radeonsi: add an initial dump_debug_state implementation dumping shaders
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39 int i;
40
41 si_release_all_descriptors(sctx);
42
43 pipe_resource_reference(&sctx->esgs_ring, NULL);
44 pipe_resource_reference(&sctx->gsvs_ring, NULL);
45 pipe_resource_reference(&sctx->tf_ring, NULL);
46 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
47 r600_resource_reference(&sctx->border_color_table, NULL);
48 r600_resource_reference(&sctx->scratch_buffer, NULL);
49 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
50
51 si_pm4_free_state(sctx, sctx->init_config, ~0);
52 si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
53 si_pm4_delete_state(sctx, tf_ring, sctx->tf_state);
54 for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
55 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
56
57 if (sctx->pstipple_sampler_state)
58 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
59 if (sctx->dummy_pixel_shader)
60 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
61 if (sctx->fixed_func_tcs_shader)
62 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
63 if (sctx->custom_dsa_flush)
64 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
65 if (sctx->custom_blend_resolve)
66 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
67 if (sctx->custom_blend_decompress)
68 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
69 if (sctx->custom_blend_fastclear)
70 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
71 util_unreference_framebuffer_state(&sctx->framebuffer.state);
72
73 if (sctx->blitter)
74 util_blitter_destroy(sctx->blitter);
75
76 si_pm4_cleanup(sctx);
77
78 r600_common_context_cleanup(&sctx->b);
79
80 #if HAVE_LLVM >= 0x0306
81 LLVMDisposeTargetMachine(sctx->tm);
82 #endif
83
84 FREE(sctx);
85 }
86
87 static enum pipe_reset_status
88 si_amdgpu_get_reset_status(struct pipe_context *ctx)
89 {
90 struct si_context *sctx = (struct si_context *)ctx;
91
92 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
93 }
94
95 static struct pipe_context *si_create_context(struct pipe_screen *screen,
96 void *priv, unsigned flags)
97 {
98 struct si_context *sctx = CALLOC_STRUCT(si_context);
99 struct si_screen* sscreen = (struct si_screen *)screen;
100 struct radeon_winsys *ws = sscreen->b.ws;
101 LLVMTargetRef r600_target;
102 #if HAVE_LLVM >= 0x0306
103 const char *triple = "amdgcn--";
104 #endif
105 int shader, i;
106
107 if (sctx == NULL)
108 return NULL;
109
110 sctx->b.b.screen = screen; /* this must be set first */
111 sctx->b.b.priv = priv;
112 sctx->b.b.destroy = si_destroy_context;
113 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
114 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
115
116 if (!r600_common_context_init(&sctx->b, &sscreen->b))
117 goto fail;
118
119 if (sscreen->b.info.drm_major == 3)
120 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
121
122 si_init_blit_functions(sctx);
123 si_init_compute_functions(sctx);
124 si_init_cp_dma_functions(sctx);
125 si_init_debug_functions(sctx);
126
127 if (sscreen->b.info.has_uvd) {
128 sctx->b.b.create_video_codec = si_uvd_create_decoder;
129 sctx->b.b.create_video_buffer = si_video_buffer_create;
130 } else {
131 sctx->b.b.create_video_codec = vl_create_decoder;
132 sctx->b.b.create_video_buffer = vl_video_buffer_create;
133 }
134
135 sctx->b.rings.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush,
136 sctx, sscreen->b.trace_bo ?
137 sscreen->b.trace_bo->cs_buf : NULL);
138 sctx->b.rings.gfx.flush = si_context_gfx_flush;
139
140 si_init_all_descriptors(sctx);
141
142 /* Initialize cache_flush. */
143 sctx->cache_flush = si_atom_cache_flush;
144 sctx->atoms.s.cache_flush = &sctx->cache_flush;
145
146 sctx->msaa_sample_locs = si_atom_msaa_sample_locs;
147 sctx->atoms.s.msaa_sample_locs = &sctx->msaa_sample_locs;
148
149 sctx->msaa_config = si_atom_msaa_config;
150 sctx->atoms.s.msaa_config = &sctx->msaa_config;
151
152 sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
153 sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;
154
155 si_init_state_functions(sctx);
156 si_init_shader_functions(sctx);
157
158 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
159 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
160
161 sctx->blitter = util_blitter_create(&sctx->b.b);
162 if (sctx->blitter == NULL)
163 goto fail;
164 sctx->blitter->draw_rectangle = r600_draw_rectangle;
165
166 /* these must be last */
167 si_begin_new_cs(sctx);
168 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
169
170 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
171 * with a NULL buffer). We need to use a dummy buffer instead. */
172 if (sctx->b.chip_class == CIK) {
173 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
174 PIPE_USAGE_DEFAULT, 16);
175 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
176
177 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
178 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
179 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
180 &sctx->null_const_buf);
181 }
182 }
183
184 /* Clear the NULL constant buffer, because loads should return zeros. */
185 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
186 sctx->null_const_buf.buffer->width0, 0, false);
187 }
188
189 /* XXX: This is the maximum value allowed. I'm not sure how to compute
190 * this for non-cs shaders. Using the wrong value here can result in
191 * GPU lockups, but the maximum value seems to always work.
