gallium: introduce PIPE_CAP_FENCE_SIGNAL v2
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_pipe.h"
25 #include "si_public.h"
26 #include "si_shader_internal.h"
27 #include "sid.h"
28
29 #include "radeon/radeon_uvd.h"
30 #include "util/hash_table.h"
31 #include "util/u_log.h"
32 #include "util/u_memory.h"
33 #include "util/u_suballoc.h"
34 #include "util/u_tests.h"
35 #include "util/xmlconfig.h"
36 #include "vl/vl_decoder.h"
37 #include "../ddebug/dd_util.h"
38
39 static const struct debug_named_value debug_options[] = {
40 /* Shader logging options: */
41 { "vs", DBG(VS), "Print vertex shaders" },
42 { "ps", DBG(PS), "Print pixel shaders" },
43 { "gs", DBG(GS), "Print geometry shaders" },
44 { "tcs", DBG(TCS), "Print tessellation control shaders" },
45 { "tes", DBG(TES), "Print tessellation evaluation shaders" },
46 { "cs", DBG(CS), "Print compute shaders" },
47 { "noir", DBG(NO_IR), "Don't print the LLVM IR"},
48 { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
49 { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
50 { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
51
52 /* Shader compiler options the shader cache should be aware of: */
53 { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
54 { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
55
56 /* Shader compiler options (with no effect on the shader cache): */
57 { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
58 { "precompile", DBG(PRECOMPILE), "Compile one shader variant at shader creation." },
59 { "nir", DBG(NIR), "Enable experimental NIR shaders" },
60 { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
61 { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
62
63 /* Information logging options: */
64 { "info", DBG(INFO), "Print driver information" },
65 { "tex", DBG(TEX), "Print texture info" },
66 { "compute", DBG(COMPUTE), "Print compute info" },
67 { "vm", DBG(VM), "Print virtual addresses when creating resources" },
68
69 /* Driver options: */
70 { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
71 { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
72 { "nowc", DBG(NO_WC), "Disable GTT write combining" },
73 { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
74 { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
75
76 /* 3D engine options: */
77 { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
78 { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
79 { "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
80 { "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
81 { "dpbb", DBG(DPBB), "Enable DPBB." },
82 { "dfsm", DBG(DFSM), "Enable DFSM." },
83 { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
84 { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
85 { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
86 { "notiling", DBG(NO_TILING), "Disable tiling" },
87 { "nodcc", DBG(NO_DCC), "Disable DCC." },
88 { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
89 { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
90 { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
91 { "dccmsaa", DBG(DCC_MSAA), "Enable DCC for MSAA" },
92
93 /* Tests: */
94 { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
95 { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
96 { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
97 { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
98
99 DEBUG_NAMED_VALUE_END /* must be last */
100 };
101
102 /*
103 * pipe_context
104 */
105 static void si_destroy_context(struct pipe_context *context)
106 {
107 struct si_context *sctx = (struct si_context *)context;
108 int i;
109
110 /* Unreference the framebuffer normally to disable related logic
111 * properly.
