /* SI doesn't support unaligned loads.
545 * CIK needs DRM 2.50.0 on radeon. */
546 return sscreen->b.chip_class == SI ||
547 (sscreen->b.info.drm_major == 2 &&
548 sscreen->b.info.drm_minor < 50);
549
550 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
551 /* TODO: GFX9 hangs. */
552 if (sscreen->b.chip_class >= GFX9)
553 return 0;
554 /* Disable on SI due to VM faults in CP DMA. Enable once these
555 * faults are mitigated in software.
556 */
557 if (sscreen->b.chip_class >= CIK &&
558 sscreen->b.info.drm_major == 3 &&
559 sscreen->b.info.drm_minor >= 13)
560 return RADEON_SPARSE_PAGE_SIZE;
561 return 0;
562
563 /* Unsupported features. */
564 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
565 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
566 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
567 case PIPE_CAP_USER_VERTEX_BUFFERS:
568 case PIPE_CAP_FAKE_SW_MSAA:
569 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
570 case PIPE_CAP_VERTEXID_NOBASE:
571 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
572 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
573 case PIPE_CAP_NATIVE_FENCE_FD:
574 case PIPE_CAP_TGSI_FS_FBFETCH:
575 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
576 case PIPE_CAP_UMA:
577 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
578 case PIPE_CAP_POST_DEPTH_COVERAGE:
579 return 0;
580
581 case PIPE_CAP_QUERY_BUFFER_OBJECT:
582 return si_have_tgsi_compute(sscreen);
583
584 case PIPE_CAP_DRAW_PARAMETERS:
585 case PIPE_CAP_MULTI_DRAW_INDIRECT:
586 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
587 return sscreen->has_draw_indirect_multi;
588
589 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
590 return 30;
591
592 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
593 return sscreen->b.chip_class <= VI ?
594 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
595
596 /* Stream output. */
597 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
598 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
599 return 32*4;
600
601 /* Geometry shader output. */
602 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
603 return 1024;
604 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
605 return 4095;
606
607 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
608 return 2048;
609
610 /* Texturing. */
611 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
612 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
613 return 15; /* 16384 */
614 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
615 /* textures support 8192, but layered rendering supports 2048 */
616 return 12;
617 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
618 /* textures support 8192, but layered rendering supports 2048 */
619 return 2048;
620
621 /* Viewports and render targets. */
622 case PIPE_CAP_MAX_VIEWPORTS:
623 return R600_MAX_VIEWPORTS;
624 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
625 case PIPE_CAP_MAX_RENDER_TARGETS:
626 return 8;
627
628 /* Timer queries, present when the clock frequency is non zero. */
629 case PIPE_CAP_QUERY_TIMESTAMP:
630 case PIPE_CAP_QUERY_TIME_ELAPSED:
631 return sscreen->b.info.clock_crystal_freq != 0;
632
633 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
634 case PIPE_CAP_MIN_TEXEL_OFFSET:
635 return -32;
636
637 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
638 case PIPE_CAP_MAX_TEXEL_OFFSET:
639 return 31;
640
641 case PIPE_CAP_ENDIANNESS:
642 return PIPE_ENDIAN_LITTLE;
643
644 case PIPE_CAP_VENDOR_ID:
645 return ATI_VENDOR_ID;
646 case PIPE_CAP_DEVICE_ID:
647 return sscreen->b.info.pci_id;
648 case PIPE_CAP_VIDEO_MEMORY:
649 return sscreen->b.info.vram_size >> 20;
650 case PIPE_CAP_PCI_GROUP:
651 return sscreen->b.info.pci_domain;
652 case PIPE_CAP_PCI_BUS:
653 return sscreen->b.info.pci_bus;
654 case PIPE_CAP_PCI_DEVICE:
655 return sscreen->b.info.pci_dev;
656 case PIPE_CAP_PCI_FUNCTION:
657 return sscreen->b.info.pci_func;
658 }
659 return 0;
660 }
661
662 static int si_get_shader_param(struct pipe_screen* pscreen,
663 enum pipe_shader_type shader,
664 enum pipe_shader_cap param)
665 {
