radeonsi: remove r600_common_context::clear_buffer
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_log.h"
32 #include "util/u_memory.h"
33 #include "util/u_suballoc.h"
34 #include "util/u_tests.h"
35 #include "util/xmlconfig.h"
36 #include "vl/vl_decoder.h"
37 #include "../ddebug/dd_util.h"
38
39 #include "compiler/nir/nir.h"
40
41 /*
42 * pipe_context
43 */
44 static void si_destroy_context(struct pipe_context *context)
45 {
46 struct si_context *sctx = (struct si_context *)context;
47 int i;
48
49 /* Unreference the framebuffer normally to disable related logic
50 * properly.
51 */
52 struct pipe_framebuffer_state fb = {};
53 if (context->set_framebuffer_state)
54 context->set_framebuffer_state(context, &fb);
55
56 si_release_all_descriptors(sctx);
57
58 pipe_resource_reference(&sctx->esgs_ring, NULL);
59 pipe_resource_reference(&sctx->gsvs_ring, NULL);
60 pipe_resource_reference(&sctx->tf_ring, NULL);
61 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
62 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
63 r600_resource_reference(&sctx->border_color_buffer, NULL);
64 free(sctx->border_color_table);
65 r600_resource_reference(&sctx->scratch_buffer, NULL);
66 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
67 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
68
69 si_pm4_free_state(sctx, sctx->init_config, ~0);
70 if (sctx->init_config_gs_rings)
71 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
72 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
73 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
74
75 if (sctx->fixed_func_tcs_shader.cso)
76 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
77 if (sctx->custom_dsa_flush)
78 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
79 if (sctx->custom_blend_resolve)
80 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
81 if (sctx->custom_blend_fmask_decompress)
82 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
83 if (sctx->custom_blend_eliminate_fastclear)
84 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
85 if (sctx->custom_blend_dcc_decompress)
86 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
87 if (sctx->vs_blit_pos)
88 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos);
89 if (sctx->vs_blit_pos_layered)
90 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos_layered);
91 if (sctx->vs_blit_color)
92 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color);
93 if (sctx->vs_blit_color_layered)
94 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color_layered);
95 if (sctx->vs_blit_texcoord)
96 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_texcoord);
97
98 if (sctx->blitter)
99 util_blitter_destroy(sctx->blitter);
100
101 si_common_context_cleanup(&sctx->b);
102
103 LLVMDisposeTargetMachine(sctx->tm);
104
105 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
106
107 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
108 _mesa_hash_table_destroy(sctx->img_handles, NULL);
109
110 util_dynarray_fini(&sctx->resident_tex_handles);
111 util_dynarray_fini(&sctx->resident_img_handles);
112 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
113 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
114 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
115 FREE(sctx);
116 }
117
118 static enum pipe_reset_status
119 si_amdgpu_get_reset_status(struct pipe_context *ctx)
120 {
121 struct si_context *sctx = (struct si_context *)ctx;
122
123 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
124 }
125
126 /* Apitrace profiling:
127 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
128 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
129 * and remember its number.
130 * 3) In Mesa, enable queries and performance counters around that draw
131 * call and print the results.
132 * 4) glretrace --benchmark --markers ..
133 */
134 static void si_emit_string_marker(struct pipe_context *ctx,
135 const char *string, int len)
136 {
137 struct si_context *sctx = (struct si_context *)ctx;
138
139 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
140
141 if (sctx->b.log)
142 u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string);
143 }
144
145 static LLVMTargetMachineRef
146 si_create_llvm_target_machine(struct si_screen *sscreen)
147 {
148 enum ac_target_machine_options tm_options =
149 (sscreen->b.debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
150 (sscreen->b.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
151 (sscreen->b.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
152 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
153
154 return ac_create_target_machine(sscreen->b.family, tm_options);
155 }
156
157 static void si_set_debug_callback(struct pipe_context *ctx,
158 const struct pipe_debug_callback *cb)
159 {
160 struct si_context *sctx = (struct si_context *)ctx;
161 struct si_screen *screen = sctx->screen;
162
163 util_queue_finish(&screen->shader_compiler_queue);
164 util_queue_finish(&screen->shader_compiler_queue_low_priority);
165
166 if (cb)
167 sctx->debug = *cb;
168 else
169 memset(&sctx->debug, 0, sizeof(sctx->debug));
170 }
171
172 static void si_set_log_context(struct pipe_context *ctx,
173 struct u_log_context *log)
174 {
175 struct si_context *sctx = (struct si_context *)ctx;
176 sctx->b.log = log;
177
178 if (log)
179 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
180 }
181