112 */
113 struct pipe_framebuffer_state fb = {};
114 if (context->set_framebuffer_state)
115 context->set_framebuffer_state(context, &fb);
116
117 si_release_all_descriptors(sctx);
118
119 pipe_resource_reference(&sctx->esgs_ring, NULL);
120 pipe_resource_reference(&sctx->gsvs_ring, NULL);
121 pipe_resource_reference(&sctx->tf_ring, NULL);
122 pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
123 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
124 r600_resource_reference(&sctx->border_color_buffer, NULL);
125 free(sctx->border_color_table);
126 r600_resource_reference(&sctx->scratch_buffer, NULL);
127 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
128 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
129
130 si_pm4_free_state(sctx, sctx->init_config, ~0);
131 if (sctx->init_config_gs_rings)
132 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
133 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
134 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
135
136 if (sctx->fixed_func_tcs_shader.cso)
137 sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
138 if (sctx->custom_dsa_flush)
139 sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
140 if (sctx->custom_blend_resolve)
141 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
142 if (sctx->custom_blend_fmask_decompress)
143 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
144 if (sctx->custom_blend_eliminate_fastclear)
145 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
146 if (sctx->custom_blend_dcc_decompress)
147 sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
148 if (sctx->vs_blit_pos)
149 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos);
150 if (sctx->vs_blit_pos_layered)
151 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos_layered);
152 if (sctx->vs_blit_color)
153 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color);
154 if (sctx->vs_blit_color_layered)
155 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color_layered);
156 if (sctx->vs_blit_texcoord)
157 sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_texcoord);
158
159 if (sctx->blitter)
160 util_blitter_destroy(sctx->blitter);
161
162 si_common_context_cleanup(&sctx->b);
163
164 LLVMDisposeTargetMachine(sctx->tm);
165
166 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
167
168 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
169 _mesa_hash_table_destroy(sctx->img_handles, NULL);
170
171 util_dynarray_fini(&sctx->resident_tex_handles);
172 util_dynarray_fini(&sctx->resident_img_handles);
173 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
174 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
175 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
176 FREE(sctx);
177 }
178
179 static enum pipe_reset_status
180 si_amdgpu_get_reset_status(struct pipe_context *ctx)
181 {
182 struct si_context *sctx = (struct si_context *)ctx;
183
184 return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
185 }
186
187 /* Apitrace profiling:
188 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
189 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
190 * and remember its number.
191 * 3) In Mesa, enable queries and performance counters around that draw
192 * call and print the results.
193 * 4) glretrace --benchmark --markers ..
194 */
195 static void si_emit_string_marker(struct pipe_context *ctx,
196 const char *string, int len)
197 {
198 struct si_context *sctx = (struct si_context *)ctx;
199
200 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
201
202 if (sctx->b.log)
203 u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string);
204 }
205
206 static LLVMTargetMachineRef
207 si_create_llvm_target_machine(struct si_screen *sscreen)
208 {
209 enum ac_target_machine_options tm_options =
210 (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
211 (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
212 (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
213 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
214
215 return ac_create_target_machine(sscreen->info.family, tm_options);
216 }
217
218 static void si_set_debug_callback(struct pipe_context *ctx,
219 const struct pipe_debug_callback *cb)
220 {
221 struct si_context *sctx = (struct si_context *)ctx;
222 struct si_screen *screen = sctx->screen;
223
224 util_queue_finish(&screen->shader_compiler_queue);
225 util_queue_finish(&screen->shader_compiler_queue_low_priority);
226
227 if (cb)
228 sctx->debug = *cb;
229 else
230 memset(&sctx->debug, 0, sizeof(sctx->debug));
231 }
232
233 static void si_set_log_context(struct pipe_context *ctx,
234 struct u_log_context *log)
235 {
236 struct si_context *sctx = (struct si_context *)ctx;
237 sctx->b.log = log;
238
239 if (log)
240 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
241 }
242
243 static struct pipe_context *si_create_context(struct pipe_screen *screen,
244 unsigned flags)
245 {
246 struct si_context *sctx = CALLOC_STRUCT(si_context);
247 struct si_screen* sscreen = (struct si_screen *)screen;
248 struct radeon_winsys *ws = sscreen->ws;
249 int shader, i;
250
251 if (!sctx)
252 return NULL;