666 struct si_screen *sscreen = (struct si_screen *)pscreen;
667
668 switch(shader)
669 {
670 case PIPE_SHADER_FRAGMENT:
671 case PIPE_SHADER_VERTEX:
672 case PIPE_SHADER_GEOMETRY:
673 case PIPE_SHADER_TESS_CTRL:
674 case PIPE_SHADER_TESS_EVAL:
675 break;
676 case PIPE_SHADER_COMPUTE:
677 switch (param) {
678 case PIPE_SHADER_CAP_PREFERRED_IR:
679 return PIPE_SHADER_IR_NATIVE;
680
681 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
682 int ir = 1 << PIPE_SHADER_IR_NATIVE;
683
684 if (si_have_tgsi_compute(sscreen))
685 ir |= 1 << PIPE_SHADER_IR_TGSI;
686
687 return ir;
688 }
689
690 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
691 uint64_t max_const_buffer_size;
692 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
693 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
694 &max_const_buffer_size);
695 return MIN2(max_const_buffer_size, INT_MAX);
696 }
697 default:
698 /* If compute shaders don't require a special value
699 * for this cap, we can return the same value we
700 * do for other shader types. */
701 break;
702 }
703 break;
704 default:
705 return 0;
706 }
707
708 switch (param) {
709 /* Shader limits. */
710 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
711 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
712 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
713 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
714 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
715 return 16384;
716 case PIPE_SHADER_CAP_MAX_INPUTS:
717 return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
718 case PIPE_SHADER_CAP_MAX_OUTPUTS:
719 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
720 case PIPE_SHADER_CAP_MAX_TEMPS:
721 return 256; /* Max native temporaries. */
722 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
723 return 4096 * sizeof(float[4]); /* actually only memory limits this */
724 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
725 return SI_NUM_CONST_BUFFERS;
726 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
727 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
728 return SI_NUM_SAMPLERS;
729 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
730 return SI_NUM_SHADER_BUFFERS;
731 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
732 return SI_NUM_IMAGES;
733 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
734 return 32;
735 case PIPE_SHADER_CAP_PREFERRED_IR:
736 return PIPE_SHADER_IR_TGSI;
737 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
738 return 3;
739
740 /* Supported boolean features. */
741 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
742 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
743 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
744 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
745 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
746 case PIPE_SHADER_CAP_INTEGERS:
747 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
748 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
749 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
750 return 1;
751
752 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
753 /* TODO: Indirection of geometry shader input dimension is not
754 * handled yet
755 */
756 return shader != PIPE_SHADER_GEOMETRY;
757
758 /* Unsupported boolean features. */
759 case PIPE_SHADER_CAP_SUBROUTINES:
760 case PIPE_SHADER_CAP_SUPPORTED_IRS:
761 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
762 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
763 return 0;
764 }
765 return 0;
766 }
767
768 static void si_destroy_screen(struct pipe_screen* pscreen)
769 {
770 struct si_screen *sscreen = (struct si_screen *)pscreen;
771 struct si_shader_part *parts[] = {
772 sscreen->vs_prologs,
773 sscreen->tcs_epilogs,
774 sscreen->gs_prologs,
775 sscreen->ps_prologs,
776 sscreen->ps_epilogs
777 };
778 unsigned i;
779
780 if (!sscreen->b.ws->unref(sscreen->b.ws))
781 return;
782
783 util_queue_destroy(&sscreen->shader_compiler_queue);
784 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
785
786 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