192 */
193 sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
194
195 #if HAVE_LLVM >= 0x0306
196 /* Initialize LLVM TargetMachine */
197 r600_target = radeon_llvm_get_r600_target(triple);
198 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
199 r600_get_llvm_processor_name(sscreen->b.family),
200 sctx->b.chip_class >= VI ?
201 "+DumpCode" :
202 "+DumpCode,+vgpr-spilling",
203 LLVMCodeGenLevelDefault,
204 LLVMRelocDefault,
205 LLVMCodeModelDefault);
206 #endif
207
208 return &sctx->b.b;
209 fail:
210 si_destroy_context(&sctx->b.b);
211 return NULL;
212 }
213
214 /*
215 * pipe_screen
216 */
217
218 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
219 {
220 struct si_screen *sscreen = (struct si_screen *)pscreen;
221
222 switch (param) {
223 /* Supported features (boolean caps). */
224 case PIPE_CAP_TWO_SIDED_STENCIL:
225 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
226 case PIPE_CAP_ANISOTROPIC_FILTER:
227 case PIPE_CAP_POINT_SPRITE:
228 case PIPE_CAP_OCCLUSION_QUERY:
229 case PIPE_CAP_TEXTURE_SHADOW_MAP:
230 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
231 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
232 case PIPE_CAP_TEXTURE_SWIZZLE:
233 case PIPE_CAP_DEPTH_CLIP_DISABLE:
234 case PIPE_CAP_SHADER_STENCIL_EXPORT:
235 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
236 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
237 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
238 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
239 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
240 case PIPE_CAP_SM3:
241 case PIPE_CAP_SEAMLESS_CUBE_MAP:
242 case PIPE_CAP_PRIMITIVE_RESTART:
243 case PIPE_CAP_CONDITIONAL_RENDER:
244 case PIPE_CAP_TEXTURE_BARRIER:
245 case PIPE_CAP_INDEP_BLEND_ENABLE:
246 case PIPE_CAP_INDEP_BLEND_FUNC:
247 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
248 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
249 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
250 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
251 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
252 case PIPE_CAP_USER_INDEX_BUFFERS:
253 case PIPE_CAP_USER_CONSTANT_BUFFERS:
254 case PIPE_CAP_START_INSTANCE:
255 case PIPE_CAP_NPOT_TEXTURES:
256 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
257 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
258 case PIPE_CAP_TGSI_INSTANCEID:
259 case PIPE_CAP_COMPUTE:
260 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
261 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
262 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
263 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
264 case PIPE_CAP_CUBE_MAP_ARRAY:
265 case PIPE_CAP_SAMPLE_SHADING:
266 case PIPE_CAP_DRAW_INDIRECT:
267 case PIPE_CAP_CLIP_HALFZ:
268 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
269 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
270 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
271 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
272 case PIPE_CAP_TGSI_TEXCOORD:
273 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
274 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
275 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
276 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
277 case PIPE_CAP_DEPTH_BOUNDS_TEST:
278 return 1;
279
280 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
281 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
282
283 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
284 return (sscreen->b.info.drm_major == 2 &&
285 sscreen->b.info.drm_minor >= 43) ||
286 sscreen->b.info.drm_major == 3;
287
288 case PIPE_CAP_TEXTURE_MULTISAMPLE:
289 /* 2D tiling on CIK is supported since DRM 2.35.0 */
290 return sscreen->b.chip_class < CIK ||
291 (sscreen->b.info.drm_major == 2 &&
292 sscreen->b.info.drm_minor >= 35) ||
293 sscreen->b.info.drm_major == 3;
294
295 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
296 return R600_MAP_BUFFER_ALIGNMENT;
297
298 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
299 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
300 return 4;
301
302 case PIPE_CAP_GLSL_FEATURE_LEVEL:
303 return HAVE_LLVM >= 0x0307 ? 410 : 330;
304
305 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
306 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
307
308 case PIPE_CAP_TEXTURE_QUERY_LOD:
309 case PIPE_CAP_TEXTURE_GATHER_SM5:
310 return HAVE_LLVM >= 0x0305;
311 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
312 return HAVE_LLVM >= 0x0305 ? 4 : 0;
313
314 /* Unsupported features. */