253
254 if (flags & PIPE_CONTEXT_DEBUG)
255 sscreen->record_llvm_ir = true; /* racy but not critical */
256
257 sctx->b.b.screen = screen; /* this must be set first */
258 sctx->b.b.priv = NULL;
259 sctx->b.b.destroy = si_destroy_context;
260 sctx->b.b.emit_string_marker = si_emit_string_marker;
261 sctx->b.b.set_debug_callback = si_set_debug_callback;
262 sctx->b.b.set_log_context = si_set_log_context;
263 sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
264 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
265 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
266
267 if (!si_common_context_init(&sctx->b, sscreen, flags))
268 goto fail;
269
270 if (sscreen->info.drm_major == 3)
271 sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
272
273 si_init_buffer_functions(sctx);
274 si_init_clear_functions(sctx);
275 si_init_blit_functions(sctx);
276 si_init_compute_functions(sctx);
277 si_init_cp_dma_functions(sctx);
278 si_init_debug_functions(sctx);
279 si_init_msaa_functions(sctx);
280 si_init_streamout_functions(sctx);
281
282 if (sscreen->info.has_hw_decode) {
283 sctx->b.b.create_video_codec = si_uvd_create_decoder;
284 sctx->b.b.create_video_buffer = si_video_buffer_create;
285 } else {
286 sctx->b.b.create_video_codec = vl_create_decoder;
287 sctx->b.b.create_video_buffer = vl_video_buffer_create;
288 }
289
290 sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
291 si_context_gfx_flush, sctx);
292 sctx->b.gfx.flush = si_context_gfx_flush;
293
294 /* Border colors. */
295 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
296 sizeof(*sctx->border_color_table));
297 if (!sctx->border_color_table)
298 goto fail;
299
300 sctx->border_color_buffer = (struct r600_resource*)
301 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
302 SI_MAX_BORDER_COLORS *
303 sizeof(*sctx->border_color_table));
304 if (!sctx->border_color_buffer)
305 goto fail;
306
307 sctx->border_color_map =
308 ws->buffer_map(sctx->border_color_buffer->buf,
309 NULL, PIPE_TRANSFER_WRITE);
310 if (!sctx->border_color_map)
311 goto fail;
312
313 si_init_all_descriptors(sctx);
314 si_init_fence_functions(sctx);
315 si_init_state_functions(sctx);
316 si_init_shader_functions(sctx);
317 si_init_viewport_functions(sctx);
318 si_init_ia_multi_vgt_param_table(sctx);
319
320 if (sctx->b.chip_class >= CIK)
321 cik_init_sdma_functions(sctx);
322 else
323 si_init_dma_functions(sctx);
324
325 if (sscreen->debug_flags & DBG(FORCE_DMA))
326 sctx->b.b.resource_copy_region = sctx->b.dma_copy;
327
328 sctx->blitter = util_blitter_create(&sctx->b.b);
329 if (sctx->blitter == NULL)
330 goto fail;
331 sctx->blitter->draw_rectangle = si_draw_rectangle;
332 sctx->blitter->skip_viewport_restore = true;
333
334 sctx->sample_mask.sample_mask = 0xffff;
335
336 /* these must be last */
337 si_begin_new_cs(sctx);
338
339 if (sctx->b.chip_class >= GFX9) {
340 sctx->wait_mem_scratch = (struct r600_resource*)
341 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
342 if (!sctx->wait_mem_scratch)
343 goto fail;
344
345 /* Initialize the memory. */
346 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
347 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
348 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
349 S_370_WR_CONFIRM(1) |
350 S_370_ENGINE_SEL(V_370_ME));
351 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
352 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
353 radeon_emit(cs, sctx->wait_mem_number);
354 }
355
356 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
357 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
358 if (sctx->b.chip_class == CIK) {
359 sctx->null_const_buf.buffer =
360 si_aligned_buffer_create(screen,
361 R600_RESOURCE_FLAG_UNMAPPABLE,
362 PIPE_USAGE_DEFAULT, 16,
363 sctx->screen->info.tcc_cache_line_size);
364 if (!sctx->null_const_buf.buffer)
365 goto fail;
366 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
367
368 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
369 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
370 sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
371 &sctx->null_const_buf);
372 }
373 }
374
375 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
376 &sctx->null_const_buf);
377 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
378 &sctx->null_const_buf);
379 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
380 &sctx->null_const_buf);
381 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
382 &sctx->null_const_buf);
383 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
384 &sctx->null_const_buf);
385
386 /* Clear the NULL constant buffer, because loads should return zeros. */
387 si_clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
388 sctx->null_const_buf.buffer->width0, 0,
389 R600_COHERENCY_SHADER);
390 }
391
392 uint64_t max_threads_per_block;
393 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
394 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
395 &max_threads_per_block);
396
397 /* The maximum number of scratch waves. Scratch space isn't divided
398 * evenly between CUs. The number is only a function of the number of CUs.