182 static struct pipe_context *si_create_context(struct pipe_screen *screen,
183 unsigned flags)
184 {
185 struct si_context *sctx = CALLOC_STRUCT(si_context);
186 struct si_screen* sscreen = (struct si_screen *)screen;
187 struct radeon_winsys *ws = sscreen->b.ws;
188 int shader, i;
189
190 if (!sctx)
191 return NULL;
192
193 if (flags & PIPE_CONTEXT_DEBUG)
194 sscreen->record_llvm_ir = true; /* racy but not critical */
195
196 sctx->b.b.screen = screen; /* this must be set first */
197 sctx->b.b.priv = NULL;
198 sctx->b.b.destroy = si_destroy_context;
199 sctx->b.b.emit_string_marker = si_emit_string_marker;
200 sctx->b.b.set_debug_callback = si_set_debug_callback;
201 sctx->b.b.set_log_context = si_set_log_context;
202 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
203 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
204 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
205
206 if (!si_common_context_init(&sctx->b, &sscreen->b, flags))
207 goto fail;
208
209 if (sscreen->b.info.drm_major == 3)
210 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
211
212 si_init_clear_functions(sctx);
213 si_init_blit_functions(sctx);
214 si_init_compute_functions(sctx);
215 si_init_cp_dma_functions(sctx);
216 si_init_debug_functions(sctx);
217 si_init_msaa_functions(sctx);
218 si_init_streamout_functions(sctx);
219
220 if (sscreen->b.info.has_hw_decode) {
221 sctx->b.b.create_video_codec = si_uvd_create_decoder;
222 sctx->b.b.create_video_buffer = si_video_buffer_create;
223 } else {
224 sctx->b.b.create_video_codec = vl_create_decoder;
225 sctx->b.b.create_video_buffer = vl_video_buffer_create;
226 }
227
228 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
229 si_context_gfx_flush, sctx);
230 sctx->b.gfx.flush = si_context_gfx_flush;
231
232 /* Border colors. */
233 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
234 sizeof(*sctx->border_color_table));
235 if (!sctx->border_color_table)
236 goto fail;
237
238 sctx->border_color_buffer = (struct r600_resource*)
239 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
240 SI_MAX_BORDER_COLORS *
241 sizeof(*sctx->border_color_table));
242 if (!sctx->border_color_buffer)
243 goto fail;
244
245 sctx->border_color_map =
246 ws->buffer_map(sctx->border_color_buffer->buf,
247 NULL, PIPE_TRANSFER_WRITE);
248 if (!sctx->border_color_map)
249 goto fail;
250
251 si_init_all_descriptors(sctx);
252 si_init_fence_functions(sctx);
253 si_init_state_functions(sctx);
254 si_init_shader_functions(sctx);
255 si_init_viewport_functions(sctx);
256 si_init_ia_multi_vgt_param_table(sctx);
257
258 if (sctx->b.chip_class >= CIK)
259 cik_init_sdma_functions(sctx);
260 else
261 si_init_dma_functions(sctx);
262
263 if (sscreen->b.debug_flags & DBG(FORCE_DMA))
264 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
265
266 sctx->blitter = util_blitter_create(&sctx->b.b);
267 if (sctx->blitter == NULL)
268 goto fail;
269 sctx->blitter->draw_rectangle = si_draw_rectangle;
270 sctx->blitter->skip_viewport_restore = true;
271
272 sctx->sample_mask.sample_mask = 0xffff;
273
274 /* these must be last */
275 si_begin_new_cs(sctx);
276
277 if (sctx->b.chip_class >= GFX9) {
278 sctx->wait_mem_scratch = (struct r600_resource*)
279 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
280 if (!sctx->wait_mem_scratch)
281 goto fail;
282
283 /* Initialize the memory. */
284 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
285 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
286 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
287 S_370_WR_CONFIRM(1) |
288 S_370_ENGINE_SEL(V_370_ME));
289 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
290 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
291 radeon_emit(cs, sctx->wait_mem_number);
292 }
293
294 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
295 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
296 if (sctx->b.chip_class == CIK) {
297 sctx->null_const_buf.buffer =
298 si_aligned_buffer_create(screen,
299 R600_RESOURCE_FLAG_UNMAPPABLE,
300 PIPE_USAGE_DEFAULT, 16,
301 sctx->screen->b.info.tcc_cache_line_size);
302 if (!sctx->null_const_buf.buffer)
303 goto fail;
304 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
305
306 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
307 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
308 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
309 &sctx->null_const_buf);
310 }
311 }
312
313 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
314 &sctx->null_const_buf);
315 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
316 &sctx->null_const_buf);
317 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
318 &sctx->null_const_buf);
319 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
320 &sctx->null_const_buf);
321 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
322 &sctx->null_const_buf);
323
324 /* Clear the NULL constant buffer, because loads should return zeros. */
325 si_clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
326 sctx->null_const_buf.buffer->width0, 0,
327 R600_COHERENCY_SHADER);
328 }
329
330 uint64_t max_threads_per_block;
331 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
332 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
333 &max_threads_per_block);
334
335 /* The maximum number of scratch waves. Scratch space isn't divided
336 * evenly between CUs. The number is only a function of the number of CUs.
