radeonsi: first bits for non-monolithic shaders
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "sid.h"
27
28 #include "radeon/radeon_llvm_emit.h"
29 #include "radeon/radeon_uvd.h"
30 #include "util/u_memory.h"
31 #include "vl/vl_decoder.h"
32
33 /*
34 * pipe_context
35 */
36 static void si_destroy_context(struct pipe_context *context)
37 {
38 struct si_context *sctx = (struct si_context *)context;
39 int i;
40
41 si_release_all_descriptors(sctx);
42
43 pipe_resource_reference(&sctx->esgs_ring, NULL);
44 pipe_resource_reference(&sctx->gsvs_ring, NULL);
45 pipe_resource_reference(&sctx->tf_ring, NULL);
46 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
47 r600_resource_reference(&sctx->border_color_buffer, NULL);
48 free(sctx->border_color_table);
49 r600_resource_reference(&sctx->scratch_buffer, NULL);
50 sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL);
51
52 si_pm4_free_state(sctx, sctx->init_config, ~0);
53 if (sctx->init_config_gs_rings)
54 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
55 for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
56 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
57
58 if (sctx->pstipple_sampler_state)
59 sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
60 if (sctx->fixed_func_tcs_shader.cso)
61 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
62 if (sctx->custom_dsa_flush)
63 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
64 if (sctx->custom_blend_resolve)
65 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
66 if (sctx->custom_blend_decompress)
67 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
68 if (sctx->custom_blend_fastclear)
69 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
70 util_unreference_framebuffer_state(&sctx->framebuffer.state);
71
72 if (sctx->blitter)
73 util_blitter_destroy(sctx->blitter);
74
75 r600_common_context_cleanup(&sctx->b);
76
77 LLVMDisposeTargetMachine(sctx->tm);
78
79 r600_resource_reference(&sctx->trace_buf, NULL);
80 r600_resource_reference(&sctx->last_trace_buf, NULL);
81 free(sctx->last_ib);
82 if (sctx->last_bo_list) {
83 for (i = 0; i < sctx->last_bo_count; i++)
84 pb_reference(&sctx->last_bo_list[i].buf, NULL);
85 free(sctx->last_bo_list);
86 }
87 FREE(sctx);
88 }
89
90 static enum pipe_reset_status
91 si_amdgpu_get_reset_status(struct pipe_context *ctx)
92 {
93 struct si_context *sctx = (struct si_context *)ctx;
94
95 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
96 }
97
98 static struct pipe_context *si_create_context(struct pipe_screen *screen,
99 void *priv, unsigned flags)
100 {
101 struct si_context *sctx = CALLOC_STRUCT(si_context);
102 struct si_screen* sscreen = (struct si_screen *)screen;
103 struct radeon_winsys *ws = sscreen->b.ws;
104 LLVMTargetRef r600_target;
105 const char *triple = "amdgcn--";
106 int shader, i;
107
108 if (!sctx)
109 return NULL;
110
111 if (sscreen->b.debug_flags & DBG_CHECK_VM)
112 flags |= PIPE_CONTEXT_DEBUG;
113
114 sctx->b.b.screen = screen; /* this must be set first */
115 sctx->b.b.priv = priv;
116 sctx->b.b.destroy = si_destroy_context;
117 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
118 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
119 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
120
121 if (!r600_common_context_init(&sctx->b, &sscreen->b))
122 goto fail;
123
124 if (sscreen->b.info.drm_major == 3)
125 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
126
127 si_init_blit_functions(sctx);
128 si_init_compute_functions(sctx);
129 si_init_cp_dma_functions(sctx);
130 si_init_debug_functions(sctx);
131
132 if (sscreen->b.info.has_uvd) {
133 sctx->b.b.create_video_codec = si_uvd_create_decoder;
134 sctx->b.b.create_video_buffer = si_video_buffer_create;
135 } else {
136 sctx->b.b.create_video_codec = vl_create_decoder;
137 sctx->b.b.create_video_buffer = vl_video_buffer_create;
138 }
139
140 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush,
141 sctx, sscreen->b.trace_bo ?