399 * We can decrease the constant to decrease the scratch buffer size.
400 *
401 * sctx->scratch_waves must be >= the maximum posible size of
402 * 1 threadgroup, so that the hw doesn't hang from being unable
403 * to start any.
404 *
405 * The recommended value is 4 per CU at most. Higher numbers don't
406 * bring much benefit, but they still occupy chip resources (think
407 * async compute). I've seen ~2% performance difference between 4 and 32.
408 */
409 sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
410 max_threads_per_block / 64);
411
412 sctx->tm = si_create_llvm_target_machine(sscreen);
413
414 /* Bindless handles. */
415 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
416 _mesa_key_pointer_equal);
417 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
418 _mesa_key_pointer_equal);
419
420 util_dynarray_init(&sctx->resident_tex_handles, NULL);
421 util_dynarray_init(&sctx->resident_img_handles, NULL);
422 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
423 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
424 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
425
426 return &sctx->b.b;
427 fail:
428 fprintf(stderr, "radeonsi: Failed to create a context.\n");
429 si_destroy_context(&sctx->b.b);
430 return NULL;
431 }
432
433 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
434 void *priv, unsigned flags)
435 {
436 struct si_screen *sscreen = (struct si_screen *)screen;
437 struct pipe_context *ctx;
438
439 if (sscreen->debug_flags & DBG(CHECK_VM))
440 flags |= PIPE_CONTEXT_DEBUG;
441
442 ctx = si_create_context(screen, flags);
443
444 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
445 return ctx;
446
447 /* Clover (compute-only) is unsupported. */
448 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
449 return ctx;
450
451 /* When shaders are logged to stderr, asynchronous compilation is
452 * disabled too. */
453 if (sscreen->debug_flags & DBG_ALL_SHADERS)
454 return ctx;
455
456 /* Use asynchronous flushes only on amdgpu, since the radeon
457 * implementation for fence_server_sync is incomplete. */
458 return threaded_context_create(ctx, &sscreen->pool_transfers,
459 si_replace_buffer_storage,
460 sscreen->info.drm_major >= 3 ? si_create_fence : NULL,
461 &((struct si_context*)ctx)->b.tc);
462 }
463
464 /*
465 * pipe_screen
466 */
467 static void si_destroy_screen(struct pipe_screen* pscreen)
468 {
469 struct si_screen *sscreen = (struct si_screen *)pscreen;
470 struct si_shader_part *parts[] = {
471 sscreen->vs_prologs,
472 sscreen->tcs_epilogs,
473 sscreen->gs_prologs,
474 sscreen->ps_prologs,
475 sscreen->ps_epilogs
476 };
477 unsigned i;
478
479 if (!sscreen->ws->unref(sscreen->ws))
480 return;
481
482 util_queue_destroy(&sscreen->shader_compiler_queue);
483 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
484
485 for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
486 if (sscreen->tm[i])
487 LLVMDisposeTargetMachine(sscreen->tm[i]);
488
489 for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
490 if (sscreen->tm_low_priority[i])
491 LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
492
493 /* Free shader parts. */
494 for (i = 0; i < ARRAY_SIZE(parts); i++) {
495 while (parts[i]) {
496 struct si_shader_part *part = parts[i];
497
498 parts[i] = part->next;
499 ac_shader_binary_clean(&part->binary);
500 FREE(part);
501 }
502 }
503 mtx_destroy(&sscreen->shader_parts_mutex);
504 si_destroy_shader_cache(sscreen);
505
506 si_perfcounters_destroy(sscreen);
507 si_gpu_load_kill_thread(sscreen);
