radeonsi/compute: Enable PIPE_SHADER_CAP_DOUBLES v2
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 #include <llvm-c/Target.h>
34 #include <llvm-c/TargetMachine.h>
35
36 /*
37 * pipe_context
38 */
39 static void si_destroy_context(struct pipe_context *context)
40 {
41 struct si_context *sctx = (struct si_context *)context;
42
43 si_release_all_descriptors(sctx);
44
45 pipe_resource_reference(&sctx->esgs_ring, NULL);
46 pipe_resource_reference(&sctx->gsvs_ring, NULL);
47 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
48 r600_resource_reference(&sctx->border_color_table, NULL);
49 r600_resource_reference(&sctx->scratch_buffer, NULL);
50
51 si_pm4_free_state(sctx, sctx->init_config, ~0);
52 si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
53 si_pm4_delete_state(sctx, gs_onoff, sctx->gs_on);
54 si_pm4_delete_state(sctx, gs_onoff, sctx->gs_off);
55
56 if (sctx->pstipple_sampler_state)
57 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
58 if (sctx->dummy_pixel_shader) {
59 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
60 }
61 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
62 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
63 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
64 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
65 util_unreference_framebuffer_state(&sctx->framebuffer.state);
66
67 util_blitter_destroy(sctx->blitter);
68
69 si_pm4_cleanup(sctx);
70
71 r600_common_context_cleanup(&sctx->b);
72 FREE(sctx);
73 }
74
75 static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
76 {
77 struct si_context *sctx = CALLOC_STRUCT(si_context);
78 struct si_screen* sscreen = (struct si_screen *)screen;
79 struct radeon_winsys *ws = sscreen->b.ws;
80 int shader, i;
81
82 if (sctx == NULL)
83 return NULL;
84
85 sctx->b.b.screen = screen; /* this must be set first */
86 sctx->b.b.priv = priv;
87 sctx->b.b.destroy = si_destroy_context;
88 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
89
90 if (!r600_common_context_init(&sctx->b, &sscreen->b))
91 goto fail;
92
93 si_init_blit_functions(sctx);
94 si_init_compute_functions(sctx);
95
96 if (sscreen->b.info.has_uvd) {
97 sctx->b.b.create_video_codec = si_uvd_create_decoder;
98 sctx->b.b.create_video_buffer = si_video_buffer_create;
99 } else {
100 sctx->b.b.create_video_codec = vl_create_decoder;
101 sctx->b.b.create_video_buffer = vl_video_buffer_create;
102 }
103
104 sctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX, si_context_gfx_flush,
105 sctx, sscreen->b.trace_bo ?
106 sscreen->b.trace_bo->cs_buf : NULL);
107 sctx->b.rings.gfx.flush = si_context_gfx_flush;
108
109 si_init_all_descriptors(sctx);
110
111 /* Initialize cache_flush. */
112 sctx->cache_flush = si_atom_cache_flush;
113 sctx->atoms.s.cache_flush = &sctx->cache_flush;
114
115 sctx->msaa_config = si_atom_msaa_config;
116 sctx->atoms.s.msaa_config = &sctx->msaa_config;
117
118 sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
119 sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;
120
121 switch (sctx->b.chip_class) {
122 case SI:
123 case CIK:
124 si_init_state_functions(sctx);
125 si_init_shader_functions(sctx);
126 si_init_config(sctx);
127 break;
128 default:
129 R600_ERR("Unsupported chip class %d.\n", sctx->b.chip_class);
130 goto fail;
131 }
132
133 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
134 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
135
136 sctx->blitter = util_blitter_create(&sctx->b.b);
137 if (sctx->blitter == NULL)
138 goto fail;
139 sctx->blitter->draw_rectangle = r600_draw_rectangle;
140
141 /* these must be last */
142 si_begin_new_cs(sctx);
143 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
144
145 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
146 * with a NULL buffer). We need to use a dummy buffer instead. */
147 if (sctx->b.chip_class == CIK) {
148 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
149 PIPE_USAGE_DEFAULT, 16);
150 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
151
152 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
153 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
154 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
155 &sctx->null_const_buf);
156 }
157 }
158
159 /* Clear the NULL constant buffer, because loads should return zeros. */
160 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
161 sctx->null_const_buf.buffer->width0, 0, false);
162 }
163
164 /* XXX: This is the maximum value allowed. I'm not sure how to compute
165 * this for non-cs shaders. Using the wrong value here can result in
166 * GPU lockups, but the maximum value seems to always work.