142 sscreen->b.trace_bo->buf : NULL);
143 sctx->b.gfx.flush = si_context_gfx_flush;
144
145 /* Border colors. */
146 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
147 sizeof(*sctx->border_color_table));
148 if (!sctx->border_color_table)
149 goto fail;
150
151 sctx->border_color_buffer = (struct r600_resource*)
152 pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT,
153 SI_MAX_BORDER_COLORS *
154 sizeof(*sctx->border_color_table));
155 if (!sctx->border_color_buffer)
156 goto fail;
157
158 sctx->border_color_map =
159 ws->buffer_map(sctx->border_color_buffer->buf,
160 NULL, PIPE_TRANSFER_WRITE);
161 if (!sctx->border_color_map)
162 goto fail;
163
164 si_init_all_descriptors(sctx);
165 si_init_state_functions(sctx);
166 si_init_shader_functions(sctx);
167
168 if (sscreen->b.debug_flags & DBG_FORCE_DMA)
169 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
170
171 sctx->blitter = util_blitter_create(&sctx->b.b);
172 if (sctx->blitter == NULL)
173 goto fail;
174 sctx->blitter->draw_rectangle = r600_draw_rectangle;
175
176 sctx->sample_mask.sample_mask = 0xffff;
177
178 /* these must be last */
179 si_begin_new_cs(sctx);
180 r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
181
182 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
183 * with a NULL buffer). We need to use a dummy buffer instead. */
184 if (sctx->b.chip_class == CIK) {
185 sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
186 PIPE_USAGE_DEFAULT, 16);
187 if (!sctx->null_const_buf.buffer)
188 goto fail;
189 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
190
191 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
192 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
193 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
194 &sctx->null_const_buf);
195 }
196 }
197
198 /* Clear the NULL constant buffer, because loads should return zeros. */
199 sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
200 sctx->null_const_buf.buffer->width0, 0, false);
201 }
202
203 /* XXX: This is the maximum value allowed. I'm not sure how to compute
204 * this for non-cs shaders. Using the wrong value here can result in
205 * GPU lockups, but the maximum value seems to always work.
206 */
207 sctx->scratch_waves = 32 * sscreen->b.info.num_good_compute_units;
208
209 /* Initialize LLVM TargetMachine */
210 r600_target = radeon_llvm_get_r600_target(triple);
211 sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
212 r600_get_llvm_processor_name(sscreen->b.family),
213 #if HAVE_LLVM >= 0x0308
214 sscreen->b.debug_flags & DBG_SI_SCHED ?
215 "+DumpCode,+vgpr-spilling,+si-scheduler" :
216 #endif
217 "+DumpCode,+vgpr-spilling",
218 LLVMCodeGenLevelDefault,
219 LLVMRelocDefault,
220 LLVMCodeModelDefault);
221
222 return &sctx->b.b;
223 fail:
224 fprintf(stderr, "radeonsi: Failed to create a context.\n");
225 si_destroy_context(&sctx->b.b);
226 return NULL;
227 }
228
229 /*
230 * pipe_screen
231 */
232
233 static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
234 {
235 struct si_screen *sscreen = (struct si_screen *)pscreen;
236
237 switch (param) {
238 /* Supported features (boolean caps). */
239 case PIPE_CAP_TWO_SIDED_STENCIL:
240 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
241 case PIPE_CAP_ANISOTROPIC_FILTER:
242 case PIPE_CAP_POINT_SPRITE:
243 case PIPE_CAP_OCCLUSION_QUERY:
244 case PIPE_CAP_TEXTURE_SHADOW_MAP:
245 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
246 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
247 case PIPE_CAP_TEXTURE_SWIZZLE:
248 case PIPE_CAP_DEPTH_CLIP_DISABLE:
249 case PIPE_CAP_SHADER_STENCIL_EXPORT:
250 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
251 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
252 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
253 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
254 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
255 case PIPE_CAP_SM3:
256 case PIPE_CAP_SEAMLESS_CUBE_MAP:
257 case PIPE_CAP_PRIMITIVE_RESTART:
258 case PIPE_CAP_CONDITIONAL_RENDER:
259 case PIPE_CAP_TEXTURE_BARRIER:
260 case PIPE_CAP_INDEP_BLEND_ENABLE:
261 case PIPE_CAP_INDEP_BLEND_FUNC:
262 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
263 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
264 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
265 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
266 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
267 case PIPE_CAP_USER_INDEX_BUFFERS:
268 case PIPE_CAP_USER_CONSTANT_BUFFERS:
269 case PIPE_CAP_START_INSTANCE:
270 case PIPE_CAP_NPOT_TEXTURES:
271 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
272 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
273 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
274 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
275 case PIPE_CAP_TGSI_INSTANCEID:
276 case PIPE_CAP_COMPUTE:
277 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
278 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
279 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
280 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
281 case PIPE_CAP_CUBE_MAP_ARRAY:
282 case PIPE_CAP_SAMPLE_SHADING:
283 case PIPE_CAP_DRAW_INDIRECT:
284 case PIPE_CAP_CLIP_HALFZ:
285 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
286 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