508
509 mtx_destroy(&sscreen->gpu_load_mutex);
510 mtx_destroy(&sscreen->aux_context_lock);
511 sscreen->aux_context->destroy(sscreen->aux_context);
512
513 slab_destroy_parent(&sscreen->pool_transfers);
514
515 disk_cache_destroy(sscreen->disk_shader_cache);
516 sscreen->ws->destroy(sscreen->ws);
517 FREE(sscreen);
518 }
519
520 static bool si_init_gs_info(struct si_screen *sscreen)
521 {
522 /* gs_table_depth is not used by GFX9 */
523 if (sscreen->info.chip_class >= GFX9)
524 return true;
525
526 switch (sscreen->info.family) {
527 case CHIP_OLAND:
528 case CHIP_HAINAN:
529 case CHIP_KAVERI:
530 case CHIP_KABINI:
531 case CHIP_MULLINS:
532 case CHIP_ICELAND:
533 case CHIP_CARRIZO:
534 case CHIP_STONEY:
535 sscreen->gs_table_depth = 16;
536 return true;
537 case CHIP_TAHITI:
538 case CHIP_PITCAIRN:
539 case CHIP_VERDE:
540 case CHIP_BONAIRE:
541 case CHIP_HAWAII:
542 case CHIP_TONGA:
543 case CHIP_FIJI:
544 case CHIP_POLARIS10:
545 case CHIP_POLARIS11:
546 case CHIP_POLARIS12:
547 sscreen->gs_table_depth = 32;
548 return true;
549 default:
550 return false;
551 }
552 }
553
554 static void si_handle_env_var_force_family(struct si_screen *sscreen)
555 {
556 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
557 unsigned i;
558
559 if (!family)
560 return;
561
562 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
563 if (!strcmp(family, ac_get_llvm_processor_name(i))) {
564 /* Override family and chip_class. */
565 sscreen->info.family = i;
566
567 if (i >= CHIP_VEGA10)
568 sscreen->info.chip_class = GFX9;
569 else if (i >= CHIP_TONGA)
570 sscreen->info.chip_class = VI;
571 else if (i >= CHIP_BONAIRE)
572 sscreen->info.chip_class = CIK;
573 else
574 sscreen->info.chip_class = SI;
575
576 /* Don't submit any IBs. */
577 setenv("RADEON_NOOP", "1", 1);
578 return;
579 }
580 }
581
582 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
583 exit(1);
584 }
585
586 static void si_test_vmfault(struct si_screen *sscreen)
587 {
588 struct pipe_context *ctx = sscreen->aux_context;
589 struct si_context *sctx = (struct si_context *)ctx;
590 struct pipe_resource *buf =
591 pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
592
593 if (!buf) {
594 puts("Buffer allocation failed.");
595 exit(1);
596 }
597
598 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
599
600 if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
601 si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
602 ctx->flush(ctx, NULL, 0);
603 puts("VM fault test: CP - done.");
604 }
605 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
606 sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
607 ctx->flush(ctx, NULL, 0);
608 puts("VM fault test: SDMA - done.");
609 }
610 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
611 util_test_constant_buffer(ctx, buf);
612 puts("VM fault test: Shader - done.");
613 }
614 exit(0);
615 }
616
617 static void si_disk_cache_create(struct si_screen *sscreen)
618 {
619 /* Don't use the cache if shader dumping is enabled. */
620 if (sscreen->debug_flags & DBG_ALL_SHADERS)
621 return;
622
623 /* TODO: remove this once gallium supports a nir cache */
624 if (sscreen->debug_flags & DBG(NIR))
625 return;
626
627 uint32_t mesa_timestamp;
628 if (disk_cache_get_function_timestamp(si_disk_cache_create,
629 &mesa_timestamp)) {
630 char *timestamp_str;
631 int res = -1;
632 uint32_t llvm_timestamp;
633
634 if (disk_cache_get_function_timestamp(LLVMInitializeAMDGPUTargetInfo,
635 &llvm_timestamp)) {
636 res = asprintf(&timestamp_str, "%u_%u",
637 mesa_timestamp, llvm_timestamp);