787 if (sscreen->tm[i])
788 LLVMDisposeTargetMachine(sscreen->tm[i]);
789
790 for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
791 if (sscreen->tm_low_priority[i])
792 LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
793
794 /* Free shader parts. */
795 for (i = 0; i < ARRAY_SIZE(parts); i++) {
796 while (parts[i]) {
797 struct si_shader_part *part = parts[i];
798
799 parts[i] = part->next;
800 radeon_shader_binary_clean(&part->binary);
801 FREE(part);
802 }
803 }
804 mtx_destroy(&sscreen->shader_parts_mutex);
805 si_destroy_shader_cache(sscreen);
806 r600_destroy_common_screen(&sscreen->b);
807 }
808
809 static bool si_init_gs_info(struct si_screen *sscreen)
810 {
811 switch (sscreen->b.family) {
812 case CHIP_OLAND:
813 case CHIP_HAINAN:
814 case CHIP_KAVERI:
815 case CHIP_KABINI:
816 case CHIP_MULLINS:
817 case CHIP_ICELAND:
818 case CHIP_CARRIZO:
819 case CHIP_STONEY:
820 sscreen->gs_table_depth = 16;
821 return true;
822 case CHIP_TAHITI:
823 case CHIP_PITCAIRN:
824 case CHIP_VERDE:
825 case CHIP_BONAIRE:
826 case CHIP_HAWAII:
827 case CHIP_TONGA:
828 case CHIP_FIJI:
829 case CHIP_POLARIS10:
830 case CHIP_POLARIS11:
831 case CHIP_POLARIS12:
832 case CHIP_VEGA10:
833 case CHIP_RAVEN:
834 sscreen->gs_table_depth = 32;
835 return true;
836 default:
837 return false;
838 }
839 }
840
841 static void si_handle_env_var_force_family(struct si_screen *sscreen)
842 {
843 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
844 unsigned i;
845
846 if (!family)
847 return;
848
849 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
850 if (!strcmp(family, r600_get_llvm_processor_name(i))) {
851 /* Override family and chip_class. */
852 sscreen->b.family = sscreen->b.info.family = i;
853
854 if (i >= CHIP_VEGA10)
855 sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
856 else if (i >= CHIP_TONGA)
857 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
858 else if (i >= CHIP_BONAIRE)
859 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
860 else
861 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
862
863 /* Don't submit any IBs. */
864 setenv("RADEON_NOOP", "1", 1);
865 return;
866 }
867 }
868
869 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
870 exit(1);
871 }
872
873 static void si_test_vmfault(struct si_screen *sscreen)
874 {
875 struct pipe_context *ctx = sscreen->b.aux_context;
876 struct si_context *sctx = (struct si_context *)ctx;
877 struct pipe_resource *buf =
878 pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
879
880 if (!buf) {
881 puts("Buffer allocation failed.");
882 exit(1);
883 }
884
885 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
886
887 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_CP) {
888 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
889 ctx->flush(ctx, NULL, 0);
890 puts("VM fault test: CP - done.");
891 }
892 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SDMA) {
893 sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
894 ctx->flush(ctx, NULL, 0);
895 puts("VM fault test: SDMA - done.");
896 }
897 if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SHADER) {
898 util_test_constant_buffer(ctx, buf);
899 puts("VM fault test: Shader - done.");
900 }
901 exit(0);
902 }
903
904 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
905 {
906 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
907 unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
908
909 if (!sscreen) {
910 return NULL;
911 }
912
913 /* Set functions first. */
914 sscreen->b.b.context_create = si_pipe_create_context;
915 sscreen->b.b.destroy = si_destroy_screen;
916 sscreen->b.b.get_param = si_get_param;
917 sscreen->b.b.get_shader_param = si_get_shader_param;
918 sscreen->b.b.resource_create = r600_resource_create_common;
919
920 si_init_screen_state_functions(sscreen);
921
922 if (!r600_common_screen_init(&sscreen->b, ws) ||
923 !si_init_gs_info(sscreen) ||
924 !si_init_shader_cache(sscreen)) {
925 FREE(sscreen);
926 return NULL;
927 }
928
929 /* Only enable as many threads as we have target machines, but at most
930 * the number of CPUs - 1 if there is more than one.