287 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
288 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
289 case PIPE_CAP_TGSI_TEXCOORD:
290 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
291 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
292 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
293 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
294 case PIPE_CAP_SHAREABLE_SHADERS:
295 case PIPE_CAP_DEPTH_BOUNDS_TEST:
296 case PIPE_CAP_SAMPLER_VIEW_TARGET:
297 case PIPE_CAP_TEXTURE_QUERY_LOD:
298 case PIPE_CAP_TEXTURE_GATHER_SM5:
299 case PIPE_CAP_TGSI_TXQS:
300 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
301 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
302 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
303 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
304 case PIPE_CAP_INVALIDATE_BUFFER:
305 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
306 case PIPE_CAP_QUERY_MEMORY_INFO:
307 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
308 return 1;
309
310 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
311 return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
312
313 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
314 return (sscreen->b.info.drm_major == 2 &&
315 sscreen->b.info.drm_minor >= 43) ||
316 sscreen->b.info.drm_major == 3;
317
318 case PIPE_CAP_TEXTURE_MULTISAMPLE:
319 /* 2D tiling on CIK is supported since DRM 2.35.0 */
320 return sscreen->b.chip_class < CIK ||
321 (sscreen->b.info.drm_major == 2 &&
322 sscreen->b.info.drm_minor >= 35) ||
323 sscreen->b.info.drm_major == 3;
324
325 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
326 return R600_MAP_BUFFER_ALIGNMENT;
327
328 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
329 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
330 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
331 return 4;
332
333 case PIPE_CAP_GLSL_FEATURE_LEVEL:
334 return HAVE_LLVM >= 0x0307 ? 410 : 330;
335
336 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
337 return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
338
339 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
340 return 0;
341
342 /* Unsupported features. */
343 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
344 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
345 case PIPE_CAP_USER_VERTEX_BUFFERS:
346 case PIPE_CAP_FAKE_SW_MSAA:
347 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
348 case PIPE_CAP_VERTEXID_NOBASE:
349 case PIPE_CAP_CLEAR_TEXTURE:
350 case PIPE_CAP_DRAW_PARAMETERS:
351 case PIPE_CAP_MULTI_DRAW_INDIRECT:
352 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
353 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
354 case PIPE_CAP_GENERATE_MIPMAP:
355 case PIPE_CAP_STRING_MARKER:
356 case PIPE_CAP_QUERY_BUFFER_OBJECT:
357 return 0;
358
359 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
360 return 30;
361
362 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
363 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
364
365 /* Stream output. */
366 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
367 return sscreen->b.has_streamout ? 4 : 0;
368 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
369 return sscreen->b.has_streamout ? 1 : 0;
370 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
371 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
372 return sscreen->b.has_streamout ? 32*4 : 0;
373
374 /* Geometry shader output. */
375 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
376 return 1024;
377 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
378 return 4095;
379 case PIPE_CAP_MAX_VERTEX_STREAMS:
380 return 4;
381
382 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
383 return 2048;
384
385 /* Texturing. */
386 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
387 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
388 return 15; /* 16384 */
389 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
390 /* textures support 8192, but layered rendering supports 2048 */
391 return 12;
392 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
393 /* textures support 8192, but layered rendering supports 2048 */
394 return 2048;
395
396 /* Render targets. */
397 case PIPE_CAP_MAX_RENDER_TARGETS:
398 return 8;
399
400 case PIPE_CAP_MAX_VIEWPORTS:
401 return SI_MAX_VIEWPORTS;
402
403 /* Timer queries, present when the clock frequency is non zero. */
404 case PIPE_CAP_QUERY_TIMESTAMP:
405 case PIPE_CAP_QUERY_TIME_ELAPSED:
406 return sscreen->b.info.clock_crystal_freq != 0;
407
408 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
409 case PIPE_CAP_MIN_TEXEL_OFFSET:
410 return -32;
411
412 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
413 case PIPE_CAP_MAX_TEXEL_OFFSET:
414 return 31;
415
416 case PIPE_CAP_ENDIANNESS:
417 return PIPE_ENDIAN_LITTLE;
418
419 case PIPE_CAP_VENDOR_ID:
420 return 0x1002;
421 case PIPE_CAP_DEVICE_ID:
422 return sscreen->b.info.pci_id;
423 case PIPE_CAP_ACCELERATED:
424 return 1;
425 case PIPE_CAP_VIDEO_MEMORY:
426 return sscreen->b.info.vram_size >> 20;
427 case PIPE_CAP_UMA:
428 return 0;
429 }
430 return 0;
431 }
432
433 static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param)
434 {
435 switch(shader)
436 {
437 case PIPE_SHADER_FRAGMENT:
438 case PIPE_SHADER_VERTEX:
439 case PIPE_SHADER_GEOMETRY:
440 break;