638 }
639
640 if (res != -1) {
641 /* These flags affect shader compilation. */
642 uint64_t shader_debug_flags =
643 sscreen->debug_flags &
644 (DBG(FS_CORRECT_DERIVS_AFTER_KILL) |
645 DBG(SI_SCHED) |
646 DBG(UNSAFE_MATH));
647
648 sscreen->disk_shader_cache =
649 disk_cache_create(si_get_family_name(sscreen),
650 timestamp_str,
651 shader_debug_flags);
652 free(timestamp_str);
653 }
654 }
655 }
656
657 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
658 const struct pipe_screen_config *config)
659 {
660 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
661 unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
662
663 if (!sscreen) {
664 return NULL;
665 }
666
667 sscreen->ws = ws;
668 ws->query_info(ws, &sscreen->info);
669
670 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
671 debug_options, 0);
672
673 /* Set functions first. */
674 sscreen->b.context_create = si_pipe_create_context;
675 sscreen->b.destroy = si_destroy_screen;
676
677 si_init_screen_get_functions(sscreen);
678 si_init_screen_buffer_functions(sscreen);
679 si_init_screen_fence_functions(sscreen);
680 si_init_screen_state_functions(sscreen);
681 si_init_screen_texture_functions(sscreen);
682 si_init_screen_query_functions(sscreen);
683
684 /* Set these flags in debug_flags early, so that the shader cache takes
685 * them into account.
686 */
687 if (driQueryOptionb(config->options,
688 "glsl_correct_derivatives_after_discard"))
689 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
690 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
691 sscreen->debug_flags |= DBG(SI_SCHED);
692
693
694 if (sscreen->debug_flags & DBG(INFO))
695 ac_print_gpu_info(&sscreen->info);
696
697 slab_create_parent(&sscreen->pool_transfers,
698 sizeof(struct r600_transfer), 64);
699
700 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
701 if (sscreen->force_aniso >= 0) {
702 printf("radeonsi: Forcing anisotropy filter to %ix\n",
703 /* round down to a power of two */
704 1 << util_logbase2(sscreen->force_aniso));
705 }
706
707 (void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
708 (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
709
710 if (!si_init_gs_info(sscreen) ||
711 !si_init_shader_cache(sscreen)) {
712 FREE(sscreen);
713 return NULL;
714 }
715
716 si_disk_cache_create(sscreen);
717
718 /* Only enable as many threads as we have target machines, but at most
719 * the number of CPUs - 1 if there is more than one.
720 */
721 num_threads = sysconf(_SC_NPROCESSORS_ONLN);
722 num_threads = MAX2(1, num_threads - 1);
723 num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
724 num_compiler_threads_lowprio =
725 MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
726
727 if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
728 32, num_compiler_threads,
729 UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
730 si_destroy_shader_cache(sscreen);
731 FREE(sscreen);
732 return NULL;
733 }
734
735 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
736 "si_shader_low",
737 32, num_compiler_threads_lowprio,
738 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
739 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
740 si_destroy_shader_cache(sscreen);
741 FREE(sscreen);
742 return NULL;
743 }
744
745 si_handle_env_var_force_family(sscreen);
746
747 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
748 si_init_perfcounters(sscreen);
749
750 /* Hawaii has a bug with offchip buffers > 256 that can be worked
751 * around by setting 4K granularity.