337 * We can decrease the constant to decrease the scratch buffer size.
338 *
339 * sctx->scratch_waves must be >= the maximum posible size of
340 * 1 threadgroup, so that the hw doesn't hang from being unable
341 * to start any.
342 *
343 * The recommended value is 4 per CU at most. Higher numbers don't
344 * bring much benefit, but they still occupy chip resources (think
345 * async compute). I've seen ~2% performance difference between 4 and 32.
346 */
347 sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
348 max_threads_per_block / 64);
349
350 sctx->tm = si_create_llvm_target_machine(sscreen);
351
352 /* Bindless handles. */
353 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
354 _mesa_key_pointer_equal);
355 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
356 _mesa_key_pointer_equal);
357
358 util_dynarray_init(&sctx->resident_tex_handles, NULL);
359 util_dynarray_init(&sctx->resident_img_handles, NULL);
360 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
361 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
362 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
363
364 return &sctx->b.b;
365 fail:
366 fprintf(stderr, "radeonsi: Failed to create a context.\n");
367 si_destroy_context(&sctx->b.b);
368 return NULL;
369 }
370
371 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
372 void *priv, unsigned flags)
373 {
374 struct si_screen *sscreen = (struct si_screen *)screen;
375 struct pipe_context *ctx;
376
377 if (sscreen->b.debug_flags & DBG(CHECK_VM))
378 flags |= PIPE_CONTEXT_DEBUG;
379
380 ctx = si_create_context(screen, flags);
381
382 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
383 return ctx;
384
385 /* Clover (compute-only) is unsupported. */
386 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
387 return ctx;
388
389 /* When shaders are logged to stderr, asynchronous compilation is
390 * disabled too. */
391 if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
392 return ctx;
393
394 /* Use asynchronous flushes only on amdgpu, since the radeon
395 * implementation for fence_server_sync is incomplete. */
396 return threaded_context_create(ctx, &sscreen->b.pool_transfers,
397 si_replace_buffer_storage,
398 sscreen->b.info.drm_major >= 3 ? si_create_fence : NULL,
399 &((struct si_context*)ctx)->b.tc);
400 }
401
402 /*
403 * pipe_screen
404 */
405 static bool si_have_tgsi_compute(struct si_screen *sscreen)
406 {
407 /* Old kernels disallowed some register writes for SI
408 * that are used for indirect dispatches. */
409 return (sscreen->b.chip_class >= CIK ||
410 sscreen->b.info.drm_major == 3 ||
411 (sscreen->b.info.drm_major == 2 &&
412 sscreen->b.info.drm_minor >= 45));
413 }
414
415 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
416 {
417 struct si_screen *sscreen = (struct si_screen *)pscreen;
418
419 switch (param) {
420 /* Supported features (boolean caps). */
421 case PIPE_CAP_ACCELERATED:
422 case PIPE_CAP_TWO_SIDED_STENCIL:
423 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
424 case PIPE_CAP_ANISOTROPIC_FILTER:
425 case PIPE_CAP_POINT_SPRITE:
426 case PIPE_CAP_OCCLUSION_QUERY:
427 case PIPE_CAP_TEXTURE_SHADOW_MAP:
428 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
429 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
430 case PIPE_CAP_TEXTURE_SWIZZLE:
431 case PIPE_CAP_DEPTH_CLIP_DISABLE:
432 case PIPE_CAP_SHADER_STENCIL_EXPORT:
433 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
434 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
435 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
436 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
437 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
438 case PIPE_CAP_SM3:
439 case PIPE_CAP_SEAMLESS_CUBE_MAP:
440 case PIPE_CAP_PRIMITIVE_RESTART:
441 case PIPE_CAP_CONDITIONAL_RENDER:
442 case PIPE_CAP_TEXTURE_BARRIER:
443 case PIPE_CAP_INDEP_BLEND_ENABLE:
444 case PIPE_CAP_INDEP_BLEND_FUNC:
445 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
446 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
447 case PIPE_CAP_USER_CONSTANT_BUFFERS:
448 case PIPE_CAP_START_INSTANCE:
449 case PIPE_CAP_NPOT_TEXTURES:
450 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
451 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
452 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
453 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
454 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
455 case PIPE_CAP_TGSI_INSTANCEID:
456 case PIPE_CAP_COMPUTE:
457 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
458 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
459 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
460 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
461 case PIPE_CAP_CUBE_MAP_ARRAY:
462 case PIPE_CAP_SAMPLE_SHADING:
463 case PIPE_CAP_DRAW_INDIRECT:
464 case PIPE_CAP_CLIP_HALFZ:
465 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
466 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
467 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
468 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
469 case PIPE_CAP_TGSI_TEXCOORD:
470 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
471 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
472 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
473 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
474 case PIPE_CAP_SHAREABLE_SHADERS:
475 case PIPE_CAP_DEPTH_BOUNDS_TEST:
476 case PIPE_CAP_SAMPLER_VIEW_TARGET:
477 case PIPE_CAP_TEXTURE_QUERY_LOD:
478 case PIPE_CAP_TEXTURE_GATHER_SM5:
479 case PIPE_CAP_TGSI_TXQS:
480 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
481 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
482 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
483 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
484 case PIPE_CAP_INVALIDATE_BUFFER:
485 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
486 case PIPE_CAP_QUERY_MEMORY_INFO:
487 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
488 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
489 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
490 case PIPE_CAP_GENERATE_MIPMAP:
491 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
492 case PIPE_CAP_STRING_MARKER:
493 case PIPE_CAP_CLEAR_TEXTURE:
494 case PIPE_CAP_CULL_DISTANCE:
495 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
496 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
497 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
498 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
499 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
500 case PIPE_CAP_DOUBLES:
501 case PIPE_CAP_TGSI_TEX_TXF_LZ:
502 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
503 case PIPE_CAP_BINDLESS_TEXTURE:
504 case PIPE_CAP_QUERY_TIMESTAMP:
505 case PIPE_CAP_QUERY_TIME_ELAPSED:
506 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
507 case PIPE_CAP_QUERY_SO_OVERFLOW:
508 case PIPE_CAP_MEMOBJ:
509 case PIPE_CAP_LOAD_CONSTBUF:
510 case PIPE_CAP_INT64:
511 case PIPE_CAP_INT64_DIVMOD:
512 case PIPE_CAP_TGSI_CLOCK:
513 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
514 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
515 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
516 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
517 return 1;
518
519 case PIPE_CAP_TGSI_VOTE:
520 return HAVE_LLVM >= 0x0400;
521
522 case PIPE_CAP_TGSI_BALLOT:
523 return HAVE_LLVM >= 0x0500;
524
525 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
526 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
527
528 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
529 return (sscreen->b.info.drm_major == 2 &&
530 sscreen->b.info.drm_minor >= 43) ||
531 sscreen->b.info.drm_major == 3;
532
533 case PIPE_CAP_TEXTURE_MULTISAMPLE:
534 /* 2D tiling on CIK is supported since DRM 2.35.0 */
535 return sscreen->b.chip_class < CIK ||
536 (sscreen->b.info.drm_major == 2 &&
537 sscreen->b.info.drm_minor >= 35) ||
538 sscreen->b.info.drm_major == 3;
539
540 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
541 return R600_MAP_BUFFER_ALIGNMENT;
542
543 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
544 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
545 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
546 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
547 case PIPE_CAP_MAX_VERTEX_STREAMS:
548 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
549 return 4;
550
551 case PIPE_CAP_GLSL_FEATURE_LEVEL:
552 if (sscreen->b.debug_flags & DBG(NIR))
553 return 140; /* no geometry and tessellation shaders yet */
554 if (si_have_tgsi_compute(sscreen))
555 return 450;
556 return 420;
557
558 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
559 return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
560
561 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
562 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
563 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
564 /* SI doesn't support unaligned loads.
565 * CIK needs DRM 2.50.0 on radeon. */
566 return sscreen->b.chip_class == SI ||
567 (sscreen->b.info.drm_major == 2 &&
568 sscreen->b.info.drm_minor < 50);
569
570 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
571 /* TODO: GFX9 hangs. */
572 if (sscreen->b.chip_class >= GFX9)
573 return 0;
574 /* Disable on SI due to VM faults in CP DMA. Enable once these
575 * faults are mitigated in software.
576 */
577 if (sscreen->b.chip_class >= CIK &&
578 sscreen->b.info.drm_major == 3 &&
579 sscreen->b.info.drm_minor >= 13)
580 return RADEON_SPARSE_PAGE_SIZE;
581 return 0;
582
583 /* Unsupported features. */
584 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
585 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
586 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
587 case PIPE_CAP_USER_VERTEX_BUFFERS:
588 case PIPE_CAP_FAKE_SW_MSAA:
589 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
590 case PIPE_CAP_VERTEXID_NOBASE:
591 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
592 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
593 case PIPE_CAP_TGSI_FS_FBFETCH:
594 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
595 case PIPE_CAP_UMA:
596 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
597 case PIPE_CAP_POST_DEPTH_COVERAGE:
598 case PIPE_CAP_TILE_RASTER_ORDER:
599 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
600 return 0;
601
602 case PIPE_CAP_NATIVE_FENCE_FD:
603 return sscreen->b.info.has_sync_file;
604
605 case PIPE_CAP_QUERY_BUFFER_OBJECT:
606 return si_have_tgsi_compute(sscreen);
607
608 case PIPE_CAP_DRAW_PARAMETERS:
609 case PIPE_CAP_MULTI_DRAW_INDIRECT:
610 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
611 return sscreen->has_draw_indirect_multi;
612
613 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
614 return 30;
615
616 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
617 return sscreen->b.chip_class <= VI ?