441 case PIPE_SHADER_TESS_CTRL:
442 case PIPE_SHADER_TESS_EVAL:
443 /* LLVM 3.6.2 is required for tessellation because of bug fixes there */
444 if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
445 return 0;
446 break;
447 case PIPE_SHADER_COMPUTE:
448 switch (param) {
449 case PIPE_SHADER_CAP_PREFERRED_IR:
450 return PIPE_SHADER_IR_NATIVE;
451
452 case PIPE_SHADER_CAP_SUPPORTED_IRS:
453 return 0;
454
455 case PIPE_SHADER_CAP_DOUBLES:
456 return HAVE_LLVM >= 0x0307;
457
458 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
459 uint64_t max_const_buffer_size;
460 pscreen->get_compute_param(pscreen,
461 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
462 &max_const_buffer_size);
463 return max_const_buffer_size;
464 }
465 default:
466 /* If compute shaders don't require a special value
467 * for this cap, we can return the same value we
468 * do for other shader types. */
469 break;
470 }
471 break;
472 default:
473 return 0;
474 }
475
476 switch (param) {
477 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
478 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
479 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
480 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
481 return 16384;
482 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
483 return 32;
484 case PIPE_SHADER_CAP_MAX_INPUTS:
485 return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
486 case PIPE_SHADER_CAP_MAX_OUTPUTS:
487 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
488 case PIPE_SHADER_CAP_MAX_TEMPS:
489 return 256; /* Max native temporaries. */
490 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
491 return 4096 * sizeof(float[4]); /* actually only memory limits this */
492 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
493 return SI_NUM_USER_CONST_BUFFERS;
494 case PIPE_SHADER_CAP_MAX_PREDS:
495 return 0; /* FIXME */
496 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
497 return 1;
498 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
499 return 1;
500 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
501 /* Indirection of geometry shader input dimension is not
502 * handled yet
503 */
504 return shader != PIPE_SHADER_GEOMETRY;
505 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
506 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
507 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
508 return 1;
509 case PIPE_SHADER_CAP_INTEGERS:
510 return 1;
511 case PIPE_SHADER_CAP_SUBROUTINES:
512 return 0;
513 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
514 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
515 return 16;
516 case PIPE_SHADER_CAP_PREFERRED_IR:
517 return PIPE_SHADER_IR_TGSI;
518 case PIPE_SHADER_CAP_SUPPORTED_IRS:
519 return 0;
520 case PIPE_SHADER_CAP_DOUBLES:
521 return HAVE_LLVM >= 0x0307;
522 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
523 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
524 return 0;
525 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
526 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
527 return 1;
528 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
529 return 32;
530 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
531 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
532 return 0;
533 }
534 return 0;
535 }
536
537 static void si_destroy_screen(struct pipe_screen* pscreen)
538 {
539 struct si_screen *sscreen = (struct si_screen *)pscreen;
540
541 if (!sscreen)
542 return;
543
544 if (!sscreen->b.ws->unref(sscreen->b.ws))
545 return;
546
547 r600_destroy_common_screen(&sscreen->b);
548 }
549
550 static bool si_init_gs_info(struct si_screen *sscreen)
551 {
552 switch (sscreen->b.family) {
553 case CHIP_OLAND:
554 case CHIP_HAINAN:
555 case CHIP_KAVERI:
556 case CHIP_KABINI:
557 case CHIP_MULLINS:
558 case CHIP_ICELAND:
559 case CHIP_CARRIZO:
560 case CHIP_STONEY:
561 sscreen->gs_table_depth = 16;
562 return true;
563 case CHIP_TAHITI:
564 case CHIP_PITCAIRN:
565 case CHIP_VERDE:
566 case CHIP_BONAIRE:
567 case CHIP_HAWAII:
568 case CHIP_TONGA:
569 case CHIP_FIJI:
570 sscreen->gs_table_depth = 32;
571 return true;
572 default:
573 return false;
574 }
575 }
576
577 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
578 {
579 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
580
581 if (!sscreen) {
582 return NULL;
583 }
584
585 /* Set functions first. */
586 sscreen->b.b.context_create = si_create_context;
587 sscreen->b.b.destroy = si_destroy_screen;
588 sscreen->b.b.get_param = si_get_param;
589 sscreen->b.b.get_shader_param = si_get_shader_param;
590 sscreen->b.b.is_format_supported = si_is_format_supported;
591 sscreen->b.b.resource_create = r600_resource_create_common;
592
593 if (!r600_common_screen_init(&sscreen->b, ws) ||
594 !si_init_gs_info(sscreen)) {
595 FREE(sscreen);
596 return NULL;
597 }
598
599 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", FALSE))
600 si_init_perfcounters(sscreen);
601
602 sscreen->b.has_cp_dma = true;
603 sscreen->b.has_streamout = true;
604 sscreen->use_monolithic_shaders = true;
605
606 if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
607 sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
608
609 /* Create the auxiliary context. This must be done last. */
610 sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL, 0);
611
612 return &sscreen->b.b;
613 }