radeonsi: remove switch statement in si_create_context
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39
40 si_release_all_descriptors(sctx);
41
42 pipe_resource_reference(&sctx->esgs_ring, NULL);
43 pipe_resource_reference(&sctx->gsvs_ring, NULL);
44 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
45 r600_resource_reference(&sctx->border_color_table, NULL);
46 r600_resource_reference(&sctx->scratch_buffer, NULL);
47 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
48
49 si_pm4_free_state(sctx, sctx->init_config, ~0);
50 si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
51 si_pm4_delete_state(sctx, gs_onoff, sctx->gs_on);
52 si_pm4_delete_state(sctx, gs_onoff, sctx->gs_off);
53
54 if (sctx->pstipple_sampler_state)
55 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
56 if (sctx->dummy_pixel_shader) {
57 sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
58 }
59 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
60 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
61 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
62 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
63 util_unreference_framebuffer_state(&sctx->framebuffer.state);
64
65 util_blitter_destroy(sctx->blitter);
66
67 si_pm4_cleanup(sctx);
68
69 r600_common_context_cleanup(&sctx->b);
70
71 #if HAVE_LLVM >= 0x0306
72 LLVMDisposeTargetMachine(sctx->tm);
73 #endif
74
75 FREE(sctx);
76 }
77
78 static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv)
79 {
80 struct si_context *sctx = CALLOC_STRUCT(si_context);
81 struct si_screen* sscreen = (struct si_screen *)screen;
82 struct radeon_winsys *ws = sscreen->b.ws;
83 LLVMTargetRef r600_target;
84 #if HAVE_LLVM >= 0x0306
85 const char *triple = "amdgcn--";
86 #endif
87 int shader, i;
88
89 if (sctx == NULL)
90 return NULL;
91
92 sctx->b.b.screen = screen; /* this must be set first */
93 sctx->b.b.priv = priv;
94 sctx->b.b.destroy = si_destroy_context;
95 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
96
97 if (!r600_common_context_init(&sctx->b, &sscreen->b))
98 goto fail;
99
100 si_init_blit_functions(sctx);
101 si_init_compute_functions(sctx);
102
103 if (sscreen->b.info.has_uvd) {
104 sctx->b.b.create_video_codec = si_uvd_create_decoder;
105 sctx->b.b.create_video_buffer = si_video_buffer_create;
106 } else {
107 sctx->b.b.create_video_codec = vl_create_decoder;
108 sctx->b.b.create_video_buffer = vl_video_buffer_create;
109 }
110
111 sctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX, si_context_gfx_flush,
112 sctx, sscreen->b.trace_bo ?
113 sscreen->b.trace_bo->cs_buf : NULL);
114 sctx->b.rings.gfx.flush = si_context_gfx_flush;
115
116 si_init_all_descriptors(sctx);
117
118 /* Initialize cache_flush. */
119 sctx->cache_flush = si_atom_cache_flush;
120 sctx->atoms.s.cache_flush = &sctx->cache_flush;
121
122 sctx->msaa_sample_locs = si_atom_msaa_sample_locs;
123 sctx->atoms.s.msaa_sample_locs = &sctx->msaa_sample_locs;
124
125 sctx->msaa_config = si_atom_msaa_config;
126 sctx->atoms.s.msaa_config = &sctx->msaa_config;
127
128 sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom;
129 sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom;
130
131 si_init_state_functions(sctx);
132 si_init_shader_functions(sctx);
133
134 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
135 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
136
137 sctx->blitter = util_blitter_create(&sctx->b.b);
138 if (sctx->blitter == NULL)
139 goto fail;
140 sctx->blitter->draw_rectangle = r600_draw_rectangle;
141
142 /* these must be last */
143 si_begin_new_cs(sctx);
144 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
145
146 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
147 * with a NULL buffer). We need to use a dummy buffer instead. */
148 if (sctx->b.chip_class == CIK) {
149 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
150 PIPE_USAGE_DEFAULT, 16);
151 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
152
153 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
154 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
155 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
156 &sctx->null_const_buf);
157 }
158 }
159
160 /* Clear the NULL constant buffer, because loads should return zeros. */
161 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
162 sctx->null_const_buf.buffer->width0, 0, false);
163 }
164
165 /* XXX: This is the maximum value allowed. I'm not sure how to compute
166 * this for non-cs shaders. Using the wrong value here can result in
167 * GPU lockups, but the maximum value seems to always work.