618 PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
619
620 /* Stream output. */
621 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
622 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
623 return 32*4;
624
625 /* Geometry shader output. */
626 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
627 return 1024;
628 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
629 return 4095;
630
631 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
632 return 2048;
633
634 /* Texturing. */
635 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
636 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
637 return 15; /* 16384 */
638 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
639 /* textures support 8192, but layered rendering supports 2048 */
640 return 12;
641 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
642 /* textures support 8192, but layered rendering supports 2048 */
643 return 2048;
644
645 /* Viewports and render targets. */
646 case PIPE_CAP_MAX_VIEWPORTS:
647 return SI_MAX_VIEWPORTS;
648 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
649 case PIPE_CAP_MAX_RENDER_TARGETS:
650 return 8;
651
652 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
653 case PIPE_CAP_MIN_TEXEL_OFFSET:
654 return -32;
655
656 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
657 case PIPE_CAP_MAX_TEXEL_OFFSET:
658 return 31;
659
660 case PIPE_CAP_ENDIANNESS:
661 return PIPE_ENDIAN_LITTLE;
662
663 case PIPE_CAP_VENDOR_ID:
664 return ATI_VENDOR_ID;
665 case PIPE_CAP_DEVICE_ID:
666 return sscreen->b.info.pci_id;
667 case PIPE_CAP_VIDEO_MEMORY:
668 return sscreen->b.info.vram_size >> 20;
669 case PIPE_CAP_PCI_GROUP:
670 return sscreen->b.info.pci_domain;
671 case PIPE_CAP_PCI_BUS:
672 return sscreen->b.info.pci_bus;
673 case PIPE_CAP_PCI_DEVICE:
674 return sscreen->b.info.pci_dev;
675 case PIPE_CAP_PCI_FUNCTION:
676 return sscreen->b.info.pci_func;
677 }
678 return 0;
679 }
680
681 static int si_get_shader_param(struct pipe_screen* pscreen,
682 enum pipe_shader_type shader,
683 enum pipe_shader_cap param)
684 {
685 struct si_screen *sscreen = (struct si_screen *)pscreen;
686
687 switch(shader)
688 {
689 case PIPE_SHADER_FRAGMENT:
690 case PIPE_SHADER_VERTEX:
691 case PIPE_SHADER_GEOMETRY:
692 case PIPE_SHADER_TESS_CTRL:
693 case PIPE_SHADER_TESS_EVAL:
694 break;
695 case PIPE_SHADER_COMPUTE:
696 switch (param) {
697 case PIPE_SHADER_CAP_PREFERRED_IR:
698 return PIPE_SHADER_IR_NATIVE;
699
700 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
701 int ir = 1 << PIPE_SHADER_IR_NATIVE;
702
703 if (si_have_tgsi_compute(sscreen))
704 ir |= 1 << PIPE_SHADER_IR_TGSI;
705
706 return ir;
707 }
708
709 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
710 uint64_t max_const_buffer_size;
711 pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
712 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
713 &max_const_buffer_size);
714 return MIN2(max_const_buffer_size, INT_MAX);
715 }
716 default:
717 /* If compute shaders don't require a special value
718 * for this cap, we can return the same value we
719 * do for other shader types. */
720 break;
721 }
722 break;
723 default:
724 return 0;
725 }
726
727 switch (param) {
728 /* Shader limits. */
729 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
730 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
731 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
732 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
733 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
734 return 16384;
735 case PIPE_SHADER_CAP_MAX_INPUTS:
736 return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
737 case PIPE_SHADER_CAP_MAX_OUTPUTS:
738 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
739 case PIPE_SHADER_CAP_MAX_TEMPS:
740 return 256; /* Max native temporaries. */
741 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
742 return 4096 * sizeof(float[4]); /* actually only memory limits this */
743 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
744 return SI_NUM_CONST_BUFFERS;
745 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
746 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
747 return SI_NUM_SAMPLERS;
748 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
749 return SI_NUM_SHADER_BUFFERS;
750 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
751 return SI_NUM_IMAGES;
752 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
753 return 32;
754 case PIPE_SHADER_CAP_PREFERRED_IR:
755 if (sscreen->b.debug_flags & DBG(NIR) &&
756 (shader == PIPE_SHADER_VERTEX ||
757 shader == PIPE_SHADER_FRAGMENT))
758 return PIPE_SHADER_IR_NIR;
759 return PIPE_SHADER_IR_TGSI;
760 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