167 */
168 sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
169
170 return &sctx->b.b;
171 fail:
172 si_destroy_context(&sctx->b.b);
173 return NULL;
174 }
175
176 /*
177 * pipe_screen
178 */
179
180 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
181 {
182 struct si_screen *sscreen = (struct si_screen *)pscreen;
183
184 switch (param) {
185 /* Supported features (boolean caps). */
186 case PIPE_CAP_TWO_SIDED_STENCIL:
187 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
188 case PIPE_CAP_ANISOTROPIC_FILTER:
189 case PIPE_CAP_POINT_SPRITE:
190 case PIPE_CAP_OCCLUSION_QUERY:
191 case PIPE_CAP_TEXTURE_SHADOW_MAP:
192 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
193 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
194 case PIPE_CAP_TEXTURE_SWIZZLE:
195 case PIPE_CAP_DEPTH_CLIP_DISABLE:
196 case PIPE_CAP_SHADER_STENCIL_EXPORT:
197 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
198 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
199 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
200 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
201 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
202 case PIPE_CAP_SM3:
203 case PIPE_CAP_SEAMLESS_CUBE_MAP:
204 case PIPE_CAP_PRIMITIVE_RESTART:
205 case PIPE_CAP_CONDITIONAL_RENDER:
206 case PIPE_CAP_TEXTURE_BARRIER:
207 case PIPE_CAP_INDEP_BLEND_ENABLE:
208 case PIPE_CAP_INDEP_BLEND_FUNC:
209 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
210 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
211 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
212 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
213 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
214 case PIPE_CAP_USER_INDEX_BUFFERS:
215 case PIPE_CAP_USER_CONSTANT_BUFFERS:
216 case PIPE_CAP_START_INSTANCE:
217 case PIPE_CAP_NPOT_TEXTURES:
218 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
219 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
220 case PIPE_CAP_TGSI_INSTANCEID:
221 case PIPE_CAP_COMPUTE:
222 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
223 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
224 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
225 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
226 case PIPE_CAP_CUBE_MAP_ARRAY:
227 case PIPE_CAP_SAMPLE_SHADING:
228 case PIPE_CAP_DRAW_INDIRECT:
229 case PIPE_CAP_CLIP_HALFZ:
230 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
231 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
232 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
233 return 1;
234
235 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
236 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
237
238 case PIPE_CAP_TEXTURE_MULTISAMPLE:
239 /* 2D tiling on CIK is supported since DRM 2.35.0 */
240 return sscreen->b.chip_class < CIK ||
241 sscreen->b.info.drm_minor >= 35;
242
243 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
244 return R600_MAP_BUFFER_ALIGNMENT;
245
246 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
247 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
248 return 4;
249
250 case PIPE_CAP_GLSL_FEATURE_LEVEL:
251 return 330;
252
253 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
254 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
255
256 case PIPE_CAP_TEXTURE_QUERY_LOD:
257 case PIPE_CAP_TEXTURE_GATHER_SM5:
258 return HAVE_LLVM >= 0x0305;
259 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
260 return HAVE_LLVM >= 0x0305 ? 4 : 0;
261
262 /* Unsupported features. */
263 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
264 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
265 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
266 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
267 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
268 case PIPE_CAP_USER_VERTEX_BUFFERS:
269 case PIPE_CAP_TGSI_TEXCOORD:
270 case PIPE_CAP_FAKE_SW_MSAA:
271 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
272 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
273 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
274 case PIPE_CAP_SAMPLER_VIEW_TARGET:
275 case PIPE_CAP_VERTEXID_NOBASE:
276 return 0;
277
278 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
279 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
280
281 /* Stream output. */
282 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
283 return sscreen->b.has_streamout ? 4 : 0;
284 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
285 return sscreen->b.has_streamout ? 1 : 0;
286 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
287 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
288 return sscreen->b.has_streamout ? 32*4 : 0;
289
290 /* Geometry shader output. */
291 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