931 */
932 num_threads = sysconf(_SC_NPROCESSORS_ONLN);
933 num_threads = MAX2(1, num_threads - 1);
934 num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
935 num_compiler_threads_lowprio =
936 MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
937
938 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
939 32, num_compiler_threads, 0)) {
940 si_destroy_shader_cache(sscreen);
941 FREE(sscreen);
942 return NULL;
943 }
944
945 /* The queue must be large enough so that adding optimized shaders
946 * doesn't stall draw calls when the queue is full. Especially varying
947 * packing generates a very high volume of optimized shader compilation
948 * jobs.
949 */
950 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
951 "si_shader_low",
952 1024, num_compiler_threads,
953 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
954 si_destroy_shader_cache(sscreen);
955 FREE(sscreen);
956 return NULL;
957 }
958
959 si_handle_env_var_force_family(sscreen);
960
961 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
962 si_init_perfcounters(sscreen);
963
964 /* Hawaii has a bug with offchip buffers > 256 that can be worked
965 * around by setting 4K granularity.
966 */
967 sscreen->tess_offchip_block_dw_size =
968 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
969
970 sscreen->has_distributed_tess =
971 sscreen->b.chip_class >= VI &&
972 sscreen->b.info.max_se >= 2;
973
974 sscreen->has_draw_indirect_multi =
975 (sscreen->b.family >= CHIP_POLARIS10) ||
976 (sscreen->b.chip_class == VI &&
977 sscreen->b.info.pfp_fw_version >= 121 &&
978 sscreen->b.info.me_fw_version >= 87) ||
979 (sscreen->b.chip_class == CIK &&
980 sscreen->b.info.pfp_fw_version >= 211 &&
981 sscreen->b.info.me_fw_version >= 173) ||
982 (sscreen->b.chip_class == SI &&
983 sscreen->b.info.pfp_fw_version >= 121 &&
984 sscreen->b.info.me_fw_version >= 87);
985
986 sscreen->has_ds_bpermute = sscreen->b.chip_class >= VI;
987 sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
988 sscreen->b.family <= CHIP_POLARIS12) ||
989 sscreen->b.family == CHIP_VEGA10 ||
990 sscreen->b.family == CHIP_RAVEN;
991
992 sscreen->b.has_cp_dma = true;
993 sscreen->b.has_streamout = true;
994
995 /* Some chips have RB+ registers, but don't support RB+. Those must
996 * always disable it.
997 */
998 if (sscreen->b.family == CHIP_STONEY ||
999 sscreen->b.chip_class >= GFX9) {
1000 sscreen->b.has_rbplus = true;
1001
1002 sscreen->b.rbplus_allowed =
1003 !(sscreen->b.debug_flags & DBG_NO_RB_PLUS) &&
1004 (sscreen->b.family == CHIP_STONEY ||
1005 sscreen->b.family == CHIP_RAVEN);
1006 }
1007
1008 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1009 sscreen->use_monolithic_shaders =
1010 (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
1011
1012 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1013 SI_CONTEXT_INV_VMEM_L1;
1014 if (sscreen->b.chip_class <= VI)
1015 sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1016
1017 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
1018
1019 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1020 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
1021
1022 for (i = 0; i < num_compiler_threads; i++)
1023 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
1024 for (i = 0; i < num_compiler_threads_lowprio; i++)
1025 sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
1026
1027 /* Create the auxiliary context. This must be done last. */
1028 sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
1029
1030 if (sscreen->b.debug_flags & DBG_TEST_DMA)
1031 r600_test_dma(&sscreen->b);
1032
1033 if (sscreen->b.debug_flags & (DBG_TEST_VMFAULT_CP |
1034 DBG_TEST_VMFAULT_SDMA |
1035 DBG_TEST_VMFAULT_SHADER))
1036 si_test_vmfault(sscreen);
1037
1038 return &sscreen->b.b;
1039 }