761 return 4;
762
763 /* Supported boolean features. */
764 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
765 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
766 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
767 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
768 case PIPE_SHADER_CAP_INTEGERS:
769 case PIPE_SHADER_CAP_INT64_ATOMICS:
770 case PIPE_SHADER_CAP_FP16:
771 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
772 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
773 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
774 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
775 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
776 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
777 return 1;
778
779 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
780 /* TODO: Indirect indexing of GS inputs is unimplemented. */
781 return shader != PIPE_SHADER_GEOMETRY &&
782 (sscreen->llvm_has_working_vgpr_indexing ||
783 /* TCS and TES load inputs directly from LDS or
784 * offchip memory, so indirect indexing is trivial. */
785 shader == PIPE_SHADER_TESS_CTRL ||
786 shader == PIPE_SHADER_TESS_EVAL);
787
788 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
789 return sscreen->llvm_has_working_vgpr_indexing ||
790 /* TCS stores outputs directly to memory. */
791 shader == PIPE_SHADER_TESS_CTRL;
792
793 /* Unsupported boolean features. */
794 case PIPE_SHADER_CAP_SUBROUTINES:
795 case PIPE_SHADER_CAP_SUPPORTED_IRS:
796 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
797 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
798 return 0;
799 }
800 return 0;
801 }
802
803 static const struct nir_shader_compiler_options nir_options = {
804 .vertex_id_zero_based = true,
805 .lower_scmp = true,
806 .lower_flrp32 = true,
807 .lower_fsat = true,
808 .lower_fdiv = true,
809 .lower_sub = true,
810 .lower_ffma = true,
811 .lower_pack_snorm_2x16 = true,
812 .lower_pack_snorm_4x8 = true,
813 .lower_pack_unorm_2x16 = true,
814 .lower_pack_unorm_4x8 = true,
815 .lower_unpack_snorm_2x16 = true,
816 .lower_unpack_snorm_4x8 = true,
817 .lower_unpack_unorm_2x16 = true,
818 .lower_unpack_unorm_4x8 = true,
819 .lower_extract_byte = true,
820 .lower_extract_word = true,
821 .max_unroll_iterations = 32,
822 .native_integers = true,
823 };
824
825 static const void *
826 si_get_compiler_options(struct pipe_screen *screen,
827 enum pipe_shader_ir ir,
828 enum pipe_shader_type shader)
829 {
830 assert(ir == PIPE_SHADER_IR_NIR);
831 return &nir_options;
832 }
833
834 static void si_destroy_screen(struct pipe_screen* pscreen)
835 {
836 struct si_screen *sscreen = (struct si_screen *)pscreen;
837 struct si_shader_part *parts[] = {
838 sscreen->vs_prologs,
839 sscreen->tcs_epilogs,
840 sscreen->gs_prologs,
841 sscreen->ps_prologs,
842 sscreen->ps_epilogs
843 };
844 unsigned i;
845
846 if (!sscreen->b.ws->unref(sscreen->b.ws))
847 return;
848
849 util_queue_destroy(&sscreen->shader_compiler_queue);
850 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
851
852 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
853 if (sscreen->tm[i])
854 LLVMDisposeTargetMachine(sscreen->tm[i]);
855
856 for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
857 if (sscreen->tm_low_priority[i])
858 LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
859
860 /* Free shader parts. */
861 for (i = 0; i < ARRAY_SIZE(parts); i++) {
862 while (parts[i]) {
863 struct si_shader_part *part = parts[i];
864
865 parts[i] = part->next;
866 si_radeon_shader_binary_clean(&part->binary);
867 FREE(part);
868 }
869 }
870 mtx_destroy(&sscreen->shader_parts_mutex);
871 si_destroy_shader_cache(sscreen);
872 si_destroy_common_screen(&sscreen->b);
873 }
874
875 static bool si_init_gs_info(struct si_screen *sscreen)
876 {
877 /* gs_table_depth is not used by GFX9 */
878 if (sscreen->b.chip_class >= GFX9)
879 return true;
880
881 switch (sscreen->b.family) {
882 case CHIP_OLAND:
883 case CHIP_HAINAN:
884 case CHIP_KAVERI:
885 case CHIP_KABINI:
886 case CHIP_MULLINS:
887 case CHIP_ICELAND:
888 case CHIP_CARRIZO:
889 case CHIP_STONEY:
890 sscreen->gs_table_depth = 16;
891 return true;
892 case CHIP_TAHITI:
893 case CHIP_PITCAIRN:
894 case CHIP_VERDE:
895 case CHIP_BONAIRE:
896 case CHIP_HAWAII:
897 case CHIP_TONGA:
898 case CHIP_FIJI:
899 case CHIP_POLARIS10:
900 case CHIP_POLARIS11:
901 case CHIP_POLARIS12:
902 sscreen->gs_table_depth = 32;
903 return true;
904 default:
905 return false;
906 }
907 }
908
909 static void si_handle_env_var_force_family(struct si_screen *sscreen)
910 {
911 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
912 unsigned i;
913
914 if (!family)
915 return;
916
917 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