315 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
316 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
317 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
318 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
319 case PIPE_CAP_USER_VERTEX_BUFFERS:
320 case PIPE_CAP_FAKE_SW_MSAA:
321 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
322 case PIPE_CAP_SAMPLER_VIEW_TARGET:
323 case PIPE_CAP_VERTEXID_NOBASE:
324 return 0;
325
326 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
327 return 30;
328
329 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
330 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
331
332 /* Stream output. */
333 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
334 return sscreen->b.has_streamout ? 4 : 0;
335 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
336 return sscreen->b.has_streamout ? 1 : 0;
337 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
338 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
339 return sscreen->b.has_streamout ? 32*4 : 0;
340
341 /* Geometry shader output. */
342 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
343 return 1024;
344 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
345 return 4095;
346 case PIPE_CAP_MAX_VERTEX_STREAMS:
347 return 4;
348
349 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
350 return 2048;
351
352 /* Texturing. */
353 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
354 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
355 return 15; /* 16384 */
356 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
357 /* textures support 8192, but layered rendering supports 2048 */
358 return 12;
359 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
360 /* textures support 8192, but layered rendering supports 2048 */
361 return 2048;
362
363 /* Render targets. */
364 case PIPE_CAP_MAX_RENDER_TARGETS:
365 return 8;
366
367 case PIPE_CAP_MAX_VIEWPORTS:
368 return 16;
369
370 /* Timer queries, present when the clock frequency is non zero. */
371 case PIPE_CAP_QUERY_TIMESTAMP:
372 case PIPE_CAP_QUERY_TIME_ELAPSED:
373 return sscreen->b.info.r600_clock_crystal_freq != 0;
374
375 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
376 case PIPE_CAP_MIN_TEXEL_OFFSET:
377 return -32;
378
379 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
380 case PIPE_CAP_MAX_TEXEL_OFFSET:
381 return 31;
382
383 case PIPE_CAP_ENDIANNESS:
384 return PIPE_ENDIAN_LITTLE;
385
386 case PIPE_CAP_VENDOR_ID:
387 return 0x1002;
388 case PIPE_CAP_DEVICE_ID:
389 return sscreen->b.info.pci_id;
390 case PIPE_CAP_ACCELERATED:
391 return 1;
392 case PIPE_CAP_VIDEO_MEMORY:
393 return sscreen->b.info.vram_size >> 20;
394 case PIPE_CAP_UMA:
395 return 0;
396 }
397 return 0;
398 }
399
400 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
401 {
402 switch(shader)
403 {
404 case PIPE_SHADER_FRAGMENT:
405 case PIPE_SHADER_VERTEX:
406 case PIPE_SHADER_GEOMETRY:
407 break;
408 case PIPE_SHADER_TESS_CTRL:
409 case PIPE_SHADER_TESS_EVAL:
410 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
411 if (HAVE_LLVM < 0x0306 ||
412 (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2))
413 return 0;
414 break;
415 case PIPE_SHADER_COMPUTE:
416 switch (param) {
417 case PIPE_SHADER_CAP_PREFERRED_IR:
418 #if HAVE_LLVM < 0x0306
419 return PIPE_SHADER_IR_LLVM;
420 #else
421 return PIPE_SHADER_IR_NATIVE;
422 #endif
423 case PIPE_SHADER_CAP_DOUBLES:
424 return HAVE_LLVM >= 0x0307;
425
426 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
427 uint64_t max_const_buffer_size;
428 pscreen->get_compute_param(pscreen,
429 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
430 &max_const_buffer_size);
431 return max_const_buffer_size;
432 }
433 default:
434 /* If compute shaders don't require a special value
435 * for this cap, we can return the same value we
436 * do for other shader types. */
437 break;
438 }
439 break;
440 default:
441 return 0;
442 }
443
444 switch (param) {
445 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
446 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
447 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
448 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
449 return 16384;
450 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
451 return 32;
452 case PIPE_SHADER_CAP_MAX_INPUTS:
453 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
454 case PIPE_SHADER_CAP_MAX_OUTPUTS:
455 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
456 case PIPE_SHADER_CAP_MAX_TEMPS:
457 return 256; /* Max native temporaries. */
458 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