752 */
753 sscreen->tess_offchip_block_dw_size =
754 sscreen->info.family == CHIP_HAWAII ? 4096 : 8192;
755
756 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
757 * on SI. */
758 sscreen->has_clear_state = sscreen->info.chip_class >= CIK;
759
760 sscreen->has_distributed_tess =
761 sscreen->info.chip_class >= VI &&
762 sscreen->info.max_se >= 2;
763
764 sscreen->has_draw_indirect_multi =
765 (sscreen->info.family >= CHIP_POLARIS10) ||
766 (sscreen->info.chip_class == VI &&
767 sscreen->info.pfp_fw_version >= 121 &&
768 sscreen->info.me_fw_version >= 87) ||
769 (sscreen->info.chip_class == CIK &&
770 sscreen->info.pfp_fw_version >= 211 &&
771 sscreen->info.me_fw_version >= 173) ||
772 (sscreen->info.chip_class == SI &&
773 sscreen->info.pfp_fw_version >= 79 &&
774 sscreen->info.me_fw_version >= 142);
775
776 sscreen->has_out_of_order_rast = sscreen->info.chip_class >= VI &&
777 sscreen->info.max_se >= 2 &&
778 !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
779 sscreen->assume_no_z_fights =
780 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
781 sscreen->commutative_blend_add =
782 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
783 sscreen->clear_db_cache_before_clear =
784 driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
785 sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
786 sscreen->info.family <= CHIP_POLARIS12) ||
787 sscreen->info.family == CHIP_VEGA10 ||
788 sscreen->info.family == CHIP_RAVEN;
789 sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
790 sscreen->info.family == CHIP_RAVEN;
791
792 if (sscreen->debug_flags & DBG(DPBB)) {
793 sscreen->dpbb_allowed = true;
794 } else {
795 /* Only enable primitive binning on Raven by default. */
796 sscreen->dpbb_allowed = sscreen->info.family == CHIP_RAVEN &&
797 !(sscreen->debug_flags & DBG(NO_DPBB));
798 }
799
800 if (sscreen->debug_flags & DBG(DFSM)) {
801 sscreen->dfsm_allowed = sscreen->dpbb_allowed;
802 } else {
803 sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
804 !(sscreen->debug_flags & DBG(NO_DFSM));
805 }
806
807 /* While it would be nice not to have this flag, we are constrained
808 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
809 * on GFX9.
810 */
811 sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class <= VI;
812
813 /* Some chips have RB+ registers, but don't support RB+. Those must
814 * always disable it.
815 */
816 if (sscreen->info.family == CHIP_STONEY ||
817 sscreen->info.chip_class >= GFX9) {
818 sscreen->has_rbplus = true;
819
820 sscreen->rbplus_allowed =
821 !(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
822 (sscreen->info.family == CHIP_STONEY ||
823 sscreen->info.family == CHIP_RAVEN);
824 }
825
826 sscreen->dcc_msaa_allowed =
827 !(sscreen->debug_flags & DBG(NO_DCC_MSAA)) &&
828 (sscreen->debug_flags & DBG(DCC_MSAA) ||
829 sscreen->info.chip_class == VI);
830
831 sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= VI;
832
833 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
834 sscreen->use_monolithic_shaders =
835 (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
836
837 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
838 SI_CONTEXT_INV_VMEM_L1;
839 if (sscreen->info.chip_class <= VI) {
840 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
841 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
842 }
843
844 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
845 sscreen->debug_flags |= DBG_ALL_SHADERS;
846
847 for (i = 0; i < num_compiler_threads; i++)
848 sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
849 for (i = 0; i < num_compiler_threads_lowprio; i++)
850 sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
851
852 /* Create the auxiliary context. This must be done last. */
853 sscreen->aux_context = si_create_context(&sscreen->b, 0);
854
855 if (sscreen->debug_flags & DBG(TEST_DMA))
856 si_test_dma(sscreen);
857
858 if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
859 DBG(TEST_VMFAULT_SDMA) |
860 DBG(TEST_VMFAULT_SHADER)))
861 si_test_vmfault(sscreen);
862
863 return &sscreen->b;
864 }