918 if (!strcmp(family, ac_get_llvm_processor_name(i))) {
919 /* Override family and chip_class. */
920 sscreen->b.family = sscreen->b.info.family = i;
921
922 if (i >= CHIP_VEGA10)
923 sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
924 else if (i >= CHIP_TONGA)
925 sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
926 else if (i >= CHIP_BONAIRE)
927 sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
928 else
929 sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
930
931 /* Don't submit any IBs. */
932 setenv("RADEON_NOOP", "1", 1);
933 return;
934 }
935 }
936
937 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
938 exit(1);
939 }
940
941 static void si_test_vmfault(struct si_screen *sscreen)
942 {
943 struct pipe_context *ctx = sscreen->b.aux_context;
944 struct si_context *sctx = (struct si_context *)ctx;
945 struct pipe_resource *buf =
946 pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
947
948 if (!buf) {
949 puts("Buffer allocation failed.");
950 exit(1);
951 }
952
953 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
954
955 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_CP)) {
956 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
957 ctx->flush(ctx, NULL, 0);
958 puts("VM fault test: CP - done.");
959 }
960 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SDMA)) {
961 sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
962 ctx->flush(ctx, NULL, 0);
963 puts("VM fault test: SDMA - done.");
964 }
965 if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SHADER)) {
966 util_test_constant_buffer(ctx, buf);
967 puts("VM fault test: Shader - done.");
968 }
969 exit(0);
970 }
971
972 static void radeonsi_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
973 {
974 ac_compute_driver_uuid(uuid, PIPE_UUID_SIZE);
975 }
976
977 static void radeonsi_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
978 {
979 struct r600_common_screen *rscreen = (struct r600_common_screen *)pscreen;
980
981 ac_compute_device_uuid(&rscreen->info, uuid, PIPE_UUID_SIZE);
982 }
983
984 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
985 const struct pipe_screen_config *config)
986 {
987 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
988 unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
989
990 if (!sscreen) {
991 return NULL;
992 }
993
994 /* Set functions first. */
995 sscreen->b.b.context_create = si_pipe_create_context;
996 sscreen->b.b.destroy = si_destroy_screen;
997 sscreen->b.b.get_param = si_get_param;
998 sscreen->b.b.get_shader_param = si_get_shader_param;
999 sscreen->b.b.get_compiler_options = si_get_compiler_options;
1000 sscreen->b.b.get_device_uuid = radeonsi_get_device_uuid;
1001 sscreen->b.b.get_driver_uuid = radeonsi_get_driver_uuid;
1002 sscreen->b.b.resource_create = si_resource_create_common;
1003
1004 si_init_screen_fence_functions(sscreen);
1005 si_init_screen_state_functions(sscreen);
1006
1007 /* Set these flags in debug_flags early, so that the shader cache takes
1008 * them into account.
1009 */
1010 if (driQueryOptionb(config->options,
1011 "glsl_correct_derivatives_after_discard"))
1012 sscreen->b.debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
1013 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
1014 sscreen->b.debug_flags |= DBG(SI_SCHED);
1015
1016 if (!si_common_screen_init(&sscreen->b, ws) ||
1017 !si_init_gs_info(sscreen) ||
1018 !si_init_shader_cache(sscreen)) {
1019 FREE(sscreen);
1020 return NULL;
1021 }
1022
1023 /* Only enable as many threads as we have target machines, but at most
1024 * the number of CPUs - 1 if there is more than one.
1025 */
1026 num_threads = sysconf(_SC_NPROCESSORS_ONLN);
1027 num_threads = MAX2(1, num_threads - 1);
1028 num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
1029 num_compiler_threads_lowprio =
1030 MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
1031
1032 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
1033 32, num_compiler_threads,
1034 UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
1035 si_destroy_shader_cache(sscreen);
1036 FREE(sscreen);
1037 return NULL;
1038 }
1039
1040 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
1041 "si_shader_low",
1042 32, num_compiler_threads_lowprio,
1043 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1044 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1045 si_destroy_shader_cache(sscreen);
1046 FREE(sscreen);
1047 return NULL;
1048 }
1049
1050 si_handle_env_var_force_family(sscreen);
1051
1052 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1053 si_init_perfcounters(sscreen);
1054
1055 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1056 * around by setting 4K granularity.