459 return 4096 * sizeof(float[4]); /* actually only memory limits this */
460 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
461 return SI_NUM_USER_CONST_BUFFERS;
462 case PIPE_SHADER_CAP_MAX_PREDS:
463 return 0; /* FIXME */
464 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
465 return 1;
466 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
467 return 1;
468 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
469 /* Indirection of geometry shader input dimension is not
470 * handled yet
471 */
472 return shader != PIPE_SHADER_GEOMETRY;
473 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
474 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
475 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
476 return 1;
477 case PIPE_SHADER_CAP_INTEGERS:
478 return 1;
479 case PIPE_SHADER_CAP_SUBROUTINES:
480 return 0;
481 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
482 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
483 return 16;
484 case PIPE_SHADER_CAP_PREFERRED_IR:
485 return PIPE_SHADER_IR_TGSI;
486 case PIPE_SHADER_CAP_DOUBLES:
487 return HAVE_LLVM >= 0x0307;
488 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
489 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
490 return 0;
491 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
492 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
493 return 1;
494 }
495 return 0;
496 }
497
498 static void si_destroy_screen(struct pipe_screen* pscreen)
499 {
500 struct si_screen *sscreen = (struct si_screen *)pscreen;
501
502 if (sscreen == NULL)
503 return;
504
505 if (!sscreen->b.ws->unref(sscreen->b.ws))
506 return;
507
508 r600_destroy_common_screen(&sscreen->b);
509 }
510
511 #define SI_TILE_MODE_COLOR_2D_8BPP 14
512
513 /* Initialize pipe config. This is especially important for GPUs
514 * with 16 pipes and more where it's initialized incorrectly by
515 * the TILING_CONFIG ioctl. */
516 static bool si_initialize_pipe_config(struct si_screen *sscreen)
517 {
518 unsigned mode2d;
519
520 /* This is okay, because there can be no 2D tiling without
521 * the tile mode array, so we won't need the pipe config.
522 * Return "success".
523 */
524 if (!sscreen->b.info.si_tile_mode_array_valid)
525 return true;
526
527 /* The same index is used for the 2D mode on CIK too. */
528 mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
529
530 switch (G_009910_PIPE_CONFIG(mode2d)) {
531 case V_02803C_ADDR_SURF_P2:
532 sscreen->b.tiling_info.num_channels = 2;
533 break;
534 case V_02803C_X_ADDR_SURF_P4_8X16:
535 case V_02803C_X_ADDR_SURF_P4_16X16:
536 case V_02803C_X_ADDR_SURF_P4_16X32:
537 case V_02803C_X_ADDR_SURF_P4_32X32:
538 sscreen->b.tiling_info.num_channels = 4;
539 break;
540 case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
541 case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
542 case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
543 case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
544 case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
545 case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
546 case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
547 sscreen->b.tiling_info.num_channels = 8;
548 break;
549 case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
550 case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
551 sscreen->b.tiling_info.num_channels = 16;
552 break;
553 default:
554 assert(0);
555 fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
556 G_009910_PIPE_CONFIG(mode2d));
557 return false;
558 }
559 return true;
560 }
561
562 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
563 {
564 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
565
566 if (sscreen == NULL) {
567 return NULL;
568 }
569
570 /* Set functions first. */
571 sscreen->b.b.context_create = si_create_context;
572 sscreen->b.b.destroy = si_destroy_screen;
573 sscreen->b.b.get_param = si_get_param;
574 sscreen->b.b.get_shader_param = si_get_shader_param;
575 sscreen->b.b.is_format_supported = si_is_format_supported;
576 sscreen->b.b.resource_create = r600_resource_create_common;
577
578 if (!r600_common_screen_init(&sscreen->b, ws) ||
579 !si_initialize_pipe_config(sscreen)) {
580 FREE(sscreen);
581 return NULL;
582 }
583
584 sscreen->b.has_cp_dma = true;
585 sscreen->b.has_streamout = true;
586
587 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
588 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
589
590 /* Create the auxiliary context. This must be done last. */
591 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
592
593 return &sscreen->b.b;
594 }