168 */
169 sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
170
171 #if HAVE_LLVM >= 0x0306
172 /* Initialize LLVM TargetMachine */
173 r600_target = radeon_llvm_get_r600_target(triple);
174 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
175 r600_get_llvm_processor_name(sscreen->b.family),
176 "+DumpCode,+vgpr-spilling",
177 LLVMCodeGenLevelDefault,
178 LLVMRelocDefault,
179 LLVMCodeModelDefault);
180 #endif
181
182 return &sctx->b.b;
183 fail:
184 si_destroy_context(&sctx->b.b);
185 return NULL;
186 }
187
188 /*
189 * pipe_screen
190 */
191
192 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
193 {
194 struct si_screen *sscreen = (struct si_screen *)pscreen;
195
196 switch (param) {
197 /* Supported features (boolean caps). */
198 case PIPE_CAP_TWO_SIDED_STENCIL:
199 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
200 case PIPE_CAP_ANISOTROPIC_FILTER:
201 case PIPE_CAP_POINT_SPRITE:
202 case PIPE_CAP_OCCLUSION_QUERY:
203 case PIPE_CAP_TEXTURE_SHADOW_MAP:
204 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
205 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
206 case PIPE_CAP_TEXTURE_SWIZZLE:
207 case PIPE_CAP_DEPTH_CLIP_DISABLE:
208 case PIPE_CAP_SHADER_STENCIL_EXPORT:
209 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
210 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
211 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
212 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
213 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
214 case PIPE_CAP_SM3:
215 case PIPE_CAP_SEAMLESS_CUBE_MAP:
216 case PIPE_CAP_PRIMITIVE_RESTART:
217 case PIPE_CAP_CONDITIONAL_RENDER:
218 case PIPE_CAP_TEXTURE_BARRIER:
219 case PIPE_CAP_INDEP_BLEND_ENABLE:
220 case PIPE_CAP_INDEP_BLEND_FUNC:
221 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
222 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
223 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
224 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
225 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
226 case PIPE_CAP_USER_INDEX_BUFFERS:
227 case PIPE_CAP_USER_CONSTANT_BUFFERS:
228 case PIPE_CAP_START_INSTANCE:
229 case PIPE_CAP_NPOT_TEXTURES:
230 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
231 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
232 case PIPE_CAP_TGSI_INSTANCEID:
233 case PIPE_CAP_COMPUTE:
234 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
235 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
236 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
237 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
238 case PIPE_CAP_CUBE_MAP_ARRAY:
239 case PIPE_CAP_SAMPLE_SHADING:
240 case PIPE_CAP_DRAW_INDIRECT:
241 case PIPE_CAP_CLIP_HALFZ:
242 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
243 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
244 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
245 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
246 case PIPE_CAP_TGSI_TEXCOORD:
247 return 1;
248
249 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
250 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
251
252 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
253 return sscreen->b.info.drm_major == 2 && sscreen->b.info.drm_minor >= 43;
254
255 case PIPE_CAP_TEXTURE_MULTISAMPLE:
256 /* 2D tiling on CIK is supported since DRM 2.35.0 */
257 return sscreen->b.chip_class < CIK ||
258 sscreen->b.info.drm_minor >= 35;
259
260 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
261 return R600_MAP_BUFFER_ALIGNMENT;
262
263 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
264 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
265 return 4;
266
267 case PIPE_CAP_GLSL_FEATURE_LEVEL:
268 return 330;
269
270 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
271 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
272
273 case PIPE_CAP_TEXTURE_QUERY_LOD:
274 case PIPE_CAP_TEXTURE_GATHER_SM5:
275 return HAVE_LLVM >= 0x0305;
276 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
277 return HAVE_LLVM >= 0x0305 ? 4 : 0;
278
279 /* Unsupported features. */
280 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
281 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
282 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
283 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
284 case PIPE_CAP_USER_VERTEX_BUFFERS:
285 case PIPE_CAP_FAKE_SW_MSAA:
286 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
287 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
288 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
289 case PIPE_CAP_SAMPLER_VIEW_TARGET:
290 case PIPE_CAP_VERTEXID_NOBASE:
291 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
292 return 0;
293
294 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
295 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
296
297 /* Stream output. */
298 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
299 return sscreen->b.has_streamout ? 4 : 0;
300 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
301 return sscreen->b.has_streamout ? 1 : 0;
302 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
303 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
304 return sscreen->b.has_streamout ? 32*4 : 0;
305
306 /* Geometry shader output. */
307 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
308 return 1024;
309 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
310 return 4095;
311 case PIPE_CAP_MAX_VERTEX_STREAMS:
312 return 1;
313
314 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
315 return 2048;
316
317 /* Texturing. */
318 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
319 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
320 return 15; /* 16384 */
321 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
322 /* textures support 8192, but layered rendering supports 2048 */
323 return 12;
324 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
325 /* textures support 8192, but layered rendering supports 2048 */
326 return 2048;
327
328 /* Render targets. */
329 case PIPE_CAP_MAX_RENDER_TARGETS:
330 return 8;
331
332 case PIPE_CAP_MAX_VIEWPORTS:
333 return 16;
334
335 /* Timer queries, present when the clock frequency is non zero. */
336 case PIPE_CAP_QUERY_TIMESTAMP:
337 case PIPE_CAP_QUERY_TIME_ELAPSED:
338 return sscreen->b.info.r600_clock_crystal_freq != 0;
339
340 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
341 case PIPE_CAP_MIN_TEXEL_OFFSET:
342 return -32;
343
344 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
345 case PIPE_CAP_MAX_TEXEL_OFFSET:
346 return 31;
347
348 case PIPE_CAP_ENDIANNESS:
349 return PIPE_ENDIAN_LITTLE;
350
351 case PIPE_CAP_VENDOR_ID:
352 return 0x1002;
353 case PIPE_CAP_DEVICE_ID:
354 return sscreen->b.info.pci_id;
355 case PIPE_CAP_ACCELERATED:
356 return 1;
357 case PIPE_CAP_VIDEO_MEMORY:
358 return sscreen->b.info.vram_size >> 20;
359 case PIPE_CAP_UMA:
360 return 0;
361 }
362 return 0;
363 }
364
365 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
366 {
367 switch(shader)
368 {
369 case PIPE_SHADER_FRAGMENT:
370 case PIPE_SHADER_VERTEX:
371 case PIPE_SHADER_GEOMETRY:
372 break;
373 case PIPE_SHADER_COMPUTE:
374 switch (param) {
375 case PIPE_SHADER_CAP_PREFERRED_IR:
376 #if HAVE_LLVM < 0x0306
377 return PIPE_SHADER_IR_LLVM;
378 #else
379 return PIPE_SHADER_IR_NATIVE;
380 #endif
381 case PIPE_SHADER_CAP_DOUBLES:
382 return HAVE_LLVM >= 0x0307;
383
384 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
385 uint64_t max_const_buffer_size;
386 pscreen->get_compute_param(pscreen,
387 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
388 &max_const_buffer_size);
389 return max_const_buffer_size;
390 }
391 default:
392 /* If compute shaders don't require a special value
393 * for this cap, we can return the same value we
394 * do for other shader types. */
395 break;
396 }
397 break;
398 default:
399 /* TODO: support tessellation */
400 return 0;
401 }
402
403 switch (param) {
404 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
405 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
406 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
407 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
408 return 16384;
409 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
410 return 32;
411 case PIPE_SHADER_CAP_MAX_INPUTS:
412 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
413 case PIPE_SHADER_CAP_MAX_OUTPUTS:
414 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
415 case PIPE_SHADER_CAP_MAX_TEMPS:
416 return 256; /* Max native temporaries. */
417 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
418 return 4096 * sizeof(float[4]); /* actually only memory limits this */
419 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
420 return SI_NUM_USER_CONST_BUFFERS;
421 case PIPE_SHADER_CAP_MAX_PREDS:
422 return 0; /* FIXME */
423 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
424 return 1;
425 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
426 return 1;
427 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
428 /* Indirection of geometry shader input dimension is not
429 * handled yet
430 */
431 return shader < PIPE_SHADER_GEOMETRY;
432 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
433 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
434 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
435 return 1;
436 case PIPE_SHADER_CAP_INTEGERS:
437 return 1;
438 case PIPE_SHADER_CAP_SUBROUTINES:
439 return 0;
440 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
441 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
442 return 16;
443 case PIPE_SHADER_CAP_PREFERRED_IR:
444 return PIPE_SHADER_IR_TGSI;
445 case PIPE_SHADER_CAP_DOUBLES:
446 return HAVE_LLVM >= 0x0307;
447 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
448 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
449 return 0;
450 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
451 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
452 return 1;
453 }
454 return 0;
455 }
456
457 static void si_destroy_screen(struct pipe_screen* pscreen)
458 {
459 struct si_screen *sscreen = (struct si_screen *)pscreen;
460
461 if (sscreen == NULL)
462 return;
463
464 if (!sscreen->b.ws->unref(sscreen->b.ws))
465 return;
466
467 r600_destroy_common_screen(&sscreen->b);
468 }
469
470 #define SI_TILE_MODE_COLOR_2D_8BPP 14
471
472 /* Initialize pipe config. This is especially important for GPUs
473 * with 16 pipes and more where it's initialized incorrectly by
474 * the TILING_CONFIG ioctl. */
475 static bool si_initialize_pipe_config(struct si_screen *sscreen)
476 {
477 unsigned mode2d;
478
479 /* This is okay, because there can be no 2D tiling without
480 * the tile mode array, so we won't need the pipe config.
481 * Return "success".
482 */
483 if (!sscreen->b.info.si_tile_mode_array_valid)
484 return true;
485
486 /* The same index is used for the 2D mode on CIK too. */
487 mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
488
489 switch (G_009910_PIPE_CONFIG(mode2d)) {
490 case V_02803C_ADDR_SURF_P2:
491 sscreen->b.tiling_info.num_channels = 2;
492 break;
493 case V_02803C_X_ADDR_SURF_P4_8X16:
494 case V_02803C_X_ADDR_SURF_P4_16X16:
495 case V_02803C_X_ADDR_SURF_P4_16X32:
496 case V_02803C_X_ADDR_SURF_P4_32X32:
497 sscreen->b.tiling_info.num_channels = 4;
498 break;
499 case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
500 case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
501 case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
502 case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
503 case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
504 case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
505 case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
506 sscreen->b.tiling_info.num_channels = 8;
507 break;
508 case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
509 case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
510 sscreen->b.tiling_info.num_channels = 16;
511 break;
512 default:
513 assert(0);
514 fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
515 G_009910_PIPE_CONFIG(mode2d));
516 return false;
517 }
518 return true;
519 }
520
521 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
522 {
523 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
524
525 if (sscreen == NULL) {
526 return NULL;
527 }
528
529 /* Set functions first. */
530 sscreen->b.b.context_create = si_create_context;
531 sscreen->b.b.destroy = si_destroy_screen;
532 sscreen->b.b.get_param = si_get_param;
533 sscreen->b.b.get_shader_param = si_get_shader_param;
534 sscreen->b.b.is_format_supported = si_is_format_supported;
535 sscreen->b.b.resource_create = r600_resource_create_common;
536
537 if (!r600_common_screen_init(&sscreen->b, ws) ||
538 !si_initialize_pipe_config(sscreen)) {
539 FREE(sscreen);
540 return NULL;
541 }
542
543 sscreen->b.has_cp_dma = true;
544 sscreen->b.has_streamout = true;
545
546 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
547 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
548
549 /* Create the auxiliary context. This must be done last. */
550 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL);
551
552 return &sscreen->b.b;
553 }