1057 */
1058 sscreen->tess_offchip_block_dw_size =
1059 sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
1060
1061 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
1062 * on SI. */
1063 sscreen->has_clear_state = sscreen->b.chip_class >= CIK;
1064
1065 sscreen->has_distributed_tess =
1066 sscreen->b.chip_class >= VI &&
1067 sscreen->b.info.max_se >= 2;
1068
1069 sscreen->has_draw_indirect_multi =
1070 (sscreen->b.family >= CHIP_POLARIS10) ||
1071 (sscreen->b.chip_class == VI &&
1072 sscreen->b.info.pfp_fw_version >= 121 &&
1073 sscreen->b.info.me_fw_version >= 87) ||
1074 (sscreen->b.chip_class == CIK &&
1075 sscreen->b.info.pfp_fw_version >= 211 &&
1076 sscreen->b.info.me_fw_version >= 173) ||
1077 (sscreen->b.chip_class == SI &&
1078 sscreen->b.info.pfp_fw_version >= 79 &&
1079 sscreen->b.info.me_fw_version >= 142);
1080
1081 sscreen->has_out_of_order_rast = sscreen->b.chip_class >= VI &&
1082 sscreen->b.info.max_se >= 2 &&
1083 !(sscreen->b.debug_flags & DBG(NO_OUT_OF_ORDER));
1084 sscreen->assume_no_z_fights =
1085 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
1086 sscreen->commutative_blend_add =
1087 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
1088 sscreen->clear_db_cache_before_clear =
1089 driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
1090 sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
1091 sscreen->b.family <= CHIP_POLARIS12) ||
1092 sscreen->b.family == CHIP_VEGA10 ||
1093 sscreen->b.family == CHIP_RAVEN;
1094 sscreen->has_ls_vgpr_init_bug = sscreen->b.family == CHIP_VEGA10 ||
1095 sscreen->b.family == CHIP_RAVEN;
1096
1097 if (sscreen->b.debug_flags & DBG(DPBB)) {
1098 sscreen->dpbb_allowed = true;
1099 } else {
1100 /* Only enable primitive binning on Raven by default. */
1101 sscreen->dpbb_allowed = sscreen->b.family == CHIP_RAVEN &&
1102 !(sscreen->b.debug_flags & DBG(NO_DPBB));
1103 }
1104
1105 if (sscreen->b.debug_flags & DBG(DFSM)) {
1106 sscreen->dfsm_allowed = sscreen->dpbb_allowed;
1107 } else {
1108 sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
1109 !(sscreen->b.debug_flags & DBG(NO_DFSM));
1110 }
1111
1112 /* While it would be nice not to have this flag, we are constrained
1113 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1114 * on GFX9.
1115 */
1116 sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
1117
1118 /* Some chips have RB+ registers, but don't support RB+. Those must
1119 * always disable it.
1120 */
1121 if (sscreen->b.family == CHIP_STONEY ||
1122 sscreen->b.chip_class >= GFX9) {
1123 sscreen->b.has_rbplus = true;
1124
1125 sscreen->b.rbplus_allowed =
1126 !(sscreen->b.debug_flags & DBG(NO_RB_PLUS)) &&
1127 (sscreen->b.family == CHIP_STONEY ||
1128 sscreen->b.family == CHIP_RAVEN);
1129 }
1130
1131 sscreen->b.dcc_msaa_allowed =
1132 !(sscreen->b.debug_flags & DBG(NO_DCC_MSAA)) &&
1133 (sscreen->b.debug_flags & DBG(DCC_MSAA) ||
1134 sscreen->b.chip_class == VI);
1135
1136 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1137 sscreen->use_monolithic_shaders =
1138 (sscreen->b.debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1139
1140 sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1141 SI_CONTEXT_INV_VMEM_L1;
1142 if (sscreen->b.chip_class <= VI) {
1143 sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1144 sscreen->b.barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1145 }
1146
1147 sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
1148
1149 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1150 sscreen->b.debug_flags |= DBG_ALL_SHADERS;
1151
1152 for (i = 0; i < num_compiler_threads; i++)
1153 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
1154 for (i = 0; i < num_compiler_threads_lowprio; i++)
1155 sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
1156
1157 /* Create the auxiliary context. This must be done last. */
1158 sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
1159
1160 if (sscreen->b.debug_flags & DBG(TEST_DMA))
1161 si_test_dma(sscreen);
1162
1163 if (sscreen->b.debug_flags & (DBG(TEST_VMFAULT_CP) |
1164 DBG(TEST_VMFAULT_SDMA) |
1165 DBG(TEST_VMFAULT_SHADER)))
1166 si_test_vmfault(sscreen);
1167
1168 return &sscreen->b.b;
1169 }