292 return 1024;
293 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
294 return 4095;
295 case PIPE_CAP_MAX_VERTEX_STREAMS:
296 return 1;
297
298 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
299 return 2048;
300
301 /* Texturing. */
302 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
303 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
304 return 15; /* 16384 */
305 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
306 /* textures support 8192, but layered rendering supports 2048 */
307 return 12;
308 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
309 /* textures support 8192, but layered rendering supports 2048 */
310 return 2048;
311
312 /* Render targets. */
313 case PIPE_CAP_MAX_RENDER_TARGETS:
314 return 8;
315
316 case PIPE_CAP_MAX_VIEWPORTS:
317 return 1;
318
319 /* Timer queries, present when the clock frequency is non zero. */
320 case PIPE_CAP_QUERY_TIMESTAMP:
321 case PIPE_CAP_QUERY_TIME_ELAPSED:
322 return sscreen->b.info.r600_clock_crystal_freq != 0;
323
324 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
325 case PIPE_CAP_MIN_TEXEL_OFFSET:
326 return -32;
327
328 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
329 case PIPE_CAP_MAX_TEXEL_OFFSET:
330 return 31;
331
332 case PIPE_CAP_ENDIANNESS:
333 return PIPE_ENDIAN_LITTLE;
334
335 case PIPE_CAP_VENDOR_ID:
336 return 0x1002;
337 case PIPE_CAP_DEVICE_ID:
338 return sscreen->b.info.pci_id;
339 case PIPE_CAP_ACCELERATED:
340 return 1;
341 case PIPE_CAP_VIDEO_MEMORY:
342 return sscreen->b.info.vram_size >> 20;
343 case PIPE_CAP_UMA:
344 return 0;
345 }
346 return 0;
347 }
348
349 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
350 {
351 switch(shader)
352 {
353 case PIPE_SHADER_FRAGMENT:
354 case PIPE_SHADER_VERTEX:
355 case PIPE_SHADER_GEOMETRY:
356 break;
357 case PIPE_SHADER_COMPUTE:
358 switch (param) {
359 case PIPE_SHADER_CAP_PREFERRED_IR:
360 #if HAVE_LLVM < 0x0306
361 return PIPE_SHADER_IR_LLVM;
362 #else
363 return PIPE_SHADER_IR_NATIVE;
364 #endif
365 case PIPE_SHADER_CAP_DOUBLES:
366 return HAVE_LLVM >= 0x0307;
367
368 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
369 uint64_t max_const_buffer_size;
370 pscreen->get_compute_param(pscreen,
371 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
372 &max_const_buffer_size);
373 return max_const_buffer_size;
374 }
375 default:
376 return 0;
377 }
378 default:
379 /* TODO: support tessellation */
380 return 0;
381 }
382
383 switch (param) {
384 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
385 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
386 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
387 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
388 return 16384;
389 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
390 return 32;
391 case PIPE_SHADER_CAP_MAX_INPUTS:
392 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
393 case PIPE_SHADER_CAP_MAX_OUTPUTS:
394 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
395 case PIPE_SHADER_CAP_MAX_TEMPS:
396 return 256; /* Max native temporaries. */
397 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
398 return 4096 * sizeof(float[4]); /* actually only memory limits this */
399 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
400 return SI_NUM_USER_CONST_BUFFERS;
401 case PIPE_SHADER_CAP_MAX_PREDS:
402 return 0; /* FIXME */
403 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
404 return 1;
405 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
406 return 0;
407 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
408 /* Indirection of geometry shader input dimension is not
409 * handled yet
410 */
411 return shader < PIPE_SHADER_GEOMETRY;
412 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
413 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
414 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
415 return 1;
416 case PIPE_SHADER_CAP_INTEGERS:
417 return 1;
418 case PIPE_SHADER_CAP_SUBROUTINES:
419 return 0;
420 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
421 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
422 return 16;
423 case PIPE_SHADER_CAP_PREFERRED_IR:
424 return PIPE_SHADER_IR_TGSI;
425 case PIPE_SHADER_CAP_DOUBLES:
426 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
427 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
428 return 0;
429 }
430 return 0;
431 }
432
433 static void si_destroy_screen(struct pipe_screen* pscreen)
434 {
435 struct si_screen *sscreen = (struct si_screen *)pscreen;
436
437 if (sscreen == NULL)
438 return;
439
440 if (!sscreen->b.ws->unref(sscreen->b.ws))
441 return;
442
443 #if HAVE_LLVM >= 0x0306
444 // r600_destroy_common_screen() frees sscreen, so we need to make
445 // sure to dispose the TargetMachine before we call it.
446 LLVMDisposeTargetMachine(sscreen->tm);
447 #endif
448
449 r600_destroy_common_screen(&sscreen->b);
450 }
451
452 #define SI_TILE_MODE_COLOR_2D_8BPP 14
453
454 /* Initialize pipe config. This is especially important for GPUs
455 * with 16 pipes and more where it's initialized incorrectly by
456 * the TILING_CONFIG ioctl. */
457 static bool si_initialize_pipe_config(struct si_screen *sscreen)
458 {
459 unsigned mode2d;
460
461 /* This is okay, because there can be no 2D tiling without
462 * the tile mode array, so we won't need the pipe config.
463 * Return "success".
464 */
465 if (!sscreen->b.info.si_tile_mode_array_valid)
466 return true;
467
468 /* The same index is used for the 2D mode on CIK too. */
469 mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
470
471 switch (G_009910_PIPE_CONFIG(mode2d)) {
472 case V_02803C_ADDR_SURF_P2:
473 sscreen->b.tiling_info.num_channels = 2;
474 break;
475 case V_02803C_X_ADDR_SURF_P4_8X16:
476 case V_02803C_X_ADDR_SURF_P4_16X16:
477 case V_02803C_X_ADDR_SURF_P4_16X32:
478 case V_02803C_X_ADDR_SURF_P4_32X32:
479 sscreen->b.tiling_info.num_channels = 4;
480 break;
481 case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
482 case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
483 case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
484 case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
485 case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
486 case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
487 case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
488 sscreen->b.tiling_info.num_channels = 8;
489 break;
490 case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
491 case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
492 sscreen->b.tiling_info.num_channels = 16;
493 break;
494 default:
495 assert(0);
496 fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
497 G_009910_PIPE_CONFIG(mode2d));
498 return false;
499 }
500 return true;
501 }
502
503 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
504 {
505 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
506 LLVMTargetRef r600_target;
507 #if HAVE_LLVM >= 0x0306
508 const char *triple = "amdgcn--";
509 #else
510 const char *triple = "r600--";
511 #endif
512 if (sscreen == NULL) {
513 return NULL;
514 }
515
516 /* Set functions first. */
517 sscreen->b.b.context_create = si_create_context;
518 sscreen->b.b.destroy = si_destroy_screen;
519 sscreen->b.b.get_param = si_get_param;
520 sscreen->b.b.get_shader_param = si_get_shader_param;
521 sscreen->b.b.is_format_supported = si_is_format_supported;
522 sscreen->b.b.resource_create = r600_resource_create_common;
523
524 if (!r600_common_screen_init(&sscreen->b, ws) ||
525 !si_initialize_pipe_config(sscreen)) {
526 FREE(sscreen);
527 return NULL;
528 }
529
530 sscreen->b.has_cp_dma = true;
531 sscreen->b.has_streamout = true;
532
533 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
534 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
535
536 /* Create the auxiliary context. This must be done last. */
537 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
538
539 #if HAVE_LLVM >= 0x0306
540 /* Initialize LLVM TargetMachine */
541 r600_target = radeon_llvm_get_r600_target(triple);
542 sscreen->tm = LLVMCreateTargetMachine(r600_target, triple,
543 r600_get_llvm_processor_name(sscreen->b.family),
544 "+DumpCode,+vgpr-spilling", LLVMCodeGenLevelDefault, LLVMRelocDefault,
545 LLVMCodeModelDefault);
546 #endif
547 return &sscreen->b.b;
548 }